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Kobold Press

Kobold Press is an American tabletop role-playing game publisher founded in 2006 by Wolfgang Baur. Specializing in supplements compatible with fifth edition Dungeons & Dragons, the company has developed the expansive Midgard campaign setting, featuring rune-driven adventures amid giants, gods, and reavers, alongside bestselling monster collections such as Tome of Beasts and Creature Codex. In 2024, Kobold Press released Tales of the Valiant, its independent core fantasy role-playing game built on the open Black Flag Roleplaying system, which maintains compatibility with fifth edition mechanics while offering streamlined rules for players and game masters. Over its history, the publisher has produced more than 300 books and magazines, earning recognition through nine ENnie Awards and one Origins Award for excellence in adventures, sourcebooks, and design guides.

History

Founding as Open Design

Open Design LLC, the precursor to Kobold Press, was established in 2006 by game designer Wolfgang Baur to produce role-playing game content through a novel patronage funding model. This approach involved soliciting direct support from enthusiasts, who in exchange received early digital access to developing material, enabling collaborative input and rapid iteration on designs compatible with the 3.5 edition via the (OGL). The model emphasized transparency and community involvement, designating substantial portions of outputs as Open Game Content (OGC) to facilitate reuse and expansion by other creators, fostering a shared predating widespread platforms like . Central to this founding phase was the launch of Kobold Quarterly in 2007, a quarterly magazine that served as Open Design's flagship publication. The periodical featured adventures, monsters, player options, and design essays, filling a market void after Paizo Publishing ceased print runs of Dragon and Dungeon magazines, and it explicitly released much of its content under OGL terms to encourage derivative works. Patron-funded issues allowed Baur and contributors to experiment with serialized world-building, notably laying groundwork for the campaign setting through interconnected articles and supplements. This open design ethos prioritized empirical feedback from patrons over top-down development, with Baur leveraging his prior experience at to ensure mechanical rigor and compatibility. By 2012, after 23 issues, Kobold Quarterly transitioned to digital formats amid shifting industry dynamics, but the patronage framework had solidified Open Design's reputation for high-quality, accessible OGL material, paving the way for rebranding as Kobold Press. The approach demonstrated viability for independent publishing, yielding over 300 products by emphasizing verifiable playtest data and causal links between design choices and gameplay outcomes.

Expansion into 5E-Compatible Content

Kobold Press initiated its expansion into content compatible with the 5th edition of (5E) shortly after the system's release by in August 2014, adapting their existing campaign setting and leveraging the (OGL) framework. This shift capitalized on the growing demand for third-party supplements, with early efforts focusing on monsters, player options, and adventures that integrated seamlessly with core 5E rules. By 2015, the company had begun releasing digital and print products, including short adventure modules and compatibility updates for lore, marking a departure from their prior emphasis on 3.5 edition and materials. A pivotal milestone came in October 2015 with the launch of Tome of Beasts, Kobold Press's first major 5E monster compendium, which raised funds successfully and debuted in 2016 with over 400 new creatures ranging from low-level threats to high-challenge bosses like demon lords and dragons. The book's emphasis on diverse, balanced stat blocks and thematic variety—such as exotic beasts not found in official sources—earned it widespread adoption among game masters seeking to refresh encounter design, solidifying Kobold Press's reputation for rigorous mechanical compatibility and creative expansion. Building on this success, Kobold Press released Creature Codex in 2018, adding another 300+ monsters with updated errata and artwork to enhance tactical depth in campaigns. Player-facing content followed with the Midgard Heroes Handbook in March 2018, providing 11 new subclasses, variant races like dragonkin and gearforged, and Midgard-specific backgrounds, spells, and feats to enable customized characters within the setting's lore of dwarven ghost knights and elven dragonlords. In parallel, the company updated its flagship Campaign Setting through a 2017 Kickstarter, delivering a 460-page hardcover in 2018 with 5E-compatible worldbuilding, including regional gazetteers, deities, and plot hooks for levels 1–20. This era also saw supplementary lines like Deep Magic (remastered in 2020 from earlier volumes), introducing hundreds of spells, items, and the Theurge class blending arcane and divine magic. By prioritizing empirical balance through extensive playtesting and avoiding reliance on official mechanics, these releases positioned Kobold Press as a key innovator in 5E's ecosystem, with products distributed via platforms like DriveThruRPG and integrated into tools such as .

OGL Controversy and Shift to Independent Systems

In early January 2023, (WotC), publisher of (D&D), faced widespread backlash after a leaked draft of the proposed (OGL) 1.1 revealed plans to impose royalties on third-party creators earning over $750,000 annually, require disclosure of revenue data, and potentially deauthorize the existing OGL 1.0a, which had enabled the creation of compatible content like Kobold Press's 5th Edition supplements since 2014. Kobold Press, a prominent third-party publisher reliant on OGL 1.0a for its Tome of Beasts and Tome of Magic series, publicly criticized the changes as undermining creator independence and the collaborative ecosystem built over two decades. On January 11, , Kobold Press announced "Project Black Flag," an initiative to develop a new core fantasy game () system independent of D&D's mechanics, explicitly in response to the OGL uncertainty, with the goal of releasing an open () under an alternative to foster ongoing third-party compatibility without WotC oversight. The announcement crashed the company's website due to high traffic, reflecting community support amid , and sales of Kobold Press products reportedly quadrupled that month as gamers sought alternatives to WotC's ecosystem. Despite WotC's January 13, 2023, pause on OGL revisions and subsequent April 2023 release of the under —effectively preserving OGL 1.0a for (SRD) content—Kobold Press proceeded with its independent path, citing persistent risks of future interference and a desire for self-reliance. The company endorsed the Open RPG (ORC) license, a system-agnostic drafted by and others on January 12, 2023, which protects core mechanics from retroactive revocation and avoids royalties. By October 16, 2023, Kobold Press released the 138-page Reference Document (BFRD), an alpha-stage SRD covering character creation, core rules, and combat under the license, enabling free adaptation and expansion by creators while diverging from D&D's structure to emphasize streamlined gameplay and modular options. This marked a strategic shift toward systems, with subsequent publications like monster books and adventures increasingly dual-licensed under for compatibility, reducing dependence on WotC's framework and positioning Kobold Press as a direct competitor in core rulesets. As of July 2025, the company continues iterating on , prioritizing open licensing for supplemental content while advancing its full system release to sustain long-term creator autonomy.

Products and Publications

Midgard Campaign Setting

The Campaign Setting is a world for games, originally conceived by Wolfgang Baur as a homebrew setting during his teenage years in the . Rooted in myths and legends, it depicts a shattered recovering from a cataclysmic war that unleashed ancient evils, featuring ley lines of raw magical power, deep magic rituals, and diverse regions ranging from the icy Northlands to the intrigue-filled Principalities of the Dragon. The setting emphasizes exploration, moral ambiguity, and high-stakes adventures amid decaying empires, ghostly legions, and otherworldly threats like the Shadow Fey and the Dominion of the Dead. First published in 2012 as a 296-page hardcover compatible with the , the core book introduced key lore including expanded races such as ravenfolk (bird-like humanoids with prophetic gifts), minotaurs, kobolds, dragonkin, and gearforged (clockwork constructs), alongside traditional humans, elves, and dwarves. It detailed geopolitical tensions, such as the Rothenian Plain's endless sieges and the magocracy of the Magdar Kingdom, supported by an interactive digital map for gamemasters. Subsequent supplements expanded the lore, including regional gazetteers like The Northlands Saga (2014) for Viking-inspired campaigns and Tome of Beasts integrations for Midgard-specific monsters. A dedicated 5th Edition adaptation, the Midgard Worldbook, emerged from a December 2020 Kickstarter that raised over $500,000, delivering a 400-page volume in 2021 with updated mechanics, player options, and setting lore tailored to 5E's framework. This edition includes subsystems for magic, dragonlord pacts, and bargains, alongside adventure hooks in areas like the haunted Wasted West and the opulent Seven Cities. Expansions such as Midgard Sagas (2018), a collection of six convention-tested adventures for levels 3–8, and Midgard Adventures: To the Edge of the World (2020), which explores lich queens and abyssal horrors in the Western Ocean, provide modular content for ongoing campaigns. The setting's modular design allows gamemasters to focus on thematic zones—such as frontier wastelands or arcane towers—while maintaining compatibility with official D&D systems, though it prioritizes narrative depth over strict balance, as evidenced by playtested elements like variable magic surges. Kobold Press continues to release Midgard-tied products, including the Warlock Grimoire series of short adventures and VTT adaptations like The Old Margreve, ensuring ongoing support without reliance on third-party licenses post-OGL changes.

Monster and Adventure Supplements

Kobold Press has released multiple supplements dedicated to monsters and adventures for 5th Edition , emphasizing diverse, playtested creatures and self-contained scenarios often tied to the . These products expand core game mechanics with hundreds of new monsters across tomes and provide modular adventures ranging from short lairs to multi-level dungeons. The Tome of Beasts series forms the cornerstone of their monster offerings. The original Tome of Beasts, released on July 30, 2016, introduced over 400 new monsters, including variants like imperial dragons and swordbreaker skeletons, designed for integration into any fantasy campaign. A 2023 edition updated mechanics, added 11 new creatures, incorporated errata, and refreshed artwork for over 30 entries while retaining the core roster. Tome of Beasts 2 followed with another 400+ monsters, featuring entities such as angelic enforcers, avalanche screamers, and kami spirits, alongside lair tables for dynamic encounters. Tome of Beasts 3, a 424-page volume, includes regionally themed monsters like void knights and volcanic threats, supported by companion lairs offering 23 short adventures for levels 1-12. Complementing the tomes, Creature Codex (2018) provides nearly 400 additional foes, from acid ants and grave behemoths to void giants and zombie lords, with associated lair supplements containing nine battlegrounds and complete short adventures. Specialized tools like the Field Guide to Monster Harvesting (volumes 1 and 2) enable players to extract materials from defeated creatures for crafting, enhancing resource management in campaigns. Adventure supplements often blend monster encounters with narrative hooks. (August 10, 2021) delivers a 10-level mega-dungeon for characters from levels 1-10, featuring evocative combats, magical treasures, and morphing maps in a classic crawl format adaptable to various settings. Other modules include Empire of the Ghouls, a level 1-13 campaign arc exploring threats in , and shorter releases like Tales of the Old Margreve with fairy-tale inspired forest adventures. These products prioritize tactical depth and empirical balance through extensive playtesting, avoiding reliance on automated generation tools.

Core Rulebooks and Alternative Systems

Kobold Press publishes no official core rulebooks for Dungeons & Dragons 5th Edition, as a third-party creator limited to compatibility supplements under licensing terms. Instead, the company has developed independent RPG systems, with Tales of the Valiant serving as its primary alternative fantasy roleplaying framework. Announced in January 2023 under the codename Project Black Flag amid the Open Game License controversy, Tales of the Valiant draws from the 5th Edition System Reference Document 5.1 but streamlines mechanics for faster play, introduces fabled magic items that scale with character levels, and employs an open Black Flag Reference Document for creator freedom without subscription fees. The system's core components include the Player's Guide, released in June 2024, which provides rules for character creation encompassing 13 ancestries, 12 classes, talents, spells, and equipment; the Monster Vault, also launched in June 2024 with over 400 stat blocks and encounter-building guidance; and the Game Master's Guide, made available in PDF form by January 2024 for campaign management, worldbuilding, and adventure design. Playtesting began with an alpha release in July 2023, incorporating community feedback to refine elements like rune-driven adventures and subclass progression. In addition to Tales of the Valiant, Kobold Press supports Riverbank RPG, a lighter alternative system emphasizing narrative-driven play in a setting, distinct from 5th Edition mechanics. These systems reflect Kobold Press's pivot toward self-contained rulesets, enabling compatibility expansions like monster harvesting guides while avoiding reliance on of the Coast's ecosystem.

Recent Releases and Expansions

In 2024 and 2025, Kobold Press focused on expanding its independent Tales of the Valiant (ToV) system, launched as an alternative to D&D 5th Edition following the OGL controversy, with supplements emphasizing modular combat options and design. The Book of Blades for ToV introduced advanced weapon mastery rules, tactical maneuvers, and over 100 new fighting styles to enhance player agency in encounters. Complementing this, Dungeons Deep provided 16 modular maps with 48 variations, designed for quick integration into ToV or 5E campaigns, prioritizing replayability through randomized encounters and environmental hazards. A significant expansion came with the Player's Guide 2 Kickstarter campaign in May 2025, which built on the core ToV ruleset by adding new ancestries, classes, and customization options, aiming to address player feedback on depth and balance from the initial release. In July 2025, Kobold Press announced Northlands: Epic Norse Adventures, a campaign setting for ToV featuring over 50 new monsters, 8 subclasses, 5 species (including playable trolls), 78 spells, and integrated downtime systems inspired by Norse mythology, with drop-in adventures for levels 1-20. Further releases included Monster Vault 2 in 2025, compiling over 300 monsters with templates for demons, , and creatures, optimized for high-level ToV play and including stat blocks compatible with earlier Tome of Beasts volumes. The Field Guide to Monster Harvesting series, with Volume 2 released alongside Volume 1 reprints, detailed mechanics for extracting resources from defeated foes, such as crafting materials from hides or essences for potions, to encourage resource management in survival-focused campaigns. In October 2025, The Art of Kobold Press hardcover debuted as a visual retrospective, showcasing illustrations from and ToV products without gameplay content. Kobold Press also ventured into new systems with the Black Flag Reference Document (BFRD) released on July 16, 2025, under , offering GM tools for pirate-themed adventures including ship combat rules and modular island generation, with updates incorporating community feedback on balance. Preorders for Riverbank , a standalone system emphasizing narrative-driven exploration in riverine settings, began in 2025, featuring streamlined rules for faction intrigue and environmental challenges distinct from ToV's d20 framework. These efforts reflect Kobold Press's strategy of iterative releases via digital platforms like Fantasy Grounds, with bundles promoting compatibility across systems.

Design Philosophy

Emphasis on Playtesting and Empirical Feedback

Kobold Press integrates rigorous playtesting into its core design process, releasing public playtest packets for major projects to gather structured feedback from players. For Tales of the Valiant (initially Project Black Flag), the company issued five sequential packets between February and August 2023, covering elements like character lineages, classes, magic systems, and monsters, before culminating in an alpha release informed by thousands of submissions. This iterative approach allows designers to test mechanics in actual gameplay scenarios, prioritizing empirical outcomes over theoretical assumptions. The firm's playtesting philosophy emphasizes quantitative, mechanics-focused feedback to identify functional issues, such as underuse of abilities or unclear rules, rather than subjective opinions on "feel." Playtesters are instructed to report specific data points—like encounter balance or spell frequency in sessions—to enable targeted revisions, often applying "hot fixes" during tests to continue evaluating core elements. Feedback is collected via dedicated forms and servers, ensuring organized input that credits contributors in final publications. This empirical orientation serves to "burn away" excessive rules, design indulgences, or unproven assumptions through real-world application, contrasting with trends favoring untested innovations. By validating changes against player data, Kobold Press refines systems for reliability and enjoyment, as seen in adjustments to Tales of the Valiant classes and monsters post-playtest.

Rejection of AI in Content Creation

On September 19, 2024, Kobold Press announced a formal "No AI Pledge," committing to prohibit the use of in all aspects of its , including art, maps, text, and . The policy explicitly bans AI-generated elements such as covers, interior illustrations, , and core content, ensuring that all published materials rely exclusively on human-authored and human-created work. This stance was articulated by CEO Baur, who positioned it as a defense of human creativity in role-playing games (RPGs), where player and game master () agency depends on authentic, non-automated tools. The pledge stems from ethical concerns over training data, which Baur described as involving unauthorized use of artists' works—citing examples like Midjourney's reliance on scraped images without consent or compensation, raising issues. Practically, Kobold Press argues that underperforms in creative domains, pointing to documented error rates in fields like as evidence of its unreliability, and deems it unnecessary for RPGs that prioritize human-driven and over machine-generated outputs. Baur characterized generative as "snake oil," neither miraculous nor suited to enhancing the collaborative, imaginative essence of , which instead benefits from empowering human creators rather than displacing them. This policy aligns with broader industry skepticism toward AI amid controversies, such as Hasbro's exploration of AI for tools, but Kobold Press frames it as a proactive commitment to quality and ethics, inviting public support via signatures on their announcement, which garnered endorsements from creators like Beth Ball and Douglas Hayes. By rejecting AI, the company underscores a design philosophy favoring empirical validation through human playtesting and feedback over algorithmic approximations, maintaining that true innovation arises from , not data-derived simulations. Wolfgang Baur, CEO of Kobold Press, has articulated a critique of what he terms the "fetish of progressive design" in roleplaying game development, arguing that an overemphasis on novelty and modernity often disregards mechanics proven effective through extensive player use. In a 2013 rebuttal published on the company's , Baur responds to advocates of constant by asserting that gamers value functional rules that deliver enjoyable experiences rather than experimental systems chasing progress for its own sake. He contends that labeling adherence to traditional elements—like the and class-and-level structures—as mere "" mischaracterizes a rational preference for "time-tested" designs substantiated by decades of play data. Baur highlights historical examples of progressive trends that failed to gain traction, such as dice pool systems, diceless resolution mechanics, and attributes like Comeliness, which prioritized conceptual advancement over practical playability. These innovations, he argues, illustrate how unverified changes can disrupt the core "feel" of games like , where empirical feedback from diverse player groups reveals enduring strengths in familiar frameworks. This stance aligns with Kobold Press's broader design philosophy, which prioritizes rigorous playtesting to validate mechanics empirically rather than adopting trends based on theoretical ideals of progress. In contrast to publishers pursuing radical shifts—such as Wizards of the Coast's departures in editions like 4th Edition, which Baur implies alienated players by straying from brand essence—Kobold Press maintains compatibility with established systems like 5th Edition while innovating incrementally. Baur emphasizes that true advancement emerges from iterative refinement grounded in player tinkering and community adaptation, not wholesale rejection of proven elements in favor of untested modernity. This approach, evidenced in products like the setting and Tales from the Valiant core rules, rejects dogmatic in design by focusing on causal links between mechanics, player agency, and sustained engagement.

Reception and Impact

Awards and Industry Recognition

Kobold Press has garnered significant recognition within the (RPG) industry, particularly through the , which honor excellence in RPG products. As of 2023, the publisher reported securing nine across various categories for its adventures, sourcebooks, and design guides. A prominent example is the 2012 Gold ENnie for Best Adventure awarded to Streets of Zobeck, highlighting the company's early contributions to campaign settings. In addition to ENnie successes, Kobold Press received the 2011 Origins Award for Best Game-Related Publication for Kobold Guide to Board Game Design, edited by Mike Selinker and featuring contributions from industry figures such as and Steve Jackson. This accolade, presented by the Academy of Adventure Gaming Arts & Design, underscores the publisher's influence extending beyond core content into discourse. Nominations have continued, including for the Midgard Worldbook in the 2019 for Roleplaying Games. More recent honors include a Silver ENnie in 2024 for Best Related Product for KOBOLD Guide to Roleplaying, authored by Keith Ammann, Ginny Di, and others, reflecting ongoing acclaim for the company's guides on narrative and mechanics. These awards affirm Kobold Press's reputation for high-quality, innovative publications amid competitive third-party markets.

Commercial Success and Market Position

Kobold Press has demonstrated commercial viability through consistent achievements, launching 32 campaigns since 2011, with all projects successfully funded and delivered. In 2024, these efforts yielded approximately $1.1 million in revenue alone. Notable successes include the 2023 Tales of the Valiant campaign, which raised $1,151,914 from over 10,000 backers against a $100,000 goal, and the October 2025 Enter the expansion, funding $355,746. Such outcomes reflect robust backer loyalty, enabling the company to finance high-production-value releases like core rulebooks and monster compendia while retaining creative control. Estimated annual revenue reaches $4.8 million, supporting an employee base with earnings of $170,100 and establishing Kobold Press as a leading independent entity in the tabletop sector. In the $1.9–2.0 billion global TTRPG market of 2024, it occupies a prominent niche as one of the largest publishers beyond and , leveraging third-party compatibility with 5th Edition alongside proprietary systems like Tales of the Valiant. This positioning capitalizes on market fragmentation, where diverse systems proliferate, allowing Kobold Press to attract players seeking alternatives to dominant licensed content. The company's direct-to-consumer model via minimizes distribution costs and fosters community-driven growth, though it remains dwarfed by industry giants' scale. By prioritizing empirically tested content over licensed dependencies, Kobold Press sustains profitability amid competitive pressures from both established firms and emerging indie developers.

Criticisms and Controversies

In September 2022, amended a section in their back-catalog title Complete Kobold Guide to after receiving complaints regarding culturally insensitive suggestions for portraying fantasy settings inspired by Arabian and aesthetics in games. The company acknowledged the content as problematic in an official statement, describing the criticism as "rightfully" leveled and committing to revise the digital edition by removing the offending material while preserving the rest of the volume. This decision prompted counter-criticism from portions of the tabletop gaming community, who argued that the edits represented an overreach into censoring longstanding fantasy tropes that have been staples in the genre since its origins, without evidence of real-world harm. In November 2024, Kobold Press published an article comparing their Tales of the Valiant Game Master's Guide favorably against of the Coast's (2024 edition), highlighting deficiencies in the latter's structure, content depth, and utility for game masters. The piece, framed as a direct review, emphasized practical shortcomings in the D&D product—such as incomplete adventure-building tools and superficial advice—while promoting their own system as superior. This drew accusations of aggressive tactics and unprofessionalism from some observers, who viewed the tone as a "hit piece" rather than objective analysis, potentially straining industry relations amid ongoing competition following the 2023 dispute. Kobold Press subsequently issued a clarifying statement addressing the comparisons, though specifics on any retraction or moderation remain limited to community discussions.

Leadership and Operations

Key Personnel and Organizational Structure

Kobold Press was founded in 2006 by Wolfgang Baur as Open Design LLC, a venture initially focused on community-driven fantasy game content, which later rebranded to Kobold Press to emphasize its kobold-themed branding and publications. Baur, a veteran game designer with prior contributions to products including and magazines, serves as the company's CEO, publisher, and owner, directing overall strategy, creative direction, and major projects such as monster compendiums like Tome of Beasts. The company operates as a privately held independent publisher with a lean organizational structure typical of small creative firms in the industry, employing between 11 and 50 staff members, primarily in creative, editorial, and operational roles. Headquartered in , with a mix of in-office and remote personnel across locations including , , and , Kobold Press lacks a formal or complex corporate hierarchy, instead relying on Baur's oversight supplemented by specialized directors and managers. Key leadership positions include Thomas M. Reid as Editorial Director, responsible for overseeing manuscript development with over 30 years of industry experience; Alexander Stangroom as Chief Operations Officer, handling strategic operations and ; Chelsea Steverson as Marketing Director, managing promotional campaigns and community engagement; Marc Radle as , directing visual design for more than 100 products; and Kym Weiler as Manager, focusing on and retail partnerships. Supporting the leadership are senior editors such as Scott Gable and Jeff Quick, who handle content editing and development, alongside roles like Celeste Conowitch as Senior Game Designer and Brian Suskind as Game Designer, both contributing to core rulebooks and supplements. Operational support includes Amber Seger as for production coordination, Kendrick Smith as Media Production Manager for multimedia assets, and community-focused positions like as Community Manager and Monica Paprocki as Social Media Manager. This structure enables agile decision-making and direct creator involvement, aligning with the company's emphasis on boutique, high-quality fantasy output rather than mass-market scaling.

Business Model and Economic Challenges

Kobold Press employs a model, originally established under its predecessor Open Design, wherein subscribers and supporters commission specific game content, supplemented by direct sales of digital PDFs and physical books through its website and platforms like DriveThruRPG. Crowdfunding via forms the core of its revenue strategy, accounting for approximately 45% of annual income as of late 2024, funding major releases such as campaign settings and core rulebooks. Notable successes include the Vault of Magic project, which raised $474,240 in 2022, and the Northlands: Norse Adventures campaign in 2025, which achieved rapid funding and emphasized Viking-themed content compatible with D&D 5E and Tales of the Valiant. The company has maintained a track record of fulfilling all funded Kickstarters, though production costs—including printing, art, and editing—consume a significant portion of pledges, with physical often comprising the largest expense. Economic challenges stem from the inherent lumpiness of revenue, which creates variability dependent on timing and backer enthusiasm, rather than steady subscription or licensing streams. Rising printing costs, exacerbated by global disruptions and tariffs on imported materials, have pressured margins for physical products, as highlighted in company updates criticizing trade policies in April 2025. The 2023 (OGL) revisions proposed by threatened third-party publishers' revenue by restricting compatibility content monetization, prompting Kobold Press to pivot toward proprietary systems like Project Black Flag under the ORC License, incurring development risks amid market saturation. Industry-wide issues, including player retention difficulties and fulfillment delays due to logistical complexities, further compound these pressures in the tabletop sector from 2023 to 2025. Despite these hurdles, Kobold Press has avoided major financial distress, leveraging successful campaigns to sustain operations without reported layoffs or project cancellations.

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