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Hrot

Hrot is a retro-style developed and published by the independent creator Spytihněv, released on May 16, 2023. Set in shortly after an unspecified disaster in 1986, the single-player title features fast-paced gameplay inspired by 1990s classics such as Doom and , blending historical socialist-era settings with surreal, horror-infused elements like mutated creatures and experimental weapons. The game unfolds across handcrafted levels beginning in a civil defense shelter, progressing through locations evoking everyday Czechoslovak life under —such as apartment blocks, farms, and industrial sites—interrupted by nightmarish anomalies. Players wield an arsenal including period-accurate firearms like the vz. 52 pistol, , and vz. 61 SMG, alongside more fantastical tools such as a and a Soviet experimental energy weapon, emphasizing rapid weapon switching and arena-style combat. Built on a custom Pascal engine, Hrot employs unfiltered textures, polygon jitter, and a "brown retro aesthetic" to replicate the visual style of early shooters, while incorporating interactive details like destructible environments and quirky mechanics, such as flushable toilets or masked horses. Developed as a solo project by Spytihněv, who programmed, designed levels, composed music, and handled art, Hrot entered in January 2021 and saw episodic updates inspired by , including a level drawn from Karel Čapek's novel . The game's narrative remains intentionally vague, focusing on atmospheric immersion rather than explicit storytelling, with mixing realistic effects and absurd, goofy audio cues to heighten its eerie tone. Upon full release, Hrot received widespread critical acclaim for its faithful recreation of boomer mechanics, clever level , and unique cultural setting, earning an aggregate score of 86 on and "Overwhelmingly Positive" user reviews on from over 5,900 ratings as of November 2025. It won Best at the Czech Game of the Year Awards 2023. It has been praised by outlets like for its "dense, detailed levels" and innovative enemy behaviors, positioning it as a standout in the modern retro FPS revival alongside titles like Dusk and Amid Evil.

Plot

Setting

_HROT is set in an alternate version of in , shortly after an unspecified disaster that has plunged the nation into chaos. The game unfolds in a small socialist country neighboring the , characterized by its architecture and cultural elements, evoking the dreary realities of life under communist rule. The emerges from a shelter beneath a station, tasked with defending the socialist homeland from bizarre, otherworldly intruders amid the ruins of everyday urban life. The world of HROT blends historical authenticity with surreal horror, featuring brutalist buildings, Soviet-era sculptures, and paraphernalia that ground the setting in the late period. Locations draw inspiration from real Czechoslovak sites, including Prague's stations, underground basements, sewers, shops, and public toilets, all rendered in low-poly, retro aesthetics that amplify a sense of isolation and decay. The atmosphere is marked by dark, terrifying tones—barren winter landscapes, overcast skies, and foreboding —merging Soviet bleakness with nightmarish, Quake-like otherworldliness. Brutalist dormitories, office buildings, and even a mountain castle serve as key environments, reflecting the game's episodic structure while emphasizing themes of ideological rigidity and post-apocalyptic dread.

Synopsis

HROT is set in the in 1986, immediately following an unspecified nuclear disaster in the neighboring , evoking the atmosphere of the incident without naming it explicitly. The player assumes the role of an unnamed volunteer, who emerges from a beneath Prague's Kosmonautů into a world ravaged by radiation, toxic fallout, and societal collapse. Armed initially with a vz. 52 pistol and a malfunctioning , the navigates abandoned streets, brutalist buildings, and underground tunnels teeming with grotesque mutants, masked soldiers, and otherworldly intruders threatening the socialist homeland. The narrative, conveyed primarily through environmental storytelling rather than explicit cutscenes or dialogue, unfolds across three episodes that blend Soviet-era realism with surreal historical and fantastical elements. In the first episode, "Kiss Me Gustav," the player explores decaying urban landmarks like metro stations, cultural palaces, and Castle, combating waves of enemies amid Geiger counter ticks and propaganda posters. Subsequent episodes shift to industrial sites such as uranium mines and medieval fortresses like Točník Castle, where the protagonist activates fail-safe mechanisms to prevent automated retaliation and confronts escalating horrors, including cult-like figures and biomechanical abominations. The journey culminates in a mausoleum confrontation, symbolizing a desperate bid to contain the unraveling reality and restore precarious order.

Gameplay

Mechanics

Hrot employs classic mechanics inspired by 1990s titles such as , emphasizing fast-paced arena combat and fluid player movement without modern conveniences like crouching or fall damage. The player navigates levels using rapid and bunny hopping techniques, which allow for high-speed traversal and evasion in tight, enemy-filled spaces, promoting aggressive playstyles over tactical cover usage. The core combat revolves around rapid weapon switching and direct confrontation with hordes of grotesque enemies drawn from Czech folklore and political satire, such as floating Lenin heads (Konfidents) and spider-legged political figures (Gottwalds). Weapons blend historical and socialist-era armaments, including the vz. 52 for precise shots, the Soviet shotgun for close-range blasts, the Brno Super Shotgun for double-barreled power, the vz. 61 for sustained fire, the Hussite as a explosive alternative to grenades, the Hussite for sniping, and the experimental gun that fires continuous electric beams replenished via power boxes. options, like the for slashing or a kick, serve as last-resort tools when ammunition depletes. Ammunition and health pickups are scarce, often themed around cultural items such as kits or regional foods, forcing players to explore secrets and manage resources strategically, especially on higher difficulties where hidden caches become essential. Environmental interactions enhance the mechanics, with destructible elements like light bulbs that can disorient foes when shot, and flushable toilets adding subtle realism to the retro aesthetic. The custom Pascal engine supports unfiltered textures and polygon jitter for an authentic feel, while enemy encourages dynamic encounters, with foes wielding similar weapons to create opportunities for ammo scavenging mid-fight. This combination fosters a high-tension loop of movement, shooting, and survival, where positioning and quick decisions determine success against increasingly bizarre threats.

Structure and levels

Hrot is structured as a single-player campaign divided into three episodes, each comprising a series of interconnected levels that advance the narrative of post-apocalyptic survival in an alternate . The episodes progressively shift from urban chaos to rural and horrors, culminating in a climactic confrontation, with a total of 21 levels emphasizing , , and subtle environmental puzzles. Level progression relies on classic FPS mechanics, such as collecting keys to unlock doors, activating switches to reveal hidden paths or trigger enemy ambushes, and locating secret areas for additional resources or lore. The first centers on the streets and infrastructure of , featuring levels set in derelict metro stations, abandoned city blocks, gymnasiums, and historic landmarks warped by disaster, where players navigate tight corridors and open arenas amid and initial enemy patrols. Subsequent episodes expand to diverse locales, including medieval castles, mines, farms, subterranean tunnels, and even sections through flooded vents, blending decay with eerie, cult-infused atmospheres. The third introduces more varied and surreal settings, such as hospitals and parks, leading to intense encounters that test and quick reflexes. Level design prioritizes atmospheric immersion over vast scale, drawing from and influences to create intricate warrens of rooms connected by hallways, complete with traps like collapsing floors, monster closets for surprise attacks, and destructible elements such as light bulbs or environmental hazards. Environments are sparsely populated yet richly detailed with authentic paraphernalia—Communist slogans on walls, rusted vehicles, interactive telephones, and posters—to evoke a sense of melancholic desolation and cultural specificity. This structure encourages replayability through secret hunting and multiple difficulty options, with encounters spaced to balance scarcity of ammunition and health pickups against escalating threats from gas-masked soldiers and mutated creatures.

Development

Conception and influences

HROT was conceived by Czech solo developer Spytihněv as a retro-style set in an alternate 1986 following an unspecified , drawing from the oppressive atmosphere of the late Communist era. Spytihněv, who developed the game Legie in 2009 under the team name Sudokop and later developed The Tragedy of Prince Rupert, spent five years on the project, creating a custom engine in Pascal to emulate 1990s-era rendering with pixelated textures and fast-paced movement. The game's inception reflects Spytihněv's intent to capture the "dark and terrifying" mood of the period, blending historical authenticity with surreal elements, such as mutated creatures and reanimated historical figures. The narrative begins in a civil defense shelter at Prague's Kosmonautů , evolving into explorations of iconic real-world locations like the Vítkov , , Strahov Stadium, and various Czech castles including and Kašperk. These settings incorporate approximately 200 authentic Czech signs, propaganda slogans, and bulletin boards to immerse players in socialist-era , emphasizing period-specific details like Soviet knockoff toys and local references, such as the Šemík . Spytihněv's familiarity with Communist-era informed this meticulous recreation, aiming to evoke melancholy and bone-dry humor amid the . Gameplay and level design were heavily influenced by 1990s first-person shooters, particularly for its fast movement, bunny hopping, and intense combat mechanics, as well as Chasm: The Rift for multilayered, twisty environments. Additional inspirations include , contributing to the game's and frantic shooting sequences, while the overall aesthetic channels the sparse, tense atmosphere of 's engine. The game also draws inspiration from Czech literature, including a level based on Karel Čapek's novel . The soundtrack, composed by Tibor Knopf and HartWare after nine composers were tried, further amplifies this retro horror vibe with minimalistic, eerie tracks. These elements combine to position HROT as a "Sovietcore" boomer shooter, prioritizing cultural specificity over generic post-apocalyptic tropes.

Production

HROT was developed over approximately five years by the independent developer Spytihněv, a solo creator based in who handles programming, design, and art under the studio name SPYTIHNĚV. The project entered on January 29, 2021, with the initial episode featuring eight levels, nine weapons, and multiple enemy types, allowing for iterative feedback before the full release on May 16, 2023. Spytihněv built HROT using a custom written in Pascal, designed to emulate the software rendering style of 1990s FPS titles like , complete with unfiltered textures and intentional polygon jitter for authenticity. This engine choice enabled precise control over the retro aesthetic, including low-resolution models and a muted color palette inspired by late socialist-era . Development involved limited collaboration, with Igor Aleksandrowicz providing assistant support on technical aspects. A notable challenge was securing the ; Spytihněv worked with nine composers before finalizing contributions from Tibor Knopf (under the alias Sjellos) and HartWare, whose and ambient tracks complemented the game's oppressive atmosphere.

Release and post-release

Release history

HROT was initially released as a free demo on on June 16, 2020, featuring an early version of what would become the first episode's levels. The game entered on on January 29, 2021, launching with the complete first episode, titled "Kiss Me Gustav," consisting of eight levels set in a post-apocalyptic . During , the second episode, "The Degustation," was added on June 22, 2022, introducing new levels, weapons, and enemies while expanding the narrative in an alternate-history 1986 . The third and final episode, "," was incorporated leading up to the full release, completing the campaign with additional levels inspired by Karel Čapek's novel. The full version of HROT exited and launched on and on May 16, 2023, encompassing all three episodes, a secret level, and polished mechanics developed over more than two years.

Updates and support

Following its full release on May 16, 2023, HROT received Patch 1.1 on June 17, 2023, which addressed several minor issues identified in the first month post-launch, including a in E2M1, improper burning effects on puppies, and various other bug fixes to improve stability. A subsequent update, Patch 1.2, arrived on December 14, 2024, resolving a persistent audio bug causing looping, unbearable barking sounds on certain PC configurations that had gone unnoticed for nearly two years. These patches reflect the developer's commitment to ongoing maintenance, focusing on bug corrections rather than major content additions after the complete game's launch. Developer Spytihněv has provided continued post-release support through free updates, with no paid expansions or DLC announced as of November 2025. Community-driven support is robust, including an active scene enabled by tools that allow modification of the game's .pak files for custom textures, sounds, and levels. Mods are hosted on platforms like ModDB, featuring additions such as the Bombermod for local multiplayer Bomberman-style PvP. Player resources further bolster support, with Steam Community guides offering tips on gameplay, configuration tweaks like mouse sensitivity adjustments, and compatibility fixes for issues such as input acceleration. Discussions on Steam and Reddit's r/HROTgame subreddit facilitate troubleshooting and share modding resources, sustaining engagement without official multiplayer or extensive technical support channels.

Reception

Critical response

HROT received generally favorable reviews from critics upon its full release in May 2023, earning an aggregated score of 86 out of 100 based on six reviews. The game was praised for its distinctive setting in a surreal, post-disaster Czechoslovakia, blending with horror elements to create an oppressive and memorable atmosphere. Reviewers highlighted the title's homage to classic games like and , particularly through its intricate level design that encouraged exploration and improvisation. Critics commended the moment-to-moment gunplay as tight and satisfying, with a diverse arsenal of weapons—including improvised firearms and options—that rewarded mastery and tactical variety against , varied enemies. noted the shooting's "blast" quality, emphasizing how hard-hitting foes demanded quick adaptation, while described the levels as a "" in retro mapmaking, full of secrets, verticality, and environmental storytelling. Italy echoed this, calling the level complexity "rich" and the overall aesthetic uniquely immersive, evoking a sense of disorienting dread. However, some reviews pointed out shortcomings in the combat's originality, with finding the arsenal "serviceable" but not exceptional compared to its levelcraft, leading to moments of adequacy rather than exhilaration. The game's brevity—clocking in at around five hours—and occasional repetition in enemy encounters were also critiqued, potentially limiting its replayability for some players. specifically called out the final boss as a tonal misstep, describing it as an unfunny joke that undermined the preceding excellence. Despite these issues, the consensus positioned HROT as a standout in the "boomer shooter" genre, celebrated for its bold vision and technical polish.

Accolades and legacy

Hrot received recognition within the Czech gaming industry, winning the Best Game Design award at the 2023 Česká hra roku (Czech Game of the Year Awards), an annual event honoring outstanding contributions to Czech . The game was praised by the jury for its innovative level design and atmospheric integration of retro FPS mechanics with a unique socio-political setting, standing out among nominees like and Bzzzt. This accolade highlighted Spytihněv's solo development efforts, marking Hrot as a pinnacle of independent Czech for that year. Despite its niche appeal, Hrot has established a lasting impact in the "boomer shooter" genre, a of 1990s-style first-person shooters emphasizing fast-paced action and pixelated aesthetics. Critics and players have lauded it as one of the decade's standout titles in this subgenre, citing its exceptional gunplay, enemy variety, and eerie Eastern Bloc-inspired environments as benchmarks for atmospheric retro design. The game's score of 86, based on six critic reviews, underscores its critical acclaim, with outlets emphasizing its ability to blend horror, humor, and historical without relying on modern tropes. On Steam, Hrot has an "Overwhelmingly Positive" user rating from 4,789 reviews. Its legacy extends to inspiring discussions on cultural representation in indie games, particularly through its depiction of late-1980s Czechoslovakia, which resonated with Eastern European players and contributed to broader interest in post-Soviet themes in Western indie FPS titles.

Soundtrack

Composition

The soundtrack for Hrot was composed by Sjellos, a German electronic music producer specializing in atmospheric scores. Released on May 23, 2023, as HROT (OST), the album features 18 original tracks totaling about 69 minutes, with enhanced mixes designed to provide a standalone listening experience beyond the game's implementation. The composition draws on and ritual ambient styles, incorporating post-industrial elements to evoke a sense of decay, isolation, and surreal unease that aligns with the game's post-apocalyptic, Eastern European-inspired world. Sjellos crafted the score using synthesizers and ambient sound design to build tension through droning layers, subtle rhythmic pulses, and cinematic swells, avoiding traditional melodic structures in favor of immersive, environmental textures. Representative tracks like "Bleak Visions" (3:40) employ sparse, echoing synths to convey desolation, while longer pieces such as "" (5:31) layer industrial noise with ritualistic undertones for heightened dread during intense gameplay sequences. This approach prioritizes mood over conventional scoring, resulting in a cohesive auditory landscape that reinforces Hrot's themes of and without overpowering the retro mechanics. The menu ambience, an exception to Sjellos's contributions, was handled separately to maintain a distinct introductory tone.

Release and reception

The HROT (OST) was released on May 23, 2023, shortly after the game's full launch, and is available on platforms including , , and . The album features enhanced mixes of the in-game tracks for standalone listening. Reception for the soundtrack has been positive among listeners, with an average rating of 3.89 out of 5 on based on 15 ratings as of November 2025. User comments on praise the OST's immersive style and its ability to stand alone as an atmospheric album, complementing the game's eerie tone.

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