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Espgaluda II

Espgaluda II is a vertically scrolling developed and published by Cave Co., Ltd. for arcades, released on November 25, 2005, as a direct sequel to the 2003 title Espgaluda. The game centers on intense, pattern-based dodging of dense enemy bullet waves while battling through six stages in a single-loop structure, featuring three playable characters—twin siblings Ageha and Tateha, and newcomer Asagi—each with distinct shot types and abilities. Its core innovation is the enhanced Kakusei System, which allows players to toggle between a vulnerable "normal" state for collecting gems to boost scoring and an invincible "awakening" mode for easier navigation through bullet patterns, creating a strategic balance between risk and reward that defines its high-difficulty gameplay. Set in a fantastical world inspired by , the story follows the protagonists as reincarnated warriors wielding magical pyroxenes to combat mechanical invaders threatening their homeland, with themes of rebirth and awakening tying into the mechanics. Beyond the original, Espgaluda II received enhanced ports, including the 2010 Xbox 360 version Espgaluda II Black Label with additional modes like "Zesshikai" for intensified bullet density, an iOS adaptation in the same year optimized for touch controls, and a 2021 release by Live Wire that includes both arcade-faithful and modernized gameplay options; the digital version was delisted in December 2024, with a physical release in following in November 2024. Critically acclaimed for its polished visuals, dynamic soundtrack by composer , and depth in scoring systems like gem management and rank adjustment, the game exemplifies Cave's reputation in the genre during the mid-2000s arcade era. Its , completed in just six months, built on the original's foundation to deliver even more aggressive enemy patterns and encounters, including a secret "true" final accessible via no-miss runs.

Gameplay

Core Mechanics

Espgaluda II is a vertical scrolling in the genre, where players control a single character navigating through stages populated by enemies that unleash dense patterns of projectiles. The player moves freely in all directions within the screen boundaries, with a small hitbox representing the character's vulnerable area, emphasizing precise maneuvering to avoid collisions with bullets or enemies. The primary offensive mechanic involves a default rapid-fire shot activated by tapping the fire button, which releases a stream of projectiles to destroy enemies. Holding the fire button switches to a more powerful focused beam or , which also slows the player's movement speed to facilitate dodging intricate bullet waves. Shot characteristics vary by selected character—for instance, Ageha's shots are narrow and homing for focused damage, Tateha's are a wide spread for , and Asagi's hybrid shots provide balanced coverage but with weaker fire that improves in states. The game employs a dynamic rank system that adjusts difficulty based on player performance: achieving no misses increases the , resulting in faster enemy bullet speeds and denser patterns, while deaths lower the to ease progression. Enemies drop green gems upon destruction, which automatically home in on the player and accumulate in a meter used to fuel special abilities, such as awakening mode that enhances overall performance. Destroying foes at close range or with focused shots yields additional gems, encouraging aggressive playstyles. The Guard Barrier system provides defensive utility through a rechargeable meter, typically activated automatically upon taking a hit to absorb incoming bullets and prevent immediate death, though it consumes a portion of the meter each time. Players can manually tap or charge the barrier button to deploy a temporary shield that nullifies a limited number of projectiles and fires beam attacks, with the meter replenished by collecting energy items dropped at specific stages (3, 5, and 6). Basic scoring revolves around points awarded for destroying enemies and collecting gems, where the value of each gem increases as the meter fills without activation, supplemented by gold items obtained from canceled bullets during special modes, which convert into additional points. Stage completion bonuses further reward accumulated gems and gold.

Special Systems and Modes

Espgaluda II introduces the Kakusei mode, a core special system that enhances player survivability and scoring potential. Activated by filling a gem meter through enemy destruction and then holding the dedicated button, Kakusei slows down enemy movements and bullet speeds, making dense patterns easier to navigate while enabling more aggressive play. The mode has a limited duration, draining the gem meter over time, and requires a recharge cycle before reactivation, encouraging strategic timing—particularly near stage bosses where bullet density peaks. Building on Kakusei, the Psycho Trance system (also known as Zesshikai) activates as a hyper-scoring variant when sufficient gems and are accumulated during Awakening. In this state, chaining consecutive enemy hits builds an exponential multiplier, starting at 1x and potentially capping at high values based on chain length, such as x500 for prolonged sequences, to reward precise and destruction. Enemies in Psycho Trance generate additional bullets and homing missiles that can be canceled for massive point gains, though it accelerates gem and alters patterns to increase risk, with no awarded from canceled shots. This mode emphasizes , as later stages reduce drain rates to sustain longer chains. Character-specific abilities differentiate playstyles within these systems. Ageha employs a focused homing shot that delivers strong single-target damage, ideal for prioritizing threats like bosses during Kakusei, while Tateha's wider spread shot excels at , clearing groups of enemies to build chains efficiently in Psycho Trance. These traits influence mode activation strategies, with Ageha favoring precision in slowed environments and Tateha leveraging spread for rapid gem collection. Asagi's hybrid style offers versatility, balancing damage and coverage. The arcade version's difficulty is primarily governed by the dynamic rank system, which scales bullet density and speed based on performance. Home ports add selectable difficulty modes such as , , and Hard, with reducing pattern complexity, providing standard challenge, and Hard intensifying patterns; these ports also introduce a mode with further simplified bullets and speeds for beginners.

Story

Plot Summary

Espgaluda II is set in the nation of , three years after the Great Shinra War—a devastating conflict that scorched the earth, decimating plant life and forcing humanity into a desperate push for through advanced and mechanical innovation. In the war's aftermath, the emerged, awakening latent powers in children to harness them as weapons, though it ultimately led to the downfall of the militaristic Shinra empire at the hands of project survivors and Tateha. Now living in seclusion with their mother, the siblings face renewed peril as Soma's Spirit Society revives the forbidden , artificially new Galuda to fuel ambitions of regional dominance. The central conflict erupts when Ageha and Tateha are hunted by Soma's forces, compelling them to ally with Asagi, the project's first natural-born Galuda, who has rebelled by assassinating Soma's king and leading an uprising against her exploitative creators. Together, they traverse six war-ravaged stages—from mutinous outposts to desolate ruins—clashing with mechanized armies, rival enhanced beings like the royal siblings Tsubame and , and corrupted experiments. The journey builds to intense confrontations with the Spirit Society's leaders, unveiling a twist: the war's origins were manipulated by alchemical pursuits for ultimate power, perpetuating a cycle of destruction. The narrative emphasizes themes of psychic awakening as both gift and curse, the enduring bonds of amid , and the moral atrocities of wartime experimentation on the innocent. Playable protagonists drive the through branching paths influenced by character selection, with the story culminating in a fusion of antagonists into the formidable final boss Kujaku. Multiple endings vary by route and difficulty, offering resolutions ranging from transcendent escape for the afflicted children to vows of ongoing vengeance, reflecting the unresolved scars of conflict.

Characters

The playable protagonists in Espgaluda II are Asagi, Ageha, and Tateha, all young survivors of experimental projects involving psychic enhancements and holy spirit infusions, depicted with feathered, avian motifs symbolizing their Galuda heritage and themes of liberation from oppression. Asagi is a 12-year-old girl and the third Garuda produced by Soma's True Holy Spirit Organization, the only successful experimental subject among her batch, who lived in isolation within a castle before witnessing the horrors of underground experiments on other children. She possesses elite psychic abilities, including the deployment of Kakusei Shikai (Awakening Death Realm), a power amplification state that enhances her combat potential, though her normal shot is the weakest among the protagonists in base form. In the narrative, Asagi rebels against her creators by assassinating the Soma king during her investiture ceremony and flees, becoming a reluctant leader pursued by her former allies; her personality blends outward brightness with a sadistic, cold-hearted edge, voiced by Ikumi Fujiwara in her pre-awakening state and Yuki Fujii post-awakening. A key dialogue snippet reveals her inner turmoil: "I won't forgive... the ones who made me like this." Ageha, a 21-year-old male and survivor of the original Galuda Project from the Shinra Agency, serves as a serious protector figure, living a quiet rural life with his sister Tateha and mother after the Great Shinra War. His abilities center on alchemical manipulations of holy spirits, enabling homing shots that track enemies, reflecting his role as a guardian against the resurgence of exploitative spirit engine research. Narratively, is driven by unyielding opposition to the Agency's , vowing to prevent further child experimentation; his determined and resolute personality is highlighted in lines like, "The of the Agency! Are there still people thinking about such things! I will absolutely not let that happen!" voiced by Shuya Kishimoto pre-awakening and Igarashi post-awakening. Tateha, Ageha's 19-year-old and fellow Shinra creation, embodies optimism amid , remaining deeply attached to her brother while harboring a drive for against war's perpetrators. Her powers manifest in spread shots for wide-area coverage, tying into her protective instincts and enhancements from the same experiments that birthed . In the story, she fights to spare other children from fates like those she endured, as expressed in her dialogue: "I don’t want any more kids like Seseri-chan, that’s why I’ll fight," delivered by Kawachi pre-awakening and Sakai post-awakening. The key antagonists are child soldiers and military figures from Soma's regime, also bearing youthful, bird-inspired designs that underscore the game's critique of weaponized innocence. Tsubame, the 10-year-old prince of Soma and a child soldier leader, commands frontline forces after his father's death, equipped with a Garuda Robe that amplifies his sacred spirit powers via a holy spirit stone embedded in his left eye. Competitive and fiercely admiring of his sister Janome, Tsubame's backstory involves ascension to military command amid betrayal, voiced by Osakari Sekine, with emotional conflict evident in: "Father betrayed us... I won’t believe that!!" Madara, a 27-year-old special in Soma's Mechanized Unit and general exploiting the Galuda project children, underwent a voluntary fusion experiment that cost him an eye and left him with a massive prosthetic for wielding heavy weaponry. His narrative role involves obsessive pursuit of Asagi following the king's assassination, fueled by severe injuries from the incident; gruff and pleasure-seeking, he demands enhancements like, "Make me a giant capable of holding this gun!" voiced by Takeetsu Naguomo. Janome, an 11-year-old princess and psychic experiment subject unable to fully become a Garuda, wears a Garuda Robe with a holy spirit stone in her right eye, serving as a counterpart to Tsubame in Soma's experimental hierarchy. Kind-hearted and fond of nature despite her traumatic backstory as a lab tool, she confronts her exploitation in dialogue such as: "I was just a tool for experiments too... Father...," voiced by Megumi Sato. Seseri, a 15-year-old rival empowered by surgical transformations into a weaponized form, was rescued near death from the prior war by Soma's forces and rebuilt by the Organization. Her abilities grant superhuman strength in constant awakening, driven by vengeful resentment toward and Tateha for past conflicts; patient and seething, she declares: "Shinra, and Father’s enemy—. I’ve been waiting for this moment…" voiced by Yuka Haneda. Kujaku emerges as the ultimate , a mysterious of Tsubame and into a perpetually awakened true , embodying the pinnacle of the project's horrors with overwhelming psychic power. This merged entity's backstory stems from the siblings' combined experimental enhancements, reveling in its might through exclamations like: "This is the real, ultimate !! The surging power and thrill… it’s, it’s incredible, too incredible!"

Development

Conception and Production

Espgaluda II was developed by Cave Co., Ltd. as a direct sequel to the 2003 arcade title , building on the psychic power motifs established in the company's earlier ESP Ra.De. from 1998. The project originated amid a pivot from a suspended title planned for Taito's Type X hardware, resulting in a compressed six-month development timeline in 2005 to meet release demands. Tsuneki Ikeda served as and planner, overseeing the effort alongside lead Hideki Nomura and contributor Akira Wakabayashi, with the team working extended night shifts to refine the prototype for an industry showcase. A primary design goal was to enhance accessibility in the demanding genre by iterating on the Kakusei (Awakening) system from the predecessor, where players activate a mode that slows enemy movements and projectiles at the expense of accumulated green gems, providing brief windows to weave through dense bullet patterns while building score multipliers. This evolution shifted from the original's more limited time manipulation toward a resource-managed mechanic that encouraged strategic gem collection and risk-reward decisions, aiming to make high-intensity more approachable without diluting Cave's signature challenge. The team also introduced the Guard Barrier for temporary invincibility bursts, further balancing offense and survival to broaden appeal among shooter enthusiasts. The story conception expanded the lore of the original's Galuda Project, setting the events three years after the devastating Great Shinra War in the fictional land of , where the surviving psychic children—protagonists , Tateha, and newcomer Asagi—are hunted by the royal family seeking to harness their abilities for a "spirit engine" to restore military supremacy. This narrative deepened explorations of war's lingering trauma, portraying the psychics as child soldiers thrust back into conflict, a theme influenced by Cave's ongoing interest in youth amid supernatural warfare as seen across their titles. Initial character concepts drew from butterfly-inspired names for thematic elegance, though some were revised for stronger boss integrations, with Asagi modeled as a glasses-wearing, sadistic inspired by influences like . For art production, the team employed detailed pixel sprite work by character designer Masaki Hirooka, who crafted an ornate, delicate aesthetic with expanded color palettes to evoke the fantasy world, including unique elements like tank-fused enemies drawing from influences such as . The soundtrack was composed by and Mitsuhiro Kaneda of Basiscape, featuring tracks with undertones and intensified rhythms to underscore the emotional weight of stages depicting war's aftermath and awakenings.

Technical Aspects

Espgaluda II was developed for Cave's third-generation arcade hardware, specifically the CV1000 board, which employs a SH-3 processor clocked at 133 MHz to handle the intensive computations required for gameplay. This system architecture, including an Altera Cyclone FPGA for graphics processing, enables high counts that facilitate the game's signature dense bullet patterns, allowing hundreds of on-screen elements such as projectiles and enemies to be rendered simultaneously without significant performance degradation. The CV1000's design optimizations, derived from prior iterations like those used in Ibara, prioritize efficient 2D handling, contributing to the fluid execution of complex enemy formations and environmental interactions central to the genre. The game operates at a native resolution of 320x240 pixels, delivered at 60 frames per second, optimized for standard CRT arcade monitors with a 15 kHz horizontal scan rate. This setup incorporates parallax scrolling techniques to create depth in stages, layering multiple background planes that move at varying speeds to evoke the desolation of war-torn ruins, while animated elements like debris and atmospheric effects enhance visual immersion without compromising frame rate stability. Such technical choices ensure consistent performance during peak action sequences, where foreground sprites overlap dynamic backdrops seamlessly. Audio is managed through the YMZ770C-F sound chip, which provides synthesis capabilities alongside ADPCM sample playback for a rich auditory experience. This integration supports the game's dynamic soundtrack, including high-energy electronic tracks, as well as localized sound effects such as character voice lines in and explosive impacts, all stored in 32 Mbit of dedicated sound ROM for low-latency delivery. The chip's versatility allows for layered audio cues that synchronize with on-screen events, reinforcing gameplay feedback without taxing the main CPU. To maintain engaging challenge levels, the game's enemy employs scripted patterns with pseudo-random variations in bullet trajectories, designed to create fair yet unpredictable difficulty curves that discourage rote . These optimizations balance for players with depth for experts, leveraging the CV1000's processing power to generate varied encounters across playthroughs. The original release was exclusively in , lacking English localization to align with domestic hardware standards and Cave's focus on the Japanese market. Production constraints from the 2005 development timeline influenced these hardware-centric decisions, prioritizing reliable performance on standard JAMMA-compatible cabinets.

Release History

Original Arcade Release

Espgaluda II was first released in arcades on November 25, 2005, developed and published exclusively for locations by Co., Ltd. The game marked a direct sequel to the 2003 title , building on its foundations with refined mechanics following the completion of development earlier that year. The title ran on 's proprietary CV1000 board, which supported enhanced visuals including multi-directional scrolling and dense patterns characteristic of the studio's output. Cabinets were designed for vertical orientation to accommodate the game's scrolling style, featuring artwork centered on the playable child protagonists—Asagi, Tateha, and —who wield alchemical powers in the narrative. Standard play utilized a 100-yen per credit, aligning with prevailing conventions of the era. Initial deployment targeted prominent urban venues, particularly in Tokyo's entertainment districts like , where titles often debuted to dedicated enthusiasts. Marketing positioned Espgaluda II as an evolution of its predecessor, highlighting improvements to the Awakening system for dynamic power-ups and scoring opportunities to attract both series veterans and newcomers. Complementing the launch, Cave released the official soundtrack album on July 26, 2006, comprising two CDs with over 40 tracks blending and elements. The score was primarily composed by and Mitsuhiro Kaneda of Basiscape, capturing the game's intense action through bold rhythms and exotic motifs.

Home Ports and Versions

Following its arcade debut, Espgaluda II received several home ports starting with mobile adaptations. In 2006, a version was released for NTT DoCoMo's platform in , tailored for feature phones with simplified graphics to accommodate low-resolution screens and limited hardware capabilities. The game arrived on devices with the port on April 10, 2010, developed and published by , introducing touch-based controls for the Awakening Pulse mechanic to destroy bullets directly on screen, alongside three difficulty levels for broader accessibility. An variant followed for the on October 13, 2011, optimizing visuals for the larger display while retaining the core touch controls and difficulty options. An port launched on August 31, 2012, adapting the version's touchscreen controls for the platform, including the Awakening Pulse feature, to enable similar bullet-destruction on mobile devices. On consoles, Espgaluda II Black Label was released exclusively in for on February 25, 2010, by , featuring enhanced HD visuals, support, online leaderboards for high-score competitions, and an arrange mode with new stages and bonus character options. The port, published worldwide by Live Wire, became available on September 9, 2021, incorporating quality-of-life enhancements such as save states, a rewind feature for retrying sections, and an arranged soundtrack option, while including content from the version like the bonus character mode. A physical Collector's Edition was released by starting November 7, 2024. An update on October 21, 2025, addressed bug fixes and additional quality-of-life improvements, such as refined leaderboard functionality, for existing owners following the digital delisting from the eShop on December 2, 2024. These ports exhibit notable version differences to suit their platforms. edition's exclusive arrange mode and online high-score chases emphasized competitive play on Live, while mobile versions prioritized through touch-optimized controls and reduced graphical fidelity for i-mode's constraints, alongside easier difficulty scaling for casual players.

Reception and Legacy

Critical Reception

Upon its 2005 arcade release, Espgaluda II was praised for its refined and intense bullet patterns, which delivered thicker and faster assaults compared to its predecessor, enhancing both challenge and visual spectacle. Reviewers highlighted the innovative Kakusei (Awakening) as a strategic highlight, allowing players to slow bullets for scoring multipliers up to x500 via the Zesshikai extension, though its high-risk nature contributed to the game's steep difficulty curve that often required extensive practice for progression. The 2010 Xbox 360 port, Espgaluda II Black Label, received a Famitsu score of 30/40 (8/8/7/7), with acclaim for its HD graphical upgrades that sharpened the original's visuals and the addition of an Arrange mode featuring remixed bullet patterns and . Critics lauded the enhanced presentation and depth from multiple modes, but noted drawbacks including the absence of English localization, limiting accessibility for non-Japanese players. The and ports, released in 2010 and later, earned high marks for adapting touch controls intuitively, with awarding 9/10 for precise movement and shooting that preserved the bullet-hell intensity without compromising speed or graphics. 148Apps similarly praised it as the best vertical on for its faithful recreation and control options like virtual sticks and tilt. However, some outlets pointed to challenges on smaller screens, where dense bullet patterns could obscure dodging paths amid finger occlusion and sweat buildup. The 2021 Nintendo Switch release was well-received, with Nintendo Life giving it 8/10 for its faithful recreation, flexible risk/reward scoring via Kakusei, and modern additions like rewind functionality and customizable screens that aided newcomers. Hardcore Gamer commended the port's preservation of Cave's intense bullet-hell design across seven modes, including for easier entry, though it highlighted the persistent high difficulty leading to frequent restarts. Across versions, Espgaluda II consistently earned praise for its stunning blending 2D sprites with 3D backgrounds, and a dynamic soundtrack that amplified the adrenaline-fueled action. Common criticisms centered on the steep , which could overwhelm beginners despite adjustable difficulties, and occasional localization issues in ports that retained terminology.

Cultural Impact

Espgaluda II contributed to the evolution of the bullet hell shoot 'em up genre through its refined Awakening (Kakusei) system, which allows players to temporarily slow enemy bullets and causes destroyed enemies to release additional bullets during the mode, thereby balancing intense patterns with strategic depth and partial accessibility for varied skill levels. This mechanic, an advancement from the original Espgaluda, emphasized player-controlled pacing in high-density bullet fields, influencing scoring and survival designs in subsequent Cave productions during the mid-2000s arcade era. Within Cave's portfolio, Espgaluda II stands as a pinnacle of their output, exemplifying the studio's mastery of visually spectacular bullet patterns and narrative-integrated that bridged earlier titles like ESP Ra.De. () with later home console adaptations, cementing Cave's reputation as a leading developer in the genre. Preservation of Espgaluda II has been supported by targeted porting efforts, including the 2021 release with added training modes and customizable controls, though digital sales ended on December 2, 2024; a 2025 update addressed bugs and enhanced compatibility for existing owners, while physical Collector's Editions by provide ongoing access via digital platforms and . The game's demanding mechanics have cultivated a vibrant community, with dedicated sites like Shmups Wiki archiving rankings, enemy data, and playthrough videos to aid high-score pursuits and one-credit clear (1CC) challenges. The 2010 Black Label edition further amplified this by incorporating online leaderboards and co-op modes, enabling global score comparisons and tournaments that gained traction through shared gameplay footage on video platforms starting in the early 2010s.

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    Rating 8/10 · Review by Kerry BrunskillSep 13, 2021 · @jobvd For a frame of reference (pun unintended), the original 360 port had 3 frames, one more than the original arcade version. Not ...<|control11|><|separator|>
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    Rating 3.7 (28) · 14-day returnsUpdate #1: A new site and trailer have been published for the upcoming Switch port of Cave's Espgaluda II. We've also got... Tue 31st Aug 2021; Switch eShop ...