Fact-checked by Grok 2 weeks ago

Mario Party 4

Mario Party 4 is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo GameCube. Released in North America on October 21, 2002, Japan on November 8, 2002, and Europe on November 29, 2002, it is the fourth main installment in the Mario Party series. The game features multiplayer board game-style gameplay where up to four players compete on six themed 3D boards to collect stars and coins by rolling dice, landing on spaces, purchasing items, and participating in mini-games. In Mario Party 4, players select from eight playable characters, including , , , , , , and , to navigate the boards over a set number of turns. A key innovation is the Mini-Giant system, which allows characters to shrink to mini size for accessing hidden paths or grow to giant size for enhanced abilities on certain spaces. The game includes 50 all-new mini-games categorized into 4-player free-for-alls, 2-vs-2 team battles, 1-vs-3 challenges, battle mini-games for coin stakes, and mini-games that penalize players. Additional modes such as Tag Battle for 2-vs-2 team play, Story Mode for single-player progression against AI opponents, and a Mini-Game Mode for standalone challenges provide varied gameplay options, with handicap settings to balance skill levels. Mario Party 4 received mixed or average reviews from critics, earning a score of 70/100 based on reviews, with praise for its mini-game variety and multiplayer fun but criticism for repetitive board mechanics and lack of significant innovation over prior entries. sold approximately 2.46 million copies worldwide, contributing to the series' ongoing popularity as a multiplayer title.

Gameplay

Core mechanics

Mario Party 4's core gameplay revolves around Party Mode, where up to four players or teams compete on a board to collect the most over a predetermined number of turns, typically 20, with ties broken by the highest coin total. are primarily acquired by landing on designated Star Spaces and paying 20 coins to or similar vendors, or through occasional board events and end-game bonuses. Coins serve as the game's currency, earned through mini-game victories, landing on beneficial spaces, or item effects, and are essential not only for purchasing but also for acquiring items from shops. Each turn begins with a player striking the Dice Block to roll a number between 1 and 10, determining their movement along the board's path. Certain items, such as the , allow for multiple dice rolls—two for standard Mega or three for Super Mega—enabling greater mobility and opportunities to pass opponents, from whom 10 coins can be stolen per passed player. Conversely, the restricts rolls to 1 through 5, simulating a smaller character size and reduced reach. All characters use the same standard Dice Block, though items and spaces can temporarily alter roll potential. The boards feature various space types that influence progression and . Blue Spaces award 3 upon landing, providing steady income, while Red Spaces deduct 3 as a penalty. Green Happening Spaces trigger board-specific events that may grant bonuses or challenges, Item Spaces allow coin-based purchases of gadgets like Mushrooms, and Chance Time Spaces randomly redistribute or Stars among players for unpredictable shifts in standings. Landing on an opponent's space results in a coin penalty paid to that opponent, adding a layer of direct competition. A key innovation in Mario Party 4 is the support for team play, particularly in 2-player sessions where participants form pairs for 2-vs-2 dynamics. Teammates share a single turn, rolling the Dice Block together and moving as a while pooling their coins and Stars for collective victory. This mode excludes 1-vs-3 mini-games, instead prioritizing 2-vs-2 formats to maintain balanced team collaboration on the board.

Boards and items

Mario Party 4 introduces six distinct boards, each hosted by a different character and rendered in full environments, marking a significant visual upgrade from the overhead maps of earlier entries in the series. This shift allows for more immersive themes and dynamic interactions, such as moving platforms and environmental hazards, while maintaining the core navigation on a flat grid of spaces. The boards are: Koopa's Seaside Soiree, Goomba's Greedy Gala, Boo's Haunted Bash, Toad's Midway Madness, Shy Guy's Jungle Jam, and Bowser's Gnarly Party. Koopa's Seaside Soiree is a tropical board hosted by , featuring a central called the Koopa Kabana where players can invest 5 coins upon passing Koopa markers to potentially receive payouts later. Unique elements include Ukiki's Junction, where landing sends players sliding backward; friendly dolphins that offer free rides across water sections; and hazards that can push players off course. Shortcuts via and paths encourage strategic movement around the resort layout. Goomba's Greedy Gala adopts a casino theme under Goomba's hosting, centered on a massive wheel that spins every few turns to relocate all players to one of four colored areas (red, blue, green, or purple), adding unpredictability to positioning. Gambling-inspired events include card games for coin gains or losses, slot machines, and tables, with conveyor-like paths guiding movement through the opulent halls. The board emphasizes luck-based progression amid its vibrant, neon-lit interior. Boo's Haunted Bash unfolds in a spooky and forest setting hosted by , incorporating toggling bridges controlled by a red Boo hideout—passing it alternates the bridges' presence, blocking or opening key paths. Other features encompass graveyards with potential teleports, a Big Boo encounter for coin or star theft, and ghostly apparitions that alter routes, creating a maze-like navigation challenge in the dim, eerie atmosphere. Toad's Midway Madness recreates an vibe hosted by , complete with background roller coasters, spinning teacups, and event spaces tied to park attractions like Ferris wheels that rotate player positions. Stores and mini-events provide opportunities, while traffic-like crowds and ride queues introduce minor delays, fostering a lively, chaotic environment focused on fun diversions rather than direct confrontation. Shy Guy's Jungle Jam explores a dense jungle terrain hosted by , highlighted by ancient statues that activate moving platforms, a winding river for potential crossings, an erupting volcano spewing hazards, and Klepto the bird stealing items or coins from passersby. Narrow paths and vine swings serve as shortcuts, demanding careful traversal through the overgrown, adventurous landscape to avoid pitfalls like pits. Bowser's Gnarly Party, the unlockable final board hosted by Koopa Kid above a sea of lava, features precarious bridges that can collapse under Bowser's influence, sending players backward or into hazards. Lava flows and fiery eruptions add tension, with the layout designed for high-risk maneuvers around the volcanic structure, amplifying difficulty through frequent disruptive . A key strategic addition is the item system, where players purchase up to three items from Item Shops scattered across boards using earned coins, enabling proactive interference and mobility enhancements. Notable items include the (5 coins), which shrinks the player to roll 1-5 on the Dice Block, access narrow paths or pipes, and enter specialized mini-games; the (5 coins), which enlarges the player to roll two Dice Blocks, steal 10 coins from each passed opponent, and bypass most spaces; the , also known as Magic Lamp (30 coins), which teleports the user to the current Star Space for a purchase opportunity (requiring 20 additional coins); and (25 coins), allowing theft of up to 30 coins or a star (for 50 coins) from an opponent via selection. Other options like the (10 coins) swap positions with another player, and the (30 coins) grants random additional items. These purchases integrate into turns for tactical advantages, such as evasion or sabotage. Each board incorporates hazards and events for added challenge, including Bowser Spaces—dark areas summoning or Koopa Kid to impose penalties like equal coin redistribution among players (Bowser Revolution), forced participation in a Bowser mini-game resulting in coin or star loss, or rare item grants. Item Shops, Lottery Shops for on prizes, and host-specific events (e.g., Boo's thefts or Goomba's ) further influence , while red spaces occasionally trigger board-unique occurrences like dolphin rides or bridge collapses. These elements heighten competition by introducing risk to movement and resource management.

Mini-games

Mario Party 4 includes 50 mini-games that serve as the primary competitive element, played after each turn to award coins based on performance. These mini-games are categorized into 4-player free-for-alls (16), 2-vs-2 team battles (9), 1-vs-3 challenges (9), battle mini-games (6) for coin stakes, and mini-games (3) that penalize players. In four-player free-for-all mini-games, all participants compete individually, such as in Booksquirm, a puzzle where players must navigate and avoid falling book pages by timing button presses, or , a race requiring quick navigation to reach the exit first. Two-vs-two team battles emphasize cooperation within pairs, exemplified by Dungeon Duos, where teammates control a paddle to guide their character through underground tunnels to collect keys. One-vs-three mini-games pit a single player against a trio, like Snow Whirled, in which the lone competitor dodges snowballs thrown by the opposing team while trying to knock them off a platform. The mini-game deck system lets players assemble a custom deck of 15 mini-games chosen from the 40 duel mini-games before starting a game, with one drawn at random after every turn to keep gameplay unpredictable. Coins are awarded based on performance and mode: in four-player mini-games, 3 coins to first place, 2 to second, 1 to third, and 0 to last; in 2-vs-2, +5 coins to each winning team member and -5 to each losing team member; in 1-vs-3, +10 to the solo player if they win and -3 to each opponent, or +3 to each team member if they win and -10 to the solo player. This setup encourages strategic deck-building to favor certain playstyles or avoid disliked challenges. The mini-games demonstrate broad variety across genres to suit different skills, including sports simulations like soccer matches and skiing races, intellectual puzzles involving domino placement or pattern recognition, and high-energy action sequences such as drag racing or rapid button-mashing contests. To enhance visual clarity, the game supports progressive scan mode for 480p widescreen output on compatible consoles and HDTVs, improving accessibility for larger displays.

Game modes

Mario Party 4 offers several distinct game modes that cater to both multiplayer competition and single-player progression, allowing players to engage with the game's boards and mini-games in varied ways. Party Mode serves as the core multiplayer experience, supporting 2 to 4 players in either individual free-for-all battles or team-based 2-vs-2 matches, with games lasting a selectable number of turns between 10 and 50 in increments of 5. Players navigate themed boards, collecting stars and coins while participating in mini-games triggered by specific spaces, with bonus stars awarded at the end based on mini-game wins, coin totals, and happenings. Story Mode introduces a single-player campaign where the player selects a character paired with an AI-controlled partner from the playable roster, such as teamed with , to journey through six progressively challenging boards hosted by characters like and Koopa. Progression involves collecting stars and coins to win each board, receiving presents from the hosts upon victory to unlock additional content, including 5 dedicated story mini-games per board. Completing all boards on higher difficulties unlocks expert modes and further enhancements. Minigame Mode provides standalone access to the game's 50 mini-games, offering options for free play in formats like 4-player battles or 1-vs-3 challenges, team-based tournaments consisting of sequential matches, and custom setups where players curate a series of mini-games for repeated play. This mode supports both single-player practice against computer opponents and multiplayer sessions, with records tracked for high scores and completion times. The game features eight playable characters—Mario, Luigi, Princess Peach, Yoshi, Princess Daisy, Donkey Kong, Wario, and Waluigi—each starting with 10 coins to provide basic strategic variety from the outset. An overarching unlocking system ties progression across modes, requiring completion of Story Mode boards and mini-game challenges to access all characters, boards, mini-games, and extra features like the Present Room for viewing rewards.

Development

Announcement and production

Mario Party 4 was developed by Hudson Soft, the studio responsible for creating the Mario Party series, and published by Nintendo as the fourth main installment, transitioning the franchise to the Nintendo GameCube hardware. The game was first announced in March 2002 at a Nintendo press conference in Tokyo by Shigeru Miyamoto and Satoru Iwata. The project built on the foundation of prior entries, emphasizing improvements to multiplayer dynamics, including the introduction of team-based pair play and strategic items that players could use to alter dice rolls and movement. The game received its public showcase at the Electronic Entertainment Expo (), where a playable highlighted the shift to fully 3D-rendered boards with dynamic environments, such as theme-park style layouts featuring interactive elements like roller coasters and spinning teacups. This demonstration also previewed the team play mode, allowing two players to partner up as duos, and a selection of mini-games that maintained the series' fast-paced, competitive spirit while incorporating GameCube-specific controls for better responsiveness. Development commenced shortly after the release of in 2000, with the team completing the title in roughly two years under the direction of Kenji Kikuchi, who drew on 's established expertise in crafting accessible . Key producers Shinji Hatano and Shinichi Nakamoto oversaw the effort, which involved creating 50 balanced mini-games tailored for four-player chaos. A major production challenge was adapting the series from the Nintendo 64's simpler visuals to the 's capabilities, ensuring smooth framerates and intuitive navigation without compromising the core feel.

Technical innovations

Mario Party 4 represented a major graphical evolution for the series on the GameCube, transitioning from the sprite-based boards of prior N64 titles to fully rendered polygonal environments. This shift enabled more immersive board designs with dynamic elements, including moving platforms and environmental interactions like effects on certain maps. Character models received a significant upgrade, becoming more well-defined and detailed compared to previous entries, while minigames showcased advanced such as realistic simulations, reflective surfaces, particle systems, and enhanced to heighten engagement during fast-paced action. The game fully leveraged GameCube hardware features, including support for progressive scan output at 480p resolution in widescreen mode, which provided sharper visuals on compatible displays and marked an improvement in display options over the series' N64 origins. Progress saving utilizes the console's memory card system, allocating two blocks per file to accommodate up to three save slots for party mode campaigns and unlocked content. Rumble feedback from the GameCube controller is incorporated into select minigames, offering haptic responses to actions like collisions or victories to enhance player immersion without disrupting core mechanics. Audio design advanced with a vibrant soundtrack composed by Ichiro Shimakura, featuring catchy, upbeat tracks tailored to each board and minigame for rhythmic gameplay flow. Enthusiastic voice acting for the eight playable characters adds personality and reactivity, with lines delivered in real-time during events like item usage or Bowser encounters. Custom animations for dice rolls and items, including subtle lighting shifts and fluid motions, provide clear visual cues for strategic choices, such as mega or mini variations that alter movement outcomes. The title is engineered for seamless four-player sessions via multiple controllers, minimizing input lag to maintain responsive multiplayer dynamics across boards and challenges.

Release

Regional dates and marketing

Mario Party 4 was first released in on October 21, 2002, followed by on November 8, 2002, on November 17, 2002, and on November 29, 2002. Nintendo marketed the game through television advertisements that emphasized its family-oriented multiplayer gameplay and the appeal of Mario and his friends, positioning it as an ideal holiday title for owners. These campaigns aired in the lead-up to the holiday season, aligning with broader promotions for the console. The title was also promoted alongside other GameCube releases like Super Mario Sunshine as part of Nintendo's 2002 holiday lineup. Budget re-releases under the Player's Choice label occurred in on October 10, 2003, and in on August 29, 2003.

Packaging and accessories

The physical release of Mario Party 4 for the Nintendo utilized the standard black jewel case typical of the console's game packaging. The cover artwork showcased vibrant, colorful illustrations of and other characters positioned on a dynamic setup, emphasizing the party's festive theme. Included with the game was a comprehensive instruction manual that provided detailed rules for all mini-games, along with on playable characters and game modes. Regional packaging variations existed, particularly between and , with differences in rating displays and design elements to comply with local standards. For accessories, Mario Party 4 supported up to four-player multiplayer, necessitating multiple controllers; it was fully compatible with the , including through exclusive bundles offered by retailers like . Unlike subsequent titles in the series such as Mario Party 6 and Mario Party 7, the game did not incorporate the microphone peripheral for any mini-games or features. As of November 2025, Mario Party 4 has seen no official re-releases on modern platforms, remaining accessible primarily through original hardware or third-party solutions, bolstered by a complete decompilation project earlier in the year that enables native PC ports.

Reception and legacy

Mario Party 4 received mixed or average reviews upon release, earning a score of 70/100 based on 26 critic reviews. Critics generally praised the game's multiplayer components, particularly the variety of mini-games and the introduction of team-based modes, which added a fresh layer of cooperative chaos to the formula. awarded it a 6.9/10, highlighting the "coolest mini-games" in the series to date and noting that the title excelled as a multiplayer experience when played with friends. Similarly, gave it a 7.2/10, commending the "goofy" and fun mini-games that appealed to families and groups of two or more players, while appreciating the colorful, sharp visuals powered by the hardware as a step up from the N64 entries. The 3D-rendered boards were often cited as an improvement in presentation, with smoother animations and more detailed environments contributing to an engaging party atmosphere. , scoring it 5/10, acknowledged that the game "looks stunning compared to its predecessors," with character designs and movements feeling more polished. Controls were also seen as refined, offering multiple schemes to suit the diverse mini-games, though some felt they occasionally lacked precision in execution. Nintendo Life's retrospective review echoed these sentiments, rating it 8/10 and calling it a "definite party favourite" for its unpredictable fun and wealth of features, including the team modes that encouraged social play. However, single-player modes drew consistent criticism for feeling repetitive and unengaging, with weak opponents failing to provide meaningful in Story Mode. GameSpot noted the game's lack of well-rounded depth beyond multiplayer, describing it as a "letdown" for solo play due to minimal innovations over prior installments. Boards were frequently called unbalanced, overly reliant on luck from items and events, which diminished strategic depth and led to frustrating sessions. IGN pointed out mixed visual quality in some areas, with blurry textures undermining the otherwise vibrant graphics. Sound design received lukewarm feedback, described as adequate but unremarkable, lacking standout tracks or effects to elevate the experience. Some reviews, like Common Sense Media's, positively noted the game's broad appeal to both boys and girls through its inclusive character roster and mini-games.

Commercial performance

Mario Party 4 achieved strong commercial performance for a GameCube title, shipping a total of 2.46 million units worldwide as of December 2014. The game saw particularly robust sales in North America, where it shipped 1.13 million units lifetime, followed by Japan with 920,000 units, driven by the enduring appeal of the Mario franchise in the domestic market. In Europe, it recorded 360,000 units, bolstered by gradual word-of-mouth growth post-launch. Upon release, the game debuted at number one on Japan's weekly charts in its first full week of sales in November 2002, reflecting high initial demand. In the United States, it entered the NPD top 10 for October 2002 with 97,714 units sold that month, ranking as a strong performer amid competition from holiday heavyweights like while capitalizing on established series loyalty. Post-launch, Mario Party 4 maintained steady back-catalog performance through 2005, supported by its inclusion in select value packs and bundles that helped sustain adoption during the console's later years. By the end of 2002 alone, it had sold 677,890 units in and contributed to Nintendo's overall software momentum for the fiscal year.

Accolades and retrospective analysis

Mario Party 4 won the Family Game of the Year award at the 6th Annual Interactive Achievement Awards in 2003, recognizing its appeal as a multiplayer party title suitable for all ages. In later rankings, the game has been celebrated for its strong mini-game collection and overall balance. placed it fourth in its 2014 series ranking, praising it for featuring "some of the best mini-games the series had ever seen" and maintaining the core stylized that defined early entries. Nintendo Life's ongoing assessment highlights it as a "definite party favourite for many," emphasizing its enduring multiplayer enjoyment despite not advancing the formula significantly. As of 2025, Mario Party 4 has not received any official re-releases or remasters from . However, a fan-led decompilation project reached full completion in May 2025, marking the first such effort for a title and opening possibilities for community-driven mods, ports to modern platforms, and enhanced preservation. The game's item system, which expanded on prior by introducing and variants for , influenced the evolution of item usage in subsequent titles, contributing to more varied board interactions in later console entries. Despite its strengths, Mario Party 4's absence of online multiplayer has been noted as a limitation in modern evaluations, reducing its replayability compared to recent releases like Jamboree, which includes robust online modes for .

References

  1. [1]
    Mario Party 4 - IGN
    Rating 6.9/10 · Review by IGNRelease Date, Trailers, News, Reviews, Guides, Gameplay and more for Mario Party 4. ... Mario Party 4. Hudson Soft. • Oct 21, 2002 •. ESRB: Everyone. •. GameCube.
  2. [2]
    Mario Party 4 Release Information for GameCube - GameFAQs
    Rating 70% (26) Mario Party 4 – Release Details ; Platform: GameCube ; Genre: Miscellaneous » Party / Minigame ; Developer: Hudson ; Publisher: Nintendo ; Release: October 21, 2002.
  3. [3]
    Mario Party 4
    ### Summary of Mario Party 4
  4. [4]
    Mario Party 4 (2002) - MobyGames
    The fourth entry in the Mario Party series features 5 new game boards (plus an unlockable 6th board) and over 50 new mini games. Part board game ...
  5. [5]
    Mario Party 4 Reviews - Metacritic
    A solid Mario Party entry, with a reasonably wide variety of minigames and several boards to choose from at first glance. However, this entry can get stale ...Mario Party 4 user reviewsMario Party 4
  6. [6]
    Mario Party for Series - Sales, Wiki, Release Dates, Review, Cheats ...
    Mario Party 4 - 2.46 million; Mario Party 5 - 2.17 million; Mario Party 6 ... Super Mario Party - 21.23 million; Mario Party Superstars - 14.00 million ...
  7. [7]
    None
    ### Summary of Core Gameplay Mechanics in Mario Party 4 Party Mode
  8. [8]
    Mario Party 4 Review - Nintendo World Report
    Graphically, this game is far superior to its N64 predecessors. While it lacked polish at E3 2002, Mario Party 4 now has excellent, high-polygon ...
  9. [9]
    Mario Party 4 - Super Mario Wiki
    Mario Party 4 is the fourth main installment in the Mario Party series and the first for the Nintendo GameCube.Gallery · List of Mario Party 4 minigames · List of Mario Party 4 quotes · Flash game
  10. [10]
    Mario Party 4/Items - StrategyWiki
    Apr 16, 2023 · Mario Party 4/Items. From StrategyWiki, the video game ... Dice Block, instead of 1-10 with the normal Dice Block. It also lets ...
  11. [11]
    Mario Party 4 - FAQ - GameCube - By GavLuvsGA - GameFAQs
    Rating 70% (26) Dec 5, 2003 · For Mario Party 4 on the GameCube, FAQ by GavLuvsGA ... Contents 1 Spaces 2 Items 3 The Main Boards 4 Mini Games 4.1 4 ...
  12. [12]
    Mario Party 4 — StrategyWiki | Strategy guide and game reference wiki
    Mario Party 4 (マリオパーティ 4, Mario Pātī Fō) is a Party game developed by Hudson Soft and published by Nintendo in North America on October 21, 2002.
  13. [13]
    Mario Party 4
    Mario Party 4 · 6 Boards · 60 Mini-Games · 6 Modes ...Playable Characters · 6 Boards · 60 Mini-Games
  14. [14]
    Mario Party 4/Spaces - StrategyWiki
    Jun 24, 2023 · Battle Space, Initiates a Battle Mini-Game. Bowser Space, Summons Bowser or Koopa Kid and does a negative effect. Fortune Space, Initiates a ...
  15. [15]
    Mario Party 4 - Board FAQ - GameCube - By ScrawlKnight
    Rating 70% (26) ... boards. If you're looking on information on what a space does then this is ... Once mini you are able to play board mini-games ang go through pipes on the board.
  16. [16]
    Mario Party 4 - Booksquirm - YouTube
    Mar 27, 2017 · This is the Mini-Game Booksquirm from Mario Party 4 for the Nintendo GameCube. In Booksquirm you have to survive the falling pages by using ...
  17. [17]
    Dungeon Duos - Mario Party 4 - YouTube
    Mar 27, 2017 · This is the Mini-Game Dungeon Duos from Mario Party 4 for the Nintendo GameCube. In Dungeon Duos you have to work together to get to the ...
  18. [18]
    Games with Alternate Display Modes - ConsoleMods Wiki
    Feb 11, 2025 · The menus, other demos, videos and connectivity to Fire Emblem (video game)|Fire Emblem (GBA) run in 480i. Mario Party 4, Yes, No, No. Mario ...
  19. [19]
    Mario Party 4 Hands-on Preview - Nintendo World Report
    May 22, 2002 · Mario Party 4 was on the show floor in force at E3 2002. Not only could you play it just for fun, but if you won the chance, you could play ...Missing: demo 3D team
  20. [20]
    E3 2002: Mario Party 4 - IGN
    May 22, 2002 · The game is, for all intents and purposes, the natural evolution of the N64 series, replete with a gorgeous graphical makeover (more on that ...Missing: announcement Space World
  21. [21]
    Mario Party 4 credits (GameCube, 2002) - MobyGames
    ### Key Development Staff for Mario Party 4 (GameCube, 2002)
  22. [22]
    Mario Party 4 Review - GameSpot
    Rating 7.2/10 · Review by Ryan DavisNov 6, 2002 · Mario Party 4 is a minigame-based virtual board game with a strong multiplayer tilt. Instead of having a physical end goal to each board, the goal in Mario ...Missing: innovations | Show results with:innovations
  23. [23]
    Mario Party 4 - IGN
    Oct 11, 2002 · Characters and items are nicely rendered, and the mini-games all have very unique looks to them. There are subtle touches in lighting and even ...
  24. [24]
    Mario Party 4 (GC) (gamerip) (2002) MP3 - Video Game Music
    Download Mario Party 4 (GC) (gamerip) (2002) album to your PC for free as MP3. Free Mario Party 4 (GC) (gamerip) (2002) soundtracks, Mario Party 4 (GC) ...Missing: orchestral | Show results with:orchestral
  25. [25]
  26. [26]
    Gaming Life UK - IGN
    Aug 6, 2002 · 22nd November: Starfox Adventures; WaveBird Controller *. 29th November: Mario Party 4. 30th November: Tony Hawk's Pro Skater 4. 6th ...
  27. [27]
    Mario Party 4 - IGN
    Rating 6.9/10 · Review by Fran Mirabella IIIOct 14, 2002 · The party genre was given a big kick in the pants in February 1999 when Mario Party debuted on the Nintendo 64, proving that board games ...
  28. [28]
    Mario Party 4 - The Cutting Room Floor
    Sep 19, 2025 · Mario Party 4 ; CAProduction. Publishers: Nintendo (JP/US/EU/AU), ; Daiwon C&A · Platform: ; GameCube. Released in JP: November 8, 2002. Released in ...Unused Graphics · Unused Models · Unused Mini-Games · Debug Menu
  29. [29]
    Mario Party 4 - Dolphin Emulator Wiki
    Sep 16, 2025 · Mario Party 4 ; Series · Mario Party ; Platform(s) · GameCube ; Release date(s) · October 21, 2002 · November 8, 2002 · November 29, 2002 ; Genre(s) ...Missing: announced | Show results with:announced<|separator|>
  30. [30]
    Mario Party 4 - Guide and Walkthrough - GameCube - By Thiradell
    Rating 70% (26) Dec 8, 2006 · The shops that are accessed by the boards that are accessed by Thwomp's Backroom Ball sell five of the same item. ... Play Play the mini-games you ...
  31. [31]
    Wario Gets a Date - IGN
    Aug 22, 2002 · Oct 14, 2002 -- Super Mario Sunshine GameCube system hardware bundle; Oct 21, 2002 -- Mario Party 4; Nov 03, 2002 -- Limited Edition Platinum ...
  32. [32]
    Mario Party 4 - LaunchBox Games Database
    ### Packaging, Box Art, and Included Items for Mario Party 4
  33. [33]
    Mario Party 4 Box Art - USA vs. Japan : Derek Li - Internet Archive
    Sep 15, 2020 · The Japanese version has a blue footer at the bottom and its title logo takes up less space, allowing viewers to see much more of the blue swirl ...
  34. [34]
    Nintendo GameCube Wavebird Mario Party 4 Controller Bundle
    May 17, 2020 · Silver Wavebird controller bundled with Mario Party 4. Kmart exclusive. This bundle was most likely made by Kmart, not Nintendo. Read More.Missing: accessories | Show results with:accessories
  35. [35]
    Nintendo Gamecube Microphone for Mario Party 6 or 7 - Amazon.com
    Nintendo Gamecube Microphone for Mario Party 6 or 7 ; Returns. FREE refund/replacement until Jan 31, 2026 ; Is Discontinued By Manufacturer: No ; Product ...
  36. [36]
    Superstar modders have decompiled Mario Party 4, meaning native ...
    May 14, 2025 · Another Hudson Soft title, Hudson Selection Volume 4: Adventure Island, is powered by effectively the same engine as Mario Party 4, so when ...
  37. [37]
    Mario Party 4 review | Eurogamer.net
    Rating 5/10 · Review by Tom BramwellMay 1, 2003 · 50 original mini-games, five whole boards to traverse, support for four players and an optimistic "Story Mode" to fill the hours between multiplayer parties.
  38. [38]
    Mario Party 4 Review (GameCube) | Nintendo Life
    Rating 8/10 · Review by Ryan SteddyJun 6, 2006 · Mario Party 4 is a definite party favourite. The sheer uncertainty and the many features and games will keep it enjoyable for a long time.
  39. [39]
    Mario Party 4 Game Review | Common Sense Media
    Rating 5.0 · Review by Sarah StocktonNov 4, 2015 · Parents need to know that this is a great game to bring out when you have a mixed group of kids because both boys and girls enjoy this game, ...Missing: gender | Show results with:gender
  40. [40]
  41. [41]
    Mario Party 4 for GameCube - VGChartz
    Shipping Total. 2,460,000 Units As of: December 2014. Related News. No articles written yet...
  42. [42]
    Famitsu 2002 video game sales
    ... Mario Party 4 677890 Nintendo 7 ... Japan LTD sales | Best selling games | Fastest selling games | Japan's Top 100 favorite games | Most wanted games ...
  43. [43]
    Full October 2002 Game Sales Data (console-only) - Neowin
    Nov 26, 2002 · ... MARIO PARTY 4 NINTENDO OF AMERICA 97,714 97,714. 13. PSX YU-GI ... December 4, 2002. ThunderThor. Experienced. 717 · Share · Posted December 4 ...Missing: NPD | Show results with:NPD
  44. [44]
    GameCube Sales Surge - Press Release - Nintendo World Report
    Nov 4, 2003 · In just 35 days of availability at a new manufacturer's suggested retail price of $99.99, Nintendo GameCube has more than quadrupled its sales rate.
  45. [45]
    2003 6th Annual Interactive Achievement Awards
    AIAS Logo. Menu. Awards. Submit Your Game Here · Awards Voting Rules · Peer Panelists ... Mario Party 4 · MechWarrior 4 ...
  46. [46]
    Mario Party: Ranking the Games | Den of Geek
    Aug 12, 2014 · It's time to party! We rank the Mario series that broke up more couples and ended more friendships than any other franchise in history.
  47. [47]
    Best Mario Party Games Of All Time | Nintendo Life
    We've compiled a ranked list of every Mario Party to showcase the best of the best, (excluding the e-Reader game and the Arcade releases).
  48. [48]
    Item System - Mario Party Legacy
    May 2, 2011 · The key idea around the items in Mario Party 4 was the Mini-Mega Mushroom system. Now, these items require some strategy, with the mega mushroom ...
  49. [49]
    Hands-on with Super Mario Party Jamboree's online modes
    Oct 27, 2024 · The new “Pro Mode” cuts that time down to about 100 minutes, which is long but feels more manageable. It's also far less chaotic.