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Fraps

Fraps is a universal Windows application developed by Beepa Pty Ltd for benchmarking , capturing , and recording real-time video from games using or technologies. The software overlays an on-screen FPS counter during , enabling users to measure performance and save statistics between custom points, such as in-game locations. It supports high-quality screenshot capture with automatic timestamping and naming, as well as video recording at resolutions up to 7680x4800 and frame rates from 1 to 120 , including audio from microphones or speakers. A version provides basic functionality with watermarks and limitations, while the full registered version, available for purchase, unlocks unrestricted use and features like loop recording. Fraps requires an SSE2-compatible CPU and officially supports through , though it has been reported to run on later versions such as and 11. First released as version 1.0 on August 25, 1999, Fraps evolved through major updates, including 60 recording and HDTV support in 2004, 11 compatibility and integration in 2009, and loop recording in 2011. The most recent update, version 3.5.99, arrived on February 26, 2013, introducing support for files larger than 4 GB via hybrid OpenDML/AVI formatting. Development of Fraps was discontinued after this version, though the software continues to be downloaded and used for its straightforward performance in legacy gaming environments.

Development and History

Founding and Initial Release

Fraps was developed by Beepa Pty Ltd, an Australian software company founded in 1999 and headquartered in . The initial version, 1.0, was released on August 25, 1999, as a tool primarily designed for real-time frames per second () monitoring in games utilizing graphics technology. This addressed a key limitation in contemporary software, where built-in FPS counters were often absent, enabling users to assess performance and benchmark hardware during playthroughs with basic logging features. The software's early freeware model provided unrestricted access to core benchmarking functions, such as displaying on-screen FPS overlays and generating simple performance reports, without requiring payment. In 2000, marked the first major public update, expanding functionality to include high-quality capture directly from via configurable hotkeys.

Evolution of Versions and Key Updates

Fraps' development from the mid-2000s emphasized enhancements to graphics API compatibility, recording quality, and , building on its core FPS monitoring capabilities introduced in earlier releases. Version 2.5.0, released on December 10, 2004, introduced video recording at up to 60 as a paid , along with HDTV support at 1280x720 . Version 2.9, released on July 10, 2007, added support for 10, enabling benchmarking and capture in emerging high-fidelity games, while also incorporating Vista's monitoring and initial sound recording via Direct Stream. These updates improved performance in and environments, with AVI video recording limited to 4GB files consistent with the format's standard constraints at the time. Version 3.0, launched on November 5, 2009, represented a major leap by introducing audio capture features, including the ability to mix game audio with microphone input on and 7, alongside support for higher resolutions in stereoscopic 3D Vision video up to 1920x1200 and lossless RGB recording options. It also added 11 compatibility and benchmark movie playback for analyzing performance segments during reviews. Updates in the 3.x series from to further refined technical capabilities, with version 3.5 on April 26, 2012, enabling support for files exceeding 4GB on drives through a hybrid OpenDML/ implementation and adding options to split files at 4GB for legacy compatibility. Subsequent patches, including 3.5.99 in February , expanded custom frame rates up to 120 FPS and resolutions up to 7680x4800, alongside requirements for SSE2-enabled CPUs like the and above, ensuring broader usability on modern hardware while maintaining low-overhead integration.

Discontinuation of Development

Development of Fraps effectively ceased following the release of version 3.5.99 on February 26, 2013, which primarily addressed minor issues such as the frame counter not displaying in desktop environments and 10 games after a . This update introduced no significant new features, marking the end of substantive enhancements to the software. Beepa, the developer behind Fraps, provided no official explanation for halting further development, though industry observers have attributed the decision to increasing competition from free alternatives like and , which gained prominence in the mid-2010s and offered comparable functionality without cost. Additionally, maintaining compatibility with rapidly evolving graphics APIs, such as 12 introduced in 2015 and in 2016, likely posed significant challenges for a small developer like Beepa. In July 2016, Beepa announced plans for version 3.6.0, promising official support and potentially other modernizations, but this update was never released despite initial optimism from the community. As a result, Fraps remains unoptimized for and 11, lacking native support for 12 or , which has led to compatibility issues, performance degradation, and reduced reliability in contemporary gaming environments. As of 2025, the official Fraps website continues to host downloads for version 3.5.99 but features no new announcements, updates, or support resources beyond those from 2013, signaling the permanent end of active development.

Features and Functionality

Benchmarking Capabilities

Fraps includes robust benchmarking tools designed to measure frame rates in real-time and during user-defined sessions within games that utilize or rendering APIs. These capabilities enable users to assess performance metrics such as frames per second (), providing insights into system responsiveness and graphical fidelity during gameplay. The real-time FPS overlay serves as the core monitoring feature, displaying the instantaneous in a selectable corner of the screen, with updates configurable to occur once per second for reduced overhead. This overlay can be toggled on or off via a customizable hotkey and positioned in any of the four screen corners, ensuring minimal interference with the gaming experience while capturing current values up to 9999. For higher frame rates, users must rely on post-session log analysis. In benchmarking mode, allows users to initiate and terminate timed performance runs using a dedicated hotkey, effectively measuring between any two points in a game session. This mode automatically disables the real-time overlay to prioritize data accuracy and can be configured to halt after a user-specified in seconds. Upon completion, it generates comprehensive statistics, including average , minimum and maximum , frame times in milliseconds, total frames rendered, and overall session . These results are output as text logs in a file named FRAPSLOG.TXT, alongside timestamped files stored in a dedicated benchmarks directory for easy import into analysis tools. Hotkeys for starting, stopping, and managing benchmarks are fully customizable, allowing integration with user preferences for efficient workflow. Fraps also accommodates multi-monitor setups, enabling FPS monitoring and benchmarking on the primary display where the game runs, without disrupting secondary screens. For visual review, users can briefly integrate video recording during benchmarks to produce replay videos of the session, capturing both performance data and gameplay footage.

Screen Capture Tools

Fraps provides screenshot functionality primarily designed for capturing still images from and games, enabling users to preserve key moments during . The tool supports hotkey-based capture, allowing assignment of keys such as the (PrtScn) or custom alternatives to trigger shots of the active game screen. This method ensures quick access without interrupting play, with the default hotkey often set to F10 in earlier configurations, though users can modify it via the Screenshots tab in the settings interface. Capture modes focus on the full game screen, automatically detecting and grabbing the rendering output from supported graphics APIs, which typically corresponds to the or active in games. Screenshots are saved to a user-specified , with options to change the (initially the Fraps ) for organized . File naming follows an automatic sequential pattern, such as "Shot001.bmp" for the first capture, incrementing numerically for subsequent images to facilitate easy identification and . Supported image formats include as the default uncompressed option, providing high-fidelity captures without loss of detail, though resulting in larger file sizes. Later versions introduced additional formats for greater flexibility: and JPG were added in Fraps 2.3.0 (released September 2004), with JPG offering to reduce file sizes at the cost of minor quality loss, while maintains . support was implemented in Fraps 2.8.0 (October 2006), catering to users needing compatibility with graphics editing software. The free version limits saves to , whereas the registered version unlocks all formats. No watermarks are applied to screenshots in either version, unlike video recordings. Customization options enhance usability, including the ability to toggle an in-game overlay for capture confirmation, where the display briefly flashes white upon taking a shot to visually indicate success. Users can also opt to include the FPS counter in the screenshot itself via the "Include frame rate overlay on screenshots" setting, which integrates the real-time performance metric into the captured image for contextual reference during sessions. These features prioritize seamless with , minimizing performance impact during capture.

Video and Audio Recording

Fraps provides robust video recording capabilities tailored for capturing in real-time, supporting both and applications. The software records footage directly from the game's rendering output, ensuring high-fidelity captures without interpolation or scaling artifacts beyond user-selected options. Videos are saved in the container format using the proprietary FPS1 , which delivers for superior quality preservation. To accommodate varying storage constraints, Fraps includes an option to split video s at approximately 4 GB intervals, a measure designed for with FAT32 file systems, while larger files are supported on volumes without interruption. Recording quality emphasizes uncompressed or minimally compressed pixel , typically in RGB or YUY2 color spaces, resulting in large file sizes that prioritize detail over efficiency—ideal for editing but requiring subsequent for sharing. Frame rates are highly customizable, ranging from 1 to 120 , allowing users to match their display's or experiment with slow-motion effects. Resolutions scale up to 7680x4800 pixels, aligning precisely with the 's output to avoid resolution mismatches, though practical limits depend on and selected capture size (full or half-screen). Audio integration captures directly from the system's default input or , embedding it synchronously within the video stream for seamless playback. Users can enable audio via Windows settings or add commentary, but Fraps does not support standalone audio exports; all recordings combine video and audio in a single file. Volume levels are adjusted through the Windows Control Panel, ensuring compatibility with diverse audio . Recording initiates via customizable hotkeys (default F9), toggling between start and stop with visual feedback from the on-screen counter turning red during capture. Modes include full-screen for immersive or windowed captures for bordered applications, with half-size as an option to reduce file sizes while maintaining aspect ratios. Additionally, a benchmark movie mode overlays FPS annotations on the footage when benchmarking is active, facilitating performance analysis in recorded clips. The registered version includes a loop recording feature, allowing continuous recording into a configurable that overwrites older footage. Users activate it by holding the record hotkey until the counter turns pink, enabling capture of recent events such as instant replays; pressing the hotkey again saves the 's contents as a standard file. The length is user-settable, typically in seconds, and is useful for preserving unexpected moments without constant manual starting and stopping.

Technical Operation

Installation and User Interface

Fraps is downloaded as a compact of approximately 2.4 MB from the official website, requiring users to run the installer with administrator privileges to enable its and hooks for capturing game content. The installation process is straightforward, involving a simple setup wizard that places the program in the C:\Fraps directory by default, with no reported issues during standard uninstallation via the Windows Control Panel. Once installed, the software launches a lightweight application that integrates seamlessly with Windows environments from XP onward, provided the system meets the minimum requirements of a CPU with support. The user interface of Fraps adopts a minimalistic, tabbed centered around a single main window, divided into four primary sections: Movies for video recording settings, Screenshots for image capture options, for real-time monitoring, and Benchmarks for testing configurations. This layout emphasizes simplicity, featuring basic controls such as sliders to adjust frame rates (ranging from 1 to 120 ), dropdown menus for overlay positioning, and checkboxes to enable features like audio capture or full-screen monitoring. The overall aesthetic avoids clutter, prioritizing quick access to essential tools without advanced customization menus, which contributes to its reputation for ease of use among gamers and benchmarkers. Configuration occurs directly within these tabs, where users can assign hotkeys—such as F9 for video start/stop or F11 for screenshots—via intuitive dropdown selectors that support combinations. Output folders are customizable through a "Change" button, allowing designation of save locations for videos (in format) and screenshots, while format selections for images include options like , JPG, , or in the registered version, accessed via checkboxes and lists. These settings persist across sessions, enabling users to tailor the tool for specific workflows, such as linking the tab briefly to for overlays during tests. The unregistered trial version imposes several limitations to encourage purchase of the full for $37, including a 30-second cap on video recordings, prominent "FRAPS" watermarks overlaid on captured footage, and restricted screenshot exports to format only. Additionally, functionality in the trial is curtailed, preventing full graph exports or extended test runs, though basic monitoring remains available. These constraints ensure the free edition serves primarily for evaluation, while the registered version unlocks unrestricted access to all interface features.

Performance Integration and Overlay

Fraps achieves seamless performance integration by employing a hook mechanism that injects into the rendering processes of games utilizing (up to version 11) and APIs. This interception occurs at key points in the , such as the Present method in or equivalent swap buffer calls in , enabling the software to capture frame timing data with minimal latency for real-time display. The hooking process automatically detects and attaches to eligible applications without requiring , ensuring broad across supported graphics technologies. The on-screen display features a compact overlay that renders the current () directly over the game window, appearing as yellow text on a subtle black background to maintain visibility without obscuring . Users can customize the overlay's position by selecting one of four screen corners or toggling it off via a configurable hotkey, allowing flexible placement to avoid interference with in-game elements. Additionally, an option to update the overlay only once per second reduces visual flicker and computational demands during high-FPS scenarios. In terms of resource impact, the overlay introduces a small CPU overhead primarily for text rendering and monitoring, typically negligible on modern but potentially reaching 5-10% utilization on older systems; GPU load remains minimal as the integration leverages the host application's rendering context. When combined with features, Fraps' use of software-based encoding elevates CPU demands significantly, often consuming 20-30% or more on pre-2010 processors due to uncompressed handling, while still imposing little to no additional GPU strain. Fraps runs unobtrusively in the background or system tray for multi-tasking, but it can conflict with competing overlays from platforms like or tools from , leading to failures in display rendering or mutual deactivation.

Compatibility and System Requirements

Fraps is compatible with Microsoft Windows operating systems ranging from Windows XP to Windows 11, with official support documented up to Windows 7 and unofficial functionality reported on subsequent versions including Windows 8, 10, and 11. As of 2025, Fraps may fail to hook into games using HDR or exclusive fullscreen modes on Windows 11, limiting functionality in newer titles. The software operates on both 32-bit and 64-bit system architectures, requiring administrator privileges for installation and execution. In terms of graphics APIs, Fraps supports versions 7 through 11, as well as 1.1 and higher, enabling monitoring, screenshots, and recordings in games utilizing these technologies. It does not support newer APIs such as , DirectX 12, or Apple's Metal, limiting its applicability to legacy and mid-range titles. The overlay display for s integrates seamlessly within compatible games running these APIs. The minimum system requirements for initial versions include a Pentium III 800 MHz CPU, 128 MB of RAM, and a graphics processing unit compatible with DirectX 9. Starting with version 3.5.0, requirements were updated to mandate a Pentium 4 or equivalent processor with SSE2 instruction set support and Windows XP or later. For optimal performance in high-definition video recording, an Intel Core i5 processor and at least 4 GB of RAM are recommended to mitigate performance overhead. NVIDIA GeForce or AMD Radeon graphics cards are noted for fastest capture speeds. Key limitations include the absence of native support for macOS or platforms, restricting usage to Windows environments. Compatibility challenges arise in modern games employing exclusive modes, where capture or overlay features may fail due to outdated hooking mechanisms. Recordings in format are capped at 4 GB per file on FAT32 drives, though the software includes options to split files for longer sessions or use hybrid formats to exceed this on compatible filesystems.

Reception and Legacy

Critical Reviews and Awards

Upon its release in the late and into the , Fraps received praise from tech publications for its straightforward approach to monitoring and screen capture in gaming applications. Reviewers highlighted its accuracy in and ease of use for capturing high-quality screenshots without interrupting . In the mid-2010s, coverage continued to commend Fraps for its lossless video recording quality, which preserved visual fidelity in uncompressed files, making it a reliable choice for professional-grade . However, critics noted its high resource consumption, which could significantly reduce rates during full-screen captures at higher resolutions like , and the resulting massive file sizes that lacked built-in compression options. A 2014 review emphasized its simple interface as a key strength, allowing users to achieve near-displayed rates in windowed modes, though dropped notably in demanding scenarios. From a 2025 perspective, retrospective analyses acknowledge Fraps' legacy as a pioneering tool for screen recording and benchmarking, particularly valued for its stable overlay on older 9 and 11 hardware. Modern reviews rate it around 3 out of 5, appreciating the nostalgic simplicity and accuracy for legacy systems but criticizing its outdated status, absence of editing features, and incompatibility with contemporary APIs like 12 or .

User Adoption and Criticisms

Fraps achieved peak adoption during the and , as it became a staple tool for and early YouTubers creating videos and high-quality gameplay captures. Its straightforward integration with and games made it essential for performance testing and content creation in an era before widespread hardware encoding. Users frequently praised Fraps for its reliability in delivering high-fidelity captures without artifacts, ensuring crisp suitable for professional-grade benchmarks. The software's easy hotkey system, such as F9 for starting recordings, simplified operation during intense sessions. Additionally, the core functionality remained ad-free, allowing uninterrupted use without intrusive promotions. However, common criticisms centered on the bloated file sizes of its uncompressed outputs, which could exceed 1 GB per minute for high-resolution recordings, demanding substantial storage and post-processing effort. Performance impacts were another frequent complaint, with users reporting drops of 5-10 or more during due to the software's heavy reliance on CPU and GPU resources. The trial version's limitations, including a 30-second recording cap, watermarks on videos, and BMP-only screenshots, further frustrated users seeking a full experience. As of 2025, community feedback reflects for Fraps' simplicity and legacy in culture, tempered by ongoing frustrations with crashes and reduced compatibility on , often requiring tweaks for basic functionality.

Current Status and Alternatives

As of 2025, Fraps remains available for from its official website in version 3.5.99, which was last updated in , allowing it to function on legacy systems such as through 10 for basic screen capture and benchmarking tasks. It continues to see limited use in archival purposes or low-spec setups where simplicity is prioritized over modern features. However, the software receives no ongoing security updates, exposing users to potential vulnerabilities from unpatched code, particularly on internet-connected systems. Fraps operates reliably on Windows 10 but encounters bugs and compatibility issues on Windows 11, including failures to record newer games utilizing 12 or APIs. Its uncompressed recording format imposes significant CPU strain, rendering it unsuitable for high-resolution captures like at 60 FPS, where performance drops and large file sizes become prohibitive without hardware acceleration support. Modern alternatives have largely supplanted Fraps due to its outdated architecture. , a free open-source tool, offers hardware-accelerated encoding via or VCE, enabling efficient /60 recording with compression options that reduce file sizes by up to 90% compared to Fraps' uncompressed output, while supporting broader API compatibility including 12 and . For FPS monitoring and benchmarking, MSI Afterburner—integrated with RivaTuner Statistics Server (RTSS)—provides low-overhead overlays and real-time metrics without the recording limitations of Fraps, often achieving under 3% performance impact in tests. , a paid option at around $40, delivers a lighter CPU footprint through H.264 encoding and / hooking, making it suitable for gameplay capture with smaller files and better stability than Fraps. Fraps' legacy endures in its influence on subsequent tools, such as the FRAPS-inspired FPS overlays in RivaTuner Statistics Server, which expanded on its real-time monitoring for professional overclocking and testing environments. It retains a niche role in professional benchmarking for uncompressed captures, valued for their fidelity in analyzing raw frame data without encoding artifacts, though this is increasingly rare amid efficient compressed alternatives.

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