Fact-checked by Grok 2 weeks ago

Smash Hit

Smash Hit is a first-person developed and published by the indie studio Mediocre AB. Initially released on March 6, 2014, for and platforms, the game challenges players to throw metal balls at glass obstacles while progressing through a surreal, futuristic , with synchronized to an ambient electronic soundtrack. The core mechanic emphasizes precise timing, focus, and destruction physics to shatter targets without missing, across over 50 rooms divided into 11 distinct graphic styles. Mediocre AB, founded in 2010 by Dennis Gustafsson and Henrik Johansson, specializes in physics-based mobile games, and Smash Hit emerged as one of their flagship titles following earlier releases like the Sprinkle series. The game's minimalist aesthetic, featuring clean visuals and harmonious audio-visual integration, has been praised for its addictive quality and polished design, earning it recognition as an Editors’ Choice and inclusion in the 2014 App Store Best of list. With over 100 million downloads on alone and more than 280 million total across platforms as of 2024, Smash Hit offers a experience with optional in-app purchases for premium features like checkpoints and syncing, and it has maintained strong user ratings of 4.6 out of 5 on the from over 108,000 reviews and 4.5 out of 5 on from more than 4.7 million reviews. Updates over the years have included new modes such as boss challenges and zen mode, with adaptations to in 2015 and 2018 and an ad-free version in 2024, ensuring its relevance on modern devices as of 2025.

Gameplay

Core Mechanics

Smash Hit is a first-person that incorporates elements of an , in which the player automatically progresses through surreal, otherworldly dimensions filled with glass obstacles. The game presents a steadily advancing through colorful passageways, requiring precise timing to destroy incoming hazards synced to and sound effects. The primary objective is to launch metal balls at glass objects—such as panes, vases, windows, and statues—to shatter them before they collide with the player, thereby preventing ball loss and . Controls are touch-based: players tap the screen to fire balls, with the tap position influencing the ball's arcing for aiming at distant or elevated targets. The core emphasizes and concentration, as the player's forward momentum is constant, and obstacles like swinging panels or rotating windmills demand anticipatory shots. Central to gameplay is the ball economy, starting each attempt with a limited supply of silver metal balls (25 balls in standard mode). Collisions with unbroken obstacles deduct a fixed number of balls (typically 10 per hit), while successfully shattering pyramidal crystals grants 3 extra balls, octahedral ones yield 5, and star-shaped variants provide 10. Hitting 10 crystals in succession activates a multiball combo, enabling simultaneous firing of up to 5 balls per tap while deducting only one from the inventory, with further streaks enhancing the multiplier up to a maximum of 5. This system encourages chaining crystal breaks to sustain progress and build scoring combos. Temporary power-ups appear as collectible orbs throughout levels, offering strategic aids such as an endless balls mode for infinite ammunition during a brief period (activated by holding the tap for a stream of shots), explosive shots that deliver area-of-effect damage to multiple nearby obstacles, and slow-motion effects to enhance aiming precision against fast-approaching threats. Each lasts approximately 5 seconds and can be stockpiled up to a limit of 4 for later activation. The game's structure comprises over 50 rooms divided into 11 finite levels of escalating difficulty, each with a unique graphic style ranging from serene gardens to industrial hellscapes. Levels are segmented by checkpoints (0 through 11), where failure in the free version restarts the entire level, though premium upgrades allow resumption from the last checkpoint. Beyond the 11th checkpoint lies an endless mode that loops the prior content indefinitely. Underpinning the experience is a that simulates realistic glass shattering through advanced particle effects, producing dynamic breakage patterns for each object type. These visuals integrate seamlessly with the , where musical beats often cue obstacle appearances, fostering a rhythmic harmony between audio, destruction, and progression.

Modes and Features

Smash Hit offers several gameplay modes that provide variations on the core experience, enhancing replayability and catering to different player preferences. These modes, introduced across updates, alter difficulty, objectives, and social elements while maintaining the fundamental ball-throwing mechanics. The Training mode allows players to practice specific rooms or mechanics with reduced difficulty, featuring a yellow tint and an increased ball count of 500 to minimize penalties for mistakes, enabling focused skill-building without the pressure of standard progression. In Zen mode, players engage in relaxed, endless play without obstacles that deduct balls or impose scoring pressure, presented in a green tint for a meditative experience that emphasizes exploration over competition. Mayhem mode introduces a high-speed, chaotic variant with faster progression, more obstacles, and heightened difficulty, rendered in a red tint to simulate intense boss challenges and test advanced reflexes. For multiplayer, Versus mode enables competitive local play where two players race through tinted purple levels, with one player's obstacles potentially affecting the other to create direct rivalry and strategic interference. Complementing this, Co-op mode supports cooperative local multiplayer in a black-tinted environment, allowing shared progress and pooled balls between players to collaboratively advance through levels. In-app purchases extend accessibility, including checkpoint unlocks that let players resume from failure points rather than restarting entire sections, and a one-time premium upgrade that removes advertisements while enabling full access to all modes and features like synchronization. The progression system rewards skillful play through score multipliers earned via —such as hitting 10 in a row to activate multi-ball status, scaling up to five balls per tap—and triggers like slow-motion power-ups that last approximately five seconds for precise navigation. Perfect runs, achieved by maintaining consecutive crystal hits without misses, further boost scores and unlock bonuses or based on high-score achievements.[](https://smashhit.f fandom.com/wiki/Smash_Hit) Music integration enhances the rhythm element, with procedural audio that synchronizes obstacle timing and appearances to the beats of evolving tracks, creating a dynamic where audio effects adapt to each stage for immersive, harmony-driven .

Development and Release

Development Process

Mediocre AB, the studio behind Smash Hit, was founded in the fall of 2010 by programmer Dennis Gustafsson and designer/artist Henrik Johansson with the goal of creating original physics-based mobile games. Development of Smash Hit began in as a built on Gustafsson's earlier low-level physics SDK, which enabled procedural destruction central to the game's mechanics. The core team consisted of Gustafsson, who handled programming and implemented the custom physics engine for reliable object breakage and acoustics; Johansson, responsible for the visual style, level design, and abstract, dreamlike environments inspired by surreal and minimalist art; and composer Douglas Holmquist, who created the soundtrack starting in January 2013. The game utilized a custom engine rather than a standard tool like , allowing for optimized cross-platform performance on mobile devices. Key technical decisions focused on satisfying destruction mechanics, where objects shatter procedurally upon impact using plane-splitting algorithms to divide meshes into convex shapes, supported by a half-edge for topology tracking and the GJK algorithm for . Early prototypes emphasized physics-driven endless running, but the team evolved this into finite chapters—ultimately 11 in total, each containing multiple rooms—for structured progression, while integrating music-reactive obstacles to sync audio with flow without interruptions. Challenges included optimizing touch controls for precise shooting on mobile screens, ensuring the destruction system was 100% reliable without degenerate cases in mesh splitting, and balancing the difficulty curve to maintain player engagement across levels. For the soundtrack, Holmquist faced difficulties in crafting a minimalistic sci-fi electronic style at 120 , divided into seamless 32-second loops using tools like X's Retro Synth, while aligning it with the game's surreal aesthetic based on developer feedback. The game was later adapted for virtual reality platforms. Production wrapped in early 2014, coinciding with Mediocre's focus on mobile titles.

Release History and Platforms

Smash Hit was initially released as a title on March 6, 2014, for devices through the and for devices via , featuring in-app purchases for checkpoints to continue progress after failure and an option to remove advertisements. The game quickly gained popularity, surpassing 100 million downloads by October 2015. By October 2024, total downloads had reached over 280 million across platforms. The game expanded into virtual reality with the release of Smash Hit VR for on September 17, 2015, and support for in 2016, adapting the core throwing mechanics to VR environments. A port for followed in 2018, incorporating head-tracking controls to enhance immersion by allowing players to aim via headset movement rather than touch inputs. Major updates began shortly after launch, with version 1.4.0 in November 2015 introducing local multiplayer modes including , where players compete head-to-head, and Co-op, where they collaborate on shared levels. Subsequent patches focused on minor bug fixes, performance optimizations, and compatibility improvements for newer devices, with the latest official update (1.5.13) arriving on July 7, 2025. No major official updates have been issued since then, though fan communities remain active as of 2025, creating and sharing mods that add custom levels and features without developer involvement. On October 3, 2024, Mediocre launched exclusively on as an ad-free subscription-based variant, including exclusive content such as additional levels while retaining the original monetization model of optional one-time upgrades for the core app—no loot boxes or aggressive advertising were ever implemented.

Reception

Critical Response

Smash Hit received generally favorable reviews from critics, earning an aggregate score of 80/100 on based on nine reviews for the version, with praise centered on its innovative physics-based destruction mechanics, striking visuals, and immersive audio design. Critics highlighted the game's satisfying feedback from shattering glass and obstacles, which provided a tactile sense of and during . The minimalist was lauded for creating a serene, otherworldly atmosphere that contrasted beautifully with the act of destruction, evoking tranquility even as players demolished intricate structures. Additionally, composed by Douglas Holmquist was commended for its seamless synchronization with the , enhancing the meditative flow through ambient electronic tracks that aligned with obstacle patterns and player actions. Despite these strengths, some reviewers criticized the game's level designs for becoming repetitive after the initial stages, with patterns that failed to introduce sufficient variety to maintain long-term engagement. The checkpoint system drew frustration, as it required an in-app purchase to unlock, forcing players to restart lengthy sections upon failure and potentially disrupting the otherwise fluid experience. Critics also noted the absence of depth or broader , limiting the game's appeal to those seeking more substantial content beyond its core loop. Notable reviews included CNET's selection of Smash Hit as one of the best mobile games of March 2014, praising its unique blend of simplicity and visual spectacle. Apple Inc. featured it prominently in its "Best of 2014" list for games, recognizing its addictive and polished execution. For the VR adaptation, outlets like VReview emphasized its heightened immersion, noting how the format amplified the sensory satisfaction of breaking objects in a . In retrospective analyses, the game continues to be appreciated for its satisfying destruction sounds and visuals, praised as a relaxing and addictive experience that holds up on modern devices.

Commercial Success

Smash Hit has achieved remarkable commercial success since its 2014 launch, amassing over 280 million downloads across iOS and Android platforms as of October 2024. This figure underscores its enduring popularity in the mobile gaming market, where it remains freely available in app stores as of 2025, continuing to attract new players through organic discovery and word-of-mouth. The game's free-to-play structure, combined with in-app purchases for additional continues, balls, and ad removal, has driven sustained revenue, with premium upgrades for an ad-free experience proving particularly appealing to users seeking uninterrupted gameplay. The title dominates on mobile platforms, boasting average user ratings of 4.6 out of 5 on the App Store from over 108,000 reviews and 4.5 out of 5 on from more than 4.7 million reviews. While VR adaptations, such as versions for and Gear VR, occupy a niche segment with limited download metrics, they have enhanced the game's visibility by introducing it to immersive gaming audiences. User engagement remains high, bolstered by the low barrier to entry via its free model, which encourages repeated play sessions and long-term retention without initial costs. In 2024, the release of Smash Hit+ as an exclusive offered all content unlocked without ads or purchases. The original game's success played a pivotal role in bolstering Mediocre AB's portfolio, enabling the development and release of follow-up titles like PinOut in 2016, which built on similar arcade-style mechanics. As of 2025, Smash Hit maintains a stable presence with no major new initiatives from the , relying on existing IAP for ongoing revenue. The community has extended the game's lifespan through fan-created mods, such as custom levels and difficulty variants shared on platforms like and dedicated wikis, fostering continued engagement independent of official updates.

Legacy

Adaptations and Expansions

Following its initial mobile release, Smash Hit was adapted for platforms to leverage immersive headset experiences. A Gear VR version launched in 2015, incorporating gaze-based controls and motion tracking to allow players to aim and shatter obstacles in a 360-degree environment, enhancing the game's surreal corridor navigation. The Oculus Go received a standalone in 2018, which built on this by providing controller-free play through integrated headsets, focusing on heightened sensory feedback without additional hardware setup. In October 2024, Smash Hit+ debuted as an exclusive, delivering the original game's mechanics without in-app purchases or advertisements, alongside refined visuals and seamless integration into the subscription service for uninterrupted play. This version maintains the core 11-level structure while optimizing for modern Apple devices, emphasizing accessibility for subscribers. Mediocre AB expanded its portfolio with PinOut in 2016, a pinball-style that incorporates similar ethereal aesthetics, procedural destruction, and rhythmic audio cues, serving as a thematic extension of Smash Hit's design principles. No official sequels to Smash Hit were produced, though fan-driven modifications proliferated in 2025, including Smash Hit 2—a adding custom checkpoints, obstacles, and extended levels via distributions. The game's original soundtrack, composed by Douglas Holmquist, became available for streaming on platforms such as and starting in 2014, featuring 22 tracks that sync with gameplay rhythms and have garnered independent listens beyond the . Updates to the base mobile versions continued post-launch, with a 2024 patch ensuring compatibility with contemporary hardware for sustained performance. Smash Hit's fusion of on-rails progression, physics-based shattering, and synchronized influenced the evolution of mobile and titles blending destruction mechanics with rhythmic elements, as seen in early rail shooters that adopted its meditative yet kinetic formula.

Studio History and Influence

Mediocre AB was a studio founded in 2010 by programmers Dennis Gustafsson and Henrik Johansson, with a focus on creating original physics-based mobile games. The studio's portfolio included titles like Sprinkle (2011) and (2012), but Smash Hit, released in 2014, became its breakout success, popularizing a niche in physics-driven puzzle games that emphasized satisfying destruction mechanics and rhythmic gameplay. In 2023, Mediocre AB was acquired by Coffee Stain Group, after which the founders stepped away from the studio. Under new leadership, the studio continued operations and supported ongoing development, including the release of Smash Hit+ for in 2024. Gustafsson co-founded Tuxedo Labs in , , while composer Douglas Holmquist, who created Smash Hit's acclaimed soundtrack, contributed similar ambient audio design to Tuxedo Labs' Teardown (2022), a voxel-based game featuring destructible environments that echoed the physics emphasis of Mediocre's work. Smash Hit helped popularize the genre on mobile platforms, blending endless progression with through in-app purchases for continues and ad removal. Its meditative audio-visual feedback influenced subsequent titles and contributed to the rise of modern ASMR-oriented games focused on tactile satisfaction. By 2025, retrospectives highlighted Smash Hit as a pioneer in mobile innovation for its seamless integration of physics simulation and procedural levels, sustaining its relevance amid evolving app ecosystems. The game's cultural impact endures through community engagement, amassing over 4.7 million reviews on by 2025, reflecting sustained player appreciation for its relaxing yet challenging design. Fan-maintained wikis document strategies and lore, while hosts ongoing challenge videos and speedruns, keeping the title alive without official developer involvement in . Documentation on Mediocre's financials remains limited, and no major official anniversaries have been celebrated since the acquisition.

References

  1. [1]
    Smash Hit - App Store - Apple
    Rating 4.6 (108,015) · Free · iOS* Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile ...
  2. [2]
    Mediocre to Shatter the App Store and Google Play with Smash Hit
    Feb 25, 2014 · Check out the trailer to see Smash Hit in action and don't forget to pick up the game on the App Store and Google Play for free on March 6, 2014 ...
  3. [3]
    About us | Mediocre blog
    Mediocre was founded in the fall of 2010 by Dennis Gustafsson and Henrik Johansson. They set out to create original physics based mobile games that can be ...Missing: history | Show results with:history
  4. [4]
    Smash Hit Archives | Mediocre blog
    Jul 5, 2015 · Smash Hit was selected for App Store Best of 2014, was part of the Indie Game Showcase, and had new game modes released.Missing: awards | Show results with:awards
  5. [5]
    Smash Hit brings the thrill of destruction - CNET
    Mar 11, 2014 · Not only does the game display a much more polished aesthetic than Mediocre's previous game, its mechanic is both fresh and crazily addicting.
  6. [6]
    Smash Hit - Apps on Google Play
    Rating 4.5 (4,708,295) · Free · Android* Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile ...
  7. [7]
    Smash Hit - Facebook
    Play the new Smash Hit update now! Today we released three new game modes; boss challenge, zen mode and training. Tell us in the comments what game mode is your ...<|control11|><|separator|>
  8. [8]
    Smash Hit Review | Pocket Gamer
    Rating 6/10 · Review by Harry SlaterMar 11, 2014 · Still, there's some fun to be sucked from the simple tapping gameplay, and the constant crashing makes for a strangely cathartic experience.
  9. [9]
    Smash Hit: Top 10 tips, hints, and cheats to help you achieve ... - iMore
    Mar 7, 2018 · If you get a streak of 10 crystals in a row you'll activate multiball mode which automatically shoots out two balls at once, but only docks you ...
  10. [10]
    Smash Hit Walkthrough - Gamezebo
    Mar 31, 2014 · Break ten successive crystals for multiballs – If you break ten crystals in a row, you'll receive a ball multiplier. These multipliers allow you ...
  11. [11]
    Gameplay - Smash Hit Wiki
    May 14, 2024 · Smash Hit (stylised smAsh HIT) is a 2014 first person video game developed by Swedish indie studio Mediocre AB. It was released intially on ...Smash Hit Wiki · Smash Hit · History of Smash Hit · Images of Smash Hit
  12. [12]
    Power Ups | Smash Hit Wiki - Fandom
    When it's activated, the ball count becomes infinite, and holding down your finger will fire a stream of balls as long as the power-up is active.Missing: controls 11 levels
  13. [13]
    Game Modes | Smash Hit Wiki - Fandom
    There are currently 6 Game Modes in Smash Hit as of version 1.4.0. They are like "parallel universes" of one another, each slightly different.
  14. [14]
  15. [15]
    Smash Hit Wiki:FAQ - Fandom
    Is game progress synchronized across my different devices? ... Yes, but you need the premium version. If it doesn't work instantly after premium upgrade, try ...Missing: music integration
  16. [16]
  17. [17]
    Music - Smash Hit Wiki - Fandom
    In Smash Hit, the music refers to the soundtrack, which is music played over in-game. It can be customised on the Options menu along with the SFX options.Music Tracklists · Gameplay Music · Menu Themes<|separator|>
  18. [18]
    Voxagon
    Mobile game studio. While contracting for Tarsier I was ...
  19. [19]
    Dennis Gustafsson | Smash Hit Wiki - Fandom
    At Mediocre, Dennis was the main developer for all projects. During this time, Dennis made many posts on his blog, some of which describe the games that ...
  20. [20]
    Henrik Johansson - Smash Hit Wiki - Fandom
    Henrik Johansson ; Field of Work. Game Designer and Artist ; Twitter. http://twitter.com/LonghandEC · http://twitter.com/mediocrehenrik ; Website. http://hkj.se/ ...
  21. [21]
    Guest Post: How The Smash Hit Soundtrack Was Created!
    Sep 18, 2014 · Since Smash Hit was released in March 2014 we at Mediocre have received tons of emails and messages asking us about the music featured in ...Missing: company history
  22. [22]
    Cracking destruction | Voxagon Blog
    May 13, 2014 · Smash Hit is a game built entirely around destruction. We knew from the beginning that destruction had to be fully procedural and also 100% reliable.Procedural Breakage · Plane Splitting · Tracking TopologyMissing: tuxedolabs | Show results with:tuxedolabs
  23. [23]
    From Mediocre Prototype to Smash Hit Game | Henrik Johansson
    Sep 3, 2015 · Download Slides: http://gamesauce.org/news/2015/09/05/henrik-johansson-mediocre-stick-to-small-studio-atmosphere-casual-connect-video/ ...Missing: core | Show results with:core<|control11|><|separator|>
  24. [24]
    Mediocre's Henrik Johansson on not worrying about Asia, keeping ...
    Dec 1, 2015 · Along with the recent port of Smash Hit to the Samsung Gear VR - a smooth and “really brief” project - the current project is “to make a really ...
  25. [25]
    Smash Hit Release Information for iOS (iPhone/iPad) - GameFAQs
    Rating 80% (9) Game Detail · Platform: iOS (iPhone/iPad) · Genre: Action » General · Publisher: Mediocre AB · Release: March 6, 2014.
  26. [26]
    Mobile success 'Smash Hit' is even better in VR - UploadVR
    Oct 9, 2015 · In Smash Hit on mobile, the player taps the screen to unleash a ball that arcs through space in ...
  27. [27]
    Smash Hit+ is a new iteration of the popular title on Apple Arcade
    Oct 4, 2024 · With over 280 million downloads since its debut in 2014, Smash Hit quickly became a favourite for its simple yet deeply satisfying gameplay. I ...
  28. [28]
    Smash Hit Vr Released | Mediocre blog
    Sep 17, 2015 · Today we can proudly announce that Smash Hit VR for the Samsung Gear VR is available for download in the Oculus store.
  29. [29]
    Smash Hit - Wikipedia
    Smash Hit is a 2014 rail shooter video game developed and published by the Swedish indie game studio Mediocre. Through the game's 11 levels, ...
  30. [30]
    Smash Hit VR
    Smash Hit VR is a game for the Oculus Go and Samsung Gear VR based on the original Smash Hit. It was released on September 17, 2015.Missing: 2016 | Show results with:2016
  31. [31]
    Smash Hit Oculus Go | One of the most popular game in ... - YouTube
    May 17, 2018 · Smash Hit. Take a surreal journey through an otherworldly dimension, move in harmony with sound and music… and smash everything in your path ...
  32. [32]
    Versions - Smash Hit Wiki - Fandom
    Release Date, Changes, Download. iOS, Android, iOS, Android. Pre-Alpha builds · January 2013 Builds, January 2-18 2013, Earliest build, introduced obstacles ...
  33. [33]
    a sneak peak for my custom sh mod : r/Smashhit - Reddit
    Jan 9, 2025 · Hello! im the same person from 1 year ago who begged for teaser link in this subbreddit lol, im actually working on a smash hit mod with over 30 checkpoints.
  34. [34]
    Smash Hit Frostbite - Google Sites
    Sep 29, 2025 · Smash Hit Frostbite is a mod featuring eight brand new custom checkpoints, each with a dark aesthetic. Started being developed in January ...Missing: fan | Show results with:fan
  35. [35]
    Smash Hit+ - Official Launch Trailer - IGN
    Oct 3, 2024 · Check out the launch trailer for Smash Hit+, now available exclusively on Apple Arcade. Smash glass, crystals, and other brittle structures ...
  36. [36]
    Smash Hit+ - App Store - Apple
    Rating 4.6 (1,270) · Free · iOSEditor's Choice game Smash Hit is now on Apple Arcade! Take a surreal journey through an otherworldly dimension, move in harmony with sound and music and ...
  37. [37]
    Smash Hit Reviews - Metacritic
    Rating 80% (9) Smash Hit delivers an immediate, atmospheric endless experience, packed with simple touch controls and nice graphics and sounds.
  38. [38]
    Smash Hit App Review | Common Sense Media
    Rating 5.0 · Review by Chris MorrisNov 11, 2020 · Release date : March 6, 2014; Genre : Action Games; Publisher : Mediocre AB; Version : 1.0.1; Minimum software requirements : iOS 4.3 or later ...
  39. [39]
    Best mobile games of March 2014 - CNET
    Apr 3, 2014 · The premise of Smash Hit is simple: break all of the things. It's a species of first-person rail shooter, only instead of shooting, you're ...
  40. [40]
    Smash Hit OST - Douglas Holmquist - Bandcamp
    Free deliveryOfficial soundtrack from the game Smash Hit, by Mediocre Games. Available for iOS and Android devices. ... All songs written by Douglas Holmquist. Also available ...
  41. [41]
    Smash Hit Review & User Ratings - MiniReview
    Rating 8.5/10 · Review by marshmellxwMay 17, 2025 · Unfortunately, the lack of alternative game modes quickly makes the gameplay a bit repetitive, and checkpoints aren't available unless you ...
  42. [42]
    Apple Posts "Best of 2014" App Store and iTunes Store Lists
    Dec 8, 2014 · Best Games. Monument Valley; Hitman GO; Ruzzle Adventure; Battleheart Legacy; World of Warriors; XCOM: Enemy Within; Smash Hit; Spellfall ...
  43. [43]
    Review: Smash Hit VR - VReview - WordPress.com
    Jan 31, 2016 · In September 2015, Mediocre released a version for the Gear VR, and it was a perfect fit for Virtual Reality. Now tap and shoot games are ...
  44. [44]
    Smash Hit for iOS - Free download and software reviews
    Jul 1, 2025 · Smash Hit is fun and challenging, with a different look and feel than many of the games out there. Each level is also designed to go along with ...
  45. [45]
  46. [46]
    Smashing Mods Wiki - Fandom
    Welcome to the Smashing Mods Wiki! The largest smash hit wiki for mods and hacks. Trending articles. KokiczDrzewny/Smash Hit KO Pack. Smash Hit Ultimate.
  47. [47]
    Preview: 'Smash Hit' for Gear VR is a Futuristic, Glass-breaking ...
    Oct 2, 2015 · The devs have said openly that support for an Oculus Rift release is not planned at this time, but we seriously hope they reconsider. This ...<|control11|><|separator|>
  48. [48]
    Mediocre AB - YouTube
    Mediocre AB · PinOut! · Official PinOut! · Smash Hit - Universal - HD Gameplay Trailer · Official Smash Hit Launch Trailer · Does Not Commute (by Mediocre AB) - iOS ...Missing: spiritual successor
  49. [49]
    Smash Hit 2 - Random Mix Mod (Part 4) - YouTube
    Sep 16, 2025 · Comments ; Smash Hit 2 - Unused Zen Mode Gameplay (Part 2). Smashing Mods · 352 views ; Smash Hit 2 - Random Bosses (Part 12). Smashing Mods · 324 ...
  50. [50]
    Smash Hit (Original Soundtrack) - Album by Douglas Holmquist
    Listen to Smash Hit (Original Soundtrack) on Spotify · album · Douglas Holmquist · 2014 · 22 songs.
  51. [51]
    Mobile App Success Story: How Smash Hit Did It - AppSamurai
    Aug 7, 2017 · Smash Hit was launched in 2014 by Mediocre. Henrik Johansson and Dennis Gustafsson founded the Swedish indie game studio in 2010. Without ...Missing: AB | Show results with:AB
  52. [52]
    Smash Hit Lives Up to its Name, Hits 10 Million Downloads Mark
    Mar 13, 2014 · Mediocre's brain-tingling puzzles have been downloaded over 20 million times. Official Website | Facebook | @MediocreGames. Media Contact. Erin ...Missing: prototype | Show results with:prototype<|separator|>
  53. [53]
    Mediocre AB - Smash Hit Wiki - Fandom
    Mediocre AB started by creating the Sprinkle series of games, the first being released in 2011 and other games in 2013. They have now undergone many upgrades.History · After PinOut!
  54. [54]
    Tuxedo Labs - Teardown Wiki - Fandom
    Aug 18, 2022 · Tuxedo Labs was created after Mediocre AB, a three person indie studio, was abandoned in 2017 when its two founding members, Dennis ...Missing: closure | Show results with:closure
  55. [55]
    Tuxedo Labs
    Tuxedo Labs is an tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on ...Missing: Mediocre closure 2017
  56. [56]
    Teardown | Holmquist Tonalitet
    Oct 29, 2020 · Teardown is a voxel based heist/destruction game developed and published by Tuxedo Labs. Currently available in early access on Steam.
  57. [57]
    60+ Games Like Duet - MiniReview
    The 10 best mobile games like Duet are: Cecconoid | Seashine | 15 Coins | Climb Knight | Retro Abyss : Game's Last Wish | Unwanted Gray | Demon Survival: ...
  58. [58]
    Smash Hit Review 2025: Why This Mobile Classic Still Shines
    Explore our 2025 review of Smash Hit. Discover why this futuristic glass-breaking journey remains one of the most addictive mobile games ever.