Fact-checked by Grok 2 weeks ago

Eurocom

Eurocom Entertainment Software was a British video game developer and publisher, founded in October 1988 by Mat Sneap, Tim Rogers, Neil Baldwin, Ian Sneap, and Hugh Binns, and based in , . Initially focused on developing titles for the , the company expanded to multiple platforms including consoles, PCs, and handheld systems, producing over 70 games during its 24-year history. It specialized in licensed properties and ports, becoming known for high-profile adaptations such as the series (including James Bond 007: Nightfire and GoldenEye 007), titles like Harry Potter for , and other franchises including : At World's End, 2: The Meltdown, and . The company's early work included its debut title, Magician for the NES in 1990, followed by ports of popular games like Sensible Soccer for the Sega Game Gear and Duke Nukem 3D for the Nintendo 64. By the 2000s, Eurocom had grown to employ over 200 staff and diversified into original content and motion capture services, including a 2008 initiative for 3D face scanning technology to enhance character realism in games. Renamed Eurocom Developments Ltd in 2007, it continued to secure major contracts with publishers like Electronic Arts, Activision, and Disney, contributing to Olympic tie-ins such as Beijing 2008. Eurocom's operations ceased in December 2012 following financial difficulties exacerbated by the declining market for console games and the loss of key publishing deals after the release of . The closure resulted in the layoffs of approximately 200 employees, marking the end of a studio that had played a significant role in the video game industry through its expertise in licensed adaptations and technical ports.

History

Founding (1988)

Eurocom Entertainment Software was established in October 1988 in , , . The was founded by Chris Shrigley, Mat Sneap, Tim Rogers, , and Hugh Binns, a group of experienced programmers and designers from the burgeoning video game scene. The founders, many of whom had previously worked on Commodore 64 titles at studios like , came together to form a dedicated development outfit amid the rising popularity of home consoles in the late 1980s. Operating initially without a formal office, the team utilized a conference room at Zycomm—an electronics owned by Mat Sneap's father—as their base in . This modest setup reflected the startup nature of the venture, with the core group handling programming, design, and pitching concepts directly to publishers. From its inception, Eurocom's primary purpose was to develop video games specifically for the () and other early consoles, targeting markets in and the . The small team emphasized both licensed properties and original titles, leveraging their expertise in 8-bit hardware to create optimized experiences for the era's dominant platforms. This focused approach positioned Eurocom as a specialist in console development during a time when the industry was shifting from home computers to dedicated systems.

Early years (1989–1999)

Following its founding, Eurocom released its first game, , in 1990 for the (), marking the studio's entry into original fantasy adventure development where players controlled an apprentice magician gathering elemental vials to defeat an evil wizard. The title was published by Taxan and showcased the team's initial capabilities in 2D sprite-based gameplay tailored for 8-bit home consoles. Throughout the early 1990s, Eurocom established itself through key licensed titles that served as milestones, including James Bond Jr. in 1992 for the , a platformer based on the animated series published by , and Lethal Weapon in 1992 for the (SNES), an action game tied to the film franchise published by . These projects highlighted the studio's growing expertise in adapting popular IPs to console formats. Additionally, Eurocom handled ports such as Super Dropzone in 1992 for the , remaking an arcade originally by Virgin Games. The focus remained on simple arcade-style mechanics within 2D environments, supporting platforms like the , SNES, , and by the mid-1990s. Starting from its five founders—Mat Sneap, Chris Shrigley, Hugh Binns, Tim Rogers, and Neil Baldwin—the team expanded into a small studio capable of multi-platform projects, enabling simultaneous support for and systems. This growth positioned Eurocom as a reliable partner for 2D sprite-based development amid the transition from 8-bit to 16-bit hardware.

Expansion (2000–2009)

During the early 2000s, Eurocom transitioned from its roots in 2D arcade ports to full 3D game development, aligning with the launch of sixth-generation consoles such as the , , and . This shift involved the creation of in-house tools tailored for action-adventure genres, enabling the studio to handle more complex polygonal environments and real-time rendering. A pivotal milestone came in 2000 with Eurocom securing major licenses, including the development of for the under Sony Computer Entertainment, marking its entry into high-profile franchise work. That same year, the studio partnered with to produce 007: for the , a that expanded Eurocom's portfolio in licensed action titles. These projects demonstrated the studio's growing capability in 3D adaptation of established IPs. In 2003, Eurocom released its first significant original IP, , a multi-platform published by for GameCube, , and . Drawing on ancient , the title showcased the studio's ability to craft narrative-driven experiences with dual-character mechanics, blending puzzle-solving and combat. This effort highlighted Eurocom's pivot toward mid-tier originals alongside licensed work. Business expansion during this decade centered on the Derby, UK studio, where facilities were upgraded to include motion capture capabilities by 2008, supporting advanced animation for console titles. The workforce grew from a small team to approximately 200 employees by the late 2000s, reflecting steady scaling amid the UK's burgeoning game industry. Key partnerships with publishers like (for extensions), (for and series), and bolstered this growth, providing reliable pipelines for licensed projects. Eurocom achieved notable success with film and book tie-ins, including (2005, published by EA), which earned mixed-to-positive reviews for its stealth-focused gameplay and faithful adaptation of the film's origin story, scoring 65 on . Similarly, Harry Potter and the Goblet of Fire (2005, also EA) received praise for its co-op spell-casting mechanics and Triwizard Tournament levels, with a Metacritic average of 68, though critics noted its linear structure. The studio diversified into sports simulations with 2008 (2008, ), leveraging for realistic Olympic events and contributing to Eurocom's reputation in event-based titles. Financially, Eurocom maintained stable revenue through a mix of porting services and mid-tier original developments, navigating the industry's move toward online features and high-definition graphics without major disruptions during this period. This balanced approach allowed the studio to thrive as a work-for-hire specialist in the competitive licensed game market.

Closure (2010–2012)

Eurocom's final major project was the multi-platform James Bond game 007 Legends, developed as a compilation title featuring stories from five Bond films, which launched on October 16, 2012, for PlayStation 3, Xbox 360, and PC, with a Wii U version following in December. The studio faced mounting financial pressures, including a sharp decline in console and PC game sales amid broader market contraction, which led to severe cash flow shortages and the cancellation of several anticipated projects. Compounding these issues was the loss of key licenses, such as the Batman franchise to Rocksteady Studios for the Arkham series starting in 2009, and an inability to secure substantial new work following the 2008 release of 007: Quantum of Solace. On November 23, 2012, Eurocom announced significant layoffs, making approximately 75% of its roughly 200 employees redundant and retaining a core team of under 50 to pivot toward mobile opportunities. However, delayed contracts and ongoing financial proved insurmountable, leading to the appointment of administrators on December 6, 2012, the cessation of all trading, and the redundancy of the remaining staff the following day. In the aftermath, Eurocom did not revive or see its assets acquired by another entity, marking the end of its 24-year history. The closure resulted in around 200 job losses in , , contributing to local economic challenges in a region already affected by manufacturing declines. These difficulties were exacerbated by industry-wide shifts toward and models, which eroded demand for traditional console titles, alongside escalating development costs for seventh-generation hardware. The studio's rapid expansion in the , while yielding successes like licensed adaptations, ultimately contributed to overextension as market conditions changed.

Developed games

1990s

In the 1990s, Eurocom specialized in developing 2D platformers, shooters, and licensed adaptations for consoles such as the , SNES, , , and emerging systems like the and N64. These titles often involved porting or creating games based on popular movies, cartoons, and hits, targeting home entertainment markets. Below is a chronological list of key games developed by Eurocom during this period, including release year, primary platforms, and publishers.
  • Magician (1991, NES, Taxan): A 2D platformer involving spell-casting mechanics in a fantasy setting.
  • James Bond Jr. (1992, NES, THQ): Licensed adaptation 2D platformer based on the animated series, featuring action and puzzle elements.
  • Dropzone (1992, NES and Game Boy, Arena Entertainment): Vertical shooter with sci-fi themes.
  • Lethal Weapon (1992, SNES; 1993, NES and Game Boy, Ocean Software): Licensed adaptation shooter inspired by the film series, emphasizing run-and-gun gameplay.
  • RodLand (1993, Game Boy, Jaleco Entertainment): 2D platformer puzzle game involving creature capturing.
  • Tesserae (1993, Game Boy, Game Gear, and PC, GameTek): Puzzle game focused on tile-matching mechanics.
  • Family Feud (1993, Genesis; 1994, 3DO, GameTek): Licensed adaptation of the TV game show, featuring quiz-based gameplay.
  • Disney's The Jungle Book (1994, NES, Genesis, and Game Boy, Virgin Interactive): Licensed adaptation 2D platformer following the film's story and characters.
  • Tarzan: Lord of the Jungle (1994, Game Boy and Game Gear, GameTek): Licensed adaptation platformer based on the classic character.
  • Stone Protectors (1994, SNES, Tradewest): 2D platformer with fantasy adventure elements.
  • Brutal: Paws of Fury (1994, SNES, GameTek): Fighting game featuring anthropomorphic animal combatants.
  • Dino Dini's Soccer (1995, SNES, Virgin Interactive): Sports simulation focusing on soccer gameplay.
  • Batman Forever (1995, SNES, Genesis, and Game Boy, Acclaim Entertainment): Licensed adaptation action-platformer tied to the film.
  • Judge Dredd (1995, SNES and Genesis, Acclaim Entertainment): Licensed adaptation shooter-platformer based on the comic.
  • Earthworm Jim (1995, Game Boy and Game Gear; 1996, Sega Master System, Playmates Interactive): 2D platformer port of the popular series, known for humorous action.
  • Archer MacLean's Super Dropzone (1995, SNES, Acclaim Entertainment): Shooter with vertical scrolling and power-ups.
  • Spot Goes to Hollywood (1995, Genesis, Virgin Interactive): 2D platformer featuring the 7-Up mascot in a film-themed adventure.
  • Ultimate Mortal Kombat 3 (1996, Saturn, Williams Entertainment): Fighting game port compiling the arcade series.
  • Maui Mallard in Cold Shadow (1996, SNES and PC, Disney Interactive): 2D platformer starring a Donald Duck alter-ego in a spy-themed story.
  • War Gods (1997, N64, PS, and PC, Midway Games): Fighting game with motion-captured characters and supernatural themes.
  • Disney's Hercules (1997, PS, PC, and Game Boy, Disney Interactive): Licensed adaptation action-platformer based on the animated film.
  • Machine Hunter (1997, PS and PC, MGM Interactive): Isometric shooter set in a cyberpunk world.
  • Duke Nukem 64 (1997, N64, GT Interactive): First-person shooter port adapted for the console.
  • Mortal Kombat 4 (1998, N64, PS, and PC, Midway Games): 3D fighting game introducing new mechanics to the series.
  • Cruis'n World (1998, N64, Midway Games): Arcade-style racing game with global tracks.
  • 40 Winks (1999, PS, GT Interactive): 2D platformer involving dream-world exploration and collectibles.
  • Disney's Tarzan (1999, PS, N64, PC, and Game Boy Color, Disney Interactive): Licensed adaptation 2D platformer following the film's vine-swinging action.
  • Duke Nukem: Zero Hour (1999, N64, GT Interactive): Third-person shooter with time-travel elements.
  • Mortal Kombat Gold (1999, Dreamcast, Midway Games): Enhanced fighting game port with additional content.
  • Hydro Thunder (1999, Dreamcast, Midway Games): Arcade racing game emphasizing high-speed watercraft.
  • NBA Showtime: NBA on NBC (1999, N64 and PS, Midway Games): Arcade-style sports game with exaggerated basketball action.

2000s

In the 2000s, Eurocom transitioned from platformers and ports to fully 3D action-adventure titles, leveraging the capabilities of sixth-generation consoles like the , , and . This era emphasized licensed tie-in games based on films, books, and sports events, often featuring multi-platform releases to maximize reach, alongside innovative ports of experiences. Eurocom's work during this period highlighted improved , complex level , and or competitive gameplay modes, contributing to the studio's expansion into high-profile and sports licensing deals. The following table lists key Eurocom-developed games from 2000 to 2009, including release year, platforms, and publishers:
YearTitlePlatformsPublisher(s)
2000Crash BashPlayStationSony Computer Entertainment
2000Hydro ThunderNintendo 64Midway Games
2000007: The World Is Not EnoughNintendo 64Electronic Arts
2001Disney's Atlantis: The Lost EmpirePlayStation, Game Boy ColorSony Computer Entertainment (PS1), THQ (GBC)
2001NBA HoopzDreamcast, PlayStation 2, PlayStationMidway Games
2002Harry Potter and the Chamber of SecretsGameCube, Xbox, PlayStation 2, Game Boy AdvanceElectronic Arts
2002007: NightfirePlayStation 2, GameCube, XboxElectronic Arts
2003Sphinx and the Cursed MummyPlayStation 2, Xbox, GameCubeTHQ
2003Buffy the Vampire Slayer: Chaos BleedsPlayStation 2, Xbox, GameCubeVivendi Universal Games
2004Athens 2004PlayStation 2, PCSony Computer Entertainment (PS2), Eidos Interactive (PC)
2004Spyro: A Hero's TailPlayStation 2, Xbox, GameCubeVivendi Universal Games
2005Batman BeginsPlayStation 2, Xbox, GameCubeElectronic Arts
2005Predator: Concrete JunglePlayStation 2, XboxVivendi Universal Games
2005RobotsPlayStation 2, Xbox, GameCube, PCVivendi Universal Games
2006Ice Age 2: The MeltdownPlayStation 2, Xbox, GameCube, PC, WiiVivendi Universal Games
2007Pirates of the Caribbean: At World's EndPlayStation 2, PlayStation 3, Xbox 360, Wii, PSP, PC, Nintendo DS, Game Boy AdvanceDisney Interactive Studios
2008Beijing 2008PlayStation 3, Xbox 360, PC, WiiSega
2008007: Quantum of SolacePlayStation 2Activision
2009Ice Age: Dawn of the DinosaursPlayStation 2, PlayStation 3, Xbox 360, Wii, PCActivision
2009Disney G-ForcePlayStation 2, PlayStation 3, Xbox 360, Wii, PC, PSP, Nintendo DSDisney Interactive Studios
2009Dead Space: ExtractionWii, PlayStation 3Electronic Arts

2010s

In the , Eurocom's output was markedly reduced, focusing primarily on licensed games for seventh-generation consoles amid financial pressures leading to the studio's closure in 2012. The 's final projects emphasized action shooters and based on popular film franchises, with development centered in their studio. Key releases included Vancouver 2010, an official Olympic Winter Games simulation published by for , , and PC, which featured 14 disciplines such as and bobsled. In 2010, Eurocom developed GoldenEye 007 exclusively for , a remake of the classic title, published by and incorporating modern motion controls. Eurocom also developed 007: Blood Stone for , , and PC in 2010, a in the series published by . The following year saw the port GoldenEye 007: Reloaded for and , again published by , adding high-definition visuals and new mi-6 co-op missions while retaining the core campaign. Eurocom also handled Disney Universe in 2011, a co-op published by for , , , and PC, where players customized Disney character costumes across themed worlds. Another 2011 title was , a collection based on the animated , developed for , , and , and published by to coincide with the movie's theatrical run. Eurocom's last major release, in 2012, was a published by for PlayStation 3, Xbox 360, Wii, PC, and Wii U, compiling missions inspired by six James Bond films with a narrative bridging to . Additionally, launched in 2012 exclusively for Xbox 360, a motion-based adventure published by Warner Bros. Interactive Entertainment, allowing players to cast spells through gestures across settings.

Unreleased

Eurocom developed several projects that never reached completion or release, often due to shifts in publisher priorities, platform performance issues, or external factors like canceled tie-ins. These unreleased titles span the studio's history, from early prototypes to late-stage cancellations, providing insight into Eurocom's experimentation with genres and technologies. While many details remain scarce, preserved prototypes and developer accounts reveal concepts ranging from action-adventure platforms to first-person shooters. One of the earliest known unreleased efforts was an NES prototype for what became James Bond Jr., initially titled John Smith: Special Agent. Developed in the late 1980s by Eurocom founder Chris Shrigley, this alpha-stage build featured a different protagonist name (John Smith instead of James Bond Jr.) and villain (Baron Von Skinkhausen, later renamed Scumlord), along with early level designs and unused graphics like an old status panel. The prototype started players with four lives (versus six in the final release) and included spelling variations such as "Carribean" for "Caribbean." Intended for publisher Taxan, the source code was preserved and publicly released by Shrigley, allowing reconstruction of a playable build that highlights Eurocom's initial foray into licensed action-platformers. In the late 1990s, Eurocom's planned port of 40 Winks, a originally released on in 1999, advanced to near-completion before cancellation. The game followed siblings collecting "winks" to battle nightmares, with the N64 version adapting the build for improved controls and multiplayer. Development reached the stage where cartridges were prepared for manufacturing, and a review appeared in . However, poor sales of the version led publisher GT Interactive to halt production in late 1999, citing uncertain market viability. Prototypes in English, Spanish, and Italian have since surfaced online, preserving debug features and cut content like additional levels.) Eurocom's work on James Bond titles included canceled ports of 007: The World Is Not Enough. While the game launched on PlayStation 1 and in 2000, planned PC and PS2 versions were scrapped in September 2000, just months before the PS2 . These builds aimed to expand multiplayer modes and leverage the PS2's power with a modified engine, but faced criticism at 2000 for frame rate issues and lack of innovation. Publisher redirected resources to Agent Underfire (2002), repurposing some assets like character models. Previews in ARCADE Magazine (April 2000) documented early interviews and screenshots, but no playable builds have been preserved. A more obscure PS3-exclusive project, The Protector, entered development in 2006 as an original action title but was canceled in early 2008 without announcement. Voice recording began in 2007, suggesting progression to , though plot and gameplay details remain unknown. The cancellation allowed Eurocom to pivot to licensed fare like (2008), amid a studio focus on multiplatform tie-ins. No demos or media have surfaced. In the late 2000s, Eurocom's 4 for served as a tie-in to Sam Raimi's planned fourth film, reaching prototype stage by 2009. The build featured unfinished levels, debug rooms, and as a boss, emphasizing web-swinging and open-world traversal in a setting. The movie's cancellation by in 2010 doomed the game, as shifted to other projects. A debug kit containing the prototype leaked in 2019, enabling footage of early mechanics like motion-controlled combat.

References

  1. [1]
    Eurocom Entertainment Software (defunct) - GameCompanies.com
    Eurocom was founded in 1988 by Mat Sneap, Tim Rogers, Neil Baldwin, Ian Sneap and Hugh Binns. Eurocom employed over 270 people at their studio on the outskirts ...
  2. [2]
    Eurocom Developments Ltd - MobyGames
    Eurocom was founded in October 1988 by Ian Sneap, Mat Sneap, Tim Rogers, Neil Baldwin and Hugh Binns. Their first game was Magician (1990).
  3. [3]
    Eurocom Entertainment Software | IGDB.com
    Oct 19, 2022 · Eurocom Entertainment Software was a British video game developer originally developing games for the Nintendo Entertainment System but then expanded to ...
  4. [4]
  5. [5]
    Chris Shrigley - C64.COM
    We all started work in January of '86, commuting to Sheffield from Derby every day. I remember meeting Tony Crowther and Pete Harrap, who were both quite famous ...
  6. [6]
    Eurocom Entertainment Software (Company) - Giant Bomb
    Eurocom was founded in 1988 by Mat Sneap, Tim Rogers, Neil Baldwin, Ian Sneap and Hugh Binns. Eurocom employed over 270 people at their studio on the outskirts ...Missing: 1989-1999 | Show results with:1989-1999
  7. [7]
    Magician - NesCartDB
    Jan 15, 2007 · NES-XD-USA. Region, USA (NTSC). Class, Licensed. Release Date, February 1991. Publisher, Taxan. Developer, Eurocom. Players, 1. Peripherals, NES ...
  8. [8]
    Magician (1991) - MobyGames
    Mar 26, 2005 · Merlwood was once a land of peace and prosperity. The people lived in harmony with one another and with their surroundings, thanks to the ...
  9. [9]
    James Bond Jr. Release Information for NES - GameFAQs
    James Bond Jr. – Release Details ; Genre: Action » Platformer » 2D ; Developer: Eurocom ; Publisher: THQ ; Release: November 1992 ; Franchises: James Bond 007.
  10. [10]
    Lethal Weapon (1993) - MobyGames
    Jun 24, 2012 · Lethal Weapon ; Releases · 1993 (NES); 1993 (Game Boy) ; Publishers. Ocean Software Ltd. ; Developers. Eurocom Developments Ltd ; Collected By: 17 ...
  11. [11]
    Games developed by Eurocom Entertainment Software
    Virgin Games, Ltd. Eurocom Entertainment So... Action, 1994. Lethal Weapon, Nintendo Game Boy, Ocean Software Ltd. Eurocom Entertainment So... Fighting, 1993.Missing: licensed | Show results with:licensed
  12. [12]
    007: The World is Not Enough - IGN
    Rating 8.9/10 · Review by IGNDeveloped by Eurocom, the N64 TWINE features 14 missions and multi-player gameplay. Content Rating. ESRB: Teen. Animated Violence, Violence. Developers.
  13. [13]
    007: The World Is Not Enough (2000) - MobyGames
    007: The World is Not Enough is a James Bond game based on the 1999 movie of the same name. Both game and film follow Bond's investigation of attacks on a ...Credits (nintendo 64... · Reviews · Players<|separator|>
  14. [14]
    Sphinx and the Cursed Mummy Review - GameSpot
    Rating 8.2/10 · Review by Alex NavarroNov 19, 2003 · Sphinx and the Cursed Mummy is a great game that any action adventure fan should not pass up. By Alex Navarro on November 19, 2003 at 4:46PM PST.
  15. [15]
    James Bond developer Eurocom makes remaining staff ... - Eurogamer
    Dec 7, 2012 · "As a result, the remaining 42 employees have been made redundant today and the business has ceased to trade after some 25 years, having grown ...Missing: studio | Show results with:studio
  16. [16]
    Batman Begins Reviews - Metacritic
    Rating 65% (56) This game is so good I remember getting it right after watching the movie back in 05. Basically the game follows the movies plot with some devations.Missing: critical reception
  17. [17]
    Harry Potter and the Goblet of Fire Reviews - Metacritic
    Rating 68% (29) This is a very good game, yes it could have been better if it was more open world ( exploring Hogwarts and everything ), but still as a game it's very good, for ...
  18. [18]
    Batman Begins Review - GameSpot
    Rating 6.7/10 · Review by Bob ColaycoJun 17, 2005 · While Batman Begins is still worthwhile for Batman fans, the gameplay feels too much like a mishmash of several other well-known gaming ...
  19. [19]
    Harry Potter and the Goblet of Fire - IGN
    Rating 7.2/10 · Review by Matt CasamassinaNov 11, 2005 · The game's not perfect. There are some camera issues. Some AI issues. And I really would have preferred to have more control over spells. But it ...
  20. [20]
    Dead Space: Extraction (2009) - MobyGames
    Dec 12, 2009 · Electronic Arts, Inc. Developers. Eurocom Developments Ltd. Moby Score. 7.9. #2,977 of 27K ...
  21. [21]
    Disney G-Force (2009) - MobyGames
    Disney Interactive Studios, Inc. Developers. Eurocom Developments Ltd. Moby Score. 6.9. #15,780 of 27.1K ...
  22. [22]
    007 Legends - IGN
    Rating 4.5/10 · Review by IGNEurocom. Publishers. Activision. Franchises. James Bond 007. Initial Release. Oct 16, 2012. Platforms. Wii U PC Xbox 360 PlayStation 3. Genres. Action. 007 ...
  23. [23]
    Derbyshire computer games firm Eurocom closes - BBC News
    Dec 7, 2012 · A Derbyshire computer games firm is closing with the loss of 200 jobs after facing a steep decline in sales.
  24. [24]
    Eurocom forced to make large number of redundancies
    Nov 23, 2012 · Follow Eurocom Developments Ltd. Update. A management statement from ... Founded in 1988, the Derby-based outfit has produced a long ...
  25. [25]
    "Batman: Arkham Trilogy" Puts You Behind the Cowl - DC Comics
    Dec 14, 2023 · Truth be told, the Arkham video games owe much to one predecessor in particular—the 2005 Batman Begins video game developed by Eurocom. Although ...
  26. [26]
    Batman Begins Walked, So the Arkham Games Could Run - Inverse
    Jun 15, 2025 · The publisher greenlit a game based on the sequel film, The Dark Knight, sought to build on Eurocom's work and blow up these ideas into an open- ...<|control11|><|separator|>
  27. [27]
  28. [28]
    Eurocom shutting down - GameSpot
    Dec 7, 2012 · Eurocom's closure was a result of a "steep decline" in sales of console and PC games, the statement said. This led to a "severe contraction" in ...
  29. [29]
    UK studio Eurocom closed after 25 years - MCV/DEVELOP
    Dec 7, 2012 · Eurocom, the British developer behind the latest James Bond game, has gone into administration. The developer, based in Derby, ...
  30. [30]
    007 Legends Developer Closes - IGN
    Dec 7, 2012 · Eurocom has shut its doors after 25 years, laying off its remaining staff and ceasing game development.
  31. [31]
    Apps shake up video game industry - The Boston Globe
    Nov 2, 2012 · The swift migration of gamers such as Ingegneri from costly consoles to smartphones and tablets, where games are often free or 99 cents, is ...
  32. [32]
    The 5 trends that defined the game industry in 2012
    Dec 5, 2012 · Activision-owned Prototype 2 developer Radical Entertainment also suffered layoffs; 007 Legends developer Eurocom cut staff and began focusing ...
  33. [33]
    Eurocom closure sends shockwaves through gaming industry
    Dec 10, 2012 · Eurocom Developments called in administrators after losing the battle to stave off financial difficulties due expected contracts being delayed, ...
  34. [34]
  35. [35]
  36. [36]
    Vancouver 2010: The Official Video Game of the Winter Olympic ...
    Rating 7.3/10 · Review by IGNSummary ; Developers. Eurocom ; Publishers. SEGA ; Franchises. The Olympic Games.
  37. [37]
    Vancouver 2010 - MobyGames
    Jun 1, 2010 · Vancouver 2010 is the officially licensed game based on the Winter Olympics 2010. It offers 14 disciplines: Alpine Skiing (four variants), bobsled, freestyle- ...
  38. [38]
  39. [39]
    GoldenEye 007: Reloaded - IGN
    Rating 8.5/10 · Review by IGNSummary ; Developers. Eurocom ; Publishers. Activision ; Franchises. James Bond 007.
  40. [40]
  41. [41]
    Disney Universe on Steam
    In stock Rating 4.5 (290) Developer. Eurocom ; Publisher. Disney ; Released. Oct 25, 2011 ; OS *: Windows XP/7 ; Processor: 3.0GHz Intel Pentium 4 Class or AMD Athlon 64 3500+ Processor
  42. [42]
    Rio (2011) - MobyGames
    Releases · 2011 (Xbox 360); 2011 (PlayStation 3); 2011 (Wii) ; Publishers. THQ Inc. ; Developers. Eurocom Developments Ltd ; Collected By: 11 players ; Genre: Action<|control11|><|separator|>
  43. [43]
    007: Legends (2012) - MobyGames
    Dec 31, 2013 · 007: Legends ; Released: 2012 ; Credits: 942 people ...<|separator|>
  44. [44]
    Harry Potter for Kinect - IGN
    Oct 9, 2012 · Summary ; Developers. Eurocom ; Publishers. Warner Bros. Interactive ; Franchises. Harry Potter, Wizarding World ; Features. Kinect.
  45. [45]
    Harry Potter for Kinect (2012) - MobyGames
    Jan 2, 2021 · Warner Bros. Interactive Entertainment Inc. Developers. Eurocom Developments Ltd. Moby Score. n ...<|control11|><|separator|>
  46. [46]
    Proto:James Bond Jr. (NES) - The Cutting Room Floor
    ### Summary of Early Prototype of James Bond Jr. (NES) by Eurocom
  47. [47]
    40 Winks (found cancelled Nintendo 64 port)
    ### Summary of Canceled 40 Winks N64 Port by Eurocom
  48. [48]
    007 The World is Not Enough [PS2 - Cancelled] - Unseen64
    ### Summary of Canceled 007 The World is Not Enough Game by Eurocom
  49. [49]
    'The World Is Not Enough': Seventeen Years Ago
    Nov 26, 2017 · However, in September 2000, two months before its release date, the PC and PlayStation 2 version of The World Is Not Enough was cancelled by the ...Missing: canceled | Show results with:canceled
  50. [50]
    The Protector [PS3 - Cancelled] - Unseen64
    Jun 2, 2010 · The Protector [PS3 – Cancelled] ... In 2006, Eurocom and Sony Computer Entertainment started to work on their PS3 exclusive “The Protector”.
  51. [51]
    Unreleased Spider-Man Game Discovered On Debug Wii Console
    Dec 3, 2019 · An unreleased prototype of Eurocom's Spider-Man 4 game has been discovered on a debug Wii development kit, showing us what might have served as a tie-in game ...
  52. [52]
    UNRELEASED Spider-Man 4 Game Found! (Cancelled SM4 Movie ...
    Nov 30, 2019 · The unreleased Spider-Man 4 movie game has been found on a Wii development system! The game includes two unfinished levels, debug rooms, ...Missing: Eurocom | Show results with:Eurocom