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Battle Chasers

Battle Chasers is an American fantasy comic book series written and illustrated by Joe Madureira, originally published by Image Comics starting in April 1998. The story centers on Gully, a young girl who inherits her archaeologist father's magical gauntlets and embarks on a quest to find him after he disappears, joined by a diverse group of companions including the swordsman Garrison, the wizard Knolan, the ancient Wargolem Calibretto, and the gunslinger mercenary Red Monika. Set in a richly detailed world that blends medieval fantasy with science fiction and steampunk elements, the series features high-stakes adventures, intricate character backstories, and dynamic artwork known for its detailed illustrations and action sequences. After nine issues released between 1998 and 2001, the comic went on an extended hiatus due to Madureira's involvement in video game development, leaving fans with an unresolved narrative. In 2017, the franchise expanded into video games with Battle Chasers: Nightwar, a turn-based role-playing game developed by Airship Syndicate—Madureira's studio—and published by THQ Nordic, which continues the story by placing Gully and her party in the mysterious Lost Vale to unravel secrets tied to her father's fate. The game, inspired by classic JRPGs, emphasizes deep dungeon exploration, strategic combat, crafting, and character progression, and was released on October 3, 2017, for platforms including PC, PlayStation 4, Xbox One, and later Nintendo Switch. The comic series resumed in 2023 after a 22-year gap, with issues #10, #11, and #12 advancing the plot, including Gully confronting her criminal half-brother, and an anthology edition collecting the original run was published in 2019 to mark the 20th anniversary.

Publication history

Development and initial launch

Joe Madureira, known for his dynamic artwork on Marvel's Uncanny X-Men in the mid-1990s, co-founded the Cliffhanger imprint in 1998 alongside artists J. Scott Campbell and Humberto Ramos as a platform for creator-owned comics under WildStorm, an Image Comics imprint. This collaborative venture aimed to showcase high-profile, prestige-format titles emphasizing artistic freedom and fantasy elements, drawing from Madureira's manga-influenced style honed during his X-Men run, which blended Western superhero aesthetics with Japanese animation and role-playing game visuals. His later experience designing the 2010 action-adventure game Darksiders reflected similar thematic interests in epic quests and character-driven fantasy, though Battle Chasers marked his first major foray into original world-building post-Marvel. Announced in Image Comics' early 1998 solicitations as a sweeping fantasy adventure series, Battle Chasers debuted in April 1998 as a standard-format with pages intended for a bimonthly release schedule to allow Madureira time for his intricate illustrations. Published by WildStorm's line, the debut issue introduced a tale of heroes battling ancient evils in a richly detailed world inspired by Madureira's love of and JRPGs, positioning it as a flagship title for the imprint's focus on serialized epics. The initial creative team included Madureira as writer and penciler, with co-writer Munier Sharrieff, inker Tom McWeeney, colorist Liquid!, and letterer Richard Starkings of Comicraft, emphasizing a polished, collaborative production suited to the series' ambitious scope. Following WildStorm's acquisition by DC Comics in 1999, Battle Chasers transitioned under 's publishing umbrella while retaining its Image origins, though production delays soon impacted the planned cadence.

Original run and hiatus

Following WildStorm's acquisition by DC Comics in 1999, Battle Chasers issues #5 through #8 were published under 's Cliffhanger imprint, spanning from May 1999 to May 2001. The series faced notable production delays during this period, including a 17-month gap between the release of issue #6 in August 1999 and issue #7 in January 2001, attributed to creator Joe Madureira's scheduling challenges with artwork and other commitments. Issue #9, published by in September 2001, marked the end of the original run and concluded on a centered on Gully's discovery of a mysterious revelation tied to her father's legacy. Madureira subsequently transitioned to the , co-founding in 2005 and serving as creative director on the 2010 action-adventure title , which prompted an indefinite hiatus for Battle Chasers first indicated in late 2001 with the cancellation of issue #10. DC Comics shuttered the WildStorm imprint in December 2010, after which the creator-owned rights to Battle Chasers fully reverted to Madureira, enabling his later revival efforts.

25th anniversary revival

In February 2023, Image Comics announced the revival of Battle Chasers to mark the series' 25th anniversary, with the long-awaited issue #10 slated for release on June 14, 2023. This return followed a 22-year hiatus since the previous issue in 2001, driven by creator Joe Madureira's commitments to video game development. The announcement highlighted a new story arc, emphasizing Madureira's intent to continue the fantasy adventure after years of fan anticipation. The revived issues featured an updated creative team led by Madureira on writing and story, collaborating with artist Ludo Lullabi, who handled pencils and colors to capture the series' signature dynamic style. Lullabi, known for his work in and , brought a fresh yet faithful visual energy to the project. Issues #10, #11, and #12 were published on June 14, July 19, and August 23, , respectively, picking up from the unresolved of the original run and launching the "" arc. Each installment delivered 32 to 36 pages of ad-free content, focusing on high-stakes and character development. As of November 2025, no additional issues have been announced, placing the series on indefinite following #12, though Madureira included a personal note in the final issue affirming his commitment to future installments. This pause aligns with Madureira's history of balancing with projects at studios like . The revival's three issues successfully reengaged longtime readers while introducing the property to new audiences through variant covers by artists such as and .

Premise and characters

Setting and world-building

Battle Chasers is set in the fictional world of , an realm that fuses traditional fantasy elements such as magic, monsters, and mythical creatures with industrial and steampunk-inspired technologies like airships, clockwork automatons, and golems. This blend creates a visually distinctive environment where arcane forces power both sorcerous weapons and futuristic machinery, evoking a sense of wonder and peril in landscapes ranging from dense forests and ancient ruins to outposts and pirate-infested seas patrolled by flying vessels. Central to the world's lore is an ancient war between humans and golems, which produced powerful war constructs like the sentient Calibretto, the last surviving example of these mechanical beings built for conflict ages ago. Magical artifacts play a pivotal role in the setting, including Gully's mystical gauntlets that channel arcane power and Knolan's abilities as a sage wizard, highlighting how personal relics tie into broader conflicts over rare resources. The magical system revolves around , a depleting energy source that fuels spells, enchantments, and technological innovations, raising stakes through its scarcity and the escalating tensions between factions vying for control in the Civil Territories. Joe Madureira envisioned the world as a fusion of Dungeons & Dragons-style fantasy with Final Fantasy-inspired aesthetics, incorporating JRPG mechanics like overworld exploration, dungeons filled with traps and roaming monsters, and a comic book flair in its character designs and epic scope. This influence manifests in the setting's emphasis on archetypal warriors navigating a perilous, lore-rich universe without ties to real-world geography, prioritizing immersive, game-like adventures over historical parallels.

Plot overview

Battle Chasers centers on , a young girl who inherits a pair of powerful magical gloves from her missing father, the legendary warrior Aramus, prompting her to embark on a perilous quest to find him while assembling a diverse group of companions in a fantastical world filled with magic, monsters, and ancient threats. The story unfolds as an epic adventure blending with elements of redemption and camaraderie, where the protagonists confront personal demons and external dangers, ultimately forming an unlikely found family bonded by shared trials. In the initial arc (issues #1-4), Gully encounters the brooding swordsman , haunted by his wife's death and a from the wizard , and the gentle Wargolem Calibretto, a relic of ancient wars seeking purpose; together, they battle undead pirates and other initial foes drawn to the gloves' power, setting the stage for their alliance amid escalating dangers. As the narrative progresses into the second act (issues #5-9), the group expands with the addition of the cunning Knolan, who has a vendetta against Garrison, and the fierce mercenary Red Monika, whose history intertwines with the swordsman's past; they confront a tyrannical named Bulgrim and awaken dormant ancient evils, deepening the quest for Aramus while exploring themes of redemption and the burdensome cost of wielding immense power. The series culminates in a third act (issues #10-12), resolving the long-standing from the original run through intense confrontations involving dimensional rifts and otherworldly threats, including Garrison's showdown with the Martial Paladins and Gully's encounter with her criminal half-brother, while hinting at broader cosmic conflicts yet to unfold. As of 2025, the story remains unresolved, having entered another following issue #12, leaving the heroes' journey and the mysteries surrounding the gloves open-ended.

Main characters

Gully is the young protagonist of Battle Chasers, a nine-year-old on a quest to find her missing father, the legendary hero Aramus. She wields a pair of massive magical gauntlets inherited from him, which grant her immense strength and the ability to slam the ground to stun enemies or avoid direct confrontations. As the of the group, Gully recruits allies from her father's past to aid her journey, showcasing her determination despite her youth. Garrison serves as a legendary swordsman and former who has fallen into sellsword work, haunted by his violent past and once-loyal service to Aramus. Trained by the master swordsman as his greatest student, he employs precise blade techniques revitalized through his protective role toward . Garrison finds renewed purpose in aiding the young heroine, often stepping in during critical battles with his swift strikes. Calibretto, known as Bretto, is one of the last remaining war golems, an ancient construct built for who has developed and a gentle, protective . As a massive, thoughtful of the natural world, he possesses immense strength and integrated weaponry, including a built-in for long-range attacks that can set foes ablaze. Befriended and saved by Knolan, Calibretto acts as a loyal companion and early healer in the group, using natural magic like revitalization spells while seeking meaning beyond warfare. Knolan is a wizened, quick-witted with centuries of experience, serving as a sage mentor who has witnessed the decline of across the world. He casts powerful area-of-effect spells and uses light for navigation and trap avoidance, guiding the group with his arcane knowledge. Living in hiding with Calibretto, whom he rescued, Knolan provides tactical support and mentorship to in mastering her abilities. Red Monika is a notorious female mercenary and leader of airship pirates, renowned for her rogue skills in stealth, combat, and debuffing enemies with precise strikes. Expert with dual pistols and commanding her for pursuits and escapes, she joins the group reluctantly for profit, sharing a tense history with . Her voluptuous design and cunning tactics make her a formidable in the ensemble. Across the series' original run and 25th anniversary revival, the characters exhibit notable growth; for instance, evolves from a vulnerable child reliant on her gauntlets to a more confident leader by issue #12, while confronts his past more directly in later arcs. This development deepens their roles within the arcanepunk world, emphasizing themes of purpose and redemption.

Publication details

Core issues

The Battle Chasers series consists of a prelude issue and 12 numbered issues published across two distinct runs, with no additional issues released as of 2025. The prelude, an 8-page introductory , was released in February 1998 as an Another Universe exclusive edition under ' imprint. It features young awaiting her father Aramus's return during a stormy night while reading a tale, setting the stage for the series' fantasy world. A variant edition included gold foil on the title logo. Additionally, a related 10-page story appeared in Fantasy Illustrated #2 (1998, Quantum Cat Entertainment), serving as an early preview of the Battle Chasers concept with artwork by . The original run comprised issues #1–9, published by (an imprint) from April 1998 to September 2001. These issues introduced key elements of the narrative, including Gully's inheritance of her father's magical gloves in #1 (: April 1998) and culminating in a battle in #9 (: September 2001, on sale August 22, 2001). Cover dates for the intervening issues were May 1998 (#2), July 1998 (#3), October 1998 (#4), May 1999 (#5), August 1999 (#6), January 2001 (#7), and May 2001 (#8). The extended gaps between releases, particularly after #8, reflected the series' due to creator commitments. Following a 22-year hiatus, issues #10–12 were published by in 2023, resuming the storyline with interior art by Ludo Lullabi and writing/breakdowns by . Issue #10 (on sale June 14, 2023) focused on the group's reunion amid ongoing threats. This was followed by #11 (on sale July 19, 2023) and #12 (on sale August 23, 2023), though issue #12 sets up additional story arcs planned for future release. Numerous variant covers and special editions exist across the series, enhancing collectibility. For instance, issue #1 featured multiple variants, including a chromium wraparound cover and a Wizard Magazine platinum edition limited to 500 copies. The 2023 revival issues included high-profile artist variants, such as J. Scott Campbell's cover for #10 (colored by Tanya Lehoux) and contributions from Chris Bachalo, , and Mirka Andolfo.

Collected editions

The Battle Chasers series has been reprinted in multiple collected editions over the years, offering fans various formats to read the early issues in trade paperback and hardcover forms. The initial collected editions were released by under the imprint in the late 1990s. Battle Chasers Collected Edition #1, published in November 1998, collects issues #1 and #2, along with bonus pin-up art and sketches. Battle Chasers Collected Edition #2, released in 1999, collects issues #3 and #4. In 1999, DC Comics published Battle Chasers: A Gathering of Heroes as a 160-page trade paperback that compiles issues #1 through #5, the Battle Chasers Prelude one-shot, and a short story from Frank Frazetta Fantasy Illustrated #2. These early collections from the Image and DC/WildStorm eras are now out of print and primarily available through secondary markets. Image Comics issued the comprehensive Battle Chasers Anthology hardcover in April 2011, a 340-page volume that gathers the Prelude and issues #1-9, supplemented by never-before-seen sketches, new artwork, and behind-the-scenes material. In 2019, released a trade paperback edition of the , retaining the core content of the Prelude and issues #1-9 while adding a new foreword; this 312-page edition is widely available in both print and digital formats. The 2023 revival issues (#10-12), published by , have not yet been included in any collected edition as of November 2025; they can be purchased individually in print or digitally through platforms such as Amazon's service.

Reception

Commercial success

Battle Chasers experienced notable commercial success during its original run in the late 1990s, particularly under through the imprint, which Madureira co-founded with and in 1998 as one of its inaugural titles. The series' debut issue was a strong performer for , with early issues selling tens of thousands of copies and ranking highly on charts, such as #2 with an estimated 63,050 units (rank 24 in May 1998), #3 at 80,230 units (rank 13 in June), and #4 at 143,545 units (August). Later issues showed some decline but remained robust for an independent title, though production delays, including for #5 which shipped in February 1999, limited sustained momentum and ' overall market share that year. The long-awaited Battle Chasers #10, solicited in 2001 after the series' shift to , achieved a #14 ranking on Diamond's Top 300 list for November with 60,860 orders, demonstrating enduring fan interest despite the extended hiatus. These delays, however, curtailed broader commercial growth, as irregular releases reduced ongoing visibility and sales consistency. The 25th anniversary revival in 2023 reignited commercial performance, with issue #10 going to a second printing to meet demand and describing the series as a "bestselling, sales hit" upon its release, amplified by anniversary promotion and expanded digital availability. This resurgence highlighted the title's lasting market impact within ' lineup, though the series entered another hiatus after #12 in August 2023, with plans announced for future story arcs as of 2025.

Critical reception and legacy

Upon its debut in 1998, Battle Chasers garnered widespread acclaim for Joe Madureira's dynamic artwork and intricate character designs, which blended influences with high-fantasy elements to create a visually striking . Critics hailed the series as a groundbreaking entry in independent comics, particularly for its innovative fusion of aesthetics and epic adventure that set it apart in the late-1990s landscape. As the series progressed into the , reception became more mixed due to prolonged publication delays, averaging six months between issues and extending to over a year in some cases, which disrupted narrative momentum and led to criticisms of uneven pacing in analyses. While reviewers continued to the storytelling's emotional depth and world-building, the irregular was seen as a significant drawback that hindered the series' potential and . The 2023 release of issue #10 after a 22-year hiatus was enthusiastically received, with outlets like AIPT Comics awarding it an 8.5/10 for its energetic script and nostalgic return to form, and Comic Watch giving it a 9.3/10 for the thrilling action and precise emotional beats that revitalized the characters. Reviewers highlighted the fresh artwork by Ludo Lullabi as a seamless complement to Madureira's vision, emphasizing the issue's appeal to longtime fans through its blend of familiarity and renewed vigor. The revival continued positively with #11 earning a 9/10 from AIPT Comics for its confident storytelling and character growth, while #12 received a 7/10 from Comic Watch, praised for resolving arcs but noted for pacing issues amid the ensuing hiatus. Though it earned no major industry awards, Battle Chasers has cultivated a dedicated , influencing subsequent fantasy comics by pioneering JRPG-inspired tropes in the medium and shaping the visual style of video games, notably through Madureira's role as creative director on , where his exaggerated, heavy-metal aesthetic defined the series' iconic designs. The comic's enduring popularity has fostered active fan communities and contributed to the resurgence of fantasy titles by demonstrating the viability of creator-driven, genre-blending stories.

Adaptations

Video game

Battle Chasers: Nightwar is a turn-based developed by , the studio founded by comic artist , and published by . The game was built using the engine and draws inspiration from the original Battle Chasers comic series, featuring its characters in a new story set on a mysterious island. Development was partially funded through a campaign launched in 2015, which raised $856,354 from backers. The game launched on October 3, 2017, for Microsoft Windows, , and , with a port following on May 15, 2018. emphasizes dungeon exploration, turn-based combat, crafting, and enchanting systems, presented with comic book-style cutscenes and artwork by Madureira. Players control a party of up to five characters from the , managing resources and abilities in strategic battles against monsters and bosses. Upon release, Battle Chasers: Nightwar received generally positive reviews, earning a score of 75/100 for the PC version based on 35 critic reviews. Critics praised the stunning visual art style and engaging combat mechanics, often comparing it favorably to classic JRPGs, while noting criticisms of repetitive grinding and a relatively short campaign. The game sold over one million copies across platforms by 2021. No expansions were released, though digital extras including an artbook and soundtrack were offered alongside the game.

Film project

In March 2003, Fox optioned the rights to the Battle Chasers comic series, with Gil Netter attached and Stuart Hazeldine in negotiations to adapt the . The project was overseen by Fox's production president Hutch Parker, with executive producers Ken Levin and Jason Netter representing creator . By 2007, Hazeldine remained attached as screenwriter for the adaptation at 20th Century Fox. In a 2010 interview, he described the story's potential as a fantasy adventure blending elements of Star Wars and , envisioning a PG-13-rated tale set in an arcane world of superpowered warriors and epic battles. No director was formally attached during this period, and the project faced delays amid multiple script revisions. Development stalled in the early 2010s as Madureira shifted focus to video game projects, including founding Vigil Games and later Airship Syndicate. The project has seen no further advancements and remains unproduced. The 2017 release of the video game Battle Chasers: Nightwar boosted overall interest in the property.

Television project

In December 2021, Alcon Entertainment acquired the rights to develop a live-action television series adaptation of Battle Chasers, to be written by Derek Kolstad, creator of the John Wick franchise. As of November 2025, no further production updates, cast announcements, or release information have been reported for the series.

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