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Civilization Revolution 2

Sid Meier's Civilization Revolution 2 is a turn-based 4X strategy video game in which players lead a civilization from the dawn of humanity through the ages to achieve global supremacy via paths such as warfare, diplomacy, technological advancement, or expansive empire-building. Developed by Firaxis Games and published by 2K Games, it serves as the sequel to the 2008 console title Civilization Revolution and marks the first entry in the series crafted exclusively for mobile platforms. Released on July 2, 2014, for iOS devices including iPhone 4S and later, iPad 2 and later, iPad mini, and iPod touch 5th generation, with an Android version on November 7, 2014, and later ported to PlayStation Vita as Civilization Revolution 2 Plus in 2016, the game emphasizes intuitive touch controls and high-impact graphics tailored for portable play. The game expands on its predecessor with leaders from 17 civilizations—such as Abraham Lincoln for the Americans, Gandhi for India, Napoleon Bonaparte for France, Winston Churchill for Great Britain, and John F. Kennedy for the Americans—each offering unique bonuses that influence gameplay strategy. New content includes advanced units like aircraft carriers, jet fighters, and spec ops infantry; technologies such as lasers, medicine, and information tech; and buildings or wonders including the Nuclear Power Plant, the Red Cross, and Silicon Valley. Featuring full 3D visuals optimized for mobile (unlike the 2D graphics of the original game's mobile ports), it introduces scenario-based challenges to provide varied tactical depth and replayability, all while maintaining the core mechanics of exploration, expansion, exploitation, and extermination in a condensed format suitable for mobile sessions. Priced at $15 for iOS with no in-app purchases at launch and supporting solo play (with optional multiplayer add-on), Civilization Revolution 2 was developed with input from 2K China for mobile optimization, though primary design credits go to Firaxis and Sid Meier.

Development

Announcement

Civilization Revolution 2 was announced on June 23, 2014, through an official press release from publisher 2K Games, marking it as the sequel to the 2008 console title Sid Meier's Civilization Revolution. The reveal highlighted the game's development as a fresh entry in the strategy series. Firaxis Games and 2K China served as the developers, with series creator taking the role of lead designer to guide the project's vision. This involvement emphasized a mobile-first approach from the outset, ensuring the title was optimized for touch-based interfaces and portable play. In the announcement, 2K positioned Civilization Revolution 2 as the first installment in the franchise built exclusively for mobile platforms, designed to deliver engaging experiences in short, accessible sessions suitable for on-the-go players. Initial plans targeted an launch on July 2, 2014, across , , and devices, with an version slated to follow at a later date.

Design and production

Civilization Revolution 2's development followed the 2008 release of its predecessor, with and 2K China initiating work on a mobile-exclusive sequel to capitalize on the original's console success. The project emphasized adapting the series' core strategy elements for portable devices. 2K China provided input for mobile optimization. The design philosophy centered on simplifying traditional mechanics to support shorter play sessions suitable for mobile users, while retaining strategic depth through high-impact visuals and streamlined decision-making. Firaxis aimed to create "bite-sized" rounds of empire-building that could fit into quick gaming moments, avoiding the lengthy commitments of full-scale titles. Emphasis was placed on intuitive touch controls and a optimized for smaller screens, ensuring accessibility without sacrificing tactical engagement. Sid Meier, as lead designer, oversaw key enhancements such as new units and leaders to boost replayability, drawing from his foundational role in the franchise to balance innovation with series traditions. His involvement ensured the game's expansions on the original— including additional technologies and scenarios—aligned with the goal of making more approachable on mobile hardware. Technical adaptations focused on optimization for and devices, with elements resized and gestures refined for portable play, such as swipe-based unit movement and tap-friendly menus. Graphics were enhanced for vibrant, detailed rendering on displays, prioritizing on varied hardware while maintaining the immersive world-building essence of the series. These changes allowed players to engage in during on-the-go sessions without issues.

Gameplay

Core mechanics

Civilization Revolution 2 is a game that follows the classic formula of exploration, expansion, exploitation, and extermination, where players guide a civilization from the ancient era starting in 4000 BC through to and beyond. Players take turns managing their empire, researching technologies, constructing buildings and wonders, and interacting with rival civilizations on procedurally generated maps. The gameplay emphasizes strategic decision-making in and , with each turn advancing the global timeline and unlocking new units, improvements, and abilities. The game features four distinct victory conditions, allowing players to pursue different paths to dominance: domination victory by capturing all enemy capital cities through military conquest; cultural victory by accumulating 20 great people, wonders, or culturally flipped cities and constructing the wonder; economic victory by amassing 20,000 gold and building the ; or technological victory by researching Space Flight, constructing four spaceship components, and launching them successfully. Each condition requires focused strategies, such as prioritizing military production for domination or trade routes and wealth generation for economic supremacy. City management forms the backbone of empire expansion and resource exploitation, with players founding new settlements using settlers produced in existing cities, ideally placing them near high-yield terrain for food, production, gold, science, and trade. Within each city, up to 31 citizens can be assigned to surrounding tiles via the worker management screen to optimize yields—such as directing them to farms for food to grow population or mines for production to build units and structures faster—while buildings like granaries or libraries enhance overall output without upkeep costs. Players must balance expansion to avoid overextending resources, as larger empires increase maintenance demands on gold and can lead to citizen unhappiness if cultural or luxury needs are neglected, potentially causing disorder that halts production. Combat is resolved through unit-based encounters on the map, where individual units or combined "armies" (formed by stacking three identical units for tripled strength) engage in battles determined by and values, terrain bonuses, and unit veterancy gained from victories. The system incorporates rock-paper-scissors dynamics, such as archers outperforming infantry with ranged attacks, while units excel against archers due to mobility, encouraging diverse army compositions to counter enemy forces effectively. Advanced technologies introduce powerful options like bombers or ICBMs, but core engagements emphasize tactical positioning and unit counters over the series' full .

Additions and changes

Civilization Revolution 2 expands the selection of playable civilizations to 17, up from 16 in the original game, with several civilizations now offering multiple leader options that introduce distinct strategic bonuses and playstyles. New leaders include for , emphasizing naval and defensive capabilities, and for America, providing advantages in technological and space-related victories. The addition of the Korean civilization, led by , brings a focus on scientific progress, starting players with the technology for an early edge in . These changes allow for greater customization and replayability while building on the unique bonuses of existing civilizations, such as the Romans' reduced cost for road construction and the ' ability to capture and convert camps into cities. The military units receive notable updates with the introduction of advanced late-game options, including Aircraft Carriers that serve as mobile bases for air units, Jet Fighters for rapid aerial strikes, and for stealthy ground operations. The remains largely consistent with the predecessor—approximately 95% similar—but incorporates minor expansions and tweaks, such as the English starting with for immediate cultural benefits and new branches like Modern Medicine and that enable cutting-edge wonders and units. These modifications enhance tactical depth without overhauling the foundational systems. To boost variety and engagement, the game adds new scenarios and map types, including historical recreations like the event, which challenge players with predefined objectives and conditions. Maps are generally smaller and more compact, promoting quicker and conquests suited to mobile sessions, thereby increasing replayability through diverse setups while preserving the core gameplay loop. Balance adjustments prioritize accessibility for portable play, featuring a gentler difficulty progression and accelerated pacing compared to . The tech tree is subtly streamlined for faster advancement, AI behaviors emphasize military confrontations to encourage dynamic conflicts, and overall game length is shortened to fit brief playthroughs, making the experience more approachable without diluting strategic decisions.

Release

Mobile versions

Sid Meier's Civilization Revolution 2 launched on devices on July 2, 2014, as a premium title priced at $14.99, available for , , and . The game was developed exclusively for mobile platforms and optimized for touch interfaces, with redesigned controls to suit and tablet gameplay. It emphasized single-player experiences, omitting multiplayer functionality, and incorporated a built-in tutorial to guide newcomers through its mechanics. The Android version arrived later that year on November 7, 2014, mirroring the iOS edition in pricing at $14.99 and core features. In September 2024, the title was delisted from the Store, and around July 2025 from the App Store, barring new downloads or purchases, though previously acquired copies remain playable for existing users; there is no ongoing support from the developers.

Console port

The adaptation of Civilization Revolution 2, released as Sid Meier's Civilization Revolution 2 Plus, launched digitally on March 29, 2016, in following several delays from its initial planned date. Developed by 2K as a post-launch of the 2014 mobile versions, it incorporates enhancements tailored to the Vita's , including an intuitive that leverages both the system's button controls and for navigation, unit selection, and menu interactions. The also adds three exclusive leaders—, Heihachiro Togo, and —along with new scenarios focused on history, expanding replayability beyond the base mobile content. Priced at $19.99 upon release, the game emphasizes a console-like experience with quick suspend-and-resume functionality suited to portable play, allowing players to pause complex strategy sessions without losing progress. It remains available for digital purchase on the as of November 2025, supporting and hardware.

Reception

Critical reviews

Civilization Revolution 2 received mixed reviews from critics, with an aggregate score of 66/100 for the version based on 23 reviews. awarded it 6.9/10, praising its solid touch controls and variety in leaders, maps, and scenarios that maintain engaging sessions. gave it 5/10, noting that its streamlined simplicity makes it suitable for mobile play, allowing complete games in an afternoon. TouchArcade scored it 3.5/5, highlighting its pick-up-and-play appeal that caters well to casual strategy enthusiasts on the go. Critics frequently praised the game's mobile optimization, including intuitive touch interfaces and a presentation that fits short play sessions without sacrificing core Civilization elements like empire-building and victory paths. Additions such as new leaders and units were seen as minor innovations that add some replayability, though not transformative. However, major criticisms centered on its close similarity to the original , with identical tech trees, icons, and core mechanics that felt like a rather than a . Reviewers like those at and pointed out the easier difficulty curve and absence of multiplayer as significant shortcomings, reducing depth and long-term appeal for series veterans. The port, released as Civilization Revolution 2+, received positive reviews, lauded for its seamless touch controls and portability that enhance the handheld experience. Gaming Age gave it an A-, commending the version's intuitive interface and ability to pause complex battles mid-session, making it ideal for on-the-go play despite some late-game slowdowns.

Legacy and sales

achieved modest commercial success upon release, with over 50,000 digital copies sold on by mid-2015, reflecting its model of around $10 without in-app purchases. The game's port to in 2015 targeted a niche handheld , contributing to limited but dedicated sales within the console's shrinking market. In the broader Civilization series, Revolution 2 served as a bridge between the 2008 console-focused original and later mobile adaptations, such as the 2018 Android and iOS ports of Civilization VI, by adapting streamlined 4X mechanics to touch controls. However, it faced criticism for offering minimal innovation over its predecessor, essentially transplanting the core systems with added polish rather than substantial evolution, which tempered its influence on subsequent entries. The game's long-term legacy includes its role in popularizing premium strategy titles on mobile platforms, providing a full-fledged with engaging combat and suited to shorter sessions. Its delisting from the Store in September 2024 and from the iOS in July 2025 has restricted access for new players, though existing installations remain playable. Community discussions highlight its accessibility for newcomers to the series, praising the simplified depth compared to full-scale titles, while noting frustrations with the lack of post-launch updates.

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