AviSynth
AviSynth is a free and open-source frameserver application for Microsoft Windows designed for video post-production, allowing users to script non-linear editing, filtering, and processing of videos without creating temporary files.[1] It operates by generating virtual AVI streams on demand, making it compatible with a wide range of video editing software and players that support AVI input.[2]
Originally developed by Ben Rudiak-Gould around 2000, AviSynth began as a tool to simplify video manipulation through a text-based scripting language, with its initial version 1.0 documented that year.[3] Development continued through versions 2.0x and 2.5x, which introduced support for YV12 colorspace and multichannel audio, though these changes affected plugin compatibility.[4] The classic branch reached its stable release with version 2.6.0 in 2015, adding support for additional planar formats like YV16, YV24, and YV8.[4] Since then, maintenance has been handled by IanB and a community of contributors, with the project hosted on SourceForge.[4][5]
AviSynth+ represents the modern evolution of the software, introduced to address limitations in the original version by providing 64-bit support, enhanced scripting features, and compatibility with Unix-like operating systems, while remaining fully backward-compatible with classic AviSynth scripts and plugins.[6] Key features across both versions include a concise scripting syntax for operations like clipping, resizing, color correction, and noise reduction; integration with external filters via plugins; and precise control over frame rates, dimensions, and colorspaces for reproducible results.[1][6] The tool's lack of a graphical user interface emphasizes its reliance on readable, self-documenting scripts, fostering its use in professional workflows, archiving, and enthusiast communities for tasks such as restoration and encoding.[1] Licensed under the GNU General Public License version 2, AviSynth continues to be actively developed through community efforts, with documentation and resources maintained on dedicated wikis.[1][4]
History and Development
Origins and Initial Release
AviSynth was founded by Ben Rudiak-Gould in May 2000 as a frameserving program for Microsoft Windows, designed to facilitate non-destructive video editing by avoiding the need for intermediate rendering or output file generation.[7] The tool introduced a novel approach to video post-production, allowing users to process video clips through scripts that applications could access directly as virtual AVI files, thereby streamlining workflows in resource-constrained environments typical of early 2000s computing.[8]
The initial purpose of AviSynth centered on providing a scripting interface for applying filters to video clips, enabling seamless integration with external editors and encoders that supported AVI input, such as VirtualDub.[7] This frameserving mechanism output processed video on demand, supporting features like handling files larger than 2GB and segmented capture files, which addressed limitations in contemporary video handling software.[8]
AviSynth's first public release, version 0.1, occurred on May 19, 2000, and included basic scripting capabilities along with a collection of built-in filters for essential operations.[7] Released as free software under the GNU General Public License version 2, the compact 72KB package quickly gained traction for its simplicity and extensibility.[9]
Early adoption occurred primarily within video encoding communities, where AviSynth proved valuable for tasks such as denoising through filters like SpatialSoften and TemporalSoften, often in conjunction with MPEG encoders like TMPGEnc and bbMPEG.[7] This utility in preprocessing workflows for compression and restoration helped establish AviSynth as a foundational tool in amateur and professional video production circles during its formative years. Subsequent versions, such as the 2.x series, expanded these capabilities with additional features and broader compatibility.[8]
Evolution to AviSynth+
Following the release of AviSynth 2.5.8 on December 30, 2008, official development of the classic branch slowed significantly due to reduced activity from the original developers, though it culminated in the stable version 2.6.0 on May 31, 2015, which added support for additional planar formats like YV16, YV24, and YV8 while breaking the 2 GB file size limit.[10][11]
In 2004, Bidoche (David Pierre) announced AviSynth 3.0 as a complete rewrite of the 2.x series, introducing experimental support for features such as multithreading via the Boost library, but development effectively halted around 2007, leaving the project incomplete and without a stable release.[12][13]
The project was revived in September 2013 through a community-driven fork known as AviSynth+, initiated on the Doom9 forums and hosted on SourceForge, which sought to integrate unresolved ideas from the 3.0 branch while addressing long-standing limitations in the classic version.[14]
This fork has maintained active development, culminating in version 3.7.5 released on April 21, 2025, as a hotfix addressing crashes on non-x86 platforms such as ARM (aarch64).[15]
The primary motivations for the fork and its subsequent enhancements stemmed from the growing need for 64-bit architecture support, high bit-depth color processing (beyond 8-bit), and cross-platform compatibility to accommodate evolving video production workflows on modern hardware and operating systems.[16]
Key Contributors and Community
AviSynth's development has been shaped by a core group of contributors who laid its foundations and advanced its capabilities over time. The project was initiated by Ben Rudiak-Gould, who created the initial version in 2000 as a frameserving tool for video processing.[17] Subsequent enhancements were driven by Edwin van Eggelen, Klaus Post (known as sh0dan), Richard Berg, and IanB, with IanB serving as the primary maintainer for key releases in the 2.5 series, including versions 2.5.6 through 2.5.8.[18] These individuals focused on expanding the scripting language, improving plugin integration, and ensuring compatibility with video editing workflows, establishing AviSynth as a staple in open-source video post-production.
The transition to AviSynth+ marked a shift toward modern features like multithreading and 64-bit support, led by developer pinterf, who has overseen its evolution as the primary maintainer.[19] This fork incorporated long-standing community-requested improvements that were not merged into the classic branch, emphasizing developer-friendly enhancements such as better compilation tools and cross-platform compatibility.[16]
The open-source community has been instrumental in sustaining and extending AviSynth's longevity, with Doom9's Forum acting as the central hub since 2000 for users to share scripts, troubleshoot issues, and collaborate on custom solutions.[20] In 2017, the AviSynth+ project migrated to GitHub under the official AviSynth organization, streamlining collaborative development through version control, issue tracking, and public releases that encourage broader participation.[21]
Community contributions extend beyond core development, with users creating over 100 plugins that add specialized functions like advanced denoising, color correction, and format conversions, vastly enriching the ecosystem.[22] Volunteers drive ongoing maintenance through annual updates, exemplified by the 3.7.5 release in 2025, which fixed critical bugs such as the YtoUV crash on non-x86 platforms, ensuring stability for diverse hardware environments. This volunteer-driven model fosters a resilient project, where forum discussions and GitHub pull requests continue to address emerging needs in video processing.
Core Concepts and Functionality
Frameserving Mechanism
AviSynth operates as a frameserver, a virtual video editor that generates and delivers video frames in real-time without producing intermediate storage files. It achieves this by interpreting user-defined scripts that reference source video clips and apply processing filters, outputting the resulting frames directly to compatible host applications through the Video for Windows (VFW) interface. This mechanism allows AviSynth to present the processed video as a virtual AVI file, enabling seamless integration with tools like encoders or editors that support VFW, such as VirtualDub or TMPGEnc.[23]
The frameserving process begins with loading an AviSynth script, which specifies source clips and a sequence of filters to form a processing pipeline. When a host application requests frames—typically by seeking to a specific frame number—AviSynth parses and compiles the script into an internal representation, such as an abstract syntax tree, for efficient execution. Filters in the pipeline are then invoked on demand: each filter retrieves necessary input frames from preceding elements, applies transformations, and passes the output forward, ensuring that only the requested frames are computed. This lazy evaluation model supports the VFW interface by emulating standard AVI file operations, including frame indexing and retrieval, while DLL-based plugins extend the pipeline with custom filters without altering the core serving logic.[24][25]
This architecture offers several key advantages, including non-destructive editing, as modifications occur entirely in memory during playback or encoding, preserving original sources. It enhances memory efficiency for handling large videos by processing frames sequentially rather than loading entire clips, and facilitates conditional processing—such as frame-specific adjustments—directly within the script-driven pipeline. By eliminating the need for temporary files, frameserving reduces disk usage and improves workflow speed, particularly for iterative editing tasks.[23]
Video Processing Pipeline
AviSynth's video processing pipeline consists of a directed chain of clips and filters, beginning with a source clip—such as a loaded video file—and progressing through applied transformations to yield a final output clip. Each element in this chain, known as the implicit filter graph, represents a node where data flows unidirectionally from source to output, with filters modifying or querying frames from their preceding clip. This structure allows for modular assembly of complex operations, where the script defines the sequence without immediate computation.[26][24]
Processing occurs lazily through on-demand frame retrieval, initiated when an external host application requests specific frames from the output clip. The core mechanism involves recursive calls to the GetFrame(n) function, where n denotes the frame index; the output clip invokes GetFrame(n) on its child filter, which in turn propagates the request backward through the chain until reaching the source. Only the requested frame is generated and processed at each step, enabling random access, efficient memory usage, and avoidance of full-video rendering upfront. This pull-based model supports seamless integration with editors and encoders that query frames as needed, without requiring AviSynth to preemptively decode or store intermediate results.[26][24]
Error handling spans both load-time and runtime phases to ensure pipeline integrity. During script loading, the parser evaluates expressions, validates syntax, and constructs the filter graph, flagging issues like undefined functions or malformed statements immediately. At runtime, when GetFrame calls occur, checks verify operational compatibility—such as resolution or frame rate mismatches between chained clips—raising exceptions if violations arise, like attempting to crop a clip with incompatible dimensions. These safeguards prevent cascading failures during rendering.[27][26]
A representative workflow illustrates the pipeline's efficiency: an input AVI file serves as the source clip, followed by a resize filter using Lanczos interpolation to scale dimensions, then a deinterlace operation to convert interlaced fields to progressive frames, culminating in an output clip delivered to an encoder like x264. This chain reduces disk I/O by processing frames in memory on request, allowing direct piping to the host without intermediate file writes.[28][26]
AviSynth integrates with host applications such as VirtualDub, which serves as a primary tool for video editing and previewing by opening AVS script files directly to enable frameserving of processed video streams without intermediate file creation.[4] This frameserving mechanism presents the output as a standard AVI file compatible with Video for Windows (VFW), allowing VirtualDub to access and manipulate the video on-the-fly.[4] Similarly, FFmpeg supports direct input of AviSynth scripts when compiled with the --enable-avisynth flag, facilitating encoding workflows by loading AVS files as sources for compression and format conversion.[29]
For encoding, AviSynth connects to FFmpeg via piping tools like Avs2YUV, which extracts video frames from an AVS script and streams them to FFmpeg's stdin in real-time, supporting high-bit-depth content in AviSynth+.[30] This pipe-based approach avoids temporary files and is commonly used in command-line pipelines, such as avs2yuv input.avs -o - | ffmpeg -i - output.mp4, enabling efficient processing of scripted video.[30]
AviSynth's primary output format emulates uncompressed AVI streams through the VFW interface, ensuring broad compatibility with legacy video applications.[4] In AviSynth+, extensions via utilities like Avs2YUV provide support for YUV4MPEG (Y4M) streams and raw planar formats such as I420 or I444, which are piped to external encoders for modern workflows.[30]
In batch encoding pipelines, AviSynth scripts are often chained with tools like Avs2YUV and FFmpeg to process multiple input files sequentially, automating denoising, resizing, and encoding tasks across large datasets.[30] For advanced scripting, VapourSynth integrates with AviSynth by loading its plugins through the LoadPlugin function, allowing hybrid workflows where AviSynth filters enhance VapourSynth's Python-based processing.[31]
Classic AviSynth versions (2.x series) operate in a single-threaded manner by default, limiting parallel processing in resource-intensive tasks.[32] To enable multi-instance usage in host applications, tools like AVS Proxy create lightweight bridges that allow multiple concurrent AVS script evaluations, such as in Avidemux for parallel editing sessions.[33] AviSynth+ addresses these constraints with built-in multi-threading support via SetFilterMTMode, improving scalability when integrated with external encoders.[32]
Scripting Language
Basic Syntax and Structure
AviSynth's scripting language is procedural and clip-based, where scripts consist of sequential statements that define and manipulate video clips, culminating in the return of a single clip for output to frameserving applications.[34][35] This design emphasizes a linear flow of operations on clips, which represent video data streams, without requiring explicit loops or branches in the core language.[34]
The fundamental structure of an AviSynth script involves assignments of the form variable = expression, standalone expressions, or a return statement to specify the output clip.[34] For instance, a basic script might load a video source and return it directly:
AviSource("input.avi")
AviSource("input.avi")
This evaluates to the clip itself, serving as the implicit return value if no explicit return is used.[34] Similarly, ImageSource can import image sequences as clips:
ImageSource("frame%03d.png")
ImageSource("frame%03d.png")
Scripts must end by returning a clip; failure to do so results in an error during evaluation.[35]
Comments are denoted by # for single lines, allowing inline documentation without affecting execution:
# Load and process video
clip = AviSource("example.avi")
# Load and process video
clip = AviSource("example.avi")
Block comments use /* ... */, and __END__ marks the end of executable code.[34] Global variables store clip references or values across the script, such as assigning a source clip early and reusing it:
source = AviSource("video.avi")
processed = source.Width(1920) # Accesses source clip's width property
source = AviSource("video.avi")
processed = source.Width(1920) # Accesses source clip's width property
Undefined variables or clips trigger runtime errors, a common pitfall emphasizing the need for explicit definitions.[35]
Function calls follow standard syntax, either as function(arguments) or object-oriented style like clip.Function(args), supporting up to 60 arguments with optional named parameters for clarity.[34] The special variable last defaults to the previous clip in chain operations, reducing repetition.[35]
Conditional blocks are handled via the GScript extension, which introduces if-then-else, while, and for structures for flow control, natively integrated in AviSynth+.[36] For example, a simple conditional might select clips based on properties, though core syntax relies on ternary operators like condition ? true_expr : false_expr for basic branching.[37]
Scripts are parsed entirely at load time by the host application, but evaluation occurs lazily: clips are only processed when specific frames are requested, enabling efficient on-demand rendering in video pipelines.[34][35] This model ensures that unused branches or frames do not consume resources prematurely.[35]
Built-in Functions for Video Manipulation
AviSynth provides a suite of built-in functions for manipulating video clips, enabling users to perform essential operations such as spatial adjustments, temporal selections, color conversions, and audio synchronization directly within scripts. These internal filters operate on video clips, which are the primary data type in AviSynth, and support various color formats unless otherwise specified. They form the core toolkit for non-linear video editing without requiring external plugins, allowing precise control over frame properties and pixel data.[28]
Spatial functions handle geometric transformations of video frames. The Crop function removes pixels from the edges of a clip to adjust its dimensions, using the syntax Crop(clip, left, top, -right, -bottom), where parameters specify pixels to trim from each side; for example, Crop(100, 0, -100, -0) centers a frame by cropping equal amounts from left and right.[38] Resizing functions such as BicubicResize and LanczosResize scale the clip to a new resolution. BicubicResize provides balanced quality using a Mitchell-Netravali kernel with default parameters b=1/3 and c=1/3, while LanczosResize uses a Lanczos3 kernel (three lobes, taps=3) for sharper resampling that preserves detail while minimizing artifacts; its syntax is LanczosResize(clip, width, height [, taps=3]), where taps controls sharpness, and it supports sub-pixel precision cropping via optional source coordinates.[39] Overlay composites one clip onto another at specified coordinates, supporting modes like "blend" for transparency effects, as in Overlay(main, overlay, x=50, y=50, mode="add"), which is useful for layering graphics or masks over video.[40]
Temporal functions manage frame sequencing and rate control. AssumeFrameBased declares a clip as frame-based rather than field-based, ensuring proper handling in progressive video workflows with the simple syntax AssumeFrameBased(clip); this affects how subsequent filters interpret interlacing.[41] SelectEvery enables decimation or frame selection by extracting every nth frame starting from offsets, such as SelectEvery(8, 0, 3, 5) to pick frames 0, 3, 5, 8, 11, 13, etc., from an 8-frame cycle, which is essential for reducing frame rates or creating custom timelines.[42]
Color and format functions facilitate pixel value adjustments and conversions. ConvertToRGB transforms a clip to the RGB32 colorspace for compatibility with certain applications, using ConvertToRGB(clip [, matrix="Rec709"]) to specify the input matrix for accurate colorimetry.[43] Levels adjusts brightness, contrast, and gamma non-linearly, with syntax Levels(clip, input_low=16, input_high=235, gamma=1.0, output_low=0, output_high=255) to remap luma values and expand dynamic range in YUV or RGB formats.[44] Histogram generates an analytical overlay displaying luma or chroma distributions, as in Histogram(clip, "levels"), aiding in diagnosing exposure issues or color balance.[45]
Audio handling functions, introduced since AviSynth 2.5, allow integration of separate audio tracks. AudioDub merges audio from a second clip onto a video-only clip, ensuring synchronization with AudioDub(video, audio), supporting various sample rates and formats while resampling if needed.[46] EnsureVBRMP3Sync corrects timing offsets in variable bitrate MP3 audio within AVI files by adjusting frame delays, invoked simply as EnsureVBRMP3Sync(clip), which is crucial for maintaining audio-video alignment in legacy media.[47]
User-Defined Scripts and Functions
User-defined scripts and functions in AviSynth allow users to create reusable code blocks that extend the scripting language's capabilities beyond built-in functions, enabling complex video processing workflows such as conditional filtering or multi-pass operations. These functions are defined within scripts and can accept parameters, process inputs, and return values of any supported type, including clips, integers, floats, booleans, strings, or arrays in AviSynth+. By encapsulating common tasks, they promote modularity and facilitate community sharing through dedicated function libraries.[48][49]
Functions are declared using the function keyword followed by the name and a list of up to 60 typed or untyped parameters, enclosed in curly braces, with a single return statement at the end. Parameters can be named and optional, using functions like Defined or Default to handle defaults or check presence, and arguments are passed by value rather than reference. For instance, a basic function might process a video clip and return a modified version:
function DeinterlaceConditional(clip c, bool "topfirst") {
topfirst = Default(topfirst, true)
deint_clip = topfirst ? c.AssumeTFF() : c.AssumeBFF()
return deint_clip.SeparateFields().TDeint().Weave()
}
function DeinterlaceConditional(clip c, bool "topfirst") {
topfirst = Default(topfirst, true)
deint_clip = topfirst ? c.AssumeTFF() : c.AssumeBFF()
return deint_clip.SeparateFields().TDeint().Weave()
}
This example applies conditional deinterlacing based on field order, using built-in functions as components while specifying the top-field-first assumption if provided. TDeint is an external filter from the TIVTC plugin.[48][50][22]
More advanced scripts can implement multi-pass wrappers to chain operations iteratively, such as noise reduction across multiple frames. A representative wrapper for multi-pass blurring might recursively apply a filter:
function MultiPassBlur(clip c, int "passes") {
passes = Default(passes, 3)
result = c
for(i = 1, passes) {
result = result.Blur(0.5)
}
return result
}
function MultiPassBlur(clip c, int "passes") {
passes = Default(passes, 3)
result = c
for(i = 1, passes) {
result = result.Blur(0.5)
}
return result
}
Such wrappers leverage control structures for repetition, enhancing efficiency in encoding pipelines by preprocessing clips in stages.[49][51]
In AviSynth+, arrays enable storing multiple clips or values within functions, supporting dynamic processing like selective frame application. Arrays are defined as typed (e.g., clip[]) or untyped (val[]), passed via bracket notation or comma-separated lists, and manipulated with functions like ArraySize or ArrayGet. For example, a function to average multiple clips could use an array parameter:
[function](/page/Function) AverageClips(clip[] clips) {
n = ArraySize(clips)
sum = clips[0]
for(i = 1, n-1) {
sum = Overlay(sum, clips[i], mode="add")
}
[return](/page/Return) sum.Levels(0, 1.0/n, 255, 0, 255)
}
[function](/page/Function) AverageClips(clip[] clips) {
n = ArraySize(clips)
sum = clips[0]
for(i = 1, n-1) {
sum = Overlay(sum, clips[i], mode="add")
}
[return](/page/Return) sum.Levels(0, 1.0/n, 255, 0, 255)
}
This sums the clips using "add" mode and scales by 1/n (for 8-bit RGB; adjust for other formats). Recursion is supported without a strict depth limit, allowing self-calls for tasks like frame selection, but deep recursion should be avoided to prevent stack overflow in long-running scripts. Integration with GScript extends functions with loops and conditionals; for instance, GScript's for loop can be embedded to iterate over array elements, making complex logic more readable without native syntax changes.[52][51][53]
Best practices emphasize avoiding global state by declaring local variables, which mask globals and ensure function independence across script evaluations. Functions should be documented with comments detailing parameters, usage, and examples, and saved in .avsi files for auto-loading in the plugin directory to enable community reuse. This approach fosters a shared ecosystem, with collections of over 160 functions available for download and adaptation.[49][50][54]
Versions and Variants
AviSynth 2.x Series
The AviSynth 2.x series, initiated with version 2.0 in 2002, marked a pivotal evolution in the software's capabilities, particularly through enhancements to its scripting language that enabled frame-accurate video manipulation and non-linear editing workflows. This release introduced a more robust syntax for defining video clips, applying filters, and combining sources, transforming AviSynth from a basic frameserver into a versatile tool for post-production tasks such as cropping, resizing, and basic color correction. The 2.0 version's focus on script-based processing without a graphical interface emphasized efficiency and automation, quickly gaining adoption among video enthusiasts and professionals.
Subsequent iterations in the 2.x lineage expanded functionality while maintaining core compatibility. Version 2.5, with development spanning 2004 to 2007 and key audio features solidified around 2006, integrated full audio support, allowing scripts to process and synchronize audio tracks alongside video using functions like AudioDub and ResampleAudio. The series as a whole operated exclusively in 32-bit mode, leveraged the Video for Windows (VFW) interface for seamless integration with applications like VirtualDub, and provided a foundational plugin architecture that supported dynamic loading of external filters for advanced operations such as deinterlacing and noise reduction. This plugin system became a hallmark, fostering a rich ecosystem of community-developed extensions.[22]
The final stable release, 2.6.0 on May 31, 2015, refined these elements with additions like expanded planar color format support (e.g., YV24, YV16) and improved source handling for multiple tracks in AviSource, solidifying the series' reliability for standard-definition and high-definition video workflows. However, inherent limitations persisted, including the absence of native 64-bit support, which capped memory usage and scalability, and rudimentary threading that relied on single-threaded execution for most filters, limiting exploitation of multi-core processors. Official development halted after the 2.6.1 Alpha preview on May 17, 2016, leaving the branch without further stable advancements.[55][56]
Due to its extensive backward compatibility, the 2.x series continues to see use in legacy setups, especially where reliance on the vast array of plugins—many incompatible with later variants—preserves established processing pipelines in older software environments.[22]
AviSynth 3.0 Development
The development of AviSynth 3.0 began around 2003–2004 as a complete rewrite of the AviSynth 2.5 codebase, led by David Pierre (known as Bidoche) along with contributors like Kurosu and Caro, with the goal of creating a cross-platform frameserver for Windows and Linux. This initiative aimed to address limitations in the original design, such as heavy reliance on the Video for Windows (VFW) framework, by shifting to more modern APIs like GStreamer for better integration and portability. Early discussions on the Doom9 forum highlighted the project's ambition to enable non-linear video editing and processing in a platform-independent manner.[57][12]
Key planned features included an overhaul of the native plugin API to break compatibility with 2.x filters, requiring developers to rewrite extensions for improved flexibility and safety; support for additional color formats such as YV24, RGB45, and YV45; enhanced scripting with conditional statements like "if" and the Dsynth extension for direct streaming output; multithreading capabilities using the Boost.Thread library; object-oriented elements through polymorphic interfaces for VideoInfo and VideoFrame classes; potential 64-bit compilation for modern architectures; high bit-depth video handling in future iterations; and better error reporting via centralized parameter validation with exceptions. Developer tools were also targeted for upgrades, including builds with Visual C++ 7.1 or MinGW, improved memory management, multi-instance awareness, a C-based API, and hooks for graphical user interfaces. These innovations sought to modernize the core engine while maintaining the frameserving paradigm central to AviSynth.[57][12]
Alpha builds emerged as early as 2004, with test snapshots shared among developers for compilation and basic functionality checks, such as generating simple clips, though they remained highly unstable and unsuitable for end-users. Development progressed slowly, with compilable code available for Linux environments, but activity stalled by 2007 due to a lack of sustained contributors. The project was effectively abandoned, leaving behind publicly available source code snapshots that were incomplete and prone to crashes. Despite its failure to reach a stable release, concepts from AviSynth 3.0—such as multithreading, 64-bit support, plugin API improvements, and high bit-depth processing—influenced subsequent efforts, particularly the AviSynth+ enhancements that salvaged and implemented many of these ideas on the 2.x foundation.[58][57][59]
AviSynth+ Enhancements and Releases
AviSynth+ emerged as a community-driven fork that realized and expanded upon the foundational concepts originally envisioned for AviSynth 3.0, delivering a robust, modernized frameserver with significant performance and compatibility improvements.[60]
Among its core enhancements, AviSynth+ introduced full 64-bit support in November 2013, enabling larger memory addressing and improved handling of high-resolution video processing workflows that exceeded the limitations of 32-bit systems.[61] Multithreading capabilities were integrated in 2017, allowing parallel execution of script operations to leverage multi-core processors and substantially accelerate rendering times for complex filters and pipelines.[62] Additionally, support for high bit-depth video (10-16 bits per channel) and extended planar formats was added starting in late 2016, facilitating more precise color grading and noise reduction without banding artifacts common in 8-bit processing.[63]
The release history of AviSynth+ marks its evolution into the de facto standard for the ecosystem, emerging with initial 64-bit builds in November 2013 and progressing to stable numbered releases starting with version 3.5.1 in April 2020. Subsequent updates built on this base, with version 3.7.0 in January 2021 introducing advanced frame properties and further multithreading refinements for better resource management. The series progressed through 3.7.1 to 3.7.4 in 2024-2025, adding features like enhanced expression evaluators and audio channel handling, before culminating in 3.7.5 on April 21, 2025, a hotfix release addressing crashes in the YtoUV filter and improving CMake build configurations for non-x86 platforms. As of November 2025, version 3.7.5 remains the latest stable release.[62]
Key new features in AviSynth+ include faster script startup times, achieved through streamlined initialization and caching mechanisms that reduce load delays in production environments.[16] Extended pixel formats, such as RGB48 for 16-bit RGB processing, enable workflows involving HDR content and professional color spaces without external conversions.[63] These advancements prioritize efficiency while maintaining extensibility for plugin developers.
Regarding backward compatibility, AviSynth+ ensures that the majority of scripts and plugins from the AviSynth 2.x series function seamlessly, often requiring only minor adjustments for 64-bit environments or updated function calls, thus preserving a vast legacy of user-created content.[16]
Native Windows Support
AviSynth offers robust native support for Windows platforms, with installation and configuration optimized for integration with the operating system's video processing ecosystem. The core avisynth.dll serves as the primary component, enabling frameserving capabilities where scripts act as virtual video sources without generating intermediate files. This setup allows direct loading into compatible applications, enhancing workflow efficiency in video editing and encoding tasks.[1]
For the AviSynth 2.x series, installation requires placing the avisynth.dll into the Windows system directory, typically C:\Windows\System32 for 32-bit systems or C:\Windows\SysWOW64 on 64-bit installations, followed by executing the install.reg file to update the Windows registry. This registry tweak registers AviSynth as a Video for Windows (VFW) source filter, permitting applications like VirtualDub to access .avs scripts as input files. Full compatibility exists for Windows 7 and later, though 64-bit support in 2.x is limited to 32-bit DLLs running under WOW64 emulation.[4][64]
AviSynth+ builds upon this foundation with a dedicated installer that automates DLL deployment to the Program Files directory (e.g., C:\Program Files (x86)\AviSynth+ for 32-bit) and configures registry entries such as PluginDir+ under HKEY_LOCAL_MACHINE\Software\AviSynth to specify plugin search paths. Separate installers are available for 32-bit and 64-bit versions, with the latter requiring explicit selection to enable native 64-bit processing on Windows 7 and newer. Version 3.7.5 added native support for Windows on ARM64 architectures, such as Snapdragon X processors. For portable setups, the files-only package allows DLL and plugin placement in any directory, with .avsi script files facilitating autoloading without system-wide installation; users can define custom directories via the ListAutoloadDirs function or environment variables if PATH conflicts arise during troubleshooting.[62]
In terms of performance, AviSynth+ introduces native multi-threading optimized for multi-core CPUs through functions like SetFilterMTMode and Prefetch, which parallelize frame requests across threads—typically set to the number of physical cores for optimal utilization, such as Prefetch(4) on a quad-core system. This contrasts with the single-threaded nature of AviSynth 2.x, providing significant speedups in filter-heavy scripts. Additionally, AviSynth integrates with DirectShow via the DirectShowSource filter, supporting UTF-8 filenames and enabling compatibility with DirectShow-based players and encoders on Windows. Common issues, such as PATH misconfigurations preventing DLL loading, are resolved by verifying registry paths or adding the installation directory to the system PATH environment variable.[32][62]
Linux and macOS Compatibility
AviSynth+ introduced official native builds for Linux and macOS starting with version 3.5, released in March 2020, enabling cross-platform compatibility beyond its original Windows foundation. These builds leverage CMake for compilation, supporting x86 architectures on both operating systems, as well as ARM on Linux distributions like Raspbian. On macOS, compatibility extends to Intel processors and Apple Silicon (M1 and M2 chips) through the native Clang compiler, with Homebrew facilitating installation on macOS 10.15 (Catalina) and later.[65][66][62]
Usage on these platforms centers around command-line tools, with full scripting capabilities preserved for video manipulation tasks such as filtering and frame serving. The avs2yuv utility serves as a key tool for frame extraction, accepting AviSynth scripts as input and outputting YUV4MPEG or raw video streams via pipes, which can then feed into encoders or players. Integration with FFmpeg is supported through the libavformat library, allowing seamless processing of AviSynth scripts in workflows since April 2020, with FFmpeg compiled using the --enable-avisynth flag. Unlike Windows, where Video for Windows (VFW) handles serving, POSIX implementations rely on pipe-based mechanisms for delivering frames to applications.[30][67][66]
Multithreading is implemented using POSIX threads (pthreads), enabling parallel processing during script execution and builds, configurable via options like -j$(nproc) in CMake. ARM support was enhanced in version 3.6 for broader Linux compatibility, including testing on Raspberry Pi 4B devices. The latest release, version 3.7.5 in April 2024, includes hotfixes for non-x86 platforms, ensuring robust performance on Raspberry Pi and Apple Silicon Macs without relying on emulation.[16][68][15]
Porting and Emulation Options
Wine provides a compatibility layer for running Windows-based AviSynth installations on Linux and macOS systems, allowing users to execute .avs scripts and associated tools without native ports.[69] Specific configurations, such as installing Visual C++ runtimes via Winetricks, are often required to resolve dependency issues and enable functionality.[70] For 64-bit support, community patches and updated Wine versions (e.g., Wine 3.0 or later) have been adapted to run AviSynth+ builds, though compatibility with all plugins remains variable.[71]
AvxSynth serves as a dedicated native Linux port of AviSynth 2.5.8, developed to bring scripting capabilities to Ubuntu 32-bit and 64-bit environments using X11 for display handling.[72] Released in 2012, it supports core video processing features but lacks ongoing maintenance, positioning it as a legacy option for users avoiding emulation overhead.[73]
Cross-platform wrappers like Winetricks facilitate dependency management for Wine-based setups, while Docker containers offer isolated environments for deploying AviSynth workflows on Linux and macOS.[74] For instance, pre-built Docker images integrate AviSynth with tools like VirtualDub for tasks such as VHS restoration, simplifying setup in containerized pipelines.[74]
Emulation approaches introduce performance overhead due to translation layers, potentially slowing script execution compared to native Windows operation.[69] Plugin support is often incomplete, with many third-party filters failing under Wine or AvxSynth owing to Windows-specific APIs or unported dependencies.[75] These limitations make emulation suitable primarily for legacy or transitional use, alongside emerging native Linux and macOS builds for modern AviSynth+.[72]
Ecosystem and Extensions
Plugin System Overview
AviSynth's plugin system enables the extension of its core functionality through external modules, primarily implemented as dynamic link libraries that provide additional filters for video processing, source loading, and other operations. On Windows, plugins are typically DLL files, while on Linux ports, they use shared object (SO) files for compatibility with the Unix-like environment. These plugins integrate seamlessly with AviSynth's scripting interface, allowing developers to add custom behaviors without modifying the core engine.[76][77]
Plugins are loaded either explicitly through scripting functions or automatically at startup. The primary loading mechanism is LoadPlugin("filename"), which handles both C and C++ DLLs by autodetecting the type, or Import("plugin.avsi") for script-based extensions that may wrap plugin calls. Automatic loading occurs for files in designated autoload directories, configured via the Windows registry (e.g., HKEY_LOCAL_MACHINE\SOFTWARE\Avisynth\plugindir2_5) or dynamically with AddAutoloadDir("directory") in AviSynth+; this supports both DLL/SO files and .AVSI scripts. Loading follows a prioritized order: built-in functions first, followed by plugins from autoload directories (processed in the sequence they are added, with System32 or equivalent system paths checked early if specified), and finally user-defined script functions, ensuring later loads override earlier ones in case of name conflicts—resolved via prefixed names like DLLName_function().[77][76][78]
At the API level, plugins register their filters through the AvisynthPluginInit entry point, which receives an IScriptEnvironment pointer for interacting with the host—such as invoking AddFunction to expose new filters. This C/C++ interface, defined in avisynth.h for C++ or avisynth_c.h for C plugins, supports multi-instance creation where multiple filter instances can coexist without interference, a feature enhanced in AviSynth+ for better resource management. Thread-safety is enforced in AviSynth+ by requiring plugins to avoid global or static variables, use read-only members, and implement critical sections for shared state, enabling parallel processing across multiple threads without race conditions.[79][78][79]
Developing plugins involves compiling against the AviSynth headers with compatible toolchains, such as MSVC for Windows builds matching the core's version. A basic C++ plugin might implement a simple color adjustment filter, like an inversion routine: the developer defines a class inheriting from GenericVideoFilter, overrides GetFrame to process pixel data (e.g., negating RGB values via dstp[x] = 255 - srcp[x] in a loop over planes), and registers it via AvisynthPluginInit with env->AddFunction("InvertNeg", "clip", Create_InvertNeg, 0). This exemplifies how the API abstracts frame buffering and environment access, promoting efficient, host-managed memory use. Plugins called from scripts thus appear as native functions, extending AviSynth's capabilities without altering its core syntax.[79][80][78]
Popular Plugins and Filters
AviSynth's plugin ecosystem includes over 200 extensions documented on the official wiki, enabling users to perform specialized video processing tasks beyond core functionality.[22] These plugins are loaded dynamically via the standard mechanism, expanding AviSynth's capabilities in areas like deinterlacing, denoising, and source handling. Among the most widely adopted are those addressing common video restoration and preparation needs in post-production workflows.
For deinterlacing, TIVTC stands out as a comprehensive plugin package designed for inverse telecine on NTSC content, featuring TFM for advanced field matching to identify and reconstruct progressive frames from interlaced telecined streams, and TDecimate for removing duplicate fields to achieve a constant frame rate.[81] Complementing this, Yadif provides a high-quality, motion-adaptive deinterlacing filter that interpolates missing fields using edge-directed methods across previous, current, and next frames, effectively handling both static and dynamic scenes while minimizing artifacts like combing.[82]
Denoising plugins are essential for cleaning analog or compressed sources, with MVTools offering motion estimation and compensation tools that enable sophisticated temporal filters such as MDegrain, which reduces noise by averaging blocks across multiple frames while preserving motion details in YV12 and other formats.[83] Similarly, RemoveGrain delivers a versatile set of spatial and temporal operations for noise reduction, including modes that selectively remove grain, spots, or scratches without over-smoothing edges, making it a staple for archival restoration in both RemoveGrain v0.9 and v1.0b versions.[84]
Encoding aids streamline input and output processes, as seen in FFmpegSource, which integrates FFmpeg's libavcodec to open a wide range of video and audio formats directly in AviSynth scripts, ensuring frame-accurate seeking and compatibility with modern containers like MKV.[85] LSMASHSource, from the L-SMASH-Works project, specializes in demuxing and decoding MP4, MOV, and ISO Base Media files using libavcodec, providing robust support for high-bit-depth and variable frame rate content essential for contemporary encoding pipelines.[86]
In AviSynth+, the built-in ScriptClip filter facilitates runtime-conditional processing, such as frame-by-frame adjustments based on content analysis, and is frequently paired with plugins like LSMASHSource to enhance MP4 handling in dynamic scripts for automated workflows.[87]
Compatible Applications and Workflows
AviSynth integrates seamlessly with several video editors and encoders through its frameserving interface, allowing scripts to be treated as virtual AVI files for processing without intermediate rendering. VirtualDub, a longstanding video processing tool, supports direct loading of .avs scripts via the Video for Windows (VFW) interface, enabling real-time preview and application of filters in a non-linear editing environment.[23] Similarly, MeGUI provides a graphical frontend for creating and managing AviSynth scripts, facilitating batch encoding workflows where users define filters, resizing, and deinterlacing before feeding the output to encoders like x264 or x265.[88][89]
StaxRip extends this compatibility by incorporating AviSynth+ scripting directly into its automated encoding pipeline, supporting both 32-bit and 64-bit modes for handling complex source files in formats like Blu-ray or DVD.[90] FFmpeg offers native reading of .avs files in versions from SVN-r6129 onward, or via piping with tools like avs2yuv for Unix-like environments, enabling command-line encoding of AviSynth-processed video.[29][30] HandBrake, while lacking direct plugin support, can access AviSynth scripts indirectly through piping tools like avs2yuv.[91]
Typical workflows leverage these integrations for specialized tasks, such as anime upscaling pipelines where scripts employing filters like Anime4K or AnimeIVTC are loaded into VirtualDub or StaxRip to enhance low-resolution sources before encoding to high-bitrate formats.[22][92] In archival restoration, custom AviSynth scripts for deinterlacing, grain management, and defect removal are applied in MeGUI or VirtualDub to preserve analog media like VHS tapes, outputting to lossless intermediates for long-term storage.[23] For AV1 encoding chains, tools like StaxRip and MeGUI combine AviSynth preprocessing with SVT-AV1 encoders, optimizing perceptual quality in automated batches for distribution-ready files.[90]
Post-2020, the ecosystem has shifted toward 64-bit compatibility, with AviSynth+ enabling native support in updated versions of MeGUI, StaxRip, and FFmpeg, allowing larger memory handling for high-resolution workflows without legacy 32-bit limitations; as of 2025, AviSynth+ version 3.7.4 includes enhancements like transient filtering, and community efforts continue to phase out 32-bit support in tools and plugins.[16][93][94] This transition has broadened adoption in professional pipelines, particularly for 4K and HDR content.[95]