Monkey Punch was the pen name of Kazuhiko Katō (加藤一彦, Katō Kazuhiko; May 26, 1937 – April 11, 2019), a Japanesemanga artist and writer best known for creating the iconic adventure series Lupin III, which debuted in 1967 and became a global phenomenon through its anime adaptations, films, and merchandise.[1][2] Born in the rural village of Hamanaka in Hokkaido, Katō moved to Tokyo in his youth to pursue a career in manga, debuting professionally in 1965 with the short series Playboy School under the pseudonym Eiji Gamuta before adopting "Monkey Punch"—a name suggested by an editor who likened his character designs to monkeys and drew from Western cultural references.[3][4]Katō's breakthrough came with Lupin III, serialized in Weekly Manga Action magazine, which followed the exploits of the suave master thief Arsène Lupin III—grandson of the character from Maurice Leblanc's classic novels—alongside his companions Jigen, Goemon, and Fujiko Mine, pursued by the relentless Inspector Zenigata.[2][5] Drawing influences from Western sources like James Bond films, Alfred Hitchcock's suspense, and the satirical humor of Mad magazine, Katō blended action, comedy, and subtle eroticism in a style that helped pioneer modern manga aesthetics during Japan's post-war cultural boom.[5] The series' enduring appeal led to 27 television specials, multiple television seasons starting in 1971, and notable films, including Hayao Miyazaki's 1979 directorial debut The Castle of Cagliostro, which showcased Katō's characters in a more family-friendly light while cementing their place in animation history, as well as later works like the 2019 film Lupin III: The First and the sixth television series (2021–2022).[2]Throughout his career, Katō produced other works such as the 1980s series Pinky Punky and contributed illustrations to various publications, but Lupin III remained his defining legacy, spawning a multimedia franchise that influenced creators worldwide and contemporary anime directors, and continued to thrive with new adaptations even after his death from pneumonia in Sakura, Chiba, at age 81.[3][1][5]
Early Life and Education
Childhood in Hokkaido
Kazuhiko Katō, who later adopted the pen name Monkey Punch, was born on May 26, 1937, in Hamanaka, a rural town in Hokkaido, Japan, to a fisherman father and a family of modest means.[2][5]He spent his early years in a rural fishing community in Hokkaido.[5]From a young age, Katō showed a keen interest in drawing. This early creative outlet, supported by his family's tolerance for his manga purchases despite financial constraints, laid the groundwork for his artistic development before he pursued formal education.[5][6]
Formal Education and Initial Aspirations
Kazuhiko Katō, known professionally as Monkey Punch, attended local schools in his hometown of Hamanaka, Hokkaido, during his early years. His interest in drawing emerged prominently in junior high school, where he created manga strips for the school newspaper, marking his initial foray into storytelling through visuals.[7][4]Following his graduation from high school in the mid-1950s, Katō relocated to Tokyo to pursue opportunities beyond his family's fishing background. After moving, he enrolled in a technical school for electronics, initially focusing on self-study for manga rather than formal higher education in art. Without structured training in visual arts, he developed his manga skills independently by studying the works of Osamu Tezuka, whom he admired as a role model, alongside Western comics that introduced satirical and dynamic styles.[5][8]Katō's early ambitions centered on establishing himself as a professional manga artist, driving him to submit amateur works to publishers in the late 1950s while working odd jobs to support himself. These submissions, though not immediately successful, honed his technique and reflected his determination to break into the industry, setting the stage for his debut professional piece in 1965.[7][4]
Professional Career
Entry into Manga Industry
Kazuhiko Kato entered the manga industry following his move to Tokyo in the late 1950s, where he attended a vocational school for electronics while working part-time at a rental bookstore and developing his cartooning skills.[2]His professional debut came in 1965 with the serialization of Playboy School (プレーボーイ入門) in Manga Story, published under the pen name Eiji Gamuta.[9] This humorous series represented his first foray into mainstream magazine publication, building on earlier unpublished or rental book efforts that showcased his experimentation with genres like adventure and crime.[4]As a newcomer in the burgeoning 1960s manga scene, Kato faced the challenges of a highly competitive field dominated by established artists, prompting him to refine his style through short stories in various formats before securing serialization.[2] His early works often blended humor with adventurous or mysterious elements, reflecting a period of trial and adaptation amid frequent rejections common to aspiring mangaka at the time.[8]
Development of Lupin III
Monkey Punch, whose real name was Kazuhiko Katō, conceived Lupin III as a manga series drawing directly from Maurice Leblanc's classic French novels featuring the gentleman thief Arsène Lupin, reimagining the character as Arsène Lupin III, the grandson of the original, to infuse a modern, adventurous twist.[5] To blend Western literary influences with Japanese cultural elements, he incorporated yakuza-inspired underworld dynamics and samurai motifs, particularly in the creation of supporting characters like the stoic gunslinger Daisuke Jigen, who evoked gangster archetypes, and the sword-wielding Goemon Ishikawa XIII, a nod to traditional Japanese ronin and historical figures.[10] This fusion aimed to create an anti-hero protagonist unbound by societal norms, allowing Lupin to navigate heists with a mix of cunning, humor, and moral ambiguity, while his seductive partner Fujiko Mine—initially envisioned as varying female leads but consolidated into a single, shape-shifting femme fatale—added layers of betrayal and allure.[11]The series debuted its serialization on August 10, 1967, in Weekly Manga Action, published by Futabasha, initially planned as a short three-month run but extended due to immediate reader engagement.[11] Over the early volumes, the core cast evolved through episodic adventures: Lupin emerged as a carefree master thief inspired by outlaws from works like Treasure Island and James Bond films; Jigen solidified as his loyal, hat-clad sharpshooter, emphasizing precision and loyalty; Goemon developed as a principled samurai displaced in the modern world, contributing themes of honor amid chaos; and Fujiko grew into a multifaceted trickster, often double-crossing the group for personal gain.[10] These narratives centered on elaborate heists, comedic mishaps, and anti-heroic escapades, with Monkey Punch drawing from mystery genres like Agatha Christie's riddles and shows such as Columbo to craft plots that balanced tension with levity.[11]Lupin III achieved rapid commercial success, captivating Japanese audiences with its bold style and serialized format, leading to discussions of adaptations as early as 1969 and culminating in the premiere of its first anime series, Lupin the 3rd Part I, on October 24, 1971, produced by Tokyo Movie Shinsha.[12] The manga's popularity stemmed from its portrayal of Lupin as an aspirational free spirit, resonating with youth through boundary-pushing antics that Monkey Punch himself found unexpectedly enduring, transforming a temporary project into a cornerstone of his career.[11]
Later Projects and Academic Roles
Following the enduring success of Lupin III, Monkey Punch expanded the franchise through spin-offs and new series, including Lupin Kozō in 1975, a non-canon story serialized in Weekly Shōnen Action magazine from December 1975 to September 1976, which depicted Lupin III and Fujiko Mine in a married life with a young son whose parentage remains ambiguously tied to Lupin.[13] This 18-chapter work explored a domestic contrast to the characters' typical adventurous and flirtatious dynamic, showcasing Punch's continued innovation within the Lupin universe.[13]In 1996, Monkey Punch took on a directorial role in animation for the first time, helming the original video animation Lupin III: Dead or Alive, an adventure set in the fictional nation of Zufu where Lupin pursues a powerful weapon while evading international pursuit.[14] This project marked his transition into overseeing animated adaptations of his creations, blending his manga storytelling with dynamic visual direction.[14]As his career progressed into the 1990s and 2000s, Monkey Punch's works reflected evolving industry trends toward more sophisticated narratives, incorporating mature elements like complex relationships and societal critiques in his ongoing manga output until the early 2000s.[4] He produced dozens of additional series during this period, adapting to digital tools and multimedia formats while maintaining his signature blend of humor and intrigue.[4]In his later years, Monkey Punch shifted focus toward education, becoming a professor of manga and animation at Otemae University's Faculty of Media and Arts in April 2005, where he taught manga creation techniques.[1] He continued this mentorship in May 2010 as a visiting professor at Tokyo University of Technology's graduate school, guiding aspiring manga artists on multimedia adaptations and digital artistry.[1] Through these roles, he shared his extensive experience, emphasizing practical skills for the next generation of creators.[15]
Personal Life and Death
Family and Personal Relationships
Kazuhiko Katō, known professionally as Monkey Punch, led a notably private family life away from the public eye, even as his creation Lupin III achieved international acclaim. He was married and had multiple children, residing with his family in Sakura, Chiba Prefecture, which served as his longtime hometown from the 1970s onward.[7][16] Little is known about his wife, as Katō consistently shielded personal details from media scrutiny, emphasizing seclusion amid his professional success. His funeral, held in accordance with his wishes, was limited to close relatives only, further underscoring this preference for privacy.[17]Katō's younger brother, Teruhiko Katō, played a key role in his creative process, working as an assistant on Lupin III and contributing to story ideas for the series along with other joint projects. Their collaboration extended to later works, including a 2018 interview tied to the mangaLosers, highlighting ongoing familial involvement in Katō's artistic endeavors.[18]One of Katō's sons, Shuhei Katō—identified as his second son—has carried forward his legacy by serving as president of MP Pictures, the company founded by his father, and contributing as a planner for Lupin III anime productions since 2012.[19] This involvement demonstrates a continuity of family ties within the professional sphere of Katō's enduring manga empire.
Final Years and Passing
In the 2010s, Monkey Punch's output of new manga significantly decreased, with his final original works completed in the early part of the decade. Residing in Sakura, Chiba, he was diagnosed with pneumonia in early 2019 and battled the illness until his death on April 11, 2019, at the age of 81.[1][2]His passing was announced by his management office, MP Pictures, on April 17, 2019, with immediate family members confirming the details privately.[14][20] In accordance with his wishes, a small private funeral service was held exclusively for close family, with no public ceremony at the time.[21]
Artistic Identity
Origin of Pen Name
Kazuhiko Katō, the manga artist known professionally as Monkey Punch, adopted the pen name in 1967 at the suggestion of an editor at Futabasha publishing for the debut serialization of Lupin III in the magazine Weekly Manga Action, which he anticipated would be short-term.[7] The name derived from the editor comparing Katō's character designs to monkeys, reflecting the humorous and dynamic tone of his work.[2] Prior to this, Katō had debuted in the industry in 1965 with the one-shot Playboy School under the pseudonym Eiji Gamuta.[22]Katō initially accepted the name "Monkey Punch" with reluctance, agreeing to use it only for the anticipated brief run of the project, which he expected to last no more than a year.[6] However, the serialization of Lupin III beginning in 1967 proved immensely successful, leading to widespread brand recognition and prompting Katō to retain "Monkey Punch" as his definitive professional identity thereafter.[7] This pseudonym became synonymous with his career, overshadowing earlier aliases and enduring through decades of publications and adaptations.[4]
Influences and Stylistic Evolution
Monkey Punch's artistic development drew significantly from Osamu Tezuka, whose innovative manga techniques, particularly dynamic paneling, motivated Kato to pursue a career in the industry after moving to Tokyo in the 1960s.[5] Tezuka's influence is evident in Punch's early works, where structured layouts emphasized narrative flow and character movement. Additionally, Punch cited Mort Drucker of Mad magazine as a key inspiration for satirical humor and caricature, admiring Drucker's exaggerated depictions of celebrities that informed Punch's own irreverent character designs and comedic timing.[23]In the 1960s, Punch's style featured simple, straightforward lines suited to adventure tales, reflecting his initial foray into professional manga with clean, functional illustrations that prioritized storytelling over ornamentation. By the 1970s, as seen in Lupin III, his art shifted to more fluid, action-oriented compositions, integrating erotic and violent motifs to appeal to adult audiences, with bolder shading and dynamic poses enhancing the series' high-energy heists and chases.[24]
Manga Works
1960s Publications
Monkey Punch, whose real name was Kazuhiko Katō, began his professional manga career in the mid-1960s with a focus on humorous and lighthearted stories targeted at adult male audiences. His debut work, Playboy School (プレーボーイ入門), a comedy series about young men navigating romantic and social mishaps, was serialized in 1965 in Futabasha's Manga Story magazine under the pseudonym Eiji Gamuta.[4] This series exemplified his early style, blending bawdy humor with exaggerated character designs influenced by Western cartoons.[2]Throughout the 1960s, prior to the launch of his most famous creation, Katō produced approximately 10 short series and one-shots, often published in Futabasha's magazines such as Weekly Manga Action. These works emphasized comedic scenarios and light adventure elements, such as crime capers and detective tales with satirical undertones.[25] His contributions to Weekly Manga Action from around 1965 onward allowed him to experiment with dynamic paneling and irreverent narratives, building toward more ambitious projects.[7]The pinnacle of his 1960s output was the debut of Lupin III (ルパン三世) in August 1967, serialized in Weekly Manga Action until May 1969, with the first collected volume released that same year. Under the newly adopted pen name Monkey Punch, the series introduced the suave thief Lupin III and his companions in episodic tales of heists, chases, and romantic entanglements, infused with 1960s pop culture references like hippies and swinging lifestyles. This foundational run, spanning 94 chapters, established themes of playful criminality and ensemble adventure that defined his later career.[2][1]
1970s Publications
In the 1970s, Monkey Punch expanded the Lupin III franchise with continued serialization and new stories following the original run's conclusion in 1969, capitalizing on the series' growing popularity and its 1971 anime adaptation. Additional chapters appeared in magazines such as Weekly Manga Action, with collections reaching multiple volumes that depicted Lupin's elaborate heists, romantic pursuits, and rivalries with characters like Inspector Zenigata. These publications maintained the series' blend of humor, action, and eroticism, often incorporating elements from the anime to appeal to fans.[2]A notable spin-off, Lupin Kozō (also known as Young Lupin or Lupin the Brat), was serialized in 1975 in Weekly Shōnen Jump. This non-canon story explored an alternate scenario where Lupin III marries Fujiko Mine and fathers a son, shifting focus to family dynamics amid thievery and adventure while retaining Punch's signature irreverent style. The two-volume series highlighted Punch's versatility in reimagining the Lupin universe for younger readers.[26][13]Toward the decade's end, Punch launched New Lupin III in 1977, a direct sequel serialized in Weekly Manga Action that revived the core cast for fresh escapades, running through 1981 and influencing later adaptations. This period also included one-shots and shorter series like Multi (1971), showcasing Punch's broader output beyond Lupin, though the thief remained his flagship creation with around five major Lupin-related projects by 1979. These works solidified Lupin III's status as a cultural phenomenon, blending manga innovation with tie-ins to the burgeoning anime industry.[27]
1980s Publications
During the 1980s, Monkey Punch's output shifted toward a less prolific pace compared to the previous decade, marked by hiatuses in his flagship Lupin III series amid the growing dominance of its anime adaptations. The serialization of Lupin III in Weekly Manga Action concluded in 1984, with tankōbon volumes 10 through 12 released between 1980 and 1984, compiling later chapters that reflected a transitional style influenced by the anime's adventurous tone and character dynamics.[28] These volumes featured episodic heists and comedic escapades, but production breaks allowed Punch to experiment beyond the Lupin universe.A notable continuation, Shin Lupin III (New Lupin III), serialized from 1977 to 1981, wrapped up early in the decade with three volumes emphasizing more mature themes and complex plots for the thief and his crew.[29] Following a hiatus, Punch revived the franchise in 1984 with Sexy Lupin III, a short-run series of 24 chapters published irregularly until 1986, adopting an erotic, adult-oriented lens on Lupin's exploits that diverged from the family-friendlyanime iterations. This evolution in print work responded to the anime's surging popularity—particularly the second series (1977–1980) and third (1984–1985)—prompting stylistic alignments like heightened sensuality and visual flair to complement the televised adventures.[30]Beyond Lupin, Punch explored new genres, producing approximately four series that ventured into sci-fi, adventure, and erotica. Cinderella Boy (1980), a one-shot gender-bender tale blending sci-fi and mature elements, follows a detective duo swapping genders via technology in a futuristic setting.[31] Hauler Holmes (1981) introduced Holmes-inspired detective antics in a seinen adventure format, showcasing Punch's versatility in mystery narratives. Later, Pinky Panky (1986) marked a foray into erotic manga with its "sex-kitten private investigator" protagonist tackling risqué cases, highlighting Punch's humorous take on adult themes.[3] These works, often serialized in niche magazines, demonstrated his stylistic evolution toward bolder, genre-blending experimentation while maintaining his signature witty linework.
1990s Publications
In the 1990s, Monkey Punch's manga output included continuations of the Lupin III series alongside original works, reflecting a balance between franchise expansion and independent projects amid his growing involvement in academia and adaptations. The series Lupin III Part S (also known as Shin Lupin III), serialized from 1989 to 1992 in Weekly Manga Action, extended the adventures of the core cast with episodic heists and comedic elements, collecting into additional volumes that bridged the gap between earlier runs and new collaborations.Notable original works included Scramble Saver Kids (1991), a children's adventure series featuring young protagonists in sci-fi scenarios, and Monkey Punch no Sekai: Alice (1991), an adaptation exploring fantastical themes. Toward the decade's end, Punch adapted classic literature with Senya Ichiya Monogatari (One Thousand and One Nights' Story) in 1997, serializing a manga version of the Arabian Nights tales in a style blending adventure, humor, and his signature character dynamics. These publications, though fewer than in prior decades, underscored his adaptability across genres while maintaining ties to the Lupin legacy.[3]
2000s Publications
In the 2000s, Monkey Punch shifted toward collaborative and reflective projects, completing ongoing series while exploring new formats that emphasized character mentorship and legacy themes. He concluded the serialization of Lupin III Y in 2003, a collaborative manga written by Punch and illustrated by Masatsuki Yamakami, which had begun in 1998 and featured extended adventures blending classic heist elements with youthful ensemble dynamics in Weekly Manga Action.[32] This completion marked a transitional phase, wrapping up approximately 10 volumes that highlighted Lupin's role as a guide to his team amid evolving criminal challenges.[33]In 2004, Punch launched Lupin III M, another collaborative effort where he provided the writing and Yukio Miyama handled illustrations, serialized in Lupin III Official Magazine through 2006. This series produced around 20 self-contained stories focusing on introspective plots and interpersonal bonds within the Lupin crew, reflecting Punch's maturing narrative style.[24] The same year, the anthology collection Mankatsu (full title Monkey Punch: Manga Katsudō Daishashin) debuted as a 12-episode animated variety show on WOWOW, compiling short adaptations of Punch's diverse manga works—including Lupin III episodes and other one-shots—into reflective vignettes that showcased his career-spanning versatility.[34]These 2000s outputs, limited to about two to three major endeavors, were influenced by Punch's emerging academic commitments; as a professor of manga and animation at Otemae University starting in the early decade, he incorporated mentoring motifs into stories, portraying Lupin as a paternal figure imparting cunning and ethics to allies.[7]
2010s Publications
In the 2010s, Monkey Punch's direct manga output diminished as he shifted focus toward supervision, academic roles, and franchise oversight amid declining health. His involvement centered on guiding new Lupin III adaptations rather than authoring original stories, marking a transition to legacy preservation in his final decade of work. This period saw limited new content attributed to him, with emphasis on compilations and supervised projects that extended the Lupin III universe.A key publication was Lupin III H (ルパン三世 H), a manga series supervised by Monkey Punch and illustrated by Naoya Hayakawa. Serialized in Futabasha's Lupin III Official Magazine from 2009 to 2015, it adapted various Lupin III anime episodes into comic format, blending action and humor in line with the original series' tone. The chapters were collected into four tankōbon volumes, with the first released on October 12, 2010 (ISBN 978-4-575-83821-3), followed by subsequent volumes through 2015.[35]For the 50th anniversary of the Lupin III manga's debut in 1967, Monkey Punch contributed to commemorative efforts, including announcements in 2017 for special projects celebrating the milestone. While primarily involving anime, these tributes highlighted his enduring role, with the Lupin III Official Magazine suspending publication in December 2017 to honor the occasion. Legacy compilations of his earlier works continued to appear, reinforcing the series' cultural staying power without substantial new narratives from his hand.[36]
Awards and Recognition
Japanese Manga and Anime Awards
Monkey Punch, whose real name was Kazuhiko Katō, earned recognition from prominent Japanese organizations for his pioneering work in manga and its adaptation into anime, particularly through the enduring Lupin III series.[1]In 2015, he received the Meritorious Service Award from the Tokyo Anime Award Festival (TAAF), honoring his lifetime contributions to the anime industry and the global influence of Lupin III as a foundational franchise.[37] This accolade, presented alongside other veterans like voice actor Isao Sasaki, underscored his role in shaping modern anime storytelling and character design.[37]Additionally, Monkey Punch was bestowed the AMD Award for Achievement, a domestic honor celebrating excellence in media and digital animation, reflecting the innovative blend of humor, action, and visual style in his works.[4] This recognition highlighted his impact during the 1970s and 1980s, when Lupin III's anime adaptations gained massive popularity and influenced subsequent generations of creators.[38]
International Honors
Monkey Punch received international recognition for his contributions to manga, particularly through Lupin III, which garnered acclaim beyond Japan for its blend of adventure, humor, and stylistic innovation. In 1981, he was awarded the Inkpot Award at San Diego Comic-Con International, honoring his creative impact on global comics and animation.[39]Further affirming his influence in Europe, Monkey Punch was presented with the Romics d'Oro Award at the inaugural edition of the Romics festival in Rome in 2001, where he was celebrated as a guest of honor for pioneering manga narratives that resonated with international audiences.[40][41]His work also earned tributes at other European manga festivals, including an appearance as a distinguished guest at Manga Barcelona in 2006, highlighting Lupin III's role in popularizing Japanese comics across the continent.
Legacy and Influence
Impact on Popular Culture
Monkey Punch's Lupin III series significantly contributed to the popularization of the heist genre in anime, introducing elaborate caper plots that combined high-stakes thefts with humor, gadgetry, and international intrigue, setting a template for subsequent adventure narratives. The franchise's emphasis on a charismatic anti-hero leading a ragtag crew against formidable odds influenced the structure of many anime episodes and films, emphasizing clever planning and dynamic chases over straightforward action. A prime example is the 1979 film Lupin III: The Castle of Cagliostro, directed by Hayao Miyazaki, which adapted the manga's adult themes into a more accessible adventure while retaining core heist elements like castle infiltrations and treasure hunts, helping to broaden the genre's appeal to wider audiences.[42][43]The series exerted a profound influence on key anime creators, most notably through Miyazaki's involvement in the early television adaptations and his directorial debut with The Castle of Cagliostro, where he and Isao Takahata reshaped the show's tone to emphasize character-driven stories and strong female roles, elements that became hallmarks of Miyazaki's later Studio Ghibli works such as Nausicaä of the Valley of the Wind. This early collaboration not only launched Miyazaki's feature career but also inspired international figures like Pixar co-founder John Lasseter, who credited the film as a formative influence on his animation style in the 1980s. In modern anime, Lupin III's archetype of the roguish thief has echoed in series featuring anti-hero protagonists, such as the phantom thieves in Persona 5, where team-based heists and moral ambiguity draw directly from Lupin's playbook of stylish criminality.[43][42][44]As a cultural export, Lupin III achieved substantial global reach, particularly in Europe, where it became a phenomenon in France under the title Edgar de la Cambriole and inspired creators like Hideo Kojima through its blend of espionage and whimsy. The franchise has permeated Western media with cameo appearances and references, including in video games like the Catherine series, where Lupin-like characters appear in disguises and heists. By 2025, its multimedia presence includes over 25 official video games spanning platforms from arcade titles in the 1980s to modern releases like Lupin III: The Italian Adventureboard game adaptations, alongside extensive merchandise such as apparel, figures, and collectibles that continue to drive fan engagement worldwide.[5][45][46]
Posthumous Tributes and Publications
Following Monkey Punch's death on April 11, 2019, several posthumous publications honored his legacy through curated collections of his Lupin III works. In Japan, Futabasha released Lupin III Uncollected Collection (Lupin III Tankōbon Mishūroku Sakuhin-shū), a series compiling previously uncollected chapters and short stories from Lupin III, New Lupin III, and related series, explicitly as a tribute to the creator.[47] The first volume appeared on July 28, 2019, with subsequent volumes continuing into the 2020s. Similarly, Lupin III Masterpiece Collection, also from Futabasha, gathered select chapters from his core manga runs starting July 12, 2019, to celebrate his contributions.[48]Internationally, Seven Seas Entertainment licensed and published Lupin III (Lupin the 3rd): Greatest Heists – The Classic Manga Collection in November 2021, featuring twelve retranslated classic stories from Lupin III and New Lupin III in a hardcover format. This edition originated as a Japanese tribute volume released after his passing, emphasizing his iconic heist narratives and character dynamics.[49] These collections preserved uncompiled material and highlighted Monkey Punch's stylistic blend of adventure, humor, and pulp influences, ensuring accessibility for new audiences.Monkey Punch provided creative oversight for the 2019 CG-animated film Lupin III: The First prior to his death, expressing enthusiasm for its 3D adaptation of his characters. Released in December 2019, the film dedicated its closing credits to him with a personal quote, acknowledging his foundational role in the franchise.[50] In 2024, marking the fifth anniversary of his passing, memorials included fan gatherings and industry events in his birthplace of Hamanaka, Hokkaido, such as the annual Lupin III Festival, which featured new illustrations and exhibitions celebrating his Hokkaido roots.[51]Ongoing Lupin III adaptations in the 2020s continue to credit Monkey Punch as the original creator, perpetuating his legacy through fresh interpretations. For instance, Lupin the 3rd Part 6 (2021–2022) lists him prominently in production credits, blending classic elements with modern themes in its 24-episode run.[52] Later projects, including the 2025 2D film Lupin the IIIrd the Movie: The Immortal Bloodline, honor his influence by reviving traditional animation styles he inspired.[53] Fan and industry tributes through 2025, such as global streaming of Lupin the ThirdKabuki adaptations and collector's editions, reflect sustained appreciation for his enduring impact on manga and anime.[54]