Shareware
Shareware is a proprietary software distribution model in which copyrighted programs are made available for free initial use, allowing users to evaluate functionality before deciding whether to pay the developer a registration fee for continued access, support, or full features.[1] This approach contrasts with retail software by emphasizing user-driven sharing and trial periods, often limited by time, features, or nag screens to encourage payment.[2] Originating in the early 1980s amid the rise of personal computers, shareware enabled independent developers to bypass traditional publishing barriers, fostering direct distribution through bulletin board systems (BBS), user groups, and later the internet.[2] The concept emerged in 1982 when developers like Andrew Fluegelman with PC-Talk and Jim Knopf with PC-File released software under a "user-supported" model, initially termed "freeware" before the term "shareware"—first used by Bob Wallace for PC-Write in 1983—was popularized in 1984 through a contest in Softalk magazine organized by Nelson Ford.[2] Bob Wallace further popularized it with PC-Write in 1983, building a multimillion-dollar business by encouraging voluntary payments for upgrades and documentation.[2] By 1987, the Association of Shareware Professionals (ASP) was founded by figures including Wallace, Knopf, and Tom Smith, establishing ethical guidelines, vendor certification, and standards to protect authors from piracy while promoting fair user practices.[2] Shareware's evolution reflected technological shifts: early diskette-based distribution via vendors like PC-SIG and Public Software Library (PsL) gave way to CD-ROMs in the 1990s and online platforms by the early 2000s, with games becoming a dominant genre through models like Apogee's episodic releases.[2] Legally, it is recognized under U.S. copyright law as software distributed for testing and review, with payment conditioned on adoption for productive use.[1] Despite challenges like low conversion rates to paid users, shareware democratized software access, influencing modern freemium and trial-based models while generating significant revenue for developers in its heyday.[2]Definition and Principles
Core Concept
Shareware is a proprietary software distribution model in which developers release their programs for free initial use, allowing users to evaluate functionality before deciding whether to pay a registration fee to the author for continued access, support, or additional features.[3] The term "shareware" first appeared in print in 1983 in InfoWorld and was popularized by Nelson Ford through a contest in Softalk magazine in 1984. Bob Wallace, a former Microsoft employee, applied it to his word processing application PC-Write later in 1983, marking a shift toward a more structured approach to voluntary payments in software sharing.[2] This model emphasizes an honor system, where users are ethically encouraged to compensate creators if the software proves valuable, rather than relying on enforced licensing or sales.[4] At its core, shareware operates on a "try before you buy" principle, promoting widespread copying and distribution to maximize exposure while trusting user goodwill for revenue.[3] Typically, the software provides full capabilities during the trial period, often accompanied by on-screen reminders or nag screens prompting registration, though payments remain optional and non-coercive.[2] Early implementations exemplified this ethos: Wallace's PC-Write requested $75 for registration and achieved significant success through user sharing, while Andrew Fluegelman's 1982 communications program PC-Talk suggested a $25 contribution, demonstrating the model's reliance on community dissemination.[4] The concept evolved from earlier "user-supported software" practices in the early 1980s, where developers like Fluegelman and Jim Knopf distributed programs with voluntary donation requests but without a standardized name.[3] In contrast to freeware, which offers fully free use with no expectation of payment, shareware explicitly incentivizes compensation to sustain development.[5]Distinctions from Other Models
Shareware distinguishes itself from other software distribution models through its unique emphasis on user-initiated payment after an initial trial period, relying on an honor system to encourage registration for continued use. Unlike freeware, which provides fully functional software at no cost and without any expectation of payment, shareware operates on the principle that users will compensate the developer if they find the software valuable beyond the trial phase.[6][7] In contrast to open-source software, shareware remains proprietary, distributing only compiled binaries without access to the source code, thereby preventing users from modifying or redistributing altered versions. Open-source models, by definition, grant users the right to view, modify, and redistribute the source code under permissive or copyleft licenses, fostering collaborative development.[8][7] Shareware differs from traditional commercial software in its distribution strategy: while commercial software requires upfront purchase through formal channels like retail or licensing agreements, shareware allows free initial distribution to promote informal trials, with payment handled directly by users via registration. This approach reduces barriers to entry but shifts the burden of enforcement to user ethics rather than contractual obligations.[9][6] Compared to demoware, also known as trialware, shareware typically offers the complete software package with full features available during the evaluation period, encouraging broader testing before purchase; demoware, however, imposes deliberate limitations on functionality to preview capabilities without full access.[10][11]| Model | Cost Structure | Access Level | Ownership |
|---|---|---|---|
| Shareware | Free trial; payment expected for continued/full use | Full features during trial; unrestricted post-payment | Proprietary; developer retains rights |
| Freeware | No cost; optional donations | Full features indefinitely | Proprietary; no modifications allowed |
| Open-Source | Free; may include paid support | Full source code access; modifiable | Community/developer; licenses permit changes |
| Commercial Software | Upfront purchase or subscription | Full features with license | Proprietary; strict licensing terms |
| Demoware | Free limited trial; payment for full version | Restricted features during trial | Proprietary; developer controls access |