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Monsuno

Monsuno is a Japanese-American animated adventure television series and that premiered in , centered on young protagonists who command and battle bio-engineered monsters called Monsuno, derived from ancient DNA that crashed to via a meteor. The series explores themes of heroism, friendship, and environmental peril as characters harness these powerful creatures to thwart global threats. Known as Jūsen Battle Monsuno in , it combines elements of , action, and monster-collecting gameplay, appealing primarily to children aged 6-11. The core storyline revolves around Chase Suno, a teenager searching for his scientist father Jeredy, who has vanished after experimenting with Monsuno essence. Chase receives a mysterious "Core" device from his father, which activates Lock, his first Monsuno—a loyal, dinosaur-like creature—and draws him into conflicts with antagonistic groups like the villainous Dr. Klipse and his organization, who aim to exploit Monsuno for domination. Joined by allies Jinja Chaton and Bren , Chase travels the world, collecting new Cores and Monsuno while uncovering secrets about the ancient meteor's impact, which once caused mass . Created by Jeremy Padawer and Jared Wolfson, the series was produced by in partnership with , FremantleMedia Enterprises, and , with animation handled by studios. It aired across three seasons—World Master, Combat Chaos, and a final shorter arc—totaling 65 episodes, debuting on in the United States on February 23, 2012, and on in in October 2012. Complementing the show, the Monsuno toy line by launched in 2012 with spring-loaded action figures, collectible Cores, and arena battle sets that mimic the on-screen summons and combats, driving the franchise's interactive appeal. Additional media included novel adaptations by and international broadcasts, establishing Monsuno as a global brand focused on strategic monster battles.

Background

Development and production

The Monsuno franchise originated as a collaborative property developed by , Entertainment USA, and The Company, with the core partnership between Jakks Pacific and Dentsu announced in January 2010 to create an centered on reawakened monster DNA. The Company joined as a licensee for elements later that year, expanding the scope. This initiative built on Jakks Pacific's role as the primary intellectual property owner and master toymaker, aiming to integrate toys with storytelling from the outset. Production responsibilities were divided among the partners, with Entertainment handling the through its Tokyo-based studio, while oversaw the overall franchise and toy development. The series was directed by Yoshiaki Okumura, who contributed storyboards for multiple episodes. The style employed traditional techniques for character movements and environments, enhanced by elements specifically for the dynamic Monsuno battles to emphasize their destructive and transformative nature. The series premiered in the United States on on February 23, 2012, following a global distribution deal with FremantleMedia Enterprises and . In , it aired under the title Jūsen Battle Monsuno on starting October 3, 2012. A total of 65 episodes were produced across three seasons, with production concluding and the finale airing on July 1, 2014. The animated content was timed to coincide with the 2012 launch of the accompanying toy line, reinforcing the franchise's transmedia approach.

Concept and premise

Monsuno are bio-organic creatures formed from "essence," a mysterious extraterrestrial substance that arrived on Earth via meteors millions of years ago, contributing to the extinction of the dinosaurs and lying dormant underground until rediscovered in the modern era. This essence, described as a potent, chaotic genetic material, is extracted and harnessed by scientists to create Monsuno by combining it with animal DNA and elemental energies, resulting in hybrid beings capable of immense power. The creatures are activated and deployed through specialized devices known as cores, which contain the Monsuno in a compact form and allow them to manifest for battles lasting up to eight minutes before requiring recharge. Control over a Monsuno is achieved not through mechanical commands but via deep emotional bonds between the creature and its human partner, emphasizing synergy over domination. The story unfolds in a near-future where the discovery of sparks a global race to exploit its potential, pitting idealistic young protagonists against powerful organizations seeking to weaponize it. Central to this conflict is S.T.O.R.M. (Strategic Tactical Operatives for Recovery of Monsuno), a secretive tasked with regulating and militarizing Monsuno technology to maintain order and . This pursuit introduces ethical tensions around the extraction and use of , which can destabilize ecosystems and pose existential risks if mishandled, as the substance's volatile nature threatens planetary catastrophe if it reaches the Earth's core. At its core, the Monsuno universe explores themes of friendship and loyalty through the unbreakable human-Monsuno connections that amplify strength in crises, contrasting the raw power of the "human heart" against cold technological control. emerges as a subtle undercurrent, with essence's with highlighting the perils of unchecked scientific intervention in the planet's . The narrative also delves into ethical dilemmas surrounding genetic experimentation, questioning whether such bio-organic creations represent salvation or hubris in humanity's quest for energy solutions. Key to the lore is the disappearance of pioneering scientist Jeredy Suno, who first unlocked the essence's secrets in hopes of resolving Earth's energy crisis, leaving behind a core that his son, Chase Suno, uses to embark on a quest for answers and to safeguard the world from those who would abuse this power.

Anime series

Season 1: World Master

Season 1 of the Monsuno anime series, titled World Master, consists of 26 episodes that originally aired on Nicktoons in the United States from February 23, 2012, to August 23, 2012. The season follows protagonist Chase Suno as he activates his first Monsuno, Lock, using a mysterious Core discovered in his father Jeredy Suno's abandoned laboratory, setting off a global quest to locate the missing scientist. Accompanied by his friends Bren and Jinja, Chase forms the Core-Tech team, navigating a world where ancient alien DNA known as Monsuno Essence enables the creation and summoning of powerful bio-mechanical creatures for battle. Throughout the season, the Core-Tech team clashes repeatedly with the antagonistic organization S.T.O.R.M., commanded by the ruthless Dr. Klipse, who seeks to weaponize Monsuno Essence for domination. Key developments include the team's expansion with new members and Beyal, encountered during travels through diverse locales such as the ancient libraries of and the perilous Lowlands, where initial rivalries evolve into alliances. The narrative builds around Chase's pursuit of clues from Jeredy's fragmented messages, leading to high-stakes confrontations with S.T.O.R.M. operatives like Darkspin and Dom Pyro, who employ tactics such as and forced evolutions to thwart the heroes. Major events highlight the discovery of ancient ruins tied to the origins of Monsuno, including the Cave of Convergence and the Valley of the Five, which reveal prophetic visions and the technology for extraction. These sites introduce core mechanics like Monsuno Sight, allowing trainers to perceive future battles, and culminate in the team's infiltration of S.T.O.R.M. facilities to prevent catastrophic experiments, such as the Fusion Core Reactor. The season emphasizes team formation dynamics and the initial evolutions of Monsuno like Quickforce and , establishing the high-risk battles that define the series while leaving Jeredy's fate unresolved.

Season 2: Combat Chaos

Season 2 of the Monsuno anime series, titled Combat Chaos, consists of 26 episodes that originally aired from April 21, 2013, to May 25, 2014. The season continues the adventures of Team Core-Tech, building on their established dynamics as they navigate escalating global threats posed by the unstable Monsuno Essence. Central to the narrative is the return of Dr. Jeredy Suno, Chase's father, who reemerges after his prolonged absence to guide the team in unraveling the deeper mysteries of Monsuno Essence, including its potential to either save or destroy the planet. The plot arc introduces the , a militant faction led by figures like Professor Tallis and One-Eyed Jack, who seek to weaponize Monsuno for destructive purposes, such as deploying Wild Bombs to devastate cities. New threats emerge from failures in the Lock process, a unique bonding mechanism between humans and Monsuno exemplified by Chase's connection to Lock, which risks apocalyptic consequences if not stabilized. Team -Tech engages in intense battles against remnants of Dr. Klipse's operations, including his clones and experiments that produce Monsuno hybrids, forcing the group to confront ethical dilemmas and internal tensions over loyalty and sacrifice. Major events include the team's quest to assemble the Pentoculus, an ancient artifact with five pieces required to access of Sight and harness the to avert catastrophe, culminating in a with the enigmatic Hand of Destiny. Exploration of mutant Monsuno arises through Klipse's viral experiments that transform humans into monstrous forms, highlighting the dangers of unchecked manipulation. Internal conflicts within the intensify, particularly with the addition of Number 6, a Klipse grappling with his identity, and strained alliances during high-stakes missions. The emphasizes chaotic combat scenarios, with battles often unfolding in unpredictable environments like transforming trains or simulations, showcasing the evolution of Monsuno abilities through upgrades such as Strike Gear that enhance power and adaptability. These elements drive the narrative toward a climactic resolution where Lock's ultimate sacrifice stabilizes the Essence and rescues Chase's mother, underscoring themes of familial bonds and heroic responsibility.

Season 3

Season 3 of Monsuno, consisting of 13 episodes, premiered exclusively on in the United States on July 1, 2014. This shorter season marked the conclusion of the series, emphasizing high-stakes confrontations and thematic resolutions centered on legacy and the origins of Monsuno essence. The narrative arc builds on the alliances formed in previous seasons by merging the Core-Tech and S.T.O.R.M. teams to combat escalating threats from the Eklipse organization and other adversaries. A key development involves the introduction of Hyper Monsuno, an evolved form allowing Core-Tech and S.T.O.R.M. Monsunos to access enhanced modes for intensified battles, providing a strategic edge against superior foes. Additionally, Dino Monsuno variants emerge, primarily utilized by the Eklipse Resistance, which were engineered using ancient dinosaur DNA integrated with Monsuno essence to create prehistoric-inspired creatures. Major events culminate in climactic battles over ancient essence sources, including dig sites and artifacts tied to the meteor's prehistoric impact on . These conflicts drive character growth, with protagonists like Chase Suno confronting personal stakes amid team unifications and betrayals, ultimately resolving arcs through cooperative efforts against Digby Droog and the reverted child members of the Hand—Petros, Terz, and Dasha—who align with him. The season delivers franchise-ending revelations about Jeredy Suno, revealing his survival from prior cataclysms, his capture by Eklipse, and his pivotal role in a final choice to potentially eradicate all Monsuno via devices, underscoring themes of creation's consequences.

Characters

Core-Tech team

The Core-Tech team serves as the central protagonist group in the Monsuno , operating under the banner of Jeredy Suno's Core-Tech organization, which develops advanced Monsuno creatures characterized by light blue colorations. Formed during the events of Season 1, the team unites to investigate the disappearance of Chase Suno's father and combat threats posed by rogue Monsuno essences, evolving through shared battles that strengthen their bonds and upgrade their partners. Their dynamics emphasize teamwork, with Chase's leadership guiding the group's strategic decisions, while individual strengths—such as technical expertise and spiritual insight—complement one another in high-stakes confrontations. Chase Suno, the 15-year-old leader of the Core-Tech team, is Jeredy Suno's son and a natural-born strategist driven by a quest to find his missing father. Confident, charismatic, and inherently heroic, he thrives on challenges and forms deep emotional connections with his allies and Monsuno. His primary partner is Lock, a versatile dragon-like Monsuno that evolves into forms like Crystal Lock and Shadow Lock, reflecting Chase's adaptive combat style. Jinja Chaton, a tomboyish fighter and one of Chase's closest friends, brings physical prowess and unyielding determination to the team. Strong-willed yet emotionally volatile, she fearlessly engages in direct confrontations and often acts as the group's moral compass during tense moments. Her main Monsuno is Equo, a swift horse-inspired creature suited to her aggressive, mobility-focused tactics. Bren Disc, the team's tech-savvy inventor, is a timid but brilliant and who relies on his Core Tablet for analyzing Monsuno data and bypassing security systems. As the smallest and most intellectually oriented member, he provides crucial support in decoding threats and innovating gear, despite occasional self-doubt. His partner is , a durable beetle-like Monsuno that excels in defensive strategies and technological integrations. Beyal, an introspective monk from the remote Library of Tebab in the , joins the team early in Season 1, offering spiritual wisdom and profound of Monsuno . Calm and empathetic, he balances the group's energy with meditative insight, fostering unity amid chaos. His Monsuno is Sophi, a multi-headed serpent creature embodying graceful, precision-based attacks. Dax, a laid-back with a rogue past tied to Jeredy's missions, integrates into the team later in Season 1 after initial rivalries. Independent and thrill-seeking, he contributes reconnaissance skills and a no-nonsense attitude, gradually earning trust through loyalty in battles. His partner is Zaptor, an electric lizard Monsuno that delivers high-voltage strikes, aligning with Dax's unpredictable fighting approach.

Antagonists

S.T.O.R.M. (Strategic Tactical Organization for Radical Missions) is a that serves as a major antagonistic force in the Monsuno series, particularly in its early seasons. Led by Commandant Marshall , with Commander Trey as a key operative, the group collaborates closely with Dr. Klipse to harness and weaponize Monsuno essence through advanced technology. They deploy tech-enhanced Monsuno, such as Longfang, a mechanical wolf-like creature designed for combat superiority. S.T.O.R.M.'s motivations revolve around power grabs and interests, viewing Monsuno as a tool for global dominance, which frequently pits them against the Core-Tech team in ideological and territorial conflicts. Dr. Emmanuel Klipse stands as the central villain across multiple seasons, a brilliant but deranged formerly associated with the creators of Monsuno . Obsessed with mastering and monopolizing control, Klipse leads the shadowy Eklipse syndicate, conducting experiments to engineer superior, destructive Monsuno for his vision of a remade world. His signature Monsuno includes Poisonwing, a venomous, winged beast that embodies his ruthless approach to manipulation. Klipse's personal vendetta against those who oppose his research drives his actions, marked by manipulation, betrayal, and an unyielding pursuit of supremacy. The Forge Resistance emerges in Season 2 as an extremist faction opposing the proliferation of Monsuno essence, viewing it as an existential threat to humanity. Led by Professor Tallis, this group seeks to eradicate all essence sources through sabotage and wild core bombs, promoting an anti-essence ideology rooted in fear of uncontrolled power. They utilize rugged, forge-crafted Monsuno like Afterburn, a resilient cybernetic beast adapted for demolition and disruption. The Resistance's motivations stem from a radical environmental and anti-technology stance, positioning them as ideological adversaries to essence advocates. Other rival groups include Eklipse, comprising operatives like Six and Dom Pyro, who operate as independent antagonists driven by personal vendettas and opportunistic power plays. This team employs agile Monsuno such as , a blade-wielding fighter, and Poisonwing, a venom-manipulating entity for stealth tactics. Their conflicts often arise from rivalries over artifacts, adding layers of intrigue to the series' antagonist landscape.

Monsuno creatures

Monsuno creatures are bio-organic entities formed from Monsuno essence, an alien genetic material that arrived on Earth via meteors approximately 65 million years ago, triggering catastrophic events including the extinction of the dinosaurs. This essence, buried deep underground, represents chaotic and uncontrollable genetic code capable of altering life forms upon exposure. Cores serve as the primary summoning devices for Monsuno, functioning as compact, cylindrical containers that stabilize the essence by integrating it with animal DNA to create hybrid creatures. Developed by scientists like Jeredy Suno, these devices are spun and launched like projectiles; upon impact, they deploy the Monsuno in a burst of energy, allowing the creature to manifest and engage in combat. Power output from the Core and the resulting Monsuno can be amplified through emotional synchronization between the controller and the beast, enhancing synchronization for greater strength and responsiveness. The abilities of Monsuno are determined by their associated essence classifications, which infuse the creatures with thematic elemental properties: Air essence grants agility and aerial dominance, essence provides durability and terrain manipulation, Aqua essence enables fluid adaptability and hydrodynamic attacks, Fire essence fuels incendiary blasts and heat-based assaults, Lightning essence delivers electric speed and shocks, and Shadow essence confers stealth and corrupting dark forces. These essences originate from the raw genetic of the meteor-delivered material, shaping the creature's core traits during formation. Monsuno undergo evolution stages beginning with basic Core activation, where the creature emerges in its standard form. Advanced fusion modes allow multiple Monsuno to merge their essences for combined abilities and heightened power. In Season 3, new variants emerge, including Hyper modes that accelerate cellular activity for rapid morphological shifts and enhanced combat prowess, as well as Dino variants engineered by incorporating prehistoric dinosaur DNA to amplify size, ferocity, and raw physical might. Beyond those controlled by specific teams, notable wild Monsuno roam untamed areas where essence deposits have mutated local wildlife, resulting in feral beasts with unpredictable behaviors. Ancient Monsuno, preserved in impact sites or deep-earth excavations, occasionally surface as catalysts, their prolonged exposure to pure granting archaic forms resistant to standard Cores.

Episodes

Season 1 episodes

Season 1 of Monsuno, subtitled "World Master," comprises 26 episodes that originally aired on in the United States from February 23 to , 2012. The narrative unfolds across three loose arcs: episodes 1–10 emphasize the formation of Team Core-Tech and initial encounters with antagonists; episodes 11–20 delve into explorations of ancient ruins, personal visions, and ; and episodes 21–26 escalate toward the season's climactic confrontations involving Chase's family and global threats. Episode 1: "Clash"
Air date: February 23, 2012. Chase, Bren, and Jinja search for Chase’s missing father at Jeredy’s lab, where Chase activates a Core, summoning Lock.
Episode 2: "Courage"
Air date: February 23, 2012. The trio steals a S.T.O.R.M. vehicle to rescue Quickforce, a Monsuno held captive by S.T.O.R.M. for experimentation.
Episode 3: "Underground"
Air date: March 1, 2012. In Axistown, the group explores the Underground, a clandestine Monsuno fight club, in pursuit of leads on Jeredy, during which Jinja creates her Monsuno, Charger.
Episode 4: "Wicked"
Air date: March 8, 2012. Chase follows a garbled message believed to be from his father to an abandoned facility, where he confronts the villainous Darkspin and Medea.
Episode 5: "Knowledge"
Air date: March 15, 2012. The team travels to the Ancient Library of Tebab in , encountering the young Controller Beyal while seeking knowledge about Jeredy's whereabouts.
Episode 6: "Breakthrough"
Air date: March 22, 2012. With S.T.O.R.M. blockading to trap Team Core-Tech, relies on his dreams and instincts to lead an escape.
Episode 7: "R.S.V.P."
Air date: March 29, 2012. In the Lowlands, , Jinja, Bren, and Beyal encounter , who battles and vows revenge; meanwhile, Dr. Klipse extends an invitation to to join his organization.
Episode 8: "Appleseeds"
Air date: May 29, 2012. The teens trail through the Lowlands, evaluating his potential loyalty and intentions toward the team.
Episode 9: "Eye"
Air date: May 30, 2012. reluctantly joins Core-Tech, prompting to suspect he holds clues about Jeredy, leading the group to Coastal City.
Episode 10: "Deceit"
Air date: May 31, 2012. Facing distrust, appears to betray the team to , but it unfolds as a deliberate plan to acquire additional vials of Monsuno Essence.
Episode 11: "Trust"
Air date: June 7, 2012. Team Core-Tech endures harassment from a spy transmitting signals to Darkspin, with Jon Ace's arrival informing Chase and pushing tensions to a breaking point.
Episode 12: "Hunted"
Air date: June 14, 2012. After crashing in a jungle, the team allies with Jon Ace and becomes the target of Dom Pyro, a deadly hunter employed by Dr. Klipse.
Episode 13: "Shadow"
Air date: June 21, 2012. Guided by Jon Ace, the group infiltrates a operation tied to research, aiming to destroy it while Chase hunts for Jeredy clues.
Episode 14: "Lost"
Air date: June 28, 2012. A terrifying of Monsunos turning against humans causes to lose control, leading Lock to flee, only to be supercharged by a wild .
Episode 15: "Light"
Air date: July 5, 2012. Amid a with Lock during a S.T.O.R.M. battle, Beyal recommends a forbidden in the of Tebab to restore their bond, guarded by the enigmatic Bookman.
Episode 16: "Bright"
Air date: July 12, 2012. experiences a prophetic dream foretelling a catastrophic disaster caused by Monsunos, heightening his fears about their power.
Episode 17: "Trophies"
Air date: July 19, 2012. A vision involving his mother sharpens Chase's ability, while Beyal suffers the sudden loss of his own visions, descending into despair.
Episode 18: "Ice"
Air date: July 26, 2012. Beyal's vision loss induces a catatonic state, compelling the team to transport him to the in the icy Northpoint mountains for a cure.
Episode 19: "Wellspring"
Air date: October 12, 2012. Returning to the of Convergence, Chase and the team discover a hidden passage to the Valley of the Five Tribes, the ancient crater of the Monsuno meteor.
Episode 20: "Life"
Air date: October 19, 2012. What begins as casual escalates when Beyal's restored vision reveals that Chase's mother is alive, delivering a profound revelation.
Episode 21: "Failsafe"
Air date: October 26, 2012. Back in , Dax discloses his clandestine collaboration with Jeredy on a device that could either end the Monsuno threat or doom the world.
Episode 22: "Remembrance"
Air date: November 2, 2012. As Jeredy attempts to escape his besieged lab, drawing Darkspin's forces, Chase and the team defend him despite Chase's over Jeredy's about his mother's fate.
Episode 23: "Assault"
Air date: November 9, 2012. orchestrates an assault on S.T.O.R.M.'s Cloud Carrier Epsilon to extract Jeredy, only for to foresee and counter their strategy.
Episode 24: "Monster"
Air date: November 16, 2012. Jeredy and the team install a device in Isemon's sewers, but an unidentified creature begins abducting them one by one.
Episode 25: "Endgame"
Air date: November 21, 2012. Chase devises a rescue plan for Jeredy and Jon Ace from Dr. Klipse's clutches, as Klipse threatens to subject Chase to torturous experiments.
Episode 26: "Rising"
Air date: November 21, 2012. Trapped within the remnants of Klipse's exploding lab alongside allies like One-Eyed Jack and his Desert Wolves, the team confronts the unstable Monsuno Fusion Core Reactor as S.T.O.R.M. closes in.

Season 2 episodes

Season 2 of Monsuno, subtitled Combat Chaos, comprises 26 episodes that originally aired on Nicktoons in the United States from April 21, 2013, to May 25, 2014. Following the events of the Season 1 finale, the season depicts the return of Jeredy Suno, who rejoins Team Core-Tech amid escalating global threats from Monsuno essence manipulation. The narrative unfolds across key sub-arcs: early episodes introduce the Forge Resistance and their bomb-based assaults; mid-season shifts to mutant experiments and hybrid threats posed by Dr. Klipse; and later episodes center on revenge-driven quests by the Hand of Destiny to assemble the Pentoculus artifacts for world domination. Episode 1: "Flash"
Air date: April 21, 2013
Team Core Tech confronts members of the Resistance, including Drezz and the Punk Monks under Professor Tallis, who seek to deploy a Wild Core Bomb capable of devastating a city; the team barely escapes as the device detonates.
Episode 2: "Bang"
Air date: April 28, 2013
Team Core Tech races to thwart Professor Tallis and the Resistance's scheme to annihilate Westward City using a massive Mega Wild Core Bomb; Bren deploys Neo-Quickforce while redirects the explosive into orbit, averting widespread destruction.
Episode 3: "Mysterious"
Air date: May 5, 2013
leads Team Darkspin, now backed by a shadowy new sponsor, in pursuing Team Core Tech to evaluate Chase's abilities; intense clashes erupt over meteor shards containing data, culminating in the sponsor's dramatic reveal.
Episode 4: "Antithesis"
Air date: May 12, 2013
Team Core Tech stumbles into an ambush orchestrated by S.T.O.R.M.'s Strike Squad, a group of controlled delinquents commanded by and Trey, all vying for a hidden stockpile of .
Episode 5: "Kidnapped"
Air date: May 19, 2013
Dr. Klipse enlists Dom to abduct for a transformation experiment akin to Jon Ace's conversion into Toxic Ace; Team Core Tech intervenes just in time to extract from the containment tank, observed by Klipse, Hargrave, and .
Episode 6: "6"
Air date: May 26, 2013
Dr. Klipse unveils Number 6, his teenage clone engineered to eliminate Team Core Tech; unwittingly befriends 6 during a skirmish with the Punk Monks, leading 6 to ultimately side with the team against his creator.
Episode 7: "Mirrors"
Air date: June 2, 2013
awakens in a dystopian wasteland, combating a cloned version of Lock before being engulfed by a Shadow-Ghost entity; meanwhile, Team Core Tech mobilizes to counteract a planetary crisis fueled by rampant Monsuno essence.
Episode 8: "Lynchpin"
Air date: June 9, 2013
Dr. Klipse fixates on Lock as the critical "lynchpin" in his schemes; Jeredy discloses that Lock shares a genetic link to through a single hair strand, positioning him as the vital bridge between humans and Monsunos for Earth's salvation.
Episode 9: "Insight"
Air date: June 16, 2013
Team Tech battles Drezz and the Punk Monks to seize intelligence, only to encounter the Hand of Destiny—a of five tyrants intent on capturing alive as their captive.
Episode 10: "Tornado"
Air date: June 23, 2013
Jeredy dispatches Team Tech to safeguard S.T.O.R.M.'s Monsuno essence reserves, but One-Eyed Jack and the Desert Wolves prepare a 1-gigaton ; the team neutralizes the blast at great risk to their own Monsunos.
Episode 11: "Knights"
Air date: June 30, 2013
Strike Squad's Alpha demands a one-on-one with under the ancient Monsuno of Tav Kagah, disregarding Charlemagne's directives in pursuit of an honorable victory.
Episode 12: "Protect"
Air date: January 26, 2014
A diminished Hand of Destiny sets its sights on Kimmi, a young girl endowed with rare Monsuno Sight; Team Core Tech steps in to shield her from abduction.
Episode 13: "Power"
Air date: February 23, 2014
Team Tech pursues the Forge Resistance to a scrapyard stronghold, clashing with Drezz and the Punk Monks; Tallis unleashes an Experimental Wave that inadvertently empowers the team's Monsunos, enabling them to raze the site.
Episode 14: "Extras"
Air date: March 2, 2014
Klipse unleashes a viral agent in Coastal City to engineer human-Monsuno hybrids; Team Tech employs advanced Battle Boost Technology to combat Klipse alongside S.T.O.R.M. and Tallis in a chaotic three-way confrontation.
Episode 15: "Peace"
Air date: March 9, 2014
Guided by Beyal's prophetic vision, Team Core Tech rushes to rescue Master Ey from One-Eyed Jack and the Wolves; Bekka calms Beyal's fury as Jack absconds with the Sacred Scrolls.
Episode 16: "Train"
Air date: March 16, 2014
Charlemagne's Strike Squad assaults Jeredy's armored train; Team Core Tech defends it as the vehicle morphs into a , evading pursuing Cloud Carriers in a high-stakes evasion.
Episode 17: "Combat"
Air date: March 23, 2014
Team Core Tech hones skills in Jeredy's Strike Mode, but infiltrates and corrupts the simulation, trapping them inside; they must conquer the virtual gauntlet to restore the system and escape.
Episode 18: "Frenemies"
Air date: March 30, 2014
The Hand of Destiny deploys hallucinatory illusions to fracture Team Core Tech, zeroing in on and Beyal; Master Ey aids in breaking the enchantment, unveiling that Chase's mother survives in captivity.
Episode 19: "Pulse"
Air date: April 6, 2014
Team Core Tech storms S.T.O.R.M.'s fortress to acquire harmonic samples essential for Jeredy's Big Board project, enduring a brutal assault from Charlemagne's full armada.
Episode 20: "Hate"
Air date: April 13, 2014
activates Jeredy's Failsafe Device Grid to eradicate all Monsuno essence worldwide; Team Core Tech counters by generating a targeted energy surge that disables the network.
Episode 21: "Discovery"
Air date: April 20, 2014
Determined to locate his imprisoned mother, pursues leads on the Pentoculus relic; Team Core Tech overcomes Klipse's forces to claim the initial fragment.
Episode 22: "Thunderhead"
Air date: April 27, 2014
While Jeredy refines the Big Board, Team Core Tech infiltrates another S.T.O.R.M. outpost for a second Pentoculus component, prevailing in an epic showdown.
Episode 23: "Mayhem"
Air date: May 4, 2014
Team Core Tech lures Tallis into a calculated snare, vanquishing him and the Punk Monks to secure the third Pentoculus piece amid total disorder.
Episode 24: "Pentoculus"
Air date: May 11, 2014
Assaulting Klipse's lair for the fourth Pentoculus shard, Team Core Tech learns the fifth resides in Chase's pendant; they gear up for the ultimate confrontation to rescue the world and his mother.
Episode 25: "Massive"
Air date: May 18, 2014
Team Core Tech directly challenges the Hand of Destiny to liberate Chase's mother and activate the Harmonic Frequency; the villains plot to siphon Monsuno Sight energy from humanity on a massive scale.
Episode 26: "Victory"
Air date: May 25, 2014
In a climactic showdown with the Hand of Destiny, who scheme to harvest global Monsuno Sight energy, Team Core Tech triumphs as Lock selflessly immerses in the Well of Sight, rescuing Chase's mother and restoring planetary balance.

Season 3 episodes

Season 3 of Monsuno, subtitled Combat Chaos and serving as the series finale, consists of 13 episodes. It builds on the alliances and conflicts established in prior seasons by introducing Hyper Monsuno evolutions and escalating threats from antagonists like Dr. Klipse and the Hand of Destiny. The season was released exclusively on in the United States on July 1, 2014, with all 13 episodes available simultaneously. It later premiered on television in on September 5, 2014, but was not broadcast or dubbed in . This final arc culminates the narrative in a brief one-sentence reference to the merging of Core-Tech and S.T.O.R.M. teams from previous installments. The episodes are structured around a buildup to Hyper battles in the first five installments, where characters adapt to evolved Monsuno forms amid emerging dangers; climactic confrontations in episodes 6 through 10 intensify multi-faction rivalries; and resolutions in the last three episodes provide closure to major plotlines without revealing key outcomes.
No. overallNo. in seasonTitleDirected byWritten byOriginal release dateProd. codeShort summary
531Evolve (Part 1)Yoshiaki OkumuraMichael RyanJuly 1, 2014301Chase, Jinja, and Bren stake out an illegal Monsuno Essence cache, while Beyal and Dax guard the Westward City Museum; the team encounters a new "Hyper Monsuno" attack upon arrival.
542Evolve (Part 2)Yoshiaki OkumuraMichael RyanJuly 1, 2014302An intense three-way battle against Dr. Klipse/Tallis and Droog/Hand of Destiny overwhelms the heroes until the Core-Tech Monsunos evolve into Hyper Mode.
553POVYoshiaki OkumuraJeremy AdamsJuly 1, 2014303Responding to a distress signal from a S.T.O.R.M. base in the North Point ice wastes, Team Core-Tech uncovers a terrifying new threat and battle method.
564TempleYoshiaki OkumuraCaroline FarahJuly 1, 2014304Sofia Suno returns home briefly before departing with Beyal to rebuild the Library of Tebab; hijacked by the Forge, they trap in an ancient temple, prompting Chase and Jeredy to pursue in the Cloud Hopper.
575HauntingYoshiaki OkumuraThomas KrajewskiJuly 1, 2014305On Jinja's birthday, her friends struggle to plan celebrations, but a ghostly haunting at the base forces her to intervene and save the day.
586SpinYoshiaki OkumuraCaroline FarahJuly 1, 2014306Team Core-Tech investigates anomalies in an underground Monsuno tournament involving experimental cores, leading to high-stakes spins and battles.
597GoYoshiaki OkumuraCaroline FarahJuly 1, 2014307The team pushes forward in pursuit of leads on Monsuno evolutions, facing accelerated challenges that test their resolve and strategies.
608TestYoshiaki OkumuraBenjamin TownsendJuly 1, 2014308Attempting to intercept an unauthorized Monsuno Essence sale, Team Core-Tech uncovers a deeper plot orchestrated by Digby Droog.
619PetYoshiaki OkumuraKevin Burke & Chris WyattJuly 1, 2014309After the Strike Squad vanishes in a Mechanopolis factory, Team Core-Tech mounts a rescue, discovering bizarre secrets inside.
6210BabysittingYoshiaki OkumuraJeremy AdamsJuly 1, 2014310Petros from the Hand of Destiny kidnaps Commander Trey's nephew Sebastian along with Jeredy's access codes, forcing an infiltration rescue.
6311SpaceYoshiaki OkumuraThomas KrajewskiJuly 1, 2014311The conflict extends into extraterrestrial realms as the team confronts cosmic implications of Monsuno power.
6412BrosYoshiaki OkumuraBenjamin TownsendJuly 1, 2014312Brotherly bonds and rivalries among key characters drive intense personal and team dynamics toward the finale.
6513CeasefireYoshiaki OkumuraMichael RyanJuly 1, 2014313The series concludes with a decisive effort to end the ongoing wars over Monsuno control and essence.
The season was animated by Japanese studios under . The finale emphasizes themes of unity and evolution, wrapping up arcs involving family reunions, betrayals, and the ethical use of Monsuno technology without spoiling resolutions.

Release

Broadcast history

The Monsuno premiered in the United States on February 23, 2012, airing on Nickelodeon's channel, with the first two episodes broadcast as a one-hour special. The show continued on through three seasons, concluding its original run on July 1, 2014, for a total of 65 episodes across the series. Season 3 was exclusively available in the U.S. via streaming on starting July 1, 2014. In , the series aired under the title Jūsen Battle Monsuno on , debuting on October 3, 2012, and running for 26 episodes of the first season until March 27, 2013. The second season premiered on the same network on April 3, 2013. Internationally, Monsuno was distributed through networks in multiple regions. In the , it premiered on UK on April 16, 2012. The series debuted on Germany on June 2, 2012.) It also aired on channels in the (, and ) starting in 2012, as well as in beginning in 2013. As of 2025, no major new broadcast or streaming platforms have emerged for Monsuno beyond its initial 2014 conclusion, though episodes remain available on services like and for on-demand viewing. Reruns have occasionally appeared on select international affiliates, but the series has not seen widespread television revivals since its original airings.

Home media

In the United States, Shout! Factory released several DVD volumes of Monsuno starting in late 2012, focusing on episodes from the first two seasons. The initial release, Monsuno: The Battle Begins, containing the first seven episodes of Season 1, was distributed on October 16, 2012, and included bonus features such as character profiles and Monsuno bios. This was followed by Monsuno: Destiny on January 8, 2013, featuring five episodes from mid-Season 1 ("Undiscovered," "Training Day," "Family," "Shadow," and "Hunted") along with behind-the-scenes content. Subsequent volumes included Monsuno: Power on May 21, 2013, with five episodes ("Breakthrough," "RSVP," "Appleseeds," "Eye," and "Deceit") and additional character bios, and Monsuno: Combat Chaos on August 27, 2013, covering five more episodes from Season 2 ("Klaus," "Lost," "Winds of Change," "The Jungle," and "On the Rocks"). Shout! Factory also issued complete Season 1 sets in two parts, with Part 1 compiling early volumes and Part 2 covering the remainder, though later select Season 2 volumes were limited in distribution. Internationally, physical releases were handled by regional distributors. In the , Home Entertainment released Monsuno: The Battle Begins Series 1.1 on October 15, 2012, mirroring the U.S. debut volume with the first seven episodes in PAL format. Additional UK volumes followed, including compilations for Series 1 Parts 1 and 2, available through retailers like Amazon UK. No major physical home media releases, such as Blu-ray volumes, were issued in despite the series' broadcast on under the title Jūsen Battle Monsuno, with availability limited to imported U.S. editions. Digitally, Monsuno became available for purchase and streaming on platforms like (via ) and starting around 2014, offering full seasons up to Season 3. As of 2025, all 65 episodes remain accessible on in the U.S. and , with ad-supported options on Amazon Prime Video with Ads and free streaming on Toon Goggles, though post-2014 digital expansions were minimal and focused on existing content without new remasters.

Merchandise

Toy line

The Monsuno toy line, produced by , launched in March 2012 at major retailers across the , coinciding with the premiere of the animated series on . The initial release featured core-launching figures inspired by the bio-mechanical creatures from the show, such as Lock, Equo, and Evo, each including a die-cast metal core, a transforming , and collector game cards for strategic play. These toys emphasized kid-controlled battling mechanics, where players launch cores using spring-loaded devices to trigger transformations and collisions between figures. Central to the line were spring-loaded cores and launchers, including the Strike Launcher for single-core deployment and the Auto Strike Multi-Launcher for rapid-fire action, allowing figures to spin and transform upon impact. Battle playsets enhanced gameplay, such as the , which supported head-to-head or group battles with motion-activated features, and the for structured arenas. Evolution packs, available in 1-packs, 2-packs, and 4-packs, provided variants like Quickforce/Spiderwolf or Evo/Driftblade, enabling collectors to build teams with interchangeable parts and escalating power levels through card-based attributes. Designs incorporated durable plastic and metal elements for repeated play, with figures scaling around 4-6 inches tall to facilitate dynamic poses and accessory integration. Releases were structured in waves tied to the ' seasons, starting with Wave 1 in 2012 featuring core-tech figures like and elemental variants. Subsequent waves in 2013 introduced Wild Cores with motorized spinning and expanded combat sets, including prehistoric-themed figures for enhanced collectible diversity. The line boasted over 100 unique Monsuno action figures across its run, promoting collectibility through rarity variants like die-cast Ultra Spin cores (e.g., Lock in metallic finishes) and limited elemental editions (e.g., or Lock), which added strategic depth and scarcity to battles. Core Combat 4-packs offered exclusive figures not found in smaller sets, encouraging comprehensive team-building.

Trading card game

The Monsuno trading card game (TCG), published by , debuted in March 2012 as a adaptation of the franchise. Players construct decks consisting of 40 cards, which serve as the primary resources for gameplay, alongside a selection of three Monsuno creature cards whose combined launch costs do not exceed 15. The objective is to reduce the opponent's life points to zero through strategic summoning and combat. Gameplay centers on deck-building and turn-based battles, where players draw five cards at the start and take turns launching Monsuno by discarding cards from their hand to meet each creature's launch cost. Once launched, Monsuno enter , and players can opponent's creatures by comparing the attacker's energy points ( stat) against the defender's energy points (defense stat). If the exceeds the defense, the defender suffers damage equal to the difference; if defense exceeds , the attacker takes the difference in damage; equal values result in both taking damage equal to the value. Damage accumulates against a Monsuno's health until it is destroyed and returned to the bench. The TCG included preconstructed starter decks, such as Core Tech vs. Eklipse and S.T.O.R.M. variants, each containing 33 s, a , rules booklet, and an exclusive , designed for immediate two-player play. s, available in series like the Series, contained 12 s including one Monsuno , one , and one , with subsequent sets themed to the anime's evolving storylines across its seasons. Over 200 unique s were released in total, encompassing various rarities and abilities tied to the show's creatures and tactics. Official tournaments supported competitive play in and 2013 at select retail locations, but organized events ceased after 2014 alongside the franchise's conclusion.

Graphic novels

The Monsuno graphic novels, published by Viz Media under its Perfect Square imprint, consist of a three-volume original series titled Monsuno: Combat Chaos, released between 2013 and 2014. The series expands on the Monsuno universe by adapting elements from the second season of the animated show while introducing exclusive narrative additions, such as the mad scientist Dr. Moto, who conducts experiments to create mutant Monsuno creatures aimed at world domination. Volume 1, The Moto Mutants, written by Brian and illustrated by Erwin Prasetya, follows the Monsuno Five—Chase, Jinja, Bren, , and their allies—as they uncover Dr. Moto's hidden underground laboratory and battle her initial wave of genetically altered beasts during their search for Chase's missing father. Volume 2, Revenge/Sacrifice, also by with art by Prasetya, escalates the conflict as a traitor within Dr. Moto's organization captures the team, forcing them to navigate deadly traps and confront hybrid Monsuno threats in a bid for survival. The trilogy concludes with Volume 3, Rise of the Ocean God, written by Sebastian Girner and illustrated by Ray-Anthony Height and Nate Lovett, where the protagonists journey to a remote island to consult Dr. Serizawa, only to face an aquatic menace tied to Dr. Moto's escalating schemes. Rendered in full-color format with dynamic, action-oriented paneling reminiscent of blended with influences, the series emphasizes high-stakes team dynamics, emotional bonds between humans and Monsuno, and escalating battles against innovative antagonists. Each volume runs approximately 64-96 pages and is rated 'A' for , targeting young readers with themes of friendship, discovery, and heroism. The graphic novels garnered modest reception, with Goodreads user ratings averaging 3.7 out of 5 for Volume 1 based on 16 reviews, 4.1 out of 5 for Volume 2 from 10 reviews, and similar positive feedback on highlighting engaging action and character growth for young audiences. Initially released with a limited print run, the volumes remain accessible through secondary markets and have seen digital reprints available via platforms like as of 2025.

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