Fact-checked by Grok 2 weeks ago
References
-
[1]
North American Industry Classification System (NAICS) U.S. Census ...511210 Software Publishers. This industry comprises establishments primarily engaged in computer software publishing or publishing and reproduction.
-
[2]
Publishing Industries (except Internet): NAICS 511In general, these establishments, which are known as publishers, issue copies of works for which they usually possess copyright. Works may be in one or more ...
-
[3]
Software & Languages | Timeline of Computer HistoryKonrad Zuse begins work on Plankalkül (Plan Calculus), the first algorithmic programming language, with the goal of creating the theoretical preconditions ...
-
[4]
Software Publishing in the US Industry Analysis, 2025 - IBISWorldCompanies covered in the Software Publishing industry in the United States include Microsoft Corporation, Apple Inc. and Oracle Corporation. Purchase this ...
-
[5]
Software Publishers Market Size, Scope, Trends & ForecastRating 4.7 (50) HISTORICAL PERIOD, 2020-2022. KEY COMPANIES PROFILED, Adobe Systems, Salesforce, Autodesk, Intuit, VMware, Symantec, Cisco Systems, Google. UNIT, Value (USD ...Missing: history | Show results with:history
-
[6]
Definition of software publisher | PCMagAn organization that develops and markets software. It includes market research, software production and software distribution.
-
[7]
ISO certification for Software Publishing and applicable standardsDec 22, 2023 · ISO 9001 for Quality Management Systems helps software publishers establish clear processes for development, testing, and deployment, promoting ...ISO Certifications for Software... · How we can help · Requirements & Benefits of...
-
[8]
Software House Guide 2025: Everything You Need to KnowWhat is a Software House? Definition, History, and Types. Defining a Software House. The concept of a software house first emerged in the 1960s and 70s when ...Missing: origin | Show results with:origin
-
[9]
Women in computing: the 60s pioneers who lit up the world of codingOct 13, 2014 · She founded Vaughan Programming Services in 1959, the first software house in the UK. They created software for the BBC, Unilever, BAA ...Missing: origin | Show results with:origin
-
[10]
What is a Software Ecosystem? - AppDirectA software ecosystem is the community of stakeholders that companies create to support platforms. Software ecosystems can be made up of developers, resellers, ...<|separator|>
-
[11]
(PDF) Software Ecosystem Roles Classification - ResearchGateAug 9, 2025 · describe the concept of web service ecosystems consist of five actors: customers,. providers, mediators, specialist intermediaries and brokers.Missing: consumers | Show results with:consumers
-
[12]
Windows Hardware Compatibility Program Certification ProcessMar 21, 2022 · The Windows Hardware Compatibility Program lets you show customers that your hardware is reliably compatible with Windows 10 and Windows 11.Missing: software publishers relationships manufacturers
-
[13]
The History of Data and Media Storage Devices - Record NationsCD-ROMs replaced floppy disks as a means of delivering software to customers in the 1990s. Although, users continued to rely on floppy disks for other purposes.Missing: publishing | Show results with:publishing
-
[14]
Workstation ISV Certification | HP® Official SiteCertification ensures that HP's workstation hardware solution is compatible with the software products that will run on it. HP works closely with ISVs from the ...Workstation Isv... · Reliability · What Is Isv Certification
-
[15]
Software Localization Market Size, Share | Forecast - 2032The global software localization market was valued at $5.9 billion in 2022, and is projected to reach $15.6 billion by 2032, growing at a CAGR of 10.6%Missing: publishers | Show results with:publishers
- [16]
-
[17]
Software Becomes a Product - CHM RevolutionIn 1969, IBM unbundled many programs (separating software from hardware). Overnight, software changed from a giveaway to a competitive commercial product. “ ...
-
[18]
[PDF] Software in the 1960s as Concept, Service, and ProductIBM's decision, in 1969, to unbundle its soft- ware from its hardware is usually considered crucial to the establishment of a viable market. 10. IEEE Annals ...
-
[19]
[PDF] The Rise and Fall of Digital Equipment CorporationDigital Equipment Corporation entered the computer industry in 1960 when the central product at that time was the large mainframe computer. These computers ...
-
[20]
[PDF] A View From the 1960s: How the Software Industry Began - Sci-HubBut several years before the concept of charging for software products was given legitimacy by IBM's unbundling in June 1969, there were a number of ...
-
[21]
A personal recollection: IBM's unbundling of software and servicesAug 7, 2025 · In 1969, IBM began to unbundle software from mainframe hardware after the US Department of Justice considered bundling to be an unfair selling practice.
-
[22]
Rise and Fall of MinicomputersOct 24, 2019 · Microdata began implementing microprogramming to ease user customization in its minicomputers in the early 1970s. Others exploited AMD's ...Triumph of Minicomputers... · Minicomputers and... · Decline of the Classic...
-
[23]
The IBM punched cardThe IBM punched card was a thin cardboard with rectangular holes, used as the first automated information storage device, with each hole representing a ...Missing: distribution pre-
-
[24]
How it was: Paper tapes and punched cards - EE TimesOct 13, 2011 · Two techniques that became very widely used in the early days of computing were paper tapes and punched cards.Missing: pre- | Show results with:pre-
-
[25]
[PDF] Copyright Protection for Computer Programs Under the 1976 ...Under the 1976 Act a program will receive statutory protection as soon as it is written. If notice of copyright is not properly affixed and copies are sold ...
-
[26]
How the IBM PC Won, Then Lost, the Personal Computer MarketJul 21, 2021 · The IBM PC, introduced in August 1981, helped reassure corporate customers that personal computing was serious.
-
[27]
Microsoft in the 1980s | Research Starters - EBSCOIn the 1980s, Microsoft emerged as a pivotal player in the software industry, evolving from its foundational work on BASIC interpreters to becoming the largest ...Missing: publishing era Electronic Arts
-
[28]
History of Electronic Arts Inc. - FundingUniverseHaving developed its software to run on a variety of computers, by 1986 EA had become the leading supplier of entertainment software in the United States, but ...
-
[29]
We See Farther - A History of Electronic Arts - Game DeveloperFeb 16, 2007 · In 1987, the company set up a European division to market games for the personal computer.
-
[30]
Sierra On-Line, Inc. | Encyclopedia.comSierra On-Line, Inc., a subsidiary of Vivendi Universal Publishing (formerly known as Havas Interactive), operates as one of the original developers and ...
-
[31]
The short, happy reign of CD-ROM - Fast CompanyJun 17, 2024 · The Software Publishers Association reported that CD-ROM software sales in the last quarter of 1993 totaled $102 million, more than the total ...
-
[32]
The Rise and Fall of Internet Pioneers: AOL, Netscape, and AltaVistaFeb 16, 2025 · AOL even struck a deal to bundle its software with Microsoft Windows in the mid-1990s, ensuring millions of PC users had easy access to AOL ...
-
[33]
Aug. 9, 1995: When the Future Looked Bright for Netscape | WIREDAug 9, 2011 · 1995: Netscape Communications stages a successful initial public offering, making it one of the first companies to capitalize on the growing World Wide Web.
-
[34]
Y2K Revisited - Society for Computers & LawNov 29, 2023 · It was estimated that USD 300 billion was spent on Y2K preparedness, with half of this being in the US. Following the months and years of ...
-
[35]
Y2K: The good, the bad and the crazy | ReutersDec 30, 2009 · In November of 1999, the U.S. Department of Commerce put the total cost of Y2K remediation at $100 billion. By 2006, the number had climbed.Missing: enterprise publishing 1990s<|separator|>
-
[36]
A Brief History of Localization and What the Future HoldsMay 10, 2025 · The 1990s and 2000s witnessed a significant growth in the software and gaming industries, fueling the demand for localized products and content.
-
[37]
[PDF] The Globalization Industry PrimerFor a number of years, localization served as a way for software developers to increase sales by entering worldwide markets. A body of companies that.
-
[38]
Negotiating the Electronic Publishing AgreementIf the developer has the responsibility for doing the upgrade, the publisher may be required to pay the developer a non-refundable advance against royalties.
-
[39]
Which Companies Have The Best Corporate Incubators?In this blog, we will dive deeper into what corporate incubators are, their benefits, and some successful examples. ... Area 120 is Google's in-house incubator.
-
[40]
Upfronts, Guarantees, Recoups - Levelling The Playing FieldNov 8, 2022 · ~50/50 The most common post-recoup revenue share at the time of writing seems to be the 50/50 split, give or take 10%, where both partners get a ...Missing: software | Show results with:software
-
[41]
Complete guide to quality assurance in software development - QtSep 30, 2025 · Software quality assurance involves designing the entire software development process to prevent issues and ensure quality.
-
[42]
The Quality Assurance Process: Roles, Methods & ToolsOct 22, 2024 · Quality assurance (QA) is a quality management process that consists of establishing standards, guidelines and procedures to prevent quality issues.
-
[43]
Software due diligence in M&A: Key considerations and risksApr 27, 2023 · This blog post explores the key considerations that acquirers should keep in mind when conducting software due diligence in M&A, including the software risks ...
-
[44]
FAQ: Key factors in software due diligence for M&A - RSM USJul 16, 2024 · Discover essential strategies for thorough software due diligence in M&A, focusing on security, compliance and team evaluation.
-
[45]
The 9 Biggest M&A Failures of All Time - DealRoom.netJul 22, 2025 · What is an M&A Failure? · Common Causes of M&A Failure · Failed M&A Examples · The 9 Biggest M&A Failures · Lessons Learned: Key Takeaways from ...
-
[46]
Everything you need before you even think of pitching to a publisherJun 27, 2022 · 1. Assessment of your pitch materials. Time estimate: <1 week · 2. Assessment of your production materials. Time estimate: 1 - 4 weeks · 3.
-
[47]
How to Estimate a Realistic Software Development Timeline - DevōtMay 8, 2025 · What is a realistic software development project timeline? · Product discovery (4 - 9 weeks) · Design (9 - 13 weeks) · Development (13 - 25 weeks).
-
[48]
18 Best Marketing Strategies for Software CompaniesRating 4.7 (52) Oct 17, 2023 · Explore the best marketing strategies for software companies and learn how marketing strategies for IT companies drive their rapid success.
-
[49]
How is Saas Software Distributed [Top 10 Channels] - DevSquadAug 28, 2025 · In this guide, we dive into how SaaS software is distributed and the top 10 channels. Plus we offer tips on how to create a winning ...Missing: Steam portals
-
[50]
The Shift to Digital Gaming: Why Physical Sales are DecliningJun 19, 2025 · Valve's Steam store launched in 2003 and by the 2010s had largely killed off physical PC game sales. By 2023, a staggering 99% of PC game units ...
-
[51]
The 19-year evolution of Steam | PC GamerSep 12, 2022 · The digital storefront has changed dramatically over the years, evolving from a simple portal for Counter-Strike 1.6 to a hub where you can buy games, review ...Missing: pre- | Show results with:pre-
-
[52]
Fixed Lifecycle Policy - Microsoft LearnFeb 21, 2023 · The Microsoft Fixed Lifecycle Policy provides consistent, predictable guidelines for product support and servicing.Missing: publisher forums average
-
[53]
Customer Support Forums: Benefits & Top Software - BettermodeThis comprehensive guide examines how forums foster community-driven problem-solving, reduce support ticket volume, and enhance customer satisfaction. Discover ...Missing: hotlines patches
-
[54]
7 reasons to build a customer support community - KhorosDec 12, 2024 · A customer support community is an invaluable tool for brands looking to enhance their support strategy, reduce response times, and offer customers a more ...Missing: hotlines patches
-
[55]
14 Important Mobile App Metrics to Track (+ Benchmarks) - UserpilotMar 30, 2025 · Not sure what mobile app metrics to track? This article will show you 14 of the most actionable metrics along with their latest benchmarks.
-
[56]
Monitoring Success: 19 Essential SaaS Metrics for 2025Feb 26, 2024 · We have worked closely with SaaS companies to bring you a list of 20 important SaaS metrics that are tied closely to SaaS business growth.
-
[57]
Building Effective User Feedback Loops for Continuous ImprovementApr 21, 2025 · Learn how to build a user feedback loop that drives continuous improvement, boosts satisfaction, and improves your product.
-
[58]
Software business models explained - EmbrokerApr 30, 2025 · Software revenue business models, which include a wide variety of models depending on a software company's preferred revenue stream(s).Cloud software business models · Software licensing business...Missing: publisher | Show results with:publisher
-
[59]
12 software monetization strategies to drive revenue in 2023 - PaddleA complete list of how to monetize your software with actionable steps on how to implement them for your business.<|separator|>
-
[60]
Five strategies to strengthen software pricing models | McKinseyJun 2, 2023 · In this article, we look at how software companies can build new pricing strategies, capabilities, and models that lead to more ...
-
[61]
Why and How We Value SaaS Companies - Lead Edge CapitalGross margins typically range from 60% to more than 80% with the primary COGS being network and delivery costs, as well as services personnel (e.g., maintenance ...Missing: publishers | Show results with:publishers
-
[62]
Dear SaaStr: What's the Average Deal Size for SaaS Companies?Public SaaS companies that focus on enterprise have an ACV of about $220k. But remember, many started at lower price points in the early days. And those are ...
-
[63]
[PDF] Master Contract 07814-002: Enterprise Content ManagementEnd User License Agreement ("EULA") shall mean any software license agreement or other commercial use agreement, regardless of how designated, pertaining to the ...
-
[64]
[PDF] DoD ESI and Software Category Management - DAUSep 29, 2016 · – Dependence on the Vendor makes SLA clauses extremely important. – Ensure measureable performance standards for system up time and issue.
-
[65]
License and Service Agreement - SEC.govLICENSOR grants to AT&T a non-exclusive, non-transferable, fully paid-up license to use and display the art supplied by LICENSOR (excluding any LICENSOR Marks) ...
-
[66]
Second Amended and Restated Software License Agreement1.47 “Open Source Software” means any software or software component, module or package that (a) requires as a condition of distribution of such software or any ...<|separator|>
-
[67]
Copyright Law of the United States (Title 17)The Copyright Act of 1976, which provides the basic framework for the current copyright law, was enacted on October 19, 1976, as Pub. L. No. 94-553, 90 Stat.Appendix A · Circular 92 · Chapter 11 - Circular 92 · Chapter 3
-
[68]
Copyright basics - USPTORegistration establishes a public record of the copyright claim. · Registration is necessary before an infringement suit may be filed in court (for works of U.S. ...
-
[69]
Intellectual Property Protection For Software and Algorithms: Patents ...Apr 2, 2025 · Many algorithms are considered abstract ideas under US patent law and may not qualify for patent protection unless they produce a novel, tangible result.
-
[70]
Software Intellectual Property 101: IP Protection & More | ThalesExplore the 4 major types of intellectual property and how to properly protect and defend against outside piracy threats.
-
[71]
copyright | Wex | US Law | LII / Legal Information InstituteThe Berne Convention also modified the rule making copyright registration a precondition to commencing a lawsuit for infringement. For works originating from a ...
-
[72]
Auditing Software License Compliance and Investigating Software ...FTI Consulting provides a range of services that combine deep expertise within software compliance auditing, digital forensics and investigations.Missing: trails anti- DRM 1990s resolution arbitration
-
[73]
[PDF] Software-Enabled Consumer Products - CopyrightDec 15, 2016 · ” Software companies often use licensing models for distribution of their software, which can call into question whether the possessor of a ...
-
[74]
[PDF] Managing Software License Disputes: Cooperation or LitgationThis article discusses common software dispute resolution frameworks and concludes that a combined approach of cooperation and preparation for litigation ...
-
[75]
The Journey from Perpetual Licensing to SaaS - Mostly metricsMoving from a perpetual license “box” software model to a “seat based” software as a service model is not for the faint of heart.Missing: cloud era average IP
-
[76]
Navigating the Shift from Perpetual Licensing to Subscription ModelsOct 22, 2024 · Adobe: Adobe made a significant shift with its Creative Cloud suite, moving from perpetual licenses to a subscription-only model in 2013.
-
[77]
What Is an Independent Software Vendor (ISV)? (Plus Types) - IndeedJul 25, 2025 · Independent software vendors (ISVs) are individuals or companies that develop and sell enterprise or consumer software applications.
-
[78]
Independent Software Vendor – What is an ISV? - 10DukeIn other words, an ISV is a company whose main function is to distribute its software. Independent Software Vendors are also known as Software Publishers.
-
[79]
Independent Software Vendors (ISVs): Innovators in the Tech IndustryJul 26, 2024 · Independent vendors foster competition in the software market, which can lead to better pricing and improved services for consumers. Their ...Missing: advantages disadvantages publishers
-
[80]
Top Software Publishers Companies & How to Compare Them (2025)Oct 3, 2025 · Notable Software Publishing Companies in 2025 · Microsoft: Dominates enterprise solutions with Azure, Office 365, and Dynamics. · Oracle: Known ...Missing: major | Show results with:major
-
[81]
11 Largest Software Companie | Built InSoftware Companies to Know · Salesforce · Microsoft · PatientPoint · Duo Security · Oracle · Atlassian · SAP · Adobe.
-
[82]
The Most Noteworthy Software Publisher Acquisitions - AnglepointJul 24, 2023 · Take a look at Anglepoint's ongoing list of noteworthy software publisher acquisitions of all time and keep up to date with recent news.
-
[83]
Hybrid Software: A unique company with a targeted visionOct 21, 2025 · Hybrid Software, as they are known today, is an interesting collection of very targeted acquisitions and continuous development, which can be ...
-
[84]
Software Publishers - Vertical IQThe average software publisher employs 47 workers and generates about $31.5 million annually. The software publishing industry consists of about 13,700 firms ...
- [85]
-
[86]
Startup Failure Rate Statistics (2025) - Exploding TopicsJun 5, 2025 · At 63%, the percentage of tech businesses that fail within the first five years is relatively high. · Every year in the United States, 20 tech ...
- [87]
-
[88]
Electronic Arts Reports Q4 and FY23 Results - EA IRMay 9, 2023 · In fiscal year 2023, EA posted GAAP net revenue of approximately $7.4 billion. Headquartered in Redwood City, California, EA is recognized ...
-
[89]
Electronic Arts | Video Game Sales Wiki - FandomFIFA / EA Sports FC - 325 million · The Sims - 200 million · Need for Speed - 150 million · Madden NFL - 150 million · Bejeweled - 100 million · Battlefield - 98.7 ...Missing: key | Show results with:key
-
[90]
The Blizzard Saga - CHM - Computer History MuseumDec 20, 2024 · Thirty years ago, Blizzard Entertainment spawned Warcraft, and then World of Warcraft a decade later, unleashing hordes of orcs and humans onto millions of ...Missing: MMOs | Show results with:MMOs
-
[91]
How Much Money Has Fortnite Made? 2025 Stats - Udonis BlogOct 29, 2025 · Fortnite Revenue by Year · 2018: $5.4 billion (Epic Games court filings) · 2019: $3.7 billion (Epic Games court filings) · 2020: $5.1 billion ( ...
-
[92]
Microtransactions: EA didn't start the fire - The DePauliaAug 2, 2021 · EA, Ubisoft and many other big names in the business begin to incorporate flagrant microtransactions in their releases to increasing degrees of scandalousness.
-
[93]
Electronic Arts, Inc | Research Starters - EBSCOIn the 2010s, EA drew severe criticism for its freemium model. In-game micropayments were charged even on titles, such as Dead Space 3, that cost as much as $ ...
-
[94]
Report: Steam's 30% Cut Is Actually the Industry Standard - IGNOct 7, 2019 · After $10 million in sales through Steam, Valve's cut drops to 25% on all new sales, and drops again to 20% on sales after $50 million. For ...
-
[95]
How Does Steam Work | Steam Business Model - Feedough... Steam takes a percentage cut from all the sales made on its platform ... For the first $10 million of sales revenue, Steam will take a 30% cut out of it.
-
[96]
Adobe: How To Dominate The Subscription Economy - ForbesAug 23, 2018 · When Adobe pivoted to a subscription model, the company went all in on engagement, because it had to win over vocal customers who were initially ...
-
[97]
Adobe's $4.2B ARR pivot to SaaS: The strategy behind the numbersApr 13, 2017 · The facts · Q2 2013: CC subscriber numbers had reached almost 700,000 · FY 2016: CC revenue was up 44% year-on-year to $733 million · FY 2016: Over ...
-
[98]
Microsoft Slapped With Fine In Europe - ForbesMar 24, 2004 · Topping the news this hour, the European Union hit Microsoft with a record $613 million fine for antitrust violations with its monopolistic ...<|control11|><|separator|>
-
[99]
What is GDPR, the EU's new data protection law?Consent must be “freely given, specific, informed and unambiguous.” · Requests for consent must be “clearly distinguishable from the other matters” and presented ...Missing: software publishers
-
[100]
The Wassenaar Arrangement: HomeWA The Wassenaar Arrangement On Export Controls for Conventional Arms and Dual-Use Goods and Technologies. Menu. WA. Home · About Us.Control lists · English · Best practices and guidelines · About usMissing: software | Show results with:software
-
[101]
Web Content Accessibility Guidelines (WCAG) 2.1 - W3CMay 6, 2025 · Web Content Accessibility Guidelines (WCAG) 2.1 covers a wide range of recommendations for making Web content more accessible.Understanding WCAG · Translations of W3C standards · User Agent Accessibility
-
[102]
Are patent trolls smothering innovation? - Science | HowStuffWorksPatent trolls have had their biggest impact on the computer software industry. By one estimate, NPEs have brought 41 percent of the patent litigation involving ...Missing: publishers average
-
[103]
EA Loot Boxes Are Essentially Gambling, Class Action SaysA California class action lawsuit says EA Games' enticement of video gamers to purchase loot boxes amounts to encouraging them to gamble.
-
[104]
Copyright and Artificial Intelligence | U.S. Copyright OfficeCopyright and Artificial Intelligence analyzes copyright law and policy issues raised by artificial intelligence.Spring 2023 AI Listening · Studies · Registration Guidance for...Missing: liabilities | Show results with:liabilities<|control11|><|separator|>
-
[105]
Mobile App Download Statistics & Usage Statistics in 2025 - TekRevolOct 17, 2025 · The app download statistics for 2025 are staggering. Mobile apps are projected to reach 299 billion downloads worldwide, up from 257 billion in 2023.
-
[106]
Software Distribution Market Share & Forecast 2025-2035Feb 11, 2025 · The global sales of Software Distribution are estimated to be worth USD 147.4 billion in 2025 and anticipated to reach a value of USD 536.2 billion by 2035.
-
[107]
How Blockchain is Revolutionizing the Publishing Industry - BlockAppsApr 12, 2024 · Blockchain-based digital rights management (DRM) systems can help combat piracy and unauthorized distribution of content. By creating an ...
-
[108]
From Square Enix to Ubisoft: The Biggest Publishers Building NFT ...Aug 8, 2023 · The publishers behind massive hits like Final Fantasy, Assassin's Creed, Madden, and FIFA are playing in the NFT gaming space.Missing: DRM | Show results with:DRM
-
[109]
10 Essential Software Development Trends in 2025 - NetguruAug 26, 2025 · This article zeroes in on the most influential software development trends, from cloud integration to AI-driven development.Missing: publishing metaverse Web3 piracy inclusivity
-
[110]
10 Emerging Technologies: How Tech Trends Shape 40+ IndustriesOct 13, 2025 · Explore the latest emerging technologies in 2026. Discover innovations shaping the future in AI agents, spatial computing & more.
-
[111]
[PDF] Emerging Technology Trends - J.P. MorganMar 25, 2025 · This document outlines the top trends for 2025, with an overview of each trend and insights from the external market. In 2024, the excitement ...
-
[112]
Top 6 Web3 Industry Trends Transforming Digital Business in 2025Aug 25, 2025 · The most exciting Web3 industry trends are the fusion of AI with decentralized apps (dApps). This blend is creating a new class of blockchain- ...Missing: publishing cloud metaverse piracy inclusivity
-
[113]
Top 11 Software Development Trends for 2024 and 2025 - TEOTrends such as low-code/no-code platforms, IoT proliferation, and DevSecOps practices further highlight the industry's shift towards efficiency, security, and ...<|separator|>
-
[114]
Software Market Size, Share & Trends | Industry Report, 2030The global software market size was estimated at USD 730.70 billion in 2024 and is projected to reach USD 1,397.31 billion by 2030, growing at a CAGR of 11.3% ...Missing: licenses 2020s
-
[115]
Gartner's Top 10 Strategic Technology Trends for 2025Oct 21, 2024 · The Gartner Top Strategic Technology Trends for 2025 are the star map you can use to keep your organization forging safely into the future.Intelligent Agents in AI · FAQ · Information Technology · Disinformation security
-
[116]
App Data Report 2025: Revenue, Downloads and Benchmark DataThe App Data Report provides app insights, data and statistics on users, revenues, downloads and usage for the app industry.