Death Stranding is a 2019 action-adventure video game developed by Kojima Productions and published by Sony Interactive Entertainment.[1][2] Directed by Hideo Kojima, it stars Norman Reedus as Sam Porter Bridges, a courier tasked with traversing a post-apocalyptic United States ravaged by the titular Death Stranding—a cataclysmic event that has blurred the boundaries between life and death, unleashing supernatural phenomena and isolating human survivors.[3][1] The game emphasizes themes of connection and rebuilding society through delivery mechanics, asynchronous multiplayer features, and encounters with otherworldly entities.[3][4]The game's development began after Hideo Kojima founded Kojima Productions in 2015, following his departure from Konami, with the project announced in 2016 as his first original title post-Metal Gear series.[1] It features a high-profile cast including Mads Mikkelsen, Léa Seydoux, and Lindsay Wagner, alongside contributions from composer Ludvig Forssell and artist Yoji Shinkawa.[1][3] The narrative unfolds in a near-future setting where explosive events trigger the Death Stranding, causing "timefall" rain that ages everything it touches and ghostly BTs (Beached Things) that threaten the living.[3]Sam, a repatriate capable of returning from death, embarks on expeditions to deliver cargo and establish the Chiral Network, a system to reconnect fragmented communities under the United Cities of America (UCA).[3][1]Gameplay centers on open-world exploration across rugged terrains, where players manage Sam's balance, stamina, and cargo while avoiding environmental hazards, BTs, and human bandits called MULEs.[3] Core mechanics include strategic delivery routes, building structures like bridges and roads to aid traversal, and a "Social Strand System" allowing indirect interactions with other players' contributions, such as shared resources or signage.[4] Combat is secondary, involving non-lethal tools like bola guns or stealth evasion, with progression tied to expanding the network and uncovering the story's mysteries involving extinction entities and the Beach—a limbo-like realm.[3] The game's deliberate pacing and focus on simulation elements, such as terrain deformation and weather effects, distinguish it from traditional action titles.[3]Death Stranding was released on November 8, 2019, for PlayStation 4, followed by a port to Microsoft Windows in July 2020, achieving commercial success with over 20 million players as of March 2025.[5][6] A Director's Cut edition launched on September 24, 2021, for PlayStation 5, featuring enhanced visuals, haptic feedback via the DualSense controller, additional missions, and new equipment, followed by a PC port on March 30, 2022.[4][7] Critically, it holds a Metacritic score of 82/100, praised for its innovative storytelling, atmospheric world-building, and emotional depth, though some reviewers noted repetitive gameplay and slow pacing as drawbacks.[2] The title earned nominations and awards, including a nomination for Game of the Year at The Game Awards 2019, and inspired a sequel, Death Stranding 2: On the Beach, released in 2025.[2][8][9]
Synopsis
Setting
The Death Stranding is a cataclysmic phenomenon that entangled the physical world of the living with the Beach, a metaphysical afterlife dimension composed of antimatter, leading to widespread supernatural disruptions.[10] This event blurred the boundaries between life and death, resulting in the appearance of Beached Things (BTs), spectral entities stranded from the Beach that roam the landscape and pose existential threats to humanity.[11] Accompanying these manifestations is timefall, a chiralium-infused rain that accelerates the aging and decay of anything it touches, drastically altering ecological cycles and rendering vast areas uninhabitable.[11] Voidouts, massive explosions triggered when a BT consumes a living human—mixing matter and antimatter—further devastate the terrain, creating enormous craters filled with tar-like residue known as the Tar Belt, which isolates regions and symbolizes the event's irreversible scars.[12][10]In response to this apocalypse, the United Cities of America (UCA) emerged as a fragmented coalition of surviving settlements, striving to rebuild connectivity through the Chiral Network, a chiralium-powered infrastructure that functions as a metaphysical internet for data sharing, holograms, and resource distribution among isolated preppers.[11] Chiralium, a substance originating from the Beach that defies time and enables advanced technologies, permeates the environment post-Death Stranding, causing contamination that affects humanhealth—leading to conditions like DOOMS, which heighten sensitivity to BTs—and requires specialized disposal of tainted cargo to prevent further hazards.[13]Society has fractured into self-sufficient bunkers and nomadic couriers, with cremation protocols enforced to avoid BT formation from unprocessed corpses, reflecting a profound isolation that the UCA seeks to overcome.[12]The lore underscores the role of extinction entities (EEs), otherworldly beings tied to the Beach that serve as bridges for Death Stranding occurrences, catalyzing major mass extinctions periodically throughout Earth's history as a natural cycle of renewal, though the current event targets humanity specifically.[14][15] Repatriates, rare individuals capable of returning from the Beach after death, navigate this altered ecology where timefall erodes landscapes, BTs disrupt migrations, and chiral contamination fosters mutated flora and fauna, collectively portraying a world on the brink of total collapse.[11][10]
Plot
Warning: The following contains major spoilers for the plot of Death Stranding.The story of Death Stranding follows Sam Porter Bridges, a legendary courier and repatriate with the ability to return from death, as he embarks on a mission to reconnect a fractured United States of America (UCA) via the Chiral Network.[16] The narrative begins with Sam tasked by Bridges' President Bridget Strand to transport her deceased body to an incinerator in Capital Knot City to prevent it from necrotizing into a Beached Thing (BT). During this delivery, Sam uses a Bridge Baby (BB)—a pod containing a fetus connected to his own— to detect BTs, narrowly avoiding a voidout explosion after an encounter. Bridget, on her deathbed, reveals her dying wish for Sam to travel westward to Edge Knot City, locate her daughter Amelie, and expand the Chiral Network to unify the isolated cities, thereby countering the isolation caused by the Death Stranding event.[17]As Sam ventures west from Capital Knot City, he connects key preppers and outposts, such as Port Knot City and Lake Knot City, while fending off threats from MULEs—obsessive cargo thieves addicted to the thrill of delivery—and Homo Demens terrorists led by the enigmatic Higgs Monaghan. Early in his journey, Sam allies with Fragile Express owner Fragile, who shares her own DOOMS-induced abilities and helps thwart Higgs's plot to bomb South Knot City with volatile cargo. Further along, Sam aids Mama and Lockne, twin sisters separated by tragedy; he severs the chiralium tether binding Mama's stillborn BT child, leading to Mama's death and her spirit's fusion with Lockne, who then enhances Sam's Q-Pid device for better network integration. At Heartman's research station, Sam learns of historical extinction events tied to the Death Stranding, deepening his understanding of the chiralium's role in bridging life and death. Throughout these encounters, chiral printers become essential plot devices, allowing preppers to fabricate supplies using the expanding network, symbolizing humanity's incremental reconnection.[16]Sam's path grows more perilous as he crosses the Tar Belt and faces escalating confrontations with Higgs, who wields supernatural powers to summon colossal BTs. Interwoven with these events are surreal sequences on "the Beach"—a liminalafterlife realm—where Sam repeatedly battles the spectral soldier Cliff Unger, the BB pod's biological father, in fragmented warzone vignettes revealing Cliff's tragic backstory as a Vietnam-era veteran desperate to protect his infant son from governmental experiments. These visions culminate in revelations: the BB pod, nicknamed Lou by Sam, is a clone derived from Cliff's real child, and Sam himself is that child, grown and repatriated after a traumatic separation. Meanwhile, Deadman, Sam's Bridges colleague, recalibrates the BB connection, fostering Sam's emotional bond with Lou, which influences later narrative branches based on player interactions like comforting the BB.[17]The plot's central twists unfold upon Sam's arrival at Edge Knot City, where he discovers Amelie's true nature as the Extinction Entity (EE), a cosmic force manifested by the universe to orchestrate major mass extinctions as part of natural cycles throughout history, with the current Death Stranding as its harbinger. Bridget, Sam's adoptive mother, had orchestrated Amelie's separation to the Beach years earlier, intending the crisis to force humanity's unity through the UCA; however, Amelie now embraces her role to trigger the "Last Stranding," merging all Beaches and dooming life on Earth. Higgs, revealed as Amelie's manipulated pawn, seeks to hasten this apocalypse. In the climax on Amelie's Beach, Sam confronts the entities: he duels Higgs in a symbolic battle, exposes Die-Hardman's (Bridges' director John Blake McClane) complicity in past atrocities including Cliff's death, and pleads with Amelie to delay extinction, emphasizing human connection's value. Amelie relents, severing the umbilical cord linking her to the living world and postponing the end, while Sam rescues Lou's pod from a voidout.[18]In the resolution, Sam rejects Bridges' authority, escaping with Lou to raise her independently, symbolizing personal bonds over institutional ones. The narrative incorporates multiple endings tied to Sam's overall connection rating: higher bonds yield more optimistic post-credits scenes showing Lou's healthy growth into a child, while lower ones depict a more somber fate, such as Lou's incineration. A post-credits sequence depicts Sam nurturing a human infant Lou in a remote cabin, underscoring themes of legacy and rebirth, with subtle hints at future threats like returning antagonists. The BB pod and chiral printers underscore the story's climax, where extinction's role is framed as an inevitable cycle disrupted by Sam's journey of reconnection.[17][16]
Characters
The following are the main characters in Death Stranding, portrayed through performance capture and voice acting by notable actors. Descriptions focus on their roles without major plot spoilers.[19]Sam Porter Bridges, the protagonist, is a courier for the Bridges organization, tasked with reconnecting isolated communities across a post-apocalyptic America. He is portrayed by Norman Reedus.[1]Cliff Unger is a mysterious military figure central to the game's backstory and conflicts. He is portrayed by Mads Mikkelsen.[20]Fragile is the founder of Fragile Express, a delivery service, who aids Sam with her unique abilities. She is portrayed by Léa Seydoux.[1]Amelie (also known as Bridget Strand in certain contexts) is Sam's adoptive sister and a key figure in the United Cities of America (UCA), with her likeness provided by Lindsay Wagner and voice by Emily O'Brien.[19]Mama is a member of Bridges specializing in technology and communications support. She is portrayed by Margaret Qualley.[19]Deadman is a Bridges operative and expert on Bridge Babies (BBs), assisting Sam from the organization's headquarters. He is portrayed by Guillermo del Toro.[20]Die-Hardman is the director of Bridges, overseeing operations and providing guidance to Sam. He is portrayed by Tommie Earl Jenkins.[19]Heartman is a specialist on the Beach and the Death Stranding phenomenon, contributing scientific insights. He is portrayed by Nicolas Winding Refn.[20]Higgs Monaghan is the leader of the terrorist group Homo Demens, serving as a primary antagonist. He is portrayed by Troy Baker.[19]
Development
Concept and design
Following his departure from Konami in October 2015, Hideo Kojima founded Kojima Productions as an independent studio in December of that year, with Death Stranding announced as its inaugural project in partnership with Sony Interactive Entertainment. The game's central vision centered on the theme of "strands," symbolizing intangible connections between individuals in a fragmented world, as Kojima sought to address growing societal isolation through innovative gameplay that fosters indirect player collaboration.[21]Kojima drew from real-world events like the 2016 U.S. presidential election and Brexit referendum, which exemplified rising individualism and division, to shape the narrative of reconnection amid apocalypse. These elements underscored Kojima's intent to critique an "era of individualism" where constant connectivity paradoxically breeds loneliness.[21][22]The designphilosophy emphasized slow-paced traversal as a deliberate metaphor for forging human links, where players navigate treacherous terrain on foot or with minimal vehicles, balancing cargo loads to simulate the burdens of interdependence. This blended action elements—like evading supernatural threats—with simulation-style deliverymechanics, promoting patience over speed. Asynchronous multiplayer formed a pillar, allowing players to share structures, ladders, and signs without real-time interaction, reinforced by positive feedback systems like "likes" and thumbs-up to encourage altruism and a sense of global community.[22][23]Early concepts introduced the Beach as a liminal, personal space akin to limbo, drawn from Japanese folklore of souls crossing a river to the afterlife, serving as a metaphysical boundary where the living confront death. The DOOMS condition emerged as a supernatural affliction enabling heightened perception of otherworldly entities, tying into themes of empathy and vulnerability. World design recreated a post-apocalyptic Americanlandscape with detailed, varied topography to heighten traversal's realism and challenge, while faction dynamics pitted the United Cities of America (UCA)—aiming to rebuild a networked society—against separatists who rejected reconnection, viewing it as a tool for invasive surveillance reminiscent of dystopian control.[24][23]
Production
Development of Death Stranding involved close collaboration between Kojima Productions and Guerrilla Games to adapt the Decima engine, originally developed for titles like Horizon Zero Dawn. Kojima Productions established a satellite studio at Guerrilla Games' Amsterdam headquarters, with over 70 Guerrilla developers contributing to the project. This partnership provided Kojima Productions with access to the engine's source code, facilitating the creation of expansive, photorealistic environments and sophisticated physics systems essential for the game's traversal mechanics.[25][26]The casting process emphasized high-profile actors captured through performance motion capture at Kojima Productions' studio, beginning with initial scans in 2017 and continuing through 2018. Actors such as Norman Reedus underwent full-body and facial scanning sessions to ensure seamless integration of their performances into the game's cutscenes and animations.[27]Principal development commenced in early 2016 following the studio's establishment, entering full production in 2017 and culminating in the 2019 release, with a core team of around 80 to 120 staff members. Key challenges included implementing AI for Beached Things (BTs), where navigation systems had to handle dynamic terrain destruction and complex pathfinding across irregular landscapes like rivers and rock fields. Procedural generation techniques were employed to adapt terrain dynamically, supporting player-built structures and environmental interactions while maintaining visual consistency.[28][29][30][31]Sound and visual effects production incorporated rumble effects via the PlayStation 4's DualShock 4 controller, simulating uneven terrain traversal and cargo weight distribution to enhance immersion. Custom animations were developed for cargo physics, using rigging and simulation to realistically depict load shifting, balancing, and environmental impacts during transport.[32]Internal beta testing and iterative refinements focused on gameplay balance, including adjustments to MULE aggression levels to prevent overly punishing encounters and fine-tuning Bridge Baby (BB) interactions to make soothing mechanics more intuitive and rewarding.[30]
Release
Platforms and dates
Death Stranding was initially released for PlayStation 4 on November 8, 2019, worldwide.[33]A port for Microsoft Windows followed on July 14, 2020, published by 505 Games and available through the Epic Games Store and Steam; this version included optimizations such as support for NVIDIA DLSS 2.0 to enhance performance and image quality on compatible hardware.[5][34]The enhanced Death Stranding Director's Cut edition launched for PlayStation 5 on September 24, 2021, introducing new missions, equipment, and graphical improvements including 60 FPS support.[5] This edition arrived on Windows on March 30, 2022.[35]Subsequent ports expanded availability to mobile and other consoles, with the Director's Cut releasing for iOS, iPadOS, and macOS on January 30, 2024.[36] The Director's Cut also became available for Xbox Series X|S on November 7, 2024.[37]The following table summarizes the primary release platforms and dates:
Post-launch technical updates addressed stability and features across platforms. For instance, update 1.12 for the PlayStation 4 version, released on March 31, 2020, added photo mode functionality.[38] Later patches, including those in 2022, incorporated additional upscaling technologies such as AMDFSR 2.0 and Intel XeSS for the Windows version to improve frame rates and visual fidelity.[39] By late 2024, updates for the Xbox release enabled enhanced online interactions through the game's Social Strand System, allowing asynchronous cross-platform sharing of structures and signs among players on different hardware.[40] In October 2025, a patch for the PlayStation 5 Director's Cut added support for PS5 Pro enhancements, including improved ray tracing and performance modes.[41]
Marketing and editions
Death Stranding's marketing campaign began with its debut at the Electronic Entertainment Expo (E3) in 2016, where Sony showcased a cryptic teaser trailer directed by Hideo Kojima, featuring actor Norman Reedus as the protagonist and accompanied by haunting visuals of a post-apocalyptic world.[42] This initial reveal generated significant online buzz, with the trailer's surreal imagery and lack of gameplay details sparking widespread speculation and viral discussions across gaming communities.[43] Subsequent trailers at events like the Tokyo Game Show (TGS) in 2018 and 2019 further built hype, including an eight-minute cinematic at TGS 2018 that introduced gameplay elements and celebrity cameos from cast members such as Mads Mikkelsen and Léa Seydoux, emphasizing the game's themes of connection and isolation.[44] A promotional teaser in 2017 featuring a spiderweb and the word "bridges" added to the enigmatic viral marketing, tying into the narrative motif of rebuilding societal links without revealing plot specifics.[45]The game launched with multiple editions to appeal to collectors and digital buyers. The Collector's Edition, priced at $199.99, included a 1:1 scale Bridge Baby (BB) pod statue, a 100-page hardcover art book, the original soundtrack on vinyl, and steelbook packaging, all housed in a custom box.[46] The Digital Deluxe Edition, at $69.99, offered digital downloads of the game, art book, soundtrack, and in-game bonuses like early access to equipment such as the All-Terrain Skeleton and a Sam mask cosmetic.[47] Pre-orders for these editions also granted standard bonuses, including in-game items like the Gold Rush backpack color and exclusive stickers.Promotional collaborations extended the game's reach beyond gaming. A notable tie-in with Monster Energy positioned the drink as an in-game stamina recovery item, with branded vending machines and product placement integrated into the world; this partnership culminated in a dedicated Monster Energy booth at TGS 2019 showcasing gameplay demos.[48] Apparel collaborations included limited-edition Death Stranding-themed clothing lines from brands like Brain Dead, featuring motifs such as the BB pod and chiralium crystals.[49] In 2019, pop-up events in cities like Tokyo and Los Angeles offered immersive experiences, including photo ops with life-sized props and exclusive merchandise sales to heighten pre-launch excitement.[50]Post-launch marketing focused on expanded releases, particularly the Director's Cut version announced in June 2021 at Summer Game Fest with a teaser trailer highlighting new features like enhanced facilities and weaponry.[51] Additional trailers in August 2021 detailed gameplay improvements and replayable missions, positioning the edition as a definitive experience with cinematic upgrades for PlayStation 5.[52] In 2025, Kojima Productions marked the game's sixth anniversary on November 8 with the premiere of the Strands of Harmony orchestral concert tour and offered merchandise through their official store, including apparel and accessories such as custom T-shirts and art prints commemorating the series' legacy.[53][54] These anniversary celebrations engaged longtime fans with exclusive collectibles.[55]
Reception
Critical reception
Death Stranding received generally favorable reviews from critics. The PlayStation 4 version earned a Metacritic score of 82 out of 100, based on 122 reviews.[2]Critics frequently praised the game's haunting atmosphere, intricate storytelling, and innovative traversal mechanics that turn delivery simulation into a meditative experience on human connection.[2][56]Common criticisms focused on pacing issues during repetitive delivery loops, simplistic and unengaging combat, and the narrative's dense, polarizing complexity that could overwhelm players.[2][57]IGN awarded the original game 6.8 out of 10, commending its emotional depth and supernatural sci-fi worldbuilding while critiquing the gameplay's heavy emphasis on monotonous trekking.[57]Polygon published an unscored review that highlighted the game's sharp social commentary on isolation and rebuilding society in a fractured world.[58]Edge magazine rated it 6 out of 10 in a later assessment, lauding its technical achievements in world design and audio immersion but faulting the repetitive structure for diluting its ambitions.[59]The Director's Cut edition, released for PlayStation 5 and PC, saw slightly improved reception with a Metacritic score of 87 out of 100 for the PS5 version, based on 62 reviews; additions like new missions, vehicles, and quality-of-life tweaks were appreciated for enhancing accessibility, though some critics deemed them superfluous for returning players.[60][61]In 2025 retrospectives following the sequel's launch, reviewers have reflected on the original's prescient exploration of themes like existential dread and interpersonal bonds, often affirming its enduring innovation and recommending it anew for its singular artistry.[62][63]
Commercial performance
Death Stranding achieved strong initial sales upon its November 2019 launch on PlayStation 4, selling 185,909 physical copies in Japan during its debut week and topping the Famitsu charts as the best-selling new IP launch since Dark Souls III. Globally, the game sold through five million copies on PlayStation 4 and PC by March 2021, according to developer Kojima Productions.[64][65]The title's player base expanded steadily across platforms, reaching ten million players worldwide by November 2022, including those via subscription services like PlayStation Plus and PC Game Pass. By December 2023, this figure had grown to over 16 million porters connected across PlayStation 4, PlayStation 5, and PC. Sales milestones followed, with Hideo Kojima confirming over 19 million copies sold globally by November 2024.[66][67][68]Platform performance showed PlayStation 4 as the initial leader with 4.4 million units shipped by February 2022, while the July 2020 PC port generated over €23 million in revenue within its first five months through December 2020. The Director's Cut edition, released in 2021 for PlayStation 5 and later for PC and Xbox Series X/S in 2023, further boosted adoption on next-gen consoles, with approximately 335,000 PlayStation 5 units by early 2022 and PC versions contributing an estimated 3.5 million combined sales for the base game and Director's Cut by that point. The 2024 port to iOS and macOS devices, optimized for Apple Silicon including iPhone 15 Pro, added to the accessibility and helped push the cumulative player count beyond 20 million worldwide by March 2025.[69][70][71][72]In 2025, cross-promotion with the sequel Death Stranding 2: On the Beach, released in June, spurred renewed interest in the original, aligning with its milestone of over 20 million players and including contributions from merchandise tie-ins such as apparel and collectibles launched alongside the franchise expansions. The game featured no major paid DLC, but free updates like photo mode enhancements sustained long-term engagement without additional direct revenue streams.[73]
Awards and honors
At The Game Awards 2019, Death Stranding received a leading ten nominations, including for Game of the Year, Best Narrative, Best Art Direction, Best Score and Music, Best Performance, Best Direction, Best Audio Design, and others.[8] The game won three awards: Best Game Direction for Hideo Kojima, Best Performance for Mads Mikkelsen as Cliff Unger, and Best Score and Music for Ludvig Forssell.[74][75]In the 2020 BAFTA Games Awards, Death Stranding earned a record-tying eleven nominations across categories such as Game of the Year, Artistic Achievement, Audio Achievement, Narrative, and Performer.[76] It won the Technical Achievement award, recognizing the development team's innovative use of technology in gameplay and production.[77]The 23rd Annual D.I.C.E. Awards in 2020 saw Death Stranding secure eight nominations, tying for the most, including Game of the Year and Outstanding Achievement in Story.[78] The game won two honors: Outstanding Achievement in Audio Design and Outstanding Technical Achievement.[79]Death Stranding also received recognition from other prominent outlets and ceremonies. IGN named it the Best PlayStation 4 Exclusive of 2019 in their annual awards, highlighting its exclusive status and innovative design on the platform.[80] At the 2020 Golden Joystick Awards, the PC port won PC Game of the Year, and it took the Most Innovative Gameplay Award at The Steam Awards 2020.[81] The Webby Awards 2020 awarded it Best Music/Sound Design.[81]The Death Stranding Director's Cut edition, released in 2021, continued the game's accolades with a nomination for Best Ongoing Game at The Game Awards 2022, acknowledging its updated features and sustained player engagement.Overall, Death Stranding amassed over 20 wins across various ceremonies from 2019 to 2022, particularly in categories emphasizing direction, performance, audio, technical innovation, and artistic achievement, solidifying its recognition for pushing boundaries in narrative-driven gameplay.[81] In 2025 retrospectives marking the decade's gaming milestones, the title has been frequently cited in lists of the 2010s' most influential works for its unique exploration of connection and solitude.[62]
Music
Original score
The original score for Death Stranding was composed by Ludvig Forssell, who began collaborating with Hideo Kojima on the 2014 horror demo P.T. and continued through projects like Metal Gear Solid V: The Phantom Pain before serving as audio director and composer at Kojima Productions for this title. Forssell created 29 tracks on the official soundtrack album, including various cues blending orchestral elements—such as sweeping strings and choral vocals—with electronic synths and ambient textures to evoke the game's themes of isolation and fragile humanity. Notable pieces include the opening theme "Once There Was an Explosion," a melancholic orchestral suite that establishes the post-apocalyptic world, "BB's Theme," a tender piano-led motif underscoring the emotional connection to the Bridge Baby (BB), and subtle ambient cues during Beached Thing (BT) encounters that build suspense through dissonant drones and echoing percussion.[82][83][84]Production emphasized a mix of traditional and experimental techniques, with sessions featuring live musicians in studios for authentic orchestral depth, including modified pianos struck with mallets and sledgehammers for raw, percussive effects. Forssell and sound designer Joel Corelitz also sourced industrial sounds from Home Depot locations, recording impacts on items like oil drums, paint rollers, and metal vents to infuse the score with gritty, otherworldly timbres that mirror the game's ruined environments. These elements were layered dynamically in the game engine, allowing the music to transition seamlessly: serene, minimalist piano during routine traversal across rugged terrains to underscore solitude, escalating to pulsating synths and rhythmic intensity during combat or BT chases, thereby amplifying player immersion and emotional tension. The complete score was released digitally on November 8, 2019, via Sony Interactive Entertainment, with a limited 3x180-gram colored vinyl edition following in 2020 from Mondo, complete with liner notes by Forssell and Kojima.[85][86]Forssell's score received widespread recognition, winning Best Score and Music at The Game Awards 2019 and earning a nomination for Music at the 16th British Academy Games Awards in 2020, highlighting its innovative integration of sound design and composition in advancing interactive storytelling.[8]
Licensed songs
The licensed songs in Death Stranding consist of a curated selection of pop and rock tracks integrated to enhance emotional and narrative moments, distinct from the game's original instrumental score. These include both pre-existing songs licensed for use and new compositions created specifically for the soundtrack, providing vocal-driven contrasts to the ambient atmosphere during gameplay.[87]A key release is the 2019 compilation album DEATH STRANDING: Timefall (Original Music from the World of Death Stranding), featuring 8 tracks by various artists commissioned for the game. Notable examples include "Trigger" by Major Lazer & Khalid, "Ghost" by Au/Ra & Alan Walker, "Death Stranding" by CHVRCHES, and "Yellow Box" by The Neighbourhood underscoring scenes of loss and perseverance. Released on November 7, 2019, via Sony Music, the album emphasizes thematic ties to isolation and connection.[87][88]Complementing this is the 2020 album Death Stranding (Songs from the Video Game), a collection of 22 pre-existing tracks primarily by the Icelandic band Low Roar, whose music was selected by director Hideo Kojima after he discovered their work online. Low Roar's contributions dominate, with songs such as "I'll Keep Coming," "Bones" (feat. Jófriður), "Easy Way Out," "Patience," and "Don't Be So Serious" serving as recurring motifs that play automatically during key delivery sequences, evoking the solitude of traversal across the game's post-apocalyptic landscapes. Other artists featured include Silent Poets with "Asylums for the Feeling" (feat. Leila Khaled) and Okay Kaya on "Almost Nothing," adding layers of introspection to the soundtrack. Released on January 31, 2020, by Black Screen Records, this album highlights Low Roar's folk-indie style as a core emotional anchor.[89][90]In-game, these licensed songs are accessible primarily through the Music Player feature, unlocked early in the campaign, allowing players to select and loop tracks while resting in private rooms or completing time trials on the racetrack. Certain songs trigger contextually during deliveries or story events, such as Low Roar's tracks accompanying long-haul journeys to heighten tension and reflection, though vehicles lack dedicated radio playback in the base game. An exclusive orchestrated version of "Fragile Things" by Low Roar appears in select cutscenes, blending vocal elements with the score for dramatic effect.[91][92]Both albums were made available on streaming platforms like Spotify and Apple Music shortly after launch, enabling fans to recreate the in-game experience outside of playthroughs. In 2025, the Songs from the Video Game album received a special 3xLP vinyl edition from Black Screen Records, while the iOS port of Death Stranding: Director's Cut—released in 2024 with ongoing updates—retains the full licensed music catalog, including support for high frame rate playback on newer devices like the iPad Mini.[93][89][94][95]
Themes and analysis
Human connection
Death Stranding explores human connection through the central motif of "strands," where the protagonist's efforts to build the Chiral Network serve as a metaphor for forging societal links in a fragmented America. This network, enabling communication and resource sharing across isolated regions, symbolizes the potential to bridge divisions in a post-catastrophic world, reflecting real-world political fractures like the election of Donald Trump and Brexit. Hideo Kojima has described it as representing how technological connectivity can paradoxically exacerbate fragmentation, urging players to actively reconstruct bonds.[21]The game's asynchronous multiplayer mechanics further emphasize indirect interpersonal bonds, allowing players to contribute shared structures such as ladders, bridges, and signs that aid others without direct interaction. This "Social Strand System" counters solitude by fostering altruism and collaboration, creating a sense of global community among unseen participants and transforming solitary traversal into a collective endeavor. Analyses highlight how these features shift gaming paradigms toward empathy-driven interactions, where players' anonymous contributions build unity in an otherwise isolating dystopia.[96][22]Core gameplay mechanics reinforce themes of care and attachment, with cargo delivery symbolizing acts of responsibility toward distant recipients, instilling a sense of duty and mutual reliance. The relationship with the Bridge Baby (BB), housed in a pod that detects otherworldly threats, teaches empathy through responsive interactions like soothing cries or responding to "likes," mirroring parental bonds and emotional vulnerability. These elements underscore the game's message that small, deliberate actions cultivate trust and interconnection.[97][98]Kojima conceived these themes as a response to social media's role in alienating individuals and amplifying real-world divisions, drawing from his own experiences of isolation after leaving Konami in 2015. In interviews, he positioned the game as a call to transcend individualism, encouraging players to consider others' perspectives amid rising global conflicts. Post-release in 2020, Kojima noted parallels to pandemic-era isolation, where the game's focus on reconnection resonated amid enforced separations, making its message of rebuilding society more urgent than anticipated.[21][22][99]Critical interpretations often center on the preppers—isolated survivors whose personal hologrammatic stories illustrate the gradual rebuilding of trust after catastrophe. Through repeated deliveries and shared network access, these narratives depict vulnerability giving way to interdependence, emphasizing how interpersonal reliance heals societal rifts. Scholars view this as a commentary on post-disaster recovery, where individual survival evolves into communal resilience via empathetic exchanges.[96][100]
Death and extinction
In Death Stranding, the Beach functions as a metaphysical liminal space bridging the worlds of the living and the dead, serving as a personal purgatory where time stands still and souls prepare to transition to the afterlife. This realm manifests uniquely for each individual, reflecting their subconscious perceptions of mortality, and becomes entangled with the physical world following the Death Stranding event.[101]Beached Things (BTs) emerge from this entanglement as stranded souls unable to pass onward, appearing as ethereal, tar-like entities composed of antimatter that roam the living world and trigger catastrophic voidouts upon consuming human matter, symbolizing the disruptive intrusion of death into life.[101][102]Central to the game's apocalyptic lore is the concept of the Extinction Entity, a being that catalyzes mass extinction events throughout Earth's history, drawing parallels to paleontological records of the five prior cataclysms, such as the Cretaceous-Paleogene extinction that wiped out the dinosaurs. Amelie, the adoptive sister of protagonist Sam Porter Bridges, embodies the fifth such entity, positioned to initiate the sixth extinction by fully merging the Beach with the living world, thereby unleashing an irreversible wave of BTs and voidouts.[101] Her dual nature as both destroyer and hesitating redeemer draws on Egyptian concepts of the soul, with Amelie representing the 'Ka' (soul) and her counterpart Bridget the 'Ha' (body), though Amelie's internal conflict ultimately allows for humanity's potential salvation.[101]Themes of grief and personal loss permeate the narrative, underscoring mortality's emotional toll amid the supernatural chaos. Cliff Unger, a spectral figure haunted by war trauma and the forcible separation from his infant son Sam during a Bridges experiment, embodies unresolved paternal anguish, his fragmented memories manifesting across time on the Beach in a desperate, ghostly pursuit.[101] Similarly, the character known as Mama grapples with the stillbirth of her daughter in a voidout accident, resulting in an umbilical-like chiral tether to the child's BT form that prevents her from moving forward, highlighting themes of maternal bereavement and the lingering bonds of the unborn.[101]Sam's repatriation ability—revived by Amelie after his own death as a Bridge Baby—curses him with effective immortality, allowing return from the Seam but isolating him further through his doomsday-induced aversion to touch and the weight of his engineered origins.[101]Environmental elements like timefall rain and chiralium further symbolize inexorable decay and the fragility of existence. Timefall, a chiralium-laced precipitation, accelerates aging and erosion on anything it touches, mirroring the relentless advance of mortality and the post-Stranding world's entropic decline.[102] Chiralium, the exotic matter permeating the atmosphere from the Beach, enables technological advancements like the chiral network but also fuels BT manifestations and necrosis in the deceased, reinforcing how death's remnants corrupt the living. Player-character deaths emphasize this vulnerability: while Sam's repatriation averts voidouts, failed encounters with BTs trigger massive craters, evoking the precarious balance between survival and annihilation.[101]Philosophically, Death Stranding engages existentialist ideas, portraying humanity's isolation and self-destructive impulses as harbingers of extinction in a fractured society. Hideo Kojima has described the game's core as an exploration of life and death, where solitude breeds division—evident in the apocalyptic isolation—yet offers redemption through incremental acts of reconnection, critiquing modern tendencies toward conflict and withdrawal.[103] This fatalistic lens positions the Stranding not merely as supernatural calamity but as a metaphor for self-inflicted societal collapse, urging reflection on mortality's role in fostering unity.[23]
Legacy
Cultural impact
During the COVID-19 pandemic, Death Stranding experienced a notable resurgence in popularity, with increased player engagement as its themes of isolation and human connection resonated deeply amid widespread lockdowns. Articles from 2020 highlighted how the game's emphasis on solitary traversal and asynchronous multiplayer interactions mirrored real-world social distancing, leading to boosted sales and renewed interest. Hideo Kojima, in interviews, drew parallels between the protagonist Sam Porter Bridges' delivery missions and the vital roles of essential workers, such as postal carriers and healthcare providers, who maintained societal links during the crisis.[104][105][106]The game has permeated popular media through memes and subtle references, particularly its reputation as a "walking simulator" due to its deliberate pacing and focus on traversal mechanics. This label, often used humorously online, was directly addressed by Kojima in 2019, who defended the design as intentional for evoking empathy and reflection rather than constant action. In The Last of Us Part II (2020), developers Naughty Dog included an Easter egg depicting chiral crystals—glowing remnants from defeated supernatural entities in Death Stranding—found in a collectible artifact, serving as a nod to the earlier title's otherworldly elements. Fan communities have flourished around cosplay and art, with official publisher 505 Games spotlighting elaborate recreations of characters like Fragile and Higgs at events, fostering a dedicated global following.[107][108][109]Death Stranding ignited broader conversations about video games as an artistic medium, particularly through explorations of empathy and emotional depth in interactive storytelling. Essays and analyses from 2021 onward praised its innovative use of player agency to simulate care and interconnection, positioning it as a counterpoint to traditional action-driven narratives. At the Game Developers Conference (GDC) in 2021, a postmortem session explored the unique AI challenges in the game, particularly how NPC navigation of the complex terrain proved more difficult than for players.[110][111][112]As of March 2025, the game had reached over 20 million players worldwide. By mid-2025, following the release of Death Stranding 2: On the Beach in June, the original game was increasingly seen as prescient in addressing the double-edged nature of digital connectivity. Commentary noted how its dystopian portrayal of technology eroding human purpose echoed contemporary debates on connectivity's societal role, amplified by the sequel's expanded themes of isolation post-pandemic. The franchise's cultural footprint extended to museum exhibits, such as the 2024 "Video Game Zone" in Turin, Italy, which featured rare production materials from Death Stranding alongside other titles, underscoring its archival significance in video game history. Vibrant online communities, including Reddit's r/DeathStranding subreddit with its extensive threads on lore and predictions, continue to generate fan theories, reflecting the game's enduring interpretive appeal.[113][114]
Industry influence
Death Stranding's innovative genre-blending, particularly its emphasis on traversal mechanics intertwined with socialconnectivity and delivery-based progression, has reshaped open-world game design by prioritizing deliberate movement and player interdependence over traditional combat or resource gathering. This approach marked a paradigm shift toward altruism and collaboration in digital media, influencing developers to explore "stranding-like" experiences that treat the environment as a core narrative element rather than mere backdrop. For instance, the game's focus on empathetic world-building has been credited in academic analyses as fostering mechanics of care and connection, inspiring indie titles to incorporate similar themes of isolation and rebuilding in post-apocalyptic settings.[100][115][116]Technically, the collaboration between Kojima Productions and Guerrilla Games on the Decima engine for Death Stranding drove significant advancements in rendering vast, realistic landscapes and dynamic weather systems, which were later refined for Guerrilla's Horizon sequels like Horizon Forbidden West. These enhancements, including improved scalability and visual fidelity, allowed for seamless integration of performance capture that captured nuanced actor movements, setting a benchmark for immersive character animation in AAA titles. The engine's evolution through this partnership has been highlighted as a key factor in achieving next-gen graphics standards, benefiting broader industry adoption of similar technologies for open-world simulations.[117][118]The success of Death Stranding further validated Hideo Kojima's independent production model at Kojima Productions, demonstrating that a relatively small studio could deliver a high-budget AAA title with artistic vision intact, without reliance on large publishers like Konami. This achievement encouraged other boutique studios to pursue ambitious, auteur-driven projects, echoing Kojima's self-described indie ethos amid AAA constraints and influencing the viability of creative risk-taking in the sector. Additionally, the game's trendsetting use of celebrity casting—featuring actors like Norman Reedus and Mads Mikkelsen via advanced performance capture—normalized Hollywood integration in gaming, while its lengthy, cinematic cutscenes reinforced narrative depth as a viable design pillar.[119][120][121]In terms of awards, Death Stranding's victories, including Best Game Direction and Best Score & Music at The Game Awards 2019 and a sweep of the Game Audio Network Guild Awards for audio excellence in 2020, elevated industry recognition for innovative direction and musical integration. These accolades underscored the value of experimental audio design, such as its unorthodox score blending orchestral elements with licensed tracks, prompting greater emphasis on music and direction categories in subsequent events and inspiring composers to tailor soundscapes to thematic empathy. By 2025, analyses have attributed the game's legacy to advancing empathetic narratives in open-world genres, crediting it with influencing titles that prioritize emotional connectivity over spectacle.[122][8]
Related media
Sequel
Death Stranding 2: On the Beach is the sequel to the 2019 video game Death Stranding, developed by Kojima Productions and published by Sony Interactive Entertainment. It was officially announced on December 8, 2022, during The Game Awards, with a teaser trailer revealing its title and basic premise.[123] The game was released exclusively for PlayStation 5 on June 26, 2025, following early access starting June 24, 2025, for purchasers of the Digital Deluxe or Collector's Editions, allowing up to 48 hours of advance play.[124]Set eleven months after the events of the original game, the story follows protagonist Sam Porter Bridges (voiced and modeled by Norman Reedus) as he emerges from retirement to undertake a new expedition for Fragile's (Léa Seydoux) organization, Drawbridge. Tasked with reconnecting isolated regions amid ongoing threats from the Death Stranding phenomenon, Sam's journey spans the deserts of Mexico and the surreal landscapes of Australia, introducing new allies and antagonists. Key characters include the enigmatic Dollman (Jonathan Roumie), a puppet-like companion with a tragic backstory as a former spirit medium whose soul is trapped in doll form, and Tomorrow (Elle Fanning), alongside returning figures like Higgs Monaghan (Troy Baker). The narrative builds on themes of connection while incorporating bolder, more experimental elements, such as meta-commentary on gaming and reality.[125][126][127]Development began shortly after the first game's release, with Kojima Productions collaborating closely with Guerrilla Games to utilize an enhanced version of the Decima engine, originally developed for titles like Horizon Zero Dawn. This iteration of Decima enables more advanced procedural generation, dynamic weather, and detailed open-world traversal across diverse biomes. Hideo Kojima directed the project, emphasizing cinematic storytelling with motion capture from its star-studded cast, which also features George Miller (providing likeness for Tarman, voiced by Marty Rhone) and Shioli Kutsuna as Rainy. Production faced challenges from the COVID-19 pandemic but leveraged the PS5's capabilities for improved performance and visuals.[117][128][129]Upon release, Death Stranding 2: On the Beach received critical acclaim, earning a Metacritic score of 89 out of 100 based on 152 reviews, with praise centered on its refined traversal mechanics, expanded combat systems, and audacious narrative that further blurs lines between player and story through fourth-wall breaks. Reviewers highlighted how the sequel addresses criticisms of the original's combat by introducing more fluid, tactical encounters inspired by stealth-action genres, including non-lethal options and environmental interactions. Sales were strong, with analyst firm Ampere estimating 1.4 million units sold worldwide by the end of June 2025, driven by digital downloads and bolstered by the game's polarizing yet captivating appeal.[130][131]Gameplay innovations include a variety of new vehicles, such as the Tri-Cruiser—a versatile hovercraft replacing the original's tricycle—for faster navigation across rugged terrains, alongside customizable drones and aquatic transport for oceanic segments. Combat has been overhauled with skill trees allowing specialization in stealth, delivery efficiency, or direct confrontation, featuring expanded weaponry like maser guns and melee tools that integrate with the chiral network system. Meta-narrative features, such as in-game references to real-world events and direct addresses to the player, enhance the sequel's thematic depth on isolation and interconnection in a post-pandemic world.[132][131]
Adaptations
In 2025, Death Stranding saw announcements for multiple media adaptations expanding its universe beyond the video game medium. These projects, produced in collaboration with Kojima Productions, aim to explore the game's themes of connection, death, and post-apocalyptic survival through cinematic storytelling.[133]A live-action feature film is in development at A24, with Michael Sarnoski attached to write and direct. Announced in April 2025, the project marks A24's venture into Hideo Kojima's genre-blending universe, telling an original story set in the world of Death Stranding rather than a direct adaptation of the game's events. Kojima Productions is co-producing alongside A24, emphasizing a faithful yet innovative expansion of the source material. No casting or release date has been disclosed as of November 2025.[133][134]An animated feature film titled Death Stranding: Mosquito (working title) was announced on September 23, 2025, as a spinoff set in the same universe but not directly based on the game's characters or storyline. Written by Aaron Guzikowski, known for Raised by Wolves, and directed by Hiroshi Miyamoto, the film is produced by Kojima Productions and ABC Animation. It delves into the eerie connection between the living and the dead, featuring original elements like haunting underwater sequences and brutal confrontations with otherworldly creatures. A teaser trailer debuted at Tokyo Game Show on September 22, 2025, showcasing stylized anime visuals with themes of isolation and survival, though no release date has been set. This project represents Kojima's first major foray into anime production.[135][136][137]On November 13, 2025, Kojima Productions announced Death Stranding: Isolations, an animated series coming to Disney+ in 2027. The series will tell a new story within the Death Stranding universe, exploring themes of isolation and connection. Details on plot, cast, and episode count remain undisclosed, but it joins the growing list of franchise expansions.[138][139]