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Covox Speech Thing

The Covox Speech Thing is an external 8-bit (DAC) designed as a simple sound output device for PC-compatible computers, connecting directly to the parallel printer port to enable playback of digitized audio samples such as speech or sound effects. Released on December 18, 1987, by Covox, Inc., based in , it was marketed as an affordable audio solution priced at around $70–$80, filling a gap in early personal computing where built-in sound capabilities were limited to basic beeps from the system timer. The device operates by receiving 8-bit mono digital data through the parallel port's data lines, which are fed into a discrete network—a weighted array of resistors connected to each of the port's 8 data pins—to generate corresponding analog voltage levels representing the audio . This analog output is then amplified externally and played through speakers, with the sampling rate determined entirely by software timing and constrained by the parallel port's data transfer speed, typically achieving rates up to around 30 kHz but falling short of CD-quality 44.1 kHz. Lacking onboard processing, mixing, or support, it relied on CPU-driven software for all audio generation and offered no input capabilities, making it a rudimentary yet innovative tool for the era. Introduced during the mid-1980s surge in PC gaming and multimedia experimentation, the Covox Speech Thing found niche adoption in around 60 DOS-era titles, including adventure games like King's Quest and utilities for speech synthesis, where it provided clearer audio than PC speaker emulation and some software detected it similarly to the Disney Sound Source, enabling partial compatibility though with limitations due to hardware differences. Its low cost and ease of integration—requiring no expansion slot—made it popular among budget-conscious users and hobbyists, who often built DIY clones using the published schematic. By the early 1990s, it was overshadowed by full-featured ISA sound cards like the AdLib and Sound Blaster, but its legacy endures in retro computing communities, with modern reproductions and emulations preserving its role as a pioneering step toward accessible PC audio.

History

Invention and Patent

SRT, Inc., doing business as Covox, was founded in 1975 as a firm specializing in speech technology, with headquarters in . The company initially concentrated on developing products for speech recognition and synthesis, building on SRT's earlier work dating back to 1975 under the Covox . This foundation in audio processing positioned Covox to address the growing demand for accessible sound capabilities in personal computing. The Covox Speech Thing emerged from this expertise as a pioneering external audio device, invented by John L. Stewart and Bradley C. Stewart. The invention date aligns with the patent application's filing on October 2, 1987, which was granted on March 14, 1989, as U.S. 4,812,847. Titled "Parallel Port Pass-Through ," the patent describes a simple yet innovative design that connects directly to the PC's parallel printer port, enabling digital-to-analog conversion without interrupting printer functionality or requiring external power. At its core, the device employs an R-2R network to convert 8-bit digital signals into analog audio output, supporting up to 256 amplitude levels for speech and sound reproduction. The primary motivation behind the invention was to provide an economical solution for audio output on early PCs, which lacked integrated sound and relied on expensive add-on cards for such features. By leveraging the existing , the Speech Thing allowed users to generate , music, and other digitized sounds affordably, filling a critical gap in the platform's potential during the late . This approach not only minimized complexity but also ensured broad with standard PC configurations.

Release and Market Impact

The Covox Speech Thing was released on December 18, 1987, by Covox, Inc., based in . At launch, it retailed for approximately US$70 (equivalent to about $200 in 2025 dollars after adjusting for inflation). In the late 1980s PC market, the device provided a low-cost entry into output, contrasting sharply with pricier options like the Sound Blaster card or IBM's $1,200 Voice Communications Adapter from 1985. It connected directly to the parallel printer port, requiring no internal installation, which appealed to budget-conscious users and hobbyists seeking to enhance the standard PC speaker's limited capabilities. The product shipped with speech synthesis demonstration software and utilities for basic digital sound playback, facilitating immediate experimentation with voice output and simple audio effects. Its affordability and ease of use propelled adoption in the , where enthusiasts created music and demos well into the , even as dedicated sound cards became more common. By enabling 8-bit digitized sound for early and applications—supported by around 60 titles—the Speech Thing marked a pivotal step toward widespread personal computing audio, laying groundwork for parallel port-based sound solutions and influencing subsequent designs.

Technical Specifications

Hardware Design

The Covox Speech Thing interfaces directly with the PC's parallel printer port (LPT) through a standard 25-pin DB-25 connector, utilizing the eight data pins (pins 2–9) to receive 8-bit samples while incorporating pass-through wiring to maintain compatibility with attached printers. This design leverages the port's TTL-level signals without requiring additional drivers or interrupts, enabling straightforward integration into existing systems. The core of the device is a passive R-2R network that performs digital-to-analog conversion, configured with eight 200 kΩ resistors (R1–R8) connected to the data lines and seven 100 kΩ resistors (R9–R15) forming the segments, terminated by a 15 kΩ load (R16) to produce a linear voltage output proportional to the input byte value. This network exploits the parallel port's inherent pull-up resistors (approximately 4.7 kΩ each) to source current, ensuring a high-impedance output that minimizes loading on the port while achieving 8-bit resolution without active components. Complementing the DAC, the circuitry includes a 5 nF capacitor (C1) connected in parallel with the load resistor, creating a simple RC low-pass filter with a cutoff frequency of approximately 3 kHz to attenuate high-frequency artifacts and reduce aliasing from the digital sampling process. The analog output emerges at microphone level, routed to a high-impedance mono 3.5 mm phone jack for connection to external speakers or an amplifier, as the device provides no onboard amplification. Power for the Speech Thing is derived entirely from port's +5 supply via the data lines and strobe signal, eliminating the need for an external power source and contributing to its minimalist . Housed in a compact external resembling a DB-25 gender changer extension, the unit emphasizes portability and ease of attachment without internal PC installation.

Audio Capabilities and Limitations

The Covox Speech Thing functions as an 8-bit mono (DAC), supporting unsigned 8-bit (PCM) waveforms (values 0–255) for audio output. It employs an R-2R network to convert digital signals from the parallel port into analog voltages, producing 256 distinct levels. This design enables straightforward playback of sampled audio, such as speech or simple sound effects, but relies entirely on software to generate and transmit data bytes sequentially via port polling. Software often detects it as compatible with the Disney Sound Source for broader application support. Sampling rates are not hardware-fixed and depend on the host CPU's speed and the efficiency of the playback software, which must time data output precisely to avoid . Sampling rates are determined by software timing and CPU speed, typically achieving 30–40 kHz on 80286 and faster systems but falling short of CD-quality 44.1 kHz, with no onboard buffering or () to assist. Audio quality is influenced by the precision of the , where 1% tolerance components are essential for linear response and minimal ; lower-quality clones often exhibit graininess from imprecise values. Noise can arise from interference, such as from printer signals, though the original design minimizes this through high-impedance resistors (e.g., 200 kΩ for the primary ). A built-in , implemented with a 0.005 µF , attenuates frequencies above approximately 3 kHz to smooth output but may introduce minor phase in higher-range audio. Key limitations include the absence of hardware mixing, effects processing, or multichannel support, requiring the CPU to handle all waveform generation and sequential sample delivery, which burdens slower systems. Playback is strictly linear without interrupt-driven capabilities, limiting applications. The device outputs at level (around 0.3–1 V), necessitating external amplification for audible volume, and includes a pass-through connector to maintain printer functionality without disconnection.

Commercial Products

Original Covox Speech Thing

The original Covox Speech Thing, released in late 1987, was an external (DAC) designed as a simple add-on for PC and compatible computers. It consisted of a compact box that connected directly to the parallel printer port via a dedicated cable, providing 8-bit mono audio output through a mini jack for connection to speakers or . Bundled with the hardware was software distributed on a 5.25-inch , including the "Smooth Talker" text-to-speech , a talking , a talking calendar, a game demo, a music sampler, a sound editor, and a special-effects panel, along with multiple pre-recorded vocabulary demos for immediate voice testing. Accessories provided with the device included a printer pass-through cable to maintain compatibility with existing printers without interrupting functionality, as well as an included basic audio featuring a built-in and headphone jack for enhanced playback. Priced at approximately $70, the Speech Thing emphasized ease of installation, requiring no internal modifications to the computer system. Targeted primarily at home users and developers interested in affordable audio output for applications like speech generation and basic sound effects, the device offered plug-and-play simplicity without the need for interrupt requests (IRQ) or () configurations typically required by expansion-slot hardware. Its production was limited to the late 1980s, with sales tapering off and eventual discontinuation as dedicated internal sound cards, such as the Sound Blaster, became more accessible and feature-rich by the early . The unique selling point lay in its non-intrusive design, allowing users to add capabilities to any PC with a , bypassing the commitment of an ISA slot.

Licensed Variants and Clones

The Disney Sound Source, introduced in 1990 by Disney Interactive, was an officially licensed adaptation of the Covox Speech Thing, aimed at enhancing audio in PC games through a more user-friendly design. Priced at approximately $15, it connected to the parallel port and included a 16-byte FIFO buffer to enable smoother playback by reducing timing dependencies on the CPU, supporting a maximum sample rate of 7 kHz for 8-bit mono audio. Powered by a 9V battery, the device featured a built-in speaker and integrated amplification, allowing direct audio output without external components, which distinguished it from the original Covox model by lowering CPU overhead during playback. The FTL Sound Adapter, produced by Games in the late , represented another licensed variant tailored for PC compatibility with Amiga-style audio in titles like . Bundled with select game releases, it employed a similar FIFO buffering mechanism to the Disney Sound Source, facilitating reliable output via the parallel port while incorporating a DB9 port for additional input functionality. Its design emphasized seamless integration with game software, using a DAC and basic filtering components to produce digitized sound effects and music, thereby extending Covox-like capabilities to specific software ecosystems. Beyond these official products, several clones emerged, including the SiliconSoft SoundJr from Silicon Shack in the late 1980s, a cost-effective DAC that replicated the core architecture of the Covox Speech Thing for budget-conscious users. Key enhancements in many clones, such as added buffers and onboard amplification, addressed the original's high CPU demands, enabling broader adoption in hobbyist and entry-level setups. DIY variants proliferated through schematics published in contemporary hobbyist publications, allowing enthusiasts to assemble -based DACs using readily available resistors and capacitors for custom audio experiments.

Software Compatibility

Games and Applications

The Covox Speech Thing was integrated into software applications by directly writing 8-bit audio samples to port's , with programs polling the port to control playback timing and achieve sample rates up to approximately 13 kHz on typical hardware. This method allowed for simple output without requiring interrupts or , making it suitable as a fallback option alongside synthesis devices like the AdLib or interfaces. Numerous commercial video games from the late and early provided native support for the Covox Speech Thing, primarily for digitized sound effects and voice samples, enabling enhanced audio on systems without internal sound cards. On-Line's adventure game series, including titles like : The Pirates of Pestulon (1989), utilized the device for environmental sounds and dialogue playback, often selectable via the game's installation program or a dedicated Covox driver. These implementations highlighted the device's role in budget gaming setups, where it supplemented beeps or AdLib music. Utility applications leveraged the Covox for basic audio experimentation and testing, including early file playback tools and parallel port diagnostics. Covox Inc. distributed a demo speech disk with pre-recorded vocabularies and sample playback software, allowing users to stream simple digitized sounds or text-to-speech phrases via the . Diagnostic utilities, such as those bundled with hardware testing suites, used the device to verify functionality by outputting tonal patterns or noise tests, confirming data line integrity before game installations. These tools were essential for troubleshooting on entry-level , where the Covox served as an accessible entry point to . The Covox Speech Thing gained popularity from 1988 to 1992 among users of affordable PC compatibles, providing a low-cost ($70–$80) solution for digitized audio in an era when dedicated sound cards like the Sound Blaster cost over $200 and were uncommon. It appealed to gamers and hobbyists on systems without expansion slots, filling a gap until cheaper sound options proliferated, after which direct support waned.

Music Trackers and Demoscene

The Covox Speech Thing found significant adoption in the and among users of music tracking software during the early , where its ability to output 8-bit sampled audio via the parallel port enabled affordable digital sound production on budget PC systems. Popular DOS-based trackers integrated direct support for the device, allowing composers to playback modules with digitized samples. For instance, Modplay, released in 1990 by Mark J. Cox, included Covox compatibility and was even customized for distribution with Covox sound cards, facilitating playback of Amiga-style files on PC hardware. Similarly, Inertia Player (1995) supported mono and stereo-on-1 Covox output modes, targeting demoscene musicians with optimized assembly code for 386+ systems. Later trackers expanded this integration for more advanced composition. (1994) and 2.3 (1994) provided native 8-bit sample playback through the Covox, with Scream Tracker's early versions specifically accommodating the device's DAC for monophonic output alongside support. (1995) further refined this with configurable Covox modes, including dithering options to enhance audio quality during module rendering. These tools democratized sampled music creation, as the Covox required no dedicated , making it ideal for hobbyists and groups constrained by hardware costs. In the , the Covox played a key role in producing and sampled audio for size-limited competitions, such as and 64k demos, where its low expense and simplicity outperformed the internal for fidelity. Early PC demos by groups like Future Crew leveraged such peripherals for immersive soundtracks, contributing to the scene's growth on platforms in the late and early . Composers adapted techniques like to the device's practical 12 kHz limit—achieved by timing byte outputs at approximately one per 83 microseconds—and applied dithering to reduce quantization noise in files, preserving in low-bit-depth playback. The demoscene community amplified the Covox's longevity through shared resources, including TSR drivers and utilities that enabled seamless compatibility with Amiga MOD formats, allowing PC users to remix and playback tracker modules originally designed for the Amiga's Paula chip. This grassroots support sustained the device's relevance into the mid-1990s, even as dedicated sound cards like the Sound Blaster became more accessible. Despite these advantages, limitations persisted: real-time playback demanded intensive CPU cycles for bit-banging data to the parallel port, often consuming nearly 100% of processing time on 386-era systems and necessitating combinations with the PC speaker for multichannel effects or beeps.

Emulation and Operating System Support

Emulation of the Covox Speech Thing is available in several DOS emulators, enabling compatibility with legacy games and applications that originally supported the device. DOSBox, first released in 2002, includes support for Covox Speech Thing and Disney Sound Source modes through its parallel port emulation, allowing users to configure the device via settings like disney=true for audio output in compatible software. Similarly, DOSBox-X provides detailed emulation of the Disney Sound Source, which maintains backward compatibility with the Covox Speech Thing by simulating the parallel port's data transfer for 8-bit digital audio. DOSBox Staging further enhances this with explicit Covox Speech Thing and Disney Sound Source support, alongside related devices like the Stereo-on-1 DAC, to improve accuracy in sound reproduction. Driver support for the Covox Speech Thing primarily exists in environments through custom terminate-and-stay-resident (TSR) programs and utilities that handle ADPCM decoding and parallel port output. For instance, STDRIVER.SYS can be loaded in to initialize the device for games requiring direct hardware access, while utilities like those in the Covox Speech Thing software package provide TSR-based playback for sampled audio. These drivers facilitate integration with applications by managing the low-level port I/O necessary for real-time sound generation. Under , partial support is achieved via dedicated drivers that leverage APIs to route audio output, though performance is limited by the era's resource constraints and lacks full capabilities. The driver package for and later multimedia versions enables basic playback of files and simple sound effects through the LPT port, but requires manual configuration and is not optimized for multitasking environments. Support in other operating systems is more limited, with offering experimental drivers like pcsndrv for 2.x that treat the device as a mono DAC via the /dev/lp interface, allowing basic audio output but without advanced features like handling. Modern systems generally lack native drivers, relying instead on layers for compatibility. No built-in support exists in contemporary operating systems without additional software bridges or virtual parallel ports. Software such as virtual sound emulators can configure the Covox Speech Thing to mimic outputs from other cards, including for PCM playback or AdLib for synthesis, by intercepting and redirecting audio streams through the emulated DAC. This approach, seen in tools like OPL2LPT adaptations, extends compatibility to software expecting those interfaces while using the Covox's simpler hardware simulation. challenges include maintaining precise timing for high sample rates, as the original device's direct writes demand consistent CPU cycles to avoid , a issue exacerbated in virtual environments with variable host performance. For Disney Sound Source variants, accurately simulating the 16-byte is critical for flow control and autodetection, preventing buffer underruns that degrade audio quality in applications.

Later Developments

Post-1990s Adaptations

Following the original Covox Speech Thing's decline in the early after Covox's dissolution in 1994, adaptations emerged in the to address hardware limitations and compatibility with evolving PC architectures. One key development was the integration of the Covox DAC into internal expansion cards, exemplified by the Covox Sound Master II, an 8-bit card released in 1992. This adaptation placed the resistor-ladder DAC directly on the bus, bypassing the parallel port's data transfer constraints for more reliable and higher-speed audio output, supporting 8-bit playback at up to 25 kHz sampling rates alongside synthesis via a YM3812 chip and interfacing. To extend usability to laptops lacking native parallel ports—a common issue in mid-1990s portables—adapter boards such as PCMCIA () parallel port expansions were employed. These Type II CardBus adapters converted the laptop's PCMCIA slot into a standard LPT interface, allowing the external Covox Speech Thing to connect seamlessly and maintain its low-cost audio capabilities on mobile systems. Evolutions of the FTL Sound Adapter, a parallel-port variant based on Covox-style designs, appeared in similar hobbyist contexts, incorporating minor enhancements like improved joystick passthrough while retaining core DAC functionality. Hobbyists in the frequently modified Covox through DIY projects, using 1% or 0.1% precision resistors to achieve better DAC and reduced quantization noise for clearer audio reproduction. Many such builds also integrated operational amplifiers, such as the or TL071, to boost signal amplification directly on the board, eliminating the need for separate external amps and enhancing compatibility with consumer audio equipment. The rise of advanced sound cards contributed to the decline of these adaptations; the Creative , launched in June 1992, introduced affordable 16-bit stereo audio, support, and broad game compatibility via its or early interfaces, rendering the 8-bit Covox ecosystem largely obsolete for mainstream use. Niche persistence occurred in retro computing setups through the early , where Covox-derived hardware remained valued for its simplicity in legacy environments.

Modern Recreations and Emulators

In the , enthusiasts have revived the Covox Speech Thing through recreations that adapt its simple resistor-ladder DAC for modern interfaces and manufacturing techniques. One notable project is the Silly Sound Bastard, an open-source clone developed in 2020 that replicates the original's 8-bit mono output using through-hole components for easy assembly. This includes variants with switches for adjustable low-pass filtering via bypass capacitors and a mono-to-fake-stereo mode, allowing hobbyists to experiment with audio fidelity while connecting to parallel ports on vintage PCs. Commercial kits have also emerged on platforms like Tindie, where David's Electronics in offers a supporting the Covox Speech Thing, Disney Sound Source, and FTL Sound Adapter modes, priced accessibly for retro computing setups. These kits use high-precision 0.1% resistors to match the original's R-2R ladder for accurate 8-bit playback, often paired with USB-to-parallel adapters to interface with contemporary computers lacking native LPT ports. Additionally, projects like Yeo Kheng Meng's driver adaptation enable direct access on modern hardware, bypassing buffering issues for low-latency sample playback in retro environments. By 2024, Meng extended this with a Tiny Tapeout 4 submission, fabricating a PWM-based ASIC clone on a shared die to emulate the Covox's DAC functionality in a compact, integrated form. Emulation efforts have advanced alongside hardware, with forks of incorporating cycle-accurate timing for Covox-like output to preserve the original's CPU-intensive sample streaming without physical devices. For instance, DOSBox Staging emulates the Disney Sound Source (a Covox variant) to support games requiring precise DAC timing, while MAME includes Covox emulation primarily for arcade titles like that adapted the hardware for voice synthesis. Open-source schematics shared on forums like VOGONS facilitate DIY builds, including 3D-printed enclosures that house modern networks and DB-25 connectors for authentic retro . These recreations find applications in retro gaming rigs and educational demos, such as integrating Covox clones with via FPGA-based emulators to run vintage software with authentic audio on single-board computers. YouTube channels like LGR have popularized the hardware through 2011 Oddware episodes demonstrating installation and playback of files, inspiring ongoing community builds. As of 2025, hobbyist interest persists, with FPGA implementations on platforms like enabling low-latency Covox audio in emulated and PC systems, ensuring the device's legacy in preservation projects.

Early Speech Devices

Covox entered the audio hardware market with its first product, the Voice Master, released in 1984 as a speech digitizer cartridge designed for the Commodore 64 and computers. This device enabled digitized recording and playback of user speech via a , allowing storage and playback of up to 64 words or phrases in memory, with additional capacity on disk, using commands like SAY and VOICE. Priced at $99, it represented Covox's initial foray into solutions predating the company's shift toward PC-compatible products, emphasizing real-time playback of 8-bit recorded audio without relying on pre-recorded samples. Building on this foundation, Covox introduced the Voice Master Junior in 1988, a more affordable adaptation for Atari 8-bit computers such as the 800, 800XL, and 130XE. Retailing for $39.95, this simplified version featured digitized speech recording and playback, including tools for speech capture, playback, and basic voice recognition of up to 31 short words (max 2 seconds each), with storage for up to 64 words or phrases in memory and unlimited vocabulary via disk. It employed digitized 8-bit audio from stored samples, plugging directly into a joystick port and supported by software including a BASIC wedge with commands like SPEAK, LEARN, RECOG, SPEED, and TRAIN, along with sample programs and documentation. These early devices established Covox's reputation in the sector by enabling interactive speech features in programs, such as personalized word libraries and voice-responsive tutorials, which enhanced accessibility for learning applications on 8-bit platforms. Their success in providing affordable, hardware-based speech capabilities influenced subsequent adaptations for PC environments, paving the way for Covox's later innovations in .

Sound Master Series

The Sound Master series by Covox, Inc. expanded the company's early speech digitization efforts into broader synthesized and sampled audio capabilities, for and systems. These products utilized designs evolving from simple DAC to include , supporting mono audio output and software-driven sampling rates typically around 8 kHz, limited by the host computer's processing speed. The original Sound Master, introduced in 1984/1985 as an cartridge, featured a AY-3-8910 programmable sound generator () for 3-voice synthesized and effects, providing mono audio output and integrating into the expansion slot for use in games and educational applications on the platform. It bridged Covox's prior speech technology toward , finding use in early creative applications. In 1989, Covox released the Sound Master for PCs as an 8-bit card, priced at approximately $90, which emulated a parallel port interface for compatibility with Speech Thing software while adding enhanced features like 3-voice via an AY8930 chip and support for digitized sound via an 8-bit DAC. The Sound Master II, an evolution launched in 1990, further incorporated recording capabilities through a input and analog-to-digital conversion (), enabling voice capture at rates suitable for speech and effects, bundled with a editor for editing and ADPCM compression to reduce file sizes for storage and playback. Priced similarly at under $100, it supported demos and games requiring audio I/O, such as early titles with sampled effects. The series evolved Covox's hardware from speech-focused peripherals to versatile audio tools, incorporating ADPCM compression for efficient handling of 8 kHz samples in resource-constrained environments and facilitating creative uses in productions and interactive software. However, by the early , the Sound Master products were phased out as more advanced integrated sound cards like the Sound Blaster gained dominance, rendering the specialized and cartridge designs obsolete.

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