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Mega Man Powered Up

Mega Man Powered Up is a side-scrolling video game developed and published by for the (PSP) handheld console. It is a remake of the original game from 1987, featuring redesigned graphics, a revamped soundtrack, updated level layouts, and new gameplay modes including the ability to play as defeated Robot Master bosses. The game was released in on March 2, , in on March 14, , and in Europe on March 24, 2006. Set in the year 20XX, the story follows Dr. Light's laboratory assistant robot, originally named Mega, who volunteers to be upgraded into the hero to stop the evil Dr. Wily from reprogramming and using six (later eight) of Dr. Light's benevolent Robot Masters to conquer the world. Players control through eight themed stages, battling bosses to acquire their special weapons, which can be used to exploit enemy weaknesses in classic Mega Man fashion. Beyond the core campaign, the game offers Old Style mode as a faithful recreation of the 1987 original, Challenge Mode with 100 mini-stages testing platforming and combat skills, and Construction Mode allowing players to build and share custom levels via online infrastructure (discontinued in 2022). Upon release, Mega Man Powered Up received positive reviews for its faithful yet enhanced remake, innovative features like playable bosses, and extensive replayability, earning scores around 8.5/10 from major outlets. It was later bundled with in the Mega Man Dual Pack for in in 2011.

Story

Plot

In the year 20XX, Dr. Thomas Light and his assistant Dr. Albert W. Wily collaborate to advance robotics, creating the first humanoid robot, Proto Man, though he goes missing during testing. They develop , a laboratory assistant robot modeled after a boy with a strong sense of justice, and his sister Roll, designed as a housekeeping robot. Light and Wily also invent eight industrial Robot Masters—Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man—for peaceful urban applications, earning Light widespread acclaim, including the . Jealous of Light's success and recognition, Wily, feeling overshadowed despite his contributions, turns against his colleague. He reprograms the eight Robot Masters, encrypting their systems to serve his ambitions of , and launches an assault on Light's , capturing the robots while failing to reprogram and Roll due to their secure designs. Devastated, Light upgrades into the combat-ready at the robot's request, arming him with the Mega Buster to reclaim the Robot Masters and thwart Wily's plans. Mega Man embarks on a mission across the Robot Masters' domains, defeating each one—Cut Man in a textile factory, Guts Man at a construction site, Ice Man in a frozen power plant, Bomb Man in a munitions plant, Fire Man at a complex, Elec Man in a power plant, Time Man in a time research facility, and Oil Man in an —to restore them and acquire their abilities. He then infiltrates Dr. Wily's fortress, battling reprogrammed guardians like the , CWU-01P, and before confronting Wily aboard his Wily No. 1. In the climax, Mega Man destroys the Wily Machine, forcing Wily to surrender and promising reform, though remains skeptical of his sincerity. This expands the original narrative through added cutscenes and , revealing Wily's motivations rooted in professional envy and providing deeper interactions that highlight the robots' peaceful origins.

Characters

Mega Man, originally known as Rock, is a created by Dr. Light as a assistant before being upgraded into a crime-fighting hero to counter Dr. Wily's threat. In this remake, he features a chibi-style design that emphasizes his compact, youthful appearance, standing at 4 feet 4 inches tall and weighing 231.5 pounds, with a gentle personality, strong sense of justice, and hobbies like soccer. His core abilities include the arm cannon, known as the Mega Buster, and the capacity to copy defeated enemies' weapons, allowing adaptation in battles. Dr. Thomas Light serves as the benevolent creator of and Roll, a renowned dedicated to fostering harmony between humans and . In the remake, his role expands through animated cutscenes where he provides guidance, upgrades, and paternal support to , highlighting his tireless research and kind-hearted nature. He treats his robotic creations like family, reflecting his Nobel Prize-winning contributions to . Roll acts as Mega Man's supportive "sister" robot, handling housekeeping duties at Dr. Light's lab while assisting with research. Her design portrays her as detail-oriented and strong-willed, with a caring yet somewhat timid personality; she enjoys cooking and cleaning but dislikes insects like . In the story, she offers moral encouragement to Mega Man during his mission, and her adds expressiveness to her interactions. Dr. Albert W. Wily is the primary antagonist, a brilliant but rogue scientist and former colleague of Dr. Light who reprograms the latter's robots to build an army for world conquest. The enhances his character with that conveys his cunning and jealousy, stemming from his expulsion from due to radical theories, and he delights in schemes aimed at domination. Proto Man, an early prototype robot created by Dr. Light, initially aids Dr. Wily before revealing his complex loyalties as a mysterious ally to . His redesign in the remake adopts the aesthetic, featuring his signature whistle, helmet, and shield, with an unlockable narrative presence that underscores his reclusive independence as a precursor to . The eight Robot Masters are industrial robots designed by Dr. Light but hijacked by Dr. Wily, each embodying a unique theme and serving as bosses in their respective stages. This introduces Time Man and Man alongside the originals, all redesigned in form with voiced dialogues that reveal personalities, such as Cut Man's love for cutting materials or Guts Man's affinity for . For instance, Man, a robot who drills for oil, uses slick-based attacks without any alterations for regional sensitivities, while Ice Man, an explorer of polar regions, freezes foes with precision. Their weaknesses form a rock-paper-scissors dynamic, tying into the story's progression toward confronting Wily. Supporting elements include references to Dr. Mikhail Cossack in the game's multiple endings, foreshadowing his role in future conflicts as another scientist potentially entangled in Wily's schemes.

Gameplay

Platforming and combat

Mega Man Powered Up is a side-scrolling platformer in which players control Mega Man through linear stages themed around each of the eight Robot Masters, culminating in Dr. Wily's multi-stage fortress after defeating all bosses. Each stage features platforming challenges, such as jumping across gaps, climbing ladders, and avoiding environmental hazards like spikes or moving platforms, while combating enemies along the way. Mega Man's core abilities include a variable-height jump achieved by tapping or holding the jump button, movement via the analog stick or directional buttons, and firing the default Mega Buster—a charged energy shot—for ranged attacks. Taking damage from enemies or hazards depletes the life energy gauge; when it reaches zero, a life is lost, and the player respawns at the last checkpoint, with a limited number of lives before game over. The combat system revolves around defeating enemies to drop energy pellets that restore small amounts of life or , encouraging strategic engagement over avoidance. Upon defeating a Robot Master, players acquire their signature , which consumes a separate and offers unique utilities beyond basic shooting, such as the Rolling Cutter's boomerang-like projectile for returning attacks or the Ice Slasher's ability to freeze enemies into climbable blocks. These form a rock-paper-scissors cycle among the Robot Masters, where each is vulnerable to one or two others—for instance, Guts Man's Super Arm, which hurls heavy objects, exploits Ice Man's freezing mechanics by shattering ice structures. Players can switch mid-stage using shoulder buttons, allowing adaptation to enemy patterns or stage obstacles. Boss fights against Robot Masters are pattern-based encounters in enclosed arenas, requiring players to learn and dodge attacks like projectiles or area-denial moves while landing hits with the Mega Buster or a weakness for maximum damage. Each boss displays its life , and defeating them grants not only the but also access to E-Tanks—collectible items hidden in stages that fully restore life energy when selected from the inventory during play. The game offers three difficulty modes—, Normal, and Hard—selectable per playthrough in New Style mode, which adjust enemy health, player damage output, and certain platforming elements like reduced slipperiness on in mode. Tailored for the , the game supports analog stick controls for precise movement, an improvement over the original d-pad-only scheme, and includes a mode that expands the viewable area in New Style without altering core level layouts. Beyond , unlocked Robot Masters serve as playable characters with modified abilities that expand on the core mechanics, such as Oil Man's oil slide for faster traversal or Time Man's time-slow for easier dodging.

Modes and features

Mega Man Powered Up introduces several gameplay modes and features that expand upon the core platforming experience, emphasizing replayability and customization. The game offers two primary play styles: New Style, which features redesigned levels optimized for the PSP's display, an extended storyline with two additional Robot Masters (Time Man and Oil Man), and selectable difficulty levels (Easy, Normal, and Hard); and Old Style, a faithful of the original NES , complete with pixelated graphics, music, and unaltered stage layouts to evoke the classic feel. The game features a total of eleven playable characters, each with unique abilities, weapons, and dedicated stages that highlight their strengths—such as Cut Man's wall-bouncing Rolling Cutter or Guts Man's ceiling-shattering Super Arm—allowing for varied approaches to the campaign. Roll becomes available via online download from Capcom's servers, wielding a broom for close-range sweeping attacks and support items, while Proto Man is unlocked by completing all 100 challenges or downloading him, featuring a chargeable Proto Buster, sliding capability, and a reflective shield for defensive play. The Challenge Mode provides 100 built-in trials designed to test precise skills, including 10 challenges each for and each of the eight Robot Masters (90 total) focused on feats like no-damage clears, speed completions, or specific weapon usage, plus 10 boss rush sequences that culminate in consecutive fights against all eight Robot Masters. Completing these unlocks Proto Man and contributes to overall progression, encouraging mastery of character-specific mechanics. A standout feature is the Construction Mode level editor, which enables players to build custom stages using a drag-and-drop with hundreds of tiles, enemies, platforms, and environmental elements collected throughout the game, fostering creative level design that integrates weapon-copying mechanics for boss encounters and traps. Players could share and download creations via the game's online infrastructure using to connect to Capcom's servers, though the servers were discontinued on November 30, 2022. Additional unlockables enhance longevity, including a Boss Rush mode for timed sequential battles, a Time Attack variant for competitive stage clears, and an in-game gallery showcasing and production materials earned through mode completions. Accessibility is supported by per-stage difficulty adjustments, frequent save points to avoid full restarts, and full in cutscenes featuring characters like (voiced by ) and Roll (voiced by Angie Beers), adding narrative depth without hindering gameplay.

Development

Background and announcement

Mega Man Powered Up was conceived in 2005 as part of 's efforts to expand its portfolio on the , a platform that had launched the previous year and was gaining traction in the handheld market. The project was handled by an internal development team, with Kazuki Matsue serving as director, Tatsuya Kitabayashi as producer, and as executive producer and boss character designer. Inafune, who had contributed to the original 1987 as a designer, advocated for a art style that he had envisioned for the NES version but deemed impossible due to the era's hardware limitations. The game was first publicly teased in early September 2005 and received its initial showcase at the on , under the working title Rockman Rockman, highlighting its status as a of the original with updated polygonal anime-style graphics and a level editor. A more detailed international reveal came on November 8, 2005, when announced Powered Up for , emphasizing its role in refreshing the classic platformer for contemporary audiences. The remake's core motivation was to modernize the 1987 title's gameplay and visuals for PSP hardware, enabling enhancements like customizable stages while preserving the series' foundational 2D side-scrolling essence, which Inafune and Kitabayashi noted had been diluted in later 3D entries. This aligned with broader goals to engage both longtime fans and newcomers ahead of the franchise's 20th anniversary in 2007. Early planning also involved pairing the title with the simultaneously developed , leading to bundled releases in select regions such as .

Design and changes

Mega Man Powered Up features a redesigned that shifts from the original game's 2D to models with a toy-like, super-deformed aesthetic, emphasizing big heads and expressive animations to suit the PSP's enhanced graphical capabilities. This overhaul allows for colorful, vibrant environments rendered in 2D planes with characters, including animated backgrounds that add dynamism to stages and full-motion cutscenes that expand the story between levels. The cute, cartoonish presentation gives the game a more approachable, kid-friendly tone while preserving the core visual identity of the Robot Masters and environments. The audio received significant updates to modernize the experience, with composer Toshihiko Horiyama remixing the iconic chiptunes into fuller, orchestrated arrangements that retain their energetic essence but incorporate richer instrumentation suitable for the . was newly added for all major characters, providing dialogue during cutscenes and boss interactions to deepen personalities—such as Elec Man's snooty demeanor or Guts Man's gruff tone—enhancing the narrative without overwhelming the . Sound effects and music volumes can be adjusted independently, ensuring compatibility with the handheld's audio output. Content expansions focused on broadening the original game's scope, introducing two new Robot Masters—Time Man, who manipulates time with his Time Stopper, and Oil Man, a maintenance bot with the slippery Oil Slider—each featuring dedicated stages that integrate seamlessly with the bosses. Playable boss modes were added, allowing control of all eight Robot Masters post-defeat, complete with tailored levels that highlight their unique abilities and weaknesses for replayability. Oil Man's design was specifically altered for international versions, shifting his skin from black with pink lips to dark blue with yellow lips to mitigate concerns over racial stereotypes resembling . Technical adaptations leveraged the PSP's hardware for support, expanding level layouts to fill the 16:9 display without cropping the original content, and enabling a robust Construction Mode level editor that utilizes the system's processing power for placing blocks, enemies, and traps in custom stages shareable via infrastructure . This editor unlocks additional elements as players progress, fostering community creativity. However, challenges arose in porting the game digitally; issues prevented a PSN release, as the title failed to run properly in that format despite availability on Japan's PSN, limiting distribution to physical UMD copies. Development also involved balancing fidelity to the original—through an "Old Style" recreating classic levels and music—with new features like adjustable difficulty and challenge , while fine-tuning controls for the PSP's analog nub and buttons to maintain precise platforming.

Release

Launch and versions

Mega Man Powered Up was initially released for the (PSP) in on March 2, 2006, followed by on March 14, 2006, and and on March 24, 2006. The game launched as a standalone title developed and published by , marking a of the original 1987 with enhanced features tailored for the handheld console. In , a dual pack bundling Mega Man Powered Up with was released on September 16, 2011, providing an affordable option for players to access both PSP-exclusive Mega Man titles; this bundle was not released in other regions. A download version became available on the Japanese PlayStation Network (PSN) store for PSP on December 16, 2009, allowing users to purchase and play the game without a physical UMD disc; however, the associated online services, including level sharing, were discontinued on November 30, 2022, though the core game and offline unlocks like playable Roll and Proto Man remain accessible. No release occurred on Western PSN stores due to unresolved technical issues that caused the game to malfunction in downloadable format. Regional variations included alterations to the character Oil Man in releases, where his original design—featuring black skin and pink lips—was changed to dark blue skin and yellow lips to mitigate concerns over resemblance to imagery. As of November 2025, Mega Man Powered Up has seen no additional ports or re-releases beyond its original physical editions and the digital version, maintaining its status as a -exclusive title outside of that limited digital availability.

Promotion

Capcom initiated the promotion for Mega Man Powered Up with a playable demo at the 2005 Tokyo Game Show, where attendees experienced the game's chibi art style and enhanced platforming, sparking early interest in its remake approach to the original Mega Man. Trailers followed, highlighting remake features like additional Robot Masters, playable bosses, and a level editor, while emphasizing its compatibility with the PlayStation Portable's capabilities. The game was also cross-promoted alongside Mega Man Maverick Hunter X as part of Capcom's PSP-exclusive Mega Man revival, culminating in a bundled dual pack release to appeal to series fans. Advertising efforts included print ads in gaming magazines such as in April 2006, featuring Mega Man Powered Up within Capcom's broader PSP title lineup to underscore its nostalgic updates and new content. In , TV commercials spotlighted the level editor and redesign, tying into the franchise's enduring appeal. Pre-order incentives in offered special packaging and exclusive , such as early access to construction packs for the level editor, encouraging reservations ahead of launch. The positioned the title as a fresh take on the 1987 original ahead of the franchise's 20th anniversary, with cross-promotions across other games to build hype for the classic storyline's return.

Reception

Pre-release expectations

Previews of Mega Man Powered Up generated positive buzz in gaming media leading up to its launch, with outlets like and highlighting the game's refreshed presentation and expanded content following hands-on sessions at 2005. noted the updated visual style featuring oversized cartoon heads for characters—a chibi aesthetic—alongside revamped stages, unlockable playable bosses, and a built-in level editor that allowed players to create and share custom content, positioning it as a fresh take on the 1987 classic. similarly praised the anime-inspired 3D graphics with vibrant colors and subtle animations, as well as the three distinct modes—including a "New Style" with added narrative cinematics, an "Old Style" faithful to the original, and a "Mega Man Challenge" mode offering 100 levels—deeming it one of the smartest remakes of a classic in years and particularly welcoming for newcomers to the series. Fans expressed excitement over innovative features such as controlling the Robot Masters after defeating them and the level editor, which promised extensive replayability and community engagement, building anticipation for a more interactive experience than prior Mega Man titles. However, the chibi art style sparked some skepticism among longtime fans, who viewed it as a significant departure from the original's pixelated, more serious aesthetic. In the broader industry context, Mega Man Powered Up was seen as continuing Capcom's trend of reviving classic franchises on the , building on the success of remakes like (2005) and the earlier (2005), which had revitalized interest in the company's back catalog. Concerns in previews included the game's potential difficulty for modern players unaccustomed to the series' precise platforming and boss fights, despite accessibility tweaks like adjustable modes. Additionally, U.S. previews highlighted controversy surrounding the new Robot Master Oil Man, whose initial Japanese design—featuring black skin and large peach-colored lips—evoked stereotypes, prompting to alter it to blue skin and yellow lips for the North American release to avoid offense. Promotional demos, such as those at 2005, further fueled expectations by showcasing the level editor and boss-play mechanics in action.

Critical reception

Mega Man Powered Up received generally positive reviews upon its release, earning aggregate scores of 83% on based on 38 reviews and 82 out of 100 on from 28 critics. Critics frequently praised the game's replayability, highlighting features like the full-fledged level editor and the ability to play as unlockable bosses and other characters, which added significant depth beyond the core campaign. The variety of modes, including stages and construction tools, was lauded for enhancing the faithful of the original while introducing modern improvements such as revamped level designs and new Masters. awarded it 8.5 out of 10, calling it an addictive that balanced nostalgia with fresh enhancements, while gave it 8.2 out of 10 for its polished execution and bonus content. ranked it the seventh-best handheld game of . Despite these strengths, some reviewers criticized the trial-and-error gameplay, noting that instant-death traps and precise jumps could feel frustrating and unforgiving, echoing challenges from the original but amplified in the remake's pacing. The game's short length—often completable in under three hours on normal difficulty—was a common complaint among veteran players, who found it lacking in longevity without relying heavily on unlockables. Control responsiveness on the drew mixed feedback, with some outlets pointing out occasional sluggishness or imprecise handling during fast-paced sections, though others found the controls tight overall. The title earned a nomination for Best Action Game at the 2006 1UP Awards, ultimately losing to Dead Rising. In modern retrospectives from the 2015–2025 period, the game has been reevaluated as an essential entry in the Mega Man series, with analysts emphasizing its enduring appeal through innovative features like playable protagonists and user-generated content, even as some dated elements like slowdown persist. Reviews from this era often position it as a standout PSP title that successfully modernized a classic without diluting its core difficulty.

Commercial performance

Mega Man Powered Up achieved modest commercial success upon its release, with estimated global sales totaling approximately 150,000 units (sum of reported regions). In Japan, where it launched on March 2, 2006, overall sales reached an estimated 120,000 units, contributing to perceptions of underperformance in Capcom's home market and ultimately influencing the decision against developing a sequel. Internationally, the title fared slightly better in North America and Europe, with estimated sales of 10,000 and 20,000 units respectively, bolstered somewhat by bundled editions such as the 2006 Dual Pack with Mega Man: Maverick Hunter X. However, the PSP's early market challenges, including limited adoption compared to Nintendo handhelds where prior Mega Man games had thrived, limited broader appeal. The game's positive critical reception did not translate into robust sales amid competition from other PSP software. Digital distribution on the provided additional access in until the PSP storefront's closure on July 2, 2021; online services, including level sharing, ended on November 30, 2022. In , availability was similarly unmonitored and ceased with the same shutdown. Long-term, physical copies maintain steady in the used market among collectors, but the game falls short of the million-unit milestones achieved by core series entries like Mega Man 2.

Legacy

Impact on the series

Mega Man Powered Up introduced several innovative features that expanded options within the series, most notably the ability to play as the eight Masters after defeating them without using their weaknesses. This mechanic allowed players to tackle stages and bosses using each character's unique abilities, such as Oil Man's oil spray or Time Man's time stop, providing fresh perspectives on familiar levels and encouraging replayability. While this playable bosses concept was not directly replicated in subsequent mainline titles, it echoed in 10's special challenge stages featuring fights against guest characters like Enker, , and Ballade, which similarly unlocked bonus content through non-traditional boss encounters. The inclusion of a robust level editor further marked a significant series expansion, enabling players to construct and share custom stages via online connectivity, a feature that fostered and . This tool influenced Capcom's exploration of similar mechanics in canceled projects like , which planned advanced stage creation and sharing systems, demonstrating Powered Up's role in pushing the franchise toward interactive, player-driven experiences. Additionally, the game added depth to Robot Master lore by incorporating Time Man and Oil Man—prototypes originally designed for the first but cut due to cartridge limitations—complete with dedicated stages, weapons, and dialogue that integrated them into Dr. Wily's scheme, enriching the narrative backstory of Dr. Light's creations. Among fans, Mega Man Powered Up boosted appreciation for the original 1987 title by modernizing its core loop while preserving essential elements like weapon-switching puzzles and stage order , making it a gateway for newcomers to the classic series. It contributed to 2010s discussions around remakes, with its blend of fidelity and additions sparking calls for similar treatments of later entries, though poor commercial performance led Capcom to abandon plans for a Mega Man 2 sequel. The game's multiple difficulty modes (Easy, Normal, Hard) and unlockable characters enhanced accessibility for new players, lowering barriers to entry without diluting the challenge for veterans. It has been referenced in Mega Man lore compilations, such as the Mega Man & Mega Man X Official Complete Works art book, where its expanded Robot Master designs and scripts are documented alongside classic canon. From a 2025 perspective, Mega Man Powered Up endures as a benchmark for faithful remakes, exemplifying how to update aging titles with substantial content—such as its 100-challenge mode and construction tools—while respecting source material, amid ongoing fan advocacy for broader re-release efforts in the franchise.

Re-releases and modern availability

Since its original release in 2006, Mega Man Powered Up has not received any major re-releases or ports to modern platforms. It is notably absent from the Mega Man Legacy Collection (2015), which includes the original six Mega Man games from the NES era, and the Mega Man Legacy Collection 2 (2017), which features Mega Man 7, 8, 9, 10, and & Bass. A digital version was available on the Japanese PlayStation Network for PSP until the store's closure in 2021, after which server shutdowns in 2022 limited access to additional online content such as user-generated stages, while no Western digital release ever occurred due to unresolved technical issues with the platform. The game's preservation relies heavily on emulation, as it runs smoothly on open-source PSP emulators like , allowing play on PCs, smartphones, and other modern devices without official support. Fan efforts have further aided accessibility by archiving and translating unused content, such as special downloads and prototype elements that were once accessible via Capcom's defunct " WEB" servers but became unavailable after their closure in November 2022. These community-driven initiatives ensure that elements like additional character costumes and hidden dialogues remain explorable. As of November 2025, Mega Man Powered Up faces ongoing availability challenges, with physical copies commanding high prices on secondary markets—often ranging from $30 to $70 for used copies in good condition—due to its rarity and lack of reprints. is limited; while the PS Vita supports some PSP titles natively, this game requires custom firmware or hacks like Adrenaline to run properly, restricting legal access on newer hardware. No official announcements from regarding a or inclusion in future collections have been made, despite vocal fan interest in online gaming communities calling for updates in 2024 and 2025. Speculation persists about potential future inclusion in expanded Mega Man anthologies, particularly following Capcom's announcement of the Legacy Collection for release in 2026, which compiles the DS-era trilogy with modern enhancements. However, no confirmation exists linking Powered Up to this or similar projects, leaving its modern revival unconfirmed.

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