Fact-checked by Grok 2 weeks ago

RayStorm

RayStorm is a vertically scrolling developed and published by in 1996. It is the second entry in Taito's RAY series, following , and features a player-controlled fighter craft battling waves of enemies across seven stages using polygonal graphics and a distinctive lock-on . Set in the year 2219, the game's plot revolves around a by the Secilia , a coalition of space colonies seeking to destroy after chafing under the Star Federation's ; the protagonist pilots the R-Gray 2 prototype fighter to repel the invasion from Earth's surface through orbital space. Gameplay emphasizes strategic depth with two primary weapons—a rapid-fire vulcan gun and homing missiles that can lock onto multiple ground or aerial targets simultaneously—alongside special attacks and power-ups, all rendered in pseudo- environments that blend scrolling mechanics with dynamic camera perspectives for immersive battles against massive boss encounters. Originally released on Taito's FX-1 arcade hardware, which utilized PlayStation-like architecture for its visuals, RayStorm supported two-player simultaneous play via 8-way joysticks and buttons for firing and locking missiles. The game was ported to the and in 1997, with enhanced versions including arranged modes and high-resolution remasters appearing on platforms such as , , , and through collections like the RayStorm x HD Collection in 2023. Critically acclaimed for its innovative effects and satisfying lock-on , RayStorm earned a runner-up spot for Shooter Game of the Year on from in 1998 and holds an average critic score of 78% across reviews, cementing its status as a landmark title in the genre.

Overview and Story

General Description

RayStorm is a vertically developed and published by Corporation. Released on Taito's FX-1B arcade , it features players controlling a futuristic to battle waves of enemies in a sci-fi setting. A key innovation in RayStorm is its use of polygon graphics for rendering player ships and enemies, marking a shift to visuals that contrasted with the sprite-based graphics employed in its predecessor, . This technical advancement allowed for more dynamic and detailed on-screen action, enhancing the sense of depth in the vertically stages. As the second entry in Taito's Ray series, RayStorm follows (1994) and precedes (1998), maintaining the series' sci-fi themes centered on high-tech warfare and space combat while presenting a standalone narrative independent of the prior and subsequent titles. The game debuted in arcades in August 1996 in , followed by releases in in September 1996, and in and later that year.

Plot Summary

In the year 2119, humanity's expansion into space has led to the establishment of numerous colonies under the governance of 's Star Federation, but growing discontent among the colonists culminates in a rebellion centered on the powerful Secilia colony. The rebels seize control of Secilia, forming the Secilia Federation, which swiftly defeats 's forces and evacuates human inhabitants to the colonies before initiating a plan to eradicate itself, viewing it as the source of their oppression. To counter this existential threat, the Star Federation deploys the experimental R-Gray 2 starfighter, a covertly developed craft built from salvaged Secilia technology as part of Operation RayStorm, launched from a fortified orbital position to repel the invasion. The R-Gray 2 pilot navigates through eight stages spanning August 4 to 7, 2119—beginning with defenses over , progressing to orbital battles between and Secilia, and culminating in assaults on Secilia's surface and core facilities—ultimately destroying the Juda Central Core, the Secilia Federation's command flagship and the linchpin of their rebellion. The narrative unfolds as a sci-fi conflict between Earth's authoritarian regime and the secessionist , emphasizing themes of , survival, and interstellar warfare, with anime-inspired designs for boss encounters and planetary environments that evoke a sense of epic scale. The game's storyline is conveyed minimally through in-game attract sequences and stage transitions, with fuller details provided in the instruction manual and expanded via narrative endings in the Extra Mode of console ports. Unlike the AI-driven "Con-Human" apocalypse in and , RayStorm stands as a standalone tale focused on human-led planetary conflict without connections to the broader series lore.

Gameplay

Core Mechanics

RayStorm features vertical scrolling gameplay with the player controlling the R-Gray fighter using 8-way movement, allowing 360-degree freedom within the screen boundaries. The control scheme is simple, utilizing two primary buttons: one for the Vulcan , a straight-firing primary that releases rapid shots forward, and another for the lock-on missiles, the game's signature secondary . The arcade version supports two-player simultaneous cooperative play, with each player controlling their own R-Gray fighter on a shared screen. A third button combination activates a special attack when the SP gauge is full, unleashing a screen-clearing barrage that grants brief invincibility. The laser serves as the main offensive tool, starting as a single stream and upgrading through three levels via collected red power-up items, evolving into twin or quad configurations for wider coverage and increased damage. Weapon variety is intentionally limited to prioritize the lock-on system, with upgrades focused on enhancing either the Vulcan's spread or the missile capacity rather than introducing new types. power-ups specifically increase the number of simultaneous lock-on , up to a maximum of eight for the R-Gray 1 variant or sixteen electrical bolts for the R-Gray 2. Rare blue items fully power up the ship, while a special hyper lock-on mode concentrates all missiles on a single target for amplified destruction. Central to RayStorm's is the lock-on system, where a targeting reticule positioned ahead of the ship allows alignment with up to eight (or sixteen) enemies, regardless of their vertical plane—foreground, background, or below. Once locked, pressing the secondary button fires homing missiles or lasers that automatically track and strike the designated foes, providing visual confirmation through glowing reticles and connection lines. This mechanic enables , as chaining successive lock-ons without interruption builds escalating , multiplying score values (e.g., starting at 1x for the first target and reaching up to 128x for the eighth on R-Gray 1, or 256x on R-Gray 2). The maximum score per enemy via full combos can reach 999,900 points, rewarding precise cursor control and rapid targeting. The game's structure consists of seven linear stages, each advancing the mission from orbital space stations and asteroid fields to planetary atmospheres, underground facilities, and the climactic assault on the enemy . Enemies primarily consist of biomechanical Secilia forces, including swarms of fighters, turrets, and larger constructs with exploitable weak points best targeted via lock-ons for efficient clears. Boss encounters cap each , featuring multi-part designs such as massive battleships or spider-like mechs that demand locking onto specific components—like turrets, cores, or appendages—to dismantle defenses and expose vulnerabilities. In terms of durability, the R-Gray ship operates on a lives-based system typical of shooters, with each hit destroying the current ship and deducting one life; standard play provides multiple ships per credit (up to five in some configurations), though advanced modes limit totals to as few as thirteen ships without continues for heightened challenge. The SP gauge, filled by enemy destruction, enables the special attack as the primary defensive tool, offering momentary protection during intense sequences. Scoring emphasizes combo efficiency, with bonuses for rapid eliminations, sustained lock-on chains, and optional secrets like collecting hidden medals dropped by specific enemies, which contribute to end-stage multipliers and overall high scores.

Modes and Features

RayStorm offers several gameplay modes that enhance its replayability, primarily introduced in its console ports while preserving the core arcade experience. The standard Arcade Mode replicates the original 1996 arcade version, providing a single-player campaign across seven progressively challenging stages with fixed difficulty levels. Players select between the R-Gray 1 or R-Gray 2 fighters at the start, navigating vertical-scrolling levels filled with enemy waves, ground targets, and bosses, using one credit for initial lives and additional credits for continues. Unlocked upon completing Arcade Mode in home versions such as the and ports, Extra Mode introduces variations to increase difficulty and visual diversity. This mode features rearranged enemy formations with higher density, altered attack patterns, and dynamic stage palettes representing different times of day, alongside enhanced rendering for more detailed environments compared to the base mode. It also includes expanded cutscenes that delve deeper into the storyline, revealing additional context about the Secilia Federation's conflict. Extra Mode serves as the game's hardest variant, emphasizing strategic lock-on usage amid intensified action. Additional options in console ports further support and challenge. Stage Select becomes available after clearing Mode, allowing players to jump to specific levels for targeted while recording high scores and shoot-down rates. A Training Mode activates when any stage is set to the lowest difficulty, limiting play to the first four stages to focus on honing lock-on without full commitment. The "13 Players" mode, unlocked by completing both and Extra Modes (with continues permitted), simulates a grueling cooperative playthrough using exactly 13 preset ship configurations—such as three R-Gray 1 variants with manual or auto lock-on, three R-Gray 2 variants, and one prototype R-Gray 0—without continues or score tracking, cycling through them sequentially for survival emphasis. Replayability is bolstered by hidden elements and scoring extensions tied to the lock-on combo system. Achieving high lock-on counts during enemy waves builds escalating combos for bonus points, encouraging precise timing and coverage for high-score pursuits. Completing the 13 Players mode triggers an , depicting the total destruction of both and Secilia, contrasting the standard narrative resolution. The game supports two-player cooperative play in the version and its ports, though no versus multiplayer mode is available. Difficulty scales progressively through stages in all modes, with Extra and 13 Players representing peak challenges.

Development

Design and Production Team

RayStorm's production was overseen by producer Yukio Abe, who also served as one of the directors alongside and Tatsuo Nakamura. The programming was managed by Taito's internal arcade development team, including lead efforts from Tatsuo Nakamura and Hikaru Taniguchi. Art direction focused on anime-inspired biomechanical enemy designs, with character graphics handled by Atsushi Iwata, Hideyuki Kato, and a team of additional designers such as and Indy Nishioka. The game's design philosophy built upon the foundation of its predecessor, (1994), by amplifying 3D polygonal elements to create more dynamic multi-layered battlefields while preserving the core vertical scrolling shooter format. This evolution emphasized the lock-on laser mechanic as a core differentiator, enabling players to target enemies across depth planes in ways that set it apart from contemporary shooters. Development began informally as the project R-Gear shortly after 's release, transitioning to full production in 1995 before the arcade launch in July 1996. In August 2025, released a digital version of the R-Gear . The soundtrack was composed by Tamayo Kawamoto of Taito's in-house Zuntata audio team, featuring 23 tracks that fuse techno rhythms with orchestral and ambient sci-fi elements to evoke a futuristic atmosphere. A dedicated original soundtrack album, including both game tracks and arranged versions, was released in Japan on October 11, 1996, by Zuntata Records.

Technical Specifications

RayStorm was developed for the Taito FX-1B arcade system board, an upgraded iteration of the FX-1 hardware used in its predecessor , incorporating PlayStation-derived components for enhanced 3D rendering capabilities. The main CPU is a 32-bit R3000A RISC processor clocked at 48 MHz, delivering approximately 30 of performance with a 4 KB instruction cache and a high-speed bus of 132 MB/sec. This setup supported the game's demanding polygonal computations while maintaining smooth operation. The graphics engine employed polygonal models for foreground elements such as player ships, enemies, and bosses, overlaid onto scrolling backgrounds to create a pseudo- vertical experience. Rendering occurred at a of 320x224 pixels at 60 Hz, with support for up to 16.7 million colors and unlimited color look-up tables (CLUTs), enabling textured polygons and effects like and . This hybrid approach allowed for dynamic depth perception without full environments, optimizing for the era's constraints. The audio system utilized a custom Zuntata PCM-based configuration with stereo output, featuring a MN1020012A sound CPU, ZSG-2 and TMS57002 DSPs, and the SPU for additional synthesis. Composed by the Zuntata team, the incorporated dynamic layering that adjusted based on gameplay intensity, such as intensifying during encounters, to enhance . Console ports adapted the arcade foundation to home hardware with varying degrees of enhancement and limitation. The version leveraged the console's native capabilities for improved textures, added (FMV) cutscenes for storytelling, and maintained near-arcade fidelity at 60 FPS. In contrast, the port, released as Layer Section II in , struggled with the system's 2D-focused architecture, resulting in reduced visual detail, lower counts, and compromised audio quality due to weaker acceleration. Key innovations included the early implementation of a lock-on cursor rendered as a 3D-projected element, allowing players to target multiple enemies across depth layers with homing lasers, which was optimized to sustain 60 despite the polygonal load on the FX-1B hardware. This technical feat distinguished RayStorm by blending 2D shooter traditions with 3D interactivity, influencing subsequent titles in the genre.

Release

Arcade and Initial Ports

RayStorm was initially released in arcades in in August 1996 by Corporation, running on the Taito FX-1B arcade hardware. The game was positioned as a premium vertically scrolling shooter, notable for its integration of 3D polygon graphics in a traditionally dominated by sprites. An international rollout followed shortly after, with versions appearing in in June 1996 and in September 1996. The first home console port arrived on the in on January 10, 1997, developed and published by . This version retained the core arcade experience while introducing enhancements such as (FMV) introductory sequences, save state functionality, and an arrange mode featuring rearranged stages and music. In , handled localization and publishing in September 1997, releasing it under the title RayStorm as their first title and the debut entry in their SPaZ label for shooters. The Western edition included a stats tracking screen and manual expansions that elaborated on the game's plot involving interstellar conflict in 2119. A European release followed in September 1997, published by SCEE. A port, exclusive to , launched on October 30, 1997 under the title Layer Section II to align with the naming of its predecessor on the platform. Published by , it offered a close emulation of the original, including minor graphical adjustments for the Saturn's hardware capabilities and support for two-player simultaneous play. Additional early adaptations included a Windows PC version released in on April 4, 2003, which mirrored the console ports' enhancements. The game was later included in the compilation Taito Memories Volume 2, released in 2007 for , , and PC, marking an accessible bundle for retrospective play.

Later Ports and Re-releases

Following the acquisition of Taito by Square Enix in 2005, the original PlayStation port of RayStorm was re-released digitally on the PlayStation Network in Japan on June 25, 2008. In 2010, Taito issued RayStorm HD, an enhanced version of the arcade original, as a downloadable title for Xbox 360 via Xbox Live Arcade on May 5 in North America, Europe, and Japan, featuring upscaled graphics to 720p resolution, widescreen support, achievements, and online leaderboards. The PlayStation 3 version of RayStorm HD followed on the PlayStation Network on May 6 in Japan, with similar enhancements but no North American or European release. Taito ported RayStorm to mobile platforms starting with on June 21, 2012, adapting the controls for touchscreens with adjustable ship speed and support for tilt-based movement. An version arrived later on June 29, 2017, retaining the adaptations while adding compatibility with controllers for precise aiming and lock-on mechanics. RayStorm appeared in several early compilations to reach broader audiences on legacy hardware. The Simple 1500 Series Vol. 75: The Double Shooting, released exclusively in for on October 25, 2001, bundled arcade-accurate ports of RayStorm and its sequel with minimal enhancements for budget appeal. , a multi-platform anthology, included the arcade version of RayStorm alongside other classics; it launched in on March 30, 2006, for , , and PC, followed by a North American PlayStation 2 release on May 16, 2007, via Destineer. In the , RayStorm benefited from high-fidelity collections emphasizing preservation and modern accessibility. Ray'z Arcade Chronology, developed by M2 and published by ININ Games in partnership with , debuted in on March 23, 2023, for and , with a release on June 30, 2023, also on PC; it compiles arcade ports of RayStorm, , and , adding HD filter options, rewind functionality, and a of development art. Similarly, the RayStorm x RayCrisis HD Collection by ININ Games launched on June 30, 2023, for , , and PC, offering both original editions and remastered HD variants of the two titles, complete with online score sharing and customizable screen borders. These efforts ensure RayStorm's on current hardware, maintaining its lock-on for new generations.

Reception and Legacy

Critical Reception

Upon its 1996 arcade release, RayStorm received praise for its innovative polygonal and the intense lock-on mechanics that built upon the foundation of its predecessor . The port, released in 1997, was lauded by critics for its striking visuals, including anime-inspired boss designs with dynamic animations and personality, as well as the energetic soundtrack composed by Taito's Zuntata team. The port holds an aggregate score of 79/100. awarded it a 7.8 out of 10, calling it the best available on the platform at the time due to its cutting-edge effects. gave it 7.5 out of 10, highlighting the gorgeous use of hardware for semi-transparent effects and explosions, though it criticized the limited weapon variety—restricted to a standard , homing missiles, and bit beam—and the short length of its six stages. scored the port 8.3 out of 10. The Sega Saturn version, released in Japan as Layer Section II in 1997, elicited mixed responses for its faithful arcade conversion without significant enhancements; Famitsu scored it 30 out of 40. The 2010 RayStorm HD digital re-release for and earned a score of 46 out of 100, with critics faulting its dated controls and lack of meaningful updates beyond resolution improvements. In contrast, the 2023 Ray'z Arcade Chronology collection, which includes both original and HD versions of RayStorm, was positively received for modern additions like rewind functionality, customizable HUD via M2's gadgets, online leaderboards, and low-latency emulation; the collection holds an aggregate score of 81/100, with Nintendo Life awarding it 8 out of 10. Across reviews, common praises centered on the Zuntata soundtrack's pulsating energy that amplified the action and the spectacle of boss encounters with their elaborate, screen-filling designs. Recurring criticisms included the scarcity of weapon options, a steep difficulty curve that demanded precise lock-on management, and the version's minimal narrative depth beyond basic sci-fi setup.

Commercial Performance and Influence

RayStorm achieved notable commercial success in arcades upon its 1996 release, ranking among 's top-grossing titles and contributing to the Ray series' prominence in the shooter genre. The game's arcade cabinets remain relatively common based on records, reflecting sustained interest. The port, localized and published in by in 1997, performed moderately well within the niche market, marking the publisher's debut on the platform and the launch of their SPAZ label dedicated to such titles; exact sales figures are unavailable. In contrast, the version, released exclusively in as Layer Section II, had limited international reach due to regional exclusivity. Digital re-releases expanded accessibility, with the 2010 RayStorm HD version available for download on and , featuring updated graphics while preserving core . The 2023 Ray'z Arcade Chronology collection, compiling RayStorm alongside other Ray series entries with HD enhancements, increased the game's visibility and appeal in contemporary communities. RayStorm's integration of lock-on laser mechanics into a 3D vertical scrolling framework influenced the evolution of the genre, helping maintain interest in such titles through the 2000s via its innovative multi-plane combat system. This approach inspired elements in later games with homing and targeting features, while sustaining the viability of vertical scrollers amid shifting arcade trends. Within Taito's portfolio, RayStorm bolstered the reputation of the company's in-house Zuntata sound team, whose electronic soundtrack blended and orchestral elements to enhance the game's sci-fi atmosphere. The title's inclusion in modern compilations like Ray'z Arcade Chronology supports ongoing preservation efforts, ensuring the Ray series' continuity for new audiences. Culturally, RayStorm retains an active fanbase, evidenced by streams and playthroughs on , alongside community-driven speedruns that highlight its challenging stages. Its anime-inspired designs and futuristic aesthetic have echoed in subsequent mecha-focused shooters, contributing to the genre's stylistic legacy.

References

  1. [1]
    Ray Storm - Videogame by Taito | Museum of the Game
    Ray Storm is a Videogame by Taito (circa 1996). A 3-D vector graphic space/earth shooter with great end-bosses. The game has seven levels.
  2. [2]
    RayStorm (1996) - MobyGames
    Aug 23, 2008 · RayStorm is a shoot'em-up game created for the arcades, later ported to the Playstation and Saturn home consoles.
  3. [3]
    RayStorm - Shmups Wiki -- The Digital Library of Shooting Games
    May 2, 2024 · RayStorm is a 2 button game with 8-way movement. The player controls a Star Federation fighter as it defends earth against the rebellious colony ...Missing: plot | Show results with:plot
  4. [4]
    DAM: Raystorm (Layer Section2) Review
    STORY: In the year · 2119, humans began setting up colonies throughout the galaxy, and established a " · Star Federation" to govern over all these colonies. One ...Missing: plot summary<|control11|><|separator|>
  5. [5]
  6. [6]
    RayStorm HD Review - IGN
    Rating 6.5/10 · Review by Daemon HatfieldMay 5, 2010 · The game's eight levels will have you flying over cityscapes, open waters, and finally into outer space, and sweeping camera shots lend RayStorm ...Missing: plot summary
  7. [7]
    RayForce - Shmups Wiki -- The Digital Library of Shooting Games
    Nov 20, 2023 · RayForce is a vertically scrolling shooting game developed by Taito for the Taito F3 arcade hardware and released in Japanese arcades in 1994.
  8. [8]
    RayStorm - Hardcore Gaming 101
    Mar 9, 2013 · In RayStorm, Earth is doing well and humanity has prospered enough to expand space colonies all the way into Orion. Either RayStorm takes place ...Missing: summary | Show results with:summary
  9. [9]
    RayCrisis - Shmups Wiki -- The Digital Library of Shooting Games
    Nov 20, 2023 · Release date: 1998 (JP). Previous game: RayStorm. RayCrisis is a vertically scrolling shooting game developed by Taito for the Taito G-NET ...
  10. [10]
    RayStorm (Arcade) - The Cutting Room Floor
    ### Release Dates for RayStorm Arcade
  11. [11]
    Ray Storm, Arcade Video game by Taito Corp. (1996)
    Ray Storm was released in July 1996 in Japan. The game was originally planned and developed as "R-Gear" (for Ray Gear) on the Taito F3 System hardware. Then ...
  12. [12]
    R-Gray 2 | Layersection Wiki | Fandom
    Summary. One of two spacecrafts secretly developed by the Barca Section as the last resort weapon against military might of Secilia Federation.Missing: plot stages
  13. [13]
    RayStorm | Shoot Em Up - Fandom
    Juda Central Core generator has imploded. All circuits have ceased to function. Juda's status as the leader of the Secilian rebellion has been terminated. The ...
  14. [14]
    ShmupsShooterforum-Rayforce/storm/crisis story confusion - Tapatalk
    May 16, 2002 · Raystorm seems to be unrelated to Rayforce - the story doesn't fit at all. It definitely can't happen after Rayforce - the Earth is destroyed in ...
  15. [15]
    RayStorm Review for Arcade Games: I got first! - GameFAQs
    Rating 46% (11) Apr 25, 2001 · As it turns out, the lock-on missiles end up being the core of the gameplay. Most enemies approach from below, and your forward-firing regular ...Missing: mechanics | Show results with:mechanics
  16. [16]
    RayStorm - Walkthrough - PlayStation - By _Dangime_ - GameFAQs
    Rating 46% (11) Oct 7, 2003 · The boss is a large tank. On approach to the tank, try to lock all your lasers on one of the leg missile turrets. This is just a target of ...Missing: vulcan health
  17. [17]
    RayStorm Walkthrough - Neoseeker Walkthroughs
    ... game called Raystorm. Below are my hints for ... I believe beating the game on arcade ... game, rather than the normal 6 credits, with 5 ships each credit.
  18. [18]
    RayStorm (Playstation) - 1CC Log for Shmups
    May 31, 2016 · RayStorm is a beautiful game to look at. It's got an incredible amount of shmup flair, all sorts of visual effects and explosions and it never slows down.
  19. [19]
    RAYSTORM - (PAL) - The Playstation Datacenter
    The year is 2219 and the Secilia Federation has initiated a plan to destroy Earth. So far, the evil federation has been highly successful in destroying much ...
  20. [20]
    PlayStation credits (1997) - RayStorm - MobyGames
    40 people (30 professional roles, 10 thanks) with 43 credits. Project RayStorm Staff. Producer, Yukio Abe. Director, Tomohisa Yamashita, Yukio Abe, Tatsuo ...
  21. [21]
    Rayforce – 2016 Developer Interview - shmuplations.com
    Jan 6, 2022 · What I have presented here is actually an edited version of the longer interview, which goes on to discuss Raystorm and Raycrisis in turn; ...Missing: plot | Show results with:plot
  22. [22]
    RAYSTORM / ZUNTATA | ZTTL-0002 - VGMdb
    Aug 5, 2006 · Commercial (CD) published by ZUNTATA RECORDS on Oct 11, 1996 containing original soundtrack, arrangement from RayStorm.
  23. [23]
  24. [24]
    taito fx-1b system hardware
    HARDWARE DESCRIPTION. Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec.
  25. [25]
    List of unsupported soundchips - vgmrips
    Jul 13, 2025 · ZSG-2. A 48-channel DSP made by Zoom Corporation. Used in Taito FX-1B, Taito G-NET and Taito Type Zero systems.
  26. [26]
    RayStorm - Layersection Wiki - Fandom
    RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. It is the second game in the RAY series.
  27. [27]
    RayStorm HD Review for PlayStation 3: I got first! - GameFAQs
    Rating 46% (11) The idea behind RayStorm was a reasonably innovative one at its time: take ... lock-on cursor over as many targets as possible while avoiding enemy fire.
  28. [28]
    RayStorm Release Information for PlayStation - GameFAQs
    Rating 46% (11) Developer: Taito Corporation ; Publisher: Working Designs ; Release: June 1997 ; Also Known As: · Layer Section (US) ; Franchises: RayForce.
  29. [29]
    RayStorm (PlayStation) - The Cutting Room Floor
    In the far future, under strict martial law, a rebellion grew so strong that it wants to destroy Earth, and the player's goal is to prevent it from happening by ...
  30. [30]
    Layer Section II Sega Saturn | T-26409G | レイヤーセクションⅡ
    Release Date: 1997-10-30 ; Release Price: 5800 Yens ; Box / Packaging: Standard CD Case ; Number of Players: 1~2 (Simultaneous) ; Barcode(s):. Official Barcode Sega ...
  31. [31]
    Taito Legends 2 - Wikipedia
    It was published for Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exclusive Taito Memories series.
  32. [32]
    RayStorm - IGN
    Rating 7.5/10 · Review by IGNRayStorm is a shooter/SHMUP game where you pilot a R-Gray prototype aircraft to save humans. It was released on Jan 10, 1997, for iPhone, PSP, PS3, PC, and ...
  33. [33]
    RAYSTORM HD - Square Enix
    RayStorm HD is a remake of the 1996 shooter, with updated graphics, new spacecraft, and online ranking. It is a shooter for 1-2 players.
  34. [34]
    Raystorm HD dated for May 5 in Japan - Gematsu
    Apr 27, 2010 · Raystorm HD, their upcoming high-def remake of the classic shooter, has been pinned down for a May 5 and May 6 release on the Xbox LIVE Arcdae and PlayStation ...
  35. [35]
    Classic shoot 'em up RAYSTORM is finally available on Android
    Jun 30, 2017 · RAYSTORM has officially been released on the Play Store, and it is just as great as it was on the PS1.Missing: tvOS | Show results with:tvOS
  36. [36]
    Taito Legends 2 Reviews - Metacritic
    Rating 67% (11) Taito Legends 2 includes: Alpine Ski, Kuri Kinton, Arabian Magic, Legend Of Kage, Bonze Adventure, Liquid Kids, Cameltry, Lunar Rescue, Chack'n Pop, ...
  37. [37]
    Ray'z Arcade Chronology - PlayStation Store
    Free deliveryR-Gear is not included in the Download Version of Ray'z Arcade Chronology. Platform: PS4; Release: 6/29/2023; Publisher: ININ; Genres: Shooter; Voice: Japanese ...<|separator|>
  38. [38]
    RayStorm X RayCrisis HD Collection (Nintendo Switch) - ININ Games
    In stock 14-day returnsRelive the excitement of lock-on laser shooting and epic sci-fi battles with two of TAITO's most respected vertical shoot'em ups – Both original arcade and HD ...
  39. [39]
    RayStorm - IGN
    Rating 7.5/10 · Review by IGN StaffSep 11, 1997 · The game takes you from the ground out into space, following Xevious 3D/G+'s pace almost level for level. There are air and ground-based ...
  40. [40]
    RayStorm Reviews - Metacritic
    Rating 79% (7) Latest Critic Reviews ... I've yet to play a shooter as challenging and impressive as Raystorm, even since the days of playing "R-Type Leo" at a local arcade.
  41. [41]
    Where I Read - Electronic Gaming Monthly #97 - Breaking it all Down
    Apr 19, 2010 · Dan and Crispin aren't too impressed though, and Dan gives it a 5.5 and Crispin gives it a 6.5. Overall: 26.5/40. Raystorm (Spaz Games, ...<|separator|>
  42. [42]
    Layer Section II - Sega Retro
    It is a 1997 Sega Saturn port of a 1996 arcade game titled RayStorm, developed by Taito. ... Tomohisa Yamashita, Yukio Abe, Tatsuo Nakamura; Character Graphics: ...Missing: team | Show results with:team
  43. [43]
    RayStorm HD Reviews - Metacritic
    Rating 46% (11) PlayStation 3; Xbox 360. Initial Release Date: May 5, 2010. Developer: Taito Corporation. Publisher: Taito Corporation. Genres: Vertical Shoot-'Em-Up · Full ...
  44. [44]
    Ray'z Arcade Chronology Review (Switch eShop) - Nintendo Life
    Rating 8/10 · Review by Tom MasseyJun 30, 2023 · It offers very accurate arcade ports of three superb, nuanced shoot 'em ups, famous for their fantastic soundtracks, engrossing gameplay mechanics, and visual ...
  45. [45]
    Arcade: Zeno Clash UE & RAYSTORM HD - Xbox Wire
    May 5, 2010 · The classic shooting game RAYSTORM returns with the original gameplay and newly-updated graphics. ... 8 stages. A variety of game modes ...<|control11|><|separator|>
  46. [46]
    Ray'z Arcade Chronology on Steam
    In stock Rating 4.5 (95) Crystal-clear, HD versions of RayStorm and RayCrisis; Screen filters for that authentic, arcade look; Off-screen gadgets packed with supplementary info
  47. [47]
    Ray'z Arcade Chronology Review 8/10 ☄️ @PixelHunted
    Jul 25, 2023 · Enter the Ray'z Arcade Chronology, which consists of best-in-class remastering studio M2's ports of three classic Taito shmups, 1994'sRayForce, 1996's RayStorm ...
  48. [48]
    RayStorm - VGMdb
    May 20, 2014 · Game developed and published by Taito Corp, released on 1996.
  49. [49]
    RayStorm - Twitch
    RayStorm consists of eight stages where players must pilot their "R-Gray" spaceships shooting down anything that moves. Like all of the games in the Ray Series, ...Missing: fan community speedruns