Fact-checked by Grok 2 weeks ago

Class-based programming

Class-based programming is a paradigm within (OOP) in which objects are instantiated from classes that act as blueprints, defining the data attributes and methods that encapsulate the state and behavior of those objects. In this approach, classes enable the creation of hierarchical structures through , allowing subclasses to inherit and extend the properties and behaviors of parent classes, while polymorphism is achieved via that selects the appropriate method implementation at runtime based on the object's actual type. This contrasts with prototype-based OOP, where objects inherit directly from other objects rather than from explicit class definitions. The origins of class-based programming trace back to the with the development of at the Norwegian Computing Center by and , initially designed for simulation purposes but introducing the foundational concepts of classes and to model complex systems as interacting entities. 67 formalized these ideas with class prefixes for hierarchical subclassing and virtual procedures for polymorphic behavior, marking it as the to support class-based . Building on , and his team at PARC advanced the paradigm in the 1970s with Smalltalk, which treated everything as an object, emphasized message-passing communication between objects, and introduced reflective capabilities, making class-based suitable for graphical interfaces and personal computing. Key principles of class-based programming include encapsulation, which bundles data and methods within classes to hide internal details; inheritance, facilitating and specialization; polymorphism, allowing objects of different classes to be treated uniformly through and interfaces; and abstraction, allowing developers to focus on essential features while ignoring irrelevant ones. These features have been adopted in numerous modern languages such as , C++, and C#, enabling scalable for applications ranging from enterprise systems to . Despite its strengths in and maintainability, class-based programming can encounter challenges like the fragile base class problem, where changes to a base class inadvertently affect subclasses, often mitigated through and interfaces.

Overview

Definition

Class-based programming is a paradigm within object-oriented programming (OOP) in which code and data are organized into classes, which act as blueprints or templates for creating objects—the runtime instances that encapsulate both state (data) and behavior (operations). In this approach, classes define the structure and functionality shared by multiple objects, enabling the modeling of complex systems by breaking them down into reusable components that represent entities with inherent properties and interactions. At its core, a class specifies attributes (also known as data members or fields) to hold the and methods (functions or procedures) to define the behavior, while objects are instantiated from these es at , each maintaining its own unique derived from the . This process allows objects to inherit the class's attributes and methods, promoting a clear separation between the and usage. Unlike more dynamic models, class-based programming relies on predefined, static structures to enforce and predictability during development and execution. As the dominant form of OOP in widely used languages such as Java, C++, and C#, class-based programming emphasizes encapsulation to bundle data and methods while hiding internal details, and inheritance to create hierarchical relationships that facilitate code reuse without direct mutation of individual objects. These characteristics support key benefits like modularity, which organizes code into self-contained units; reusability, achieved through extending or specializing classes; and the ability to model real-world entities—such as vehicles or accounts—via structured hierarchies that mirror their natural relationships and behaviors.

History

Class-based programming traces its origins to the 1960s with the development of , a programming language created by and at the Norwegian Computing Center in . Simula, developed starting in 1962 as Simula I, which became operational by 1964, and later generalized as Simula 67 in 1967, was designed primarily for in but introduced the foundational concepts of classes and objects, where classes served as blueprints for creating multiple instances (objects) with shared structure and behavior. This innovation allowed for modular simulation of complex systems, marking the birth of (OOP) principles centered on classes. In the 1970s, Smalltalk, developed by and his team at PARC, built upon Simula's ideas and popularized class-based within a pure object-oriented environment. Smalltalk, first implemented in 1972 and evolving through versions like Smalltalk-76, treated everything as an object, with classes defining both data and methods, enabling dynamic and that influenced graphical user interfaces and personal computing. Its emphasis on message-passing between objects and class hierarchies made accessible for educational and exploratory purposes, shifting focus from simulation to general-purpose . The 1980s saw class-based programming extend into systems programming with C++, created by at starting in 1979 as "C with Classes." Evolving from an extension of the C language, C++ introduced classes for data abstraction and while retaining C's efficiency for low-level operations, making it suitable for large-scale software like operating systems and applications. By the late 1980s, C++ had gained traction in industry, standardizing class mechanisms for reuse and modularity in performance-critical domains. The 1990s and early 2000s brought standardization and mainstream adoption through languages like and C#. , designed by and his team at , was publicly released in 1995 as a platform-independent, class-based language for consumer electronics and web applications, featuring single and strong typing to ensure portability via the . Similarly, C#, developed by and first released in 2000 as part of the .NET Framework, refined class-based with features like properties and events, targeting enterprise development and Windows ecosystems, thus solidifying class hierarchies as a cornerstone of secure, scalable software. These languages propelled class-based programming into web, mobile, and distributed systems, with widespread use in billions of devices by the early 2000s. In the 21st century, class-based programming evolved with hybrid approaches, such as , released in 2004 by at EPFL, which integrates class-based with traits for concise, expressive code on the JVM. Scala's classes support uniform object treatment and mixin composition, bridging imperative and declarative styles for and web services. By 2025, trends emphasize safety and concurrency, particularly in hybrid approaches that integrate with needs.

Core Concepts

Classes and Objects

In class-based programming, a acts as a user-defined type that specifies the representation and operations for objects, serving as a without allocating until . The structure of a includes constructors for initialization, attributes to store , and methods to define behaviors. Attributes are categorized as instance attributes, which are unique to each object and represent its state, or static attributes, which are shared across all instances and belong to the itself. Methods, including constructors, encapsulate the operations that can be performed on objects, with constructors specifically handling the setup of initial state. Object involves creating an instance of a , which allocates on the and invokes the constructor to initialize the object's attributes. This process combines allocation and initialization into a single operation, ensuring the object is ready for use immediately upon creation. Once instantiated, objects can be manipulated through their methods and attributes, representing concrete entities with defined state and behavior. The lifecycle of an object encompasses creation via , usage during program execution where its state may change through calls, and destruction to reclaim resources. In unmanaged languages, destruction is explicit via that clean up resources like memory, while in managed languages such as or C#, garbage collection automatically identifies and reclaims memory for unreferenced objects. Visibility and access to class members are controlled by modifiers to enforce data abstraction. Public members are accessible from any scope, private members are restricted to the class itself, and protected members are available within the class and its subclasses. These modifiers support encapsulation by limiting external interference with internal details.

Encapsulation

Encapsulation in class-based programming refers to the principle of bundling related data, representing the state of an object, and the methods that operate on that data, representing the object's behavior, into a single unit known as a , while concealing the internal implementation details from external code. This bundling promotes data by allowing external interactions solely through a defined of methods, thereby hiding the complexity of internal state management. Within es, which act as blueprints for creating objects, encapsulation ensures that the internal workings remain protected, fostering modular code organization. Access control mechanisms enforce encapsulation by specifying the visibility of class members, such as instance variables and methods, using keywords like private, public, and protected. In languages like Java, the private modifier restricts access to within the same class, preventing direct manipulation of data from outside; public allows unrestricted access from any code; protected permits access within the same package or by subclasses; and the default (no modifier) limits access to the same package. For controlled exposure, developers employ getter and setter methods to mediate access to private fields, enabling validation logic to maintain data integrity—for instance, a setter might reject invalid inputs before updating the state. A common violation of encapsulation occurs when instance variables are declared public, allowing direct external modification that can lead to invalid object states, such as setting a non-negative age field to a negative value without checks. In , this might look like:
java
public class Person {
    public int age;  // Direct access violation
}

// External code:
Person p = new Person();
p.age = -5;  // Invalid state, no validation
To fix this, variables should be with mediating methods:
java
public class Person {
    private int age;

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        if (age >= 0) {
            this.age = age;
        }
    }
}

// External code:
Person p = new Person();
p.setAge(-5);  // Rejected, prevents invalid state
Such practices align with survey findings where 92% of developers use private or protected for member variables to avoid representation exposure. In practice, encapsulation reduces system complexity by isolating changes to internal implementations without affecting external code, as modifications can be confined to members and their methods. It prevents invalid states by enforcing constraints through controlled access, minimizing defects from unintended data alterations, with 59% of surveyed engineers reporting such issues in the prior year due to poor encapsulation. Additionally, it enables easier maintenance and promotes reusability, as classes can be updated internally while preserving their public interfaces, supporting larger-scale .

Inheritance

Inheritance in class-based programming is a core mechanism that enables a subclass to derive properties and behaviors from a superclass, promoting and establishing hierarchical relationships among classes. This forms an "is-a" relationship, where a subclass is considered a specialized instance of its superclass, allowing the subclass to inherit fields, methods, and access controls while potentially extending or modifying them. Single inheritance, supported in languages like , restricts a to extending only one direct superclass, creating a linear that simplifies but limits direct reuse from multiple sources. In this model, a subclass inherits all non-private members of its superclass, retaining their access modifiers such as public or protected to enforce encapsulation boundaries. For example, in , a MountainBike extends a Bicycle superclass using the extends keyword, thereby inheriting methods like pedal() while adding specialized fields like gearCount. Multiple inheritance allows a to derive from more than one superclass, enabling richer reuse but introducing complexities like ambiguity in member resolution. Languages such as C++ and support this for classes, where a subclass lists multiple base classes in its declaration, inheriting their members according to a defined method resolution order. In , for instance, a Derived(Base1, Base2) inherits attributes by searching bases in a depth-first, left-to-right manner, avoiding redundant traversals through the most-derived-first method resolution order (MRO). A key challenge in is the diamond problem, where a subclass inherits from two intermediate classes that share a common superclass, potentially leading to duplicate subobjects and access ambiguities. In C++, this is exemplified by a Join class inheriting from Der1 and Der2, both of which inherit from Base, resulting in two copies of Base and unclear references to its members. resolves this by ensuring a single shared subobject of the common base class; for example, declaring class Der1 : public virtual Base ensures Join has only one Base instance, with constructors invoked by the most-derived class to eliminate duplication. Subclasses commonly override inherited methods to provide specialized implementations, altering behavior without affecting the superclass, while the super keyword facilitates access to parent members for extension rather than replacement. In , super.methodName() invokes the superclass's version of a method, allowing a subclass to augment it, such as calling the parent's constructor via super() in the subclass's initializer. Similarly, Python's super() dynamically resolves and calls the next method in the MRO chain, supporting cooperative . Inheritance manifests in two primary types: implementation inheritance, where a subclass acquires concrete code and data from a superclass, and interface inheritance, where it adopts only method signatures or contracts without implementation details. exemplifies interface inheritance through classes implementing multiple interfaces, achieving type-based without code duplication, as a class can fulfill contracts from several interfaces simultaneously. Implementation inheritance, conversely, risks tight , as changes in the superclass propagate directly to subclasses. Design principles recommend favoring to enhance flexibility, as inheritance creates rigid hierarchies prone to fragility, whereas composition assembles objects via references to achieve similar without dependencies. This approach, articulated in foundational object-oriented design literature, mitigates issues like the diamond problem and supports easier maintenance by treating components as interchangeable.

Polymorphism

Polymorphism in class-based programming enables objects of different classes to be treated uniformly, allowing a single to represent multiple underlying forms and facilitating flexible, extensible code. It manifests primarily through subtype polymorphism, which leverages to permit subclasses to substitute for their superclasses, and , which uses generics or templates to write type-independent code that operates on various data types without overhead. Ad-hoc polymorphism, such as method overloading, provides type-specific behaviors at but is less central to the flexibility emphasized in class-based systems. Subtype polymorphism relies on , where a subclass redefines a from its superclass to provide specialized while maintaining the same method signature, enabling the for seamless object interchangeability. This form of polymorphism is rooted in hierarchies, allowing clients to invoke methods on base class references that resolve to subclass implementations at runtime. In languages like C++, this is achieved through virtual functions, which use to determine the correct method based on the actual object type rather than the reference type, supporting late binding for polymorphic calls. Similarly, employs method overriding in conjunction with interfaces and abstract classes to enforce contracts, where abstract classes provide partial implementations and interfaces define purely abstract methods without any concrete code. Interfaces and abstract classes further enable polymorphism by specifying behavioral contracts that multiple classes can implement, promoting and type resolution through . In , for instance, classes implementing an can be referenced via the interface type, allowing polymorphic where the specific implementation is selected at via late binding, without exposing internal details. Abstract classes in C++ , declared with pure functions, serve a similar role by requiring subclasses to override them, ensuring polymorphic behavior while permitting shared non-virtual code in the base. This mechanism supports uniform treatment of diverse objects, as seen in collections or factories that operate on interface references regardless of concrete types. complements these by enabling compile-time type parameterization, as in C++ templates or Java generics, which generate specialized code for each type without relying on , thus avoiding the runtime costs of while achieving type-safe reusability.

Abstraction

In class-based programming, serves as a fundamental principle that simplifies complex systems by concealing unnecessary implementation details, thereby allowing developers and users to interact with objects based on their essential behaviors and interfaces rather than their internal mechanics. This approach reduces and enables the modeling of real-world entities through simplified representations, where the focus remains on the "what" an object accomplishes rather than the "how" it is achieved internally. To enforce abstraction, class-based languages provide key tools such as abstract classes, which define partial implementations that must be extended by concrete subclasses; interfaces, which specify contracts of methods without providing implementations; and pure virtual functions, which declare methods that derived classes are required to implement, preventing instantiation of the abstract base class. These mechanisms ensure that only relevant functionalities are exposed, promoting a clear separation between specification and realization. For instance, an abstract class might outline a general shape interface with a pure virtual method for calculating area, leaving the specifics to subclasses like Circle or Rectangle. Abstraction manifests at two primary levels: data abstraction, where classes encapsulate related attributes and operations to present a unified view of an entity's and ; and process abstraction, where abstract procedural logic into reusable units that hide algorithmic intricacies. abstraction, for example, allows a to manage internal data structures without exposing them, while process abstraction bundles operations like or validation into method calls that abstract away the underlying steps. This dual-level approach complements encapsulation by further shielding internal details from external access. In , plays a pivotal role by fostering —minimizing dependencies between classes to allow independent evolution—and high , where class elements are tightly focused on a single, well-defined responsibility. These qualities enhance , , and in large systems, as changes to one class's internals do not propagate widely, and cohesive units remain self-contained and intuitive.

Comparisons

With Prototype-based Programming

Prototype-based programming represents an alternative style of where objects inherit properties and behaviors directly from other objects, known as prototypes, rather than from abstract class blueprints used in class-based systems. In this , exemplified by languages like , new objects are typically created by an existing prototype and then modifying it to suit specific needs, allowing for concrete examples to serve as templates. This contrasts with class-based programming, where classes define a fixed structure that instances adhere to upon creation. A primary distinction lies in the mechanism of behavior reuse: prototype-based systems often employ , where an object forwards unresolved messages or property lookups to its at , enabling shared without copying. In contrast, class-based typically involves a static where subclasses extend superclasses by incorporating their definitions at compile or definition time. Additionally, prototype-based approaches support , permitting modifications to prototypes that propagate to delegating objects, whereas many class-based systems, particularly statically typed ones, emphasize static definitions for compile-time checks. Object creation in prototypes frequently involves , which can lead to immediate customization, differing from the uniform from classes. These paradigms present trade-offs in design flexibility and safety. excels in scenarios requiring runtime adaptability, such as exploratory development or systems with evolving requirements, as changes to a prototype can dynamically affect all dependents without recompilation. However, this dynamism may introduce challenges in maintaining consistency and compared to class-based programming, which offers better organization through explicit blueprints and, in statically typed languages, compile-time verification to prevent errors. Some languages adopt hybrid approaches, blending class-based structures with prototype-like behaviors to leverage strengths from both. For instance, 2015 (ES6) introduced class syntax in as over its prototype-based , allowing class-like structures while retaining underlying . Python, primarily class-based, permits significant dynamism through runtime attribute addition and modification on instances or classes, allowing flexible extension while retaining class hierarchies for organization.

With Other Paradigms

Class-based programming, a of object-oriented paradigms, contrasts with in its treatment of and computation. In class-based approaches, classes define objects that encapsulate mutable and methods, enabling side effects and direct manipulation of data, as seen in languages like where object instances maintain changeable attributes. Conversely, prioritizes immutability, pure functions without side effects, and higher-order functions that operate on data transformations, exemplified by Haskell's avoidance of mutable to ensure . This difference leads to polymorphism manifesting as subtype inclusion in class-based systems, unlike the via type classes in functional languages. Compared to , class-based programming introduces a data-centric structure by bundling procedures with related data into classes, promoting encapsulation and for larger systems. Procedural paradigms, as in , organize code around standalone functions that operate on global or passed data without inherent encapsulation, focusing on sequential procedure calls for medium-scale applications. This shift in C++ over adds object-oriented features like data hiding via access specifiers, enhancing security and reusability through , which procedural code lacks. Many class-based languages have evolved to support multi-paradigm programming, incorporating functional elements to address limitations in handling concurrency or concise . For instance, 8 introduced lambda expressions and functional interfaces, allowing developers to parameterize behavior with anonymous functions, thus blending object-oriented encapsulation with functional composition for tasks like . This integration reduces reliance on anonymous inner classes and supports parallel operations, with adoption driven by needs for succinctness and performance in multi-core environments. Class-based programming is particularly suited for domains requiring entity modeling, such as simulations of real-world objects in , where encapsulation and facilitate extensibility. Functional paradigms excel in concurrent applications due to immutability minimizing race conditions, while procedural approaches favor simplicity in linear, straightforward tasks like scripting. Thus, the choice depends on project scale, concurrency demands, and the need for versus compositional purity.

Languages and Implementations

Primary Languages

is a strictly class-based, object-oriented programming language that enforces single inheritance for classes while supporting of behavior through interfaces. This design promotes a clear and , commonly used in enterprise applications where nearly 70% of surveyed organizations report that more than half of their applications are built with or run on the JVM. A basic declaration in Java uses the syntax public class Example { }, encapsulating fields and methods within the class body. C++ is a multi-paradigm language that incorporates class-based programming as a core feature, allowing for from base classes to enable complex hierarchies. It is widely employed in performance-critical applications such as game engines, operating systems, and systems due to its fine-grained control over memory and execution. C# integrates class-based programming within the ecosystem, offering similarities to in structure but with enhancements like for controlled access to fields and for observer patterns. act as smart fields, such as public int Age { get; set; }, while enable , as in public event EventHandler MyEvent;. Python employs class-based programming with dynamic typing, where classes can inherit from multiple parents, resolved via the Method Resolution Order (MRO) algorithm to linearize the . This flexibility supports , with classes defined using class MyClass:, and attributes assigned dynamically without prior type declarations. Recent evolutions in class-based languages up to 2025 include Java's , introduced as a preview in Java 14 and standardized in Java 16, which provide concise syntax for immutable data classes like record Point(int x, int y) {} to reduce boilerplate.

Hybrid Approaches

Hybrid approaches in class-based programming integrate core object-oriented principles with elements from other paradigms, such as or value semantics, to enhance flexibility and address limitations of pure class-based systems. These hybrids often introduce mechanisms like traits, data classes, or value types alongside traditional classes, enabling developers to compose behaviors more modularly while maintaining with established ecosystems. In , classes form the foundation for , but traits provide a composition mechanism that blends imperative object-oriented features with functional paradigms. Traits allow multiple inheritance-like behavior without the problem, enabling reusable code modules that can include both methods, thus promoting composition over rigid hierarchies. This hybrid design reduces the need for extensive subclassing and supports higher-order functions and immutability, making suitable for scalable systems like processing. For example, a can extend multiple traits to acquire and validation behaviors independently. Swift employs classes for reference types, which support and , while introducing structs as types to incorporate functional-style immutability and semantics. This duality allows developers to model shared mutable with classes for complex objects like UI components in and macOS applications, while using structs for lightweight, thread-safe data carriers that avoid reference cycles. Apple's ecosystem leverages this hybrid for performance-critical apps, where structs minimize overhead in collections and enable polymorphism across both types. An illustrative case is defining a that both a class-based view controller and a struct-based model can conform to, unifying interfaces without forcing reference semantics everywhere. Kotlin builds on Java's class-based foundation with enhancements like data classes, which automatically generate boilerplate methods such as equals, hashCode, and toString for immutable data holders, streamlining record-like usage in a mutable . Full interoperability with ensures seamless integration, while built-in null safety—distinguishing nullable (T?) from non-nullable (T) types—prevents common runtime errors at . This hybrid approach facilitates concise code for and server-side development, where data classes handle DTOs efficiently alongside traditional classes for . For instance, a data class can represent a with automatic component-wise equality, contrasting with verbose Java POJOs. These hybrid mechanisms offer benefits like reduced boilerplate through automated and enhanced expressiveness via modular , such as Scala's traits providing finer-grained than single in pure systems. Trait , for example, allows stacking behaviors incrementally, improving maintainability over monolithic hierarchies. However, challenges include increased complexity in and potential for conflicts, requiring careful design to avoid unintended interactions. In practice, these trade-offs yield more readable codebases, as seen in Kotlin's data classes cutting Java's getter/setter verbosity by up to 80% in simple models. As of 2025, hybrid class-based languages continue to evolve, with growing adoption in through cross-paradigm tools like Kotlin/JS, which compiles to and for building interactive frontends that blend object-oriented encapsulation with functional reactivity. This expansion supports multiplatform applications, leveraging Kotlin's null safety and data classes for safer, more concise web UIs integrated with backend services.

Evaluation

Advantages

Class-based programming excels in promoting modularity and reusability by defining classes as blueprints for objects, which can be inherited and extended without altering the original code, thereby facilitating the creation of flexible software components. This approach leverages inheritance hierarchies to reuse code across related entities, reducing redundancy and enabling developers to build upon established structures efficiently. Encapsulation in class-based programming bundles data and methods within classes, hiding internal details and minimizing the impact of changes, which significantly improves by lowering bug rates and simplifying efforts. Abstraction through class interfaces further aids comprehension by presenting clear, hierarchical organization of code, making it easier for teams to navigate and update large projects. The supports in collaborative environments, accommodating expansive codebases through modular designs that allow parallel development and integration, as demonstrated in simulations where concurrent processing achieves near-linear performance scaling. This makes it ideal for modeling intricate systems, such as graphical user interfaces or dynamic simulations, where hierarchical classes mirror real-world complexities effectively. Class-based programming has seen widespread industry adoption due to these strengths; in , it enables modular designs for applications like option pricing models, abstracting complex algorithms for reliable . In , Unity's C# implementation leverages for structured game object management, enhancing development of interactive environments. For , Java's class-based features in the promote reusable, maintainable enterprise applications through and modular components.

Criticisms

Class-based programming has been criticized for its rigidity, particularly in the use of deep hierarchies, which can lead to the "fragile class problem." This issue arises when modifications to a class unexpectedly alter the behavior of derived classes, making maintenance difficult in large systems. The problem stems from the tight coupling inherent in , where changes in the base class's propagate unpredictably to subclasses, increasing the risk of regressions during . Critics argue that class-based programming encourages over-abstraction, often leading to unnecessary complexity in . Instead of leveraging , —building objects by combining simpler ones—is frequently recommended as a more flexible alternative that avoids the pitfalls of hierarchical dependencies. This approach promotes looser and easier refactoring, as components can be swapped without affecting the overall structure. Another concern is the performance overhead associated with class-based mechanisms, such as virtual method calls and , which introduce indirection and runtime resolution costs compared to direct procedural calls. Studies have quantified this overhead, showing that calls in languages like C++ can add measurable latency due to table lookups. In performance-critical applications, this can result in slower execution relative to non-object-oriented code. As of 2025, modern critiques highlight a shift toward functional programming influences in response to concurrency challenges posed by mutable state in class-based systems. Shared mutable objects in object-oriented designs complicate thread safety, often requiring extensive synchronization that can lead to deadlocks or race conditions. Languages like Go address this by using structs with composition rather than inheritance, emphasizing immutability and channels for concurrency to avoid these issues. This trend reflects a broader reevaluation of class-based paradigms in favor of paradigms that better handle parallelism without mutable state. To mitigate these criticisms, developers have adopted as outlined in the seminal work by Gamma et al., which provide reusable solutions to common problems like excessive and fragility. Patterns such as the or Decorator promote and over deep , helping to balance flexibility and in class-based languages.

References

  1. [1]
    [PDF] Lecture 18 — Class-Based Object-Oriented Programming
    Class-based OOP. In (pure) class-based OOP: 1. Everything is an object. 2. Objects communicate via messages (handled by methods). 3. Objects have their own ...
  2. [2]
    Section 2.1 - Basics of Object-Oriented Programming | AUBG COS ...
    2.1 Basics of Object-Oriented Programming. 2.1.1 Class-Based OOP. 2.1.2 Prototype-Based OOP. pp 20 - 26. Book traversal links for Section 2.1 - Basics of ...
  3. [3]
    [PDF] OO History: Simula and Smalltalk
    – Origins in simulation and Hoare's Record Classes. – Inheritance and virtual procedures in Simula 67. – Everything as an object in Smalltalk. – Smalltalk's ...
  4. [4]
    A Brief History of Object-Oriented Programming - UTK-EECS
    SIMULA was the first object language. As its name suggests it was used to create simulations. Alan Kay, who was at the University of Utah at the time, liked ...Missing: based | Show results with:based
  5. [5]
    [PDF] Programming Languages Fall 2015 Ruby/OOP Summary, Part 1
    Subclassing is an essential feature of class-based OOP. If class C is a subclass of D, then every instance of C is also an instance of D. The definition of C ...
  6. [6]
    [PDF] Object-oriented programming: Some history, and challenges for the ...
    May 16, 2012 · Smalltalk-72 was an early version of Smalltalk, used only within Xerox. PARC. It was clearly inspired by Simula, and took from Simula the ideas.
  7. [7]
    [PDF] CS442 Module 8: Object-Oriented Programming
    Most—but not all—object-oriented languages use classes to describe objects, and can be described as class-based languages. A class is a description of a set of ...
  8. [8]
    [PDF] Object Oriented Programming - UT Computer Science
    "Object-oriented programming is a method of programming based on a hierarchy of classes, and well-defined and cooperating objects. " What is a class?
  9. [9]
    Foundations of Object-Oriented Programming Languages
    "In recent years, object-oriented programming has emerged as the dominant ... class-based object-oriented languages in common use. The text offers proof ...
  10. [10]
    Milestones:Object-Oriented Programming, 1961-1967
    Jun 14, 2022 · Ole-Johan Dahl and Kristen Nygaard created the Simula programming languages in the 1960s at the Norwegian Computer Center.
  11. [11]
    [PDF] The Birth of Object Orientation: the Simula Languages - UiO
    In 1962 Kristen Nygaard, KN, initiated a project for the development of a discrete event simulation language, to be called Simula. At the time KN.
  12. [12]
    The Early History Of Smalltalk
    This Smalltalk language (today labeled -71) was very influenced by FLEX, PLANNER, LOGO, META II, and my own derivatives from them. It was a kind of parser with ...
  13. [13]
    [PDF] Smalltalk Session - Department of Computer Science
    Nov 15, 1982 · SmaUtalk was part of this larger pursuit of ARPA, and later of Xerox PARC, that I called personal computing. There were so many people involved ...
  14. [14]
    [PDF] A History of C++: 1979− 1991 - Bjarne Stroustrup
    Jan 1, 1984 · The evolution of C++ is traced from C with Classes to the current. ANSI and ISO standards work and the explosion of use, interest, commercial.
  15. [15]
    A history of C++: 1979--1991 - ACM Digital Library
    This paper outlines the history of the C++ programming language. The emphasis is on the ideas, constraints, and people that shaped the language.
  16. [16]
    James Gosling - CHM - Computer History Museum
    James Arthur Gosling was born in 1956 near Calgary, Alberta. He received his BS in computer science from the University of Calgary in 1977.
  17. [17]
    Introduction - C# language specification - Microsoft Learn
    The first widely distributed implementation of C# was released by Microsoft in July 2000, as part of its . NET Framework initiative.Missing: history classes
  18. [18]
    [PDF] An Overview of the Scala Programming Language
    Scala has been developed from 2001 in the programming methods laboratory at EPFL. It has been released publicly on the JVM platform in January 2004 and on the .
  19. [19]
    How Rust Mimics Object-Oriented Design | ICS
    Mar 19, 2025 · Rust offers a fresh perspective on developing maintainable and scalable systems without the need for built-in object-oriented features.How Rust Mimics... · Basic Structure · Implementation 1: Methods...
  20. [20]
    Is Rust the Future of Programming? | The RustRover Blog
    May 13, 2025 · Explore Rust's 2025 trends and learn how developers use Rust for high-performance, safe, and scalable software development.Coding Experience Among... · Top 10 Industry Segments... · Languages Used Alongside...
  21. [21]
    [PDF] What is ''Object-Oriented Programming''? (1991 revised version)
    ''Object-Oriented Programming'' and ''Data Abstraction'' have become very com- mon terms. Unfortunately, few people agree on what they mean.
  22. [22]
    [PDF] 3: Classes and Objects
    DATA STRUCTURES AND ADVANCED PROGRAMMING. 3: Classes and Objects ... ▸ Once we have instantiated an object, we can access its instance (or ... ▸ Core concept in ...
  23. [23]
    [PDF] The Life Cycle Of Software Objects
    In managed languages like Java, C#, or Python, garbage collection handles object destruction automatically by identifying objects no longer referenced and ...
  24. [24]
  25. [25]
    [PDF] Object-Oriented Programming Versus Abstract Data Types
    The interpretations of “abstract data type” and “object-oriented programming” compared in this paper ... encapsulation of the ADT. 3.3 Procedural Data ...
  26. [26]
    Controlling Access to Members of a Class (The Java™ Tutorials ...
    The private modifier specifies that the member can only be accessed in its own class. The protected modifier specifies that the member can only be accessed ...Missing: encapsulation | Show results with:encapsulation<|separator|>
  27. [27]
    (PDF) A survey of the usage of encapsulation in object-oriented ...
    In object-oriented programming the concept of encapsulation is used to create abstract datatypes that should be possible to modify only through their ...
  28. [28]
  29. [29]
  30. [30]
    Multiple and Virtual Inheritance, C++ FAQ - Standard C++
    What does it mean to “delegate to a sister class” via virtual inheritance? What special considerations do I need to know about when I use virtual inheritance?What are some disciplines for... · Where in a hierarchy should I...
  31. [31]
  32. [32]
  33. [33]
  34. [34]
    Multiple Inheritance of State, Implementation, and Type
    The Java programming language supports multiple inheritance of type, which is the ability of a class to implement more than one interface.
  35. [35]
    Design Principles from Design Patterns - Artima
    Jun 6, 2005 · Erich Gamma: A practice that we follow is to assign a component to a group. The group is responsible for the component and publishes its API.
  36. [36]
    [PDF] A Language Extension for Improving Type Abstraction and Subtype ...
    Aug 11, 1995 · The form of polymorphism relevant to this paper is subtype polymorphism, or subtyping for short. It is found in some form in most strongly typed ...
  37. [37]
    Parametric Polymorphism (Generics)
    Parametric polymorphism, also known as generics, is a programming-language feature with implications for compiler design. The word polymorphism in general means ...
  38. [38]
    Structural Subtyping as Parametric Polymorphism
    Oct 16, 2023 · In this paper, we systematically study the relative expressive power of structural subtyping and parametric polymorphism.
  39. [39]
    Subtyping and polymorphism in object-role modelling - ScienceDirect
    The subtyping issue is discussed from three different viewpoints covering syntactical, identification, and population issues.
  40. [40]
    Overriding and Hiding Methods (The Java™ Tutorials > Learning the ...
    The ability of a subclass to override a method allows a class to inherit from a superclass whose behavior is "close enough" and then to modify behavior as ...
  41. [41]
    Abstraction in Programming: A Beginner's Guide - Stackify
    Abstraction is one of the key concepts of object-oriented programming (OOP) languages. Its main goal is to handle complexity by hiding unnecessary details ...
  42. [42]
    Object-Oriented programming (C#) - Microsoft Learn
    Oct 10, 2025 · Abstraction Modeling the relevant attributes and interactions of entities as classes to define an abstract representation of a system.
  43. [43]
    Abstract Methods and Classes (The Java™ Tutorials > Learning the ...
    Abstract classes are similar to interfaces. You cannot instantiate them, and they may contain a mix of methods declared with or without an implementation.
  44. [44]
    Pure Virtual Functions and Abstract Classes in C++ - GeeksforGeeks
    Oct 15, 2025 · A class with at least one pure virtual function becomes an abstract class and Objects of abstract classes cannot be created directly. Abstract ...
  45. [45]
    Abstraction in Java - GeeksforGeeks
    Oct 22, 2025 · Abstraction in Java is the process of hiding internal implementation details and showing only essential functionality to the user.Abstract Class · Encapsulation · Abstract keyword
  46. [46]
    Coupling and Cohesion - Software Engineering - GeeksforGeeks
    Apr 24, 2025 · High cohesion means that elements are closely related and focused on a single purpose, while low cohesion means that elements are loosely ...
  47. [47]
    Software Design Principles | Abstraction, Extensibility, Cohesion
    We should strive to minimize coupling. Coupling is usually contrasted with cohesion. Low coupling often correlates with high cohesion and vice versa.
  48. [48]
    [PDF] Antero Taivalsaari Simplifying JavaScript with Concatenation-Based ...
    Section 2 starts with a quick introduction to class-based versus prototype-based object-oriented programming, followed by an overview of different prototype- ...
  49. [49]
    Using Prototypical Objects to Implement Shared Behavior in Object ...
    As we have seen above, inheritance tends to encourage copying of variables and methods, while delegation encourages sharing. If a prototypical object changes ...
  50. [50]
    Strategic Research Directions in Object-Oriented Programming
    Feb 26, 1997 · Prototype-based languages offer a new perspective on modeling and from a technical point of view are simpler yet in some aspects more general ...
  51. [51]
    A hybrid class- and prototype-based object model to support ...
    Our proposed hybrid class- and prototype-based object model supports structural intercession for any object or class. It can be included in existing JIT- ...
  52. [52]
    The Monad.Reader/Issue3/Functional Programming vs Object Oriented Programming - HaskellWiki
    **Summary of Key Differences: Functional Programming (FP) vs Object-Oriented Programming (OO)**
  53. [53]
    Differences between Procedural and Object Oriented Programming
    Jul 11, 2025 · Procedural programming is used for designing medium-sized programs. Object-oriented programming is used for designing large and complex programs.
  54. [54]
    [PDF] Understanding the Use of Lambda Expressions in Java - Danny Dig
    Java 8 retrofitted lambda expressions, a core feature of functional programming, into a mainstream object- oriented language with an imperative paradigm.
  55. [55]
    OOP vs Functional vs Procedural - Scaler Topics
    Procedural programming organizes the code into chunks of procedures, Object-oriented code helps the programmer think of objects which represent a concept or ...
  56. [56]
    Functional vs. Procedural vs. Object-Oriented Programming
    Mar 4, 2021 · Unlike OOP, where data and methods were tied together (encapsulated) in a class or object, procedural programming uses data and methods as two ...
  57. [57]
    Inheritance - Learning the Java Language
    In the Java language, classes can be derived from other classes, thereby inheriting fields and methods from those classes.
  58. [58]
    State of Java Survey Confirms Majority of Enterprise Apps Are Built ...
    Jan 28, 2025 · Nearly 70% of respondents say that more than half of their applications are built with Java or run on a JVM.
  59. [59]
    Multiple Base Classes | Microsoft Learn
    Oct 3, 2025 · In a multiple-inheritance model (where classes are derived from more than one base class), the base classes are specified using the base-list grammar element.
  60. [60]
    Top 25 C++ Applications in Real World [2025] - GeeksforGeeks
    Jul 23, 2025 · C++ is used in game engines, operating systems, embedded systems, scientific applications, web browsers, and database management systems.Top 25 C++ Applications in 2025 · Web Browsers · Augmented Reality (AR) and...
  61. [61]
    Properties - C# | Microsoft Learn
    In C#, a property is a member that provides a flexible mechanism to read, write, or compute a data field's value, acting as a smart field.Automatically implemented... · Field backed properties
  62. [62]
    Events (C# Programming Guide) - Microsoft Learn
    Learn about events. Events enable a class or object to notify other classes or objects when something of interest occurs.How to subscribe to and... · 15 Classes · How to implement interface... · Delegates
  63. [63]
    9. Classes
    ### Summary of Inheritance in Python (from https://docs.python.org/3/tutorial/classes.html#inheritance)
  64. [64]
    3. Data model — Python 3.14.0 documentation
    Objects are Python's abstraction for data. All data in a Python program is represented by objects or by relations between objects.Missing: programming | Show results with:programming
  65. [65]
    6 Record Classes - Java - Oracle Help Center
    Record classes, which are a special kind of class, help to model plain data aggregates with less ceremony than normal classes.
  66. [66]
    Defining and Instantiating Structs - The Rust Programming Language
    Defining and Instantiating Structs. Structs are similar to tuples, discussed in “The Tuple Type” section, in that both hold multiple related values.Missing: mimicking | Show results with:mimicking
  67. [67]
    Choosing Between Structures and Classes - Apple Developer
    Decide how to store data and model behavior.Missing: value | Show results with:value
  68. [68]
    Classes | Kotlin Documentation
    Oct 2, 2025 · Secondary constructors are useful when you need multiple ways to initialize a class or for Java interoperability. To declare a secondary ...Nested and inner classes · Visibility modifiers · Object declarations · Inheritance
  69. [69]
    Traits | Tour of Scala
    Traits are used to share interfaces and fields between classes. They are similar to Java 8's interfaces. Classes and objects can extend traits.Missing: blending OOP
  70. [70]
    Structures and Classes - Documentation - Swift.org
    Structures and classes are general-purpose, flexible constructs that become the building blocks of your program's code.Missing: macOS | Show results with:macOS
  71. [71]
    Calling Java from Kotlin
    Apr 24, 2025 · In this section, we describe some details about calling Java code from Kotlin. Pretty much all Java code can be used without any issues.Missing: data | Show results with:data
  72. [72]
  73. [73]
    Scala Features | Scala 3 — Book
    Scala features include high-level (concise syntax, statically-typed, functional/OOP), lower-level (improved syntax in Scala 3), and ecosystem features.Missing: reduced expressiveness
  74. [74]
    Present and Future of Kotlin for Web - The JetBrains Blog
    May 8, 2025 · Present and Future of Kotlin for Web · Improving IDE support for web targets. · Promoting Kotlin/Wasm and Compose Multiplatform for web to Beta.
  75. [75]
    Kotlin/JavaScript | Kotlin Documentation
    Oct 10, 2025 · Building frontend web applications using Kotlin/JS. Use Kotlin to develop traditional web frontends while integrating with existing tools and ...
  76. [76]
    (PDF) The object oriented model and its advantages - ResearchGate
    Aug 10, 2025 · This paper examines some advantages of the Object Oriented Model (OOM), such as reuse of code, better structured programs and easier transition from analysis ...Missing: scholarly | Show results with:scholarly
  77. [77]
    On the Benefits of Using Object-Oriented Programming for ... - MDPI
    This paper focuses on a customized simulation environment developed in C++, which exploits the advantages of object-oriented programming.
  78. [78]
    [PDF] Effects of Object-Oriented Programming on Modern Software ...
    Object Oriented Programming presents this collaborative feature and hence poses the tendency to provide great success in modern software development. Page 2 ...
  79. [79]
    [PDF] Object-Oriented Programming: A Method for Pricing Options
    An example of an advantage of OOP is being able to abstract away pieces, generally the more complex portion of a formula or code, from the client or main ...
  80. [80]
    [PDF] Object-oriented programming with Unity - Theseus
    The main objective of the thesis was to study different object-oriented solutions for game development with Unity game engine using traditional object ...
  81. [81]
    Java in Web Development: Why is it the Language of Choice for ...
    Java adheres to the object-oriented programming (OOP) paradigm, allowing developers to construct applications in a modular and orderly manner. OOP encourages ...Object-Oriented Design · Java Applications And Web... · Java Frameworks<|control11|><|separator|>
  82. [82]
    Fragile base-class problem, problem? - ACM Digital Library
    The fragile base-class problem (FBCP) has been described in the literature as a consequence of misusing inheritance and composition in object-oriented ...
  83. [83]
    The Fragile Base Class Problem and Its Solution | Guide books
    In this paper we study the fragile base class problem. This problem occurs in open object-oriented systems employing code inheritance as an implementation ...
  84. [84]
    Why inheritance anomaly is not worth solving - ACM Digital Library
    Jul 28, 2014 · In modern software practice, the fragile base class problem is circumvented by interface abstraction to avoid implementation inheritance ...
  85. [85]
    Go at Google: Language Design in the Service of Software ...
    Go therefore encourages composition over inheritance, using simple, often one-method interfaces to define trivial behaviors that serve as clean, comprehensible ...
  86. [86]
    The direct cost of virtual function calls in C++ | ACM SIGPLAN Notices
    We study the direct cost of virtual function calls in C++ programs, assuming the standard implementation using virtual function tables.<|control11|><|separator|>
  87. [87]
    Safe mutation with algebraic effects - ACM Digital Library
    Aug 18, 2021 · It can be difficult to write safe concurrent programs which use shared mutable state. Subtle mistakes can lead to data races that manifest ...
  88. [88]
    Why Functional Programming Should Be the Future of Software ...
    Oct 23, 2022 · Thanks to functional purity, you can reason about code using algebraic substitution to help reduce code complexity in the same way you reduced ...
  89. [89]
    The Curse of the Excluded Middle - Communications of the ACM
    Jun 1, 2014 · Contrary to popular belief, making state variables immutable comes nowhere close to eliminating unacceptable implicit imperative effects.
  90. [90]
    Design patterns: elements of reusable object-oriented software
    Design solutions for hybridised spaces in a learning and teaching context: seven patterns that address social practice, privacy, and participation.