Fact-checked by Grok 2 weeks ago

Operation Flashpoint

Operation Flashpoint is a series of tactical video games. The original title, Operation Flashpoint: Cold War Crisis, is a tactical video game developed by Studio and published by , released in 2001 for Microsoft Windows. Set in a fictional 1985 scenario, the game's single-player campaign follows U.S. Army Private David Armstrong and other soldiers as they defend and counter a Soviet invasion led by General Vasily Guba on the islands of Malden, Everon, and Kolgujev in the North Atlantic. Players experience a narrative spanning 41 missions, involving , combat, vehicle operation—including over 30 types such as the M1A1 Abrams tank and AH-1 helicopter—and squad command mechanics that emphasize realistic and large-scale open-world environments. The game introduced groundbreaking elements for its time, such as a mission editor allowing extensive modding and multiplayer support, which fostered a dedicated community and influenced the military simulation genre profoundly. It received critical acclaim for its immersion and scale, winning awards such as Best Debut at the 2001 Game Developers Choice Awards, and was released in a Game of the Year edition that included its expansions Red Hammer (2002) and Resistance (2002), the latter introducing a resistance fighter protagonist on Everon. In 2011, due to a naming dispute, Bohemia re-acquired rights and re-released it as Arma: Cold War Assault, updating it to modern systems while preserving its core design.

Series overview

Core gameplay and features

Operation Flashpoint is renowned for its emphasis on realistic , placing players in the role of a within expansive, open-world environments that span fictional islands and terrains modeled after real-world geography. The series prioritizes infantry-focused combat, where players must navigate large maps—often exceeding 100 square kilometers—using tactics such as cover, suppression fire, and coordinated maneuvers rather than run-and-gun . Vehicle operation is a cornerstone, featuring physics-based handling for tanks, helicopters, boats, and APCs, allowing players to assume roles as driver, gunner, or commander, with realistic including bullet drop, wind effects, and limited ammunition supplies that encourage strategic resource management. A key innovation is the command interface for controlling AI squad members, enabling to issue orders via a for movements like flanking, holding positions, or targeting enemies within line-of-sight. This system promotes tactical , as AI companions exhibit behaviors such as reporting enemy positions and seeking , though they require precise commands to avoid or exposure. The line-of-sight mechanics further enhance realism, limiting AI awareness and detection to direct visual contact, which affects approaches and setups across the series' titles. Missions often involve , such as scavenging for ammo or fuel, underscoring the simulation's focus on and planning over elements. The integrated mission editor empowers users to create custom scenarios, placing units, objectives, and triggers on the to design everything from single-player campaigns to complex multiplayer setups, fostering a vibrant that extends the game's longevity. Multiplayer modes support cooperative play for up to 32 players on PC, including co-op campaigns where squads tackle objectives together, and competitive formats like , capture-the-flag, and sector control on persistent servers that allow ongoing -hosted campaigns. These features evolved across the series, with early titles introducing the foundational Real Virtuality engine's simulation depth, while later entries refined responsiveness and vehicle dynamics without altering the core tactical emphasis.

Setting and themes

The Operation Flashpoint series is primarily set in fictionalized depictions of Cold War-era conflicts, unfolding on archipelagos of islands that serve as flashpoints for confrontations. The core title, Operation Flashpoint: Cold War Crisis, takes place in 1985 amid escalating tensions between and a rogue faction of the , centered on the islands of Malden, Everon, and Kolgujev in the North Atlantic. These locations draw inspiration from real-world geography, with Malden modeled after the Greek island of and Everon after the Croatian island of , evoking rural, Mediterranean-like terrains interspersed with dense forests, villages, and military installations to simulate isolated invasion scenarios. The narrative revolves around a Soviet general's unauthorized incursion, prompting a U.S.-led counteroffensive that highlights the precarious balance of global deterrence during the late period. Thematic elements emphasize geopolitical tension and the fragility of international alliances, rooted in the developers' experiences under communist rule in , including exposure to Western broadcasts like that fueled anti-communist sentiments. Across the entries, such as the prequel expansion Operation Flashpoint: Resistance set in 1982 on the island of Nogova—inspired by the 1968 —the series explores through guerrilla resistance movements led by local civilians against overwhelming Soviet occupation forces. Recurring motifs include espionage operations, underground networks of saboteurs, and shifting loyalties, as seen in campaigns where navigate betrayals and covert alliances to undermine invaders. These narratives underscore the cost of engagements, portraying soldiers as vulnerable individuals rather than invincible heroes, with mission designs that punish recklessness and evoke the psychological toll of prolonged conflict, reflecting an underlying anti-war perspective that avoids glorifying violence. Codemasters' sequels extend these themes into post-Cold War and contemporary settings while maintaining the series' focus on realistic military simulations. Operation Flashpoint: Dragon Rising unfolds on the fictional Pacific island of Skira in , depicting a U.S. intervention amid a incursion driven by resource disputes, amplifying geopolitical rivalries over in a multipolar world. Similarly, Operation Flashpoint: Red River shifts to a rugged, arid landscape reminiscent of , involving U.S. forces in operations against Taliban-like militants, emphasizing the challenges of asymmetric threats in modern warfare. Throughout the series, authentic depictions of hardware—such as M16 rifles, tanks, and AH-1 helicopters for 1980s scenarios, or M4 carbines and Type 95 rifles for later titles—along with tactics derived from and doctrines, ground the themes in historical and doctrinal accuracy, prioritizing strategic depth over cinematic spectacle.

Development history

Bohemia Interactive origins

Bohemia Interactive was founded in May 1999 in , , by brothers Marek Španěl and Ondřej Španěl, along with Slavomír Pavlíček, emerging from the earlier SUMA development group that had created indie titles like the 1995 Atari game Gravon: Real Virtuality. The studio's origins were deeply influenced by the founders' experiences in post-communist , including Marek Španěl's mandatory military service in 1994, which sparked a passion for creating realistic military simulations that emphasized tactical depth and player agency over arcade-style action. This motivation led to the in-house development of the Real Virtuality engine, building on the foundational work from Gravon, to power immersive, large-scale combat environments with dynamic day-night cycles, destructible buildings, and advanced physics. The initial concept for what became Operation Flashpoint: Cold War Crisis originated in the late as Project Poseidon, a sci-fi post-nuclear that evolved into a groundbreaking open-world tactical simulation set in a -era conflict on fictional Atlantic islands. began with a small of around one full-time programmer and expanded to 12 members over nearly four years, facing challenges such as multiple publisher changes and office relocations before securing as the publisher for its June 22, 2001, European release. Key technical innovations were developed entirely in-house, including a comprehensive mission editor that mirrored the tools used by the developers themselves, allowing players to create and share custom scenarios, and sophisticated behaviors driven by a hierarchical scripting system for realistic unit coordination and decision-making. Early marketing positioned Operation Flashpoint as a "thinking man's ," highlighting its emphasis on , , and consequences in rather than run-and-gun , which resonated with audiences seeking depth in simulations. A pre-launch generated significant buzz through fan sites and forums, contributing to its . achieved immediate , particularly in , topping sales charts in the UK, , , and for several months, and one of the top PC titles in the US in September 2001, and selling over 500,000 copies worldwide within three months of launch.

Codemasters acquisition and disputes

In 2000, entered into a publishing agreement with for their tactical game, providing financial support and ultimately naming the title Operation Flashpoint: Crisis upon its release in 2001. This deal allowed to handle distribution and marketing, while retained development control for the initial entry and its expansions. Following the 2002 release of the expansion, the partnership deteriorated due to disagreements over console porting efforts, such as the delayed version, leading to an acrimonious split around 2005. As part of the separation, ceded the "Operation Flashpoint" to but retained ownership of the core , including the game engine, assets, and sequel rights to the original content. By 2006–2008, leveraged its trademark ownership to develop an in-house sequel, Operation Flashpoint: Dragon Rising, positioning it as a soft that diverged from Bohemia's vision by emphasizing accessible, console-friendly over the original's complex elements. This shift reflected broader industry trends, including declining PC for niche simulations and a strategic push toward multi-platform releases to capture console audiences amid rising demand for action-oriented military shooters. ' approach streamlined narratives and mechanics to appeal to a wider demographic, moving away from the open-ended, modder-driven depth that defined Bohemia's entries. Tensions escalated in early 2009 when Codemasters marketed Dragon Rising as the "official sequel" and "true successor" to the original, prompting Bohemia to publicly dispute these claims and instruct lawyers to protest the misleading tactics directly to Codemasters. Bohemia's CEO, Marek Španěl, emphasized that the studio owned 100% of the original game's intellectual property except the trademark, arguing that Codemasters' portrayal confused consumers and undermined Bohemia's ongoing work on the Arma series. Although no formal lawsuit was filed, the legal pressure highlighted ongoing disputes over name usage and legacy representation. The conflict influenced the series' trajectory, culminating in a 2011 settlement-like arrangement that allowed to re-release the original Cold War Crisis as Arma: Cold War Assault on digital platforms like , distributed for free to prior owners and integrating it into their Arma lineage without infringing on the trademark. This move effectively reclaimed distribution control for , while retained rights to produce titles under the Operation Flashpoint banner, such as Red River in 2011, though the franchise saw diminished output thereafter amid shifting market priorities.

Bohemia Interactive titles

Operation Flashpoint: Cold War Crisis

Operation Flashpoint: Cold War Crisis is a video game developed by Studio and published by , serving as the inaugural entry in the Operation Flashpoint series. Released initially in on June 22, 2001, and in on August 30, 2001, exclusively for Microsoft Windows, the game immerses players in a realistic set against the backdrop of a fictional escalation in 1985. The title emphasizes warfare, where players command infantry, armored vehicles, and aircraft across expansive island terrains, prioritizing strategy and environmental awareness over arcade-style action. The single-player campaign centers on U.S. Army David Armstrong, who begins as a recruit on the island of Malden before being thrust into combat on the NATO-aligned archipelago of Everon following a surprise Soviet invasion orchestrated by General Vasily Guba. This narrative unfolds across 41 missions, incorporating branching paths that unlock bonus missions based on mission performance, such as reconnaissance operations to scout enemy positions, direct assaults on fortified towns like Montignac, and defensive stands against armored advances. Players experience escalating conflict from initial NATO countermeasures to full-scale counteroffensives, including amphibious landings and aerial bombings, all while managing limited resources and vulnerable squadmates in a persistent world where death results in mission failure. To accommodate the game's demanding simulation, minimum system requirements included a Pentium II 400 MHz processor, 64 MB RAM, and a 16 MB 3D-accelerated , while recommended specifications called for a 600 MHz CPU, 128 MB RAM, and a 32 MB video card running 8 on /98/ME/2000. Post-launch patches, starting with version 1.30 in late 2001 and progressing to 1.46, addressed critical bugs, including improved for units and enhanced airplane dogfighting behaviors to mitigate erratic enemy movements. Accessibility features included a dedicated training mode on Malden, guiding new players through basic mechanics like movement, shooting, and vehicle operation via structured objectives. Multiplayer functionality supported up to 100 players across custom maps and modes, enabling large-scale battles that extended the game's emphasis on tactical coordination beyond the solo experience.

Operation Flashpoint: Resistance

Operation Flashpoint: Resistance is a 2002 expansion pack for Operation Flashpoint: Cold War Crisis, developed by and published by . Set as a in 1982, three years before the events of the original , the campaign follows Victor Troska, a former British SAS operative who returns to his homeland on the fictional island of Nogova after years in . Upon arrival, Troska discovers Nogova under Soviet following a coup by pro-communist forces, and he reluctantly joins the local resistance to combat the invaders led by Colonel Aleksei Guba. The storyline emphasizes , with players leading resistance fighters in asymmetric combat against superior Soviet forces. Released on July 10, 2002, in the United States as a standalone title requiring the original game, Resistance introduced a 20-mission single-player campaign featuring branching paths and persistent inventory mechanics, allowing players to stockpile weapons and equipment across missions to equip AI-controlled guerrilla units. New assets included additional weapons such as the Tokarev TT-33 pistol and CZ-75 handgun, alongside vehicles like the UAZ-469 jeep, enhancing tactical options for stealth and ambush scenarios. The expansion built on the Real Virtuality engine from Cold War Crisis, incorporating improved graphics for better environmental detail, enhanced sound effects, and refined AI behaviors for more responsive enemy patrols and ally coordination. Multiplayer modes were expanded with updated networking code for smoother PvP and co-op experiences, including new missions set on the 100-square-kilometer Nogova terrain. The expansion maintained full backward compatibility, enabling combined play of original campaigns with assets, such as integrating into scenarios. A parallel expansion, Operation Flashpoint: Red Hammer, offered a Soviet command perspective on similar events but focused on different gameplay dynamics.

Operation Flashpoint: Red Hammer

Operation Flashpoint: Red Hammer is an expansion pack for Operation Flashpoint: Cold War Crisis that shifts the narrative perspective to the Soviet forces during their invasion of the fictional Everon archipelago in an alternate 1985 scenario. Released as part of the Gold Upgrade on November 28, 2001, by , the add-on provides players with a counterpart storyline to the original campaign, emphasizing the strategic challenges faced by Soviet commanders and troops. The core of Red Hammer is its 20-mission campaign, where players control Soviet soldier Dmitri Lukin, a demoted operative, in operations simulating high command decisions amid the . These missions highlight and , such as coordinating assaults, managing supply lines, and adapting to battlefield setbacks on Everon, Malden, and Kolgujev islands. The campaign explores outcomes, including potential escalations or failures in the Soviet offensive, while incorporating moral choices in warfare, like grappling with orders that test loyalty and ethics—reflected in Lukin's backstory of insubordination from his service. To enhance immersion from the Soviet viewpoint, the expansion introduces new vehicles like additional tanks and Mi-24 Hind helicopters, alongside expanded units such as squads with specialized gear. Voice-acted briefings deliver mission objectives and intelligence in Russian-accented dialogue, adding authenticity to the command experience. These elements build on the core simulation mechanics of large-scale tactical engagements and squad leadership. Accompanying the release, the Gold Upgrade (version 1.30) included optimizations for lower-end hardware, such as improved rendering efficiency, and addressed bugs from the base game, ensuring smoother performance during the resource-intensive Soviet campaign missions. A subsequent patch on October 15, 2002, further fixed issues specific to Red Hammer, like crashes in mission six.

Codemasters titles

Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising is a 2009 tactical shooter developed and published by Codemasters, marking the first entry in the series not produced by original creator Bohemia Interactive Studios. Set in a fictional 2011 conflict on the Skira islands in the South China Sea, the game's narrative revolves around a resource dispute over oil reserves, where the Chinese People's Liberation Army (PLA) invades Russian-claimed territory, prompting U.S. Marines to intervene in support of Russian forces. Players assume the role of a Marine squad leader executing operations against PLA positions, progressing through a campaign of 11 core missions supplemented by seven unlockable bonus missions focused on infantry, armor, and air assaults. The game introduces several gameplay enhancements powered by ' engine, which delivers improved visuals with expansive landscapes, dynamic weather, and detailed vehicle models across the 277-square-kilometer island chain. Key features include a third-person cover system for tactical positioning during firefights, command options for AI squadmates, and support for up to four-player cooperative play in the and skirmish modes, emphasizing squad-based over individual heroics. However, unlike the original Operation Flashpoint titles, modding support is limited, requiring community patches to enable custom content creation and resolution fixes. Released on October 6, 2009, for Microsoft Windows, , and , the title launched with a focus on console accessibility, including controller-optimized controls and cross-platform multiplayer. efforts highlighted its realistic , with promotional trailers showcasing large-scale battles and endorsements from military consultants, though like the Skirmish Pack arrived later in rather than at launch. Critics noted inconsistencies in enemy and ally , such as overly accurate long-range detection or squadmates failing to follow basic orders, which disrupted in open engagements. Compared to the sandbox freedom of earlier games, Dragon Rising's missions were criticized for increased linearity, with scripted objectives and restricted approaches limiting player agency in favor of guided progression.

Operation Flashpoint: Red River

Operation Flashpoint: Red River is a tactical video game developed and published by , serving as the second entry in their iteration of the Operation Flashpoint series. Released on April 21, 2011, in Europe and June 7, 2011, in , for Microsoft Windows, , and , the game concludes ' involvement with the franchise. It features a premium pack titled , released in late June 2011, which adds eight new maps across two locations for multiplayer Engagements mode. The game's narrative follows the player as a member of the fireteam "Outlaw 2 Bravo" during a fictional 2013 conflict in , a region bordering . Initially deployed to secure a vital oil from Taliban-linked insurgents who have fled across the border, the mission escalates when the Chinese People's Liberation Army intervenes, claiming the insurgents as allies and leading to direct confrontations between U.S. forces and Chinese troops. The story unfolds across three acts with 10 campaign missions, emphasizing geopolitical tensions and the harsh realities of in rugged mountain terrain. Gameplay centers on squad-based tactics, where players command AI-controlled teammates through voice orders for movement, suppression fire, and objective completion, promoting realistic coordination over run-and-gun . Key features include four-player co-operative play for the entire , allowing drop-in/drop-out sessions, and mechanics that require teams to reach designated zones under pressure, often amid ambushes or time limits. Weapon lets players modify loadouts with attachments like scopes, grenade launchers, and perks (B-Mods) for roles such as or automatic rifleman, enhancing tactical flexibility. The EGO engine delivers expansive open environments with dynamic day-night cycles, though weather effects are more static compared to procedural changes in prior titles. Multiplayer expands via Fireteam Engagements, offering replayable co-op scenarios like Combat Sweep and on additional maps from the DLC.

Reception and legacy

Critical and commercial response

The Operation Flashpoint series received varied critical and commercial responses across its titles, with the Bohemia Interactive-developed entries generally earning higher acclaim for their simulation depth compared to the later releases, which faced backlash for technical issues and shifts toward more accessible gameplay. The original Operation Flashpoint: Cold War Crisis (2001) achieved a score of 79/100 based on 21 critic reviews, lauded for its innovative realism in depicting -era and large-scale open environments, though reviewers frequently noted its punishing difficulty and steep as barriers to broader appeal. The game sold over 1 million copies worldwide by 2003, marking a commercial success that helped establish the subgenre. Its expansions maintained a niche but positive reception, with Operation Flashpoint: Resistance (2002) scoring 77/100 on from 13 reviews, particularly commended for its engaging narrative depth and character-driven campaign set in a against Soviet occupation. Red Hammer (2002), an expansion developed by , received similarly favorable but limited coverage, appreciated by fans for expanding on the core simulation elements despite its narrower scope. These add-ons contributed to the series' enduring , though they did not match the base game's sales momentum. In contrast, ' reboots under the Operation Flashpoint banner drew more mixed responses, with Dragon Rising (2009) earning a score of 68/100 across platforms (77/100 for PC specifically), criticized for persistent bugs, uneven AI, and a perceived deviation from the original's pure focus toward console-friendly action. (2011) fared worse at 67/100 on (69/100 average), with reviewers highlighting repetitive missions, technical glitches, and further streamlining of mechanics that alienated simulation purists. The titles achieved modest commercial performance amid competition from more polished military shooters. In 2025, both Dragon Rising and were delisted from . Community feedback echoed these divides, with ongoing debates centering on the authenticity of military portrayals—'s versions praised for procedural realism and political undertones evoking tensions, while ' entries sparked controversy over diluted simulation and insensitive handling of modern geopolitical themes. The series as a whole garnered accolades, including Cold War Crisis winning Computer Gaming World's Game of the Year and PC Gamer's recognition for as Best Developer at ECTS , underscoring its influence despite polarizing elements.

Influence on military simulation genre

Operation Flashpoint pioneered the open-world military simulation genre by introducing vast, explorable islands where players experienced large-scale conflicts with an emphasis on vulnerability and strategic depth, setting a template for immersive battlefield simulations. This approach influenced subsequent titles, particularly Bohemia's own Armed Assault (later rebranded as ARMA) series, which built directly on Flashpoint's engine and design principles to expand realistic tactical gameplay. The game's focus on impotence in combat—where a single bullet could end a mission—contrasted with power fantasies in earlier shooters, establishing a standard for realism that echoed in the ARMA lineage and contributed to military training software used in over 60 countries. The series' integrated mission editor fostered a robust , enabling users to create custom scenarios, units, and campaigns that extended the game's longevity well beyond its initial release. This toolset led to extensive , including thousands of missions and modifications hosted on platforms like ModDB, which added new factions, vehicles, and historical recreations. Ports like Operation Flashpoint: further supported efforts by adapting the editor for consoles, though the PC scene remained the epicenter of innovation. Flashpoint's contributions to , such as procedural behaviors that simulated flanking maneuvers and retreats alongside support for large-scale battles involving hundreds of units, were adopted in modern military simulations through its successor series. These elements influenced games like , which drew from ARMA's tactical depth for warfare, and , emphasizing squad-based coordination in expansive, historically inspired conflicts. Following the 2011 Steam re-release of Operation Flashpoint: Cold War Crisis (relaunched as ARMA: Cold War Assault), the series saw a revival through official ports and fan-driven remakes, particularly within the ARMA 3 modding ecosystem. Community projects, such as Cold War Rearmed III, recreated original campaigns with updated assets, sustaining interest and introducing the title to new players. In 2025, Bohemia Interactive announced plans to integrate elements from Arma: Cold War Assault into Arma Reforger, including the release of the Kolgujev terrain. This resurgence highlighted the enduring appeal of Flashpoint's foundational mechanics in contemporary simulation gaming.

References

  1. [1]
    Operation Flashpoint – Category - Bohemia Interactive Community
    Feb 2, 2024 · The story is set in 1985 on a group of three islands - Kolgujev, Malden and Everon. The Soviet Union is in turmoil after Mikhail Gorbachev is ...
  2. [2]
    Operation Flashpoint: Cold War Crisis Review - GameSpot
    Rating 8.7/10 · Review by Scott OsborneSep 4, 2001 · Operation Flashpoint: Cold War Crisis is an ambitious and eagerly anticipated military shooter that turns up the heat on the Cold War.Missing: video | Show results with:video
  3. [3]
    Operation Flashpoint - IGN
    Rating 8.8/10 · Review by IGN StaffAug 31, 2001 · The game centers over three islands that are the focal point of the Russians incursion into NATO territory. You'll have to play the game to get ...
  4. [4]
    Bohemia Interactive History #3 - Welcome to Everon | Blog
    May 10, 2022 · The development of Operation Flashpoint began when the game was still far from its final form and name. Project Poseidon, as the title was ...
  5. [5]
    The History of Online Shooters - IGN
    Jan 7, 2010 · Cold War Crisis represented the awfulness of a battlefield like no other game had, and defined the genre for a number of years following. Never ...Missing: legacy | Show results with:legacy
  6. [6]
  7. [7]
  8. [8]
    Operation Flashpoint: Cold War Crisis (2001) - MobyGames
    Operation Flashpoint is a very realistic soldier simulator. You can get into any vehicle, aircraft or boat as a pilot, gunner or commander. The maps are huge ...Reviews · Critics · Players<|control11|><|separator|>
  9. [9]
    Operation Flashpoint: Resistance Interview - IGN
    Mar 28, 2002 · It was widely applauded for its captivating combination of tactical action and simulation, often being described as the most complete and ...
  10. [10]
    Operation Flashpoint: Red River Review - Games Xtreme
    Vehicle physics are handled by Codemaster's own racing studio, so this time the handling is a lot better than Dragon Rising. AI. Ah...there's the rub eh ...
  11. [11]
    Commander Guide – Operation Flashpoint
    Jan 31, 2021 · This guide might also be useful to mission makers who want to have better control over how the AI units behave. Commands are listed in caps ...
  12. [12]
    Operation Flashpoint (Video Game) - TV Tropes
    Released in 2001, Operation Flashpoint: Cold War Crisis is a Tactical Shooter/Soldier Sim that was quite revolutionary for its time.
  13. [13]
    FAQ: Mission Editing – Operation Flashpoint
    Gunslinger's OFP Editor Update (EU) is a huge addon to the OFP mission editor. The EU adds support for nearly 500 new objects. You can find out more about the ...
  14. [14]
    Operation Flashpoint: Resistance - IGN
    Rating 7.9/10 · Review by Dan AdamsAug 1, 2002 · One of the really cool features in OpFlash was the ability to take vehicles and use them to your own gain. These included tanks, helicopters, ...
  15. [15]
    Operation Flashpoint – Category - Bohemia Interactive Community
    Feb 2, 2024 · The story is set in 1985 on a group of three islands - Kolgujev, Malden and Everon. The Soviet Union is in turmoil after Mikhail Gorbachev is ...
  16. [16]
    Resistance – Operation Flashpoint - Bohemia Interactive Community
    Jan 4, 2023 · Operation Flashpoint: Resistance is a prequel set in 1982 on Nogova, where the player as Victor Troska leads a resistance against Colonel Guba.Missing: themes | Show results with:themes
  17. [17]
    Operation Flashpoint retrospective | Eurogamer.net
    May 5, 2013 · Flashpoint imagined a small-scale Soviet-NATO clash in the mid 1980s. It was a skirmish just big enough to let both sides throw all their most ...Missing: anti- | Show results with:anti-
  18. [18]
    Operation Flashpoint: A Cold-War Crisis - National Defense Magazine
    Apr 1, 2002 · From Abrams tanks to Cobra helicopters, details are great and accompanied by realistic sound effects. UH-60 helicopters and Scud launchers have ...Missing: 1980s | Show results with:1980s<|separator|>
  19. [19]
    Bohemia Interactive History #2 - Turning Point | Blog
    Mar 5, 2021 · When Operation Flashpoint (now called ARMA: Cold War Assault) was released on June 22, 2001, it offered a touch of novelty, as well as a ...Missing: gameplay | Show results with:gameplay
  20. [20]
    Postmortem: Bohemia Interactive Studios' Operation Flashpoint
    The unusually long time that Flashpoint was in development was very beneficial. In terms of gameplay, the game is very mature, which would not have been ...<|separator|>
  21. [21]
    Make way for Armed Assault - GamesRadar
    Oct 16, 2006 · PC gamers who recall the brilliant-but-buggy Operation Flashpoint ... thinking man's shooter. Latest Videos From GamesRadar+. You may like.
  22. [22]
    Bohemia reclaims first Op. Flashpoint | Eurogamer.net
    Jun 29, 2011 · The first game in Codemasters' Operation Flashpoint series is returning from the dead, courtesy of original developer Bohemia Interactive.
  23. [23]
    Operation Flashpoint Creators Bohemia Protest 'Official Sequel ...
    Feb 27, 2009 · The two companies soon parted ways over legal disputes, leading Bohemia to create the ArmA series. But Codemasters announced that it was ...
  24. [24]
    Bohemia slams OpFlash 2 marketing | Eurogamer.net
    May 14, 2009 · Bohemia Interactive has instructed lawyers to protest directly to Codemasters about its "marketing tactics" for Operation Flashpoint: Dragon ...
  25. [25]
    Operation Flashpoint Development Tensions Boil Over - Kotaku
    History lesson: Bohemia Interactive's Operation Flashpoint was one of the most ambitious PC games ever developed. Its publisher, Codemasters, owns the name.
  26. [26]
    Bohemia objects to Codemasters' Operation Flashpoint marketing
    Mar 2, 2009 · Operation Flashpoint: Cold War Crisis developer Bohemia Interactive has complained about the marketing of Codemasters' forthcoming sequel, ...Missing: lawsuit 2007
  27. [27]
    Bohemia upset over Codemasters calling Op Flash: Dragon Rising a ...
    Feb 27, 2009 · Bohemia Interactive is upset over Codemaster's calling Operation Flashpoint: Dragon Rising a sequel. Bohemia developed the original war sim, ...Missing: lawsuit | Show results with:lawsuit
  28. [28]
    Bohemia to re-release Operation Flashpoint as Arma: Cold War ...
    Jun 24, 2011 · Bohemia Interactive's announced it'll re-release the original Operation Flashpoint under the Arma brand. Subtitled Cold War Assault.
  29. [29]
    FAQ: Campaigns: 1985 Cold War Crisis – Operation Flashpoint
    Apr 30, 2024 · There are over 40 missions in the 1985 Campaign. Here's a list of them all. Some of these missions are bonus missions for a job well done.Missing: plot | Show results with:plot
  30. [30]
    Operation Flashpoint: Cold War Crisis. Mission 27 "Rolling thunder"
    Feb 26, 2014 · Buy this game cheaper than in Steam: https://www.g2a.com/r/arma-cwa ▻Buy games with big discounts: https://www.g2a.com/r/gameplayshare ...Missing: scenarios branching paths reconnaissance defensive
  31. [31]
    Operation Flashpoint: Cold War Crisis Game Update v.1.96 Full - GotY
    Apr 15, 2004 · Improved AI Airplane dogfighting. Fixed terrain lighting direction bug. Autocentering force did not work properly on some joysticks including MS ...
  32. [32]
    Cold War Crisis: Walkthrough – Operation Flashpoint
    Apr 26, 2024 · This mission is very easy as it introduces you to Operation Flashpoint: Cold War Crisis. The mission will start in front of the barracks on a base.Missing: plot | Show results with:plot
  33. [33]
    Armed Assault PC Import Review @ Gaming Target
    Dec 22, 2006 · ... Operation Flashpoint: Cold War Crisis (known as OFP around the PC crowd). ... The engine and improved netcode allows for over 100 players ...
  34. [34]
    Operation Flashpoint: Resistance details - Metacritic
    Rating 77% (13) PC. Initial Release Date: Jul 10, 2002. Developer: Bohemia Interactive. Publisher: Codemasters. Genres: Tactical FPS · Credits. Credits. View All · Marek Spanel ...Missing: storyline | Show results with:storyline
  35. [35]
    Resistance: Main Characters – Operation Flashpoint
    May 16, 2024 · Victor Troska. Victor Troska has a somewhat enigmatic background. Born on Nogova, he was exiled as a young man and forced to leave the ...
  36. [36]
    Operation Flashpoint: Resistance hits stores - GameSpot
    May 17, 2006 · Operation Flashpoint: Resistance, which requires the original game, includes a new 20-mission campaign, a large new island environment, and new weapons and ...
  37. [37]
    FAQ: Weapons – Operation Flashpoint
    Nov 20, 2023 · OFP: Resistance includes a new SP mission, "Laser Guide", where you get to use the LTD to target a bridge before a Soviet convoy manages to ...
  38. [38]
    FAQ: Resistance – Operation Flashpoint
    Due to launch at retail on June 21st and requiring the original game to play, Operation Flashpoint: Resistance is a full expansion. Enhancing the Flashpoint ...
  39. [39]
    Operation Flashpoint: Resistance - IGN
    Rating 7.9/10 · Review by IGNOPERATION FLASHPOINT: RESISTANCE casts the player as Victor Troska, an experienced ex-Special Forces militia soldier.
  40. [40]
    Operation Flashpoint Gold Upgrade: Red Hammer - The Soviet ...
    Nov 28, 2001 · Operation Flashpoint Gold Upgrade: Red Hammer - The Soviet Campaign ... PC. Initial Release Date: Nov 28, 2001. Developer: Bohemia Interactive.Missing: expansion perspective
  41. [41]
    Red Hammer – Operation Flashpoint - Bohemia Interactive Community
    Jan 31, 2021 · The Red Hammer was a campaign produced by Codemasters and not by BI in 2001. The player takes on the role of Soviet soldier Dmitri Lukin in the ...Missing: details | Show results with:details
  42. [42]
    Operation Flashpoint from the Red's Perspective - IGN
    Sep 25, 2001 · The campaign itself will unfold over 20 new missions under the guise of a new lead character, Dimitri Lukin of the Soviet force.
  43. [43]
    Operation Flashpoint Red Hammer
    An expansion Red Hammer, which was developed by Codemasters, depicts the same conflict as the OFP:Cold War Crisis, but places the player in the role of a ...
  44. [44]
    Operation Flashpoint Gold Upgrade: Red Hammer
    Rating 64% (24) New features, such as the ability to carry a side arm, deposit weapons and ammo into vehicles and new squad management commands are added. New vehicles, ...
  45. [45]
    FAQ: Campaigns: Red Hammer – Operation Flashpoint
    Apr 28, 2023 · How many campaign missions are there in Red Hammer? There are 27 missions and cut scenes in the Red Hammer Campaign. Here's a list of them ...1What is Red Hammer? · 3Red Hammer campaign... · 6How many campaign...
  46. [46]
    Operation Flashpoint: Dragon Rising | Eurogamer.net
    Rating 3.0 · Review by Oli WelshAug 28, 2009 · The setting is contemporary, with the US Marines stepping in to help repel a Chinese invasion of an oil-rich, Russian-owned island in the Pacific.
  47. [47]
    Operation Flashpoint: Dragon Rising PS3 review | Den of Geek
    Oct 17, 2009 · Chinese militant fanatics following a rogue general have assaulted Skira, and Russia has called in aid from the US to help stabilise the ...Missing: plot summary
  48. [48]
    Operation Flashpoint:Dragon Rising Review
    In this game, you play as the leader of a Marine squad taking on missions for the US against the forces of the Chinese on the island of Skira, based on the ...Missing: plot summary
  49. [49]
    Only 11 missions... more in future dlc? - Operation Flashpoint
    Rating 77% (47) Oct 10, 2009 · For Operation Flashpoint: Dragon Rising on the Xbox 360, a GameFAQs message board topic titled "Only 11 missions... more in future dlc?".
  50. [50]
    WIT: Operation Flashpoint: Dragon Rising | Rock Paper Shotgun
    Oct 8, 2009 · It certainly shows off the Ego engine - there are some beautiful moments of charging through smoke to assault enemy positions, and the gun ...
  51. [51]
    Operation Flashpoint 2 Strokes Its Ego - Kotaku
    Here's a new developer diary-style clip from Operation Flashpoint 2: Dragon Rising developer Codemasters, proving that their EGO game engine can handle.
  52. [52]
    Mods - Operation Flashpoint: Dragon Rising - ModDB
    Upgrades Operation Flashpoint: Dragon Rising to v1.02 patched, which unlocks all screen resolutions, enables mod support, and fixes other bugs. DISCORD...
  53. [53]
    Operation Flashpoint: Dragon Rising - IGN
    Rating 7.8/10 · Review by IGNOperation Flashpoint: Dragon Rising, released Oct 6, 2009, is a shooter aiming for realistic conflict modeling, with a 7.8 IGN rating. It is on Xbox 360, PS3, ...
  54. [54]
    Operation Flashpoint: Dragon Rising – Release Details - GameFAQs
    Rating 77% (47) Platform: PlayStation 3 ; Genre: Action » Shooter » First-Person » Tactical ; Developer/Publisher: Codemasters ; Release: October 6, 2009 ; Expansions: 2 available.
  55. [55]
    Operation Flashpoint: Dragon Rising 'Skirmish' DLC and Title ... - IGN
    Nov 4, 2009 · UNIVERSAL CITY, Calif. - Codemasters today announced that the first Operation Flashpoint: Dragon Rising downloadable content – the ...Missing: one | Show results with:one
  56. [56]
    Operation Flashpoint: Dragon Rising Video Review by GameSpot
    Oct 8, 2009 · This tactical military shooter delivers tense and engaging action, competently completing its objective in the face of AI blunders and ...
  57. [57]
    Why is AI so terrible? - Operation Flashpoint: Dragon Rising
    Rating 77% (47) Oct 29, 2009 · So much time passes that a APC eventually shows up and kills all of us. I don't understand how something as simple as move command has to be so ...A disappointment... - Operation Flashpoint: Dragon RisingAI is a joke... - Operation Flashpoint: Dragon Rising - GameFAQsMore results from gamefaqs.gamespot.comMissing: linearity | Show results with:linearity
  58. [58]
    Operation Flashpoint: Dragon Rising user reviews - Metacritic
    It shares most of the weaknesses of that game (e.g. too-accurate AI, boring travel) but almost none of its strengths (e.g. good story, variety of gameplay, fun ...
  59. [59]
    Operation Flashpoint: Dragon Rising – Red Island Menace
    Nov 10, 2024 · The whole campaign is a fairly linear affair, and despite what the setting implies, it's very small scale, both in gameplay and story. It felt ...
  60. [60]
    Operation Flashpoint: Red River release date set for April - PC Gamer
    Feb 18, 2011 · Codemasters have announced that Operation Flashpoint: Red River will be coming out on Apri 21 in Europe and April 26 in the US.Missing: features | Show results with:features
  61. [61]
    Operation Flashpoint: Red River DLC detailed - PlayStation Universe
    Jun 6, 2011 · Codemasters has super-glued a late June release date to Operation Flashpoint: Red River's first chunk of DLC.
  62. [62]
    Operation Flashpoint: Red River (2011) - MobyGames
    In Operation Flashpoint: Red River, players assume control of Outlaw-2-Bravo, a United States Marine Corps fireteam during a fictional conflict in Tajikistan ...
  63. [63]
    Campaign | Operation Flashpoint: Red River Wiki - Fandom
    The campaign is presented in ten individual missions, in three acts, each act consisting of a different operation, and having differently-themed goals.
  64. [64]
    Operation Flashpoint: Red River Review - GameSpot
    Rating 6.5/10 · Review by Joseph BarronMay 4, 2011 · Operation Flashpoint: Red River is a good first-person shooter with solid shooting mechanics and great emphasis on a tactical approach to the battlefield.Missing: summary | Show results with:summary
  65. [65]
    Operation Flashpoint: Red River (PC) Co-Op Information - Co-Optimus
    The core game is built around its four player co-op campaign, but Red River will also feature separate co-op modes with various objectives.Missing: weather | Show results with:weather
  66. [66]
    can you customize guns? and is there MP? - Operation Flashpoint
    Rating 69% (64) Mar 24, 2011 · You can chose your scopes, grenade launchers, sidearm and types of grenades. There are also B Mods that are like COD perks, like there is one ...Where's all the weapons? - Operation Flashpoint: Red RiverChanging Kits - Operation Flashpoint: Red River - GameFAQsMore results from gamefaqs.gamespot.com
  67. [67]
  68. [68]
  69. [69]
  70. [70]
    ECTS 2001: Award Winners Announced - IGN
    Aug 31, 2001 · PC Format Best New Kit Award: NVIDIA's GeForce 3; PC Gamer Best PC Game Developer Award: Bohemia for Operation Flashpoint The following ...
  71. [71]
    Bohemia's war: the story of the company behind Arma and DayZ
    Apr 30, 2014 · Codematers gave up on Operation Flashpoint and refocused on racing games, and Bohemia went from strength to strength getting lucky with DayZ ...
  72. [72]
    The rise, fall, and redemption of Mafia developer Illusion Softworks
    Oct 7, 2021 · In the west, Bohemia Interactive produced Operation Flashpoint—the starting point not just for Arma and DayZ, but the software now used to train ...
  73. [73]
    Mods - Operation Flashpoint - ModDB
    Operation Flash Point Resistance Multiplayer / Single Player Mission, 6 players Max, Free Roaming, Open Play. Invasion 1944. Feb 1 2024 ...ČSLA Mod for Operation... · Addons · Finnish Defense Force · The Lost Brothers
  74. [74]
    ARMA: Cold War Assault on Steam
    Rating 4.5 (988) · 14-day returnsAug 8, 2011 · Bohemia Interactive's debut game published by Codemasters as Operation Flashpoint in 2001, became genre-defining combat military simulation ...
  75. [75]
    Steam Workshop::Cold War Rearmed III - Cold War Crisis Campaign
    Jun 19, 2021 · During this campaign, you serve as a reguar grunt. You will also command your own squad, drive tanks and fly helicopters and planes.