''[[TOME (web series)|TOME]]'', an American animated web series
==Technology and initiatives==
[[Tome (AI presentation tool)|Tome]], an AI-powered presentation software company
[[TOME (Open Monograph Ecosystem)|TOME]], an open-source publishing platform
[[Tome Software Services]], an Indian IT services company
Linguistic usage
As a noun denoting a book
A tome is defined as a large, heavy book, especially one that is scholarly, learned, or voluminous in content.[1] The term originates from its historical sense as a single volume or section within a multi-part work, emphasizing completeness within a broader compilation.[2]The word entered English usage in the 1510s, borrowed from Middle French tome and Latin tomus, ultimately deriving from Ancient Greek tomos meaning "a section" or "volume of a book."[2] Early examples appear in 16th-century literature, such as the 1548 publication The first tome or volume of the Paraphrase of Erasmus vpon the Newe Testamente, where it denoted a portion of a larger scholarly translation.[3] By the 18th century, the term was applied to expansive encyclopedic efforts, including Georges-Louis Leclerc, Comte de Buffon's Histoire Naturelle, générale et particulière, a 36-volume series on natural history published between 1749 and 1804 that compiled detailed observations on animals, minerals, and human history.[4]In contrast to "volume," which primarily indicates a physical book or binding unit, "tome" implies not only size and weight but also significant intellectual or scholarly depth.[1] Today, it persists in colloquial expressions like "dusty tomes," evoking images of aged, weighty volumes of ancient wisdom stored in libraries.[5]
As a suffix in scientific terms
The suffix "-tome" is a combining form derived from the Ancient Greek "tomḗ," meaning "a cutting" or "incision," stemming from the verb "témnō" ("to cut").[6] In scientific nomenclature, it specifically denotes an instrument designed for cutting, sectioning, or incising materials, particularly in fields like biology and medicine, distinguishing it from related forms like "-tomy," which refers to the act of cutting.[7] This usage emerged as part of the broader adoption of Greco-Latin roots in technical terminology to ensure precision and universality in describing tools for dissection and analysis.[8]In medicine and biology, the suffix appears in numerous instrument names, facilitating specialized procedures. For instance, the microtome, first documented in 1856, is a precision device that slices biological tissues into extremely thin sections (typically 1-100 micrometers) for examination under a microscope, revolutionizing histology and pathology by enabling detailed cellular studies.[9] Similarly, the dermatome is a surgical tool used to harvest thin layers of skin for grafts in reconstructive procedures, such as burntreatment, allowing for uniform thickness to promote healing.[10] The osteotome exemplifies early innovation, invented in 1830 by German physician Bernhard Heine as a chain-driven saw for precise bone cutting in orthopedic and neurosurgery, marking a shift from crude saws to controlled instruments that minimized trauma.[11] Examples include the keratome for corneal incisions and the myringotome for eardrumsurgery.The "-tome" suffix proliferated during the 19th century amid rapid advancements in scientific instrumentation, driven by the Industrial Revolution's emphasis on precision engineering and the rise of microscopy and antisepsis in medicine.[12] Such standardization facilitated global collaboration, with seminal works like those on surgical tools in the 1830s establishing "-tome" as the conventional ending for cutting devices, influencing fields from anatomy to emerging botany labs.[13]
Geographical locations
Tome, Miyagi, Japan
Tome is a city located in the northern part of Miyagi Prefecture, Japan, approximately 500 kilometers north of Tokyo, bordering the cities of Kurihara, Ishinomaki, Ōsaki, and Kesennuma, as well as Iwate Prefecture to the north.[14] Covering an area of 536.38 square kilometers, which constitutes about 7.36% of Miyagi Prefecture's total land, the city features a diverse landscape including mountainous regions in the west and northeast, a central rice-growing plain, and coastal wetlands such as Izunuma, Uchinuma, and Byodonuma.[14] These wetlands and the Kitakami River basin support extensive agriculture, particularly rice cultivation, while the mild climate—with an average annual temperature of 11.7°C and precipitation of 1,020 mm—contributes to its reputation as a fertile agricultural hub.[14]As of October 2025, Tome had a population of 70,675, with a density of approximately 132 people per square kilometer.[15] The city faces demographic challenges typical of rural Japan, including a declining and aging population, with about 13.9% of residents under 18, 50.2% aged 18-64, and 35.5% aged 65 or older (based on 2020 census data), prompting initiatives for rural revitalization through community and economic programs.[16][17]The economy of Tome centers on agriculture, fisheries, and manufacturing, reflecting its geographical strengths. Rice farming dominates, with renowned varieties like Sasanishiki and Hitomebore produced in the central plains, supported by organizations such as JA Miyagi Tome, which has expanded into exports reaching 2,000 tons annually by 2020.[14][18] Fisheries benefit from Miyagi Prefecture's position as Japan's second-largest producer by volume, utilizing Tome's coastal access for seafood harvesting.[19] Manufacturing includes electronics and components, exemplified by facilities like Tome Murata Manufacturing Co., Ltd., which produces EMI suppression filters and coil products.[20] Historically, Tome was established on April 1, 2005, through the merger of nine towns and villages—Hasama, Ishikoshi, Minamikata, Nakada, Toyoma, Towa, Toyosato, Yoneyama, and Tsuyama—from the former Tome District, aiming to streamline administration and promote regional development.[21] Key historical sites include the ruins of Tome Castle, a feudal-era fortress dating back to the Sengoku period, offering insights into the region's warrior heritage.[22]Tome was significantly affected by the 2011 Tōhoku earthquake and tsunami, which caused widespread damage to coastal infrastructure, farmland salinization, and disruptions to fisheries and agriculture across Miyagi Prefecture.[23] In response, recovery efforts have emphasized sustainable agriculture, including soil decontamination techniques and the restoration of over 23,600 hectares of tsunami-impacted farmland in the region, with Tome benefiting from initiatives like eco-friendly smart farming to enhance resilience and productivity.[24][18] These measures have helped agricultural output in Miyagi surpass pre-disaster levels by 2021, supporting long-term economic stability in Tome.[25]
Tome, New Mexico, United States
Tome is an unincorporated village and census-designated place (CDP) in Valencia County, central New Mexico, United States. Situated along the Rio Grande river valley approximately 30 miles south of Albuquerque, it lies at an elevation of about 1,490 meters (4,888 feet) and forms part of the Albuquerque Metropolitan Statistical Area. The community occupies fertile bottomlands historically vital for agriculture, framed by the prominent Tomé Hill to the east, a landmark visible for miles.[26]The 2020 United States Census recorded a population of 1,718 for Tome CDP (with an estimated 1,525 as of 2023), marking it as a small rural settlement. Demographics reflect deep roots in Hispanic culture, with approximately 41.6% of residents identifying as Hispanic or Latino of any race (2020 data), a composition tied to centuries of Spanish colonial influence and ongoing family lineages in the region. This underscores Tome's status as a community with strong ties to New Mexico's Hispano heritage.Tome's origins trace to Spanish colonial expansion in the 17th century, with early settlement efforts led by soldier Tomé Domínguez de Mendoza, who received a royal land grant in 1659 for ranching along the Rio Grande. The formal village emerged in the 1730s through petitions from settlers seeking protection from Apache raids, culminating in the 1739 issuance of the Town of Tome Land Grant by King Philip V of Spain—one of New Mexico's five oldest community land grants. Named for Mendoza, who briefly served as interim governor during the 1680 Pueblo Revolt, Tome became a key stop on El Camino Real de Tierra Adentro, the royal road linking Mexico City to Santa Fe. In the 19th century, following New Mexico's transition to U.S. territory in 1848, the area gained prominence in the regional sheep ranching economy, where Hispano herders utilized communal lands for large-scale wool production and trade, contributing to the territory's export-driven growth.[26][27][28]Today, Tome preserves its rural character amid gradual suburban influences from nearby urban centers. Notable landmarks include the Immaculate Conception of Mary Catholic Church, a historic adobe structure originally established in 1730 and rebuilt multiple times due to Rio Grande flooding, serving as a focal point for annual Good Friday pilgrimages to Tomé Hill. The local economy centers on agriculture, with farms producing crops like chiles, corn, and alfalfa, supplemented by limited ranching; residents often commute to jobs in Los Lunas, the Valencia County seat just 5 miles north, or Albuquerque for employment in services and manufacturing. Community life revolves around family traditions, land stewardship under the enduring Tome Land Grant, and efforts to maintain cultural sites amid modern development pressures.[29][30]
Notable people
Töme (singer)
Michelle Oluwatomi Akanbi (born September 17, 1997), known professionally as Töme, is a Nigerian-French-Canadian singer, songwriter, and actor based in Montreal, Quebec.[31] Her music fuses R&B, Afropop, alté, and West African rhythms, drawing from her diverse cultural roots to create introspective tracks exploring personal growth and empowerment.[32] Töme's style reflects influences from artists across genres, blending smooth vocals with upbeat production to appeal to global audiences.[33]Born in Montreal to a Nigerian father and French-Canadian mother, Töme was raised in the multicultural environment of Toronto, which profoundly shaped her artistic perspective.[32] This bilingual and binational upbringing instilled a sense of hybrid identity, evident in her lyrics that often delve into themes of diaspora, self-acceptance, and cultural navigation.[34] She pursued formal training in acting at a Toronto college, honing skills that complement her musical endeavors and position her as a multifaceted performer in entertainment.[32]Töme's career began in 2015 with the release of her debut EP One with Self on SoundCloud, marking her entry into the indie music scene.[35] She followed with her sophomore EP Tömesroom: Chapter 1 before achieving wider recognition through her 2019 debut single "L'amour" and the 2020 EP The Money, which highlighted her Afro-fusion sound.[33] A pivotal milestone came with the 2020 single "I Pray," featuring Jamaican dancehall artist Shamar, which propelled her into international tours alongside acts like Mr Eazi.[36] Subsequent releases include the 2021 single "Nana," blending Afropop and modern R&B, and the 2023 EP Prelude, showcasing her evolving vulnerability and production.[35] In 2025, she released singles "Fine Pass" and "Some More." Her acting credits include a role in the TV series Fear Thy Roommate (2020) and appearances in Clash and Love in Transition.[37][31][38]In 2021, Töme won the Juno Award for Reggae Recording of the Year for "I Pray," becoming one of the few Afro-fusion artists recognized in the category and solidifying her breakthrough status.[36] By 2023, her catalog had amassed millions of streams on platforms like Spotify, where she had over 50,000 monthly listeners, underscoring her growing impact in the global Afrobeats diaspora.[39] Her work continues to emphasize empowerment and cultural pride, resonating with audiences through collaborations and live performances that bridge North American and African musical traditions.[40]
Jacob Tome (philanthropist)
Jacob Tome was born on August 13, 1810, in Hanover, York County, Pennsylvania, into modest circumstances.[41] Following the early death of his father, Tome left school at a young age to support his family, taking on various jobs including a brief stint as a teacher despite his limited formal education.[41] In 1833, he relocated to Port Deposit, Maryland, where he began building his career as a self-made entrepreneur and banker.[42] There, he founded the Cecil Bank in 1850, which later became a national bank, and established additional banking institutions in Elkton and Hagerstown, Maryland, as well as Fredericksburg, Virginia.[41]Tome amassed a substantial fortune in the mid-19th century through investments in the lumber industry and railroads, becoming Cecil County's first millionaire.[41] His business acumen extended to key infrastructure projects, including the development of rail lines that connected Port Deposit to broader networks, enhancing regional commerce.[42] Politically, Tome served as a Maryland state senator, elected by the Union Party in 1860 for Cecil County, where he chaired the finance committee and advocated for economic policies during the Civil War era; he was nominated for governor by the Republicans in 1871 but did not win the election.[41]As a prominent philanthropist during the Gilded Age, Tome focused on educational opportunities for underprivileged youth, founding the Jacob Tome Institute—later known as the Tome School for Boys—in Port Deposit in 1889, funding construction at approximately $500,000, with an endowment of $2.5 million upon his death in 1898 to provide free or low-cost education.[43][41] The school opened in 1894 on a 200-acre campus and emphasized practical and scientific training, reflecting Tome's vision for accessible learning.[42] He also supported religious and community institutions, including a major donation to establish the Tome Memorial Methodist Church in 1872 and contributions to local hospitals and other charitable causes in Cecil County.[42]Tome died of pneumonia on March 16, 1898, at his home in Port Deposit.[41] His philanthropy extended to other institutions, such as a $25,000 pledge in 1883 for Dickinson College's Tome Scientific Building, dedicated in 1885, underscoring his commitment to higher education.[41] Recognized as a pivotal figure in Maryland's 19th-century philanthropy, Tome's legacy endures through the ongoing educational programs funded by his endowments, which continue to benefit students from modest backgrounds.[42]
Gianfranco Labarthe Tome (footballer)
Gianfranco Alberto Labarthe Tomé, born on 20 September 1984 in Lima, Peru, is a former professional footballer who primarily played as a centre-forward.[44] He began his youth career at Academia Cantolao before moving to Sport Boys, where he developed as a promising talent in Peruvian football academies.[45]Labarthe made his senior debut with Sport Boys in 2002 at age 17, appearing in the Peruvian Primera División. In 2003, he moved to England, signing with Huddersfield Town in the Football League First Division, where he made three appearances without scoring. He then joined Derby County later that year, featuring in three more league matches during the 2003–04 season in the same division. Returning to Peru in 2005, he played for Coronel Bolognesi, scoring two goals in 30 league appearances. Labarthe rejoined Sport Boys for the 2006–07 seasons before transferring to Universitario de Deportes, where he enjoyed his most successful period from 2008 to 2010, contributing 24 goals in 84 league matches and helping the club to strong domestic performances.[46][47][48]Throughout his career in the Peruvian Primera División, Labarthe amassed over 250 appearances and 64 goals across multiple clubs, including stints with Universidad San Martín (92 appearances, 25 goals from 2011–12 and 2012), Universidad Técnica de Cajamarca (2013–14), Deportivo Municipal (35 appearances, 5 goals in 2015), Cusco FC and Sport Huancayo (both in 2016), and a return to Sport Boys in 2017 (29 appearances, 8 goals). Later, he played for Academia Cantolao in 2018–19 (34 appearances, 6 goals) and ended his professional tenure with Deportivo Coopsol in the Peruvian Liga 2 during 2020.[47][46][48]On the international stage, Labarthe earned a single cap for the Peru national team, coming on as a substitute for four minutes in a friendly match against Costa Rica on 22 August 2007.[48] Since concluding his playing career in 2020, Labarthe has been without a club, marking the end of his over 18-year professional journey.[44]
Entertainment and media
Tales of Maj'Eyal (video game)
Tales of Maj'Eyal (ToME) is a free, open-source roguelikerole-playing game developed by Nicolas "DarkGod" Casalini under Netcore Games, emphasizing tactical turn-based combat, advanced character customization, and permadeath mechanics in a procedurally generated fantasy world.[49][50] Players explore the continent of Eyal, undertaking quests against threats like the Spellblaze and orcs, with gameplay centered on strategic decision-making rather than real-time action. The game draws inspiration from earlier titles such as Angband and the original Tales of MUD, evolving from a 1998 PernAngband project into a modern roguelike.[51]Development began in 2009 using the T-Engine 4 framework, written primarily in Lua with C bindings for core systems like display and input via SDL, allowing for extensive modding capabilities.[52][53] The initial public release occurred in December 2012, with continuous updates adding content, balance changes, and expansions; notable among these is the 2014 Ashes of Urh'Rok DLC, which introduces a new playable race, the Doomelves, and an orc-focused campaign, followed by Embers of Rage in 2016 and Forbidden Cults in 2018.[50][54] Ongoing development has seen multiple major versions, reaching 1.7.x by 2025 with updates like 1.7.5 "Before the Storm" in 2024, maintaining the game's depth through community feedback.[55][56]Core gameplay revolves around turn-based exploration of randomly generated dungeons and overworld zones, where players build characters from over 25 classes—such as the spellcasting Archmage or the curse-afflicted Doomed—and various races like humans, elves, and yeeks, each with unique talents and progression trees.[57]Combat demands tactical positioning, resource management, and synergy between abilities, with permadeath ensuring high stakes; success unlocks new classes and races for subsequent runs, encouraging replayability.[49] The world of Eyal features a rich lore involving ancient calamities and faction conflicts, integrated through quests and environmental storytelling.Released under the GNU General Public License (GPLv3), ToME fosters an active modding community via the T-Engine, enabling custom add-ons, campaigns, and even entirely new games. Ports exist for Windows, Linux, macOS, and Android, with iOS support in development since 2012 but not fully realized.[58][59] The game has garnered acclaim, winning the ASCII Dreams Roguelike of the Year award in 2010, 2011, and 2012, and placing 8th in IndieDB's Indie of the Year 2013.[60] By 2016, it had surpassed 100,000 players on Steam alone; as of 2025, over 160,000 players have unlocked in-game achievements, reflecting its enduring popularity in the roguelike genre.[61][62]
TOME (web series)
TOME: Terrain of Magical Expertise is an American flash-animated web series created by Christopher Niosi that parodies massively multiplayer online role-playing games (MMORPGs) and online gaming culture. Premiering on November 11, 2011, the series is set in the year 2020 within the fictional virtual reality MMORPG of the same name, developed by the in-universe company Netking Software. It serves as a reboot of Niosi's earlier Newgrounds series TvTome Adventures (2004–2009), expanding on themes of digital worlds and player interactions with a more polished production. The show ran for two seasons totaling 16 episodes, concluding on July 7, 2015, with additional shorts released until November 2016, and is characterized by its anime-inspired art style blended with video game aesthetics reminiscent of titles like Mega Man Battle Network.[63][64]Niosi handled writing, directing, animation, and much of the production single-handedly in its early stages, with later episodes supported by a small team of collaborators. The series was initially released on Newgrounds and later uploaded to YouTube, where it built its audience through episodic drops and community engagement. Funding came from platform sponsorships and fan support, allowing for higher production values in later installments, including dynamic fight scenes and detailed world-building. Its visual style draws from Japanese anime influences, featuring exaggerated expressions, fluid combat animations, and customizable character designs typical of MMORPGs. Voice acting was provided by Niosi himself—voicing multiple roles, including the antagonist Zetto—and a cast of approximately 50 performers from the indie animation and voice-over community, such as Imogen Fox as Kizuna and Deven Mack as Rockoon.[64][65]The plot centers on Alpha, a skilled white-hat hacker and player in TOME, who uncovers a mysterious virus corrupting the game's data during a major event called the Campaign of Champions. Teaming up with the guild known as the Dandy Alliance—including the enthusiastic gamer Flamegirl, the knightly Nylocke, the tech-savvy Gamecrazed, and the boisterous Kirbopher—the group navigates quests, tournaments, and alliances to combat black-hat hackers and systemic threats to the virtual world. Recurring themes explore digital ethics, the blurred lines between virtual and real-world consequences, the spread of computer viruses as antagonistic forces, and the bonds of friendship forged through online collaboration. Episodes 10 through 15 form a pivotal arc focusing on escalating "Net-Error" threats, including confrontations with corrupted entities and infiltrations of hidden game sectors, culminating in revelations about the Netkings—the game's enigmatic administrators.[64][66]The series has been praised for its high-quality animation relative to its independentbudget, engaging parody of gaming tropes, and strong character dynamics, earning a 7.4/10 rating on IMDb from over 120 user reviews. Episodes collectively amassed millions of views on YouTube, with individual installments like the premiere "You've Gotta Virus" exceeding 280,000 views. Its impact extended to spawning fan art, discussions in online gaming communities, and inspiring Niosi to develop a turn-based RPG adaptation of the TOME universe, released in 2021 via Steam. In 2023, Niosi released special compilation editions titled TOME: A2Z Compilation Movie. The show's success highlighted the potential of web-based animation in the early 2010sindie scene, with a 14th anniversary Q&A event held in November 2025, though no further seasons were produced after 2015.[63][67][68][69]
Technology and initiatives
Tome (AI presentation tool)
Tome is an AI-powered software tool designed for generating multimedia presentations and interactive stories, developed by Magical Tome, Inc. The company was founded in 2020 by former Meta product managers Keith Peiris and Henri Liriani in San Francisco, California, with the product launching publicly in September 2022.[70][71] Tome differentiates itself from traditional presentation software like PowerPoint by focusing on a dynamic "storytelling format" that leverages generative AI to transform user prompts into complete narratives, including text, visuals, and structured layouts.[71]The tool's core functionality allows users to input natural language prompts to automatically generate slides, embed web content, and create interactive elements such as dynamic charts or 3D prototypes. Powered by large language models from OpenAI, Tome supports AI-generated images, video narration, and real-time editing, enabling seamless collaboration and sharing via links or exports to formats like PDF. It integrates with design tools like Figma for embedding existing work and with presentation platforms such as Google Slides and Microsoft PowerPoint for compatibility. This approach emphasizes narrative flow over static slides, permitting drag-and-drop customization, theme application, and responsive design to streamline content creation for professional and creative uses.[71][72][73]Tome achieved rapid adoption, reaching 1 million users in just 134 days after launch, the fastest growth for any productivity tool at the time, and amassed over 25 million users by early 2025. It gained traction among enterprises for crafting sales pitches and pitch decks, as well as among younger users for creative storytelling and fancontent. The company secured $43 million in Series B funding in February 2023, led by Lightspeed Venture Partners with participation from Coatue, Greylock Partners, and notable individuals like Eric Schmidt and Reid Hoffman, achieving a post-money valuation of $300 million. However, following an initial pivot to focus on AI-driven sales enablement in April 2024, in March 2025 Magical Tome rebranded as Lightfield and announced the sunsetting of Tome's presentation features on April 30, 2025, to prioritize customer relationship management tools that process unstructured data for enterprise teams.[71][74][71][75] Following the rebrand, Lightfield focuses on AI-driven CRM tools that capture and organize customer interactions from unstructured data sources like email and meetings.[76]
TOME (Open Monograph Ecosystem)
The Toward an Open Monograph Ecosystem (TOME) initiative was launched in 2017 as a five-year pilot project by the Association of American Universities (AAU), the Association of Research Libraries (ARL), and the Association of University Presses (AUPresses).[77] Its mission is to foster a sustainable ecosystem for open-access scholarly monographs in the humanities and humanistic social sciences by addressing the "monograph crisis"—the challenge of declining sales and rising production costs that limit the dissemination of book-length research.[78] TOME achieves this through institutional funding commitments from participating universities, which provide grants to support the publication of open-access digital editions, thereby increasing global access to peer-reviewed scholarship without reliance on individual author fees.[79]Under TOME's structure, participating universities pledge to fund up to three $15,000 grants annually for monographs authored by their faculty, with the baseline grant covering works of 90,000 words or fewer; these funds go directly to university presses to offset production costs for open-access versions licensed under Creative Commons.[80] By the end of the pilot in 2022, 20 universities had joined as partners, collaborating with over 60 university presses to produce open digital editions.[81] The initiative leverages digital publishing technologies, including platforms like Manifold for interactive, media-rich formats that enhance reader engagement beyond traditional print.[82] Initially, 14 institutions committed in 2018, growing to 16 by 2019, demonstrating early momentum in collective support for open scholarship.[83]TOME has significantly impacted the open-access landscape, with more than 150 monographs published by 2023, covering diverse topics in fields such as history, art, and cultural studies; the program continued beyond the pilot, supporting additional titles into 2024 and 2025.[81] Examples include Healing with Poisons: Potent Medicines in Medieval China by Yan Liu, which explores historical pharmacology through digital enhancements, and Possessed: A Cultural History of Hoarding by Rebecca R. Falkoff, addressing modern societal issues.[84] By covering publishing costs collectively, TOME alleviates financial barriers for authors and presses, promoting wider dissemination; studies indicate that open-access monographs receive significantly more citations than their subscription-based counterparts.[85] This model not only integrates humanities research into the open web but also informs broader efforts to sustain digital monograph publishing.[86]
Tome Software Services
Tome Software Services is a technology company based in Royal Oak, Michigan, specializing in custom software development for mobility, connectivity, and Internet of Things (IoT) applications. Founded in 2014 by serial entrepreneurs Jake Sigal and Massimo Baldini, the company focuses on creating innovative solutions that connect people, products, and tools in dynamic mobile environments, particularly within the automotive and transportation sectors.[87][88] With a team of approximately 30 to 40 developers and engineers, Tome emphasizes prototyping, designing, and building production-ready software to enhance user experiences and accelerate product market entry.[89][90]The company's services encompass a range of expertise in key programming languages and frameworks, including C/C++ for embedded systems, JavaScript for web and IoT integrations, Swift for iOS applications, and Kotlin for Android development. Tome's projects often involve developing mobile applications for fleet management, real-time data integration from sensors, and connected vehicle technologies such as in-vehicle infotainment (IVI) systems and vehicle-to-everything (V2X) communications. These solutions support efficient data handling in IoT ecosystems, enabling seamless connectivity for transportation networks.[87]Among its notable achievements, Tome has established partnerships with major automotive firms, including Ford, to deliver connected vehicle software that improves safety and user interaction in mobility applications. In 2023, the company was acquired by Valtech, a global digital agency, which expanded its resources for providing exceptional experiences in mobility tech and integrated its IoT specialization into broader service offerings. This acquisition has positioned Tome to further innovate in areas like AI-assisted application development for iOS and Android platforms.[91][92][93]Tome's growth reflects its commitment to solving complex problems in the mobility sector, with recognition in regional media for contributions to IoT and automotive innovation, such as features in the Detroit Free Press highlighting its role in advancing connected technologies. By 2025, the company continues to hire top talent in engineering and business to address evolving demands in sustainable and efficient transport software solutions.[92][94]