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Sone

The sone is a unit of perceived loudness in psychoacoustics, representing the subjective intensity of a sound as experienced by an average human listener. It was first proposed by psychologist Stanley Smith Stevens in 1936 as part of his work on scaling psychological magnitudes, with the scale formalized such that 1 sone corresponds to the loudness of a 1,000 Hz pure tone presented at a sound pressure level (SPL) of 40 decibels (dB) relative to 20 micropascals. Unlike the decibel, which measures objective physical sound pressure on a logarithmic scale, the sone scale is linear with respect to perceived loudness: a sound rated at 2 sones is judged twice as loud as 1 sone, and each doubling of sones typically equates to a 10 dB increase in SPL for tones around 1 kHz. Stevens developed the sone through direct magnitude estimation experiments, where listeners compared sounds to a reference and assigned numerical values to their perceived , leading to a relationship between stimulus intensity and sensation (Stevens' power law, with an exponent of approximately 0.3 for ). By 1955–1957, Stevens refined the in collaboration with acoustical engineers, integrating it with equal-loudness contours (now standardized in ISO 226) to handle complex broadband sounds beyond simple tones; this version defined sones more precisely for practical measurement using weighting filters like . The unit derives its name from the Latin sonus (sound), emphasizing its focus on auditory perception rather than physics. In applications, sones are widely used to evaluate and compare from appliances, systems, and environmental sources, as they better predict human annoyance than decibels alone. For instance, a typical quiet registers around 1–2 sones, while a loud exhaust might reach 3–5 sones, guiding standards in building acoustics and product specifications. The scale's integration into international standards, such as ISO 532 for calculation, ensures its role in fields like audio , hearing protection, and urban planning, though it assumes a "typical" listener and may vary with individual factors like age or hearing impairment.

Fundamentals

Definition

The sone is a unit used to measure the subjective perception of by s, quantifying how loud a sound appears to a listener rather than its physical intensity. Unlike the (), which measures objective level (SPL) on a , the sone captures the nonlinear, perceptual response of the to sound stimuli. This distinction arises because perceived depends on factors such as frequency and individual hearing sensitivity, making the sone a psychophysical measure rather than a purely physical one. By definition, one sone corresponds to the perceived of a at 1 kHz presented at 40 SPL. This reference level corresponds to a moderate sensation reported by average listeners, as established in international standards for auditory . The sone scale is linear with respect to perceived , such that a sound rated at 2 sones is judged twice as loud as one at 1 sone, and so on for further doublings. As a non-SI unit derived from , the sone originates in the study of sensory rather than fundamental physical quantities, and it is not part of the . It relates to the scale, which measures level on an equal-loudness basis, but focuses specifically on the magnitude of perceived .

Historical Development

The sone unit was introduced by psychologist Stanley Smith Stevens in 1936 as part of his pioneering work in power-law , which sought to quantify sensory perceptions such as on a aligned with human subjective experience. This development emerged from Stevens' broader investigations into how perceived magnitude grows nonlinearly with physical stimulus intensity, establishing the sone as a ratio for where numerical values reflect proportional increases in perceived intensity. The foundation of the sone lay in direct loudness scaling experiments, in which listeners rated the perceived of tones relative to a standard reference sound, typically a 1 kHz tone at a moderate intensity. These absolute scaling methods allowed subjects to assign numerical values freely to sounds of varying intensities, revealing a consistent power-law relationship that Stevens formalized into the sone . This approach built on earlier psychophysical techniques but emphasized direct magnitude estimation to capture subjective more accurately than prior logarithmic models. By definition, 1 sone corresponds to the of a 1 kHz tone at 40 phons. The sone's evolution drew from preceding research on auditory , notably the 1933 equal-loudness developed by and Wilden A. Munson, which mapped frequency-dependent sensitivity thresholds but did not quantify overall magnitude. These informed Stevens' work by highlighting the ear's nonlinear response across frequencies, yet the sone represented a distinct advance in scaling total perceived . Formalization continued through Stevens' publications in the , including his 1938 collaboration with Hallowell Davis on auditory , which integrated experimental data into practical loudness models. A key refinement came in Stevens' 1957 analysis, which confirmed the sone scale's exponent of approximately 0.3 for growth as a function of , based on aggregated data from multiple laboratories and cross-modality validations. This exponent encapsulated how perceived increases more slowly than physical intensity, solidifying the scale's empirical basis. By the mid-20th century, the sone gained formal adoption in international acoustics standards, with the (ISO) incorporating it in ISO/R 131:1959 for subjective noise assessment, enabling consistent evaluation of perceived sound levels in and environmental contexts.

Technical Aspects

Relation to Phon Scale

The phon is a unit of loudness level that quantifies the perceived loudness of a sound by equating it to the sound pressure level (SPL) in decibels of a pure 1 kHz judged to have the same subjective . This definition allows the to account for the human ear's frequency-dependent sensitivity, where sounds at different frequencies require varying SPLs to achieve equivalent perceived . Equal-loudness , initially developed as the Fletcher-Munson curves and later standardized in ISO 226:2023, illustrate this frequency dependence by mapping combinations of frequency and SPL that yield the same perceived . These reveal that at low SPLs, the ear is less sensitive to low and high frequencies, requiring higher SPLs for those frequencies to match the loudness of tones; the 2023 revision refines these based on extensive psychoacoustic data from listeners with normal hearing. Unlike the sone, which provides a approximating the subjective doubling of perceived , the phon follows a similar to decibels, where a 10-phon increase roughly corresponds to a perceived doubling only above certain thresholds. By , a loudness level of 40 phons equates to 1 sone, serving as the anchor point between the two units. While phons effectively incorporate frequency sensitivity through equal-loudness contours, they do not directly model the nonlinear growth of perceived , such as the approximate doubling sensation per 10 at moderate levels, necessitating complementary units like the sone for more intuitive assessments of overall .

Conversion Formulas

The primary conversion formula between sones (S) and phons (P) for pure tones at or above 40 phons is given by S = 2^{(P - 40)/10} where 1 sone corresponds to 40 phons, defined as the perceived loudness of a 1 kHz tone at 40 dB SPL. This equation reflects the empirical observation that perceived loudness doubles for every 10-phon increase above this threshold. The inverse formula, converting sones to phons, is P = 40 + 10 \log_2 S for S \geq 1. The base-2 logarithm arises because the sone scale is constructed such that a doubling of sones corresponds to a 10-phon increase, aligning with the perceptual doubling of loudness. For levels below 40 phons (S < 1), the relationship deviates, with an approximation such as S \approx (P/40)^{2.86} - 0.005 used to account for the steeper drop in perceived loudness at low intensities; for precise calculations, consult ISO 532-1:2017 methods. This formulation derives from Stevens' power law, which models perceived loudness L as L = k I^{0.3}, where I is and the exponent 0.3 indicates that loudness grows as the of . Since phon levels relate logarithmically to via P = 10 \log_{10} (I/I_0), a 10-phon increase corresponds to a tenfold rise, yielding L \propto 10^{0.3} \approx 2, or a doubling of sones—thus anchoring the scale at 40 phons for 1 sone. For broadband noise or complex sounds, direct application of the above formulas assumes tones; instead, equivalent sones are calculated using standardized procedures in ISO 532-1:2017 and ISO 532-2:2017, such as the Zwicker (ISO 532-1) or Moore-Glasberg (ISO 532-2), which integrate across critical bands weighted by equal- contours to yield total sones before phon conversion. These formulas assume an average listener based on standardized psychophysical and do not account for variations in hearing sensitivity or age-related thresholds.

Practical Applications

In Environmental Acoustics

In environmental acoustics, the sone plays a key role in specifying and controlling from (HVAC) systems within buildings. criteria (NC) and room criteria () curves provide a framework for assessing acceptable octave-band levels in occupied spaces, with sone ratings applied to quantify the perceived of and duct to meet these criteria. For instance, in quiet environments, HVAC is often around 2 sones to minimize and ensure speech intelligibility, aligning with levels around 30 to 35 for such spaces. Key standards guide sone calculations from A-weighted measurements or octave-band data in room and outdoor settings. ANSI/ASA S3.4-2007 (R2020) outlines procedures for computing in sones based on auditory models, while ISO 532 specifies methods for deriving sones from complex sound fields, ensuring consistent application in acoustics evaluations. Compared to A-weighted (dB(A)), sones offer superior prediction of subjective disturbance, especially for low-frequency components prevalent in ventilation noise, due to their basis in human across the . This makes sones particularly valuable for regulating HVAC in sensitive environments, where dB(A) may underestimate from bass-heavy sounds. Sones are primarily suited for steady sounds and normal hearing; for impulsive or tonal noises, other metrics may apply per ISO 532.

In Audio and Product Design

In audio , the sone unit facilitates normalization by quantifying perceived volume, enabling engineers to adjust audio signals for consistent subjective across broadcasts and recordings. For instance, standards like EBU R128 target -23 for integrated , which aligns with psychoacoustic principles underlying sone to ensure uniform perceived intensity without abrupt volume shifts. This approach integrates sone-like perceptual metrics to balance audio output, particularly in multi-channel environments where frequency-dependent hearing sensitivity affects overall . Product designers specify sone ratings for appliances to optimize user comfort by minimizing perceived during operation. Bathroom exhaust fans and hoods, for example, are often rated between 1 and 3 sones for quiet performance, where 1 sone approximates of a , allowing effective without intrusive sound. Similarly, models below 2 sones provide near-silent functionality in residential settings. Psychoacoustic modeling software employs the sone scale to simulate and equalize perceived across frequencies, promoting balanced listening in audio systems. Tools from organizations like the () and measurement suites such as HEAD Acoustics calculate sone-based loudness to predict human auditory response, aiding in the design of headphones and speakers that maintain tonal . This modeling helps developers, including those working with technologies, refine equalization curves so that low and high frequencies contribute proportionally to overall sone levels, enhancing without spectral imbalances. Compared to decibels (), which measure physical logarithmically, sones offer a for perceived , allowing designers to double subjective volume by increasing sones by a factor of two—equivalent to a 10 rise—without excessive that could distort signals or harm hearing. This perceptual simplifies achieving "twice as loud" effects in product audio profiles, often referencing equivalents in specifications for precise .

Illustrative Examples

Common Sound Levels

The sone scale provides a practical measure of perceived for various everyday sounds, with values derived from standardized psychoacoustic calculations that account for auditory . These estimates are approximate and represent typical levels for or tonal noises as perceived by average adults with normal hearing. In quiet environments, a silent typically registers around 0.1–0.5 sones, comparable to the subtle in a very still space, while a soft whisper at close range is rated at about 0.5 sones. Conversational levels fall in the 2–4 sone range for normal speech, with an office often around 2 sones, allowing comfortable dialogue without strain. Noisier scenarios escalate quickly: a commonly produces 10–20 sones, making it distinctly intrusive during use, and a rock concert can exceed 100 sones, overwhelming the listener with intense auditory pressure. For reference, a 1 kHz at 50 SPL equates to approximately 2 sones, doubling to about 4 sones at 60 SPL, illustrating the nonlinear doubling of perceived every 10 s above the 1 sone baseline. These values vary slightly based on individual hearing sensitivity, sound spectrum, and measurement conditions, but they stem from established methods like ISO 532 for consistent perceptual scaling.
Sound ScenarioApproximate Sone Level
Silent room0.1–0.5
Whisper~0.5
Normal speech2–4
Office background~2
10–20
100+
1 kHz tone at 50 dB SPL~2
1 kHz tone at 60 dB SPL~4

Comparative Perceptions

The relationship between physical sound pressure level (SPL) and perceived , as measured in sones, is nonlinear and depends on the level, which approximates the SPL of a 1 kHz at equal perceived . A 10 increase in SPL roughly corresponds to a tenfold increase in acoustic intensity, but the perceptual effect varies: above 40 phons, such an increase approximately doubles the loudness in sones, reflecting the standard scaling where each 10-phon increment doubles perceived for mid-frequencies. Below 40 phons, near the threshold of hearing, the same 10 rise results in a smaller perceptual change, adding only about 2 sones or less due to the compressed growth of at low intensities, where perceived doubling requires less than 10 . This discrepancy highlights how sones prioritize subjective experience over objective intensity, making low-level sounds seem disproportionately quieter than their physical measures imply. Frequency content further modulates this perception, as equal-loudness reveal that human sensitivity peaks around 2-5 kHz and declines at extremes. Low-frequency rumbles, such as those from traffic, often yield higher sone ratings relative to their A-weighted ((A)) levels because A-weighting attenuates frequencies below 500 Hz, underestimating the perceived contributed by bass components; in contrast, sone calculations incorporate these contours more comprehensively, capturing a greater subjective impact for such spectra at equivalent dB(A) readings. For instance, a low-frequency at 50 dB(A) may register 1.5-2 times the sones of a mid-frequency noise at the same level, emphasizing how contour weighting elevates the perceptual weight of infrasonic elements beyond simple SPL comparisons. Individual variability introduces additional layers to sone-based comparisons, as age-related changes alter equal-loudness contours and thus the mapping from SPL to perceived sones. Older adults typically exhibit elevated thresholds and shallower growth functions, perceiving the same SPL as fewer sones than younger listeners due to reduced cochlear and ; for example, a 60 dB SPL might equate to 3 sones for those over 60 but 4-5 sones for adults under 40. Children, conversely, often display heightened in mid-frequencies but immature processing of low-frequency components, leading to higher sone estimates for the same SPL in speech-like sounds compared to adults. Cultural habits, such as prolonged exposure to high-volume environments in certain urban settings, can further shift subjective ratings, with acclimated individuals assigning lower relative sones to familiar noises despite identical SPLs. Across sensory contexts, sone levels illustrate perceptual equivalences that diverge from SPL alone; a typical , rated at around 4 sones, matches the subjective of a 1 kHz at 60 SPL but exceeds that of a 50 dB at lower frequencies like 100 Hz, which falls to about 1-2 sones due to shifts. At the same 60 dB SPL, however, often feels louder than , as speech concentrates energy in the 1-4 kHz range of peak sensitivity, exciting more auditory critical bands and yielding 20-30% higher sone values than the more evenly distributed spectrum. Despite these insights, sone metrics have inherent limitations in capturing full perceptual nuance, particularly failing to account for (high-frequency emphasis) or tonal , which can amplify subjective disturbance beyond alone. These aspects are addressed through supplementary corrections, such as the 3-6 dB penalties in standards like ISO 1996-2, added to overall levels when prominent tones are detected to better predict irritation from sources like machinery hums. Such adjustments ensure that sone-based comparisons focus on core while acknowledging the need for composite metrics in complex auditory scenes.

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