Fact-checked by Grok 2 weeks ago

Project Gotham Racing 4

Project Gotham Racing 4 is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios exclusively for the Xbox 360 console. Released on October 2, 2007, it serves as the fourth main entry in the Project Gotham Racing series, emphasizing arcade-style racing with a focus on style and skill through the signature Kudos system. The game introduces several innovative features, including the addition of motorcycles alongside over 120 licensed vehicles ranging from classic cars like the 1957 250F to modern superbikes such as the 999R. Players compete across 10 global city-based tracks, enhanced by a dynamic weather system that includes , , and , affecting vehicle handling and visuals with realistic reflections. Gameplay revolves around earning Kudos points not only through winning races but also via drifting, showboating, and clean driving, integrated into both single-player career mode and multiplayer events. Career mode structures progression through amateur to master levels, with diverse event types such as traditional races, eliminators, and the unique cat-and-mouse pursuit mode. Multiplayer supports Xbox Live with ranked matches and team-based play by nationality, alongside features like a photo mode and a mini-game. Upon release, Project Gotham Racing 4 received generally favorable reviews, earning an aggregate score of 85 out of 100 on based on 60 critic reviews, praised for its visuals, vehicle handling, and weather effects despite some criticism of repetitive content. It achieved platinum sales status in the , reflecting strong commercial success as the final title developed by before their acquisition by .

Gameplay

Core mechanics

Project Gotham Racing 4 employs an arcade-style physics model that balances accessibility with elements, incorporating assists such as traction control and to simulate realistic vehicle behavior without overly punishing errors. The handling emphasizes responsive steering and grip management, where vehicles exhibit "darty" front-wheel behavior and minimal inertia, allowing for aggressive cornering and powerslides that reward precise inputs over raw fidelity. This model supports a variety of driving techniques, including endos, wheelies, and jumps, which contribute to the game's focus on stylish performance rather than strict realism. Central to the gameplay is the system, which serves as the primary scoring and progression currency, awarding points for executing style-oriented actions like drifting around corners, achieving near-misses with opponents, precise braking before turns, and sustained . Additional rewards come from maintaining clean racing lines, using handbrakes effectively, passing rivals, and reaching speeds exceeding 170 mph, with visual feedback provided through accumulating stars (up to five per maneuver) and escalating multipliers for chaining combos of these feats. Unlike traditional metrics tied solely to lap times or positions, Kudos prioritizes performative flair, enabling players to outperform rivals through accumulated style points even if not finishing first. The game's tracks draw from 10 real-world locations, including , , , the Michelin Test Track, , , , St. Petersburg, , and the in , featuring modular sections that combine urban streets, highways, and circuits into varied layouts. These designs incorporate "racification" elements, such as reprofiled corners for two-wide racing and strategic features like water pools in braking zones, spanning diverse terrains from high-speed straights in to ascents in . A key innovation is the introduction of motorcycles as a distinct vehicle class, with handling that differs markedly from cars through lean-based cornering mechanics, quicker acceleration due to favorable power-to-weight ratios, and vulnerability to falls that incur significant time penalties. Bikes integrate into mixed-class races and earn via specialized tricks like wheelies and stoppies, while lacking separate front/rear brake controls for simplified operation. Environmental interactions are enhanced by a dynamic weather system featuring 10 variations, including , , ice, fog, and clear conditions, which alter grip levels, visibility, and top speeds—such as causing hydroplaning on wet surfaces or reduced traction on icy patches. In single-player events, is predetermined for each race, influencing AI opponent strategies and requiring players to adapt braking distances, cornering speeds, and Kudos-earning maneuvers accordingly, thereby adding layers of tactical depth to the core racing loop.

Career mode

The Career mode in Project Gotham Racing 4 serves as the primary single-player campaign, structured around a calendar-based season that simulates a full racing year, with events scheduled on specific days to guide players from novice status to status. Players begin at the bottom of a 72-driver leaderboard as an racer and advance by accumulating points through strong performances, gradually climbing the ranks across four main tiers: , , Hot Shot, and Master. Progression unlocks new events, locations, and garages, such as the Test Track for higher ranks, culminating in the goal of achieving the Numero Uno rank as the world's top driver. The mode features a diverse array of over 60 core events, including street races, time trials (hot laps), cone challenges, overtaking pursuits, speed challenges, and Cat-and-Mouse modes where a slower "mouse" vehicle evades faster "cat" opponents in checkpoint-based chases. These events are grouped into regional championships, such as the Asia Amateur Open or Nippon Open, which span multiple races and award bonus for top-three finishes to determine overall standings in multi-stage competitions. , earned via stylish driving elements like drifts and clean lines, also function as in-game currency to purchase vehicle unlocks, visual customizations such as liveries and badges, and profile personalization options. AI opponents, numbering up to 71 named drivers with distinct personalities and nationalities, scale in difficulty alongside the player's rank, providing increasingly competitive challenges that adapt to track layouts and environmental conditions. Completion of the full Career mode, including all mandatory events and reaching the top rank, typically requires 10 to 15 hours on default difficulty, though optional invitational events extend playtime for vehicle unlocks like exclusive cars and bikes.

Multiplayer modes

Project Gotham Racing 4 supports offline multiplayer through a split-screen mode for up to two players on the same console, allowing participants to compete in all core racing events such as street races and while sharing earnings based on performance and style. The game's online infrastructure integrates with Xbox Live, enabling matches for up to eight players in ranked competitions, friend challenges, and global leaderboards via the PGR Nations system, which tracks national team statistics and player rankings to foster competitive play across regions. Online multiplayer remains available as of 2025. occurs through lobbies where hosts can create custom rooms, select weather conditions including randomization for dynamic races, and configure vehicle classes for balanced competition; progression includes separate online accumulation, dedicated ranks, and customizable avatars earned exclusively through multiplayer sessions. Unique multiplayer modes expand beyond standard , including , a team-based capture variant where one player starts as the "bulldog" and tags opponents' vehicles to recruit them to the pursuing team until all are captured, resembling a vehicular tag or infection-style game. Additionally, : Waves serves as an integrated mini-game reward, unlockable through gameplay milestones and offering a experience as a break from .

Vehicles

Project Gotham Racing 4 features over 120 licensed vehicles, including cars and 13 motorcycles sourced from over 30 manufacturers worldwide. These vehicles span performance classes from A (lowest) to J (highest), allowing players to progress through increasingly challenging events with appropriately matched machinery. The selection emphasizes diversity, drawing from real-world production models to ensure authenticity without any fictional designs. The cars are categorized into road cars for everyday usability, supercars for high-performance thrills, classics representing historical icons, and prototypes showcasing cutting-edge engineering. Representative examples include the Peugeot 908 HDi FAP prototype for endurance racing prowess and the supercar for its aerodynamic precision. Motorcycles, introduced for the first time in the series, are divided into sport bikes optimized for agility on twisty circuits, cruisers designed for relaxed touring with robust low-end torque, and super bikes built for outright speed and track dominance, such as the 1098R. All models are officially licensed, with accurate scaling and visual fidelity to their real-world counterparts, enhancing immersion through detailed textures and proportions. Players access vehicles through career mode progression, where successful performances earn —the game's currency—for unlocking new additions to their garage, or by directly purchasing them with accumulated points. is restricted to visual customizations, including paint jobs, decals, and liveries, without mechanical modifications to preserve the authentic driving experience of each model. The game's balance philosophy prioritizes handling characteristics over sheer acceleration, encouraging skillful navigation of corners and drifts to maximize rewards. Weather conditions, such as or , variably affect classes—for instance, low-grip classics may slide more unpredictably than high-traction supercars—adding strategic depth to selection.

Audio

Soundtrack

The soundtrack of Project Gotham Racing 4 features 57 licensed tracks spanning a diverse array of genres, including , , , classical, and , curated to complement the game's emphasis on stylish racing. This eclectic selection was compiled by developer to enhance the high-energy atmosphere of gameplay, with tracks sourced from established artists and including several remixes tailored for the title. The menu and credits theme is an exclusive new track, "," by , designed as a dynamic loop that evolves with player progression through the game's career mode. The music's genre diversity provides a broad stylistic palette, roughly divided as follows: approximately 15 rock tracks (e.g., "Stricken" by Disturbed, "Ruby" by , "Wolf Like Me" by ), 15 electronic and synth-based songs (e.g., "Identity" by Mind.in.a.Box., "DTL" by Rotersand, "Exciton" by ), 8 hip-hop and rap selections (e.g., "Here I Come" by , "The Instrumental" by ), 8 classical pieces (e.g., Symphony No. 5 by Beethoven, by Wagner), and the remainder blending , , and (e.g., "Australia" by , "Check Blast" by ). This breakdown allows the soundtrack to underscore varied racing styles, with upbeat and tracks amplifying aggressive drifts and Kudos-earning maneuvers that reward flair over mere speed. In-game integration emphasizes dynamic playback, where tracks play during races, menus, and credits, syncing with the action to heighten without overpowering . can customize their experience through an in-game , selecting genre-specific playlists or individual songs, and the version supports importing custom soundtracks from the console's hard drive for personalized sessions. Notable contributions include exclusive remixes such as "Lovely 2 C U (T. Raumschmiere Remix)" by and "Scorch the Ground (Rotersand Mix)" by Seabound, which add unique intensity tied to specific event challenges, alongside classical arrangements that provide dramatic tension for races. These elements collectively create an auditory backdrop exceeding four hours in total playtime, fostering replayability by aligning musical energy with the game's system for performative driving.

Sound design

The sound design in Project Gotham Racing 4 prioritizes immersive and realistic audio effects to enhance the experience, with a focus on and environmental . Engine and exhaust sounds were crafted to be distinct for each of the over 120 , capturing real-world revving, shifting, and profiles that allow players to identify by audio alone, as noted in contemporary reviews praising their superiority over other titles. Tire audio features dynamic squeals and noises tied to physics , varying by surface and speed to provide tactile on handling, while incorporating variations for conditions such as splashing through or reduced traction on wet roads. Environmental audio contributes to location-specific immersion, with dynamic trackside elements like crowd cheers, vehicle horns, and overhead helicopters adapting to urban or circuit settings, alongside weather cues such as wind gusts, rain patter, and thunder during storms. is limited to in-game announcers who deliver concise commentary during events, offering feedback on player positions, accumulation for stylish maneuvers, and race progress without extending to full narrative elements. Menu and user interface sounds employ subtle, responsive effects for navigation, selections, and transitions, reinforcing the game's arcade-style accessibility and quick pacing. Technically, the audio system leverages Dolby Digital 5.1 surround sound for spatial positioning of effects like engine roars and environmental ambiance, with built-in optimization for stereo headphones to maintain immersion on varied setups.

Development

Concept and design

Project Gotham Racing 4 built upon the foundation established by its predecessor, Project Gotham Racing 3, which was developed as a launch title for the Xbox 360 and constrained by tight deadlines that limited certain features. Bizarre Creations used the additional development time for PGR4 to refine core elements like the Kudos system, which rewards stylish driving maneuvers, while introducing significant expansions to differentiate the series from more simulation-focused competitors such as Forza Motorsport. The team emphasized arcade-style racing that prioritizes enjoyment and spectacle over strict realism, stating, "We're not trying to simulate reality." A key innovation was the dynamic weather system, featuring ten distinct types including , , and , which integrates with vehicle physics to alter handling and encourage Kudos-earning drifts and slides without overly complicating gameplay. This feature, originally conceptualized for PGR3 but cut due to time constraints, was designed to enhance visual and tactical depth while maintaining the series' focus on fun, as developers noted, "The weather should be fun, not difficult." The addition of motorcycles, comprising about 30% of the over 120 vehicles, further expanded the racing variety, with new Kudos mechanics like wheelies and stoppies tailored specifically for bikes to foster emotional attachment through personalized driver profiles and vehicle progression. Inspired by the growing popularity of in real-world events, Bizarre integrated bikes seamlessly alongside , ensuring balanced multiplayer interactions and stating that this addition "just provides more variety." The team's vision centered on creating an engaging, profile-driven experience that builds player investment in vehicles and rivals, refining prototyping through community testing to balance difficulty across cars and bikes. Art direction focused on recreating real-world cities like , , and new additions such as , with updates to existing tracks for weather compatibility and enhanced roadside details to push the Xbox 360's graphical capabilities in 2007. This included volumetric fog effects that interact dynamically with elevation and weather changes. Additionally, the inclusion of a mini-game mode drew from Bizarre's prior success with the series, acquired by , to add arcade variety within the racing framework.

Production challenges

Development of Project Gotham Racing 4 began in the wake of Project Gotham Racing 3's late 2005 release, with aiming to build on the series' arcade-style foundation while incorporating new technical ambitions for the Xbox 360. The project faced scheduling pressures, as Microsoft's internal priorities shifted toward its Forza Motorsport series, which had been delayed from a planned 2006 launch to 2007, creating a competitive gap that influenced PGR4's positioning. Initially slated for an earlier 2007 window, the game was pushed from September to October 2 to allow additional refinement, despite publisher demands to accelerate the timeline by six weeks. A primary technical challenge involved optimizing the innovative dynamic weather system, which simulated real-time transitions between clear skies, , , and across diverse global tracks, all while maintaining frame rates on the Xbox 360's hardware. This feature required intricate integration with vehicle physics and environmental rendering, demanding extensive testing to ensure weather variations meaningfully affected without compromising performance. Further hurdles arose in synchronizing online multiplayer modes with Xbox Live, including party-based matchmaking and ranked tournaments, to support seamless global competition amid the era's nascent console networking standards. The project's late stages were complicated by ' acquisition by , announced on September 26, 2007—just days before launch—which introduced administrative shifts but left the core intact under Microsoft's ongoing publishing oversight. An earlier leak in September 2006, stemming from a Peugeot-sponsored that inadvertently confirmed the game's existence and a planned 2007 release, forced adjustments to Microsoft's strategy and announcement timeline. Microsoft's exclusive funding enabled the scope for over 120 vehicles and 80 tracks, but the series concluded with PGR4 as market preferences evolved toward simulation-focused racers like , diminishing arcade-style opportunities.

Release

Launch details

Project Gotham Racing 4 was released exclusively for the , with its North American launch on October 2, 2007, followed by on October 11, 2007, and on October 12, 2007. The game's marketing campaign featured a prominent showcase at E3 2007, where playable demos highlighted the dynamic weather effects and the introduction of motorcycles alongside cars. Trailers released during the event emphasized these features, building anticipation for the title's innovative arcade racing experience. Additionally, the game was bundled with select Xbox 360 Live Gold subscription packs, including a 12-month edition that paired it with online access and accessories. At launch, Project Gotham Racing 4 carried a standard retail price of $59.99 USD, with no special editions available, though it included promotional ties to through a design contest where the winning was featured in-game. Initial availability was limited to physical disc copies distributed by Game Studios. A digital re-release under the Xbox 360 Classics label arrived in 2009 at a reduced price, expanding accessibility via the around March for markets and shortly thereafter in other regions. Pre-launch previews generated positive hype, particularly following development delays that allowed refinements, positioning the game as the 's leading arcade racer upon arrival.

Post-launch support

Following its release, Project Gotham Racing 4 received several title updates to address and online issues. An early update in November 2007 modified the Cat and Mouse mode from a linear race to a free-roam chase across selected cities and introduced online tournaments for ranked play. Subsequent patches focused on fixing online stability problems and bugs related to the dynamic weather system, with developer ceasing all support for the title in May 2008, including any further updates or development. The game's online features were tied to Xbox Live. The Xbox 360 Marketplace, from which downloadable content for Project Gotham Racing 4 could be purchased, closed on July 29, 2024. All related downloadable content had been delisted from the Marketplace in late 2012 due to expired licenses, with no plans to reinstate it. Xbox 360 online multiplayer services, including for Project Gotham Racing 4, remain available as of November 2025. Project Gotham Racing 4 is not backward compatible with , , or consoles as of November 2025, preventing native playthrough of digital or disc versions on newer hardware. It remains playable on original consoles, including online multiplayer via , or through third-party PC emulation software such as . re-released the game digitally under the Xbox 360 Classics label on March 20, 2009, at a reduced price. No ports to PC, platforms, or modern consoles have been made available. No official remaster or enhanced edition has been announced as of 2025.

Downloadable content

Free Challenge Pack

The Free Challenge Pack for Project Gotham Racing 4 was released on February 14, 2008, as a complimentary download available through the Live Marketplace. This introduced the hydrogen-powered 2007 Flux , enabling players to incorporate it into various gameplay modes. It also added two new modes: Tourist Mode, where players drive freely in a city to earn , and Free Roam , a team-based pursuit mode in an open environment. These modes support multiplayer but can be accessed offline, along with seven new achievements. The content integrated seamlessly with the base game's career mode and multiplayer, providing extra opportunities to earn and progress. In late 2012, delisted the Free Challenge Pack from the Xbox Live , though it remains accessible on consoles with prior installations via download history.

Premium Challenge Pack

The Premium Challenge Pack for Project Gotham Racing 4 was released on February 14, 2008, and priced at 400 (equivalent to approximately $5 USD at the time). This paid expanded the game's roster and gameplay modes, building on the free counterpart by adding premium elements for enhanced longevity. It includes all Free Challenge Pack content. The pack introduced seven new high-performance cars—the 2008 Convertible Concept, 2007 Volkswagen Golf GTI W12-650, 2007 Shelby GT500, 1987 Ferrari F40 Competizione, 2008 60th Anniversary Edition, 2007 Versione Corsa, and 2007 Race Car—alongside three motorcycles: the 2007 , 1995 RS 250, and 1998 RSV 1000 Tuono R. These vehicles emphasized end-game challenges, featuring top-tier models suited for advanced players seeking greater difficulty and style points in Kudos-based progression. Additionally, it included 10 new achievements tied to the content, encouraging replay through skill-based unlocks. A key addition was the World Challenge Arcade Mode, comprising 20 new events divided into three themed chapters for varied offline and online-compatible play. The Platinum Plus chapter focused on events requiring platinum-rated vehicles for elite handling tests; Regional Championships offered three races per global region, incorporating pursuit-style modes like ; and Weather Wonders presented challenges tailored to specific conditions, such as or , to test adaptability. These events integrated seamlessly with the base game's online multiplayer, allowing ranked matches and leaderboards for competitive extension. The pack's value lay in its focus on replayability, providing high-stakes content that extended career progression and sessions for dedicated racers, particularly through the new vehicles' performance in weather-varied and pursuit events. However, in late 2012, delisted all Project Gotham Racing 4 from the Xbox Live (as of February 2013), citing platform evolution incompatibilities, with no plans for reinstatement or re-availability as of 2025. This removal has prevented new players from accessing the content legally, though previously downloaded packs remain playable on compatible hardware.

Reception

Critical response

Project Gotham Racing 4 received generally favorable reviews from critics, earning an aggregate score of 85 out of 100 on based on 60 reviews. Reviewers widely praised the game's innovative weather effects, which added realism and challenge to races through dynamic rain, snow, and ice conditions that affected vehicle handling. The returning system, rewarding stylish driving maneuvers like drifts and jumps, was highlighted for encouraging skillful play and enhancing replayability. Graphics were a standout feature, with many outlets averaging around 9/10 for visuals, commending the stunning urban environments and detailed car models. The arcade-style handling was described as fun and accessible, blending speed with precise controls, while the eclectic soundtrack—spanning rock, hip-hop, and classical—integrated seamlessly to match the racing intensity. Standout praise came from Official Magazine UK, which awarded the game a perfect 10/10, calling it the best racing title on Xbox 360. Despite these strengths, some critics pointed to shortcomings in the single-player experience. The career mode was often criticized for its repetitive structure, with events feeling formulaic after extended play and the entire progression completable in 10-15 hours on default difficulty. A lack of deep customization options, limited to basic paint jobs compared to , was another common complaint, reducing personalization for car enthusiasts. Additionally, the game's emphasis on online features led to notes of dependency, with online modes experiencing occasional dips, particularly in sharp corners with multiple vehicles. In comparative terms, Project Gotham Racing 4 was seen as superior to its predecessor, , due to greater track variety, added motorcycles, and refined weather integration. However, it was outshone by in simulation depth, particularly in and realistic physics, positioning PGR4 more firmly as an arcade racer. Coverage from 2007 to 2008 established a consensus that Project Gotham Racing 4 was an essential title, with reviewers like those at (9/10) and (8.5/10) nodding to its potential for awards in racing categories.

Commercial performance

Project Gotham Racing 4 achieved commercial success as an exclusive title, contributing to Microsoft's portfolio during the console's early years. Lifetime global sales reached approximately 2.04 million units, with the majority occurring in at 1.28 million copies. In the , the game earned a sales award from the Entertainment and Leisure Software Publishers Association (ELSPA) for exceeding 300,000 units sold, reflecting strong regional performance in . North America accounted for 0.48 million units, while sales in were modest at just 0.02 million, limited by the market's preference for simulation-style over arcade titles like PGR4. Other regions contributed 0.25 million units. The game's exclusivity to the platform bolstered its attach rate within Microsoft's ecosystem, aligning with the console's overall software-to-hardware ratio of around 6.3 games per console in 2007. Positive further drove initial sales momentum, positioning PGR4 as a key racing title in a competitive 2007 market dominated by franchises like Forza Motorsport. However, the closure of developer in 2011 marked the end of the series, limiting long-term expansion despite steady demand in the used market.

Accolades and legacy

Project Gotham Racing 4 received several nominations at major awards ceremonies following its release, recognizing its contributions to the racing genre. It was nominated for Best Driving Game at the 2007 , where it competed against titles like : and Forza Motorsport 2. Additionally, the game earned a for Racing of the Year at the 11th Annual Interactive Achievement Awards () in 2008, highlighting its technical achievements in vehicle simulation and multiplayer features. The game's influence extended beyond its initial acclaim, shaping subsequent arcade racing titles. , the developers of the series, originally pitched a of the franchise to , but the proposal was rejected, leading them to create instead, which incorporated elements of open-world arcade racing inspired by PGR's stylish mechanics. PGR4 also marked the swan song for , the studio behind the series, as it was their final entry before being acquired by in 2007 and ultimately closing in 2011, leaving a void in Microsoft's arcade racing lineup. Culturally, Project Gotham Racing 4 is remembered for its pioneering dynamic weather system, which introduced ten variable conditions like rain, snow, and fog that dynamically altered gameplay and vehicle handling mid-race, setting a benchmark for environmental interactivity in . The game's emphasis on style through the Kudos points system encouraged flashy maneuvers alongside speed, influencing a generation of racers focused on spectacle over . Fans have persistently called for a or revival, with ongoing discussions in gaming communities expressing desire for updated versions, though none have materialized as of 2025. In terms of modern playability, the title remains active within emulation communities, particularly through the Xenia Xbox 360 emulator, where enthusiasts achieve smooth 60 FPS performance and enhanced visuals on PC hardware. It lacks official backward compatibility support on Xbox Series X|S, limiting access to original Xbox 360 consoles, which contributes to preservation challenges amid hardware obsolescence. Downloadable content packs, including the Premium Challenge Pack with additional vehicles, have been delisted from digital stores since 2013, rendering them inaccessible without prior ownership, a common issue for Xbox 360-era titles. Retrospectives as of 2025 consistently rank PGR4 among the top Xbox 360 racing games for its enduring arcade appeal, with renewed interest evident in gameplay videos and analyses highlighting its timeless design.

References

  1. [1]
    Project Gotham Racing 4 for Xbox 360 - GameFAQs - GameSpot
    Rating 4.2 (60) · 30-day returnsLength. 38 Hours (96) ; Platform: Xbox 360 ; Genre: Racing » Simulation » Automobile ; Developer: Bizarre Creations ; Publisher: Microsoft Game Studios.
  2. [2]
    Project Gotham Racing 4 (2007) - MobyGames
    Dec 25, 2007 · There are now 120 licensed vehicles with classic newcomers such as the Corvette Sting Ray, Maserati 250F, Toyota Supra Turbo, and DeLorean DMC- ...
  3. [3]
    Project Gotham Racing 4 Reviews - Metacritic
    Rating 85% (60) Project Gotham Racing 4 is a solid game that delivers a diverse collection of races to complete. Unfortunately it's marred by the fact that it's not all that ...
  4. [4]
    Project Gotham Racing 4 - IGN
    Rating 8.1/10 · Review by IGNProject Gotham Racing 4 promises to continue the Project Gotham Racing pedigree of innovation by introducing exciting new experiences to racing fans ...
  5. [5]
    Project Gotham Racing 4 (Game) - Giant Bomb
    Oct 2, 2007 · PGR4 features 120 licensed vehicles, with motorcycles making their first appearance in the series. The makeup of the vehicle selection is ...
  6. [6]
    Project Gotham Racing 4 - Xbox 360 : Video Games - Amazon.com
    Project Gotham Racing 4 creates anemotionally-charged racing experience where you bee attached to yourcareers profiles and vehicles.
  7. [7]
    Back behind the wheel: A review of Project Gotham Racing 4
    Oct 8, 2007 · PGR4 isn't just a straight racing game, where your objective is to make it to the finish line before anyone else.<|control11|><|separator|>
  8. [8]
    Project Gotham Racing 4 Review - GameSpot
    Rating 8.5/10 · Review by GameSpot StaffOct 2, 2007 · Project Gotham Racing 4 continues the series' tradition of brilliant visuals and fun gameplay, and adds to the list with new rides and weather effects that ...
  9. [9]
    Project Gotham Racing 4 review
    ### Core Mechanics Summary from Eurogamer Review of Project Gotham Racing 4
  10. [10]
    'Project Gotham Racing 4' (X360) Final Cities/Locations List
    Jul 30, 2007 · Final list of cities/locations in PGR4: Macau, China: Famous for its inner-city bike races, Macau is a track split into two. The city centre has open roads and ...
  11. [11]
    PGR 4: Career Mode - IGN
    Sep 14, 2007 · There are four garages available (Amateur, Professional, Hot Shot and Master), each opening as you rise in the rankings. The Amateur garage is a ...<|control11|><|separator|>
  12. [12]
    Project Gotham Racing 4 | Eurogamer.net
    Sep 19, 2007 · Events that consist of more than one stage are decided by overall Kudos points, with a certain amount handed down for a win and added to your ( ...
  13. [13]
    Project Gotham Racing 4: Hands-On With Gotham Career Mode
    Sep 14, 2007 · Kudos help determine your position at the end of a race; you earn bonus kudos for finishing a race in first, second, or third place, but you can ...Missing: structure | Show results with:structure
  14. [14]
    Achievement Guide- PGR4 - Project Gotham Racing 4
    Aug 14, 2009 · There are 60 events that need to be done, all on Platinum difficulty. If you are a hardcore racer, or a PGR3 veteran, this will eventually come.Roadmap - Project Gotham Racing 4 - XboxAchievements.comI Give Up - Project Gotham Racing 4 - XboxAchievements.comMore results from www.xboxachievements.com
  15. [15]
    How many persons can play at the same time? - Project Gotham ...
    Rating 85% (60) Apr 5, 2010 · If talking about online racing then its a max of 8 players and a max of 2 players if your playing system link on your console.System Link Play - Project Gotham Racing 4 - GameFAQsDoes anyone still play this online? - Project Gotham Racing 4More results from gamefaqs.gamespot.com
  16. [16]
    PGRNations.com - Digital Spy Forum
    Sep 12, 2007 · Leaderboards will show how NATIONS are doing for scores so you can compare how your scores are against people in your nation, but also compare ...
  17. [17]
    [X360]Project Gotham Racing 4 - Gamers' Hangout - Neowin
    Jan 15, 2008 · Online gameplay is just as good as playing on your own. The lobbies are good, but sadly, still only up to 8 players online. One thing I don ...
  18. [18]
    Project Gotham Racing 4 Hands-on Preview - VideoGamer
    In the free-roaming area you start with one bulldog, and everyone else runs away. Each time someone is tagged that driver also becomes a bulldog, until the game ...
  19. [19]
    Geometry Wars: Waves Exclusive to PGR4 - WIRED
    Aug 24, 2007 · Bizarre Creations has revealed that Project Gotham Racing 4 will include Geometry Wars: Waves, in much the same way that Project Gotham 3 ...Missing: integration | Show results with:integration
  20. [20]
    The Xbox 360 Store Will Close July 2024, But You Can ... - Xbox Wire
    Aug 17, 2023 · On July 29, 2024, Xbox will stop supporting the ability to purchase new games, DLC, and other entertainment content from the Xbox 360 Store ...Missing: PGR4 | Show results with:PGR4
  21. [21]
    Pre-E3 2007: Project Gotham Racing 4 Hands-On - IGN
    Jul 9, 2007 · There will be a little over 130 vehicles that can fill up your various garages in PGR4, at least 30 of which will be motorcycles. Among the ...
  22. [22]
    PGR 4 Review | XboxAchievements.com
    Oct 2, 2007 · Class A consists of 20 vehicles, Class B 21, Class C 21, Class D 18, Class E 19, Class F 16, and finally Class G 7; making PGR4 have an overall ...
  23. [23]
    Vehicles/Cars list for Project Gotham Racing 4 - IGCD.net
    1990 Alfa Romeo SZ · 1995 Aprilia RS 250 · 2003 Aprilia Tuono 1000 R · 2004 Ariel Atom · 1961 Aston Martin DB4 GT Zagato · 2005 Aston Martin DBR9 · 2007 Aston ...
  24. [24]
    [PDF] 限限限T able限限限of限限限限限限 ConTenTs - Xbox Achievements
    To set up your slideshow, choose PGR On Demand from the main game menu, and then choose Slideshow. Page 14. 26 Project Gotham racinG 4. Project Gotham racinG 4.Missing: predetermined | Show results with:predetermined
  25. [25]
    Is there customization? - Project Gotham Racing 4 Q&A for Xbox 360
    Rating 85% (60) May 14, 2010 · Project Gotham Racing 4 (Xbox 360). Is there customization? Can u change the color of your car or but parts on it like need for speed games.So there is no tuning in this game? What can you customize then?Great game. Here's a couple of questions though. - Project Gotham ...More results from gamefaqs.gamespot.comMissing: tuning | Show results with:tuning
  26. [26]
    Project Gotham Racing 4 - Car and Driver
    Nov 3, 2007 · For those who do just want to race, PGR4 lets drivers customize their own race. You pick the venue and time of day—even the weather—then ...
  27. [27]
    PGR 4: Through Rain, Sleet, or Snow - IGN
    Jun 14, 2007 · Free of launch concerns, Bizarre is tricking out PGR 4 with a dynamic weather system. Racers will now experience ten different weather ...Missing: core | Show results with:core
  28. [28]
    PGR4 soundtrack listing | Eurogamer.net
    Sep 14, 2007 · Bizarre Creations has detailed the 57-song soundtrack for Project Gotham Racing 4, due out exclusively on 360 from 12th October.
  29. [29]
    New Prodigy Song Set For 'Project Gotham Racing 4' - Billboard
    Sep 20, 2007 · The Prodigy has penned a new song, “Shadow,” for use in the eagerly anticipated exclusive Xbox 360 “Project Gotham Racing 4” (PGR4) game, in stores Oct. 2.Missing: original | Show results with:original
  30. [30]
    GAME REVIEW: Kudos to 'Project Gotham Racing 4'
    Oct 29, 2007 · These Kudos are handed out based on how fast you drive; how you come out of a corner; how you approach a corner; how long you draft an opponent; ...Missing: explanation | Show results with:explanation
  31. [31]
    Game Over Online ~ Project Gotham Racing 4
    Nov 2, 2007 · Game Over Online ~ Project Gotham Racing 4 ... I found the revamped cone challenge mode to be a welcome change of pace, while the bulldog mode ...
  32. [32]
    I Adore My Project Gotham Racing 4
    Apr 10, 2007 · Enhanced Raceway Environments: “A TV-style intro sets up each event, with a commentator offering wisdom…Choppers buzz overhead, camera crews and ...<|control11|><|separator|>
  33. [33]
    Project Gotham Racing 4 - DVDfever.co.uk
    Apr 25, 2018 · Dolby Digital 5.1 sound: Yes; Xbox Live-enabled: Yes. Dateline 2007: Project Gotham Racing 4, andfuck me if this doesn't wow you from 'minute ...
  34. [34]
    Technology | Driving the boundaries of realism - BBC NEWS
    Oct 26, 2007 · "We're not trying to simulate reality," says Alan Mealor, lead environment artist at Bizarre Creations, developers of Project Gotham Racing 4 ( ...
  35. [35]
    Bizarre Creations interview - Gamersyde
    Oct 6, 2007 · The great Ben Ward, Community & Web Lead over at Bizarre Creations, has taken time to answer a big bunch of questions about Project Gotham ...
  36. [36]
    Project Gotham Racing 4: Bizarre Creations & Microsoft Interview ...
    Aug 14, 2007 · Mealor explains the thinking behind this: "The idea was always to have new locations that compliment the existing cities. I'm sure in some cases ...
  37. [37]
    Project Gotham Racing 4 - interview - Games Radar
    Aug 7, 2007 · Bikes and weather effects are the biggest touting points of PGR4 - but web and community lead Ben Ward assures us they're more than just for ...
  38. [38]
    Bizarre: Microsoft's focus was on Forza team - VideoGamer
    Oct 31, 2025 · Speaking to Edge, Bizarre Creations' creative director Martyn Chudley and commercial director Sarah Chudley have explained some of the ...
  39. [39]
    Bizarre Creations: Here's reasons on why we split from "corporate ...
    May 7, 2009 · Some old info, some new-yet-obvious info, and some interesting details, including an explanation on why PGR4 was seemingly randomly delayed a ...
  40. [40]
    PGR4 delayed, 360 wheel 'retrofitted' - GameSpot
    Aug 23, 2007 · PGR4 delayed, 360 wheel 'retrofitted'. Bizarre Creations' high-speed racer bumped to October 2 on Xbox 360; Microsoft peripheral overheats.
  41. [41]
    PGR4 faces heavy weather | Eurogamer.net
    Apr 1, 2007 · Those of you who use the in-car view will find that the weather creates new problems, reports reckon, while the driver inside the car will feed ...Missing: development challenges
  42. [42]
    Activision acquires PGR4 dev Bizarre Creations - Engadget
    Sep 26, 2007 · A blog post on the Bizarre Creations website promises that Activision will have a "hands off" relationship with the company and that all the ...Missing: impact | Show results with:impact
  43. [43]
    PGR4 Announced - by Peugeot - IGN
    Sep 11, 2006 · Project Gotham Racing 4. PGR4 Announced - by Peugeot. French car manufacturer inadvertently leaks new game in press release. Alex Simmons ...Missing: 908 | Show results with:908
  44. [44]
    Project Gotham Racing 4 releases Oct. 2 in US, Oct. 12 in Europe
    Aug 23, 2007 · ... Project Gotham Racing 4 is scheduled for release on October 2nd in America and October 12th in Europe. Those unsure of the Xbox 360 racer's ...
  45. [45]
    Project Gotham Racing 4 International Releases - Giant Bomb
    Oct 2, 2007 · Project Gotham Racing 4 ; Region, Japan ; Developer, Bizarre Creations ; Publisher, Xbox Game Studios ; Release date, October 11, 2007 ; Product code ...<|control11|><|separator|>
  46. [46]
    Project Gotham Racing 4 - Gamereactor UK
    Feb 13, 2025 · Project Gotham Racing 4 ; Publisher: Microsoft ; Offline players: 1-2 ; Online players: 1-8 ; Age limit: From 3 years ; Release date: 12 October 2007.
  47. [47]
    Project Gotham Racing 4 Xbox 360 Trailer - E3 2007 Trailer - YouTube
    Jun 23, 2011 · This content isn't available. None. Project Gotham Racing 4 Xbox 360 Trailer - E3 2007 Trailer. 43K views · 14 years ago ...more. IGN. 19.5M.Missing: marketing campaign
  48. [48]
    Project Gotham Racing 4 for Xbox 360 - Sales, Wiki, Release Dates ...
    Developer. Bizarre Creations ; Genre. Racing ; Release Dates. 10/02/07 Microsoft Game Studios 10/11/07 Microsoft Game Studios 10/12/07 Microsoft Game Studios ...
  49. [49]
    PGR4 pairs stunning visuals, classy chassis for nonstop thrills
    Oct 15, 2007 · Project Gotham Racing 4: Driving game (Microsoft for Xbox 360. $59.99. ESRB Rating: Everyone.) The first sound you'll hear when playing ...
  50. [50]
    Design a Peugeot for PGR4 - Engadget
    Sep 10, 2006 · "Official Xbox 360 Partner" Peugeot is accepting entries in their 2007 car design contest. The winner gets their concept ride included in ...
  51. [51]
    Project Gotham Racing 4 - Xbox 360 - GameFAQs - GameSpot
    Rating 85% (60) For Project Gotham Racing 4 on the Xbox 360, the GameFAQs information page shows all known release data and credits.
  52. [52]
    PGR 4 Delayed - Project Gotham Racing 4 - XboxAchievements.com
    Aug 14, 2007 · Project Gotham Racing 4 will be delayed until October 2nd or 3rd. Story.
  53. [53]
    PGR4 on production starting line - GameSpot
    Sep 13, 2007 · Flying green once more, Bizarre Creations announced today that Project Gotham Racing 4 has gone gold and will take to the Xbox 360 circuit on ...
  54. [54]
    PGR4 update changes Cat and Mouse mode, adds tournaments ...
    Nov 14, 2007 · A major feature of the update is the Cat and Mouse mode's change from a linear race to a free roam chase around the city of your choice.Missing: types | Show results with:types
  55. [55]
    Bizarre Creations Ends Support for Project Gotham 4 | WIRED
    May 8, 2008 · Developer Bizarre Creations has cut ties with Project Gotham Racing 4, ending any hopes for future downloadable content for the title.Missing: concept | Show results with:concept
  56. [56]
    Microsoft has 'no plans to relist' pulled PGR4 DLC - VideoGamer
    Microsoft has “no plans” to relist two downloadable content packs for Project Gotham Racing 4 which were removed from Xbox LIVE Marketplace late last year.
  57. [57]
    Here's why your favorite Xbox 360 game isn't backward compatible ...
    Jan 15, 2022 · There's a number of reasons why certain older titles like Blur, Stranglehold, and Project Gotham Racing 4 aren't backward compatible on Xbox Series X.
  58. [58]
    PGR4 Challenge Pack DLC Available Feb. 14 | Shacknews
    Feb 8, 2008 · The Free Challenge Pack contains two new game modes, a new car, and seven new achievements. On the other hand, the Premium Challenge Pack has ...
  59. [59]
    First Project Gotham 4 DLC Announced - WIRED
    Feb 8, 2008 · Both packs will be made available via the Xbox Live Marketplace on Feb. 14, and while the Free Challenge Pack will be absolutely free of charge, ...
  60. [60]
    Upcoming free & premium PGR4 DLC detailed - GamerNode
    Feb 8, 2008 · The DLC will be released on Thursday, February 14th and in two flavors: the Free Challenge Pack and the Premium Challenge Pack.
  61. [61]
    PGR4 DLC brings new cars, modes, achievements - Engadget
    Feb 8, 2008 · Free Challenge Pack (free download!) A playable, hydrogen-powered Peugeot Flux. Tourist Mode - Just drive around the city and admire the scenery ...
  62. [62]
    Xbox Live DLC Roundup | Eurogamer.net
    Apr 1, 2008 · Project Gotham Racing 4. Challenge Pack - FREE; Premium Challenge Pack - 400 points (GBP 3.40 / EUR 4.80). Trust Bizarre Creations to come up ...<|control11|><|separator|>
  63. [63]
    Celebrate Valentine's Day With Your True Love: Project Gotham ...
    Feb 11, 2008 · The free pack allows you to drive the 2007 Peugeot Flux, a hydrogen-powered concept. The premium pack, costing 400 MS points, features seven new ...<|control11|><|separator|>
  64. [64]
    PGR4 In Game Content (Premium and Free) - Xbox Wire
    Feb 14, 2008 · PGR4 In Game Content (Premium and Free). Major Nelson. Published. February 14, 2008. Content: Free Challenge Pack ... Get more racing fun for the ...<|control11|><|separator|>
  65. [65]
    PGR4 Add-on Discounted - IGN
    Mar 9, 2009 · A new World Challenge Arcade Mode gives you 20 arcade events in 3 themed chapters, including 5 events that can only be done on platinum ...
  66. [66]
    PGR4 Challenge Pack is XBL Deal of the Week - VideoGamer
    World Challenge Arcade Mode: 20 arcade events in 3 themed chapters, including 5 events that can only be done on platinum. Tourist Mode: Get a free ride with ...<|control11|><|separator|>
  67. [67]
    Project Gotham Racing 4 - DLC gone? - TrueAchievements
    Jan 10, 2012 · I've just dug up this game for Viral Month, and I notice that there is no DLC in the marketplace. It's all gone. No Challenge Packs, no car packs, nothing. ...PGR 4 DLC - how to download?Servers discontinued? - TrueAchievementsMore results from www.trueachievements.comMissing: delisted 2012
  68. [68]
    Project Gotham Racing 4 and the case of the missing DLC.
    Feb 20, 2013 · Project Gotham Racing 4 has mysteriously lost DLC packs from the Xbox Live Marketplace, no one knows where they've gone, but we definitely ...<|separator|>
  69. [69]
    Project Gotham Racing 4 critic reviews - Metacritic
    Project Gotham Racing 4 is truly a great racer. With solid gameplay both online and offline, PGR4 is sure to keep fans of racing games busy for months. FULL ...<|control11|><|separator|>
  70. [70]
    Project Gotham Racing 4 Review - IGN
    No readable text found in the HTML.<|separator|>
  71. [71]
    ELSPA UK Sales Awards - VGChartz
    PROJECT GOTHAM RACING 4 XB360 MICROSOFT POKEMON RANGER DS NINTENDO SUPER ... 4 Titles reach Double Platinum Status (600k) LEGO STAR WARS PS2 TT GAMES
  72. [72]
    Xbox 360(TM) Boasts Greatest Release Schedule Ever
    Nov 29, 2007 · These unprecedented scores demonstrate exactly why Xbox 360 continues to hold the record for highest games attach rate across the globe, at 6.3 ...
  73. [73]
    Spike TV's 2007 Video Game Awards nominees revealed
    Nov 9, 2007 · Best Driving Game: DiRT. Forza Motorsport 2. Need for Speed ProStreet. Project Gotham Racing 4. Best Military Game: Call of Duty 4: Modern ...Missing: BAFTA | Show results with:BAFTA
  74. [74]
    2008 11th Annual Interactive Achievement Awards
    Nominated: Cellular Game of the Year. Additional Information: Information Available For Game. Project Gotham Racing 4. Game Title: Project Gotham Racing 4.
  75. [75]
    Forza Horizon only exists because Xbox turned down a Project ...
    Jun 13, 2022 · The Forza Horizon series only happened because a Project Gotham Racing reboot pitch was rejected, it's been claimed.
  76. [76]
    PGR4 Weather Effects Explained - Techgage
    Jun 15, 2007 · Apparently there will be ten different types of weather including heavy fog, wet, icy and of course, clear. If you are pumped up for the game ...
  77. [77]
    PGR4 gets career mode, 'dynamic' weather, and (duh) new cars
    May 10, 2007 · "Dynamic." The coveted buzzword adds a Hemi-like boost to Project Gotham Racing 4's newly announced gameplay element: a weather system -- a ...
  78. [78]
    Project Gotham Racing 4 Is Now 15 Years Old, And It's Still An ...
    Oct 2, 2022 · Well, we have a legitimate excuse anyway, as PGR4 has just ticked over the 15-year-old mark; the title released way back on October 2nd, 2007.<|control11|><|separator|>