Fact-checked by Grok 2 weeks ago

Metal Slug 5

Metal Slug 5 is a 2003 run-and-gun video game developed by Noise Factory and published by Playmore for the arcade hardware. As the fifth main entry in the series, it continues the franchise's tradition of fast-paced, side-scrolling action featuring hand-drawn animations, humorous elements, and intense combat against militaristic foes. The game was later ported to platforms including in 2006 by Ignition Entertainment and included in compilations like Metal Slug 4 & 5 for and , and later PC collections. In the storyline, a new enemy faction known as the raids a research facility to steal classified data on the vehicles, prompting the Regular Army's elite Squad—consisting of selectable characters Marco Rossi, Tarma Roving, Eri Kasamoto, and Fio Germi—to launch a counteroffensive across five diverse stages, from urban ruins and ancient temples to high-tech labs. emphasizes solo or cooperative play, where soldiers navigate levels on foot or in vehicles, collecting weapons like the rapid-fire , dodging attacks with a new sliding mechanic, and battling waves of enemies culminating in elaborate boss fights. The title introduces the bipedal Slug Gunner mech as a key vehicle, enhancing mobility with dash capabilities, while maintaining the series' signature blend of explosive action and quirky animations. Developed rapidly following Metal Slug 4 on the aging Neo Geo MVS system, Metal Slug 5 was the last original entry in the arcade era of the series, noted for its guitar-heavy soundtrack and inventive level design despite some criticism for reused assets. Upon release of its console ports and compilations, the game garnered mixed reviews, earning a Metascore of 69/100 for the Metal Slug 4 & 5 Xbox collection, with praise for its addictive gameplay and visuals but detractors pointing to steep difficulty and minor innovations compared to earlier installments. Modern re-releases under the ACA NeoGeo line by Hamster Corporation have preserved its legacy for new audiences on platforms like Nintendo Switch and PlayStation 4.

Development

Production history

Metal Slug 5 was developed by Noise Factory in collaboration with Playmore as the fifth mainline entry in the series, succeeding Metal Slug 4. The project marked a transition in development teams following 's and resurrection as SNK Playmore, with Noise Factory taking over programming responsibilities from the previous entry's lead developer, Mega Enterprise, while SNK Playmore handled publishing, art direction, and overall oversight. Key personnel included producer , directors and Heehaw, and sub-directors and Toru Hagihara, who contributed to the core programming and design efforts. Production faced challenges stemming from this shift, resulting in a rushed that limited the scope and polish of certain features. These constraints contributed to the inclusion of unused assets and debug elements in the final build. Internal testing occurred in mid-2003, with location tests beginning in late September at venues like Land in . The final arcade build was completed by October 2003, enabling a November 13, 2003 release for the platform.

Design innovations

Metal Slug 5 introduced the dual-wielding mechanic, enabling players to equip and fire two weapons simultaneously, which added strategic depth to combat by allowing combinations like pairing a heavy launcher with rapid-fire support arms. This innovation expanded on the series' weapon system, permitting on-the-fly switching between the primary and secondary slots for adaptive responses to enemy waves. The game featured enhanced vehicle designs, including the Slug Mariner, a compact optimized for underwater with dual 10mm cannons for close-range fire and torpedoes for extended attacks against submerged threats. In contrast, the Slug Gunner offered versatile mech and modes, controlled via a mode-switch button; the form utilized treads for grounded mobility and a 180mm for heavy bombardment, while the mech configuration employed leg jets for high jumps and a 60mm for . These vehicles incorporated specialized controls, differentiating them from prior Slugs through mode-specific handling. Artistically, Metal Slug 5 shifted toward more intricate backgrounds, depicting layered environments like overgrown ruins and industrial complexes with to convey depth and immersion. This evolution accompanied increased enemy variety from the faction, featuring masked operatives, exosuit soldiers, and mechanical units that introduced diverse attack patterns and visual motifs distinct from previous adversaries. Technically, the title ran on Neo Geo MVS hardware, with developer optimizations yielding smoother animations than Metal Slug 4, including fluid sprite transitions for character actions and environmental interactions that enhanced the overall pacing. These refinements marked a technical peak for the series before its transition away from arcades.

Gameplay

Core mechanics

Metal Slug 5 employs a classic side-scrolling run-and-gun format, where players navigate horizontally through levels while engaging enemies in real-time combat. Basic movement controls allow characters to run left or right, jump to reach higher platforms or avoid ground-based attacks, crouch to evade overhead projectiles, and perform a sliding dash for quick evasion or accessing low-clearance areas. Shooting mechanics enable firing in eight directions—forward, backward, upward, downward, and diagonals—facilitating versatile targeting of foes approaching from various angles. The system limits players to a two-hit tolerance before losing a life, though certain environmental hazards like spikes or falls result in instant death; lost health can be partially recovered by collecting items such as medical packs dropped by defeated enemies or found in the environment. This design emphasizes precise dodging and positioning, as the fragility of the heightens the intensity of encounters with swarms of soldiers, , and mechanical foes. Game progression unfolds across five distinct missions, each presenting a linear side-scrolling path interspersed with optional branching routes in select stages that offer alternate challenges, hidden items, and varied enemy placements, ultimately leading to formidable encounters at the conclusion of every level. These branches encourage and replayability, allowing skilled players to uncover secrets or easier paths while maintaining the fast-paced momentum of the campaign. Multiplayer functionality supports two-player play, enabling simultaneous control of separate characters on a shared screen, where coordinated actions enhance against overwhelming waves without splitting the action. This mode fosters , as one can draw fire while the other flanks or collects power-ups. Scoring rewards aggressive and efficient play, accumulating points for each defeated, with multiplicative bonuses applied for chain combos achieved by sustaining rapid eliminations without interruption from damage or pauses. In arcade mode, players receive a set number of continues per credit inserted, typically three lives initially, after which additional credits are required to persist beyond mission failures, promoting skillful play to maximize scores and achieve high rankings.

Weapons and vehicles

In Metal Slug 5, players begin with a standard as their default weapon, featuring unlimited ammunition but relatively low damage and range, suitable for basic engagements when special weapons are depleted. Ammo pickups for primary special weapons, such as the —which delivers a high for suppressing groups of enemies—and the , which launches explosive projectiles for area-of-effect damage, are obtained by destroying crates or defeating foes throughout the stages. These weapons have limited ammo counts, typically around 100-200 rounds depending on the type, requiring strategic conservation to maintain firepower. The game expands tactical options with additional special weapons like the Laser Gun, which emits continuous piercing beams effective against armored targets in straight lines; the Flame Shot, a close-range that ignites and damages clustered enemies over time; and the Iron Lizard, which deploys homing missiles that seek out and explode on impact with foes. A notable innovation allows dual-wielding of these special weapons, enabling players to combine effects—such as pairing the with Iron Lizard for sustained homing barrages—doubling offensive potential but consuming ammo from both simultaneously. Grenades serve as secondary explosives, throwable for or to destroy obstacles, complementing the arsenal without ammo limitations beyond the player's inventory. Vehicles enhance survivability and combat capabilities, acquired similarly through environmental pickups or enemy drops, though they possess finite hit points (generally 4-8 depending on the model) and can be destroyed by sustained enemy fire, ejecting the player to resume on foot. The Slug Mariner, a craft exclusive to underwater segments, propels players through aquatic environments with launches for targeting submerged threats like divers or sea creatures, offering moderate speed but limited maneuverability in tight currents. The Slug Flyer functions as an aerial jet for elevated traversal, deploying sequential bombs to devastate ground-based groups while providing rapid evasion, though its fragility demands avoidance of anti-air defenses. The Slug stands out as a versatile heavy walker, switchable between bipedal robot mode for melee punches via an explosive pile bunker and tank mode for stabilized missile barrages from its 180mm cannon and minigun, boasting high durability but sluggish that favors defensive positioning over aggressive pursuits. These vehicles integrate with the player's supply for added utility, such as explosive boosts or emergency escapes, while their inherent armaments synergize with prior pickups by preserving special ammo during mounted operation.

Story and characters

Plot summary

Metal Slug 5 is set after the events of Metal Slug 4, in a world where the continues its conflicts with the Rebel Army, but a new threat emerges from the paramilitary . The story begins with the inciting incident of the Ptolemaic forces attacking a facility and stealing a vital disc containing top-secret data on the next-generation Metal Slug project. This espionage-driven theft propels the protagonists—members of the Peregrine Falcon Squad and SPARROWS unit—into a pursuit to recover the disc and dismantle the enemy organization. The narrative unfolds across five missions, taking the heroes through diverse environments that escalate the conflict. Initial stages involve urban combat in a besieged plagued by high and Ptolemaic ambushes, followed by dense terrains where the enemy has established bases amid native territories. Subsequent missions lead to ancient harboring cult artifacts, revealing the Ptolemaic Army's deeper motives tied to rituals. The climax occurs in a fortified complex, culminating in a battle against a massive summoned by the antagonists, blending espionage with otherworldly . These events highlight themes of technological and the intrusion of cultish, elements into , as the Ptolemaic forces, led by a possessed figure, seek to harness forbidden powers through the stolen data. The game features multiple endings determined by player performance, such as the number of continues used, ranging from partial successes to total defeats. However, the outcome affirms the 's victory, with the disc recovered or destroyed and the Ptolemaic threat neutralized.

Playable characters

In Metal Slug 5, players can select from four protagonists: Marco Rossi and Tarma Roving from the (PF) Squad of the , and Eri Kasamoto and Fio Germi from the S.P.A.R.R.O.W.S. unit. These characters return from earlier entries in the series, each bringing established backstories that inform their roles in the narrative. Unlike some later installments, the selectable characters share identical core abilities, including standard movement, jumping, shooting mechanics, and interactions with weapons and vehicles, resulting in no major gameplay divergences. Subtle stat variations present in prior games, such as minor differences in speed or grenade capacity, are absent here, emphasizing balanced playstyles across all options. Marco Rossi serves as the original series lead and a balanced soldier with expertise in combat and technology. An Italian-American graduate of a military academy's special technologies program, he joined the PF Squad after excelling in technical studies and inadvertently demonstrating hacking prowess by creating a virus that breached nuclear security systems. As a in the , Marco's narrative significance lies in his leadership during the mission to recover stolen data discs containing project secrets from the , a cult-like group blending ancient rituals with advanced weaponry; he leads assaults on enemy bases and appears in key cutscenes delivering determined voice lines that rally the team. Tarma Roving, Marco's longtime partner and best friend, is depicted as a more laid-back with a strong affinity for vehicles. The son of a decorated , he entered special tactics training young, rescued the at age 20, and rose to captain after surviving intense conflicts; post-war, he considered opening a shop but remained in service at his superiors' urging, showcasing his skills in customizing bikes that rival professional work. In the story, Tarma supports Marco in tracking the disc thieves through diverse terrains like ruined cities and volcanic corridors, contributing voiced dialogue in cutscenes that adds levity and camaraderie, while his engineering background ties into the plot's focus on reclaiming technological secrets. Eri Kasamoto brings a covert operative perspective, with higher agility implied in her spy training, though not mechanically distinct in gameplay. Orphaned and raised in a church before leading a group of street youth, she was recruited by the Government's for her innate combat talents, completing high-risk missions as a top agent before transferring to the elite S.P.A.R.R.O.W.S. unit to cope with the emotional toll; she earned a promotion to second-class for suppressing a prior coup. Her hacker-adjacent skills as a spy align with the disc theft central to the plot, positioning her as a key investigator of the Ptolemaic Army's raids on ancient ruins for , with cameo appearances and voice lines in cutscenes highlighting her tactical resolve during joint operations. Fio Germi rounds out the roster as a support specialist from a prominent military family, emphasizing and in her background. The only daughter in a lineage of soldiers, she enlisted per family tradition despite her parents' initial concerns, studying advanced medical techniques like chiropractics and with aspirations to become a sports doctor, which underscores her role in team sustainment. Narratively, Fio investigates Ptolemaic incursions alongside Eri, providing logistical expertise in the recovery efforts and featuring in cutscenes with optimistic voice lines that boost morale amid battles against supernatural-enhanced foes.

Audio

Soundtrack

The soundtrack for Metal Slug 5 was composed by Toshikazu Tanaka of the Sound Team, who crafted a collection of tracks blending riffs, military march rhythms, and ethnic influences to match the game's fast-paced action and diverse settings. Tanaka's score draws on the series' tradition of energetic, guitar-driven compositions while incorporating progressive elements like layered keyboards and synthesizers to evoke tension and excitement. The music emphasizes level-specific moods, such as the tribal percussion and exotic synths in early stages representing jungles and ruins, creating an immersive atmosphere for run-and-gun . Produced for the arcade hardware, the soundtrack utilizes FM synthesis via the YM2610 chip to deliver 16-bit sounds, resulting in over 20 distinct musical segments when accounting for looped variations across the game's missions. These tracks were later remastered in higher fidelity for console ports and digital releases, including a 2019 version that presents pre-implementation audio for enhanced clarity outside the original hardware constraints. Notable tracks include "Sortie!", an upbeat rock opening theme that sets a militaristic tone during character selection with driving drums and leads; "Heavy African", featuring tribal chanting and percussion for the jungle-like first stage to heighten exploratory urgency; and "Ruins Excavation", a tense piece with echoing synths underscoring the eerie atmosphere of ancient structures. The boss theme "Final Attack" stands out as an intense, orchestral-inspired arrangement of a classic series motif, building with aggressive guitar work and dynamic shifts to amplify climactic confrontations. Critics have praised the soundtrack for its high energy and catchy melodies that effectively integrate with the game's sound effects, though some noted its looping structure could feel repetitive during sessions on longer missions. album, released in by Noise Factory, captures this vitality in a standalone format, making it a highlight of the Metal Slug series' audio legacy.

Voice acting and sound effects

Metal Slug 5 utilizes limited voice acting to complement its fast-paced action, primarily through short Japanese exclamations and grunts from playable characters during movements like jumping or taking damage, as well as screams from defeated enemies to heighten the intensity of battles. The game's announcer delivers iconic lines announcing weapon pickups—preceded by a signature gun-cocking sound—and mission completions, employing a dramatic tone that has become a series staple since Metal Slug X, though the voice artist remains uncredited. These vocal cues are sparse, focusing on enhancing immersion without extensive dialogue, and are triggered in real-time by gameplay events such as boss defeats or power-up collections. In console ports, the original Japanese audio is retained, paired with English subtitles for accessibility, resulting in minimal localization alterations to the voice elements. Sound effects form the backbone of the game's audio feedback, with distinct variations for weaponry—including the rapid pops of handgun fire contrasting the thunderous booms of heavy machine guns and launches—to provide clear auditory cues amid chaotic screen-filling . Explosions feature layered crackling and rumbling impacts, a new addition that adds to destruction sequences, while engines roar with during rides in Slugs or motorcycles, and environmental sounds like rotors or collapsing structures amplify the battlefield atmosphere. These effects are dynamically layered and triggered by player inputs, such as sliding to evade or firing special weapons, creating a of noise that underscores the run-and-gun frenzy without overwhelming the soundtrack's musical cues. Designed for arcade constraints, the sound effects employ compressed ADPCM audio for efficient playback on hardware, yielding a punchy, retro-infused quality akin to 8-bit era games despite the platform's capabilities; home releases expand this with higher-fidelity MP3-quality samples for select noises, improving clarity while preserving the raw energy. Across regions, sound effects remain universally consistent, prioritizing global playability over language-specific tweaks.

Release

Arcade version

Metal Slug 5 was released for arcades on November 13, 2003, in by Playmore, marking the final entry in the series for the hardware. The game launched simultaneously in the United States and . It utilized the MVS (Multi Video System) arcade platform, which supported modular cartridge-based games, and was compatible with 1- or 2-player upright cabinets featuring standard controls for run-and-gun gameplay. The MVS hardware employed a processor running at 12 MHz for the main CPU, paired with a Z80 at 4 MHz for sound processing and a chip for audio output, delivering stereo sound up to 56 kHz across synthesis, PSG, and ADPCM channels. Video output ran at a resolution of 320x224 with support for up to 4096 colors per palette bank, enabling the game's detailed 2D sprites and backgrounds. The game's measured approximately 77.4 , reflecting the series' emphasis on high-quality hand-drawn animations and multiple graphical layers. Unlike modern emulations, the original arcade version operated without save states, requiring players to complete levels in a single credit session, typically priced at around 100 yen per play in Japanese arcades. Although no major launch events like dedicated debuts are documented, the title was distributed primarily through arcade operators in and select venues, with U.S. availability confined to specialized locations rather than widespread rollout. The targeted 60 for smooth display on monitors, though sprite animations were optimized at 30 to manage limitations and maintain visual fidelity during intense sequences. Some cabinets supported multi-game configurations, but Metal Slug 5 was not officially bundled with prior titles like Metal Slug 4 in hardware setups.

Home ports and re-releases

Metal Slug 5 was first released for the AES home console system on February 19, 2004, in , providing an identical port of the original 2003 version without any alterations to gameplay or content. The game saw console ports in 2005 and 2006. On , it was bundled with Metal Slug 4 in a compilation released by Playmore on August 21, 2005, in , featuring minor audio adjustments but retaining the core experience. The version, published by Ignition Entertainment, launched on March 31, 2006, in , the , and as a standalone title, with some reports noting occasional frame stuttering during gameplay compared to the arcade original. A Windows PC port was released exclusively in South Korea, compatible with systems running Windows 98 through XP, and distributed through local publishers under SNK licensing in November 2004. In 2018, Hamster Corporation re-released Metal Slug 5 as part of the ACA NeoGeo digital series, initially on PlayStation 4, Xbox One, and Nintendo Switch on December 13, with a PC version following via Steam on November 8, 2019. A mobile version was released for iOS and Android on November 30, 2021. These modern ports include emulation enhancements such as a rewind function to undo recent actions, adjustable difficulty via dip switches, online high-score rankings, and gallery modes for artwork and manuals, while preserving the original gameplay. Widescreen support and HD filter options were added in these versions to accommodate contemporary displays, though no significant content expansions or new levels were introduced. Some European releases, including the PS2 version, featured regional to tone down , replacing blood effects with white liquid sprays to comply with content ratings. As of November 2025, no additional platforms or major re-releases have been announced for the title.

Reception

Critical reviews

Upon its initial release in 2003, Metal Slug 5 received generally from critics for its refined run-and-gun and visual polish, though many noted its brevity compared to earlier entries in the series. praised the tight controls and explosive action in the bundled console port, awarding it a 7.5 out of 10, but highlighted that each game's runtime is only about 45 minutes, making it feel shorter than predecessors like Metal Slug 3. The and ports, released in 2005 as part of the 4 & 5 compilation, garnered mixed reviews, with an aggregate score of 69 out of 100 based on 22 critic evaluations. criticized the collection for lacking innovation and relying on familiar formulas without significant evolution, giving it a 6 out of 10 and pointing out repetitive enemy patterns and a perceived drop in challenge level. echoed concerns about the game's ease and short length in its PS2 review, scoring it 5 out of 10 while acknowledging the arcade-perfect sprite-based visuals and satisfying co-op play. The 2018 ACA NeoGeo digital re-release on platforms including , , and mobile received more favorable critiques for modernizing the experience with features like rewind and adjustable difficulty. TouchArcade lauded the package as an "impressive, feature-rich" emulation that enhances without altering the core , describing it as an enjoyable action romp despite not matching the epic scope of earlier titles. Across versions, reviewers consistently praised the fluid hand-drawn animations, vibrant boss designs, and addictive two-player co-op mode that fosters chaotic fun. However, common criticisms included a lack of fresh ideas, with some assets and enemy behaviors feeling recycled from prior games, alongside an overall easier difficulty curve that reduced for series veterans. In retrospective analyses up to the mid-2020s, the game is often viewed as a solid but unremarkable entry, solidifying its reputation as competent fare rather than a series peak.

Commercial performance

Metal Slug 5's arcade release in 2003 marked the final major title for the platform, which had seen declining adoption by the early as the arcade industry shifted toward more advanced hardware and capabilities. This transition limited the game's global reach, with distribution primarily confined to Japanese s where the series retained strong popularity among run-and-gun enthusiasts. No official production or shipment figures for arcade units have been publicly disclosed, reflecting the platform's waning commercial viability at the time. The home console ports fared modestly, with the PlayStation 2 version bundled alongside Metal Slug 4 achieving estimated sales of 0.05 million copies in Japan and 0.04 million in North America according to VGChartz data. Released in 2005 by SNK Playmore and Ignition Entertainment, the bundle benefited from the established fanbase but struggled amid the broader market's preference for 3D action titles, contributing to its limited overall impact. An Xbox bundle followed later in 2005, though specific sales data for that version remains unavailable. Digital re-releases under the ACA NeoGeo label by revitalized the game's accessibility starting in 2018 across platforms like , , and . These versions helped sustain interest, as the broader ACA NeoGeo series on Switch surpassed 200,000 downloads worldwide by mid-2017, with Metal Slug 5 contributing to ongoing momentum through its inclusion. By 2021, the ACA NeoGeo lineup had accumulated over 4 million downloads globally across platforms, underscoring the enduring economic value of digital ports for legacy titles like Metal Slug 5. As of 2025, the game maintains steady digital sales via platforms such as the Nintendo eShop, supported by periodic promotions like Hamster's Arcade Archives New Year Sale, though no major physical revivals or large-scale reissues have occurred. Bundled compilations and ongoing eShop availability have prolonged its commercial longevity in a market dominated by newer genres.

Legacy

Impact on the series

Metal Slug 5 introduced key mechanical innovations that shaped the evolution of in the franchise. Notably, the game debuted a slide-dash mechanic, executed by crouching and pressing the jump button, which enhanced player mobility for dodging enemy fire and navigating tight spaces while maintaining offensive capabilities. Although unique to this entry, this feature contributed to the series' signature fluid run-and-gun dynamics. Additionally, the expanded roster of vehicles—such as the agile Spider Slug for wall-clinging traversal and the heavy-hitting Slug Gunner tank—diversified combat options beyond traditional infantry sections, influencing vehicle design variety in later spin-offs like the Metal Slug Awakening, where similar multi-role Slugs appear in high-mobility missions. On the narrative front, Metal Slug 5 established the as a sophisticated faction, comprising mercenaries excavating ancient technologies and forming a around a powerful core, which became a recurring element in extended universe entries. This group reemerged in mobile titles such as Metal Slug Attack, where Ptolemaic units and leaders drive plotlines involving global threats, and Metal Slug Awakening, featuring dedicated "Ptolemaic Army Saga" chapters that expand their lore with artifacts. The game's escalation into overt territory, via the colossal demon boss Avatar of Evil awakened from an ancient ruin, amplified the series' blend of military sci-fi and horror, paving the way for mystical antagonists in post-mainline stories. Positioned as the concluding chapter of the original 2D mainline run on hardware, Metal Slug 5 signified the twilight of SNK Playmore's arcade-centric era amid the platform's obsolescence following the company's 2001 and revival. Released in 2003, it bridged the classic phase to broader console ports and eventually a creative hiatus in numbered sequels after Metal Slug XX in 2009, during which SNK pivoted to spin-offs and 3D experiments before revitalizing the IP through modern re-releases and mobile adaptations. The game's robust two-player cooperative mode solidified the franchise's emphasis on shared , fostering enduring fan communities that produce mods enhancing co-op features—like multifunction hacks for extended sessions—and organize arcade-style tournaments. This legacy persists into 2025, with ongoing competitive events on platforms such as Antstream Arcade, where players vie in monthly challenges, sustaining the series' arcade heritage amid SNK's revival efforts.

Remakes and compilations

Metal Slug 5 was included in several compilations that bundled multiple entries from the series for home consoles and PC. The , released in 2006 for , , , and PC, features ports of the first six mainline games, including Metal Slug 5, emulating the original experience with added gallery modes and save states. A separate two-game compilation, Metal Slug 4 & 5, launched in 2005 for and , presenting each title on individual discs with minor enhancements like support. The Metal Slug Complete PC collection, published in 2010 by DHM Interactive, also encompasses games one through six, offering straightforward without additional features. In the mobile space, elements of Metal Slug 5 appeared in the 2014 spin-off Metal Slug Defense, developed by Playmore, where players unlock units, vehicles, and mission stages inspired by the game's levels and bosses, such as the encounters. No official full standalone remake of Metal Slug 5 has been produced as of 2025, though fan-made hacks restoring unused content have circulated online. Modern digital re-releases emphasize accessibility through the ACA NeoGeo series, starting in 2018, which ports Metal Slug 5 to platforms including , , , PC, , and . These versions incorporate contemporary features like customizable controls, online leaderboards for high scores, and touch-based inputs for mobile devices to adapt the side-scrolling run-and-gun gameplay. The title remains available via digital storefronts on these systems, ensuring ongoing playability without physical media.

References

  1. [1]
    Metal Slug 5 Arcade Game (2003) – Fast-Paced Neo Geo Finale
    Development and History · Developer: SNK Playmore / Noise Factory · Publisher: SNK Playmore · Release Date: 2003.
  2. [2]
    Metal Slug 5 (2003) - MobyGames
    Nov 20, 2005 · Released 2000 on Arcade, 2000 on Neo Geo, 2003 on PlayStation 2... box cover · Metal Slug Advance Released 2004 on Game Boy Advance. box cover.Missing: publisher | Show results with:publisher
  3. [3]
    Metal Slug 5 Release Information for PlayStation 2 - GameFAQs
    Metal Slug 5 – Release Details ; Developer: SNK Playmore ; Publisher: Ignition Entertainment ; Release: March 31, 2006 ; Also Known As: · AkeAka NeoGeo: Metal Slug 5 ...
  4. [4]
  5. [5]
  6. [6]
    Arcade credits (2003) - Metal Slug 5 - MobyGames
    Undo, Toru Hagihara. Main Programmer, Undo. Sub Programmer, ICK, Work RAM, Oidon. Character Designer, Rinkn, Eglavr, Shio Shio, AKR+AMK, Genies Kubota ...
  7. [7]
  8. [8]
    Metal Slug 5 Testing - Forums - Neo-Geo.com
    Sep 22, 2003 · The fifth Slug will begin testing on Saturday, September 27 at the Neo Geo Land Ezaka in Osaka, which happens to be in the very close vicinity ...
  9. [9]
    Metal Slug 4 & 5 - IGN
    Aug 18, 2005 · ... dual wield guns, faster machine guns, rockets, and even an odd ... Metal Slug 5 combo pack. It's certainly a healthy dose of side ...
  10. [10]
    Metal Slug 5 - Videogame by SNK | Museum of the Game
    Marco, Eri, Feio and Tarma are back again in another sequel of the Neo Geo hit. New enemies, vehicles, levels and weapons are some of the new features of his
  11. [11]
    Metal Slug 4 & 5 Review - GameSpot
    Rating 7.5/10 · Review by Ryan DavisAug 15, 2005 · Same crazy Metal Slug action; Way cheaper than buying Neo-Geo carts; Inspired art direction. The Bad. Unlimited continues deflates the ...
  12. [12]
    Metal Slug 5 review | Eurogamer.net
    Rating 5/10 · Review by Matt MartinMar 13, 2006 · Metal Slug 5 is an arcade-perfect shooter, the kind populated by full-fat pixelated sprites blasting the crap out of each other.
  13. [13]
    NEOGEO'S BEST GAMES COMING TO SMARTPHONES! Download ...
    Nov 30, 2021 · “METAL SLUG 5” is an action shooting game released by SNK in 2003.The Ptolemaic Army has stolen some very confidential files!Choose from four ...<|control11|><|separator|>
  14. [14]
    Metal Slug 5 Review for PlayStation 2 - GameFAQs
    Rating 3.5 · Review by PolymathicMetal Slug 5 may not be the best game in the series, but it is a definite improvement over its predecessor. Rating: 7. Voracious reader, writer, traveler ...<|separator|>
  15. [15]
    METAL SLUG 5 || ITEMS - ARCADE QUARTERMASTER
    Metal Slug 5 character profiles, images, sprites, and more ... Reloads 50% of weapon ammo. Refuels 33% of vehicle. SLUG ... METAL SLUG, SV TYPE F-07V SLUG FLYER ...
  16. [16]
    Metal Slug 5 Review for Neo Geo - GameFAQs
    Rating 3.5 · Review by TruesilverMar 11, 2004 · The most common mechanical foe you will face however, are the new Robot Walkers that stalk the majority of level 3 and level 5. They are easy to ...
  17. [17]
    METAL SLUG 5 || STAGES & BOSSES - ARCADE QUARTERMASTER
    The new Ptolemaic Gunner Units make their debut: while intimidating, they can easily be dispatched by bursts of machine gunfire before they can shoot or hack ...
  18. [18]
    METAL SLUG 5 [STORY]
    A research installation developing the next-generation of Metal Slugs is attacked by unknown forces. Ordered to recover the disk, Marco and Tarma follow in hot ...
  19. [19]
    Metal Slug 5 - Hardcore Gaming 101
    Nov 17, 2008 · Metal Slug 5 features new levels, a cult of madmen, new slugs, and a supernatural final boss. It has a new sliding control and five stages.Missing: plot summary
  20. [20]
  21. [21]
    Marchrius Dennis Rossi:METAL SLUG OFFICIAL WEBSITE
    ### Summary of Marco Rossi in Metal Slug Series, Especially Metal Slug 5
  22. [22]
    METAL SLUG 5:METAL SLUG OFFICIAL WEBSITE
    CHARACTER. Marco Rossi, Tarma Roving. Eri Kasamoto, Fio Germi. STORY. The laboratory developing the next generation of METAL SLUGs comes under attack and a data ...
  23. [23]
    Tarmicle Roving III:METAL SLUG OFFICIAL WEBSITE
    ### Summary of Tarma Roving in Metal Slug Series, Especially Metal Slug 5
  24. [24]
    Eri Kasamoto:METAL SLUG OFFICIAL WEBSITE
    ### Summary of Eri Kasamoto in Metal Slug Series
  25. [25]
    Fiolina Germi:METAL SLUG OFFICIAL WEBSITE
    ### Fio Germi Summary (Metal Slug Series, Especially Metal Slug 5)
  26. [26]
    METAL SLUG 5 ORIGINAL SOUNDTRACK | NSRD-0025 - VGMdb
    Mar 31, 2019 · SNK SOUND TEAM (Toshikazu Tanaka / 田中敬一). Arranger / Arranger, Dencyu / でんちゅう. Tracklist. English; Japanese. Disc 1. 01, THE MILITARY ...
  27. [27]
    Metal Slug 5 Original Soundtrack :: Review by George - Game Music
    The intense guitar work and aggressive motifs make this one of the best boss tracks in any video game. Clearly, Tanaka is capable of creating some really cool ...Missing: composer production
  28. [28]
    Metal Slug 5 vgm music - VGMRips
    Composers: JIM Takushi Hiyamuta Toshikazu Tanaka Developer: SNK Playmore Publisher: SNK Playmore Release date: 2003. 01. The Military System (Dencyu's Remix ...Missing: style production
  29. [29]
    Metal Slug 5 (Arcade, Neo Geo) (gamerip) (2003) MP3
    May 11, 2022 · Platforms: Arcade, Neo Geo Year: 2003 Developed by: SNK Playmore Published by: SNK Playmore Number of Files: 16 Total Filesize: 49 MB (MP3), 142 MB (FLAC)Missing: FM synthesis
  30. [30]
    METAL SLUG 5 (Original Soundtrack) (2019) MP3
    Oct 18, 2024 · 本サウンドトラックはゲームプログラムに実装する前の高音質音源になります。 Composed by Toshikazu Tanaka Tracks (1, 10, 12 & 15) Arranged by DencyuMissing: composer production
  31. [31]
    Metal Slug 5 (Neo Geo) - The Cutting Room Floor
    ### Summary of Metal Slug 5 (Neo Geo) Arcade Version
  32. [32]
    snk neogeo mvs hardware - System 16
    HARDWARE DESCRIPTION. Main CPU: MC68000 @ 12MHz. Sound CPU: Z80 @ 4MHz. Sound hardware: YM2610 @ 8MHz. Sound Capability: Stereo up to 56KHz, 4 channels FM ...
  33. [33]
    Metal Slug 5 (NGH-2680) - mdk.cab
    Released on February 17, 2004 in Japan and United States of America. For more information about the game itself, please see the original MVS version entry.
  34. [34]
    Metal Slug 5 (Neo Geo) - The Cutting Room Floor
    Feb 4, 2024 · This is the first Metal Slug game to be developed by SNK Playmore after SNK's resurrection, and the last to be released on the Neo Geo.Missing: specifications | Show results with:specifications
  35. [35]
    Metal Slug 5 for PlayStation 2 - GameFAQs
    Platform: PlayStation 2 ; Genre: Action ; Developer: SNK Playmore ; Publisher: Ignition Entertainment ; Release: March 31, 2006.Missing: port | Show results with:port
  36. [36]
  37. [37]
    ACA NEOGEO METAL SLUG 5 | Arcade Archives
    METAL SLUG 5 is an action shooting game released by SNK in 2003. The Ptolemaic Army has stolen some very confidential files! Choose from four familiar faces.<|control11|><|separator|>
  38. [38]
    Buy ACA NEOGEO METAL SLUG 5 | Xbox
    In stock 6–7 day deliveryMETAL SLUG 5 is an action shooting game released by SNK in 2003. The Ptolemaic Army has stolen some very confidential files! Choose from four familiar faces.
  39. [39]
    Metal Slug 5 (2019) - PCGamingWiki
    Aug 29, 2025 · Metal Slug 5 (2019) is a singleplayer and multiplayer side view arcade and shooter game in the Metal Slug series.
  40. [40]
    Metal Slug 5
    A run-and-gun video game for the Neo-Geo console/arcade platform developed by Noise Factory and SNK Playmore. It was released in 2003.
  41. [41]
    Metal Slug Tactics launches November 5 - Gematsu
    Oct 22, 2024 · Strategy RPG Metal Slug Tactics will launch doigitally for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on ...
  42. [42]
    Metal Slug 4 & 5 Reviews - Metacritic
    This two-disk game retails for a reduced price, which is still a bit steep considering that there is not much content unless you explicitly look for it.
  43. [43]
    'Metal Slug 5 ACA NEOGEO' Review – Hamster Spins Its Wheel on ...
    Dec 8, 2021 · This is an impressive, feature-rich package. The game itself is an enjoyable slice of action, if not quite up to the level of the Metal Slug games that have ...Missing: dual wield
  44. [44]
    How SNK failed hard with the Hyper Neo Geo 64 - a cautionary tale
    Apr 7, 2020 · How did SNK, hot off the success of the MVS in arcades and AES at home, manage to fail so hard with the Hyper Neo Geo 64?
  45. [45]
    Does anyone see a decline in interest of the Neo? | Neo-Geo Forums
    Nov 23, 2002 · For my part, I didn't see a decline in interest of the neo. On the contrary, since the games release we can see much more news from ...Looking for Neo Geo MVS financial/sales dataUnofficial MVS and AES Price Guide | Page 6 | Neo-Geo ForumsMore results from www.neo-geo.comMissing: sales | Show results with:sales
  46. [46]
    Metal Slug 4 & 5 for PlayStation 2 - VGChartz
    VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.
  47. [47]
    Metal Slug 4 & 5 - IGN
    Rating 6/10 · Review by Ivan SulicMay 26, 2005 · As a standalone product Metal Slug 5 at least offers a bit shooter fans should be excited about. This classic 2D action game essentially ...
  48. [48]
    Metal Slug 5 for Xbox - Sales, Wiki, Release Dates, Review, Cheats ...
    VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.
  49. [49]
    Nintendo SwitchTM ACA NEOGEO Series Released Titles (14 in total)
    May 2, 2017 · Nintendo Switch™ ACA NEOGEO series achieves over 200000 downloads worldwide!|PRESS RELEASE|The official SNK corporation website.
  50. [50]
    Arcade Archives New Year Sale 2025 - HAMSTER Corporation
    Jan 3, 2025 · ... METAL SLUG 5,” will be on sale at 30% to 50% off for a limited time until January 17, 2025, 23:59 (JST).The titles available for.Missing: digital | Show results with:digital
  51. [51]
  52. [52]
    Introducing the SMG! | Metal Slug: Awakening Official Launch
    Nov 12, 2024 · The first dual-wield weapon for regular forces, combining classic SMG design with the traditional "Transfer Mechanism". When released, the dual ...
  53. [53]
    25 Years Later, the Metal Slug Franchise Deserves a Modern ...
    Apr 19, 2021 · The general gameplay styling of the Metal Slug series begins with two games, In The Hunt and Gunforce II. The former is a submarine-based shoot ...<|control11|><|separator|>
  54. [54]
    Metal Slug 5 (Playstation 2) Co-Op Information - Co-Optimus
    Choose from four familiar faces: Marco, Eri, Tarma, or Fio to take them down! Look forward to the new Slug Gunner and slide mechanic!
  55. [55]
    Antstream Arcade | Facebook
    May 1, 2025 · NEW TOURNAMENT! Metal Slug is our latest monthly tournament on Antstream Arcade ... Last viewed on: Oct 5, 2025. More videos you may like.
  56. [56]
    Metal Slug: Anthology (2006) - MobyGames
    This anthology celebrates the 10th anniversary of Neo Geo Metal Slug series and contains ports of the major past games. The included titles are: Metal Slug ...<|separator|>
  57. [57]