Fact-checked by Grok 2 weeks ago

High elf

High elves are a subrace of elves in literature and games, characterized by their graceful appearance, extended lifespans of several centuries, and strong affinity for , , and intellectual pursuits. The archetype draws heavily from J.R.R. Tolkien's works, where the High Elves (Noldor or Calaquendi) are noble, ancient beings skilled in lore and craftsmanship, living in harmony with nature while wielding profound magical abilities. In various fantasy settings, high elves are often depicted as taller and more slender than humans, with lithe builds, skin ranging from pale to , and hair in shades of , silver, black, or other hues. They form sophisticated societies that emphasize , enchanting , and a reverence for natural cycles and celestial phenomena. While some high elves are portrayed as aloof and isolationist, viewing themselves as superior to shorter-lived races, others are more integrative, allying with humans, dwarves, and other peoples against common threats. This enduring trope has been adapted across media, including tabletop role-playing games like , where high elves serve as versatile characters blending martial prowess with arcane talent, and video games such as those in the franchise.

Origins and Literary Foundations

Mythological Roots

The concept of high elves draws from ancient Germanic and folklore, where beings known as álfar, particularly the ljósálfar or light elves, were depicted as ethereal and benevolent entities dwelling in , a realm associated with light, fertility, and the divine. In the , compiled by in the 13th century, these light elves are described as fairer in appearance than the sun itself, contrasting sharply with the darker, more subterranean dökkálfar, and they were invoked in rituals for blessings related to love, health, and agricultural prosperity. These álfar embodied a supernatural grace and harmony with nature, often serving as intermediaries between gods and humans, influencing early perceptions of elves as luminous, magical protectors rather than malevolent spirits. Celtic mythology contributed further layers to this archetype through the Tuatha Dé Danann, a legendary race of immortal beings in Irish lore who arrived in Ireland wielding advanced arts of magic, warfare, and craftsmanship. Portrayed in medieval texts like the (Book of Invasions) as god-like figures embodying nobility, wisdom, and otherworldliness, the Tuatha were skilled artisans and warriors who retreated to sidhe mounds after defeat, becoming the or fairy folk of later traditions. Their portrayal as tall, fair-skinned immortals with an innate connection to the natural and supernatural realms reinforced the image of elevated, ethereal humanoids superior in elegance and power to mortals. In , these folkloric roots evolved into more defined humanoid figures, as seen in Geoffrey Chaucer's works, where "elvish" denoted a cunning, quality linked to enchantment and otherworldly allure. Chaucer's references, such as in , evoke elves as graceful beings inhabiting a parallel realm, blending traditions of elf-shot and magical interference with . Edmund Spenser's (1590–1596) further refined this, presenting elves and fairies as immortal, noble inhabitants of a virtuous , symbolizing idealized human virtues like and justice while maintaining their superior, ethereal physiology. These depictions solidified elves as refined, long-lived humanoids who transcended human frailties, often aiding or testing knights in allegorical quests. By the 19th-century romantic revival, elves acquired explicitly aristocratic traits, reflecting a nostalgia for pre-industrial nobility amid rapid modernization. In Lord Dunsany's The King of Elfland's Daughter (1924), though rooted in earlier romanticism, elves rule an eternal, enchanted realm with regal detachment and timeless beauty, their interactions with mortals highlighting a hierarchical otherworldliness. Andrew Lang's colored fairy books, such as The Blue Fairy Book (1889), collected and adapted European tales where elves appear as courtly, magical nobility—elegant figures in lavish settings who wield subtle power over fate and nature, evoking a romanticized hierarchy of grace and intellect. This evolution from ancient folklore to romantic literature directly informed later high elf portrayals, including J.R.R. Tolkien's noble, light-associated Eldar.

Tolkien's Influence

In J.R.R. Tolkien's legendarium, the High Elves, known as the Calaquendi or "Elves of the Light," are defined as those Elves who beheld the radiance of the Two Trees of Valinor, Yavanna and Aulë's luminous creations that preceded the Sun and Moon. This exposure to the imperishable light granted them a profound spiritual illumination, enhancing their immortality and endowing them with exceptional wisdom and artistic prowess, setting them apart from the Moriquendi or Dark Elves who never journeyed to Aman. The Calaquendi primarily comprise three kindreds among the Eldar: the Vanyar, who remained closest to the in ; the , renowned for their curiosity and skill; and certain subgroups of the Teleri, such as the Falmari who dwelt by the sea. The , in particular, became the most prominent exiles in following their rebellion against the , led by in pursuit of the stolen ; notable figures include , the last High Queen of the in , and , her descendant and lord of . Their cultural hallmarks include a mastery of ancient preserved through oral and written traditions, unparalleled craftsmanship exemplified by 's forging of the —jewels capturing the light of the Two Trees—and the development of elegant languages like , the High-elven tongue spoken in . However, their history is marked by decline, stemming from devastating wars against , such as the Wars of Beleriand, and a gradual fading of their magic and vitality as the Age of Men dawned, compelling most to sail West to the Undying Lands by the end of the Third Age. Tolkien's depiction of the High Elves, drawing briefly from Norse mythological concepts like the noble Ljósálfar, profoundly shaped the modern fantasy archetype, establishing elves as elegant, aloof, and long-lived guardians of beauty and knowledge in stark contrast to emerging darker elf variants in later works. This portrayal, emphasizing their tragic nobility and opposition to evil, influenced subsequent literature by standardizing High Elves as refined beings whose wisdom often isolates them from shorter-lived races.

Physical and Cultural Traits

Appearance and Physiology

High elves, as a prominent in and games, are typically depicted as tall and slender humanoids with an ethereal grace that sets them apart from other races. They generally stand between 5 and 6 feet in height, though variations exist across depictions, with some sources describing them as taller, with lithe builds weighing 100 to 145 pounds, emphasizing elegance over bulk. Their skin is often fair or pale, ranging from tones sometimes tinged with to bronze or copper hues, while their hair appears in lustrous shades of , silver, , or , frequently long and meticulously groomed. Eyes are luminous and piercing, commonly or with subtle flecks of , silver, or , contributing to their hauntingly beautiful countenance. Pointed ears, a hallmark , further accentuate their otherworldly features. In terms of , high elves exhibit remarkable , often living for 700 to 1,000 years or more depending on the setting, with physical maturity reached around age 100 and apparent aging halting in early adulthood, granting them an ageless vitality. In many depictions, such as Tolkien's works, they exhibit resistance to disease and environmental extremes; in , they are immune to magical and resistant to , with avoiding typical from lack of rest, rarely succumbing to illness unless through violence or profound sorrow. In , rather than , they enter a meditative for four hours daily, during which they remain semiconscious and aware of their surroundings; in , their rest involves a dream-like state with eyes open, blending rest with mental exercises. This extended lifespan and minimal aging contribute to low fertility rates in lore, as occurs infrequently, leading to gradual population declines in many fictional settings. High elves demonstrate enhanced sensory capabilities, including keen eyesight and hearing that surpass human norms, allowing them to perceive fine details in dim light or at great distances—often manifested as darkvision, the ability to see in shades of gray up to 60 feet in darkness. Their movements are fluid and precise, reflecting superior dexterity and balance, which enable graceful navigation through complex terrains. These traits underscore their physiological attunement to natural and magical environments. Variations in depictions include subtle glowing auras around their forms in certain works, though the remains rooted in refined elegance rather than overt monstrosity. Tolkien's exemplify these qualities, with their tall statures exceeding 6 feet, dark or golden hair, and resilient bodies immune to typical mortal frailties.

Society and Abilities

High elf society is often depicted as hierarchical , where is held by figures renowned for their wisdom, artistic mastery, and arcane skill, often embodied in councils of elders or revered mage-kings who guide their people through philosophical and preservative endeavors. In J.R.R. Tolkien's foundational works, such as The Silmarillion and , the Eldar—archetypal high elves—form hierarchical communities led by noble figures like and , who rule realms emphasizing the safeguarding of ancient lore and cultural refinement. This structure prioritizes intellectual and aesthetic pursuits over martial dominance, fostering a society where elders preserve knowledge through oral traditions and crafted artifacts. Central to high elf identity is their innate affinity for arcane , manifested as an artistic enchantment that enhances and preserves the natural world rather than dominating it, including abilities in , illusionary , and subtle of light or elements. Tolkien portrays elven as "sub-creation," an extension of their divine origins, where high elves like the excel in forging items such as the —jewels capturing celestial light—or wielding rings to sustain beauty and harmony. Their physical grace complements this prowess, allowing fluid integration of into daily expressions like song and craftsmanship. In broader fantasy traditions drawing from Tolkien, this affinity positions high elves as natural wizards, channeling through innate intuition rather than rote study. High elf values an unwavering to , , and the philosophical of existence, yet this is tempered by an inherent arrogance toward shorter-lived races and a tendency toward that can precipitate hubris-driven downfall. As the "older ," Tolkien's high elves embody an aesthetic code that humans cannot match, prioritizing evanescent arts like and attuned to and , while viewing other peoples as transient and lesser. This preservationist ethos, rooted in nostalgia for lost paradises like , often leads to retreats from broader alliances, as seen in the Noldor's exile and self-imposed estrangement. Daily life among high elves revolves around harmonious integration with nature in secluded enclaves, where communities engage in rituals tied to cycles, such as starlit songs or seasonal renewals, to maintain and magical . Their centers on the creation and selective trade of enchanted goods—like luminous artifacts or healing elixirs—that reflect their subcreative talents, though interactions with outsiders remain limited to preserve cultural purity. In Tolkien's mythos, realms like and exemplify this, with architecture blending seamlessly into forests and waters, supporting a low-birthrate society focused on and contemplative existence rather than expansion.

Depictions in Role-Playing Games

Dungeons & Dragons

High elves entered the game through the original 1974 ruleset, where elves functioned as a hybrid character class blending and magic-user capabilities, with early portrayals sometimes likening them to diminutive, fairy-like combatants armed with bows and spells. By Advanced in 1977, the described elves generally, while the 1978 mentioned high elves as one type among several (including gray, wood, and wild elves), portraying them as the most numerous and friendly toward other races, with an emphasis on their prowess and otherworldly , though without distinctions from other elven types. In campaign settings, high elves embody ancient elven heritage tied to origins. Within the , they are part of the Tel'Quessir—the collective elven peoples—who trace their lineage to migrants from the Feywild during the Dawn Ages around -27,000 DR; many retreated to the island realm of Evermeet after the Crown Wars and the First Sundering, establishing it as a fortified haven blending mortal and realms until incursions forced a partial return to the mainland. In , high elves form the most populous and outwardly interactive elven group in the Flanaess, dwelling in realms like the Highfolk and the Duchy of Urnst, where they maintain woodland strongholds or mountain citadels while fostering alliances with humans and other good-aligned races. They revere the Seldarine, the elven pantheon led by , viewing it as a fellowship of woodland deities that guides their pursuit of beauty, magic, and harmony. Subraces such as moon elves (pale-skinned, adventurous wanderers) and sun elves (golden-hued, aloof traditionalists) represent regional variations of high elves in the , both sharing the Tel'Quessir identity but differing in temperament and appearance. High elves excel in roles emphasizing arcane scholarship and martial finesse, often serving as wizards, rangers, or archers who defend elven enclaves. Their innate proficiencies include through knowledge of one from the list, heightened via Keen Senses (proficiency in checks), and weapon finesse with elven arms like the , shortsword, shortbow, and , allowing Dexterity-based attacks for agile combat. Culturally, they prioritize intellectual pursuits—studying ancient tomes, crafting enchanted items, and preserving elven lore—while maintaining a vigilant stance against subterranean threats like the , whose betrayal during the Crown Wars led to ongoing enmity and fortified defenses in places like Evermeet. The portrayal of high elves evolved across editions to refine balance and thematic depth. In Advanced Dungeons & Dragons 2nd edition (1989), high elves received mechanical distinctions including a +1 bonus to Intelligence and the trance (or reverie) mechanic, allowing them to meditate for four hours to gain the benefits of eight hours of sleep. In 5th edition (2014), they receive a +2 Dexterity and +1 Intelligence score increase, alongside universal elf traits like Darkvision and Trance, with the high elf subrace adding Elf Weapon Training and the free wizard cantrip to underscore their magical versatility. The Fey Ancestry trait provides advantage on saving throws against being charmed and immunity to magical sleep, enhancing their fey heritage and resilience in adventures involving enchantment or illusion. These mechanics position high elves as balanced, adaptable characters, particularly suited as intelligent spellcasters who contribute to parties through arcane support, reconnaissance, and precise ranged attacks, without overshadowing other subraces like wood elves.

Other Tabletop Systems

In the , first published in 2009, elves are depicted as ancient, graceful beings descended from the lost empire of Azlanti, survivors of cataclysmic events that infused them with innate magical affinity. They possess racial traits emphasizing agility and intellect, including a +2 bonus to Dexterity and Intelligence scores alongside a -2 penalty to Constitution, reflecting their lithe forms and scholarly pursuits. This heritage manifests in their deep ties to traditions, often centered in secluded academies like those in the elven kingdom of Kyonin, where elves hone and . Warhammer Fantasy Roleplay portrays high elves, known as the Asur, as noble inhabitants of the island-continent Ulthuan, serving as vigilant defenders against the forces of through disciplined military orders. Mechanically, they excel as warriors with elevated Ballistic Skill ratings, enabling precise and ranged that embodies their cultural emphasis on in . Their highlights a society of phoenix-crowned princes and loremasters, perpetually safeguarding ancient pacts and the world's fragile balance from dark incursions. In and related systems like (MERP), high elves feature extended lifespans—often spanning centuries—paired with "pure" mana channels that enhance their affinity for essence-based , distinguishing them as premier spellcasters. 's Races & Cultures supplement details elves with bonuses to potential in magical essences, underscoring their role as elite mages untainted by lesser corruptions. In MERP, high elves correspond to the of , renowned for unparalleled craftsmanship and sorcery, wielding potent spells in the defense of Middle-earth's realms. Across these systems, high elves consistently embody themes of ritual purity, enduring vendettas against existential threats like Chaos or ancient cataclysms, and a preeminent mastery of arcane forces that sets them apart as guardians of lost knowledge.

Representations in Video Games and Media

Warhammer Franchise

In the Warhammer Fantasy setting, the High Elves, known as the Asur, represent one of the ancient races crafted by the Old Ones during the world's formative era to serve as guardians and inhabitants of the mortal realms. The Old Ones raised the enchanted island-continent of Ulthuan from the oceans specifically for the Elves, where they flourished in mastery of arcane arts, craftsmanship, and warfare, forging a golden age of prosperity and harmony with allies like the Dwarfs under figures such as Caledor Dragontamer and Grimnir. This idyllic period, led by the legendary Aenarion—the first Phoenix King who wielded the Widowmaker sword against the forces of Chaos—culminated in the Great Catastrophe, an invasion that nearly overwhelmed Ulthuan and shattered Elven unity. The , a devastating sparked by treachery and the struggle for leadership following Aenarion's sacrifices, fractured the Elves into three distinct kindreds: the High Elves, who held Ulthuan as their bastion; the Dark Elves, exiles who turned to Naggarond in bitterness; and the Wood Elves, who withdrew to the ancient forests of Athel Loren. High Elf society is a refined governed dually by the Phoenix King, the elected secular and sovereign embodying Asuryan's fire, and the Everqueen, the sacred priestess incarnating the goddess Isha's nurturing aspect, ensuring balance between martial vigilance and spiritual harmony. Their exemplifies disciplined elegance, featuring elite formations such as the stoic Phoenix Guard, who safeguard Asuryan's flame-shrines with unyielding resolve; the peerless Swordmasters of Hoeth, ascetic bladesmen honed at the White Tower of Hoeth to perfection in dual-wielding combat; and noble dragon riders from the fiery peaks of Caledor, who soar into battle astride ancient wyrms to unleash devastating aerial assaults. Magic permeates their forces through Loremaster adepts, who channel versatile lores such as High Magic's pure Qhaysh or elemental disciplines, amplifying their arcane supremacy on the battlefield. Amid the encroaching "Twilight of the Elves," marked by dwindling birthrates, ceaseless raids from Dark Elves, and resurgent incursions, the High Elves maintain a precarious vigilance, their coastal citadels like those of Eataine serving as bulwarks against existential threats. They forge vital alliances with human realms, particularly the , sharing arcane lore and military aid against common foes like Beastmen and warbands, as seen in joint campaigns led by figures like Sea Lord Aislinn alongside Elector Counts. The 2015 End Times lore update portrayed this decline reaching its nadir, with Ulthuan besieged by Nagash's undead legions and Archaon's host, culminating in the island's cataclysmic fall during the Rhana Dandra—the prophesied —where heroes like Tyrion and Teclis rallied fragmented Elven kindreds in a desperate stand before the world's apocalyptic reconfiguration. In the tabletop wargame, High Elves armies emphasize precision and versatility, leveraging the Martial Prowess rule that allows supporting attacks from additional ranks to maximize combat output from their elite infantry. Their units boast high Initiative scores, enabling them to strike first in melee against slower foes, innate magic resistance through ward saves and High Magic spells that dispel or redirect enemy sorcery, and formidable shooting prowess via repeater bolt throwers and Lothern Sea Guard archers, who deliver volleys with disciplined accuracy to soften targets before charges. This combination positions High Elves as a balanced force capable of dominating multiple battlefield phases, from arcane duels to swift cavalry flanks by Silver Helms or Dragon Princes.

Video Game Adaptations

In the series, high elves, known as Quel'dorei, were first introduced as a playable race in Warcraft II: Tides of Darkness (1995), serving primarily as skilled mages, archers, and rangers who contributed naval support and arcane expertise to the human-led coalition against the . Their lore emphasizes a proud, magic-attuned society rooted in the kingdom of Quel'Thalas, where they reluctantly honored an ancient to aid humanity following and incursions into their borders. In (2002) and its expansion The Frozen Throne (2003), the high elves suffered catastrophic losses during the Scourge invasion led by , with approximately 90% of their population slaughtered and their magical font, the Sunwell, defiled; this tragedy prompted the surviving majority to rename themselves blood elves (Sin'dorei) under Prince Kael'thas Sunstrider, turning to fel magic for sustenance amid arcane withdrawal. Gameplay integrations highlight their arcane prowess, such as the Arcane Intellect that enhances party intelligence and spell damage, reflecting their historical role as elite spellcasters within the . The Total War: Warhammer series (beginning with Total War: Warhammer II in 2017) portrays high elves as a fully playable faction inspired by Fantasy lore, emphasizing their role as guardians of the magical Winds of Magic and ancient Ulthuan. Led by legendary lords like Teclis, a supreme sorcerer who commands multiple lores of magic, the faction integrates campaign mechanics such as Influence for diplomatic maneuvering and espionage, alongside Martial Prowess, which boosts melee attack and defense for elite units when at full strength. Key features include strategic control over realm gates—portals linking distant lands—and rites like the Rite of Isha for replenishing forces, underscoring their narrative as a declining empire reliant on superior magic and disciplined phoenix guard infantry to combat chaos and corruption. Other notable video game adaptations include the series, where high elf-inspired units appear in the Rampart faction as woodland allies, featuring grand elves as swift, dual-shot archers that form the core of mid-game armies due to their high damage output and mobility. In , the Dalish elves draw from ancient high elf influences rooted in the lost of Elvhenan, a sophisticated magical society ruled by god-like Evanuris who wielded and enslaved lesser kin, shaping Dalish traditions of arcane reverence and nomadic preservation of forbidden lore amid human oppression. The series depicts Altmer, or high elves, as tall, golden-skinned isolationists inhabiting the Summerset Isles, renowned for their unparalleled magical aptitude and cultural purity, often portrayed as haughty mages in institutions like the Psijic Order who view non-elves as inferior and prioritize arcane perfection over alliances. Across these titles, high elves consistently emerge as fragile yet potent casters, embodying tropes of ancient, decadent empires besieged by internal and external threats, a that reinforces their otherness in fantasy narratives while integrating them as high-risk, high-reward elements.

Variations Across Fantasy Worlds

Subraces and Distinctions

High elves are typically differentiated from wood elves by their preference for urban environments and a strong emphasis on pursuits, in contrast to the nomadic, forest-dwelling lifestyle of wood elves that emphasizes harmony with nature. In , high elves specialize in and often reside in structured societies, while wood elves maintain a deep, intuitive bond with the wilderness, favoring mobility and stealth in natural settings. This distinction echoes broader fantasy archetypes, such as J.R.R. Tolkien's —scholarly and craft-oriented high elves—compared to the more rustic, woodland-adapted Silvan elves. In opposition to dark elves, or , high elves embody lawful order and alignment with light, whereas drow embrace , cruelty, and subterranean existence in the , frequently tied to the worship of the spider goddess Lolth and her matriarchal tyranny. Drow society has been profoundly shaped by the harsh conditions of the , fostering a of intrigue and aggression. Although not all drow revere Lolth, her influence dominates many drow communities through agents of evil and disorder. Subraces within high elves add further nuance, such as moon elves, who exhibit a mystical temperament with pale, alabaster skin often tinged with blue and hair in shades of silver-white, black, or blue; they are impulsive explorers common across realms like . Sun elves, by contrast, are frequently portrayed as haughty noble classes within high elf society, upholding traditions of refinement and superiority. In other fantasy settings like , snow elves—known as ancient —represent arctic-adapted elven variants related to high elves (Altmer), once dominant in Skyrim's frozen landscapes before their decline into endangered isolation. Thematically, high elves symbolize purity, intellectual mastery, and a role as diminishing guardians of ancient knowledge, setting them apart from the primal vitality of wood elves or the malevolent scheming of kin; all share core traits like pointed ears, but diverge in cultural ethos and habitat.

Modern Interpretations

In literature, high elves have evolved beyond their Tolkien-inspired of , pale-skinned , with authors increasingly critiquing and diversifying traditional depictions to address racial and cultural stereotypes. , in her analysis of fantasy tropes, has highlighted the prevalence of white, superior elves as a problematic default that reinforces real-world biases, advocating for more inclusive representations such as brown or multicultural elves to enrich world-building and challenge elitist undertones. This shift reflects broader post-Tolkien efforts to subvert the "" or superior race motifs, as seen in discussions of how such portrayals in earlier works like those of influenced ' initial elf designs, which tied fairness and lightness to moral superiority. In film and television adaptations, high elf portrayals have embraced to counter historical stereotypes, notably in Amazon's The Lord of the Rings: The Rings of Power (2022), where elves are depicted with a multicultural cast including non-white actors, sparking debates on fidelity to source material versus modern inclusivity. This casting choice drew backlash for allegedly deviating from Tolkien's descriptions of fair-skinned elves, yet it underscores ongoing critiques of racial coding in fantasy, where elves' traditional "whiteness" has been linked to colonial-era ideals of beauty and dominance. Recent trends in media further deconstruct high elf conventions, incorporating and while examining their arrogance. D&D's elven in Mordenkainen's of Foes (2018) inspires genderfluid traits, allowing certain elves to shift after long rests as a divine blessing from , promoting non-binary representations; while (2023), based on 5th Edition, draws from this for inclusive character options, it does not implement the sex-shifting mechanic in gameplay. Similarly, Andrzej Sapkowski's series portrays elves as historically arrogant imperialists whose pride led to their downfall and subjugation by humans, deconstructing the trope of elves as infallible guardians by revealing their pettiness and refusal to adapt, which fuels interspecies hatred. Culturally, high elves in 21st-century fantasy often symbolize and , drawing from Tolkien's vision of elves as harmonious with yet aloof from "lesser" races, but their prominence has waned amid inclusive world-building that prioritizes diverse, non-Eurocentric mythologies. This includes the 2024 core rulebook revisions, which replaced "race" with "species" terminology and updated high elf traits to reduce essentialist , furthering in depictions as of November 2025. As fantasy evolves to grapple with —evident in reevaluations of elf-orc dichotomies as allegories for racial hierarchies—traditional high elves recede in favor of multifaceted races that avoid monolithic superiority, reflecting a genre-wide push for over preservation.

References

  1. [1]
  2. [2]
    High Elf (PHB) - DND 5th Edition - Wikidot
    As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves.
  3. [3]
    [PDF] THE PROSE EDDA
    they are unlike the light−elves in appearance, but much more so in deeds. The light−elves are fairer than the sun to look upon, but the dark−elves are blacker ...
  4. [4]
    Elves on the Brain: Chaucer, Old English, and elvish - ResearchGate
    Aug 5, 2025 · The article aims at a comparative exploration of the semantic structures of the words denoting basic colors in two different languages, namely ...
  5. [5]
    Tuatha Dé Danann (Celthic mythology) | Research Starters - EBSCO
    In Celtic mythology, the Tuatha Dé Danann was a race of gods who migrated to Ireland. It was said that Danu was their mother, so in Irish myths, these gods were ...
  6. [6]
    Tuatha de Danann Research Papers - Academia.edu
    The Tuatha de Danann are a mythical race in Irish mythology, often depicted as supernatural beings with advanced knowledge and skills.
  7. [7]
    [PDF] ELVES ON THE BRAIN: CHAUCER, OLD ENGLISH, AND ELVISH
    In particular, while Chaucer doubtless kept elves in mind as he used elvish, in ways which Green's research illuminates, the word seems certain- ly in Old and ...Missing: literature | Show results with:literature
  8. [8]
    Fairy in 'The Faerie Queene': Renaissance Elf-Fashioning and ...
    Though it is the firstsustained treatment ofthe fairymaterial since the late 1930s, itpositions the study of fairy in relation to more recent critical fashions.
  9. [9]
    Magic As Art in Lord Dunsany's The King of Elfland's Daughter - jstor
    That Dunsany has produced this very effect in his readers demonstrates the truth of his claim, shared with Tolkien, that art can change one's perception and ...
  10. [10]
    From Fairy Tales to Fantasy: Anatomy of A Lineage
    From the Aristocracy to the Playground: A Short History of Fairy Tales ... Faerie contains many things besides elves and fays, and besides dwarfs, witches, trolls ...
  11. [11]
    Calaquendi - Tolkien Gateway
    Aug 23, 2024 · Those kindreds who settled in Aman or descended from them were also referred to as High Elves, or Tareldar in the lore of the Dúnedain. Those of ...Missing: definition | Show results with:definition
  12. [12]
    [PDF] Where do Elves go to? Tolkien and a Fantasy Tradition
    Tolkien's influence upon later fantasy fiction is too vast to be quantified ... influence from Tolkien, so much are good Elves now identified with his work.
  13. [13]
  14. [14]
    [PDF] A New Look at Northern Influence on Tolkien's Elves
    May 1, 2020 · The great question regarding Tolkien's reimagining of elves is how he moved from the starting point of Victorian fairies to the noble, stately ...
  15. [15]
    [PDF] PlayerBasicRulesV03.pdf - Wizards of the Coast
    HIGH ELF. As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of. D&D, there are two kinds of high elves.
  16. [16]
    Elven characteristics - Tolkien Gateway
    Oct 10, 2025 · They were graceful yet strong, and were resistant to extremes of nature, illness and disease. However, many Noldor died at the crossings of ...
  17. [17]
    High Elves | Warhammer Wiki - Fandom
    The High Elves, or Asur, are an ancient, powerful civilization from Ulthuan, known for their powerful armies and magic, and are now in their twilight years.
  18. [18]
    [PDF] J. R. R. Tolkien's fiction and the importance of creation and art
    Magic in turn is different for the Elves and for the Enemy, highlighting different attitudes toward art and creation. While for the Elves, "'magic' is Art .
  19. [19]
    [PDF] The Interplay Between Language and Culture in J.R.R. Tolkien's ...
    Jan 31, 2023 · Elvish languages and cultures are more familiar to the English because Tolkien wanted the Elves to be perceive as a high group in society.
  20. [20]
    Elves Through the Ages - Delta's D&D Hotspot
    Dec 19, 2011 · Armed with deadly bows and magical swords, Elves (and Fairies) are dangerous opponents considering their size and build. They can perform split-move and fire, ...
  21. [21]
    Fairies in OD&D and AD&D 1E - Dragonsfoot
    Aug 22, 2023 · "Elves are five or more feet in height, slim of build, weigh about 120 pounds, have tan to fair skin, and are also of various types (wood, high ...Alternating Elf - Page 2[B/X] AD&D RacesMore results from www.dragonsfoot.orgMissing: 1974 | Show results with:1974
  22. [22]
    Elf - AD&D Complete Compendium
    High elves, the most common type of elf, are somewhat shorter than men, never growing much over than 5 feet tall. Male elves usually weigh between 90 and ...
  23. [23]
    High elf | Forgotten Realms Wiki - Fandom
    High elf ; Average height. 5′5″‒6′1″ (1.7‒1.9 m) ; Average weight. 130‒180 lb (59‒82 kg) ; Skin color(s). White to brown ; Hair color(s). White, silver, pale gold ...Description · Abilities · History · Appendix
  24. [24]
    High elf | Greyhawk Fanon Wiki
    High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colours when in ...
  25. [25]
    Elves Species in Tales of Greyhawk | World Anvil
    Elves across the Flanaess worship the Seldarine, pantheon of the elven gods. Supreme among the Seldarine are Corellon Latherian, God of Magic, the Arts, Beauty, ...Elves · Ethnicities · Basic Information
  26. [26]
    Moon elf | Forgotten Realms Wiki - Fandom
    More tolerant of humans than other elves, moon elves were the ancestors of most half-elves. They were considered high elves sometimes also called eladrin.
  27. [27]
  28. [28]
    High Elf Playable Race Guide for D&D 5e 2014 - Dungeon Mister
    Apr 29, 2023 · High Elves come with a natural boosts to intelligence (+1), dexterity (+2), and proficiency in longswords and short swords (which are ...Other Elven Subraces · Racial Traits · High Elf Traits
  29. [29]
  30. [30]
  31. [31]
    Rolemaster Role Playing Game - Iron Crown Enterprises
    Rolemaster is a detailed, customizable, skill-based game with realistic, open-ended dice roles, and a strategic combat system.
  32. [32]
    Old World Almanack – What's in Arcane Journal: High Elf Realms?
    Feb 13, 2025 · We found out what the High Elves are up to during the time of Warhammer: The Old World. Mostly, that's maintaining coastal citadels to ensure their trade and ...
  33. [33]
    Old World Almanack – The High Elves of Elthin Arvan
    Feb 11, 2025 · This Arcane Journal is all about the High Elf presence in the Old World. The theme? The power the Elves wield over their distant colonies and the influence ...
  34. [34]
    Forces of Fantasy: High Elven Realms Faction Review - Goonhammer
    Jun 7, 2024 · High Elves are one of the most rounded factions in the Old World. They're able to compete in every phase with elite units for every situation, decent ranged ...
  35. [35]
    Curse of the Blood Elves - Warcraft Wiki
    Feb 3, 2025 · This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
  36. [36]
    Total War: WARHAMMER III - Dev Chat on High Elves and Tides of ...
    Aug 29, 2025 · And Teclis' faction must have specific focus on magic. This magic power stack mechanic , but stronger than other HE factions. ---------------- ...Missing: realm | Show results with:realm
  37. [37]
    Rampart Creatures - Heroes of Might and Magic III / Heroes 3
    Grand Elf, Health: 15, Attack: 9, Shots: 24, Movement: ground. 225 gold (7), Hex size: 1, Defence: 5, Dmg: 3-5, Spd: 7 (extra swift). Special: fires two shots ...
  38. [38]
    What Happened To The Elven Empire In Dragon Age? - TheGamer
    Mar 17, 2022 · The ancient elven empire was known as Elvhenan and it covered most of Thedas, including Orlais, Ferelden, and areas west of Orlais.
  39. [39]
    The Elder Scrolls Online - Traveler's Guide to the Summerset Isles
    May 18, 2018 · Lush and temperate, with crystal-blue waters and eye-popping vistas, this archipelago has long been a travel destination for discerning Tamriel citizens.
  40. [40]
    Digital Elves as a Racial Other in Video Games Acknowledgment ...
    Aug 6, 2025 · Elves continue to do the same cultural work today and are a fixture of fantasy settings. Fantasy-based video games portray elves in a variety ...
  41. [41]
  42. [42]
    The Myth of the Tolkien Elf
    Oct 29, 2015 · The Noldor have become elves of fannish mythology in many ways, relegated to a pedestal Tolkien never placed beneath them. They were strong and wise and ...Missing: differences | Show results with:differences
  43. [43]
  44. [44]
  45. [45]
    Skyrim Creations - Snow Elves |XB1|
    Nov 2, 2016 · Snow Elves (Aldmeris: Falmer), occasionally referred to as Ice Elves or Ancient Falmer, are an endangered race of Mer that were once the main ...Missing: Elder Scrolls
  46. [46]
    Saaaay. Why AREN'T there brown elves? - Epiphany 2.0
    Aug 13, 2008 · To even add on top of that racial issues WITHIN the elven society (e.g. black elves deemed a lower caste than white elves or something similar) ...
  47. [47]
    D&D Must Grapple With the Racism in Fantasy - WIRED
    Jan 24, 2021 · For Howard, desirable women were “lily-white.” Elves, considered a superior race, were fair-skinned and light-eyed.
  48. [48]
    'The Rings of Power': Diverse Casting Opens Up Fantasy TV Series
    Sep 29, 2022 · The sudden interest in the ethnic integrity of dragonriders, elves and fish women is part of a broader reaction in pop culture against inclusive ...
  49. [49]
    'Lord of the Rings' Series Already Faced Backlash For Diverse Casting
    Feb 10, 2022 · The multicultural cast behind Amazon's "Lord of the Rings: The Rings of Power" series drew J.R.R. Tolkien fans to slam diverse elves.
  50. [50]
    'Dungeons & Dragons' to Introduce Sexfluidity in Elves
    Mar 18, 2018 · Dungeons & Dragons is set to introduce a new feature for elves that will allow characters to change their gender once per day.
  51. [51]
    The Witcher: Why The Elves Are So Hated - Screen Rant
    Mar 19, 2022 · The Witcher season 2 took a closer look at the elves and their many struggles, showing that they are hated by many – and here's why.
  52. [52]
    [PDF] Ents, Elves, and Eriador: The Environmental Vision of J.R.R. Tolkien
    Nov 17, 2006 · This series is devoted to the exploration and articulation of a new agrarian- ism that considers the health of habitats and human ...
  53. [53]