Identity V
Identity V is a free-to-play asymmetrical multiplayer survival horror video game developed and published by NetEase Games.[1] Released initially in China on April 2, 2018, for iOS and Android, it launched globally on July 5, 2018, for iOS and July 11, 2018, for Android.[2] The core gameplay revolves around a 1 vs. 4 format, where one player controls a Hunter tasked with capturing four Survivors, who must decode cipher machines and escape a mysterious gothic manor within a time limit.[3] Set in a Victorian-inspired world, the game features a distinctive gothic art style, intricate lore centered on a detective named Orpheus investigating eerie events at Oletus Manor, and diverse characters with unique abilities and backstories that unfold through in-game stories and events.[4] Survivors employ tools like ladders, windows, and pallets to evade the Hunter, while Hunters use powers such as teleportation or ranged attacks to pursue them across maps with environmental hazards.[2] A PC version was later introduced in January 2019, enabling cross-platform play and expanding accessibility.[5][6] Since its launch, Identity V has achieved widespread popularity, especially in Asia, amassing over 300 million downloads as of 2023 and generating over US$500 million in revenue through in-app purchases for cosmetics and character enhancements.[7][8] The game supports ranked matches, seasonal events, and a thriving esports scene, including major tournaments like the Call of the Abyss series with substantial prize pools.[9] Its blend of horror, strategy, and social deduction has drawn comparisons to titles like Dead by Daylight, while emphasizing narrative depth and frequent updates to maintain player engagement.[3]Gameplay
Core Mechanics
Identity V employs an asymmetric 1v4 multiplayer structure, pitting one Hunter against four Survivors in intense, gothic horror-themed matches typically lasting 10 to 15 minutes.[10][11] The gameplay unfolds on randomized maps set within the eerie confines of Oletus Manor, complete with environmental obstacles like pallets for dropping to stun or block the Hunter, windows for vaulting to create distance, and lockers for temporary hiding.[11] Survivors collaborate to achieve victory by decoding five out of seven cipher machines dispersed across the map, which powers the two exit gates; once activated, they must escape through a gate, with the team securing a win if three or more Survivors make it out.[11] Each cipher machine requires approximately 80 seconds to decode when worked on solo, though multiple Survivors can speed up the process by cooperating on the same machine.[11][12] Survivors also perform high-risk rescues, pulling downed teammates from Rocket Chairs—special devices where the Hunter places incapacitated players for elimination after a timer elapses or upon the third successful chairing.[11] There are three Rocket Chairs per map, and successful rescues demand careful timing to avoid counter-downs by the pursuing Hunter.[11] To aid in evasion during pursuits, Survivors employ items such as flashlights, which deliver a brief stun to the Hunter upon direct exposure.[10] In contrast, the Hunter aims to thwart escapes by downing Survivors through attacks and then transporting them to Rocket Chairs for elimination; victory is achieved by eliminating three or more Survivors before sufficient escapes occur.[11] If exactly two Survivors escape and two are eliminated, the match ends in a tie.[11] The game's economy revolves around several currencies: Clues and Fragments are primarily earned through matches and used to unlock characters and accessories, while Inspirations are used to acquire limited character essences and portraits, and Echoes serve as the premium currency for various in-game purchases including cosmetics, with Echoes available for direct purchase.[11][13][14] Core interactions emphasize tense pursuits, where Survivors kite the Hunter using map features, balanced against the steady progress of decoding and the strategic risks of team rescues.[10] Personas serve as customizable traits that can modify these fundamental interactions for strategic depth.[11]Personas and Traits
In Identity V, the Intrinsic Persona Web serves as the primary system for personalizing character capabilities through talent allocation, enabling players to enhance passive abilities that influence match performance for both survivors and hunters. This web-like interface allows for strategic investment of points to unlock talents, which provide bonuses such as improved decoding efficiency or increased movement speed during pursuits. The system promotes build diversity, allowing players to adapt to various roles without altering core character mechanics.[15] Players earn talent points through in-game progression, primarily by participating in matches and completing objectives, which contribute to unlocking nodes in the Persona Web. The maximum allocation is limited to 130 points, distributed across interconnected nodes to activate talents; exceeding this cap is not possible, and points must follow the web's linear paths without branching freely to avoid over-specialization. Talents are "decoded" by investing points in sequence, with progression tied to overall account level and match-based rewards like clues, ensuring gradual access rather than immediate full customization. Seasonal updates periodically adjust point efficiency or node availability to balance meta strategies, such as the July 2025 expansion adding four new nodes per faction. As of September 2025, certain talents like Vigilance received buffs to their effects.[15][16] The Persona Web is structured around four directional branches, each emphasizing distinct gameplay aspects: the North branch focuses on objective acceleration, the East branch on interaction and awareness, the South branch on evasion and positioning, and the West branch on resilience and counters. For hunters, examples encompass "Overwhelm" in the West branch, reducing attack recovery time by up to 15% after downing multiple unique Survivors, or "Vigilance" in the West branch, granting 9% movement speed and 15% pallet-destroying speed for 10 seconds per of the first three cipher machine activations (as of September 2025). These talents scale with levels unlocked via point investment, typically offering tiered effects at 1/2/3 stars.[17][16][18] Complementing the Persona Web, the trait system integrates inherent character bonuses with external enhancements to further refine builds. Inherent traits are fixed to specific characters, such as the Doctor's innate self-healing ability that restores 100% health over 90 seconds without items, providing baseline utility independent of talent points. External traits, acquired via in-game items, events, or accessories, include active options like temporary speed boosts or passive ones like reduced cooldowns on abilities; these can stack with Persona talents but are subject to match-specific limits, such as one active trait per loadout. Events often introduce limited-time traits, like seasonal buffs to vaulting speed, which integrate into the overall persona without altering the 130-point cap.[15] Strategically, the combined Persona and trait systems enable shifts in playstyle, transforming characters from aggressive kiters—via South branch investments in evasion talents paired with speed traits—to supportive rescuers emphasizing East branch perks alongside rescue-focused inherents. This customization influences team composition, where a decoding-heavy North build accelerates cipher progress under pressure, countering hunter pressure, while West-focused setups enhance survival in prolonged chases through defensive stacking. Balance adjustments, such as the 2025 tweaks to talents like Tolerance reducing knockback effects, ensure no single build dominates, encouraging adaptive strategies based on opponent compositions and map layouts.[15]Match Modes
Identity V features a variety of match modes that adapt the core 1v4 asymmetrical gameplay for different multiplayer experiences, ranging from competitive ranked play to casual and event-driven variants. Ranked matches operate in a standard 4v1 format, where four Survivors compete against one Hunter, with matchmaking limited to players within two rank tiers of each other to ensure balanced games.[19] Players earn Character Points based on match outcomes, which contribute to global leaderboards for both Survivors and Hunters, while individual performance determines progression through tier divisions. The ranking system includes eight major tiers—Worker Bee, Hound, Elk, Collector, Joker, King, Sovereign, and Ace—each with multiple divisions (typically three to five), and seasons feature resets along with rewards such as Rank Essences for daily participation and seasonal fragments for accessories and frames.[20] Weekend sessions also include a Five Players mode variant within ranked play, supporting 2v8 formats for broader competition.[21] Casual modes provide relaxed alternatives to ranked play, including Quick Matches for instant queuing into standard 1v4 games without rank implications and Custom Rooms for private sessions where players can set rules, test characters, and invite friends.[22] Event-specific casual variants, such as Duo Hunters (also known as 2v8 or Pack Hunter), pit two Hunters against eight Survivors on select maps like Lakeside Village, emphasizing teamwork and larger-scale chases, and are available during designated hours.[23] Special modes introduce unique twists on core mechanics, often as limited-time events to refresh gameplay. Chasing Shadows, launched in 2021 during Call of the Abyss IV, is a tag-based mode where players switch roles dynamically between Hunters and Survivors.[24] Frenzy Rhapsody, introduced in 2022, focuses on character abilities in a frenzied, objective-driven format.[25] Hide and Seek, a 2v6 stealth mode from 2023, requires two Hunters (as "Monsters") to find six hiding Survivors within a time limit. Copycat grants players imitation powers to mimic others' abilities, while Final Blowout, added in 2024, ramps up stakes with high-risk eliminations and chaotic encounters.[26] The matching system uses a tier-based queuing mechanism similar to Elo ratings, prioritizing balanced lobbies by rank and role restrictions to prevent mismatches, with penalties such as temporary bans for premature leaving.[19] Core mechanics like decoding and kiting are adapted slightly for mode-specific rules, and personas can influence performance in team-oriented variants. Mode availability varies, with permanent options like Quick Matches and Custom Rooms accessible anytime, while ranked and special modes rotate on schedules—such as daily windows for ranked (e.g., 2-hour slots three times per day) and time-limited events for specials, often tied to seasons or holidays for exclusivity.[27][22]Development
Concept and Production
Identity V was developed by NetEase Games as a free-to-play asymmetrical multiplayer survival horror title specifically designed for mobile platforms, marking the company's first entry into the survival horror genre.[10] The project originated as an internal initiative at NetEase, drawing significant inspiration from the asymmetrical 1v4 gameplay mechanics popularized by Dead by Daylight, with the goal of adapting such experiences to touch-based mobile controls.[28] In May 2018, NetEase secured official consent from Behaviour Interactive, the creators of Dead by Daylight, to incorporate core gameplay elements into Identity V, including the hunter-versus-survivors dynamic and chase-based objectives.[28] Behaviour's game director Mathieu Côté and product manager Alex Lin provided consulting support during production to refine the mechanics for broader appeal and global viability, addressing challenges in balancing tension on smaller screens and diverse player inputs.[28] This collaboration helped evolve the concept from a prototype focused on multiplayer asymmetry into a fully realized mobile horror experience, conceptualized in the years leading up to its beta testing in early 2018.[28] Key influences included gothic aesthetics reminiscent of 19th-century European manor settings, survival horror tropes such as decoding puzzles and evasion, and the thrill of uneven team-based confrontations, all tailored to a free-to-play structure with gacha systems for character unlocks and cosmetic enhancements.[10][2] NetEase served as both developer and publisher, partnering with external artists and sound designers to craft an immersive atmosphere centered on the enigmatic Oletus Manor, blending eerie visuals and audio cues to evoke Victorian-era mystery without direct narrative ties to historical events.[10] Production emphasized optimization for international markets, navigating localization hurdles and performance tuning for varying mobile hardware to ensure smooth 1v4 matches across regions.[28]Release and Updates
Identity V launched in China on April 2, 2018, developed and published by NetEase Games as a free-to-play mobile title. The global release followed shortly after, becoming available on iOS devices on July 5, 2018, and on Android on July 11, 2018.[29][1] Within months of its debut, the game achieved significant traction, surpassing 100 million downloads worldwide by July 2018, with over 10 million daily active users reported at the time.[30] While primarily optimized for mobile platforms, an official PC version was released in January 2019, enabling cross-platform play and allowing keyboard and mouse controls for enhanced accessibility.[2] As of November 2025, no console versions—such as for PlayStation or Xbox—have been released.[31] Post-launch updates have focused on expanding gameplay variety and refining balance. In August 2023, the Hide and Seek mode was introduced as a limited-time variant within the Violent Struggle category, emphasizing evasion and pursuit mechanics distinct from core matches.[32] This was followed in November 2024 by the Final Blowout mode, which integrates a card-drawing phase into standard 1v4 gameplay, introducing turning point cards that alter match dynamics with abilities and items.[33] Regular balance patches address character abilities, map layouts, and item interactions to ensure fair competition, often deployed bi-weekly alongside seasonal events that deliver temporary cosmetics, themed maps, and narrative tie-ins. Monetization has evolved through the introduction of the Essence system, a seasonal battle pass-like progression mechanic launched around late 2019, where players use in-game currency or purchases to unlock tiers of rewards including costumes and accessories.[34] This system complements the free-to-play model by offering optional paths for cosmetic customization and accelerated progression without impacting core gameplay balance.[35]Setting and Lore
Oletus Manor and World
Oletus Manor stands as the core setting in Identity V, portrayed as a vast, enigmatic estate reminiscent of 19th-century European grandeur, shrouded in perpetual mist and decay. This sprawling structure, owned by an anonymous figure, serves as the hub for the game's mysterious events, where participants arrive via cryptic invitations promising revelations but ensnaring them in a web of the unknown. The manor's architecture blends opulent ballrooms and shadowy corridors with overgrown gardens and forgotten outbuildings, evoking a sense of isolation and inescapable fate.[36] The world of Identity V is steeped in a gothic horror atmosphere, characterized by dim lantern light, creaking floors, and an omnipresent fog that blurs the line between reality and nightmare. Elements like recurring time loops suggest a temporal anomaly within the manor, trapping souls in cycles of pursuit and evasion, while supernatural phenomena—such as ethereal whispers and shifting shadows—infuse the environment with dread. This setting draws individuals from diverse backgrounds, united by the manor's allure, to confront their hidden pasts amid the estate's cursed grounds.[6] At its foundation, the lore explores profound themes of memory, identity, and human tragedy, mirroring influences from the Victorian era's fascination with the occult, classic detective fiction's unraveling mysteries, and European folklore's tales of haunted domains. The manor's narrative framework reimagines historical figures and events through a supernatural lens, transforming real-world inspirations into a tapestry of loss and revelation without delving into specific timelines.[36] The game's maps extend the manor's influence across varied locales with fixed layouts for dynamic exploration, such as the Armory (Arms Factory), filled with rusted weaponry, or Moonlit River, with its reflective waters hiding submerged perils. These environments incorporate subtle storytelling devices, including scattered diaries and symbolic artifacts, that hint at the manor's deeper secrets and reinforce its role as a living chronicle of sorrow. Examples like the Armory, filled with rusted weaponry, or Moonlit River, with its reflective waters hiding submerged perils, highlight the diverse terrains tied to Oletus Manor's overarching curse.[37]Storyline and Expansions
The central storyline of Identity V revolves around Orpheus, a renowned novelist turned private detective who suffers amnesia after surviving a devastating fire, prompting him to accept a enigmatic invitation to Oletus Manor in order to investigate its enigmatic owner and the fates of souls ensnared in its deadly games.[38] As Orpheus navigates the manor's labyrinthine horrors, he uncovers layers of conspiracy involving psychological manipulation, forgotten traumas, and the blurred lines between reality and illusion, with the narrative emphasizing his quest to reclaim his identity amid escalating revelations.[38] The plot advances through major expansions that deepen the overarching mystery. The "Time of Reunion," released on October 28, 2021, marks the first significant storyline update, where Orpheus forms tentative alliances while confronting the manor's pervasive threats and piecing together clues about its operational conspiracies.[39] This expansion introduces key narrative branches that explore themes of reunion and betrayal, expanding the detective's investigation into broader interpersonal dynamics within the manor.[38] Building on this foundation, the "Ashes of Memory" expansion, launched on April 20, 2023, shifts the focus toward memory reconstruction and existential dread, centering on Alice DeRoss as a pivotal figure whose fragmented recollections illuminate the manor's manipulative undercurrents.[40] Subsequent chapters in this arc, such as "Ashes of Memory Chapter II" from November 2023, further entwine character destinies with the manor's lore, evolving the story from isolated mysteries to a cohesive tapestry of psychological horror.[41] Narrative elements are conveyed primarily through in-game deduction modes, where players reconstruct events via collectible clues; cinematic trailers that dramatize pivotal moments; and seasonal events offering episodic insights into the plot.[40] The dedicated Story Mode allows for player-driven progression, culminating in multiple endings contingent on choices that affect Orpheus's alliances and discoveries, thereby enhancing replayability and thematic depth.[38] Over time, the storyline's themes have progressed from straightforward detective intrigue to profound explorations of memory loss, identity fragmentation, and the inescapable pull of the manor's conspiracies, with character arcs reinforcing the shift toward introspective horror.[41] As of November 2025, official teasers hint at continued expansions unveiling additional layers of the manor's enigmas, maintaining the narrative's momentum without resolving its core ambiguities. In 2025, the "Cage of Yesteryear" storyline was announced, further exploring the manor's mysteries. Additionally, Time of Reunion Act 3 was released on November 11, 2025, introducing new events and the "Nightmare" Hunter.[42][6][43]Characters
Hunters
Hunters serve as the primary antagonists in Identity V, tasked with pursuing Survivors across the map, downing them through attacks, and transporting them to rocket chairs to prevent escape. Equipped with supernatural powers derived from tragic backstories tied to Oletus Manor, Hunters aim to eliminate all Survivors before they decode enough ciphers to activate the exit gate. As of November 2025, there are 33 playable Hunters, each offering unique playstyles centered on aggressive pursuit and elimination.[44] Hunter abilities are structured around external traits and special summons that enhance map control and chase efficiency. External traits often enable rapid repositioning, such as teleportation to downed Survivors on chairs or distant locations, while summons create persistent threats like patrolling entities or hazardous zones to restrict Survivor movement. These mechanics allow Hunters to exert pressure on multiple fronts, forcing Survivors to divide their attention between decoding and evasion. Interactions with core mechanics, such as teleporting directly to chairs for defense, underscore Hunters' role in disrupting escape attempts.[44] Key examples illustrate the diversity of Hunter capabilities. Hell Ember (Leo Beck) manipulates fire through explosive puppets that ignite areas and pursue targets, enabling remote area denial and burst damage. Smiley Face (Joker) performs chainsaw charges for accelerated dashes and enhanced attacks, excelling in high-speed one-on-one chases across open terrain. Gamekeeper (Bane Perez) deploys a lasso to hook and reel in Survivors from afar, ideal for interrupting kiting and securing quick downs near obstacles. The Ripper (Jack) uses mist generation for stealth, concealing his approach and extending attack range in foggy conditions to ambush decoding teams. Geisha (Michiko) executes teleport dashes that phase through walls and pallets, allowing unpredictable pursuits and rapid gap closure even against mobile Survivors. These abilities emphasize Hunters' strategic depth, balancing direct confrontation with environmental dominance.[44][45] Hunters are acquired primarily through in-game currency systems, with the default Hell Ember unlocked via the prologue tutorial and others purchasable using Clues earned from matches or events, or obtained via gacha mechanics in limited-time banners. To maintain fairness, NetEase periodically reworks Hunter abilities through balance patches, adjusting parameters like cooldowns, ranges, and damage to address overpowered or underperforming traits based on player feedback and competitive data. This ensures a balanced meta where no single Hunter dominates across various map types and team compositions.[46][44] Strategically, Hunters focus on applying map pressure by patrolling cipher areas and initiating chases to isolate and down individuals, leveraging their superior speed and powers to counter Survivor teamwork while adapting to the 1v4 asymmetry.Survivors
Survivors in Identity V form the cooperative team of four players tasked with decoding five ciphers scattered across the map and escaping through the exit gate, all while avoiding capture by the Hunter. As of November 2025, there are over 50 playable Survivors, categorized into subtypes such as rescuers (focused on saving teammates from rocket chairs), decoders (specializing in faster cipher completion), and kiters (excelling at evading pursuits to buy time for the team). These roles encourage balanced team compositions to maximize escape chances in the 1v4 asymmetrical gameplay.[47] Each Survivor's abilities revolve around intrinsic traits that enhance utility, such as self-healing or item efficiency buffs, alongside team-support mechanics like area effects or mobility aids. Traits are passive or active skills tied to the character's external trait, often scaling with decoding progress or team interactions to promote synergy. For instance, the Doctor's Console generates a healing aura that restores health to herself and nearby allies without consuming items, making her a core support for sustaining the team during prolonged matches. Key examples illustrate the diversity: the Lawyer deploys a drone for periodic map reveals and Hunter location pings, aiding navigation and strategy; the Thief uses pull wires to accelerate decoding speeds and gain a short dash for evasion; the Gardener applies a pain-relief ointment to reduce injury effects and stagger the Hunter briefly; while the Lucky Guy activates a mysterious box for random boons, such as temporary invincibility or speed boosts, introducing an element of unpredictability. These abilities emphasize cooperative play, where a kiter might distract the Hunter to enable a rescuer's save. Survivors are acquired through a mix of free starters—like the Doctor, Lawyer, Thief, Gardener, and Lucky Guy, available from the tutorial—and premium unlocks via in-game currency such as Echoes (purchased) or Clues (earned through events). Team synergy is crucial, with optimal compositions often including one rescuer, two decoders, and one kiter to cover decoding, rescues, and distraction duties. Strategically, Survivors prioritize kiting the Hunter around obstacles to extend chase times, executing timely rescues from chairs, and coordinating cipher progress to trigger the exit gate before the Hunter eliminates the team. This role-based approach ties into the game's detective-themed lore, where characters investigate mysteries while surviving pursuits.[44]Reception
Critical and Commercial
Identity V has received generally positive critical reception for its atmospheric gothic horror elements and engaging asymmetrical multiplayer gameplay. Reviewers have praised the game's stunning Tim Burton-inspired graphics and multilayered depth, which elevate it beyond typical free-to-play titles.[48] However, some critiques highlight issues with menu bloat, cluttered user interfaces, and intrusive gacha mechanics that can overwhelm the core experience.[49] On Metacritic, user scores average around 7.0 out of 10, reflecting a mix of enthusiasm for its polish and frustration with balance issues.[50] Commercially, Identity V has been a major success for NetEase, achieving over 100 million downloads within its first year of global release in 2018 and surpassing 300 million downloads by 2023.[30][7] The game generates sustained revenue through in-app purchases focused on cosmetics, amassing over $500 million in lifetime earnings by 2025 while maintaining profitability as one of NetEase's top mobile titles.[8] Player feedback emphasizes the game's free-to-play accessibility and immersive horror tension, which foster replayability in 1v4 matches.[51] Common praises include its competitive thrill and visual artistry, though criticisms often target matchmaking inconsistencies and the luck-based nature of gacha systems for acquiring characters and skins.[49] The title has been featured prominently in mobile horror game rankings and top-grossing charts, underscoring its impact in the genre.[52] Estimates suggest continued download growth beyond 300 million by 2025, driven by its enduring appeal.[53] Factors contributing to its longevity include regular content updates that introduce new characters, maps, and events, helping sustain player engagement over seven years.[54]Esports and Community
The professional esports scene for Identity V emerged in 2019, coinciding with the game's global expansion and the launch of major tournaments organized by NetEase Games.[9] Key events include the annual Call of the Abyss (COA) series, recognized as the game's premier international competition, and the Identity V Stellaris Challenge (IVS), a cross-regional invitational featuring teams from Asia and beyond. In 2025, Japanese organization REJECT claimed victory at the IVS Invitational in Shanghai, defeating international rivals in a best-of-five grand final, highlighting the event's competitive intensity.[55] As of 2025, the cumulative prize pool across all Identity V esports tournaments totals $2,962,582, with major events like COA VIII and IVL 2025 distributing over $1 million and approximately $420,000 each, respectively, in China-based finals.[9] Viewership has grown substantially, peaking at 11,967 concurrent viewers during the 2025 IVS Invitational streamed on platforms like Bilibili and YouTube.[56] These tournaments, primarily held in China with international qualifiers, draw participants from regions including Japan, Korea, and North America-Europe, fostering a global ecosystem where ranked ladder modes serve as qualifiers for pro circuits.[57] Prominent teams such as REJECT, ZETA DIVISION, and Chinese powerhouses like Wolves Esports dominate the scene, with players specializing in survivor decoding or hunter kiting roles.[58] REJECT, for instance, secured multiple A-tier wins in 2025, including the Japan League Summer and IVS, propelled by strategic roster changes like the addition of hunter specialist shota.[59] The ranked solo and duo modes in the game directly feed into these pro pathways, enabling amateur talent to rise through regional leagues.[60] The Identity V community thrives through organized fan engagement, including offline events at conventions and cosplay gatherings tied to major tournaments.[61] Online hubs like the official Discord server and subreddit facilitate discussions, fan art sharing, and match breakdowns, while YouTube channels such as IVLychee provide English-subtitled analyses of pro matches from Chinese leagues. Esports growth in 2025 has accelerated with heightened international participation, as evidenced by expanded NA-EU qualifiers for IVT events and REJECT's cross-border successes, drawing over 10 teams from five regions to IVS.[56] This expansion, supported by increased prize allocations, has broadened the player base and viewership beyond Asia.[60]Crossovers and Merchandise
Collaborations
Identity V has featured numerous official collaborations with other media properties, primarily through limited-time events that integrate themed cosmetics, gameplay modes, and narrative elements into the game's asymmetrical horror framework. These crossovers often draw from anime, manga, films, and literature, allowing players to unlock character skins inspired by iconic figures while participating in event-specific challenges and stories. Since its launch, the game has partnered with high-profile IPs to expand its appeal, blending gothic horror with external universes to create immersive experiences.[62] Major collaborations are summarized in the following table, highlighting key events, their launch years, partners, and notable features such as exclusive skins or modes:| Year | Partner | Key Features |
|---|---|---|
| 2019 | Persona 5 | Skins for characters like Ren Amamiya (Joker) as the Prisoner and Ann Takamaki as the Mind's Eye; two-part event with Phantom Thieves storyline integration and limited-time challenges.[63] |
| 2019 | Edward Scissorhands | Costumes transforming characters into Edward and Kim; special Sacred Heart Hospital map with film-inspired aesthetics and holiday-themed event from December 19 to January 9.[64] |
| 2020 | Danganronpa | Multi-part event with skins for Junko Enoshima (Bloody Queen), Kyoko Kirigiri (Perfumer), and Makoto Naegi (Prisoner); despair-themed modes and pre-registration rewards.[65] |
| 2021 | The Promised Neverland | Skins for Emma (Little Girl), Norman (Postman), and Ray (Novelist); escape-focused storyline and second collaboration in August with updated content.[66] |
| 2021 | Death Note | Light Yagami (lawyer) and L (gamekeeper) skins; justice-themed event from May 27 to June 27, including notebook-inspired accessories and puzzle modes.[67] |
| 2022 | Junji Ito’s Tomie | Dream Witch skin as Tomie Kawakami; horror manga integration with illusionary event elements, part of broader Junji Ito Collection crossover.[68] |
| 2022 | Link Click | Skins for Cheng Xiaoshi (Photographer) and Lu Guang (Grave Keeper); time-travel photo mode and story event from June 30 to July 28.[69] (Note: Official details corroborated via NetEase announcements) |
| 2022 | Bungo Stray Dogs | Osamu Dazai (Prisoner) and Atsushi Nakajima (Seer) skins; ability-enhanced modes across two parts from October 2022 to March 2023.[70] |
| 2022 | Project Zero II | Mio Amakura (Perfumer) and Mayu Amakura (Little Girl) skins; ghost-hunting map and crimson butterfly-themed event from November 24 to December 23.[71] (NetEase official news archive) |
| 2021/2023 | Case Closed (Detective Conan) | Conan Edogawa (Orpheus), Heiji Hattori (Forward), and Kid the Phantom Thief (Dancer) skins; detective puzzle modes in multi-phase events starting October 2021, with returns in later years.[72] |
| 2025 | Frieren: Beyond Journey's End | Frieren (Explorer) and Fern (Magician) skins; journey-themed challenges from August 7, emphasizing magic and exploration elements.[73] |
| 2025 | Arthur Conan Doyle Estate | Holmes-inspired skins including Bloody Queen as Irene Adler; S-tier packages and mystery-solving modes in Part II, launched November 6 with returning Part I content.[22][74] |