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Earth 2140

Earth 2140 is a developed by Polish studio Reality Pump Studios and published by , originally released on October 15, 1997, for Microsoft Windows. Set in the year 2140 following a series of global wars and environmental catastrophes that have devastated the planet's surface, the game pits players against each other or opponents in high-tech conflicts over scarce resources, with gameplay centered on base building, resource management, unit production, and tactical combat. The narrative unfolds in a dystopian world where humanity has retreated to underground cities, and only two major powers remain: the United Civilized States (UCS), controlling the , , and with advanced mechanical and aerial units, and the Eurasian Dynasty (ED), based in and , emphasizing robust armored vehicles and . Players choose to command either faction across more than 50 single-player missions divided into campaigns, mission packs, and expansion content, including the Mission Pack 1 and Final Conflict add-ons that extend the storyline with additional objectives like resource raids and defensive sieges. Core mechanics involve harvesting resources such as and metals to construct over 100 unique units—ranging from ground mechs and flying to naval ships—while issuing strategic commands like formations and escorts to outmaneuver enemies in 2D battles. Notable for its time, Earth 2140 features an advanced system that adapts to player tactics and a "Virtual General" mode for automated army management, though multiplayer support was planned but never fully implemented. The game supports resolutions up to full HD in modern re-releases and has been ported to platforms including macOS and , with the Earth 2140 Trilogy bundle compiling the base game and expansions for on services like and . It received mixed reviews upon launch for its ambitious scope and unit variety but was critiqued for interface complexities and balance issues, earning a user rating of 3.7 out of 5 on (61 reviews, as of November 2025).

Development and release

Development

Reality Pump Studios was established in 1995 in , , as a small in-house development team for the publisher , with an initial focus on creating strategy games. The studio operated with limited resources as a modest group of developers, marking Earth 2140 as their debut project and first major title. The game's design drew significant influences from the series by , adopting a similar 2D isometric real-time strategy (RTS) format while incorporating a post-apocalyptic theme centered on resource scarcity following global conflict. This approach allowed for fast-paced tactical gameplay emphasizing base building, unit production, and combat in a dystopian future setting. Technical decisions prioritized compatibility with mid-1990s hardware, opting for 2D graphics to ensure smooth performance on systems with limited processing power and memory. The team developed a proprietary engine to handle core RTS elements, including unit across varied maps and dynamic interactions such as destructible environments from explosions and weaponry. Development commenced in under the brand TopWare Programy, with the project wrapping up efficiently within approximately one year despite the studio's constrained budget and team size. played a crucial role by providing funding, oversight, and handling European distribution, enabling the Polish team to bring the game to market without external co-development partners.

Release and platforms

Earth 2140 was first released in 1997 for and Windows platforms by publisher , targeting primarily the European market. The initial launch occurred on October 15, 1997, for Windows, with the version following closely. In , distribution was limited and handled by Interplay Productions, with a release date of October 31, 1997. Subsequent ports expanded the game's availability to additional systems. An version launched in 2001, followed by a Macintosh port on April 7, 2001. To address compatibility issues with newer operating systems, TopWare released an updated edition in August 2006, which included the base game and expansions, along with patches to resolve stability problems. Marketing for the title positioned it as a competitive alternative to , emphasizing its elements and futuristic warfare theme in promotional materials. Demo versions were widely distributed via cover discs on gaming magazines, including , to generate interest among players. Digital re-releases began with availability on in 2009, culminating in the Earth 2140 Trilogy bundle in 2013, which incorporated HD enhancements for modern systems.

Story and setting

Plot

Following a series of global wars and environmental catastrophes that devastated much of Earth's surface, transforming it into a radioactive wasteland and initiating a prolonged era of resource scarcity that culminated in the year 2140. By this time, the remnants of humanity had largely retreated to fortified underground cities, with the surviving societies consolidated into two primary superpowers: the United Civilized States (UCS), based in the , and the Eurasian Dynasty (ED), controlling and Asia. These factions, driven by desperation for the planet's dwindling natural resources, maintained a tense standoff amid the ruins of the . Tensions escalate when conflicts over ED-held territories, including in and parts of the , ignite a full-scale global war as both sides mobilize for total dominance. This aggressive action escalates longstanding rivalries, transforming sporadic skirmishes into a cataclysmic conflict over the final scraps of habitable land and vital materials essential for survival. The narrative unfolds through two interlocking campaigns, alternating between UCS and ED viewpoints, with missions centered on territorial conquests, strategic advances, and the seizure of resource-rich zones in devastated regions. Key events include brutal battles amid the skeletal remains of once-great cities and the deployment of devastating weapons like nuclear missiles, pushing both factions toward mutual annihilation. The storyline reaches an ambiguous resolution, with the outcome hinging on the player's chosen faction, but ultimately emphasizing the precarious themes of human survival and an unending technological in a world teetering on the edge of oblivion.

Factions

In Earth 2140, the two playable factions represent the remnants of humanity's divided superpowers following a series of global wars and environmental catastrophes in the . The United Civilized States (UCS) emerged as one of the surviving powers, controlling the American continent, , and . Governed by a stochastocracy—a system of random computer-selected rule—the UCS society is characterized by decadence and heavy reliance on , with its largely disinterested in and while and "Black-Tech" robots handle labor and administration. This hedonistic structure stems from post-war evacuations to underground cities, fostering a culture of leisure supported by advanced , plasma-based technologies, and systems, which provide the faction's strengths in air superiority and precision strikes. Opposing the UCS is the Eurasian Dynasty (ED), which dominates Eastern Europe and Asia under an autocratic regime led by the Khan Dynasty, currently ruled by Tiao Zhan Zhe Khan. Society in the ED is rigidly disciplined and militaristic, with citizens transformed into ascetic androids through mechanical enhancements and cerebral transfers to control population growth amid resource scarcity. Originating from survivalist consolidations after the wars, the ED emphasizes human-cyborg integration initiated by technologies like body-part replacements, enabling strengths in heavy ground forces, ionic weaponry, and nuclear rockets for durable, massed assaults. The factions' origins trace back to post-war divisions, with the UCS representing the automated remnants of democratic Western structures and the ED evolving as a survivalist empire from Eastern consolidations under figures like . Strategically, this manifests in balancing differences: the UCS prioritizes mobility through tech upgrades and aerial precision, while the ED relies on the durability of industrial-scale production and ground dominance. Visually and thematically, UCS units exhibit sleek, futuristic designs with bipedal mechs and animal-inspired names like or , contrasting the ED's rugged, industrial aesthetic of Soviet-influenced, city-named heavies such as the HT 400 Kruszchev. These distinctions integrate into the lore, driving conflicts over dwindling resources in a war-torn world.

Gameplay

Core mechanics

Earth 2140 is a game where players manage base construction, resource gathering, and unit deployment in on maps to achieve goals. The core emphasizes strategic expansion while defending against enemy incursions, with that highlight vulnerability in supply chains and terrain exploitation. Gameplay unfolds across over 50 single-player , each presenting varied objectives such as destroying enemy bases, capturing key structures, or surviving enemy assaults. Base building involves deploying mobile construction units, known as MCUs, to erect structures like factories, power plants, and defensive installations on suitable across modular maps. These units produce buildings that require continuous from dedicated power stations, with modular expansions allowing for scalable operations; insufficient power causes structures to shut down. Placement is critical, as terrain features like or obstacles influence build feasibility and defensive positioning, fostering in base layout. Resource management centers on collecting metal ores and energy through a chain of specialized vehicles and facilities, where supply lines remain exposed to enemy raids. Harvesters, such as mines, extract ore from deposits into transportable containers, which are then hauled by vehicles like the Bantha truck to refineries for conversion into credits used to fund production. Energy is generated via power plants to sustain operations, and ore deposits deplete over time, compelling players to scout and secure new sites while protecting vulnerable convoys from disruption. The combat system operates in , allowing direct control of units via commands for , attack, and guarding, with automated to navigate around obstacles and targeting priorities for engaging foes. Units feature diverse capabilities across land, air, and sea domains, and a unique mechanic enables the capture of disabled enemy units using specialized repair vehicles like the HCU-M, potentially switching them to the player's side mid-battle. This adds tactical layers, as players can bolster forces by converting captures rather than solely destroying opponents. Map features incorporate dynamic terrain alterations from explosions. Faction-specific variations, such as differing , introduce minor twists to these shared systems without altering the fundamental flow.

Units and resources

In Earth 2140, resources are divided into primary and secondary types, essential for constructing buildings, producing units, and powering operations. The primary resource, metal, is extracted from automated mines in fields, where materials are loaded into transportable containers each valued at 200 units; these are then carried by such as the Bantha or Heavy Lifter to for processing into usable currency for . Secondary resources consist of , generated by power stations that produce a of 2,000 units plus 500 per additional module, required to activate and maintain buildings and advanced structures. rates for metal depend on mine and , with no fixed upper limit specified, while output scales with modular but demands careful allocation to avoid shortages during . Storage for metal is handled via refinery stockpiles without explicit caps, whereas is dynamically consumed and must be continuously supplied to prevent failures. The United Civilized States (UCS) faction emphasizes automated, robotic forces in its unit roster, focusing on precision and technological superiority. Ground units include lightweight infantry analogs like the Silver ONE, a skeletal armed with a for basic patrols and defense at a cost of 50 units, and heavier options such as the Tiger Assault, a robust with dual launchers suited for armored assaults at 700 units. Air units feature anti-gravity craft like the fighter for air superiority with double-barreled guns at 600 units, while heavy assault roles are filled by the HellWind bomber deploying plasma bombs at 1,000 units. Reprogrammable drones, such as the Raptor ES with dual s at 250 units, allow for versatile hacking and scouting. Naval assets include the Russ III stealth submarine with torpedoes at 500 units. These units integrate into combat by leveraging automation for rapid deployment and coordinated strikes, often supported by transport vehicles like the ATM 500 for six troops at 400 units. Eurasian Dynasty (ED) units prioritize manpower-intensive, rugged designs blending human-android hybrids with durable vehicles, reflecting a philosophy of resilient frontline warfare. Infantry examples include the A01 Android for close-quarters patrol with a machine gun and grenades at 50 units, and the A03 Android equipped with an ion cannon for disabling enemy vehicles at 100 units. Armored rush units feature the MT 200 with a heavy at 500 units, while close-combat specialists like the HT 34J with ion weaponry at 1,200 units excel in breakthroughs. Missile capabilities are provided by units such as the HT 33 R with large launchers at 1,200 units. Air support includes the Thunder with at 700 units, and naval options like the KT 30 battleship with launchers at 2,000 units. Support elements, such as the BIO regeneration vehicle for androids at 1,000 units, enhance sustainment in prolonged engagements. Building hierarchies for both factions begin with core production facilities and progress to specialized structures, enabling economic and defensive growth. UCS bases start with the Production at 2,500 units, which constructs meta units (MCUs) for , followed by the Light Robot Factory at 1,000 units (200 ) for basic robotics and the HeavyTech facility at 1,450 units (450 ) for advanced vehicles. Refineries process metal hauls, while power stations supply ; defensive options range from the Little Eye tower at 400 units (50 , upgradable for 200) with machine guns to the Big Eye at 600 units (100 ) featuring guns. Advanced labs, like the Plasma Control at 1,800 units (200 ), unlock high-tech weapons. ED structures initiate with the Construction at 2,500 units for MCUs and lifters, advancing to the Bionic Production at 1,000 units (200 ) for androids and the Vehicle Factory at 1,500 units (400 ) for tanks. Refineries and power stations mirror UCS functions, with defenses progressing from Bunkers at 800 units (50 ) to Heavy Defense Towers at 600 units (100 , upgradable) armed with cannons. Centers, common to both, facilitate tech progression from basic refineries to labs unlocking faction-specific arsenals. Upgrades and the provide paths for enhancing weapons, armor, and abilities, with faction-unique branches emphasizing UCS versus ED's manpower integration. Both factions access shared inventions like Laser Detector for navigation and Plasma Bomb for aerial ordnance, but diverge in applications: UCS pursues Plasma-Weapons to enable the PlasmaBlast superweapon (1,500 units, 500 ) and Nano-Technology for stealth units like at 2,100 units, alongside for boosts and Flight/Anti-gravitation for air units. ED favors Atomic Bomb to activate nuclear rocket launchers (1,000 units, 100 ) and Ionic Cannon for immobilization tech in units like the A03 , with Regeneration for bio-support vehicles and manpower-focused upgrades like ion armaments. Research occurs in dedicated centers, requiring (typically 200 units) and unlocking sequential paths—such as small missile impulsion leading to large variants—for weapons (e.g., cannons), armor (e.g., high-performance impulsion), and specials (e.g., for UCS at 2,150 units, 700 ). These trees allow strategic , with costs ranging from 200-1,000 units per invention, balancing economic investment against combat advantages.

Expansions and series

Expansion packs

Earth 2140 received two official expansion packs developed by Reality Pump Studios and published by TopWare Interactive, both released in 1998 for PC platforms including DOS and Windows. These add-ons require the base game to function and extend its core real-time strategy mechanics by providing additional single-player campaigns and multiplayer content, while maintaining balance between the United Civilized States (UCS) and Eurasian Dynasty (ED) factions. They were later bundled with the original game in re-releases, such as the 2013 Steam edition, and include minor bug fixes for compatibility with modern systems. Mission Pack 1 introduces two new campaigns with 25 missions each tailored for the UCS and , focusing on strategic objectives like base building, resource capture, and enemy elimination across diverse terrains. It adds 20 new multiplayer maps set in various global locations, including regions in and the , to enhance skirmish and competitive play. A new accompanies the content, and three selectable difficulty levels allow players to adjust the challenge, making the expansion accessible for different skill levels while preserving faction-specific unit behaviors and resource management from the base game. The missions integrate seamlessly with the ongoing war narrative, emphasizing territorial control without introducing a separate storyline. Mission Pack 2, subtitled Final Conflict, builds further on the conflict by adding two campaigns with 15 missions per faction, which extend the base 's plot through escalating battles and final confrontations between the superpowers. It introduces six new units—such as advanced aerial and ground options for each faction—and two new buildings to expand tactical possibilities, including enhanced defensive and offensive capabilities that complement existing mechanics like unit production and resource gathering. Additional multiplayer maps and refined behaviors provide deeper strategic depth in both single-player and co-op scenarios, though the core focus remains on the bilateral war without standalone narrative elements. Like its predecessor, it was designed for PC and later ported to other platforms in bundled editions, ensuring compatibility with the original 's engine.

Sequels

Earth 2150, released in 2000 and developed by Reality Pump Studios, serves as the direct sequel to Earth 2140, transitioning the series to full graphics while continuing the post-apocalyptic narrative of resource wars on a . In this installment, nuclear devastation has altered , bringing it perilously close to , prompting factions—including the returning and , alongside the new —to expand operations to colonies for survival and escape. Key innovations include non-linear campaigns with 70 missions, diverse units across land, air, and sea domains capable of tunneling through terrain, dynamic weather effects, and a day-night cycle influencing . Published by , the builds on the original's lore by escalating technological advancements and faction rivalries into orbital conflicts. Earth 2160, the final mainline entry released in 2005 and also developed by Reality Pump Studios, further evolves the series into a fully destructible experience set amid humanity's exodus to Mars following Earth's total destruction. Survivors from the prior games' factions—Eurasian Dynasty, United Civilized States, and Lunar Corporation—vie for control on the red planet, incorporating efforts, modular unit construction, and virtual agents for automated command and . Notable features encompass integration for versatile tactics, enhanced multiplayer modes with save functionality, and a per-pixel engine enabling detailed environmental destruction and physics interactions. Published by Zuxxez Entertainment and later , it maintains series continuity through returning factions and progressively advanced technology, shifting focus from Earth's remnants to interplanetary colonization. A minor , Earth 2140 Edition, arrived in as a by Reality Pump Studios, featuring updated graphics supporting full resolutions while preserving the original's core gameplay, missions, and units without altering the storyline. Published by , it includes both mission packs from the base game but introduces no new content beyond visual and compatibility enhancements. No additional mainline sequels followed , as Reality Pump Studios shifted focus to other projects like the Two Worlds series, effectively concluding the core Earth narrative arc.

Reception and legacy

Critical reception

Upon its release, Earth 2140 garnered mixed reviews from critics, who appreciated its visual and strategic elements while noting familiar tropes and usability issues. awarded the game a score of 6.3 out of 10, commending the breathtaking in-game and background graphics that showcased advanced weaponry, structures, and special effects, along with fully animated units featuring turning turrets. The review highlighted innovative aspects such as the "Virtual General" system for unit management and the distinct asymmetry between the two factions, each offering 22 unique unit types that encouraged varied tactical approaches. However, the same review pointed out shortcomings, including a clunky mission pacing with abrupt difficulty spikes and a heavy reliance on the conventional formula popularized by , centered on rapidly building and deploying units to overwhelm opponents. Interface elements were described as brilliantly designed overall but hampered by poor text readability in the information panel due to mismatched color hues, and certain units like those of the Eurasian Dynasty blended into backgrounds, complicating visibility. The campaigns were lauded for their remarkably crafted briefings and seamless segues between , providing a challenging experience despite these flaws. The expansions received generally positive feedback for extending the game's content. Mission Pack 1, released in , earned an average critic score of 70%, valued for introducing 50 additional missions across new campaigns and a fresh , enhancing replayability without major overhauls. Mission Pack 2: Final Conflict averaged 75% from critics, praised for its 60 new missions and expanded strategic depth, though some reviews noted persistent bugs affecting stability, particularly in larger maps. Overall, pre-Metacritic aggregate scores from publications hovered around 70%, reflecting the game's solid but unremarkable standing in the crowded 1997-1998 RTS landscape.

Legacy

Earth 2140 served as the foundational title in the Earth series, establishing a franchise developed by the studio Reality Pump Studios that gained notable popularity in during the late 1990s and early 2000s. The game's concepts, which overlapped with those of while introducing innovative mechanics such as permanent terrain deformation from destroyed structures—like scars left by power plant explosions that drain nearby unit vitality—contributed to its recognition as a budget alternative with distinctive environmental interaction in the RTS genre. It fostered a particularly in , where its origins and strategic depth resonated with local gamers amid the region's emerging game development scene. The game's lasting availability has been bolstered by modern re-releases, including the Earth 2140 Trilogy on , which provides compatibility with contemporary systems like through updated wrappers and includes the base game along with its two mission packs. Similarly, the Steam HD edition, launched in November 2013, supports resolutions up to full HD and incorporates both mission expansions, enhancing visual fidelity for new players while preserving the original 2D sprite-based gameplay. Reality Pump Studios built upon its RTS expertise from the Earth series in subsequent projects, notably transitioning to the open-world RPG Two Worlds in 2007, though the franchise itself concluded with in 2005. A dedicated fan community continues to sustain interest through active efforts, such as the open-source OpenE2140 project, which remakes the game using the OpenRA engine and has seen ongoing development milestones as recently as May 2025, including a multiplayer preview. Other fan projects include the E2140 Unofficial Patch, released in January 2024 with updates to version 1.3.0 for improved compatibility on and versions, and community discussions of a fan-made boardgame adaptation in 2024. Renewed appreciation has also emerged via online retrospectives, including a 2023 video tracing the evolution of the Earth series from 1997 to 2005, highlighting its historical significance in European RTS development.

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