Fact-checked by Grok 2 weeks ago

Hi-Fi Rush

Hi-Fi Rush is a action video game developed by and originally published by . Released as a title on January 25, 2023, for Xbox Series X/S and Windows PC via and , it features protagonist , a rockstar whose botched cybernetic turns his right arm into a sentient guitar that synchronizes the world to music beats, enabling rhythmic combat against the megacorporation Vandelay Technologies. The game later launched on on March 19, 2024, and its intellectual property rights were acquired by in August 2024 following the temporary closure of by . In November 2025, amid the publishing transition, the game was temporarily delisted from select third-party PC storefronts, with an planned for 2025 to integrate branding. In the story, arrives at Vandelay Technologies for a procedure to become a rock idol but ends up with a defective implant that empowers his guitar arm instead of controlling him. Labeled a failure by the corporation's CEO, Vandelay, escapes and teams up with allies like the hacker and the robotic dog to dismantle Vandelay's departments—ranging from production to marketing—while uncovering a conspiracy involving mind-control technology. The narrative satirizes corporate greed in the tech industry, blending humor, vibrant animation, and a featuring original tracks alongside licensed music from artists like and . Gameplay centers on third-person action where every movement, attack, dodge, and aligns with the of the , creating a seamless flow that rewards precise timing for maximum damage and combos. Players control , who wields his guitar arm for strikes and can recruit AI-controlled allies for special abilities, such as ranged attacks or area effects, enhancing squad-based tactics during boss fights set to unique musical themes. occurs in linear levels within Vandelay's facilities, with collectibles like "TiCoins" for upgrades and hidden secrets, while options like auto-parry assist players in maintaining the beat without strict rhythm expertise. Development began in 2017 under , founded by , as an experimental project blending rhythm and action genres inspired by titles like and . Despite its critical success, closed in May 2024 amid broader studio cuts, only for to revive it later that year with plans for new projects, though a direct sequel to Hi-Fi Rush was deemed unprofitable by the publisher. The game received post-launch updates adding modes like Arcade Challenge and accessibility features, solidifying its cult status. Hi-Fi Rush garnered widespread acclaim for its innovative , , and audio design, earning a score of 87/100 for Series X and higher on PC. It won Best Audio Design at and the Animation award at the 2024 BAFTA Games Awards, with 13 nominations across various ceremonies. Critics praised its joyful energy and rhythmic precision, often calling it a standout launch title that revitalized the rhythm-action genre.

Gameplay

Combat and Rhythm Mechanics

Hi-Fi Rush features a hybrid action-rhythm combat system where player inputs for attacks, dodges, and special moves are synchronized with the beat of the game's licensed soundtrack to maximize damage output and scoring potential. The core mechanic revolves around "Just Timing," in which actions performed on the beat increase damage dealt and contribute to combo multipliers, while off-beat actions still allow basic functionality but yield reduced effectiveness. Enemies also move and attack in rhythm with the music, creating a synchronized "dance-like" flow that encourages players to anticipate patterns visually and audibly through environmental cues like pulsing lights and sound waves. This integration ensures that combat feels dynamic and musical, with no harsh penalties for imperfect timing, allowing accessibility for players new to rhythm games. The protagonist employs a weapon system tied to his , which fuses with a guitar for combat, enabling light and heavy attacks that chain into when timed to the . Light attacks (one beat duration) deliver quick strikes, while heavy attacks (two beats) provide powerful follow-ups, and both can juggle enemies in the air for extended . For ranged options, Chai uses an energy projection, often as part of special attacks that consume Reverb bars accumulated from successful hits, allowing players to target distant foes or groups while maintaining rhythmic input. Support comes from Peppermint's , which provides ranged blaster fire and area control when summoned via partner actions, integrating seamlessly with Chai's timing to amplify without disrupting the . These elements combine to create fluid transitions between close-quarters brawling and strategic distancing, all synced to the for optimal performance. Combat scoring emphasizes rhythm accuracy and combo variety, with a meter that fills faster through on-beat actions and diverse move strings, unlocking higher multipliers up to 1.2x for sustained performance and dropping to 0.8x for repetition or errors. Achieving 85% or higher accuracy across battles contributes to letter grades, culminating in S-ranks for encounters that demand precise timing and bonuses on defeated enemies to extend . When players maintain high accuracy, this triggers an enhanced state akin to Fever Mode, where gain amplified damage and scoring through crowd cheers and prolonged multipliers, rewarding skillful synchronization. Parrying enemy attacks precisely on the beat with the defend input depletes their stun gauges more effectively, enabling immediate counterattacks and opening windows for devastating follow-ups, further boosting scores and control in rhythmic exchanges.

Progression and Exploration

Hi-Fi Rush features a semi-linear progression system structured around 12 distinct levels known as Tracks, each themed around a department within the antagonistic Vandelay Technologies corporation, such as production, finance, or . These Tracks unfold like musical compositions, divided into verses that alternate between rhythmic platforming sequences for traversal and chorus sections dedicated to encounters. Players advance by completing these verses in sequence, with platforming elements requiring precise timing to the beat—such as jumping or dashing on cues—to navigate environmental hazards, climb structures, and reach forward progress points. This beat-matched traversal integrates seamlessly with the game's core mechanics, encouraging players to maintain momentum through the level's flowing, track-like design. Resource collection drives player advancement, primarily through gathering gears, the primary currency dropped by defeated enemies, destructible objects, and hidden caches scattered throughout the Tracks. These gears are spent at the hideout shop to purchase upgrades, including additional health tanks for increased vitality, weapon enhancements for Chai's guitar-axe, and passive chips that modify abilities like faster reverb gauge recharge or improved dodge timing. Exploration is incentivized by off-the-beaten-path areas containing gears and specialized collectibles, such as Vandelay Vlogs (narrative audio logs) and graffiti murals, which unlock cosmetic rewards and lore upon collection; rhythmic challenges, like timed button sequences during traversal, often guard these items to reward skilled beat-matching. For instance, hidden compartments or elevated ledges accessible only via precise rhythm inputs yield clusters of gears, promoting thorough scouting of each verse's environment. Progression through the skill system is gated by boss defeats at the end of major Tracks, which unlock new Tracks and expand the upgrade menu, functioning as a branching skill tree of special attacks and chip slots. fund these unlocks, starting with basic combo extenders and evolving to advanced abilities like the double jump for reaching higher platforms or wall runs along vertical surfaces, both of which demand beat synchronization to execute fluidly and access previously unreachable areas. Collectibles from , such as Life Gauge pieces and Electric Reverb Cores, further tie into this system by increasing maximum chip capacity or granting permanent stat boosts, ensuring that optional secrets contribute meaningfully to overall capability. Defeating bosses like Korsica or not only advances the narrative but also reveals new skill branches, such as enhanced aerial combos that facilitate rhythmic platforming across gaps. Secret areas, often concealed behind destructible walls or rhythm-based environmental puzzles—like syncing inputs to shatter barriers or align moving platforms—provide concentrated gear hauls and rare collectibles, deepening the incentive to revisit Tracks with newly acquired traversal tools. briefly integrates here by clearing obstructive enemies to reveal hidden paths, but remains focused on non-combat .

Allies and Abilities

In Hi-Fi Rush, the protagonist is supported by three key allies—, , and Korsica—each providing specialized abilities that integrate seamlessly into the game's rhythm-based system. These allies are unlocked progressively throughout the story, starting with . offers support for ranged attacks, focusing on precision strikes to dismantle enemy defenses and juggle foes. specializes in and environmental manipulation, enabling powerful interventions and object interactions to shatter armored (Z-shielded) enemies. Korsica, via the robotic 808, serves as a heavy assist, delivering crowd-control effects such as stun gauge depletion and fire extinguishing through shockwaves. These companions are summoned during battles to complement Chai's actions, enhancing strategic depth without overshadowing the core mechanics. Each ally's abilities are designed to activate precisely on the musical beat, requiring players to time summons with the song's tempo for maximum effectiveness and combo potential. For instance, Peppermint's laser barrages target and destroy energy barriers or stun isolated foes, launching enemies into the air for follow-up juggles when called on-beat; her attacks recharge quickly, allowing frequent use in prolonged fights. Macaron's turret deployments and forceful punches shatter armored enemies or redirect environmental hazards like explosive barrels, with a longer cooldown balanced by high burst damage that knocks groups airborne or grounds flying threats. Korsica's interventions unleash bass-boosted shockwaves to stun clusters of enemies and deplete their stun gauges rapidly, maintaining positioning for sustained assaults while also extinguishing fire hazards. Upgrade paths for these abilities are unlocked through collectible gears and chips scattered across levels, which players spend at upgrade stations to boost recharge rates, damage output, or stun duration—prioritizing rhythmic synergy to amplify scoring and overkill bonuses. Team combo mechanics revolve around "Jam Combos," where chaining ally summons with Chai's inputs creates rhythmic finishers that grant brief invincibility and multiply damage. By cycling allies (e.g., for air juggles into Macaron's ground pounds) and timing activations to the beat using one reverb meter bar, players execute seamless transitions—such as 's aerial launch followed by Korsica's stunning shockwave—that culminate in finishers for high scores. These synergies emphasize positional tactics, like switching enemies between ground and air states, rewarding precise beat-matching for fluid, music-driven assaults.

Plot

Setting and Protagonist

Hi-Fi Rush is set in a dystopian world controlled by Vandelay Technologies, a megacorporation that dominates a sprawling, self-contained resembling a vibrant infused with musical themes across its sectors. This futuristic environment, characterized by jagged skylines under clear blue skies, enforces strict corporate rule through an army of robotic enemies designed for security and production. The protagonist, , is a 25-year-old college dropout and self-proclaimed future rockstar with a disabled right that hinders his musical ambitions. Desperate for a solution, he volunteers for Vandelay's experimental Project Armstrong to receive a cybernetic implant, but the procedure goes awry when his music player fuses to his chest, granting him an innate to rhythm, while his new becomes a cybernetic guitar, marking him as a "defective" to be eliminated by the corporation. He later teams up with , a robotic companion. The game's visual style features a colorful, hand-drawn aesthetic inspired by comic books and cel-shaded animation, which highlights the lively, rhythm-infused environments while underscoring the contrast with Vandelay's oppressive regime of robotic enforcers and technological surveillance. Opposing Chai is Kale Vandelay, the corporation's CEO, whose authoritarian leadership has suppressed the world's inherent rhythmic vitality in favor of rigid control through cybernetic enhancements and automated forces.

Main Story Arcs

The story of Hi-Fi Rush unfolds across a linear divided into several key arcs, primarily set within the sprawling facilities of Vandelay Technologies. In the opening arc, Chai, a aspiring rockstar seeking a cybernetic arm upgrade through Project Armstrong, undergoes that unexpectedly fuses his cherished music player into his chest, granting him rhythm-synced abilities but marking him as a "defect" for termination. He escapes the initial pursuit by security forces, including robotic enforcers, with the aid of , a robotic drone, leading him to , a who reveals the corporation's sinister SPECTRA project aimed at mind-controlling consumers. This escape sets Chai on a path of rebellion, as he and Peppermint begin infiltrating Vandelay's departments to dismantle the operation from within. Subsequent arcs focus on recruitment and escalating infiltrations of factory sectors, where Chai builds his team while confronting department heads in major boss battles. During the Production department assault, Chai defeats Rekka, the fiery overseer, in a rhythm-intensified fight against mechanized assembly lines, gaining initial momentum. In the Research & Development sector, he battles Zanzo, a deceptive engineer, recruiting Macaron, a rogue technician specializing in sabotage missions that disrupt Vandelay's tech infrastructure. Further progression involves the Security department, where Chai faces Korsica in an endurance-testing clash against elite guards, ultimately swaying her to join after exposing corporate manipulations; this arc highlights team dynamics as allies provide support in coordinated assaults. Peppermint's deeper involvement leads to a pivotal betrayal reveal—she is the daughter of Vandelay's founder, Roxanne—adding tension but strengthening their resolve against the corporation's lies. The narrative builds to later arcs in and , where Chai overthrows narcissistic executive in a flashy, performance-themed showdown and topples budget-obsessed amid collapsing financial structures, collecting essential passkeys along the way. These confrontations escalate with increasingly complex robotic enforcers and environmental hazards synced to intensifying music tracks, underscoring the story's drive toward corporate downfall. The climactic arc culminates in a full-team assault on Vandelay's core tower, revealing SPECTRA's full scope as a tool for total consumer domination under CEO 's tyrannical rule. Chai defeats in a multi-phase boss fight, shutting down the project and exposing the corporation's exploitative secrets, paving the way for resolution and potential reform under Roxanne's return.

Themes and Ending

Hi-Fi Rush explores themes of against , portraying Chai as a defect in the rigid corporate structure of Vandelay Technologies, where individuality is suppressed through mind-control technology like the SPECTRA . The satirizes corporate via an exaggerated tech , depicting executives as comically inept yet tyrannical figures who prioritize control over humanity, with Vandelay's robotic enhancements symbolizing . Central to this is the power of music as a form of resistance, as Chai's implant syncs with his music player, granting rhythm-based abilities that disrupt the corporation's discordant order and empower personal expression against oppression. The game's contrasts as a for and with the corporation's imposed and , evident in combat sequences where syncing to the beat represents breaking free from SPECTRA's manipulative signals. Director John Johanas emphasized this by designing the action to "match with and create a living ," highlighting how musical flow liberates Chai from the mechanical conformity of Vandelay's world. In the ending sequences, this culminates as Chai's rhythmic prowess overwhelms Kale, whose failed backup protocols underscore the futility of corporate dominance against authentic creativity. The main ending resolves with Chai defeating Kale in a final confrontation, causing the executive's suit to explode and SPECTRA to shut down, allowing former CEO Roxanne to reclaim leadership and reform the company. Post-credits scenes depict Chai and his allies—Peppermint, Korsica, Macaron, and the robot 808—relaxing together, with Chai pursuing his rockstar dreams by learning guitar, symbolizing a hopeful continuation of his rebellious journey. However, a lingering threat emerges when a cleaning robot accidentally unplugs Kale's AI backup, which Chai marks with a "Do Not Touch" label, hinting at potential future conflicts. Completing all 16 hidden SPECTRA rooms unlocks ending variation, accessed via a new hub after returning to the hideout, where a digital briefly activates the backup protocol before it is thwarted, altering the to emphasize unresolved corporate remnants and a more vigilant tone for Chai's ongoing adventures. This collectible-based divergence reinforces the themes by illustrating how full resistance requires thorough dismantling of the system's hidden controls, without altering the core narrative outcome.

Development

Conception and Design

Hi-Fi Rush originated as an internal prototype at Tango Gameworks shortly after the completion of The Evil Within 2 in 2017, when game director John Johanas pitched the concept to studio founder Shinji Mikami in a 10-page document outlining a rhythm-infused action game. Johanas, inspired by a scene in the film Shaun of the Dead where characters fight zombies to the beat of a Queen song, envisioned a project that would blend high-octane combat with musical synchronization, initially developed by a small team including lead programmer Yuji Nakamura over the course of a year to create a 15-minute demo of the first level. This prototype evolved from casual office discussions into a full-fledged rhythm-action hybrid, departing from the studio's horror roots and gaining traction through viral internal playtests that demonstrated its potential. The design philosophy centered on merging Devil May Cry-style fluid action—emphasizing player freedom and combo-based combat—with rhythm game mechanics akin to , but with a deliberate focus on to avoid alienating non-rhythm players. Johanas aimed for a 70/30 split between action and rhythm elements, ensuring that off-beat inputs were rewarded rather than penalized, allowing players to "spam" buttons for basic success while mastering timing for enhanced feedback like amplified attacks and visual flair. This approach prioritized fun and responsiveness, with the game's "living soundtrack" reacting dynamically to player actions without rigid failure states, a core tenet that guided iterations from the outset. Art direction drew heavily from cel-shaded aesthetics and styles, influenced by titles like , , and Okami, to create a vibrant, non-realistic world defined by keywords such as "colorful, sharp, and clean." Led by art director , the visual identity featured bold outlines and exaggerated proportions, with iconic elements like the V-shaped Vandelay Tower serving as a central motif to evoke a . Level designs were conceptualized to mimic tracks on a , structured around specific ranges (typically 130-160) with emotional arcs that aligned events, enemy encounters, and cutscenes to the beat for seamless immersion. Early prototyping from 2018 to 2020 presented significant challenges in syncing animations to dynamic soundtracks, requiring extensive trial and error to match hit impacts with musical cues like eighth or quarter notes. The small team iterated on pacing, initially struggling with sluggish combat feel before refining Unreal Engine tools like Animation Montages and Delegates to achieve precise rhythm alignment without compromising action fluidity. These hurdles, including music licensing for stem access, were overcome through persistent milestones that convinced stakeholders of the project's viability despite its unconventional hybrid nature.

Music and Soundtrack

The soundtrack of Hi-Fi Rush features a mix of licensed tracks and original compositions, curated to propel the rhythm-action gameplay through structured pacing that aligns levels with song verses, choruses, and bridges. Licensed songs, selected for their 130–160 beats per minute range to match tempo, include high-energy rock and electronic numbers such as "Lonely Boy" by , "1,000,000" and "The Perfect Drug" by , "INAZAWA CHAINSAW" by , "Invaders Must Die" by , "Whirring" by , "Wolfgang’s 5th Symphony" by , and "Honestly" by . These tracks were chosen to evoke an alt-rock vibe while exposing the artists to a gaming audience, with non-fitting ones serving as references for custom adaptations. The original score, comprising over three hours across 66 tracks, was composed by Shuichi Kobori, REO (Reo Uratani), Masatoshi Yanagi, The Glass Pyramids, John Johanas, and Kayla Brown, blending energetic rock riffs and propulsive drumming with influences from electronic (drum-and-bass), orchestral (classical), and elements to sustain tension and excitement during and fights. This fusion ensures the music dynamically layers with beats, creating a sense of performing as a rockstar. Tracks like "The Beacon" and "Rock It On" incorporate vocal performances to heighten moments, with reflecting the protagonist's journey. Audio integration emphasizes immersion through dynamic syncing, where enemy attacks, environmental interactions, and pulses layer onto the music in , adjusting to performance without strict timing penalties. For boss fights and cutscenes, licensed tracks undergo remixing—such as extending "" with added guitar riffs for attack cues and phase transitions—to fit specific rhythms while preserving the original's intensity. Alternate versions, including vocal-free or remastered mixes for Streamer Mode, replace licensed content with originals by Kobori and The Glass Pyramids to avoid issues during broadcasts.

Studio Challenges

During the development of Hi-Fi Rush, faced significant operational challenges stemming from Microsoft's acquisition of (parent company of ) in March 2021, which shifted studio priorities toward supporting the launch of Ghostwire: Tokyo. As director John Johanas noted, "Everybody was already kind of shifted development-wise onto Ghostwire: Tokyo. Me included," leading to delays in Hi-Fi Rush's progression as resources were reallocated to ensure the successful release of the supernatural in March 2022. This external pressure from the corporate restructuring forced the Hi-Fi Rush to pitch the project internally at before seeking broader approval, extending the overall five-year development timeline. Internally, Tango Gameworks navigated team composition issues, as the initial prototype was handled by a small group lacking prior experience in rhythm-action games, necessitating hires and upskilling to build the required expertise. Johanas explained, "All the people who were available had literally no experience making a game like this," prompting the studio to expand the team gradually while simplifying mechanics—such as adopting a call-and-response system inspired by Simon Says—to make the rhythm elements accessible without demanding precise timing from players or developers unfamiliar with the genre. The COVID-19 pandemic further complicated these shifts, with lockdowns in 2020 disrupting in-person collaboration and contributing to delays in reveal planning amid canceled events like E3, forcing the team to adapt to remote work and wait for stabilized conditions. Budget limitations also shaped production, as Hi-Fi Rush began as a modest project but grew in scope, requiring cost-effective solutions like outsourcing 2D animations for cutscenes to studio Titmouse to avoid the expense of extensive in-game NPC modeling. These constraints drove innovative adaptations in Unreal Engine 4, where the team customized the engine's animation and audio systems to synchronize gameplay actions precisely with the soundtrack's beat, ensuring seamless rhythm integration without prohibitive development costs. Johanas reflected that "it was supposed to be a small project… but it was not a cheap game to make," highlighting how fiscal pressures fostered creative efficiencies in engine utilization. The culmination of these challenges influenced the game's launch strategy, with Hi-Fi Rush revealed as a surprise "shadow drop" during Microsoft's Xbox Developer_Direct showcase on January 25, 2023, launching immediately on Series X/S, PC, and day-one availability via . This approach, Johanas hoped, would deliver a "pleasant surprise" despite prior leaks of the title and logo, allowing the team to bypass traditional marketing hurdles amid ongoing acquisition-related uncertainties.

Release

Platforms and Launch

Hi-Fi Rush was released on January 25, 2023, as a console exclusive for the Xbox Series X/S, alongside a simultaneous launch on PC through the Steam and Microsoft Store platforms. The game was published by Bethesda Softworks, a subsidiary of ZeniMax Media at the time of release. The title made its debut as a surprise announcement during the Xbox Developer Direct showcase on the same day, catching audiences off guard with its immediate availability and bypassing traditional pre-release marketing cycles. This shadow drop strategy positioned Hi-Fi Rush as a "hidden gem" within the event, emphasizing its unexpected reveal over extensive hype-building campaigns. As a digital-only launch, Hi-Fi Rush was accessible from day one via for console and PC subscribers, allowing instant play without . Publishing rights were transferred to on November 14, 2025. On PC, the game requires 64-bit, with minimum specifications including an i5-6500 or 3 1200 processor, 8 GB , and an GTX 1050 or RX 560 graphics card to achieve 1080p resolution at 60 frames per second. These requirements are tailored to ensure stable 60 performance, which is essential for the game's rhythm-based mechanics where timing accuracy aligns with the soundtrack.

Post-Launch Updates

Following the January 2023 launch, released a series of updates for Hi-Fi Rush through 2024, addressing technical issues, improving performance, and adding new content to enhance the rhythm-action experience. Early patches, including Updates 1 and 2 in February and March 2023, resolved critical bugs such as 4 fatal errors, crashes during sequences, and audio stuttering that caused desyncs between music and cues in cutscenes. These fixes were essential for maintaining the game's core rhythm mechanics, preventing disruptions in timing-based . Subsequent updates from April to August 2023 (Updates 3 through 6) continued with bug fixes for desyncs, such as issues preventing successful parries in phases and inconsistencies in during level transitions. optimizations were implemented across platforms, including reduced loading times and stability improvements for PC and console versions, alongside quality-of-life features like a mode to replace licensed tracks and an auto-save indicator. enhancements built on the launch's color-blind modes by adding customizable visual indicators and single-button options for quick-time events in later patches. Update 6 in September 2023 coincided with the port, incorporating platform-specific optimizations for DualSense controller support, including adaptive triggers for charge attacks. A significant content addition arrived with Update 5 on July 5, 2023, introducing the free Arcade Challenge mode, which unlocked after completing the main story and offered two score-attack variants: Rush, focused on levels with combo multipliers for high scores, and Power Up! Tower Up!, a climbing challenge emphasizing special attacks and enemy waves. These modes encouraged replayability without global leaderboards, instead tracking personal bests, and included new cosmetic outfits for and companions as rewards. Alongside the version's March 2023 release, the Deluxe Upgrade Pack became available, providing immediate access to additional outfits, weapon skins, and 20,000 in-game gears to accelerate upgrade progression. The January 25, 2024, Update 7 marked the game's first anniversary with a free Anniversary Bundle of , while fixing remaining desyncs in final boss encounters and expanding controller support to reduce input latency on PC and consoles. This patch also optimized textures in cutscenes and ensured "No Fail" mode functioned reliably, contributing to overall smoother . Later patches in 2024, such as Update 8 in March, continued minor performance tweaks. A further patch is scheduled for December 4, 2025, to update in-game elements reflecting the publishing rights transfer to .

Physical Edition

In February 2024, announced a partnership with to produce physical editions of Hi-Fi Rush for Xbox Series X|S and , responding to fan demand for tangible copies of the initially digital-only title. This marked the first official physical release for the game, with both standard and collector's editions planned, though specific contents such as an art book, soundtrack vinyl, and figurine were anticipated based on similar Limited Run offerings but not yet detailed publicly. Following Microsoft's closure of Tango Gameworks in May 2024, Limited Run Games reaffirmed its commitment to the project, stating that the physical editions remained on schedule. Initially targeted for the third quarter of 2024, production delays pushed the release into 2025. Following the publishing rights transfer to Krafton on November 14, 2025, the physical edition has been further delayed to early 2026, with no pre-order details announced as of November 2025. The physical editions include reversible and a deluxe code granting access to post-launch updates, including cosmetic items. merchandise, such as the official soundtrack available on streaming platforms and branded apparel, complements the collection for fans. The announcement has been positively received by the community, highlighting ongoing enthusiasm for preservation amid licensing concerns for the game's licensed .

Reception

Critical Reviews

Hi-Fi Rush received widespread critical acclaim upon its release, earning aggregated scores that underscored its innovative blend of rhythm-action gameplay with stylish combat. On , the Xbox Series X version holds a score of 87/100 based on 63 critic reviews, while the PC version scores 90/100 based on 24 reviews, and the version scores 88/100 based on 25 reviews, reflecting broad praise for its fresh take on the rhythm-action genre. aggregates a "" rating of 89/100 from 138 critics, positioning it among the top 2% of reviewed games. Critics frequently lauded the game's seamless integration of into every aspect of , from timing to environmental feedback, creating an immersive and addictive experience. The vibrant cel-shaded and charismatic characters were highlighted for their , contributing to a sense of joy and humor that permeates the . Replayability was another strong point, driven by rhythm-scoring that encourage multiple playthroughs to achieve perfect synchronization and unlock upgrades. awarded it a 9/10, describing it as a "memorable journey that marches to the beat of its own drum" and stands among action greats due to its stunning animation and lovable cast. GameSpot also gave 9/10, commending the "excellent rhythm-based that rewards timing" and creative boss fights enhanced by licensed tracks. Some reviewers noted drawbacks, such as repetitive level designs in later sections that could feel drawn out, particularly in platforming segments with floaty controls. Difficulty spikes were occasionally cited as a hurdle for players less attuned to rhythm mechanics, potentially disrupting the otherwise accessible flow. Despite these, the game was often celebrated as a surprise hit from , diverging successfully from their horror roots to deliver an unrepentant riot of energy.

Commercial Performance

Hi-Fi Rush achieved significant player engagement shortly after its January 2023 launch, reaching over 2 million players within its first month, a figure that encompassed both direct purchases and subscriptions. This rapid uptake was bolstered by the game's day-one availability on Game Pass, which Xbox executive Aaron Greenberg described as a key factor in its performance across internal metrics for 2023. On , the title peaked at 6,132 concurrent users during launch week, reflecting strong initial interest despite the subscription model diluting traditional sales. Traditional retail and digital sales remained modest, with estimates placing ownership between 500,000 and 1 million units by mid-2023, contributing to overall revenue of approximately $23 million on that platform alone. These figures underscored the game's reliance on Game Pass for broader reach, as direct sales fell short of expectations for a standalone title but aligned with Xbox's subscription-driven benchmarks for success in 2023. Player engagement persisted into 2024 at a steady but lower level, with seeing an average of around 300 concurrent users monthly, occasionally spiking to 500 or more during promotional events such as its inclusion in the May 2024 Humble bundle. No official revenue disclosures have been made public, though industry reports highlight the game's profitability through the Game Pass ecosystem, where subscription access offset limited upfront purchases. Critical acclaim further amplified these downloads, positioning Hi-Fi Rush as a standout example of Game Pass's value in driving engagement.

Awards and Nominations

Hi-Fi Rush received widespread industry recognition following its release, earning multiple wins and nominations at prestigious awards ceremonies in 2023 and 2024, particularly for its innovative audio integration and animation. The game won Best Audio Design at , where it was also nominated for Best Game Direction, Best Action/Adventure Game, Best Art Direction, and Best Score and Music. At the 24th Annual in 2024, Hi-Fi Rush secured two victories: Best Breakthrough and Best Audio. It was nominated in additional categories including Game of the Year and Innovation Award. The game also triumphed at the 20th BAFTA Games Awards in 2024, winning for , while receiving nominations for Artistic Achievement and Audio Achievement.
Award CeremonyYearWinsNominations
The Game Awards2023Best Audio DesignBest Game Direction, Best , Best Art Direction, Best Score and Music
2024Best Breakthrough, Best AudioGame of the Year, Innovation Award
BAFTA Games Awards2024Artistic Achievement, Audio Achievement
2024NoneOutstanding Achievement in , Outstanding Achievement in Audio Design, of the Year
NAVGTR Awards2023, Artistic; Gameplay Design, New IP; Game, ; Original Light Mix Score, New IP; Song Collection; Use of Sound, New IPMultiple additional categories
Hi-Fi Rush garnered further accolades, including six wins at the 2023 NAVGTR Awards, highlighting its contributions to design and . Overall, the accumulated at least 13 nominations across major events, reflecting its acclaim for fusing mechanics with .

Legacy

Cultural Impact

Hi-Fi Rush garnered significant media attention as Xbox's surprise hit following its shadow drop launch in January 2023, quickly becoming a showcase for the potential of to drive engagement with experimental titles. Outpacing expectations without traditional marketing, the game reached over two million players within weeks, fueling discussions on how Game Pass enables mid-budget successes and counters narratives that subscription models undermine sales. This visibility highlighted the viability of surprise releases in sustaining player interest and industry innovation. The game's narrative, centered on a against an oppressive megacorporation, resonated deeply within 2023-2024 discourse amid widespread industry layoffs and studio closures, including itself. Antagonists like Zanzo, embodying , and Roquefort, prioritizing profit over creativity, mirrored real-world critiques of corporate practices, amplifying conversations about worker and accountability in game development. Its portrayal of a diverse band of allies—including a human protagonist, robotic companion, and eclectic rebels—further echoed themes of collective resistance, aligning with broader calls for inclusive storytelling in . Hi-Fi Rush contributed to a revival of interest in the rhythm-action genre, blending combat with musical timing in a way that inspired renewed development in similar titles. The game's success prompted announcements for sequels in the space, such as No Straight Roads 2, set for release in 2026, signaling growing publisher confidence in rhythm-driven experiences. Fan communities flourished in response, with players creating and sharing of characters like , depicting the vibrant world, and user-generated rhythm challenge videos that extended the game's beat-matching mechanics beyond official play.

Studio Acquisition and Future Prospects

In May 2024, Microsoft shut down Tango Gameworks as part of a broader restructuring effort at Bethesda to prioritize high-impact titles, despite the studio's critical success with Hi-Fi Rush the previous year. The closure led to the dispersal of the studio's team, with many developers laid off amid fan backlash over the decision. On August 12, 2024, announced a strategic agreement with to acquire in its entirety, including the Hi-Fi Rush intellectual property, effectively reviving the studio just months after its closure. The deal enabled to rehire key staff, including Hi-Fi Rush director John Johanas, who confirmed his return and expressed enthusiasm for continuing the studio's work. In June 2025, officially relaunched under , updating its branding and beginning hiring for a new project alongside continued support for existing IPs. On November 14, 2025, took over publishing duties for Hi-Fi Rush from , with an in-game patch scheduled for December 4, 2025, to update elements like logos while ensuring no changes to player access, Game Pass availability, or existing content. Krafton has outlined plans to expand the Hi-Fi Rush franchise, including planned DLC content, a potential port to the Nintendo Switch—which remains unannounced despite earlier developer interest—and a sequel in development that may incorporate more open-world elements to evolve the rhythm-action gameplay. A prototype for the sequel had already been in progress for six months prior to the acquisition, signaling ongoing commitment to the IP across PC and console platforms. Krafton CEO Changhan 'CH' Kim emphasized that the acquisition prioritizes preserving Tango Gameworks' creative legacy over short-term financial gains, stating, "We don't think Hi-Fi Rush 2 is going to make us money... but it's part of our attempt [to support innovation]." Kim noted the deal's focus on rehiring as many original team members as possible to foster continued experimentation, even if future projects like the sequel may not yield immediate profits.

References

  1. [1]
    Hi-Fi Rush - IGN
    Rating 9/10 · Review by IGNSummary. Hi-Fi Rush is a rhythm adventure from Tango Gameworks. Playing as wannabe rockstar Chai, you're the victim of a weird corporate experiment that's left ...
  2. [2]
    Hi-Fi RUSH on Steam
    Rating 5.0 (15,601) · 14-day returnsJan 25, 2023 · Title: Hi-Fi RUSH ; Genre: Action. Developer: Tango Gameworks. Publisher: Bethesda Softworks ; Release Date: Jan 25, 2023.
  3. [3]
    Hi-Fi RUSH comes to PlayStation 5 on March 19 - Bethesda.net
    Feb 21, 2024 · Preorder Hi-Fi RUSH for PlayStation 5 starting February 22 at 6PM UTC (1PM EST on February 22/3AM JST on February 23) on the PlayStation Store.
  4. [4]
    Hi-Fi Rush Dev Tango Gameworks 'Remains Dedicated to ... - IGN
    Jun 2, 2025 · Hi-Fi Rush developer Tango Gameworks has unveiled its new-look website and confirmed its working on an unannounced action game.
  5. [5]
    Hi-Fi Rush Reviews - Metacritic
    Rating 87% (63) Xbox Series X; PC; PlayStation 5. Initial Release Date: Jan 25, 2023. Developer:.
  6. [6]
    Hi-Fi Rush review - an unrepentant riot of rhythm-action - Eurogamer
    Rating 4.0 · Review by Ed NightingaleFeb 2, 2023 · Hi-Fi Rush is bang on. Players can move and jump freely, but every step is in time to the beat, as is every attack, dodge, and parry.Missing: summary | Show results with:summary
  7. [7]
    Hi-Fi Rush Review - IGN
    Rating 9/10 · Review by Michael HighamFeb 2, 2023 · At its best, Hi-Fi Rush's combat creates a unique harmonious flow where music is your guide every step of the way. Chai always executes his ...Missing: summary | Show results with:summary
  8. [8]
    Hi-Fi Rush Review - Riff City - Game Informer
    Feb 1, 2023 · At the heart of Hi-Fi Rush is a story about the ills of big tech – and, more specifically, the game industry. It's not the most radical ...Missing: summary | Show results with:summary
  9. [9]
    Hi-Fi Rush Simplifies Parrying With New Accessibility Features - IGN
    Apr 11, 2023 · Hi-Fi Rush has received its third update, which adds new quality of life features including making parrying easier.Missing: plot summary
  10. [10]
    Hi-Fi RUSH coming to PS5 on March 19 - Gematsu
    Feb 21, 2024 · Publisher Bethesda Softworks and developer Tango Gameworks will release rhythm action game Hi-Fi RUSH for PlayStation 5 on March 19, the companies announced.
  11. [11]
    Hi-Fi Rush Studio Officially Reborn At PUBG Company - GameSpot
    Hi-Fi Rush Studio Officially Reborn At PUBG Company. The new year marks a new beginning for Tango Gameworks. By Evan Campbell on January 2, 2025 ...<|control11|><|separator|>
  12. [12]
    'We don't think Hi-Fi Rush 2 is going to make us ... - Game Developer
    Sep 19, 2024 · 'We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy · Krafton CEO Changhan 'CH' ...
  13. [13]
    Hi-Fi RUSH Update 9 Patch Notes - Bethesda.net
    May 15, 2024 · We've released a patch today that takes care of some remaining issues. Check out the changes, and thank you again for your support of Hi-Fi RUSH ...
  14. [14]
    Hi-Fi Rush Wins Best Audio Design at The Game Awards 2023
    Dec 7, 2023 · Hi-Fi Rush wins Best Audio Design at The Game Awards 2023. Geoff Keighley hosts this global showcase of video games with performances by The ...Missing: critical | Show results with:critical
  15. [15]
    Hi-Fi Rush (Video Game 2023) - Awards - IMDb
    2 wins & 13 nominations. BAFTA Awards. Hi-Fi Rush (2023). 2024 Winner BAFTA Games Award. Hi-Fi Rush (2023). 2024 Nominee BAFTA Games Award.Missing: critical reception
  16. [16]
    Hi-Fi Rush Is an Instant Classic - Inverse
    Feb 2, 2023 · Hi-Fi Rush follows the story of a young man named Chai, who arrives at Vandelay Industries to take part in their Armstrong Project, which is ...Missing: summary | Show results with:summary
  17. [17]
    Guide for Hi-Fi RUSH - Gameplay Overview - TrueAchievements
    Hi-FI RUSH is a rhythm-based hack-n-slash, and RHYTHM IS EVERYTHING. Chai (the main character, ie YOU) moves to the beat. The enemies move to the beat.
  18. [18]
    Hi-Fi Rush: From a Little Idea to a Very Big Surprise - Xbox Wire
    Oct 4, 2023 · The talented development team at Tango Gameworks shares in their own words the story behind one of 2023's biggest surprises: Hi-Fi Rush.
  19. [19]
    Hi-Fi Rush Review - Good Vibes Only - GameSpot
    Rating 9/10 · Review by Richard WakelingFeb 2, 2023 · Each attack lands on the beat regardless, so it never feels like the game is punishing your combat performance if you mistime a string of ...
  20. [20]
    Hi-Fi Rush - How to Get S-Rank Rating in Every Fight - VideoGamer
    Jan 27, 2023 · You'll need to get at least 85% accuracy for an S-rank. Time ... Rhythm Is Key For Getting a Hi-Fi Rush S-Rank.
  21. [21]
    Hi-Fi Rush review — Is your heart pounding with the beat?
    Feb 2, 2023 · Getting hit or using the same combo too many times will also multiply any more points you gain by 0.8 for a short time, while doing well and ...Missing: accuracy | Show results with:accuracy
  22. [22]
    Hi-Fi Rush arrived at the perfect time - Polygon
    Jan 27, 2023 · Hi-Fi Rush is also at fault in this regard, but its satire is so poignant, and its characters so earnest, that it works.
  23. [23]
    What Gears do in Hi-Fi Rush, and how to use them - Gamepur
    Jan 25, 2023 · Gears act as currency in Hi-Fi Rush that can be spent toward a handful of new Special Attacks and improvements for Chai.
  24. [24]
    Tips And Tricks For Beginners In Hi-Fi Rush - TheGamer
    Feb 1, 2023 · These are the in-game currency you need to purchase upgrades, attacks, and chips. You can find gears either on the floor, or you can smash open ...
  25. [25]
    Hi-Fi Rush Guides & Starter Tips - TechRaptor
    Jan 26, 2023 · In this Hi-Fi Rush Guide Hub, we'll be going over a complete list of our guides, as well as some tips and tricks to hit the ground running.
  26. [26]
    Hi-Fi Rush Guide – All Special Attacks And How To Get Them
    Feb 7, 2023 · Special attacks can only be performed when enough charge is available in the reverb gauge. To perform a special attack using a controller, press ...
  27. [27]
    Hi-Fi RUSH - Bethesda.net
    Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp with raucous rhythm combat! From Tango Gameworks comes Hi-Fi RUSH, ...
  28. [28]
    Hi-Fi Rush Top 10 Special Moves List - Wccftech
    Mar 8, 2023 · - 808 GIGAWATT CAT ATTACK. Easily one of the best and worst Special Moves in the whole of Hi-FI Rush is this attack which puts an Extreme Risk/ ...
  29. [29]
    Hi-Fi Rush: How To Find All Collectible Upgrades, Vlogs, Challenge ...
    Feb 2, 2023 · To unlock all the collectibles in this stage, you'll need to return later and replay to access previously impossible-to-reach areas. There are ...
  30. [30]
    Hi-Fi Rush characters - The Loadout
    Jan 27, 2023 · As for Chai's allies, Peppermint is an expert roboticist (and also the mind behind 808, the robot cat), Macaron aims to take down the megacorp ...<|control11|><|separator|>
  31. [31]
    Hi-Fi Rush - Review - Analog Stick Gaming
    Jan 31, 2023 · Joining Chai and Peppermint are Macaron and his robotic companion CNMN. Macaron is the former head of R&D for Vandelay and joins the cause to ...
  32. [32]
    Hi-Fi RUSH Accessibility Guide - Bethesda.net
    Jan 24, 2023 · Throughout the game, your floating cat pal 808 will hover over your shoulder, indicating the beat with a glowing metronome. There are three ...<|control11|><|separator|>
  33. [33]
    What Is Hi-Fi Rush, the Surprise Game Out of Developer_Direct?
    Jan 25, 2023 · Vandelay Technologies, the tech campus-turned-prison that makes up the game's world, is a jagged, futuristic skyline set under perfect blue ...
  34. [34]
    Hi-Fi Rush: The Kotaku Retrospective Review
    May 13, 2024 · The rhythm action game by the now-defunct Tango Gameworks, in which protagonist Chai explores a museum dedicated to the antagonistic, oppressive megacorp ...Missing: summary | Show results with:summary
  35. [35]
    Hi-Fi Rush tech review: a visual treat indebted to comics and TV ...
    Feb 3, 2023 · This is a polished new game with novel gameplay concepts and interesting art that nails everything out-of-the-gate - you couldn't really ask for more.
  36. [36]
    Every Hi-Fi Rush Character, Ranked - TheGamer
    Feb 8, 2023 · Kale Vanderlay is the shady CEO of Vanderlay Electronics, the manipulative corporation controlling the lives of it's surrounding citizens, and ...
  37. [37]
    Hi-Fi Rush Wiki | Fandom
    The game revolves around Chai traversing and between the different departments of Vandelay Technologies, fighting against the respective bosses at the end of ...Overview · Gameplay · Story
  38. [38]
    Hi-Fi RUSH (Video Game) - TV Tropes
    Streamer-Friendly Mode: A mode can be enabled in the options which replaces the licensed music with original, stream-friendly tunes. While the game warns ...
  39. [39]
  40. [40]
    How the Hi-Fi Rush Ending Sets Up a Potential Sequel - Inverse
    Feb 3, 2023 · Now Kale is actually dead, but there's a bit more to the story if you go back through the game after the credits and find all the hidden SPECTRA ...
  41. [41]
    Explaining the Ending and Whether Hi-Fi Rush 2 Will Happen
    Feb 8, 2023 · Sure, Kale's fate is still left ambiguous, but he's still defeated. His big plan – and its backup – were pretty much scuttled. Chai isn't sure ...
  42. [42]
    The Best PC Games Of 2023 According To Metacritic - GameSpot
    Dec 15, 2023 · Hi-Fi Rush isn't just the best surprise of 2023, but also a heartfelt love letter to the power of music. Specifically, the power to use the ...
  43. [43]
    How to unlock the secret ending in Hi-Fi Rush - Prima Games
    Feb 16, 2023 · This door leads you to the secret ending of Hi-Fi Rush, so here's how to best every challenge required to unlock it.
  44. [44]
    Inside the creation of Tango Gameworks surprise hit - Unreal Engine
    Mar 16, 2023 · Developer Tango Gameworks talks about how Blueprints, UE's Animation Editor, and the Editor Utility Widget allowed the studio to create the ...<|control11|><|separator|>
  45. [45]
  46. [46]
    The making of surprise hit Hi-Fi Rush | The Verge
    Feb 8, 2023 · Director John Johanas explains how the rhythm action game was inspired by everything from Radiohead to the Dreamcast.
  47. [47]
  48. [48]
    Microsoft puts game developers front and center in latest Xbox ...
    Jan 25, 2023 · The biggest surprise of the Developer_Direct was a new game, Hi-Fi Rush, from Bethesda's Japanese studio Tango Gameworks.
  49. [49]
    Surprise Xbox Release 'Hi-Fi Rush' Attracts Stellar Scores ... - Forbes
    Jan 26, 2023 · The rhythm-based combat game was a secret until the showcase, and had the extra, extremely unusual step of dropping live that very same day as a ...
  50. [50]
    Thank You, Hi-Fi Rush, For Coming Out Of Nowhere - Kotaku
    Jan 29, 2023 · Imagine if, instead of appearing out of nowhere, Hi-Fi Rush had been subjected to a traditional Bethesda marketing campaign. Picture seeing it ...Missing: initial hidden showcase
  51. [51]
    Coming to Xbox Game Pass: Hi-Fi Rush, GoldenEye 007, Age of ...
    Jan 25, 2023 · Available on day one with Game Pass: Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp with raucous rhythm combat!
  52. [52]
    System Requirements - Hi-Fi RUSH - Bethesda Support
    FPS: 60FPS. High. OS: Windows 10 64-bit; Resolution: 1920x1080; CPU: Intel Core i7-6700, Ryzen 5 1500X; Memory: 8GB; GPU: GTX 1060, RX 580, Arc A380**; GPU ...
  53. [53]
    Prepare to rock with our Hi-Fi RUSH PC specs - Bethesda.net
    Jan 25, 2023 · Hi-Fi RUSH is out NOW for Windows PC, as well as Xbox consoles. Download and play Hi-Fi RUSH for free today with Xbox Game Pass.
  54. [54]
    Hi-Fi Rush PC Specs: Minimum to High at 60FPS & 4K Options
    Feb 9, 2023 · Hi-Fi Rush Minimum Full HD Settings (1080p): · OS: Windows 10 64-bit · Resolution: 1920x1080 · CPU: Intel Core i5-6500, Ryzen 3 1200 · Memory: ...
  55. [55]
    All Hi-Fi Rush Patch Notes Listed - (March 2023) - Prima Games
    Mar 1, 2023 · These patch notes for Hi-Fi Rush fix Unreal Engine 4 Fatal error crashes, add a photo mode, and adjust some audio stuttering. Check out the full ...
  56. [56]
    Hi-Fi RUSH Update 5 Patch Notes - Steam News
    The Arcade Challenge! Update! is now available, along with enhancements to the base game. Download today!Missing: history | Show results with:history
  57. [57]
    Hi-Fi RUSH Update 3 – Patch Notes - Bethesda.net
    Apr 10, 2023 · Hi-Fi RUSH's third update introduces additional quality of life features and squashes a few pesky bugs! Plus, The Bossplay Costume Pack is now available for ...
  58. [58]
    Hi-Fi RUSH Update 7 Patch Notes - Bethesda.net
    Jan 25, 2024 · Available today, Hi-Fi RUSH Patch 7 includes the Anniversary T-Shirt Bundle containing a batch of cosmetics to shake up Chai's wardrobe. Enjoy ...
  59. [59]
    Hi-Fi RUSH Update 7 Patch Notes - Games - Reddit
    Jan 25, 2024 · Interesting. They added full Dualsense support including button icons and adaptive trigger functionality for charge attacks. First ever Xbox ...Hi-Fi RUSH Update 7 Patch Notes - Steam News : r/pcgamingHi-Fi RUSH Update 9 Patch Notes (Last Official Update)More results from www.reddit.com
  60. [60]
    Jump into the Arcade Challenge! Update! for Hi-Fi RUSH today!
    Jul 5, 2023 · Jump into the Arcade Challenge! Update! today with Hi-Fi RUSH, out now on Windows PC and Xbox Series X|S, and available on Xbox Game Pass. ...
  61. [61]
    Hi-Fi Rush Arcade Challenge Update Is Coming Next Month - IGN
    Jun 13, 2023 · The Hi-Fi Rush Arcade Challenge Update is coming to Xbox Series X|S, Steam, and Epic Games Store on July 5. Hi-Fi Rush was a surprise shadow ...
  62. [62]
    Hi-Fi RUSH Deluxe Edition Upgrade Pack on Steam
    Jan 25, 2023 · Get yourself some bonus swag with the Hi-Fi RUSH Deluxe Upgrade Pack! Mix up your look with some special cosmetics, plus Gears for a head start on unlocking ...
  63. [63]
    Hi-Fi RUSH Deluxe Edition Upgrade Pack - Xbox
    In stock Rating 4.7 89 Get yourself some bonus swag with the Hi-Fi RUSH Deluxe Upgrade Pack! Mix up your look with some special cosmetics, plus Gears for a head start on unlocking ...
  64. [64]
    Hi-Fi RUSH Update 7 Patch Notes - Steam News
    Celebrate Hi-Fi RUSH's first year since launch with the Anniversary T-Shirt Bundle, plus bug fixes and optimizations.Missing: January 2024
  65. [65]
  66. [66]
    Hi-Fi Rush Is Still Getting A Physical Edition By Limited Run
    May 10, 2024 · Limited Run and Tango Gameworks announced in February that Hi-Fi Rush's physical edition will be available on Xbox Series X and PlayStation 5.
  67. [67]
  68. [68]
    Limited Run Says Hi-Fi Rush Physical Edition Is Still a Go After ... - IGN
    May 9, 2024 · Despite Microsoft shutting down Tango Gameworks, Limited Run Games has confirmed that a physical edition of Hi-Fi Rush is still planned.
  69. [69]
    Limited Run Games on X: "@boobanana83 Unless we say ...
    May 9, 2024 · Unless we say differently, the physical release of Hi-Fi Rush is still on the table. 7:40 PM · May 9, 2024.
  70. [70]
    Limited Run Games - Mr A-Game on X
    Feb 22, 2025 · An entire year of silence from Limited Run Games on HI-FI RUSH's physical release. Still no release date in sight, no preorder date announced.
  71. [71]
    Hi-Fi Rush's Physical Release Could Be Essential To Preserving ...
    May 20, 2024 · Knowing Limited Run, it will be presented in luscious packaging with a handful of worthwhile cosmetic bonuses like its soundtrack, art book, or ...Missing: vinyl figurine
  72. [72]
    Hi-Fi Rush Reviews - OpenCritic
    Rating 89% (138) Hi-Fi Rush is rated 'Mighty' after being reviewed by 138 critics, with an overall average score of 89. It's ranked in the top 2% of games and...
  73. [73]
    Hi-Fi Rush Was a 'Break Out Hit' for Xbox in 'All Key Measurements ...
    Apr 21, 2023 · Microsoft's GM of Xbox games marketing Aaron Greenberg has shot that down saying the game was a "break out hit" and did meet expectations.
  74. [74]
    Hi-Fi RUSH Steam Charts - SteamDB
    Rating 95% (33,948) Steam player count for Hi-Fi RUSH is currently 66 players live. Hi-Fi RUSH had an all-time peak of 6132 concurrent players on 29 January 2023.Missing: Pass | Show results with:Pass
  75. [75]
    Hi-Fi RUSH - SteamSpy - All the data and stats about Steam games
    Release date: Jan 25, 2023. Price: $29.99. Old userscore: 97% Metascore: 90% Owners: 500,000 .. 1,000,000. Followers: 76,880. Peak concurrent players yesterday: ...
  76. [76]
    Hi-Fi RUSH – Steam Stats – Video Game Insights - Sensor Tower
    90-day returns59. active players (50 min ago) ; 75. active players (24h peak) ; 97.2%. positive reviews ; $23.4m. gross revenue ; 1m. units sold ...
  77. [77]
    Xbox says Hi-Fi Rush was a success "in all key measurements ...
    Apr 21, 2023 · ... profitable and good for creators, despite alleged division over the subscription model. Latest in Games. Red Dead Redemption 2 Mortal Kombat ...
  78. [78]
    If Hi-Fi Rush Failed, What Does It Take To Succeed Anymore?
    Apr 22, 2023 · Actual sales of the game by traditional means were always going to be lacking, and failing to consider that feels like an oversight. Hi-Fi Rush ...
  79. [79]
    The Game Awards 2023 Winners: The Full List - IGN
    Dec 7, 2023 · Game of the Year Award Musical Stage Presentation and Winner | Game Awards 2023 ... Hi-Fi Rush - WINNER; Marvel's Spider-Man 2; Resident Evil 4 ...
  80. [80]
    Game Developers Choice Awards 2024 Winners: The Full List - IGN
    Mar 20, 2024 · Baldur's Gate 3 (Larian Studios) · Hi-Fi Rush (Tango Gameworks / Bethesda Softworks) - WINNER · Marvel's Spider-Man 2 (Insomniac Games / Sony ...
  81. [81]
    Baldur's Gate 3 sweeps 24th Annual Game Developers Choice ...
    Mar 21, 2024 · Baldur's Gate 3 sweeps 24th Annual Game Developers Choice Awards | GDC 2024 ... Hi-Fi Rush took home the award for Best Audio. As previously ...
  82. [82]
    20th BAFTA Games Awards Winners
    Apr 11, 2024 · HI-FI Rush won Animation; Dave the Diver won Game Design. The BAFTA Special Award, one of BAFTA's highest honours, was presented to ...
  83. [83]
    BAFTA Games Awards 2024 Winners: The Full List - IGN
    Apr 11, 2024 · ALAN WAKE 2 Development Team - Remedy Entertainment Plc./Epic Games; HI-FI RUSH Development Team - Tango Gameworks/Bethesda Softworks - WINNER ...
  84. [84]
    2023 Winners are Baldurs Gate III MSM2 HiFi RUSH - NAVGTR
    Feb 27, 2024 · Both have won 3 awards. On his fifth nomination, Yuri Lowenthal won for Marvel's Spider-Man 2. Number of Awards Won per Game. 07 Marvel's Spider ...
  85. [85]
    Why the Successful Surprise Launch of 'Hi-Fi Rush' Matters So Much
    Jan 27, 2023 · Hi-Fi Rush is a peek into what a more sustainable game industry can look like if bigger publishers embraced smaller, one-and-done games.
  86. [86]
    Xbox Game Pass Sensation Hi-Fi RUSH Has Already Been Played ...
    Mar 2, 2023 · Xbox Game Pass Sensation Hi-Fi RUSH Has Already Been Played By Two Million People. The first major update is out now. Liam_Doolan; by Liam ...
  87. [87]
    Hi-Fi Rush shatters the narrative that Xbox Game Pass hurts game ...
    Jan 30, 2023 · One popular narrative against Xbox Game Pass is that it harms game sales. Hi-Fi Rush's surprise shadow drop is proving otherwise.
  88. [88]
    What still stands out to me about Hi-Fi Rush isn't the bombastic ...
    May 17, 2024 · What still stands out to me about Hi-Fi Rush isn't the bombastic music, but the quiet anger · Raging against the machine · They're playing that ...
  89. [89]
    Hi-Fi Rush review: top-tier Xbox exclusive delivers style and substance
    Rating 9/10 Jan 31, 2023 · Set in a metropolis run by an oppressive megacorporation, the story focuses on a worker named Chai who's deemed defective after having a music ...
  90. [90]
    Hi-Fi Rush rhythm-action rival No Straight Roads is getting a sequel
    Jun 10, 2025 · Rhythm action game No Straight Roads is set to receive a sequel across PC and consoles next year. The sequel will continue the adventures of its rock star duo ...
  91. [91]
    Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush ... - IGN
    May 7, 2024 · Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more
  92. [92]
    Microsoft closes Arkane Austin, Tango Gameworks and Alpha Dog ...
    It is closing Redfall developer Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and Mighty Doom developer Alpha Dog Games.
  93. [93]
    Microsoft axes four game studios including Hi-Fi Rush developer
    May 7, 2024 · The closure of Tango Gameworks means an end to the studio responsible for several popular games, including The Evil Within and Ghostwire: Tokyo.
  94. [94]
    Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox
    Aug 12, 2024 · PUBG publisher Krafton has acquired Tango Gameworks and the Hi-Fi Rush IP from Xbox as part of a 'strategic agreement'.
  95. [95]
    KRAFTON Strengthens Global Presence Through Strategic ...
    Aug 12, 2024 · This strategic move will include the rights to Tango Gameworks' acclaimed IP, Hi-Fi RUSH. Founded in 2010, Tango Gameworks quickly ...
  96. [96]
    Hi-Fi Rush Director: 'I Want to Cherish This IP' - IGN
    Dec 19, 2024 · Despite previous reports that Hi-Fi Rush 2 is in development, Mack clarified that the team are still considering their options before they commit to a sequel.
  97. [97]
    "We're back, baby!": Hi-Fi Rush and Tango Gameworks have been ...
    Aug 12, 2024 · "We're back, baby!": Hi-Fi Rush and Tango Gameworks have been resurrected by PUBG publisher Krafton, with 50 transferred developers now working ...
  98. [98]
    Hi-Fi Rush 2 Dev Wants It to Offer 'A More Open World Type of ... - IGN
    Oct 1, 2024 · Hi-Fi Rush 2 looks like a certainty following PUBG company Krafton's acquisition of Tango Gameworks. Here's what to expect.Missing: growth | Show results with:growth
  99. [99]
    Hi-Fi Rush Open World Sequel and DLC Greenlit By New Publisher
    Oct 2, 2024 · Speaking to GamesIndustry.biz in an interview, Krafton head of corporate development Maria Park discussed their plans for the Hi-Fi rush ...Missing: Nintendo port
  100. [100]
    Hi-Fi Rush 2 already in development six months when Krafton ...
    Oct 1, 2024 · Tango Gameworks had a six-month old build of a Hi-Fi Rush sequel when the studio was acquired by Krafton back in August.Missing: community | Show results with:community<|separator|>
  101. [101]
    Krafton CEO says it acquired Tango for its creativity, even if Hi-Fi ...
    Sep 19, 2024 · Hi-Fi Rush studio Tango Gameworks has been acquired by Krafton and will remain open. The acquisition includes the rights to Hi-Fi Rush. Kim ...