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QBasic

QBasic is an (IDE) and interpreter for dialects of the BASIC programming language, developed by as a beginner-oriented tool for creating and running simple programs. Released in 1991 with version 5.0, it succeeded and represented a stripped-down, interpreter-only of the more advanced , lacking the ability to produce standalone executables but emphasizing ease of use and immediate execution. As a high-level, interpreted , QBasic features a straightforward syntax that supports elements like loops, conditionals, and subroutines, making it accessible for educational purposes and hobbyist coding. It includes built-in capabilities for text manipulation, , file handling, and limited support, such as basic drawing via commands like LINE and CIRCLE, as well as sound generation with SOUND and PLAY. The IDE provides an integrated editor, , and immediate feedback through its command window, allowing users to test code line-by-line without external tools. QBasic was bundled with versions 5.0 through 6.22 and the initial release of , reaching millions of users and fostering early programming interest through sample programs like the snake game Nibbles and the Gorillas throwing game. Though officially discontinued in the late 1990s in favor of , its legacy endures in retro computing communities, emulators, and modern compatible interpreters like QB64, which extend its features to contemporary platforms while preserving compatibility.

Overview

Description

QBasic is a () and interpreter for a dialect of the BASIC programming language, developed by to facilitate beginner-friendly programming on systems. It serves as a tool for writing, editing, and executing simple programs without requiring compilation, emphasizing ease of use for educational and hobbyist purposes. As a procedural programming language, QBasic follows a structured paradigm, first released in 1991, and supports key features like subroutines via the SUB...END SUB construct and functions via the FUNCTION...END FUNCTION construct for modular code organization. It also allows limited user-defined types through the TYPE...END TYPE declaration, enabling the creation of custom data structures composed of basic types such as integers, strings, and arrays. These elements promote structured programming practices while maintaining the simplicity of earlier BASIC variants. The core components of QBasic include an integrated for code entry, a line-by-line interpreter that executes code directly without generating files, and a built-in environment that handles program execution and basic operations. Unlike full compilers, it relies on pseudo-code (P-code) for performance, ensuring immediate feedback during development. QBasic was influenced by Microsoft's earlier interpreter and the more advanced compiler, but it stands out as a non-compiling subset of QuickBASIC 4.5, stripping away executable generation while retaining core language features. This design choice made it suitable for bundled inclusion with versions starting from 5.0.

Significance

QBasic played a pivotal role in popularizing programming education during the , serving as a gateway for introductory concepts due to its straightforward syntax and widespread distribution with consumer operating systems like . This accessibility influenced generations of students and hobbyists, enabling them to experiment with coding on everyday personal computers without prior technical expertise. By providing immediate feedback through its interpreter, QBasic fostered early problem-solving skills and , much like its predecessor but with enhanced structure. The language significantly enhanced accessibility by integrating an editor, interpreter, and into a single, no-cost tool bundled with versions starting from 5.0, thus eliminating barriers like separate purchases. This bridged the gap between the unstructured era and more sophisticated environments, allowing users to transition from simple scripts to structured programs on standard hardware. As a result, QBasic democratized programming, reaching millions and making it feasible for non-professionals to create functional applications. In the pre-internet era, QBasic's cultural legacy lies in demystifying computing, with its included demonstration programs—such as the artillery game —igniting passions for game development and automation among young users. These examples showcased practical applications, encouraging creative exploration and turning passive computer users into active creators. As a , QBasic represented the toward integrated development environments but underscored the limitations of interpreted languages for performance-intensive tasks, highlighting the need for in workflows, as provided by its more advanced predecessor, the full .

History

QBasic originated as a direct derivative of Microsoft's QuickBASIC 4.5, a more advanced IDE and compiler released in the late , where the compiler and linker components were excised to produce a compact, interpreter-only version suitable for widespread inclusion with operating systems. This adaptation retained the core parsing and execution engine of QuickBASIC while eliminating capabilities for generating standalone executables, thereby reducing the footprint to align with the resource constraints of typical PC installations at the time. The development process was driven by the goal of supplanting , the interpreter bundled with prior releases, by introducing stronger support for paradigms, such as and procedures, to promote code modularity and readability over unstructured GOTO-based flows prevalent in earlier dialects. This shift aimed to foster better program organization and maintenance without sacrificing , allowing seamless execution of legacy code while encouraging modern practices like procedural decomposition. Microsoft's BASIC team, building on the foundation established in the , handled the implementation. Technical choices in QBasic's design prioritized compatibility with DOS-era hardware, particularly processors, through optimizations such as efficient register usage (e.g., AX, BX, CX, DX) and adherence to 64K memory segment limits to ensure reliable performance on systems with as little as 384K . The language incorporated line-number-free coding, relying on descriptive labels and contemporary control structures like , SELECT CASE, and DO...LOOP for navigation, which enhanced code clarity compared to numbered-line dependencies in predecessors. Additionally, error handling was bolstered with the ON ERROR , enabling runtime traps, resumption options (e.g., RESUME NEXT or RESUME line), and module-spanning diagnostics to support robust program development in resource-limited environments.

Release and Distribution

QBasic was first released in June 1991 as version 1.0, bundled with to serve as a free for users upgrading from earlier DOS versions that included . This integration marked QBasic's debut as a standard component of the ecosystem, replacing the older BASICA and interpreters. In 1993, an upgraded version 1.1 was introduced with , incorporating minor enhancements. The distribution of QBasic occurred primarily through bundling with various operating systems from and , ensuring widespread availability without a standalone release. It was included in versions 5.0 through 6.22, as well as , , and , where it provided backward compatibility for DOS-based applications. recompiled and bundled QBasic in PC DOS from version 5.0 through 7.0, and it was also integrated into starting with version 2.0 and subsequent releases. Later OS/2 derivatives, including eComStation and , retained QBasic 1.0 as part of their legacy DOS and command-line support. Although labeled as version 1.x, QBasic's core functionality was equivalent to the interpreter component of 4.5, offering features without the compilation capabilities of its predecessor. Microsoft discontinued official support and bundling of QBasic starting with in 2000, reflecting a shift toward more advanced development environments like , with no further updates issued after the . QBasic includes a hidden accessible by holding down all modifier keys—left and right Ctrl, Alt, and Shift—immediately after launching the , which displays colorful scrolling credits listing the 13 developers responsible for its creation.

Language Features

Syntax and Structure

QBasic programs follow a structured format that emphasizes modularity and readability, diverging from earlier unstructured BASIC dialects by supporting procedures and functions without mandatory line numbers. A typical program begins with optional DECLARE statements to prototype subroutines and functions, enabling type checking and forward references across modules; these are followed by the main executable code, which may include variable declarations via DIM or DEFtype. Modularity is achieved through SUB...END SUB blocks for subroutines that perform actions without returning values and FUNCTION...END FUNCTION blocks for procedures that return a value, promoting reusable code segments. Line numbers, ranging from 0 to 65,535, are optional and primarily used for compatibility with legacy branching statements like GOTO or GOSUB, but modern QBasic encourages label-based alternatives for better structure. Programs conclude with an END statement, and the language enforces matching END clauses for blocks to prevent syntax errors. Variable declaration in QBasic relies on implicit typing based on the variable name's initial letter, with defaults configurable via DEFtype statements (e.g., DEFINT A-Z sets all variables starting with letters A through Z as integers), or explicit typing using suffixes or AS clauses. Numeric variables without explicit specification default to SINGLE precision floating-point; suffixes include % for INTEGER (16-bit, -32,768 to 32,767), & for LONG (32-bit, -2,147,483,648 to 2,147,483,647), ! for SINGLE (32-bit floating-point with approximately 7 decimal digits precision), and # for DOUBLE (64-bit floating-point with 15-16 digits precision). String variables end with $ and support variable lengths up to 32,767 characters or fixed lengths via STRING*length; user-defined types are created with TYPE...END TYPE for composite structures. Arrays are dimensioned with DIM, supporting multi-dimensional declarations and dynamic resizing via REDIM, with a default lower bound of 0 adjustable by OPTION BASE. The STATIC keyword within procedures preserves variable values across calls, aiding state management. Control flow in QBasic utilizes block-structured constructs to enforce logical progression, reducing reliance on unstructured jumps. Conditional execution employs IF...THEN...ELSE...END IF for multi-line decisions or single-line IF...THEN for simple branches, while SELECT CASE...END SELECT provides efficient multi-way selection based on an expression, comparing against literal values, ranges (e.g., IS > value), or ELSE for defaults. Looping mechanisms include DO...LOOP with WHILE or UNTIL conditions at the top (DO WHILE/UNTIL) or bottom (LOOP WHILE/UNTIL) for flexible iteration, FOR...NEXT for counter-based loops with optional STEP increments, and the legacy GOSUB...RETURN for subroutine calls, though it is discouraged in favor of SUB procedures to avoid spaghetti code. These structures require precise matching of opening and closing keywords to compile successfully. Input and output operations in QBasic center on console interaction, with handling formatted output to the screen—using semicolons for same-line continuation, s for zoned spacing (typically 14 spaces), and TAB for alignment—while INPUT prompts user entry into variables, optionally suppressing the prompt with a semicolon. For graphical modes, SCREEN sets display resolutions, such as SCREEN 0 for text, SCREEN 12 for 640x480 VGA with 16 colors, or SCREEN 13 for 320x200 pixels in 256 colors, integrating text and graphics seamlessly. These commands support basic file I/O via OPEN, but focus on user interaction without advanced buffering. Error handling in QBasic adopts a trapping mechanism via ON ERROR , which redirects execution to a specified line or upon encountering errors like or file not found, disabling default program termination. Within the error handler, RESUME resumes execution at the error line, RESUME NEXT skips to the subsequent , or RESUME jumps to a designated recovery point, allowing graceful degradation or logging. This system, while basic, requires explicit enabling and does not support try-catch equivalents, emphasizing proactive checks in structured code.

Built-in Functions and Statements

QBasic provides a rich set of built-in functions and statements that enable programmers to perform essential operations without external libraries, supporting tasks from basic calculations to screen output and management. These pre-defined elements are integral to the language's syntax, allowing direct execution within programs to handle data manipulation, , and multimedia effects. Developed as part of Microsoft's for and early Windows systems, these functions and statements draw from the foundation, ensuring compatibility and simplicity for educational and hobbyist coding.

Mathematical Functions

QBasic includes fundamental mathematical functions for numerical computations, such as [ABS(number)](/page/ABS), which returns the of a given number, useful for handling negative values in calculations. Similarly, SQR(number) computes the of a non-negative number, essential for geometric operations. Trigonometric functions like SIN(number), COS(number), and TAN(number) calculate the sine, cosine, and of an angle in radians, supporting applications in and simulations. The LOG(number) function yields the natural logarithm of a positive number, aiding in modeling. For randomization, RND generates a pseudo-random floating-point number between 0 (inclusive) and 1 (exclusive), while the RANDOMIZE [expression] statement seeds the generator to produce varied sequences, often using RANDOMIZE [TIMER](/page/Timer) for time-based initialization.

String Handling

String manipulation in QBasic relies on functions that treat text as data, starting with LEN(string), which returns the number of characters in a , facilitating length checks in loops or validations. Extraction functions include LEFT$(string, length), which retrieves the specified number of characters from the start of the string; RIGHT$(string, length), which does the same from the end; and MID$(string, start[, length]), which pulls a from a given with an optional length limit. Searching is handled by INSTR([start,] string1, string2), returning the starting of the first occurrence of string2 within string1, or 0 if not found, enabling . Character conversion functions CHR$(number) and ASC(string) interconvert between ASCII codes and characters: CHR$ produces a from an ASCII value (0-255), while ASC returns the code of the first in the string.

File Operations

File input and output in QBasic use statements for sequential, random, and binary access, beginning with OPEN filename [FOR mode] AS [#]filenumber [LEN = reclen], which opens a file in modes like INPUT (sequential reading), OUTPUT (sequential writing, creates or overwrites), or (sequential writing at end), as well as (random record access) or (binary byte access), assigning it a file number (1-255) for reference. The optional clause sets the record length for RANDOM mode (default 128 bytes, maximum 32,767 bytes). For sequential files, reading is performed via INPUT# filenumber, [variable](/page/Variable), which retrieves formatted data from the file into variables, handling delimiters like commas or spaces. Output uses PRINT# filenumber, expression, writing data to the file with similar formatting options as screen , including semicolons for spacing. For random and binary files, GET #filenumber, [position](/page/Position), [variable](/page/Variable) reads from a specific record number (in RANDOM mode) or byte position (in BINARY mode) into the variable, while PUT #filenumber, [position](/page/Position), [variable](/page/Variable) writes the variable to that position. In RANDOM mode, records can be structured using FIELD #filenumber, reclen AS [stringvar](/page/String) to allocate string buffers for parts of the record. Files are managed with CLOSE [filenumber], which closes a specific file or all open files, ensuring and freeing resources.

Graphics and Sound

capabilities in QBasic allow drawing on the screen, with PSET (x, y)[, color] setting a single at coordinates (x, y) to a specified color attribute, forming the basis for custom images. The LINE [(x1, y1)-(x2, y2)] statement draws a line between two points, optionally filling a box with B (border) or BF (filled) qualifiers for rectangles. CIRCLE (x, y), [radius](/page/Radius) renders a circle centered at (x, y) with the given , adaptable to ellipses via aspect ratios in certain screen modes. For audio, [SOUND](/page/Sound) frequency, [duration](/page/Duration) generates a tone at a specified in hertz for a in ticks (approximately 1/18.2 seconds), producing simple beeps or effects through the . The PLAY string interprets a music notation string (e.g., "L4 C D E" for quarter-note C, D, E) to play melodies using the same hardware.

System Interactions

QBasic interfaces with the operating system through statements like SHELL command, which executes a command or launches an external program, pausing the QBasic session until completion and returning control afterward. The FILES [filespec] statement displays a list of files matching the optional specification (e.g., "*.BAS") in the current , aiding in file exploration without leaving the .

Integrated Development Environment

Editor Features

The QBasic editor is a full-screen, text-based integrated development environment designed for MS-DOS, featuring a menu bar accessible via the ALT key that includes options such as File, Edit, View, Search, Run, Debug, and Help. This interface supports standard keyboard navigation with arrow keys for cursor movement, the INSERT key to toggle between insert and overtype modes (where the cursor appears as a block in overtype), and DELETE for removing characters. The editor displays a reference bar at the bottom showing the current row and column position, along with control characters for real-time feedback during editing. Code management in the editor allows users to create new programs with the NEW command, load existing files using LOAD (which supports .BAS extension files), and save via SAVE or SAVE AS, with options to save in either QuickBASIC or ASCII text format. Line numbering can be toggled for error reporting and branching purposes, displayed optionally in the editor view, while the FIND and REPLACE functions under the Search menu enable searching up to 128 characters and replacing up to 40 characters, with options for case sensitivity and whole-word matching. These tools facilitate efficient navigation and modification of code, including block selection via SHIFT combined with arrow keys for cutting, copying, or pasting sections. The editor incorporates auto-features to enhance productivity, including syntax prompting that highlights incomplete statements and provides on-line help via F1 for keyword syntax and examples. Automatic indentation aligns code blocks with a default of 8 spaces (adjustable via tab stops in the Options menu), and keywords are automatically capitalized for readability, with the smart editor performing real-time syntax checking that can be toggled off if desired. File handling integrates directly with the file system, supporting operations like merging files, loading external libraries via the $INCLUDE directive (up to 5 levels deep), with program size limited by available memory. This allows seamless interaction with DOS commands, such as shelling to the command prompt for additional file operations.

Debugger and Tools

QBasic provides several built-in execution modes to facilitate testing and development. The initiates full execution of a loaded from the beginning, resetting variables unless otherwise specified. In contrast, the CONT command resumes execution from the point of interruption, preserving the current state of variables and program flow. Additionally, immediate mode allows direct entry and execution of single-line statements or expressions in the command prompt, enabling quick testing without loading a full . For breakpoints and stepping, developers can insert the STOP statement at specific points in the code to manually halt execution, similar to a programmatic . The integrated , accessed via the (ALT+D), supports single-step execution by advancing one line at a time (F8), allowing of program state after each step. Toggle breakpoints are set on specific lines using F9, halting execution when reached, and the Watch feature monitors values in real-time through the Watch Window, updating as the program runs. Error diagnostics in QBasic display the where an error occurs, along with a descriptive error code and message, such as "Subscript out of range" for index errors. The statement enables trace output, printing the line numbers of executing statements to the screen, while disables this tracing to resume normal output. These features require debug mode to be active for full display during or execution. Additional tools enhance debugging workflows. The VIEW PRINT statement defines the text output area for screen display, aiding in formatted output during testing, while the File menu's Print option allows printing program modules or selected text for review. The OPTIONS menu configures search paths for loading modules and external files, and toggles syntax checking levels to validate code as it is entered, catching errors early without full execution.

Included Programs and Examples

Sample Applications

QBasic was bundled with several sample applications that highlighted its capabilities in , input handling, and operations, providing users with engaging examples of programming concepts in action. These programs, accessible directly from the , served as practical demonstrations of QBasic's syntax and built-in statements, encouraging experimentation through entertainment and utility. Among the entertainment-focused samples, Nibbles is a classic snake-style game for one or two players, where participants control a growing snake using arrow keys to navigate a bordered screen and consume numbered food items from 1 to 9, while avoiding collisions with walls, the snake's own body, or an opponent's snake in two-player mode. Implemented in text mode using ASCII characters and color attributes to simulate an 80x50 grid, the game employs loops for movement updates and conditional checks for collision detection, resulting in a fast-paced challenge that grows in difficulty as the snake lengthens. Gorillas offers a two-player set against a procedurally generated background of buildings, where positioned on opposite rooftops take turns launching explosive bananas toward each other. Players input angle and velocity values to calculate trajectories, influenced by random factors and physics simulation via gravitational pull and horizontal drift, with successful hits destroying parts of the environment or eliminating the opponent. This showcases QBasic's mathematical functions for arc calculations and graphics commands like and for rendering explosions and scenery. In addition to games, QBasic included utility samples like Money Manager, a straightforward application that allows users to track income and expenses through menu-driven input, storing data via file I/O operations to demonstrate reading and writing records in a simple database format. Another utility, RemLine, processes BASIC files to automatically remove unnecessary line numbers, facilitating cleaner, more modern-style programs without altering functionality, and illustrates subroutine calls and manipulation techniques. These sample applications collectively demonstrated QBasic's versatility in applying control structures such as loops and conditionals, alongside and handling statements, in contexts that balanced fun with educational value to inspire beginner programmers.

Educational Demos

QBasic's educational demos consist of simple, modifiable programs bundled or commonly used in tutorials to illustrate core programming concepts such as output, input, variables, and control flow. These examples are designed for beginners, often starting with text-based interactions to build familiarity before progressing to algorithms and . A foundational educational demo equivalent to "Hello World" in QBasic uses the PRINT statement to display text on the screen, introducing basic output and variable handling. For instance, the program PRINT "Hello, World!" outputs the greeting, which can be expanded with INPUT to incorporate user interaction, such as prompting for a name and echoing it back in a loop:
CLS  
INPUT "Enter your name: ", Name$  
PRINT "Hello, "; Name$  
This setup teaches variable declaration and string handling while encouraging loops for repeated input. Algorithm demos in QBasic often feature straightforward sorting routines and mathematical computations to demonstrate subroutines and built-in functions. A common bubble sort example sorts an array by repeatedly comparing adjacent elements and swapping if necessary, implemented as a subroutine for reusability:
SUB BubbleSort (Array() AS INTEGER, N AS INTEGER)  
    DIM I AS INTEGER, J AS INTEGER, Temp AS INTEGER  
    FOR I = 1 TO N - 1  
        FOR J = 1 TO N - I  
            IF Array(J) > Array(J + 1) THEN  
                Temp = Array(J)  
                Array(J) = Array(J + 1)  
                Array(J + 1) = Temp  
            END IF  
        NEXT J  
    NEXT I  
END SUB  
Such demos highlight loop structures and array manipulation. Similarly, math calculator programs utilize functions like SQR for square roots, often within user-defined subroutines; for example, inputting a number and computing its square root via PRINT SQR(Number) introduces numeric operations and conditional validation for non-negative inputs. Graphics introduction demos employ commands like LINE and COLOR to draw basic shapes, teaching coordinate systems and iterative drawing. A simple program sets a graphics mode with SCREEN 12 and uses LINE to connect points while applying COLOR for visual distinction:
SCREEN 12  
COLOR 4  
LINE (100, 100)-(500, 100)  
LINE (500, 100)-(500, 400)  
LINE (500, 400)-(100, 100)  
This draws a colored , with loops added to create patterns like grids, emphasizing screen coordinates where (0,0) is the top-left corner./LINE.htm)-VI-qbasic_graphics_commands.pdf) These demos are inherently modifiable, promoting hands-on learning by inviting users to extend functionality, such as incorporating a menu system with SELECT CASE for navigation. An example menu allows selection from options like "1. Calculate Square Root" or "2. Draw Line," using:
INPUT "Choose option (1-2): ", Choice  
SELECT CASE Choice  
    CASE 1  
        INPUT "Enter number: ", Num  
        PRINT [SQR](/page/SQR)(Num)  
    CASE 2  
        ' [Graphics](/page/Graphics) subroutine call  
END SELECT  
Users are encouraged to add cases, inputs, or loops to customize the program, fostering experimentation with control structures.

Compatibility and Legacy

System Requirements and Compatibility

QBasic was designed for IBM PC-compatible systems and requires a minimum of an or 8086 processor, 512 KB of , and version 5.0 or later to operate effectively. These specifications align with the base requirements for 5.0, which introduced QBasic as a bundled interpreter, ensuring it could run on entry-level hardware from the late 1980s, such as the original PC or XT models equipped with a floppy disk drive or basic hard disk. For optimal performance, including faster execution of complex programs and support for higher-resolution graphics, an 80386 or later processor paired with a VGA display adapter is recommended, as these enable efficient use of and advanced SCREEN modes like 12 (640x480, 16 colors) or 13 (320x200, 256 colors). In terms of , QBasic offers full backward support for programs developed in and BASICA, allowing seamless execution of legacy code without alterations. This design choice preserves the syntax and functionality of earlier dialects while incorporating QBasic-specific enhancements, such as improved editing tools and elements, without disrupting existing applications. Despite its broad , QBasic has notable limitations on early . On 8088-based systems, is particularly slow due to software-emulated floating-point operations, as these processors lack a math ; developers often relied on integer arithmetic for practical speed gains. Additionally, QBasic operates solely within the single-tasking environment, providing no native multitasking capabilities, and is restricted to ASCII character encoding, excluding support for or international text sets. QBasic runs natively on 5.0 through 6.22, as well as in the compatibility mode of systems like and 98. On NT-based Windows variants, it receives partial support via the command-line NTVDM DOS emulator in versions up to (32-bit), though full graphical features may be constrained in this environment.

Modern Usage and Emulation

Despite the absence of official Microsoft support for QBasic since its exclusion from Windows 2000 and later operating systems, the language persists through emulation software that enables execution on contemporary hardware. DOSBox, an open-source x86 emulator, allows users to run the original QBasic interpreter on modern Windows, macOS, and systems by simulating a MS-DOS environment, preserving the authentic experience without requiring vintage hardware. Online emulators, such as those hosted on the , provide browser-based access to QBasic via JavaScript-adapted DOSBox instances, facilitating instant play of bundled games like Nibbles and without local . Active online communities sustain QBasic's legacy by maintaining and sharing legacy codebases, with forums like the QB64 Phoenix Edition serving as hubs for discussions on porting and old programs. Open-source projects such as QB64 and extend QBasic's syntax while ensuring , allowing developers to compile and run QBasic source files natively on 64-bit architectures. QB64, in particular, emulates the original while adding modern features, and its community-driven development includes regular updates for cross-platform deployment on Windows, , and macOS, with version 3.14.1 released as of 2024. offers similar compatibility for QBasic programs, emphasizing portability to environments where QB64 may have limitations. In 2025, QBasic finds niche applications in retro computing enthusiasts who recreate 1990s-era setups, educational initiatives teaching foundational programming concepts, and hobbyist projects involving game remakes. For instance, retro computing setups on devices use emulated environments to introduce students to early dialects, bridging historical software with affordable hardware for hands-on learning. Hobbyists leverage QBasic-compatible tools for remaking classic text-based games, often sharing source code on platforms like to evoke nostalgic programming experiences. QBasic's influence extends to successors like Microsoft's Small Basic, released in 2008 as an educational tool that echoes QBasic's simplicity in syntax and immediate execution model to engage young learners in text-based programming. QB64 acts as a direct successor by addressing original limitations, incorporating 64-bit data types, support, and cross-platform compilation to modernize QBasic for contemporary development without altering core compatibility. These extensions fill gaps in the original, such as limited integer sizes and , enabling QBasic code to handle modern data requirements.

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