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Hogs of War

Hogs of War is a turn-based tactics video game developed by Infogrames Sheffield House and published by Infogrames, released in 2000 for the PlayStation and Microsoft Windows platforms. The game is set in a humorous, anthropomorphic World War I-inspired conflict among six pig nations vying for control of the swill-rich archipelago of Saustralasia in the South Pigsific Ocean. Players command squads of customizable hogs across 25 single-player campaign levels or in multiplayer battles supporting up to four participants, utilizing over 40 weapons such as bazookas, sniper rifles, and jetpacks, along with vehicles like tanks. Gameplay emphasizes strategic positioning on 3D terrain, class-based roles including medics, engineers, and heavy weapons specialists, and a promotion system to advance squad members, drawing comparisons to the Worms series but with fully realized 3D environments. The title features comedic voice acting provided by British comedian Rik Mayall, enhancing its satirical tone on wartime tropes.

Gameplay

Single-player campaign

The single-player campaign in Hogs of War unfolds across a divided into five regions—, Saustralia, Trotsville, Bellyopolis, and Arstria—culminating in a on of , for a total of 25 missions. Players navigate this map to advance through the regions, conquering enemy territories in a format that emphasizes tactical positioning and . Each region features five missions, with the objective of defeating opposing forces to claim victory and unlock the next area, progressing from introductory training to increasingly complex battles. Missions incorporate a variety of objectives beyond simple extermination, such as capture-the-flag, king-of-the-hill, and targeted destruction of enemy assets like supply lines or fortifications. Environmental interactions play a key role, with destructible terrain including bridges, buildings, and natural features that can be exploited for ambushes or defensive advantages, adding depth to the turn-based combat. Opposing forces are nation-themed, pitting the player's squad against enemies like the Piggystroika (Russian-inspired) or Garlic Grunts (French-inspired), each with regionally appropriate tactics and compositions. Progression relies on accumulating Promotion Points (PP), earned from mission completions (1 PP each), region conquests (5 PP each), and bonuses such as no unit deaths or specific objectives, which players use between missions to promote existing units to higher classes. The campaign features a risk system, where fallen pigs return for the next mission unless excessive losses occur (e.g., 3 or more deaths), resulting in permanent removal of lower-ranked units and introducing risk to squad development. This structure encourages strategic planning across the campaign, balancing immediate mission survival with long-term squad development.

Multiplayer modes

Hogs of War supports local multiplayer for up to four players, allowing competitive battles without the structure of the single-player . On the version, this is facilitated through split-screen play, enabling simultaneous viewing for all participants on a single console. In contrast, the PC edition utilizes a hotseat system, where players take turns on the same machine without split-screen visuals. The available modes emphasize direct confrontation and strategy, including and various modes (novice, expert, strategy), where players compete to eliminate opponents or be the last standing, with customizable win conditions such as points accumulation or total eliminations. Win conditions can be adjusted for points accumulation, total eliminations, or as the last team standing, with options to incorporate opponents for hybrid human- matches when player counts are uneven. Map selection draws from reused campaign levels or dedicated custom arenas, with further variety available through randomly generated landscapes to ensure replayability. Players can tweak settings such as team compositions, turn timers, and starting health to tailor matches. A notable difference in the PC version is the lack of animated movement for AI units during hotseat turns, as they instantly reposition for weapon pickups without visual walks, unlike the fluid animations on consoles.

Combat mechanics and classes

Hogs of War features a turn-based artillery-style combat system inspired by , where players command squads of anthropomorphic pigs across varied terrains such as mud-filled trenches and island landscapes. Each turn allows a player to select one unit, move it within a limited distance based on terrain and unit fatigue, aim weapons manually in a third-person view, and fire projectiles whose trajectories are influenced by environmental factors like wind direction and elevation differences. This sequential structure emphasizes tactical positioning, as units cannot act again until the next turn, and failed shots or missteps can expose them to counterattacks. The game divides pig units into four distinct classes, each specializing in specific roles and equipped with unique weapons that promote diverse strategies. Heavy Gunners focus on high-damage area attacks, wielding weapons like bazookas for explosive blasts effective against clustered enemies. Engineers handle and support, using grenades for short-range throws and tools for repairing allied structures or vehicles. Espionage units excel in and disruption, employing devices and silenced rifles to infiltrate and eliminate from afar. Medics prioritize team survival, deploying healing kits or revival syringes to restore health to downed comrades, often at the risk of close-range vulnerability.
ClassPrimary RoleExample Weapons/Abilities
Heavy GunnerArea damage and firepowerBazookas, cluster grenades
EngineerExplosives and repairsGrenades, mines, repair kits
Stealth and Silenced rifles, disguise kits
and revivalMedical syringes, health packs
Units manage a limited per turn, with depleting after each use, necessitating strategic conservation or collection of resupply pickups scattered across the map to maintain offensive capabilities. Destructible elements in the environment, such as buildings and barricades, can be demolished to create new lines of sight, expose cover, or block enemy paths, adding layers to tactical decision-making. Health is represented by visible bars for each unit, starting at 100 points and depleting from damage, with zero resulting in elimination unless revived by a . Certain weapons inflict status effects, such as fire from incendiary rounds that causes ongoing damage or stun from concussive blasts that temporarily immobilizes foes, forcing players to adapt to impaired unit performance. The control scheme utilizes a third-person perspective for and , with manual aiming requiring precise adjustments for arcs. On PC, input provides superior for targeting, while the PlayStation version relies on controls, which demand practice to match accuracy amid wind and elevation variables.

Plot and setting

Storyline

The storyline of Hogs of War centers on a satirical parody of World War I-era , where anthropomorphic from rival nations clash over control of , a vital resource depicted as the "lifeblood" of society. The conflict ignites when scientists discover vast deposits on the fictional of Saustralasia in the South Pigsific Ocean, prompting six pig nations—Tommy's Trotters (), Garlic Grunts (), Sow-A-Krauts (), Uncle Ham's Hogs (), Piggystroika (), and Sushi Swine ()—to declare war and invade the resource-rich land. Players command a squad from one of these nations in a single-player that unfolds across Saustralasia's five primary regions: Hogshead, Saustralia, Trotsville, Bellyopolis, and Arstria. The narrative arc follows a progression of territorial conquests, with the squad recruiting and promoting specialized pigs—such as medics, engineers, and commandos—to overcome enemy forces in 25 missions, including key events like invasions, ambushes, and rescues (e.g., "Saving Private Rind"). This world-building emphasizes the absurdity of resource-driven through pun-filled and nation names that mock real-world stereotypes. The campaign builds to a climactic battle on the Isle of Swill against the elite Team Lard, a group of legendary pigs representing the pinnacle of the . Victory leads to a satirical where the nations celebrate with a feast, underscoring the conflict's pointlessness; narrator I. P. Grimly delivers an upbeat justifying the carnage for the medals earned, while hinting at potential future wars. Narrative elements are conveyed through cutscenes featuring voiced briefings, instructional "educational films" on warfare, and comic-style panels that blend humor with anti-war commentary.

Characters and humor

In Hogs of War, players command a squad of five anthropomorphic pigs, each customizable through naming and via earned points to advance through class-specific career paths such as to , with unique taunts and death animations enhancing the comedic tone during combat. These pigs exhibit cartoonish personalities, smiling or cowering in exaggerated responses to battlefield events, adding layers of humor to the . Player-controlled pigs feature class-specific quips, such as medics offering healing with cheeky one-liners that poke fun at their roles, reinforcing the game's lighthearted of military archetypes. The voice acting is a cornerstone of the humor, provided by comedian as the narrator and generals—including —with his manic delivery of pig-themed puns and British-inflected sarcasm, alongside voicing the rank-and-file troops in distinct national accents for added comedic flair. This full brings thousands of lines infused with wordplay, such as references to "" grenades and " wells," blending absurd animal puns with sharp wit. The overall humor style emphasizes violence through exaggerated pig animations and weaponry, alongside satirical wordplay that parodies war tropes like posters and resource control slogans such as "He who controls the swill controls the universe." Cultural nods include references to history via missions evoking and "over the top" charges, escalated absurdly with pig-adapted armaments like flamethrowers, critiquing through undertones in the anthropomorphic conflict.

Development

Conception and influences

The development of Hogs of War began in 1997 at Gremlin Interactive, where founder Ian Stewart conceived the core idea of a pig-themed strategy game inspired by the 1995 film Babe, which featured anthropomorphic animals, and the real-time strategy title Command & Conquer (1995), aiming to blend squad-based tactics with humorous animal protagonists. This initial concept envisioned warring pig nations in a fictional land called Saustralasia, parodying resource-driven conflicts through battles over "swill," a satirical stand-in for commodities like oil or Tiberium from Command & Conquer. As development progressed under lead programmer Jacob Habgood, the team incorporated influences from the Worms series, particularly its turn-based artillery combat mechanics, which the developers enjoyed during breaks and adapted to create team-based elements in a 3D environment distinct from a potential 3D Worms. The game's satirical war setting drew from World War I history, echoing the black comedy of the final season of Blackadder (1989), to critique human warfare through absurd pig soldiers and politically motivated "pig sacrifices." Early prototypes, outlined in design documents, emphasized humor and accessibility, focusing on non-destructible terrain, diverse weapons, and strategic level design to ensure the game appealed to a broad audience while maintaining tactical depth. Following Gremlin's acquisition by Infogrames in 1999, the project continued at the renamed Infogrames Sheffield House, where designers like Phil Wilson refined the single-player experience for balanced difficulty. The team's vision, as briefed by Stewart, centered on a yet comically violent that avoided overwhelming complexity, ultimately settling on four pig classes—Grunt, , , and —to support strategic squad management without excessive micromanagement.

Production process

Development of Hogs of War began in 1997 at Interactive's studio and continued until its completion in 2000, spanning approximately three years. The project transitioned ownership following Infogrames' acquisition of in 1999 for £24 million, after which the studio was renamed Infogrames House; this shift occurred mid-development but did not halt progress, with the game launching under the Infogrames banner. The core development team, consisting of about 15 members at the studio, was led by senior designer and producer Adrian Carless, with programming support from lead Jacob Habgood, who handled turn-based and overall code structure. Artists focused on creating detailed pig models and custom animations to capture humorous, anthropomorphic movements, such as waddling and exaggerated reactions to . Technically, the game utilized a custom engine optimized for the , incorporating destructible environments like buildings and objects to enable strategic destruction and cover usage, though full terrain deformation was avoided due to hardware limits. Voice recording sessions featured comedian providing the bulk of character lines, alongside voice actor for additional pig voices, with sessions completed shortly after Mayall's recovery from a 1998 quad bike accident. Key challenges included balancing the game's satirical humor—through pig puns and absurd scenarios—with deeper elements, ensuring accessibility without diluting tactical depth. PlayStation hardware constraints, particularly limited memory (around 2MB ), necessitated optimizations like disc streaming for animations and voiceovers to minimize load times, while reusing physics engines from Gremlin's Actua Golf for realistic projectile trajectories and bouncing effects. The PC port, released simultaneously, required adjustments for and mouse controls, addressing issues like imprecise aiming and AI differences, where computer-controlled pigs do not fully animate walking movements. Beta testing involved iterative refinements based on internal , focusing on to prevent overpowered options from dominating matches, difficulty scaling for progressive challenge, and the swill economy system—where players collect "swill" as currency for promotions and gear—to ensure fair resource progression without frustrating early-game stalls. These playtests, conducted using a flexible level editor, emphasized fun chain-reaction physics and AI responsiveness, leading to adjustments that enhanced replayability across the 25-mission campaign.

Release

Platforms and dates

Hogs of War was initially released for the PlayStation console and Microsoft Windows personal computers. The PlayStation version served as the primary console release, while the PC port was developed subsequently to expand accessibility on personal computers. The game launched in the United Kingdom for PlayStation on June 16, 2000, with other European countries following on varying dates such as June 19 in Germany and August 25 in France; the North American PlayStation release occurred on September 29, 2000. The PC version arrived later, releasing in North America on November 3, 2000, and in Europe in September–October 2000 (e.g., France in September and Germany on October 25). Published by Infogrames for both platforms in Europe and North America, the game received an ESRB rating of Teen due to animated blood, comic mischief, and mild language.
PlatformRegionRelease DatePublisher
PlayStationJune 16, 2000Infogrames
PlayStationSeptember 29, 2000Infogrames
Microsoft WindowsNovember 3, 2000Infogrames
Microsoft WindowsSeptember–October 2000Infogrames
Version differences between the platforms included and control adaptations. The PlayStation edition featured animated AI opponent movements across the battlefield and supported split-screen multiplayer for up to four players. In contrast, the PC version emphasized precise mouse-based aiming and hotseat multiplayer but omitted the animated AI walks, with computer-controlled hogs remaining stationary except when retrieving weapon drops. Physical releases came in standard formats for the era: the PlayStation version on a housed in a black , and the PC version on a in a jewel case. No occurred at launch, with original copies limited to these until later re-releases.

Marketing and distribution

The marketing campaign for Hogs of War revolved around the game's satirical humor, blending tropes with anthropomorphic pigs in absurd combat scenarios. Trailers distributed via gaming media featured clips of the pigs' banter, voiced by comedians including , alongside footage of turn-based skirmishes to appeal to fans of strategy games with a lighthearted twist. Packaging for the and PC releases adopted a style reminiscent of posters, depicting cartoonish pigs in uniforms charging into battle, often with exaggerated expressions of determination. A notable element on the North American cover was a soldier's helmet emblazoned with "Born to Grill," a pun on the classic "Born to Kill" phrase, reinforcing the game's irreverent theme. In European markets, box art and promotional inserts emphasized 's involvement, leveraging his fame from to draw in local audiences. Infogrames managed the game's worldwide distribution, coordinating shipments to retailers across and starting in late 2000. To build anticipation, the publisher included playable demos on cover discs for magazines like the Official Magazine, allowing potential players to sample the tactical gameplay. In the and , the title appeared in budget bundles under the "Best of Infogrames" label, pairing it with other strategy titles to expand reach among console owners. Advertising efforts targeted teenage gamers through a mix of television commercials and print features. TV spots aired on channels popular with youth, showcasing explosive pig fights and Mayall's voiceovers to underscore the humor. Print campaigns ran in specialist publications such as PlayStation Magazine (PSM), using full-page ads with bold illustrations of armed swine to position the game as a fun alternative to serious war simulations, while avoiding in promotions. Merchandise tie-ins were minimal, confined largely to the core product without extensive licensing beyond posters and demo discs.

Reception

Initial reviews

Upon its release in 2000, Hogs of War received mixed reviews from critics, earning an aggregate score of 62/100 on for the version based on 10 reviews, indicating average reception. The PC port, released in 2001, similarly scored around 62% on contemporary aggregator sites like . Reviewers frequently noted the game's similarities to , positioning it as a evolution of turn-based artillery tactics, though opinions varied on its execution. Critics commonly praised the game's humor and , which featured celebrity comedian as the narrator and anthropomorphic pigs delivering quips in various accents. IGN awarded it a 7.4 out of 10, lauding the "goofy sense of humor and endearing" elements that made the turn-based combat addictive, particularly in multiplayer modes where chaotic battles provided replay value. Similarly, outlets highlighted the originality in blending parody with pig-themed satire, contributing to its entertaining single-player campaign structure across 25 missions divided into five continents. However, several reviews criticized technical shortcomings, including dated and primitive graphics with blocky models and bland textures that felt outdated even for late titles. GameSpot assigned a 5.5 out of 10, to repetitive mission designs that became tedious after the initial levels and obtuse objectives like navigating minefields or elevated enemy positions, which diminished engagement in the single-player mode. AI flaws were also noted, with enemy behavior sometimes predictable or ineffective, further highlighting the game's reliance on multiplayer for sustained appeal. Commercially, Hogs of War achieved modest success, with global sales estimated under 500,000 units, reflecting its niche appeal in the strategy genre during a competitive 2000-2001 market dominated by larger titles. Despite this, it garnered a dedicated following in the UK, where its British developer and humorous tone resonated with local audiences.

Retrospective assessments

In the 2010s and beyond, Hogs of War has garnered recognition as a cult classic, with retrospectives highlighting its satirical take on war through anthropomorphic pigs and British humor, distinguishing it from initial perceptions as a mere Worms derivative. A 2019 podcast episode on the game's history praised its well-designed satire, noting how the narrative's absurdity underscores the futility of conflict in a lighthearted yet pointed manner. Despite mixed launch scores, later analyses in outlets like GamesRadar emphasized its creative triumph and enduring appeal as an underrated PlayStation title. Fan communities have sustained interest through active PC efforts, including replacements and campaigns that enhance replayability on systems. Numerous YouTube playthroughs from the 2010s onward showcase the game's humor, with creators often emphasizing the timeless comedy in pig-centric battles and voice lines. critiques continue to laud the game's replayability via its campaign structure and multiplayer modes, though some note persistent control issues from the original era, largely mitigated by nostalgia for its quirky design. A 2018 retrospective review described it as a "forgotten gem" for its strategic depth and charm, recommending it for retro enthusiasts seeking unique . The title frequently appears in "forgotten gems" compilations of games, celebrating its overlooked status among strategy titles. Coverage in the has intensified around announcements and developments. In 2023, a campaign for Hogs of War Lardcore, an official led by the original developer, raised funds for updated visuals, preserved , and new features targeting PS4 and PS5, with a PC port as a stretch goal. As of November 2025, the project remains in advanced development, with devlogs showing progress on new content and a targeted release in late 2025. This positions Hogs of War as a prime candidate for revival due to its dedicated following. Over time, critical views have evolved from dismissing it as a clone to appreciating its unique of military tropes, with the voice acting—particularly Rik Mayall's manic portrayals of pig soldiers—enduringly celebrated for adding irreverent energy to the proceedings.

Legacy

Adaptations and spin-offs

In 2008, Infogrames announced Hogs of War 2 as a emphasizing online multiplayer alongside solo missions, targeting platforms including , , PC, and , with a planned release in April 2009. The project originated as a concept at Infogrames' studio before being passed to developers like and Blitz Games, but it was ultimately canceled due to the publisher's financial difficulties, including budget cuts and restructuring during its reincorporation as . A adaptation, Hogs of War: The Card Game, was released in 2020 by Stone Sword Games in collaboration with Urbanscan, translating the original's turn-based combat into a deck-building format featuring classes such as snipers and engineers. Funded via , it supports quick-setup battles for 2-4 players and includes expansions drawing from the video game's factions and abilities. Building on the card game's success, Urbanscan launched Hogs of War: The Miniatures Game as a Kickstarter-funded tabletop board game in , with production and fulfillment extending into 2021-2022 and release in 2022; it features collectible miniatures of hog troops, modular battlefields inspired by Saustralasia's archipelago settings, and tech-tree progression for 1-4 players. The game recreates squad-based tactics with dice-rolling combat and faction-specific units, with production supported by backer contributions. Merchandise for Hogs of War remains limited, primarily consisting of promotional posters from the original 2000 release and unofficial soundtracks derived from the game's audio rips, with no official tie-in films, novels, or extensive product lines developed post-launch.

Remaster and modern reprints

In 2025, Hogs of War received its first modern physical re-release as part of the 's Gremlin Collection 2 cartridge, which emulates the original version alongside Loaded, , and . Released in June 2025, this compilation marked the game's debut on the handheld platform, providing compatibility with and Super Pocket systems in a new Giga Cart format. Prior to this, the game had no console-focused digital or cartridge reprints, though the original PC version has been available digitally on platforms like and since the early 2010s. The most significant update is the official remaster, Hogs of War: Lardcore, developed by Urbanscan Limited since 2019. Targeted initially for and with a late 2025 release window, it features enhanced graphics, improved controls, and support for up to , while retaining the original soundtrack and voice acting by . Additional enhancements include new troop classes, such as expanded "Bacon" units, and the "Reheated" update, which refines mechanics and localizations based on community feedback. Ports to PC and are planned following the console launch, contingent on funding and development progress. Development of Lardcore gained momentum through a 2023 Kickstarter campaign launched on October 17 and ending November 16, which aimed to raise £150,000 but ultimately fell short, prompting alternative funding strategies. Urbanscan has shared progress via devlogs on , showcasing "porkified" assets with updated pig character models and environments, as well as and Steam community posts highlighting ongoing optimizations. As of November 2025, the project remains in active development without a confirmed release date, with recent updates focusing on new gameplay footage and community-driven improvements like multilingual support. This represents the first full modern , potentially paving the way for broader digital availability post-launch.

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