Fact-checked by Grok 2 weeks ago
References
-
[1]
Technology + Art - CHM - Computer History MuseumMay 24, 2022 · In computer and digital art, the computer has provided a new medium for artistic expression. In many cases, the computer has made it easier to ...
-
[2]
Digital Art Movement Overview | TheArtStoryOct 3, 2017 · Digital art encapsulates an artistic work or practice that uses any form of digital technology as part of its creation or presentation process.<|control11|><|separator|>
-
[3]
Computers and Art | Smithsonian American Art MuseumMar 23, 2015 · Computer code was written for videogames such as Alan Turing's computer chess programs in the late 1940s and 1950s, and employed to predict ...Missing: definition | Show results with:definition
-
[4]
[PDF] Visual Intelligence: The First Decade of Computer Art (1965–1975)The end of the first decade ofcomputer art was marked by economic, technologid and programming advances that allowed artists more direct access to computers, ...
-
[5]
Histories of the Digital Now | Whitney Museum of American ArtIn the 1960s and '70s, digital art consisted mostly of algorithmic drawings in which the results of artist-written code were drawn on paper by pen plotters, and ...
-
[6]
Computer art - MonoskopJul 23, 2025 · 'Computer art' is the generation of aesthetic objects with the aid of software on a digital computer. Its history started in 1965.
-
[7]
(PDF) Defining Computer Art: Methods, Themes, and the Aesthetic ...There is a triad of themes: the relationship between art and technology, the problem of machine creation, and the ontology of art.Missing: sources | Show results with:sources
-
[8]
(PDF) COMPUTER ART - Academia.eduIf Computer art generally refers to any form of art in which the function of the computer is emphasized, in the history of contemporary art it became a specific ...
-
[9]
Computer Art - American Society For AestheticsComputer art is art that is made by computer and is also artistically distinctive in some way. For instance, hypertext stories enable the capacity to navigate ...Missing: sources | Show results with:sources
-
[10]
Georg Nees: Computergrafik | Database of Digital ArtGeorg Nees: Computergrafik was the first exhibition world-wide of graphic works algorithmically generated by a digital computer at the Siemens company.
-
[11]
The Earliest Public Exhibitions of Computer Art - History of InformationThe first public exhibitions of computer art Offsite Link were: Feb 5-19, 1965: Georg Nees: Computergrafik Offsite Link . Studiengalerie der Technische ...
-
[12]
"Cybernetic Serendipity": The First Widely-Attended International ...It was the first exhibition to attempt to demonstrate all aspects of computer-aided creative activity: art, music, poetry, dance, sculpture, animation.
-
[13]
[PDF] PARAGRAPHS ON COMPUTER ART, PAST AND PRESENTWhen it made its first appearances, in Stuttgart and New York, the name “computer art” was thrown against art history and into the faces of art critics. It ...
-
[14]
The Pioneer of Generative Art: Georg Nees | Leonardo | MIT PressJun 1, 2018 · Its title, Generative Computergraphik, is an expression of the new movement of generative art and design. Trained as a mathematician, Nees ...Missing: definition | Show results with:definition
-
[15]
First-Hand:Early Digital Art At Bell Telephone Laboratories, IncFeb 2, 2014 · Michael Noll is based on Bridget Riley's op-art “Currents.” It is algorithmic art and showed how easily a digital computer could be programmed ...Abstract · Introduction · The Beginnings of Computer... · Early Computer Animation
-
[16]
A. Michael Noll Pioneers Computer Art in the United States"During the summer of 1962, A. Michael Noll Offsite Link . . . had an assignment working in the research division of Bell Telephone Laboratories, ...
-
[17]
A. Michael Noll | The Anne + Michael Spalter Digital Art CollectionNoll spent nearly fifteen years as a researcher at Bell Labs in Murray Hill, New Jersey, starting there in 1961. His work at Bell Labs placed him at the ...
-
[18]
Georg Nees, Processing, and a Schotter TutorialIt is believed that Nees' solo show at the University of Stuttgart in February 1965 was the first exhibition of computer art. One of Georg Nees' signature ...
-
[19]
Frieder Nake | The Anne + Michael Spalter Digital Art CollectionFrieder Nake belongs to the founding fathers of (digital) computer art. He produced his first works in 1963. He first exhibited his drawings at Galerie ...
-
[20]
Frieder Nake | Database of Digital ArtFrieder Nake belongs to the founding fathers of digital or, better, algorithmic art, which was called “computer art” when it emerged in the first half of the ...
-
[21]
First-Hand:The Beginnings of Generative ArtJul 11, 2025 · I programmed my computer art in FORTRAN on an IBM 7090 mainframe digital computer with the images plotted on microfilm from a CRT in a ...
-
[22]
Art and the Thinking Machine: Coded: Art Enters the Computer Age ...Computer art of the 1950s and 60s inhabited an uneasy position amid art ... Against the backdrop of abstract expressionism's romantic subjectivity, the ...<|control11|><|separator|>
-
[23]
Computer-Grafik (Nake & Nees) - Database of Digital Art“Computer-Grafik” was the third public show in history of artistic works programmed for a digital computer and executed by a computer-controlled drawing ...
-
[24]
"Cybernetic Serendipity": The First Widely-Attended International ...From August 2 to October 20, 1968 Cybernetic Serendipity Offsite Link : The Computer and the Arts was exhibited at the Institute of Contemporary Arts ...
-
[25]
Cybernetic Serendipity - MonoskopApr 17, 2025 · Cybernetic Serendipity was an exhibition of cybernetic art curated by Jasia Reichardt and shown at the Institute of Contemporary Arts, London, from 2 August to ...
-
[26]
Computer Arts Society celebrates 50 years | BCSMay 21, 2019 · In the spring and summer of 1969, they held their first ever exhibition of digital art at the Royal College of Art (RCA), called simply 'EVENT ...Missing: history | Show results with:history
-
[27]
The Big 50: Celebrating 50 ACM SIGGRAPH ConferencesAug 6, 2023 · The ACM Special Interest Group on Computer. Graphics and Interactive Techniques (SIGGRAPH) will hold its 50th Annual Conference on 6–10.
-
[28]
Harold Cohen and AARON—A 40-Year Collaboration - CHMAug 23, 2016 · Cohen's initial program was rather simple. He defined a small set of rules and forms that the computer composed into drawings, which were then ...
-
[29]
Creating Computer Generated Art by Writing Algorithms1973: First use of the cube as a fixed system, a generator of my artworks: The 12 edges of the cube became my alphabet to which I apply algorithms. 1970-1973, ...
-
[30]
Apple II Microcomputer | National Museum of American History... 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers. The Apple ...Missing: impact vector
-
[31]
'Frankly it blew my mind': how Tron changed cinema - The GuardianJul 5, 2022 · Tron's CGI elements were an entirely separate process. Computer graphics had been used in movies before Tron, but only in brief snippets. In ...
-
[32]
Myron Krueger at the DAM MuseumFeb 5, 2021 · Myron Krueger is considered a pioneer of interactive art and virtual reality. His interactive installation Videoplace, developed between 1974 and the late 1990 ...
-
[33]
The Prophecies of AARON - Outland ArtNov 4, 2022 · In 1973, Harold Cohen created a computer program that could paint and draw. Where does his invention fit in current debates about AI and art?
-
[34]
Overview / Processing.orgInitially created to serve as a software sketchbook and to teach programming fundamentals within a visual context, Processing has also evolved into a ...
-
[35]
p5.jsp5.js is a friendly tool for learning to code and make art. It is a free and open-source JavaScript library built by an inclusive, nurturing community.Reference · Download · Examples · P5.js Web Editor
-
[36]
NFT sales hit $25 billion in 2021, but growth shows signs of slowingJan 11, 2022 · NFT sales volume totalled $24.9 billion in 2021, compared to just $94.9 million the year before, DappRadar, said on Monday. DappRadar collects ...Missing: computer | Show results with:computer<|separator|>
-
[37]
Refik AnadolEmbedding media arts into architecture with data and machine intelligence for public art, data sculpture and paintings. Director at RAS.Works · About Refik Anadol · Collection of Works by Refik... · EventsMissing: computer | Show results with:computer
-
[38]
Future of Digital Art: 2025 Trends and Top AI Illustration Tools to WatchJun 30, 2025 · The use of AR and VR in art is expected to increase, with 75% of artists surveyed by Strivr saying that they plan to use these technologies in ...Ai's Growing Influence On... · Immersive And Interactive... · Ai-Generated Art...Missing: computer | Show results with:computer
-
[39]
Climate Change Data - Jill Pelto ArtClimate Change Data uses multiple quantities: the annual decrease in global glacier mass balance, global sea level rise, and global temperature increase.Missing: computer 2020s
-
[40]
The Ethical Implications of AI in Creative Industries: A Focus on AI ...Jul 11, 2025 · Our research found that generative AI art is responsible for increased carbon emissions, spreading misinformation, copyright infringement, unlawful depiction, ...
-
[41]
Digital inequality beyond the digital divide: conceptualizing adverse ...Jul 7, 2022 · ABSTRACT. Digital systems are significantly associated with inequality in the global South. That association has traditionally been ...
-
[42]
The Challenges of Preserving Digital Art - Google Arts & CultureContrary to common belief that “bits don't die,” obsolescence is a real threat to digital art—and a major challenge as its use continues to increase. Just as ...
-
[43]
[PDF] Guide to the Gerber Scientific Instrument Company Records - sirisThe Gerber Scientific Instrument Company Records document the company's designs, development, manufacture, and marketing of computer-aided design and computer- ...
-
[44]
The Never-Before-Told Story of the World's First Computer Art (It's a ...Jan 24, 2013 · Each situation display console in the blockhouse contained a specially crafted 19-inch cathode ray tube (CRT) display that could draw vector- ...
-
[45]
Research in the Mid to Late 1960s - History of CAD - Shapr3DThe answer in the late 1960s was the storage tube display. Storage tube CRTs had been around for several decades. Originally developed as the display component ...
-
[46]
The Beginnings: The Birth of Inkjet Technology - Newmarket PlazaJan 2, 2025 · Canon introduced the Bubble Jet method in 1979, where heat created bubbles to force ink onto paper. HP followed in 1984 with the HP ThinkJet, a ...<|separator|>
-
[47]
How 3D Printing is Benefitting the Art World | Sound of LifeJun 8, 2022 · Since the increased supply of consumer-grade printers in the early 2010s, 3D printing has become much more accessible for artists and designers.
-
[48]
Patrick Tresset's robots draw faces and doodle when bored - WIREDJun 17, 2011 · "With this exhibition, and more generally with my artistic activity I am interested in exploring the relation people have with robots," Tresset ...
-
[49]
Butterfly Effects: Digital Artist Uses AI to Engage Exhibit GoersMay 25, 2023 · Combining touchscreens, cameras and other sensors, he aims to create connections between his artwork and people who view and interact with them.
-
[50]
10 Best Sensors for Interactive Art | Steve ZafeiriouTop sensors include Microsoft Kinect, Leap Motion Controller, Arduino Ultrasonic Sensor, Raspberry Pi Camera Module, Adafruit Light Sensor, and Adafruit ...
-
[51]
Aesthetic Evaluation of Digitally Reproduced Art Images - FrontiersDec 10, 2020 · Besides image quality, resolution, and format, the most obvious change is in the representation of color. The effects of subjectively varying ...
-
[52]
Color Depth, Pixels, Computer Monitors, Video Editing - CaseGuardApr 5, 2021 · With higher color depth, more visually and aesthetically appealing options such as shadows, transparency, and gradients are made available to ...Missing: art | Show results with:art
-
[53]
15.1 Early Hardware – Computer Graphics and Computer AnimationStill, early frame buffer designs were constrained by the high bandwidth required to refresh the entire screen. Software and hardware modifications made ...
-
[54]
Advancing haptic interfaces for immersive experiences in the ...Jun 21, 2024 · Haptic technology can help deliver more immersive virtual reality and augmented reality experiences by adding the sense of touch to visual and auditory ...
-
[55]
Haptics Device Creates Realistic Virtual Textures - USC ViterbiMay 20, 2022 · USC Viterbi computer scientists have created a user-driven haptics method that can generate dead-ringers for real-world textures.
-
[56]
"The Computer Graphics Book Of Knowledge"1973 ACM/SIGGRAPH is formed 'Interact' at the Edinburgh Festival, a ... 1974 The first ACM/SIGGRAPH conference is held in Boulder Colorado. There ...
-
[57]
Logo History - Lifelong KindergartenPapert worked with the team from Bolt, Beranek and Newman, led by Wallace Feurzeig, that created the first version of Logo in 1967. Throughout the 1970s Logo ...
-
[58]
A Logo PrimerThe turtle migrated to the computer screen where it lives as a graphics object. Viewing the screen is like looking down on the mechanical turtle from above.
-
[59]
Photoshop | Make Software, Change the World!Adobe Photoshop 1.0, 1990 The first version of Photoshop was only available for Apple Macintosh computers. Photoshop was a major improvement over renting ...
-
[60]
3D Graphics with OpenGL - The Basic TheoryThe 3D graphics rendering pipeline uses a GPU, processes vertices, rasterizes primitives, and uses a Right-Hand Coordinate System (RHS) to produce pixels.
-
[61]
[PDF] CMSC 425: Lecture 11 Procedural Generation: Fractals and L ...The standard approach is through a structure called an L-system. L-systems, short for Lindenmayer-systems, were first proposed by a biologist Aristid ...Missing: art | Show results with:art
-
[62]
[PDF] Graphical Analysis of Some Pseudo-Random Number GeneratorsWe now discuss a special and widely used type of pseudo-random number gen- erator called a linear congruential generator. The idea is due to Lehmer (1951) ...
-
[63]
3. The Mandelbrot Set and Julia Sets - Fractal GeometryThe Mandelbrot set is the set of all c for which the iteration z → z2 + c, starting from z = 0, does not diverge to infinity. Julia sets are either connected ( ...
-
[64]
What We Can Learn From Visual Artists About Software DevelopmentThis paper explores software's role in visual art production by examining how artists use and develop software.2 Background · 2.2 Creative Coding Systems... · 5 Discussion
-
[65]
Gaussian-Quadratic | A. Michael Noll - Explore the Collections - V&AMar 28, 2011 · This is a photographic print of a computer-generated image that was originally created by A. Michael Noll at Bell Labs, Murray Hill, New Jersey in 1962-1963.
-
[66]
Crafting Generative Art through Genetic Improvement - arXivJul 29, 2024 · Previously, we investigated how genetic improvement, a sub-field of genetic programming, can automatically create and optimize generative art ...
-
[67]
Vera Molnár, Computer Art Legend, Dies at 99 - Art NewsDec 7, 2023 · “Interruptions,” the series she began producing in 1968, were crafted using FORTRAN, an early computer programming language. She would set up a ...
-
[68]
Interruptions by Vera Molnar - DAM MUSEUMJul 20, 2021 · In this series, the artist starts with a grid covered with straight lines of the same length, and applies random rotation to each, generating a densely complex ...Missing: source | Show results with:source
-
[69]
Permutations : Whitney, John, Sr., 1917-1995 - Internet ArchiveAug 25, 2016 · A computer-designed graphics film, creates series of mathematical forms that resemble fireworks, snowflakes, Christmas tree ornaments, or multi-colored webs.
-
[70]
John Whitney: Permutations - ACM SIGGRAPH HISTORY ARCHIVESArtist(s):. John Whitney. Title: Permutations. Exhibition: SIGGRAPH 1986: A Retrospective. Creation Year: 1968. Size: 7.5 minutes. Category:.<|separator|>
-
[71]
The Game of Life - Emergence in Generative Art - ArtnomeJul 12, 2020 · John Horton Conway's Game of Life · Cellular automata and emergence. These three interrelated discoveries completely changed my world view by ...
-
[72]
The Game of Life - Emergence in Generative Art - The Brooklyn RailThe artists included in this exhibition take Conway's rules and work with them, coding new systems that produce color, choosing initial patterns, and adding ...
-
[73]
[PDF] THE USE OF GENETIC ALGORITHMS IN ART - CumInCADAs von Buelow wrote: “[Evolutionary search] goes beyond a set procedure of analysis to aid the designer in exploring form- finding problems in a creative way ...
-
[74]
Exhibitions - Paul Brown Retrospective 1966 - 2022He discovered digital systems as an artistic medium at the Cybernetic Serendipity exhibition at the ICA in London in 1968. His main focus has been developing “ ...
-
[75]
[PDF] On Hybrid Creativity - Goldsmiths Research OnlineJul 9, 2018 · Abstract: This article reviews the development of the author's computational art practice, where the computer is used both as a device that ...
-
[76]
[PDF] Art and the Information Revolution3. Paul Brown, "Steps Towards the Evolution of a ew Medium-Computer Aided Art and De sign", Leonardo (forthcoming) ...
-
[77]
Harold Cohen: AARON | Whitney Museum of American ArtTo generate AARON's output, Cohen built his own plotters and painting machines, which interpret commands from a computer to make line drawings on paper with ...Missing: autonomous | Show results with:autonomous
-
[78]
The First A.I.-Generated Art Dates Back to the 1970sIt was the first artificial intelligence software in the world of fine art, and Cohen debuted Aaron in 1974 at the University of California, Berkeley. Aaron's ...
-
[79]
Creative Robotics: Paint Me! - Ars Electronica CenterFeb 5, 2016 · Two of KUKA's industrial robots are featured in the Ars Electronica Center's “Creative Robotics” exhibition. One is the KUKA LBR iiwa. · One of ...
-
[80]
KUKA milling robot produces sculptures at Studio BabelsbergA KUKA milling robot from the KR QUANTEC ultra family produces sculptures from hard foam at Art Department Studio Babelsberg GmbH for blockbuster movies.
-
[81]
Automatic path-planning algorithm for realistic decorative robotic ...The algorithm splits the process into a set of iterative steps with decreasing spray-gun stroke diameters. Thus, it can efficiently build up the image starting ...
-
[82]
(PDF) Path Planning for Automated Robot Painting - ResearchGateJul 8, 2016 · This paper describes the analysis work underlying the path-planning algorithm for a robotic painting system. The system requires no bespoke ...
-
[83]
Drawing Operations (2015) – Sougwen Chung (愫君)Drawing Operations is an ongoing collaboration between an artist and a robotic arm. The robot mimics the artist's drawing gesture and vice versa in real time.
-
[84]
Collaborations in Artistic Experiments with Robotics - Waag FuturelabJul 23, 2024 · Discover the innovative projects of three artists, working at the intersection of human-robot interaction, sustainable materials, ...
-
[85]
Sougwen On Human & Machine CollaborationThe projects by Sougwen Chung explore human and machine co-creation developing in real time; the various operations reflects the processes, possibilities and ...
-
[86]
Encountering Robotic Art: The Social, Material, and Temporal ...Apr 25, 2025 · She embraces the imperfections that arise from machine errors, seeing them as a way to humanize the machine and its output: I embrace these ...
-
[87]
Five robotic systems that can paint like human artistsMay 6, 2025 · A new generation of robotic arms is emerging with the ability to create art in a manner reminiscent of human painters.1. Kuka Agilus With Ai-Da · 4. Abb Irb 1200 With Pindar... · 5. Fanuc Robots With Various...<|separator|>
-
[88]
A neuromorphic electronic artist for robotic painting | Scientific ReportsJun 4, 2025 · The wavefront algorithm triggers a new spike wave for each trajectory point of the brushstroke. The computation time and cost of the algorithm ...<|separator|>
-
[89]
[1508.06576] A Neural Algorithm of Artistic Style - arXivAug 26, 2015 · Gatys, Alexander S. Ecker, Matthias Bethge. View a PDF of the paper titled A Neural Algorithm of Artistic Style, by Leon A. ... [v1] Wed, 26 Aug ...
-
[90]
[1406.2661] Generative Adversarial Networks - arXivJun 10, 2014 · We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models.
-
[91]
[1812.04948] A Style-Based Generator Architecture for ... - arXivDec 12, 2018 · Abstract:We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature.
-
[92]
DALL·E: Creating images from text | OpenAIWe've trained a neural network called DALL·E that creates images from text captions for a wide range of concepts expressible in natural ...Capabilities · Inferring Contextual Details · Animal Illustrations
-
[93]
[2102.12092] Zero-Shot Text-to-Image Generation - arXivThis paper describes a simple approach for zero-shot text-to-image generation using a transformer that autoregressively models text and image tokens.
-
[94]
MidjourneyMidjourney is an independent research lab exploring new mediums of thought and expanding the imaginative powers of the human species.Midjourney account · Midjourney images · Midjourney Magazine | Issues · UpscalersMissing: 2022 | Show results with:2022
-
[95]
Midjourney Founder David Holz On The Impact Of AI On Art ... - ForbesSep 16, 2022 · Midjourney is one of the leading drivers of the emerging technology of using artificial intelligence (AI) to create visual imagery from text prompts.<|separator|>
-
[96]
Obvious and the interface between art and artificial intelligencePortrait of Le Comte de Belamy, 2018, head of the fictitious Belamy family (and Edmond de Belamy's great grandfather) created by the GAN 'mind' © Obvious.
-
[97]
The First AI-Generated Portrait Ever Sold at Auction Shatters ...Oct 25, 2018 · The first-ever work original work of art created using artificial intelligence to come to auction, Portrait of Edmond de Belamy (2018), ...
-
[98]
Machine Hallucination - Refik AnadolMachine Hallucination offers a unique context for us to explore an alternative reality. As both an entertaining and enthralling experience, the machine's ...
-
[99]
High-Resolution Image Synthesis with Latent Diffusion Models - arXivDec 20, 2021 · Our latent diffusion models (LDMs) achieve a new state of the art for image inpainting and highly competitive performance on various tasks.
-
[100]
Generative AI Ethics: Concerns and How to Manage Them?Oct 23, 2025 · Address bias and fairness. Bias in training data directly affects AI-generated outputs. Organizations must test for bias and evaluate models ...
- [101]
-
[102]
Movement Technology: From Kinetic Art to Digital Art - ResearchGateJan 13, 2022 · The authors consider kinetic art in terms of using various technologies, applied in artworks, such as the wind force, motors and electricity.Missing: contributions extensions conceptualism
-
[103]
[PDF] Art in the Information Age: Technology and Conceptual ArtSoftware's technological ambitions were matched by Burnham's conceptually sophisticated vision, for the show drew parallels between the ephemeral programs and.
-
[104]
Into the Screen: Digital Art from teamLab - Middlebury CollegeJan 28, 2022 · teamLab has become the largest and most prolific art collective working with interactive digital technology, employing more than 600 artists.Missing: computer | Show results with:computer
-
[105]
Evolution of Architectural Practice: Hand Drawings to AI### Integration of Computer Art with Architecture via Parametric Design
-
[106]
[PDF] Development of Art Fashion by Integrating Digital Art and Digital ...Art fashion is created by combining digital art and digital textile printing, which digitizes the printing process, allowing art to enter everyday life.
-
[107]
Design Software History: Blender: The Open-Source Revolution in 3D Design and Its Impact on the Creative Industry### Blender’s Role in Democratizing Art and Computer Art
-
[108]
Disruption, Digitalization and Connectivity: Asia’s Art Market in Transformation### Summary of Adoption of Digital Art in Asian Contexts in the 2020s, Including Collectives
-
[109]
Joanne McNeil: "Harold Cohen's AARON" - The Yale ReviewMay 20, 2024 · Cohen's aim, he once explained, was to create a “program that could function as an artist; an autonomous entity capable of generating original ...
-
[110]
Mind, Machine, and Creativity: An Artist's Perspective - PMCHarold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI ...
-
[111]
Andersen v. Stability AI: The Landmark Case Unpacking the ...Dec 2, 2024 · Stability AI, a landmark lawsuit from the Northern District of California concerning the copyright implications of AI-generated art.Missing: 2010s 2020s
-
[112]
US Supreme Court asked to hear dispute over copyrights for AI ...Oct 10, 2025 · The Copyright Office has separately rejected artists' bids for copyrights on images generated by the AI system Midjourney. Those artists argued ...Missing: 2010s 2020s
-
[113]
[PDF] Studying Bias in GANs through the Lens of RaceOur findings show that 1) GANs appear to preserve the racial composition of training data, even for imbalanced datasets, exhibiting data distribution bias 2) ...
-
[114]
Implications of GANs exacerbating biases on facial data ...GANs exacerbate biases in gender and skin tone, creating less representation for non-white or female faces, and can make female faces appear more masculine.
-
[115]
Studying Bias in GANs Through the Lens of Race - ACM Digital LibraryIn this work, we study how the performance and evaluation of generative image models are impacted by the racial composition of their training datasets.
-
[116]
Explained: Generative AI's environmental impact | MIT NewsJan 17, 2025 · Rapid development and deployment of powerful generative AI models comes with environmental consequences, including increased electricity demand and water ...
-
[117]
[PDF] NVIDIA Sustainability Report Fiscal Year 2025Jun 11, 2025 · AI also helps the world adapt to the impacts of climate change. NVIDIA's Earth-2 initiative combines the power of AI, GPU acceleration, physical ...
-
[118]
[PDF] GAO-25-107172, ARTIFICIAL INTELLIGENCEApr 22, 2025 · Most estimates of environmental effects of generative AI technologies have focused on quantifying the energy consumed, and carbon emissions ...<|separator|>
-
[119]
[PDF] Donna Haraway, "A Cyborg Manifesto: Science, Technology, and ...One of my premises is that most American socialists and feminists see deepened dualisms of mind and body, animal and machine, idealism and materialism in the ...
-
[120]
Imagining the Posthuman: Art, Technology, and Living in the FutureThis project examines works of contemporary performance, digital, and bio- art that reflect the blurring of boundaries once perceived as impermeable, ...
-
[121]
“Not Born in a Garden”: Donna Haraway, Cyborgs, and Posthuman ...May 26, 2025 · Taking a cross-disciplinary approach to the posthuman age, the essays in this collection speak to the multifaceted geographies and counter- ...<|separator|>
-
[122]
The infinite as paradigm: Reframing the limits of AI art - NECSUSDec 9, 2024 · This article explores the recent proliferation of GenAI models capable of generating 'infinite' sophisticated visual and audio outputs, ...Missing: generativity | Show results with:generativity
-
[123]
Disembodied creativity in generative AI: prima facie challenges and ...This paper examines some prima facie challenges of using natural language prompting in Generative AI (GenAI) for creative practices in design and the arts.
-
[124]
High-level summary of the AI Act | EU Artificial Intelligence ActThe AI Act classifies AI by risk, prohibits unacceptable risk, regulates high-risk, and has lighter obligations for limited-risk AI. Most obligations fall on ...
-
[125]
EU AI Act: first regulation on artificial intelligence | TopicsFeb 19, 2025 · In June 2024, the EU adopted the world's first rules on AI. The Artificial Intelligence Act will be fully applicable 24 months after entry into ...Artificial intelligence act · Working Group · Parliament's priority
-
[126]
Artificial Intelligence Impacts on Copyright Law - RANDNov 20, 2024 · Additionally, the EU AI Act imposes an obligation to implement technologies enabling providers of AI models to honor copyright holders' ...
-
[127]
Impact of the EU AI Act on the creative industries - SimkinsAug 2, 2024 · The Act will set the tone for providers and users of AI systems in the EU, and probably globally. Its stated purpose is to promote the uptake of human-centric ...
-
[128]
AI Art Is Soft Propaganda for the Global North - HyperallergicOct 24, 2022 · The artistic and ethical shortcomings of AI image generators are tied to their dependence on capital and capitalism.