System Reference Document
The System Reference Document (SRD) is a compendium of core rules, mechanics, and game elements from the Dungeons & Dragons role-playing game system, published by Wizards of the Coast as open content under the Open Game License (OGL). Released initially in 2000 for the d20 System based on Dungeons & Dragons third edition, it includes essential components such as character classes, races, feats, skills, spells, and combat rules, deliberately excluding proprietary lore, artwork, and trademarks to permit third-party creators to reference and build upon these mechanics without infringement.[1][2] This document facilitated a surge in compatible third-party publications during the early 2000s, expanding the role-playing game market through the "d20 boom" by lowering barriers for independent developers to produce supplements, adventures, and variant systems. Subsequent versions, including adaptations for d20 Modern and later Dungeons & Dragons fifth edition (SRD 5.1 and 5.2), have maintained this framework while evolving with edition updates, though efforts to revise the OGL in 2023 sparked significant community backlash over potential restrictions on open content usage.[3][4][5]Overview
Definition and Core Components
The System Reference Document (SRD) is a publicly available compilation of core game mechanics and rules extracted from the third edition Dungeons & Dragons core rulebooks, released by Wizards of the Coast on August 10, 2000, under the Open Game License (OGL) version 1.0a. This document standardizes the d20 System, a rules framework centered on resolving actions via a 20-sided die (d20) roll plus modifiers for ability scores, skills, and circumstances, enabling third-party creators to produce compatible role-playing game (RPG) content without licensing proprietary elements. The SRD's design separates reusable "Open Game Content" from protected "Product Identity," such as specific lore, deities, and trademarks, fostering an ecosystem of supplemental materials while safeguarding Wizards of the Coast's brand. Key components of the original d20 SRD include foundational rules for character creation and advancement:- Races and classes: Options like humans, elves, dwarves, fighters, wizards, and rogues, with associated ability score adjustments, hit dice, and class features.
- Skills and feats: A system of trained proficiencies (e.g., Climb, Spellcraft) and special abilities (e.g., Weapon Focus, Toughness) that customize characters.
- Combat mechanics: Initiative rolls, attack bonuses (base attack bonus + ability modifier + size), armor class calculations, and damage resolution, including critical hits on natural 20s.
- Spell system: Divided into arcane and divine categories, with components like verbal, somatic, and material requirements; over 300 sample spells ranging from magic missile (1st-level evocation) to wish (9th-level conjuration).
- Equipment and magic items: Basic gear pricing (e.g., longsword at 15 gold pieces) and examples like potions, scrolls, and +1 weapons with enhancement bonuses.
- Monsters and challenges: Stat blocks for creatures such as goblins (CR 1/3, 1d8+1 HP) and dragons, including ability scores, special attacks, and treasure types.