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Immaterial and Missing Power

Touhou Suimusou ~ Immaterial and Missing Power (東方萃夢想 ~ Immaterial and Missing Power) is a 2D versus fighting video game co-developed by the Japanese doujin circles Team Shanghai Alice and Twilight Frontier. Released on December 30, 2004, for Microsoft Windows, it serves as the 7.5th official installment in the Touhou Project series, positioned canonically between Perfect Cherry Blossom and Imperishable Night. Unlike the series' core bullet hell shoot 'em up entries, Immaterial and Missing Power introduces fighting game mechanics centered on projectile combat, spell card systems, and grazing dodges, allowing players to control eleven characters from the Touhou universe in single-player story mode, versus matches, or against AI opponents. The game was directed and primarily programmed by ZUN of Team Shanghai Alice, with additional development and art contributions from Twilight Frontier, known for their work on Eternal Fighter Zero. Set in the fantasy land of Gensokyo during an unusually hot summer, the plot follows protagonists investigating a strange mist that envelops Gensokyo and causes frequent feasts that disrupt daily life, ultimately revealing the involvement of the Suika Ibuki in an attempt to reunite humans and youkai through revelry. The roster includes series staples such as Reimu Hakurei and Marisa Kirisame, alongside characters like Sakuya Izayoi, Remilia Scarlet, Hong Meiling, and the newcomer Suika Ibuki, each with unique movesets incorporating danmaku patterns and spell cards. Immaterial and Missing Power marked the beginning of the Touhou fighting game spin-offs, influencing subsequent titles like Scarlet Weather Rhapsody and Touhou Hisoutensoku, and remains notable for blending the franchise's signature aesthetic with accessible yet depth-filled combat systems. Its original soundtrack, composed by ZUN and featuring arrangements by numerous guest artists, has been praised for capturing the series' whimsical and intense atmosphere.

Gameplay

Core Mechanics

Immaterial and Missing Power is a versus where two characters engage in side-view battles on a single plane, utilizing a mix of -based attacks launched from a distance and close-range options for direct confrontation. Players control characters using standard inputs, including directional movement via or , and four action buttons typically mapped to light attack (A), heavy attack (B), (C), and graze/ (D). moves are executed through quarter-circle or half-circle motions combined with buttons, such as 236C for forward projectiles, emphasizing tactics alongside rushdown strategies. The mechanic is central to evasion, allowing characters to forward (66 or 6D), backward (44 or 4D), or perform super jumps (27, 28, or 29 directions with D) to through incoming projectiles without taking , often visualized by blue afterimages. During , most bullets pass harmlessly or are destroyed upon contact. This system encourages aggressive to both avoid harm, with graze periods lasting around 20 frames for most actions, though exceptions exist for specific characters like . The Spell Card system introduces customizable super moves selected prior to matches, with players choosing two cards (a first and second sign) that become available as the Sign Power meter fills to maximum (9 units) through dealing or receiving damage and collecting items. Declaring a Spell Card via 22D triggers an announcement phase where the character poses and declares the card's name, granting brief invincibility and restoring the recoverable portion of the health bar (the red segment) to full. Once active, Spell Cards enable enhanced moves like 236D or 214D for a duration based on remaining magic stock, approximately 10 seconds base plus extensions per 1,000 units, after which the card deactivates until the next round. The first selected card is discarded after a round loss, forcing reliance on the second. Health is represented by a 10,000-point bar divided into white (non-recoverable) and red (recoverable) sections, with damage reducing it progressively until depletion ends the round. The spirit gauge, a tension-like resource, powers projectiles, specials, blocking, and Spell Cards, depleting upon use or during autoguard but regenerating automatically after about one second of inactivity or faster via spirit items or bombs. Matches consist of up to two rounds, won by the first to deplete both of the opponent's health bars (one per round); simultaneous zero health results in a draw and replay. In single-player modes, players start with a set number of lives (each life allowing two rounds), such as three in Story Mode (with an extra after Stage 3). In boss encounters, opponents feature specialized health bars that may start fully red or unlimited Spell Card usage without Sign Power constraints.

Game Modes

Immaterial and Missing Power features several distinct game modes that leverage its core fighting mechanics, such as health management, spirit gauge accumulation, and spell card declarations, to provide varied single-player and multiplayer experiences. These modes emphasize strategic bullet dodging, for resources, and timed power releases in a 2D aerial battlefield. Story Mode serves as the primary single-player campaign, where players select one of the available characters to navigate a branching across seven stages, each culminating in boss fights against AI opponents tailored to the chosen protagonist's storyline. Progression involves defeating foes while managing two initial lives (with an extra life awarded after Stage 3) and up to three continues, though using continues prevents achieving the "good" ending that resolves the character's arc; dialogue sequences advance the plot between battles, and spell cards are utilized in intensified forms during boss encounters to simulate high-stakes duels. Completing specific routes in this mode unlocks additional playable characters like Remilia Scarlet, Yuyuko Saigyouji, Yukari Yakumo, and Suika Ibuki by defeating them as final bosses. Arcade Mode offers a challenging versus ladder against AI opponents, pitting the player against ten semi-randomly selected foes in sequence, including a mirror match against their own character, before concluding with fixed encounters against Remilia, Yuyuko, , and Suika. The mode operates on a single life with no continues, testing endurance through escalating difficulty levels that adjust AI aggression and spell card potency; players can replay cleared runs, and options like auto-guarding or damage handicaps (scaled from 1 to 5) allow customization to focus on mechanical proficiency, such as chaining normals into spirit bursts. Versus Mode enables local head-to-head multiplayer battles between two players, utilizing the full suite of mechanics in a best-of-rounds format where victory is determined by depleting the opponent's health bar first. Customizable settings, including alternate costumes, round counts, and toggles for features like autoblocking or meter manipulation, support competitive tuning; a CPU variant (Duel CPU) mirrors this structure for solo practice against adjustable AI difficulties and opponent selections. Practice Mode provides an open-ended training environment for honing combos, spell card timings, and grazing techniques against a stationary or customizable dummy opponent, with infinite health and no win conditions to facilitate unrestricted experimentation. Players can cycle through spell cards, adjust dummy behaviors (e.g., auto-guard, random actions, or specific movements), and manipulate resources like spirit stocks via hotkeys, making it ideal for dissecting mechanics without narrative or competitive pressure; a quick-toggle from Versus Mode further integrates it into iterative playtesting. The unlock system ties primarily to Story Mode completions, revealing hidden characters for use across all modes and extending scenario access, while a post-release patch (version 1.11) adds Hong Meiling as a playable character after any Story Mode clear, though she remains unavailable as an AI opponent in that mode.

Story

Setting and Prologue

Gensokyo is a fantastical realm sealed off from the outside world by the Great Hakurei Barrier, created approximately 500 years ago through the Youkai Expansion Project and finalized in 1885 to preserve youkai, folklore, and elements of fantasy amid encroaching human rationality and science. This land, located near the in , features diverse geography including forested mountains, the Human Village, Misty Lake, and the Hakurei Shrine, populated primarily by youkai alongside humans, fairies, and other supernatural beings who coexist under a delicate balance maintained by shrine maidens and boundary youkai. The barrier ensures that Gensokyo remains a sanctuary where mythical entities thrive, isolated from modern technological influences. Immaterial and Missing Power is set in the aftermath of the Spring Snow Incident from Perfect Cherry Blossom, as Gensokyo transitions into summer following the brief season. During this period, a peculiar disturbance known as the "Night Parade of One Hundred Every Four Days" erupts, manifesting as mysterious nocturnal gatherings of youkai that occur at regular intervals, accompanied by an escalating aura that disrupts the land's equilibrium. These parades feature endless feasts with food and materializing inexplicably, drawing crowds of beings and causing widespread disturbances that threaten the between the material and immaterial realms. In the prologue, Reimu Hakurei, the shrine maiden of the Hakurei Shrine, first observes a strange, dense mist enveloping her surroundings three days before one such anticipated feast, sensing an unnatural spiritual power within it that heightens her suspicions of an impending incident. Marisa Kirisame, a resident magician, similarly encounters anomalies during her investigations, noting floating trays of food and drink amid the night parades, alongside the growing aura that permeates Gensokyo and prompts her to probe further. These initial sightings by Reimu and Marisa initiate the broader response to the incident, with other key residents joining the investigation to uncover the source of the unrest. The narrative explores themes of immaterial power through the unseen forces driving these youkai gatherings, emphasizing how subtle, density-manipulating energies can blur distinctions between tangible reality and ethereal phenomena, leading to chaotic yet celebratory assemblies that challenge Gensokyo's stability. This incident highlights the interplay of hidden spiritual influences and communal revelry, underscoring the fragility of the fantasy land's barriers against such intangible disruptions.

Character Scenarios

In Immaterial and Missing Power, the character scenarios form branching narrative paths that explore the incident's mysteries through the perspectives of the playable characters, each leading to personalized investigations, alliances, and confrontations amid the anomalous spring mist and spontaneous feasts plaguing Gensokyo. These routes diverge based on the protagonist's starting suspicions and interactions, ultimately converging on revelations about the youkai parade leaders and the underlying spiritual imbalance caused by unchecked supernatural density. Reimu Hakurei's route emphasizes her role as the shrine maiden resolving the spiritual imbalance, beginning with investigations into suspected youkai parade instigators like Marisa Kirisame in the Forest of Magic and Alice Margatroid, whom she clears after confrontations. Progressing to the Hakurei Shrine and Scarlet Devil Mansion, Reimu clashes with Youmu Konpaku, Sakuya Izayoi, and Remilia Scarlet, eliminating their involvement while noting the mist's thickening effect on Gensokyo's barriers. On the feast day, she confronts at the chaotic gathering, who discloses as the oni mastermind using her density-manipulating powers to orchestrate hidden parties, exacerbating the imbalance. The route culminates in a battle against Suika, resolving with Reimu sealing the threat, though Suika's integration into shrine duties hints at lingering influences. Marisa Kirisame's route adopts a theft-themed lens, probing the feasts' origins as potential diversions for , starting with in the Forest of Magic and Sakuya at the , both cleared without leads. Shifting to the Scarlet Devil Mansion, Marisa interrogates Patchouli Knowledge and , who redirect her toward the as a possible epicenter. During the feast, she questions Reimu before battling , learning of Suika's heritage and her motive to revive Gensokyo's social gatherings amid declining flower-viewing traditions. The climax pits Marisa against Suika, ending with Marisa capturing a miniature version of the for study, tying into her magical research pursuits. Sakuya Izayoi's route highlights alliances within the Scarlet Devil Mansion, initiating at the Hakurei Shrine where she clears Reimu, then pursuing in the forest. On the second day, she consults Marisa unsuccessfully before confronting Youmu and Yuyuko Saigyouji in the Netherworld, forging a temporary pact to uncover the mist's source. At the feast, reveals Suika's role in amplifying ethereal energy for revelry, leading to a decisive battle; the resolution sees Sakuya researching lore with , wary of future incursions. Youmu Konpaku's path focuses on Netherworld perspectives and defensive alliances, starting with Reimu at the and Marisa in the , both exonerated. She then storms the Scarlet Devil Mansion, battling , Sakuya, and to rule out vampire involvement. The feast confrontation with unveils Suika as the mist's architect, an seeking to densify Gensokyo for endless parties; after the climax fight, Youmu reflects on her inadequacies, committing to rigorous training at Hakugyokuro. Remilia Scarlet's underscores vampiric opportunism and rivalries, bypassing early days to seize control of feast preparations by defeating Marisa, Reimu, Youmu, and Yuyuko. Suspecting Yukari's interference, Remilia battles her at the event, learning of Suika's machinations to host superior gatherings. The ensuing clash with Suika affirms Remilia's prowess, concluding with her dismissing the incident as a minor annoyance while critiquing her staff's efficiency. Yukari Yakumo's route reveals her manipulative oversight, involving thefts of alcohol from Remilia, Alice, Youmu, Marisa, Reimu, and Yuyuko to bait the culprit. Confronting Suika directly, Yukari exposes the oni's scheme to use the Ibuki Gourd for density-based parties, triggering a safeguard that halts the incident without full resolution, leaving Yukari amused by the power dynamics. Suika Ibuki's scenario, from the antagonist's viewpoint, depicts her as the feast's orchestrator, defending against intruders like Sakuya, Alice, Youmu, Patchouli, Marisa, Remilia, and Reimu while admitting her oni intent to foster camaraderie through mist-shrouded revels. The path ends with Suika subdued yet welcomed at the shrine, her powers curtailed by Reimu's authority, establishing her debut ties to Gensokyo's lore. Across all routes, the narratives share a common climax in battles against Suika as the mastermind, whose actions stem from a desire to counteract Gensokyo's isolation with boisterous feasts, inadvertently causing the mist and imbalance. Endings vary canonically, often aligning with broader Touhou continuity by reintegrating Suika into the and hinting at her future appearances, without fully eradicating the incident's echoes.

Characters

Playable Characters

Immaterial and Missing Power features a roster of 11 playable characters drawn from the universe, with six available immediately upon starting the game (Reimu Hakurei, Marisa Kirisame, Sakuya Izayoi, Alice Margatroid, Patchouli Knowledge, and Youmu Konpaku) and the remaining five unlockable: Remilia Scarlet, Yuyuko Saigyouji, Yukari Yakumo, and Suika Ibuki after completing specific story routes, and Hong Meiling via a post-release patch. The characters emphasize a mix of projectile-based zoning and close-range , reflecting the series' danmaku shooting roots adapted to a 2D fighting format. Each fighter has access to standard normals, special moves, bullet attacks, and customizable spell cards, allowing for diverse playstyles ranging from balanced all-rounders to specialized zoners or rushdown experts. Reimu Hakurei serves as a balanced character, excelling in neutral control through homing projectiles and defensive barriers. Her key specials include Hakurei Amulet (236A/B), which launches homing cards for zoning, and Cautionary Border (214A/B), a stationary barrier that punishes approaches and sets up okizeme. Strengths lie in her safe pressure strings and meter-building efficiency, though she suffers from low damage output and limited reversal options. Marisa Kirisame is a power-focused rushdown specialist with strong via explosive puffballs. Notable moves are Miasma Sweep (623A/B), an for anti-airs, and Ground Stardust (41236A/B), a pot-throwing projectile for coverage. She dominates mid-screen with high-damage normals like 5B, which guard breaks airborne opponents, but her graze options are suboptimal against aggressive foes. Sakuya Izayoi offers versatile time-manipulation tools for both offense and defense, enabling high-damage combos and mixups. Her arsenal features Sense of Thrown Edge (236A/B) for delayed knife barrages and Private Square spell card, which stops time for repositioning. With excellent okizeme via knife spreads like /No-Bounce (214A/B), she thrives in pressure but lacks strong reversals. Alice Margatroid is a puppet-master zoner who controls space with doll summons and explosive setups. Key specials include Petal Sign "Artificial Rose Garden" for multi-hit doll attacks and loopable combos that crush blocked opponents. Her playstyle revolves around corner setups and immune crushes, providing strong defensive tools, though she requires precise execution to avoid punishment on whiffed moves. Patchouli Knowledge functions as a pure elemental zoner, layering fire, water, wood, metal, and sun spells for screen control. Moves like Sumire (214A/B) summon floating projectiles and Princess Undine (236A/B) create water barriers, allowing her to dictate pace from afar. She boasts high chip damage and combo potential but is fragile up close due to slow startups and poor mobility. Youmu Konpaku is a melee-oriented swordswoman with rapid slashes and phantom assists for rushdown. Her specials encompass Plough-like Slash (236A/B) for advancing strikes and Remote Blade (214A/B), which detaches her sword for zoning. Excelling in close-quarters pressure and air combos, she struggles against projectile-heavy opponents who maintain distance. Remilia Scarlet employs bat summons and wing-based mobility for aggressive, high-speed play. Signature moves include Bat Squall (236A/B), a flurry of bats for coverage, and Scarlet Devil (623A/B), an invincible for mixups. Her fast normals and corner carry enable dominant offense, tempered by vulnerability to grazing and meter dependency. Yuyuko Saigyouji is a tricky zoner with ghostly and full-screen , focusing on unpredictable patterns. Key tools are Butterfly Sign "Death of Beauty" (214A/B) for homing projectiles and Death Sign "Empyreal Paradox", a with counter-hit potential. She controls space effectively but has middling damage and relies on spacing to avoid melee trades. Yukari Yakumo utilizes manipulation for teleport-based tricks and boundary summons. Her moveset highlights (421A/B) for evasion and divekicks, alongside Mother Shanghai Doll (236A/B) for doll-assisted zoning. As a high-mobility disruptor, she excels in mind games and okizeme but can be outranged by dedicated zoners. Hong Meiling brings martial arts flair with chi-based projectiles and evasive stances. Specials like Colorful Rainbow Dragon (236A/B) fire energy waves, and Round Blossom (623A/B) offers invincible anti-airs. She provides solid rushdown and guard pressure through stance mixups, though her tools are outclassed by faster characters in neutral. Suika Ibuki, the unlockable character, manipulates density for massive, simplistic brawling. Her limited moveset includes a straight (5A), low (2A), (5B), and density-altering specials like Missing Power (236A/B), which shrinks her for speed bursts or enlarges for power. As a high-risk, high-reward grappler, she crushes with raw damage but lacks finesse against technical opponents. The roster balances projectile archetypes, such as and for zoning, against melee-focused ones like Youmu and Meiling, encouraging adaptive strategies in matches where controlling space often determines victory.

Debut and Returning Characters

Immaterial and Missing Power introduces Suika Ibuki as a new character, marking her debut in the series as an youkai with the ability to manipulate density. This power allows her to create dense mists that render objects and beings invisible, serving as the central mechanism behind the game's incident where festive gatherings are disrupted by disappearances across Gensokyo. As the culprit, Suika's actions stem from her desire to host grand feasts uniting humans and youkai, driven by her isolation following the historical exile of oni to the underground Former Hell. The game features a roster of returning characters from previous Touhou titles, integrating them into its narrative and fighting framework to expand on their established roles within the series timeline, set between Perfect Cherry Blossom and Imperishable Night. Reimu Hakurei and Marisa Kirisame, the staple protagonists since Highly Responsive to Prayers, lead the investigation into the mist incident, their shrine maiden and magician backgrounds providing the primary perspective on the events. Sakuya Izayoi, Remilia Scarlet, Patchouli Knowledge, and Hong Meiling return from Embodiment of Scarlet Devil, with the Scarlet Devil Mansion residents drawn into the chaos due to its impact on their domain. Youmu Konpaku and Yuyuko Saigyouji hail from Perfect Cherry Blossom, their involvement highlighting the Netherworld's connection to the surface world's disturbances. Alice Margatroid, also from Embodiment of Scarlet Devil, rounds out the playable returns, her magical nature tying into the ethereal theme of the mist. These returning characters receive lore expansions that deepen their backstories and relationships within Gensokyo's ecosystem. For instance, Suika's introduction reveals her long-standing friendship with Yakumo, a boundary youkai from , who makes a non-playable cameo encouraging Suika's return to the surface and subtly influencing the incident's resolution. The game portrays Suika's motivation as a nostalgic bid to revive the boisterous culture of feasts and revelry, contrasting her childlike appearance with her immense strength and providing insight into the historical tensions between humans and youkai that shaped Gensokyo's isolation. Such developments enrich the series' lore by exploring themes of loneliness and community among powerful beings, bridging the events of prior games while setting up future interactions.

Development

Collaboration and Production

The development of Immaterial and Missing Power represented the inaugural collaboration between ZUN's and the doujin circle , following the latter's approach to ZUN after the August 2003 release of . , known for their prior work on the Eternal Fighter Zero, proposed adapting characters into a versus fighting format, blending the series' signature danmaku shooting elements with structured 1v1 combat mechanics. This partnership allowed for a fusion of Touhou's intricate bullet patterns and spell card system into a competitive framework, drawing on 's expertise in doujin fighters to handle the transition from solo shooter gameplay to direct confrontations. ZUN contributed the game's story, character backstories, and original music, ensuring continuity with the Touhou universe's lore and aesthetic, while managed programming, graphics, and core fighting systems. ZUN emphasized that creating a solo was beyond his capabilities—unlike his shoot 'em ups—necessitating this division of roles, which enabled innovative implementations like integrating spell cards as powerful super moves within close-quarters battles. Challenges arose in adapting the expansive, screen-filling danmaku of Touhou's style to the confined space of 1v1 matches, requiring adjustments to spell card declarations, timing, and visual scaling to maintain fairness and readability in combat. The project was announced in April 2004 at the inaugural Reitaisai doujin event, where an early performance test version debuted to gauge initial interest. A trial version followed on August 15, 2004, at 66, adding playable characters such as Sakuya Izayoi and Youmu Konpaku for further testing and feedback. A full demo was released on December 21, 2004, featuring Reimu Hakurei's story mode up to stage three and versus play with select characters (Reimu, Marisa, , and Youmu), allowing developers to incorporate community feedback on balance and mechanics ahead of the complete release. This iterative process refined the spell card system's integration, ensuring it complemented rather than overwhelmed the fighting game's pacing.

Release Details

Immaterial and Missing Power was initially released on December 30, 2004, at 67 as a developed by in collaboration with . The game was sold at 's booth and select doujin shops, priced at 2,000 yen, and included a with a 12-page full-color manual. The title is officially compatible with and XP operating systems, with untested functionality reported on and Me, and functionality on through compatibility modes, though no official support was provided for later versions. There have been no official ports to other platforms, maintaining its status as a PC-exclusive release. The game launched in Japanese only, with no official localization efforts from the developers. In 2005, issued an early patch updating the game to version 1.11, which addressed bug fixes and balance adjustments; this update was distributed via the official website and applied by running the executable in the game's installation folder. Fan-driven English translations have been available through the Touhou Patch Center (thpatch.net) since the mid-2010s, with ongoing updates to story scripts, endings, and interface elements as of 2025.

Music

Original Soundtrack

The original soundtrack for Immaterial and Missing Power features 47 tracks composed primarily by of , with arrangements by members of including NKZ and U2 Akiyama, capturing the game's dual day-night structure through energetic and atmospheric pieces. These compositions integrate new original themes alongside adaptations of prior Touhou motifs, enhancing the narrative of a mysterious feast disrupted by forces. The soundtrack is structured across day and night variants, with Disc 1 dedicated to daytime stages that evoke lively festival scenes and Disc 2 to nighttime boss encounters emphasizing tension and otherworldly power. For instance, daytime tracks like "Mystic Oriental Love Consultation" (arranged by NKZ from ZUN's composition) play during standard battles at the Hakurei Shrine, building a sense of communal revelry, while nighttime counterparts such as "Maiden's Capriccio ~ Capriccio" (by Akiyama) accompany pursuits through darkened forests, heightening the pursuit of the "missing power." Key character themes include arrangements like "Shanghai Alice of Meiji 17" for Marisa Kirisame's encounters, reflecting her inventive spirit amid magical duels, and "Lunar Clock ~ Luna Dial" for Sakuya Izayoi, underscoring time manipulation with rhythmic precision. ZUN's new boss themes, such as "Night Falls ~ Evening Star" for Yakumo and "Onigashima in the ~ Missing Power" for Suika Ibuki, tie directly to the story's youkai culprits, using soaring melodies to symbolize boundary-crossing intrigue and strength. Musically, the tracks blend and influences characteristic of 's style, with guitar-driven riffs and improvisational elements that emphasize feast motifs through upbeat tempos and youkai essence via mystical harmonies and dynamic shifts. The title theme "Suimusou" (arranged by U2 Akiyama) sets an inviting tone for the gathering dream, while "Demystify Feast" (composed by ) builds anticipation for the central banquet climax, using layered to mirror the escalating of the incident. The full soundtrack was released on CD as Gensoukyokubassui ~ Touhou Suimusou Original Sound Track, a two-disc set with 47 tracks including game originals and select variants, published by and at 68 on August 14, 2005 (catalog TFM-001). This release, separate from the game's December 2004 launch, allowed fans to experience the complete audio, with some copies bundled in later distributions.

Arrangements and Themes

The official soundtrack for Immaterial and Missing Power, titled Gensoukyokubassui ~ Touhou Suimusou Original Sound Track, features not only the core in-game compositions but also arranged variants of several spell card themes to amplify the intensity of battles. These include rock-infused reinterpretations such as "Love-Coloured Magic" and "Shanghai Alice Doll Judgement," arranged by collaborators NKZ and Akiyama, which blend ZUN's original motifs with heavier instrumentation for a more dynamic experience. Released in 2005 by , these variants highlight the album's dual-disc structure, with the second disc emphasizing night-time themes and extended arrangements. In the vibrant doujin music scene, fan circles have extensively remixed Immaterial and Missing Power tracks since the game's 2004 debut, transforming them into vocal, electronic, and orchestral pieces sold at events like . Prominent groups like and SOUND HOLIC have contributed vocal and rock arrangements of themes from the game. For example, SOUND HOLIC's dramatic rock remix of Remilia Scarlet's "Septette for the Dead Princess" appears on their 2008 album 紅 -KURENAI-, featuring vocals and gothic intensity. These post-2004 releases, often limited-edition , underscore the game's music as a cornerstone of Touhou's culture, with thousands of arrangement albums cataloged across platforms. Thematically, tracks from Immaterial and Missing Power have deeply embedded themselves in Touhou's cultural fabric, with Suika Ibuki's "Onigashima in the ~ Missing Power" exemplifying this influence through its festive, horn-driven melody evoking mythical revelry and isolation. This theme has inspired widespread memes portraying Suika as a perpetual party instigator, circulating in fan animations and since the mid-2000s, while its rhythmic drive makes it a staple in concerts and live sets. ZUN's own band performances at Reitaisai events have further amplified such tracks; for example, the 2007 live album Touhou Gensou Shiten "banquet" features a full-band of "Onigashima in the Fairyland" by Jun.A, blending and guitar for an energetic stage rendition. ZUN's appearances at Reitaisai and similar festivals continue to include motifs from the game's , fostering communal engagement and reinforcing the music's role in Touhou's ongoing phenomenon. As enduring legacy pieces, IaMP's themes remain integral to Touhou tournaments, where character-specific tracks like "Maiden's Capriccio ~ Dream Battle" for Reimu Hakurei accompany competitive play in events such as those at Reitaisai and online leagues, evoking the game's danmaku-spell card fusion even two decades later. This persistent use in esports-style gatherings highlights how the bridges original mechanics with fan-driven evolution, sustaining Immaterial and Missing Power's impact beyond its release.

Reception and Legacy

Critical Response

Upon its release in 2004, Immaterial and Missing Power garnered positive user reception in Western gaming communities, with an average user score of 7.9 out of 10 on IGDB based on five ratings, reflecting appreciation for its unique fusion of bullet hell elements into fighting game mechanics. On GameFAQs, it holds a "Good" product rating from 126 user submissions, often highlighting the game's innovative approach to Touhou's signature patterns. In Japanese doujin circles, early reviews praised the game's faithful adaptation of the Touhou universe to a versus fighter format, with users noting its successful integration of spell cards and character dynamics from the series. However, some critiques pointed to balance issues in character matchups and spell declarations, which could lead to uneven gameplay experiences. Common positives centered on the innovative spell card system, which allowed for dynamic, projectile-heavy combos that captured the essence of Touhou's danmaku style while adding strategic depth to fights. Reviewers also commended the faithful portrayals of characters like Reimu and Marisa, preserving their personalities through dialogue and movesets that echoed their origins in ZUN's works. Criticisms frequently addressed the steep for newcomers unfamiliar with fighting games or Touhou's bullet patterns, making entry-level play feel overwhelming and requiring significant practice to master controls and timing. Additionally, the limited roster depth, with only 11 playable characters at launch, was seen as restricting long-term variety compared to fighters. The game achieved strong doujin success, underscoring its appeal within the indie scene despite the niche market.

Community Impact

Immaterial and Missing Power marked a significant milestone in as the inaugural in the series, introducing a shift from the traditional shoot 'em ups and establishing a foundation for later spin-offs such as Hisoutensoku. This collaboration between and expanded the franchise's scope, blending Touhou's signature danmaku elements with versus-style combat mechanics that influenced subsequent titles in the subseries. The competitive scene for persists through community-driven efforts, with active online play facilitated by fan-developed implementations like Rollcaster, enabling low-latency matches over the internet. Tournaments within the broader Touhou , including events organized via platforms like Challonge, continue to feature IaMP alongside later entries, maintaining engagement among players as of 2025. These grassroots competitions highlight 's enduring appeal in niche circuits, where its unique aerial and projectile-focused gameplay fosters dedicated matchups and strategy discussions. Fan contributions have substantially extended the game's accessibility and longevity, including comprehensive translation patches such as those provided by the Touhou Reliant Automatic Patcher (thcrap), with version 1.1 offering English support for story modes, dialogues, and menus. communities have produced highlight reels and custom content shared on platforms like , showcasing creative interpretations of matches and character abilities that keep the title relevant for new audiences. Preservation efforts further underscore this, with tools addressing compatibility issues on modern hardware. The game's cultural reach extends to inspiring crossovers in fan media and generating memes centered on characters like Suika Ibuki, whose party-inducing antics have become iconic within Touhou fandom. These elements have permeated broader , contributing to the series' ecosystem and encouraging derivative works that blend IaMP's themes with other franchises. Official support remains limited, with no modern ports or remasters released, leading to reliance on fan tools such as Rollcaster for enhancements like widescreen resolution and rollback netcode to mitigate input lag in online sessions. This gap has spurred innovative community solutions, ensuring the game's playability two decades after its debut.

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