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Tango Gameworks

Tango Gameworks is a headquartered in , specializing in action, horror, and adventure titles, founded on March 1, 2010, by video game designer , the creator of the series, after leaving where he had co-founded the studio in 2007. The studio was quickly acquired by in October 2010, just months after its inception, allowing it to focus on multi-platform development under the Bethesda Softworks publishing umbrella. itself was purchased by in March 2021, integrating Tango into . Tango Gameworks gained prominence with its debut title in 2014, a game directed by Mikami that drew comparisons to his earlier work on , followed by the sequel in 2017. The studio then shifted toward more experimental projects, releasing the supernatural action-adventure Ghostwire: Tokyo in 2022 and the rhythm-based action hit in 2023, the latter earning critical acclaim for its innovative gameplay and art style. In May 2024, abruptly closed Tango Gameworks as part of broader studio closures and layoffs, prompting significant backlash from the gaming community. However, the studio was swiftly acquired by South Korean publisher Krafton Inc. in August 2024, along with the Hi-Fi Rush intellectual property, enabling the retention of approximately 50 key staff members and averting full dissolution. Under 's ownership, Tango Gameworks relaunched in June 2025 with refreshed branding, a new website, and a reopened office, announcing active hiring for roles in , programming, and art to support development of an unannounced . In November 2025, also took over publishing rights for from . The studio continues to emphasize creative , blending and influences to produce distinctive original IPs.

History

Founding and early years

Tango Gameworks was founded on March 1, 2010, in Tokyo, Japan, by acclaimed video game director shortly after his departure from , where he had created the series. Mikami established the studio with an initial team of 12 developers, many of whom were experienced professionals recruited from and other Japanese game companies, aiming to foster a creative environment for emerging talent. As founder and studio head, Mikami envisioned Tango Gameworks as a place to train young directors while directing one final major project himself, with a focus on reviving the pure genre that had defined his earlier work on . The studio operated independently in its early months, supported by Mikami's personal investment, but soon encountered financial difficulties that limited its scope. To secure resources for developing a triple-A title, Tango Gameworks entered a with , which acquired the studio on October 28, 2010, enabling it to pursue ambitious projects under ZeniMax Media's umbrella. This acquisition provided the necessary funding and publishing support for what would become the studio's first major game, . In its formative phase, Tango Gameworks prioritized infrastructure development, relocating its office from to to facilitate recruitment of top talent in the Japanese gaming industry. The team experimented with prototypes, including a cockroach-themed and a sci-fi concept titled , before refining their approach toward mechanics that echoed Resident Evil's tension and resource management. These early efforts built a foundation for multiple single-player projects, emphasizing director-driven innovation and a departure from multiplayer trends prevalent at the time. Key early hires, such as visual effects designer John Johanas who joined in August 2010, contributed to establishing the studio's technical capabilities.

Acquisitions and Microsoft ownership

In October 2010, acquired Tango Gameworks shortly after its founding, integrating the studio into its portfolio and allowing it to operate as a division under ZeniMax Asia while retaining its base. This move positioned Tango as a key developer for , enabling collaborative projects in the genre. In September 2020, Microsoft announced its acquisition of for $7.5 billion, a deal completed in March 2021 that brought Tango Gameworks under the banner as Microsoft's first development studio. This integration expanded Tango's resources and global reach, aligning it with Microsoft's broader gaming ecosystem while maintaining its focus on innovative titles. Leadership at Tango evolved during this period, with founder Shinji Mikami transitioning from hands-on directing to an advisory role after overseeing early projects, before departing the studio entirely in February 2023 to pursue independent ventures. John Johanas, a longtime team member who contributed to the studio's efforts, was elevated to , guiding subsequent developments with an emphasis on bold artistic visions. Under ZeniMax and ownership, Tango Gameworks grew to approximately 100 employees by 2023, reflecting investments in talent recruitment and infrastructure to support ambitious productions. The studio also broadened its creative scope beyond , venturing into action-adventure and rhythm-action genres to explore diverse gameplay innovations. During this era, Tango developed Ghostwire: Tokyo (2022), an action-adventure title blending supernatural elements with urban exploration, published by . The studio followed with Hi-Fi Rush (2023), a rhythm-based that highlighted its evolving stylistic approach, released under .

Closure and acquisition by Krafton

On May 7, 2024, Microsoft announced the closure of Tango Gameworks as part of a broader restructuring of its division, which included shutting down several subsidiaries. The decision was attributed to underperformance in certain projects, despite the critical and commercial success of the studio's 2023 release , leading to the layoff of approximately 100 employees. Three months later, on August 12, 2024, South Korean publisher acquired Tango Gameworks and the intellectual property rights to from in a strategic agreement for an undisclosed amount. Approximately 50 of the original 100 staff members transitioned to 's Japan subsidiary, allowing the studio to avoid full dissolution and continue operations independently. The studio relaunched as Tango Gameworks Inc. on January 1, 2025, marking its formal incorporation under Krafton's ownership and the resumption of development activities. On June 2, 2025, Tango Gameworks reopened its office, coinciding with the launch of a revamped website and new branding that highlights its identity as a "creative workshop" focused on innovative, handcrafted game experiences with global appeal. Under current leadership, Colin Mack serves as studio head, a role he assumed in 2023 prior to the closure; the team is emphasizing expansion in the Japanese market while leveraging 's resources for creative autonomy. By mid-2025, Tango Gameworks had resumed full operations, actively recruiting talent for an unannounced and reaffirming its commitment to developing distinctive new intellectual properties. The studio has also indicated positive consideration of sequel concepts for that were in early development before the 2024 closure, though no formal announcements have been made. In November 2025, announced the transfer of publishing rights to itself, effective November 14, 2025, including in-game updates and service transitions.

Developed games

The Evil Within

, Tango Gameworks' debut title, was directed by studio founder and began development in late 2010 under the codename Project Zwei. The game was released on October 14, 2014, for , , , , and PC, positioning itself as a revival of the genre through tense, resource-scarce gameplay and nightmarish environments. Published by , it drew inspiration from Mikami's earlier work on the series, emphasizing psychological horror and player vulnerability. Core gameplay featured a third-person perspective, where protagonist Sebastian Castellanos navigated a distorted world filled with grotesque enemies, relying on limited ammunition, health items, and improvised weapons for survival. Resource management was central, forcing players to scavenge and prioritize upgrades amid escalating threats, while psychological elements like hallucinatory sequences and moral dilemmas heightened the horror. The game's design aimed to recapture the genre's roots by blending exploration, stealth, and combat in confined, atmospheric settings. Post-launch, Tango Gameworks released three DLC packs. The Assignment, launched on March 10, 2015, in , offered a story expansion from Juli Kidman's viewpoint, exploring her parallel experiences during the main events. This was followed by The Consequence on April 21, 2015, concluding Kidman's narrative arc with additional psychological insights and combat challenges. The Executioner, released on May 26, 2015, shifted to a playable villain mode as the Keeper, focusing on brutal melee combat and trap-setting in a first-person . Upon release, received mixed reviews, earning a Metascore of 75 on , with praise for its atmospheric tension but criticism for unbalanced difficulty spikes and graphical choices like prominent letterboxing. Reviewers highlighted the challenging resource scarcity and enemy AI as strengths for horror immersion, though some noted clunky controls and dated visuals on older platforms. Commercially, it sold 818,816 units worldwide in its first week, surpassing 1 million copies within the first year and demonstrating solid initial performance for a new IP in the genre. The game solidified Tango Gameworks' reputation as a key player in survival horror, showcasing Mikami's vision for innovative psychological dread that influenced subsequent titles in the series. Its success paved the way for expanded storytelling in and directly informed the development of its sequel, which began shortly after launch in March 2015.

The Evil Within 2

The Evil Within 2 is a video game developed by and published by . It was released on October 13, 2017, for , , and Microsoft Windows platforms. The game serves as a direct sequel to the 2014 title , shifting from a strictly linear structure to incorporate semi-open hub areas that allow for greater player exploration within its nightmarish world. Directed by John Johanas, the project marked a departure from founder Shinji Mikami's hands-on directorial role in the first game, where he instead contributed as an and provided advisory input on horror elements and world-building. Building on the original's core formula, The Evil Within 2 introduced key improvements to enhance player agency and immersion. The crafting system was expanded, enabling protagonist Sebastian Castellanos to combine resources into ammunition, traps, and upgrades more dynamically, either in real-time or at workbenches, reducing reliance on scarce pickups and encouraging strategic . Hub areas like the town of provided semi-open environments for side quests, resource gathering, and optional encounters, blending tense and with moments of eerie freedom that amplified the . The narrative delved deeper into Castellanos' backstory, exploring his grief over his family's loss and his internal struggles three years after the first game's events, fostering a more personal and emotionally resonant story compared to the predecessor's fragmented plot. The game received additional content through free updates in 2018, including a first-person mode that enhanced immersion for players seeking a more intimate experience, though no major story was released. Critically, The Evil Within 2 was praised for its atmospheric tension, refined gameplay freedom, and successful integration of open-world elements into the genre, often seen as a marked over the original's more restrictive design. It holds an aggregate score of 76/100 on across platforms, with reviewers highlighting the haunting , detailed environments, and balanced mix of and action. Commercially, it sold over 500,000 units in its first few months, with approximately 211,000 units in the during the debut week and further sales pushing estimates to around 1 million by 2018, though it underperformed commercially compared to the original, with lifetime sales estimated at around 1 million units versus the first game's approximately 2 million. As the conclusion to the mainline storyline, the game wrapped up Sebastian Castellanos' arc by confronting the psychological remnants of the system, providing closure to the series' core narrative threads. This project influenced Tango Gameworks' subsequent genre experimentation, paving the way for more varied titles beyond pure .

Ghostwire: Tokyo

Ghostwire: Tokyo is an developed by Tango Gameworks and published by , initially released as a timed console exclusive for on March 25, 2022, alongside a simultaneous launch on PC via and the . The game was first announced at , with development led by director Kenji Kimura following the departure of initial Ikumi Nakamura in 2019. It later expanded to Series X/S on April 12, 2023, integrating with from day one. The game's core mechanics center on first-person exploration and in a version of modern , where players control Akito, a young man possessed by the spirit , granting abilities like spectral vision to detect hidden ethereal traces, ghosts, and enemies. involves ethereal weaving spells to battle yokai-inspired Visitors, emphasizing quick-dodge maneuvers, arrow-based attacks, and purification of corrupted spirits to cleanse the city. Urban exploration features a detailed recreation of and surrounding districts, filled with elements such as tanuki statues and cats, blending with cultural authenticity. This framework draws from Tango Gameworks' legacy, shifting toward open-world action while retaining atmospheric tension. Related content includes the free Ghostwire: - Prelude, released on March 1, 2022, for PS4, PS5, and PC, which explores detective KK's investigation into a disappearance leading into the main story. In 2023, the free Spider's Thread update added a roguelite mode with up to 30 stages of challenges, new side missions, combat skills, and enemies, enhancing replayability upon the launch. The game received mixed reviews, earning a score of 75/100, with praise for its immersive setting and integration but criticism for repetitive and uneven story pacing. Sales performance was modest, with approximately 500,000 units sold in the first year, though player reach exceeded 6 million as of September 2023, boosted by Game Pass inclusion. Culturally, Ghostwire: Tokyo stands out for weaving yokai mythology into horror, marking Tango's evolution from to a more exploratory genre while highlighting urban in gaming.

Hi-Fi Rush

Hi-Fi Rush is a rhythm-action game developed by Tango Gameworks and published by Bethesda Softworks as an Xbox console exclusive, with day-one availability on Xbox Game Pass. The title was shadow-dropped on January 25, 2023, for Xbox Series X/S and Windows PC, catching the industry by surprise after years of secretive development. Directed by John Johanas, who joined the studio in 2010 and previously contributed to its survival horror projects, Hi-Fi Rush marked a bold departure for Tango, blending hack-and-slash combat with rhythm-based mechanics where player attacks, dodges, and movements synchronize precisely to an eclectic soundtrack featuring original compositions and licensed tracks from artists like The Black Keys and Nine Inch Nails. The game's core innovation lies in its seamless integration of music and action, requiring players to time inputs to the beat for maximum damage and combos, while a cel-shaded art style delivers a vibrant, comic-book aesthetic inspired by influences like Edgar Wright's films and anime such as . Protagonist Chai, armed with a sentient guitar weapon, navigates a dystopian world ruled by a megacorporation, emphasizing fast-paced platforming, boss battles, and ability upgrades tied to rhythmic feedback. A version launched on March 19, 2024, expanding accessibility beyond the initial platforms. Post-launch support included the free Arcade Challenge update in July 2023, introducing EX Mode—a heightened difficulty variant starting at 200 for advanced players—and two challenge modes, BPM Rush! and Power Up! Tower Up!, which test rhythmic precision through escalating enemy waves and upgrades. Cosmetic expansions arrived via the Deluxe Upgrade Pack at launch, offering alternate outfits and in-game currency, and the Bossplay Costume Pack in April 2023, adding themed attire without impacting core . While no full sequel was formally announced before Tango's 2024 closure, internal concepts for expanding the universe were in early exploration stages. Hi-Fi Rush received universal acclaim for its creative fusion of genres, rhythmic accessibility options, and joyful presentation, earning scores around 87 on aggregate sites from critics praising its replayability and charm. By August 2023, it had surpassed 3 million players across sales and Game Pass subscriptions, demonstrating strong engagement for a surprise release. The game secured multiple accolades, including Best Audio Design at and a BAFTA for in 2024, underscoring its technical and artistic achievements. As Tango's first non-horror title, highlighted the studio's versatility; following the 2024 , its intellectual property was acquired by alongside Tango's revival, setting the stage for potential future expansions. In November 2025, publishing rights for were transferred to .

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