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References
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[1]
Krome Studios Melbourne - MobyGamesBy 1982, Beam had become so successful that book publishing was phased out. Melbourne House started to concentrate solely on publishing Beam-created games.
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Hits of the 80s: Aussie games that rocked the world### Summary of Beam Software
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Beam Software - GDRI - Game Developer Research InstituteFounded in 1980 as the software development subsidiary of Australian book publisher Melbourne House. Over time, the book publishing business was phased out.
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Alfred Milgrom | Play It Again - Digital HeritageReturning to Australia in 1980, Milgrom and Naomi Besen started Beam Software, the electronic gaming arm with distribution through Melbourne House. The name “ ...<|control11|><|separator|>
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Beam Software - Sega RetroBeam Software was an Australian video game development studio based in Melbourne. ... History. The original company Melbourne House Ltd. was founded in 1977 ...
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Philip Mitchell | Play It Again - Digital HeritagePhilip Mitchell joined Beam Software in 1982 encouraged by his friend Veronika Megler who had answered Alfred Milgrom's advertisement for programming ...
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Retro Isle - Publisher Spotlight### Summary of Beam Software History
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The Hobbit - Text Adventure Game for ZX SpectrumThe game is notable for its use of 'Inglish', a natural language parser that allows commands to be entered in plain English. The game features a dynamic world ...
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[11]
The Hobbit | Play game online!The Hobbit ; Game developer. Beam Software Pty. ; Game publisher. Addison-Wesley Publishing ; Game published. 1983 ; Game perspective. 1st-person ; Game theme.
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[PDF] Internet piracy - Australian Institute of Criminologycomputer software being pirated since the late 1980s (for example,. Bequai 1987, p. 58) and recently the problem of commercial software being uploaded onto ...
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Dethkarz (1998) - MobyGamesDethkarz is a fast, arcade-like racing game with futuristic cars and tracks. All courses are set high up in the air with slopes sides and gaps.Missing: engine | Show results with:engine
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Oz Industry Insights: Industry Retrospective - GameSpotMar 22, 2011 · In 2003, Infogrames adopted the brand name Atari, renaming the original Beam studio Atari Melbourne House. The studio was then purchased by ...
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Infogrames Melbourne House Games - IGNInfogrames Melbourne House Games ; Le Mans 24 Hours. Jun 15, 2001 ; Looney Tunes: Space Race. Nov 28, 2000 ; Test Drive: Le Mans. Mar 31, 2000.
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Le Mans 24 Hours (PlayStation 2) - Sega RetroLe Mans 24 Hours (ル・マン 24 アワーズ) is a racing game for the PlayStation 2 developed by their Infogrames Melbourne House studio, based upon the yearly ...<|separator|>
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Atari Sees Q3 Numbers Fall - IGNFeb 9, 2005 · Atari reports net revenue of $161.8 million for its third quarter ended December 31, 2004, compared to $190.6 million in the same period last ...
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[20]
ATARI, INC. - SEC.govDuring the second quarter of fiscal 2004, we completed a recapitalization through the issuance of new shares pursuant to (i) an agreement with our majority ...
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[21]
Transformers PS2 Review - IGNRating 7.5/10 · Review by Ivan SulicBecause of his terrible decision, an infrequent amount of stutter, and a touch of redundancy, this is a game that will excite and mystifyingly ...<|separator|>
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How a slightly wonky Transformers show gave us a proper video ...Jun 11, 2023 · How a slightly wonky Transformers show gave us a proper video game classic. Twenty years later, Melbourne House's game holds up.<|separator|>
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The Big One [PS2 - Cancelled] - Unseen64Jul 8, 2010 · This new game was going to be based on the great Transformers 3D engine, so the coders started updating it where necessary. After some ...
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[24]
Atari sells off Melbourne House studio | GamesIndustry.bizNov 3, 2006 · Atari has sold Melbourne House, the developer best known for producing Test Drive Unlimited, to Brisbane-based Krome Studios.Missing: 2004 | Show results with:2004
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Beam Software (Company) - Giant BombBeam Software was founded in 1978 and operated independently in its home city of Melbourne, Australia developing video games for consoles from 1988 onwards.
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A TRIBUTE TO BEAM SOFTWARE### Summary of Beam Software's History (1988–1999)
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IGN Interviews Krome StudiosAug 15, 2008 · IGN: Wii fans know Krome specifically from you work on the upcoming Star Wars: The Force Unleashed, where you're in charge of the PS2 and Wii ...
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Buy Our Games for Xbox One, Ps4 & Switch - Krome StudiosSep 4, 2023 · Star Wars® : The Force Unleashed – (PS2, PSP, Wii) The Star Wars® saga continues in Star Wars®: The Force Unleashed™. A videogame developed by ...Missing: contributions | Show results with:contributions
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Blade Kitten on SteamIn stock Rating 4.5 (904) Sep 22, 2010 · Title: Blade Kitten ; Genre: Action, Adventure. Developer: Krome Studios. Publisher: Krome Studios ; Release Date: Sep 22, 2010.
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Blade Kitten (2010) - MobyGamesBlade Kitten was originally intended as the first part of a two-part miniseries. However, Krome Studios, the developer, closed in October 2010, just a week ...Missing: Software | Show results with:Software
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Krome Studios: Things Fall Apart - IGNNov 8, 2010 · Blade Kitten: overinvestment and obsession that ultimately crippled Krome's financial standing. He confirms that IGN is the first media ...<|separator|>
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Rumor: Australia's Krome Studios shutting down - EngadgetOct 15, 2010 · According to Tsumea, several "credible reports" claim that all remaining staff have been let go, with some employees rehired on contract to ...
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The fall of the great Australian video games studioApr 24, 2015 · In 2010, Krome closed its Adelaide studio and slashed staffing in Brisbane and Melbourne to almost zero. Krome was effectively gone, and ...Missing: bankruptcy | Show results with:bankruptcy
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Interview: Robert Walsh, Krome Studios CEO - IGNNov 14, 2010 · Here's our interview with Krome Studios' CEO, Robert Walsh. Walsh speaks candidly about the risks of developing original IP, the global development scene.Missing: bankruptcy | Show results with:bankruptcy
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Krome Studios Pty Ltd. - MobyGamesHalf a year later, in November 2006, Krome Studios acquired Atari Melbourne House Pty Ltd., Australia's oldest development studio (known as Beam Software Pty., ...
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Happy Feet 2 Dev KMM Brisbane Shuts Down - Game DeveloperThe branch employed some 40 workers, many of whom joined from Krome Studios (Ty the Tasmanian Tiger, Blade Kitten) after that developer also dissolved last year ...
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[PDF] The curious world of The Hobbit - GwernIn 1981 Milgrom, director of Melbourne House/Beam Software, gave them the task to “write the best adventure game ever.” Megler had only ever played one ...Missing: sales | Show results with:sales
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Looking back at Way Of The Exploding Fist | Den of GeekJun 1, 2016 · Way Of The Exploding Fist stands out as not just the best but easily the most innovative, ahead-of-its-time and realistic of the lot.Missing: sales | Show results with:sales
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The Way of the Exploding Fist | Play It Again - Digital Heritage“The Way of the Exploding Fist” was one of Beam Software's best-selling games, and reached number one in Europe. It was one of the first 'beat-'em-up' games ...Missing: sales | Show results with:sales
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Sherlock (1984) - MobyGamesIn this text and graphics adventure mystery game you are the world's greatest sleuth - Sherlock Holmes. Teamed up with Doctor Watson and dealing with the inept ...Missing: 1980s | Show results with:1980s
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Ports of Entry: Beam Software - Data Driven GamerMar 17, 2022 · Unknown lead platform: Penetrator. First released for TRS-80 and ZX Spectrum in 1982. Released for Microbee and Timex Sinclair 2068 in 1983.
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Shadowrun (SNES) - Hardcore Gaming 101Aug 11, 2017 · The Super Nintendo adaption of Shadowrun was developed by Australian development company Beam Software (also known as Melbourne House, which ...
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Developer - Beam Software - Games DatabaseView all games developed by Beam Software. Developed games between 1982 and 1999. View games developed for Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ...
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Le Mans 24 Hours - IGNRating 8/10 · Review by Doug PerryAug 24, 2001 · Melbourne House managed to relay a fine sense of speed with all of the cars, in addition to gaining a highly responsive set of steering controls ...
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Le Mans 24 Hours (Dreamcast) - Sega RetroTest Drive Le Mans is a racing game for the Sega Dreamcast published by Infogrames and developed by their Melbourne House studio, based upon the yearly 24 ...
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LeMans 24 Hours | Eurogamer.netRating 8/10 · Review by Geoff RichardsJul 4, 2006 · LeMans 24 Hour is a top-notch racing game. Apart from the obvious appeal of competing in an accurate recreation of the real LeMans race, the arcade challenges<|control11|><|separator|>
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Video game review: More than meets the eye with 'Transformers'May 23, 2004 · Transformers. Platform:Sony PlayStation 2. Publisher:Atari. Developer:Melbourne House. Rating:Teen. Retail:$49.99. Score:9.25 of 10. Share this ...Missing: gameplay sales
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Latest News - Interview With Wii Lead Programmer ... - TheForce.Net... Melbourne House) for the interview below. Krome is handling the Wii version of The Force Unleashed, as well as the PS2 and PSP games, while the Xbox 360 and ...
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Blade Kitten Review - IGNRating 5/10 · Review by Kristine SteimerSep 24, 2010 · Blade Kitten features a truly adorable cat-girl named Kit. Like any other kitty, she's friendly until she's not and then it's too late.Missing: art | Show results with:art
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Hits of the 80s: Aussie games that rocked the world - ACMIBeam Software was Australia's first electronic game company. With its publishing arm, Melbourne House, Beam Software was responsible for a number of seminal and ...
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[PDF] Overview of the Australian video game industry1 Witnesses advised that the Australian industry began in 1980 with the establishment of Beam. Software, which was also produced the first Australian game that ...Missing: influence alumni<|separator|>
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Beam Software - WikipediaInitially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated ...
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Digital Games - Invest VictoriaAug 11, 2025 · Melbourne is Australia's top digital games location and the perfect city in which to develop games with global commercial appeal.Missing: Beam | Show results with:Beam
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Origins of Australian Game Developers | tsumea1994: Torus Chief Executive Officer and Managing Director, Bill McIntosh, got his start at Beam Software as a programmer for the company from 1985 until 1993.
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Games History Australia PDF | PDF | Video Game Development“We're part of the international game development industry revenues derived from exports. ... With The Hobbit becoming an enormous success in Europe, Beam ...
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'The Hobbit' game retrospective - Digital SpyDec 8, 2012 · It was a text-based adventure developed by Beam Software that set new standards in its genre with an advanced parser and innovative puzzles.
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Melbourne House | Play It Again - Digital HeritageSep 16, 2015 · ... Beam Software began creating original games for Melbourne House. ... The success of games such as “The Hobbit” and “The Way of the ...
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Beam Software: interview with Alfred Milgrom - ACMIAlfred Milgrom, with business partner and marketing expert Naomi Besen, launched Beam Software in 1980. From the company's beginnings as UK publishing firm, ...Missing: founding | Show results with:founding<|control11|><|separator|>
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The Hobbit (2016) - MobyGamesAug 18, 2022 · The Hobbit is a remake of Beam Software / Melbourne House's 1982 ... In this unlicensed fan port, players relive Tolkien's novel The Hobbit as ...