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Two-up

Two-up is a traditional Australian gambling game in which players bet on the outcome of two coins tossed simultaneously into the air. The designated "spinner" places the coins—typically pre-decimal pennies—tails up on a small wooden paddle known as a kip and flips them at least three meters high to land within a marked ring or area. Bets are placed on "heads" (both coins showing heads), "tails" (both showing tails), or "odds" (one head and one tail, resulting in a re-toss until a decisive outcome). A "boxer" or ringkeeper manages the central bets between the spinner and punters, while side bets occur directly among spectators on equal terms. The game's origins trace back to the mid-19th century, with the earliest recorded instances in 1854 among goldfield workers in colonial , evolving from earlier English and coin-tossing games such as pitch-and-toss or "cross and pile." It gained widespread popularity during , when soldiers, known as , played it in trenches and on troopships as a simple form of entertainment and gambling. Post-war, two-up became embedded in culture, particularly through Returned and Services League (RSL) clubs, where it symbolized and the larrikin spirit of the . Two-up holds significant cultural status as an iconic national pastime, most notably legalized and celebrated annually on (April 25) to honor military service and sacrifice. On this day, it is played in pubs, RSL clubs, and public venues across , often raising funds for veterans' welfare, with bets typically made in cash via handshake agreements ranging from small amounts to hundreds of dollars. Outside of ANZAC Day, the game is generally illegal under state laws, though exceptions exist, such as year-round play at the Two-up School in , , or on additional commemorative dates like in after midday. This restricted legality underscores its status as a uniquely Australian tradition tied to national identity and remembrance.

History

Origins in Australia

Two-up emerged as a simple coin-tossing gambling game in Australia, derived from the earlier European practice of pitch-and-toss, which involved betting on the outcome of a single coin flip, and was adapted by British and Irish immigrants and convicts during the colonial period. This adaptation transformed it into a two-coin variant, making it more engaging for group betting while retaining its portability for transient populations. The game's rise coincided with the 1850s gold rushes, providing miners in remote camps with an accessible form of recreation and wagering amid the hardships of frontier life. The earliest documented instances of two-up date to 1854, appearing among prospectors on the goldfields of and , where the lack of established infrastructure favored quick, informal games like this one. By the late , it had spread across the colonies following subsequent discoveries, embedding itself in the social fabric of working-class communities. Its popularity intensified during the severe of the , a period of widespread and financial distress, as participants sought low-stakes opportunities to incomes. During this era, informal gambling venues called "schools" proliferated in urban centers such as and , operating clandestinely as hubs for two-up and other illicit activities despite legal prohibitions. Early play relied on basic equipment—typically two pennies tossed manually onto a makeshift surface like a or the —and proceeded without standardized rules, which only began to formalize in the early as the game evolved. The game's egalitarian nature and simplicity contributed to its enduring appeal in civilian life before its later adoption in military contexts during .

Adoption in Military Culture

Two-up gained widespread popularity among troops of the Australian and New Zealand Army Corps (ANZAC) during (1914–1918), where it served as a vital morale booster amid the grueling conditions of . Soldiers played the game during brief respites from combat, using it to alleviate tension and build camaraderie in environments like the peninsula and the Western Front. To promote fairness and deter cheating in these informal settings, ANZAC soldiers used the "kip," a simple wooden paddle or holder on which the two coins were placed before being tossed into the air, standardizing the procedure and minimizing manipulation. This adaptation became a hallmark of military play, ensuring the game's integrity even under duress. The tradition persisted into , with Australian troops continuing to engage in two-up across theaters such as and the Pacific, where it reinforced unit cohesion and provided a sense of normalcy during prolonged campaigns. By this time, the game had solidified its place as an enduring element of military culture, symbolizing resilience and shared experience. In military lore, two-up embodies the values of and calculated risk-taking, as evidenced by veterans' accounts describing lively sessions that strengthened interpersonal bonds and offered psychological relief from the stresses of . These narratives, drawn from returned soldiers' recollections, underscore how the game transcended mere to become a of and defiance against adversity. Two-up has been classified as an illegal form of unregulated since the late , when state laws began prohibiting various community-based wagering activities, including two-up schools. raids on underground two-up operations were frequent during the to 1950s, targeting notorious venues like Thommo's school in , which operated despite repeated enforcement actions and fines until the 1970s. The game's legal status began shifting in the 1970s and 1980s through partial decriminalization efforts, driven by its cultural ties to military traditions and advocacy from organizations like Returned Services League (RSL) clubs, which sought permission to host games for charitable purposes. In , an amendment to the Gaming and Betting Act legalized two-up specifically on by the early 1980s, marking a key turning point. By the , further reforms allowed full legalization in licensed venues across several states, including RSL clubs and casinos, transforming the game from a clandestine activity to a regulated one. As of 2025, two-up remains permitted only in designated licensed clubs, such as RSL venues, and during specific festivals like in all states and territories, while unlicensed play in public spaces is prohibited with fines up to AUD 5,500 and potential imprisonment. RSL clubs continue to play a central role, operating legal sessions that support veteran charities and reflecting ongoing cultural lobbying for the game's preservation.

Gameplay

Equipment and Setup

The core equipment for two-up includes two identical coins, traditionally pre-1939 pennies with polished heads and dark tails for clear visibility of the outcome. These coins must be fair, unmarked, and have distinctly defined heads and tails sides to ensure transparency and prevent any disputes over results. A wooden kip, typically a small paddle or flat board, serves as the tossing device on which the coins are placed tails up before being flipped. The playing area features a designated , usually a circle marked on the ground or a , measuring several meters in to accommodate the toss and landing; the coins must land flat within this and be tossed at least three meters high for validity. In some setups, a delineates the to provide a defined surface for the coins to fall on. Setup begins with the ringkeeper, also called , who prepares the equipment, verifies the coins' integrity by inspecting , and oversees the arrangement to maintain fairness. The ringkeeper positions the kip centrally in the ring, ensures the area is clear for spectators to form a surrounding circle, and confirms the coins are unbiased through a simple heads-and-tails check before allowing the spinner to proceed. Once prepared, betting options such as heads, tails, or odds become available to participants. Traditional wooden kips remain standard in informal play.

Tossing Procedure

The tossing procedure in two-up commences with the ringkeeper or placing two , typically tails side up, on the kip—a small wooden paddle used to launch them. Punters then verbally declare and place their side bets among themselves, often shouting calls such as "heads" or "tails" to indicate their wagers, which heightens the anticipation surrounding the toss. Once all betting concludes, the ringkeeper signals the start by calling "come in, spinner," inviting the selected spinner to enter of the ring and prepare the toss. The spinner, having committed to the center bet (commonly on heads), grips the kip and flicks it upward to propel the into the air, ensuring they achieve a minimum height of approximately 3 meters (10 feet) and rotate sufficiently for a fair spin. The must land flat-faced within the ring's boundaries, defined by a marked ; any toss resulting in landing on edge, outside the ring, touching an object, or failing the height requirement is deemed invalid, necessitating an immediate re-toss without reopening s. Upon a valid landing, the outcome is declared by the ringkeeper based on the ' faces: two heads (obverse) resolves the round in favor of heads bettors, two tails (reverse) favors tails bettors, and one head and one tail (known as "") voids the result, allowing the same spinner to retain the kip and perform another toss to continue the sequence. In traditional or larger-scale games, particularly during its historically illicit periods, a designated acts as a lookout to alert participants of approaching authorities, contributing to the game's tense, communal atmosphere.

Betting and Payouts

In two-up, participants place wagers on the outcome of two coins tossed simultaneously, with the primary bet types being "heads" for both coins landing heads up, "tails" for both landing tails up, or "odds" for one head and one tail. Bets are categorized as center bets, where the spinner stakes against the boxer (typically on heads), or side bets, where players wager directly against each other around the ring. An odds outcome results in no resolution, requiring the spinner to toss again while bets remain active, which can extend the game and allow additional wagers to accumulate. Payouts for successful head or tail bets are at , providing a 1:1 return on the , such as a AUD 10 on heads yielding AUD 20 total if both coins land heads. In the center bet, the spinner's is matched by the boxer, and upon a heads outcome, the spinner collects the full pot minus any applicable ; a tails outcome ends the spinner's turn, with the boxer retaining the . Side bets follow similar mechanics based on verbal or handshaken agreements between players, with resolution only occurring on matching coin outcomes (heads or tails). Prolonged sequences can lead to escalating as more participants join or increase their wagers, heightening potential payouts once resolved. In licensed games, such as those at registered , the imposes a of 10% on the spinner's winnings from center bets, deducted by the boxer to cover operational costs. The core toss holds no inherent , with probabilities of 25% for heads, 25% for tails, and 50% for ensuring fairness in outcomes, though the introduces a procedural fee that benefits the over time. Minimum bets vary by venue and event but commonly start at small denominations like AUD 5 in settings, with no upper limit imposed by rules.

Variations

Regional Adaptations

While the core mechanics of two-up remain consistent nationwide, regional adaptations manifest primarily through state and territory-specific legal frameworks that dictate when, where, and under what conditions the game can be played, influencing local practices and venue setups. These variations stem from efforts to balance the game's cultural significance with regulations, resulting in distinct traditions tied to commemorative events, licensed locations, and community norms. For instance, toss heights are generally standardized at a minimum of 3 meters to ensure , but enforcement and additional local can differ by venue. In New South Wales, two-up is legally permitted on ANZAC Day (April 25) and other remembrance days like Victory in the Pacific Day (August 15) and Remembrance Day (after noon on November 11), with year-round access exclusively in Broken Hill at venues such as The Palace Hotel. This allows for more elaborate public games, often at RSL clubs with larger rings to accommodate crowds, emphasizing community gatherings during national holidays. Social games for fundraising are also exempt from prohibitions if no profit is made, fostering informal adaptations in urban and regional settings. Queensland restricts two-up to remembrance days at RSL clubs or licensed premises with prior approval from authorities, prohibiting commissions on winnings to prioritize support through optional entry fees. This setup encourages structured games in controlled environments, with some flexibility in venue arrangements to suit club facilities, aligning with the state's emphasis on charitable outcomes. Western Australia requires a ministerial permit for two-up outside standard race club events, but it is uniquely legal year-round at the Two-Up School, a historic venue that adapts the game for daily tourist and local play in a rural town context. In some rural areas, race clubs more than 100 km from host games on race days only, incorporating the spinner role within community events to maintain traditional pacing without a formal "" intermediary in smaller gatherings. South Australia limits two-up to ANZAC Day at RSL or Defence Force premises, with strict rules against commissions, fees, or unlicensed play to prevent , effectively prohibiting side bets like in non-permitted settings. This conservative approach ensures the game remains a solemn commemoration rather than a commercial activity. In the , RSL clubs can host two-up on , with exemptions for racing venues under specific conditions, integrating the game into broader community practices observed in regions where it coexists with card games as a social activity. These settings sometimes blend local customs, though formal rules adhere to national standards. Tasmania confines two-up to ANZAC Day between 6 a.m. and 6 p.m. at occupied by ex-service organizations, imposing time limits that shorten sessions compared to other states and adapting play to brief, focused commemorations without extended rounds. Across coastal regions in states like and , two-up adapts to outdoor environments such as beaches, where games at venues like Sydney's coastal pubs feature ring setups resilient to open spaces, though standard rules apply without formal wind adjustments to preserve fairness. In rural or remote areas, variations like using three coins to minimize "odds" outcomes accelerate play in informal settings. These environmental and logistical tweaks highlight two-up's versatility while honoring its military roots.

Modern and Casino Versions

In the late 20th century, two-up began to evolve beyond its traditional street and military settings through integration into licensed casinos, providing a regulated environment for year-round play in select locations. Treasury introduced the game in 1995 upon the casino's launch, featuring dedicated two-up tables until the venue's closure and redevelopment in late 2024. As of 2025, no Australian casinos offer two-up. Casino adaptations emphasized structured play with multi-player participation around a central ring, where a designated spinner uses a traditional kip for coin tosses, and outcomes are announced via overhead displays for transparency. Bets typically include even-money wagers on heads or tails, with optional "odds" side bets paying 1:1 on mixed results, though the house retains a small edge on certain propositions to align with regulatory standards. Unlike informal games, these versions prohibited player-to-player betting and enforced fixed payouts without a traditional rake, promoting responsible gambling through limits on session duration and bet sizes. In Western Australia, a unique non-casino venue at the Kalgoorlie Two-Up School has hosted legal two-up daily since 1983 under a special legislative exemption, drawing tourists to its heritage-listed pit for authentic experiences. As of 2025, Returned and Services League (RSL) clubs across Australia continue to host two-up primarily on (April 25), with additional permissions in some states for Victory in the Pacific Day (August 15) and (after noon on November 11), fostering community gatherings at over 1,000 venues nationwide. These events feature simplified setups with volunteer spinners and no house involvement, emphasizing cultural commemoration over commercial gain. Legal frameworks enabling casino and club play stem from state-specific gambling acts that classify two-up as a permitted activity in approved settings to balance tradition with anti-gambling regulations. No widespread digital or virtual reality adaptations for real-money play have emerged, though free online simulators exist for educational purposes.

Cultural Significance

Role in Australian Society

Two-up serves as a potent symbol of Australian national identity, embodying the values of mateship, larrikinism, and camaraderie that trace back to its adoption by soldiers during World War I. As a game rooted in military culture, it fosters community bonds by bringing together diverse groups—veterans, families, locals, and tourists—in egalitarian settings where participation requires minimal skill or resources, promoting a sense of shared chance and mutual support. This low-barrier entry aligns with the Australian ethos of a "fair go," where outcomes depend purely on luck, reinforcing social equality among players regardless of background. The game's communal role is most evident in major events like parades, where public two-up sessions at RSL clubs and pubs draw thousands nationwide, serving as a post-commemoration that honors veterans while strengthening ties. These gatherings extend to other RSL fundraisers and community barbecues, such as those on , where the game encourages interaction across generations and social strata, often in informal outdoor settings that enhance group cohesion. Additionally, two-up has been adapted for team-building in sports clubs, with hired setups facilitating fun, collaborative activities that build trust and esprit de corps among members. Licensed two-up games contribute significantly to charitable causes, particularly veteran welfare, with entry fees and proceeds directed to RSL initiatives supporting ex-service personnel and their families. In , for instance, regulations mandate that such events donate to veteran support programs, underscoring the game's role in . Gender inclusivity has grown since the early , when women were historically barred from playing in many venues; today, female participation is common, especially among migrant communities in regions like , broadening the game's appeal and reflecting evolving social norms.

Representations in Media

Two-up has appeared in as a symbol of working-class resilience and the pursuit of fortune amid hardship. In Andrew Barton "Banjo" Paterson's early 20th-century poetry, such as "The Passing of " from his 1902 collection Rio Grande's Last Race and Other Verses, the game is evoked to depict the gritty lives of itinerant gamblers and outback figures, underscoring themes of chance and survival in colonial . The 1951 novel Come in Spinner by Dymphna Cusack and , set in wartime , centers on illicit two-up schools as hubs of social interaction and economic desperation, with the title derived from the game's spinner's call to bettors; the work highlights women's roles in a male-dominated underworld during . In film, two-up often portrays risk-taking and camaraderie among underdogs, evolving from depictions of illegality to cultural ritual. The 1919 The Sentimental Bloke, directed by Raymond and based on C.J. Dennis's , features an early cinematic two-up scene in inner-city , where protagonist Bill and his friend Ginger Mick join a rowdy game interrupted by a police raid, emphasizing escapades and swift dispersal by authorities. The 1971 outback thriller Wake in Fright, directed by , includes a tense, alcohol-fueled two-up sequence in the fictional mining town of Bundanyabba, illustrating moral descent and communal frenzy among isolated men. These portrayals reflect two-up's role as a motif for the "fair go" and anti-authoritarian spirit in Australian narratives. Television has incorporated two-up both as historical element and entertainment format. In the 2009 Channel Nine game show Heads or Tails, hosted by and adapted for international audiences, contestants bet on tosses mimicking two-up mechanics, transforming the traditional game into a with prizes up to $100,000. traditions preserve two-up through songs like those in Warren Fahey's 2004 collection Larrikins, Louts and Layabouts: Folk Songs & Ditties from the , which includes ditties referencing the game's schools and , capturing its place in urban and . Post-2000 media increasingly frames two-up as a festive tradition rather than gritty illegality, symbolizing fortune's whims in tales of Australian underdogs and evolving from shadowy dens to communal celebrations of risk and equity.

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