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Wipeout HD

Wipeout HD is a 2008 futuristic anti-gravity racing video game developed by Studio Liverpool and published by Sony Computer Entertainment as a digital download for the PlayStation 3 via the PlayStation Network. It features high-speed hovercraft races on tracks remastered from earlier entries in the Wipeout series, emphasizing intense competition with weapon pickups, team-based pilots, and electronic music soundtracks. The game supports resolutions up to 1080p at 60 frames per second, Dolby 5.1 surround sound, and includes single-player campaigns, split-screen multiplayer, and online races for up to eight players. As the eighth main installment in the Wipeout franchise, which originated in 1995, Wipeout HD revitalized the series by leveraging the PlayStation 3's hardware for enhanced visuals and performance, drawing from classic tracks across prior games while introducing modern features like SIXAXIS motion controls and Trophy support. Released on September 25, 2008, in North America and Europe for $19.99, it was praised for its blistering speed and accessible yet challenging gameplay modes, including single races, tournaments, and the high-risk Zone mode where pilots race indefinitely until their shields deplete. An expansion pack, Wipeout HD Fury, followed in 2009, adding eight new tracks, additional ships, and modes such as Eliminator, Zone Battle, and Detonator. Critically acclaimed upon release, Wipeout HD holds a score of 87/100 based on 52 reviews, with outlets lauding its fluid handling, stunning graphics, and addictive multiplayer, though some noted a steep for newcomers. It became one of the Network's standout titles, contributing to the series' legacy of influential arcade-style racers that blended culture with competitive , and was later included in compilations like for in 2017.

Gameplay

Core mechanics

Wipeout HD is set in the fictional FX350 league, where players pilot high-performance craft on futuristic tracks featuring looping sections, banked turns, and environmental hazards such as tight corners and elevation changes that demand precise navigation at extreme speeds. The core mechanic emphasizes maintaining momentum through turbo pads and jumps while avoiding collisions, with ships capable of reaching velocities exceeding 900 kph in higher speed classes like . Players select from 12 ships carried over from and , each affiliated with a and characterized by distinct stat balances across speed, (), handling, and shields on a 0-100 scale. These attributes influence performance: high speed enables rapid straight-line travel but often compromises cornering, while strong aids quick recovery from impacts or hits. Additional ships and liveries for are unlocked by earning points through repeated with that . For example, the Auricom FE-501 boasts a top speed of 905 kph, prioritizing and handling over and shields. The full roster includes balanced designs like (even stats of 80 across categories) and specialized ones like the (100 speed but only 60 handling and ), encouraging strategic selection based on track layout and playstyle. Balancing ensures no single ship dominates all scenarios, with trade-offs promoting skill in adaptation. Combat integrates seamlessly with racing via weapon systems acquired from blue power-up pads scattered along tracks, which randomly dispense one of several armaments limited to a single active per ship at a time. Key include homing missiles that lock onto the nearest opponent for targeted disruption (15 points), deployable mines that trail behind the user to ensnare pursuers (5 each from a of five), quakes that emit a forward wave to destabilize multiple foes in an area (15 ), and bombs that explode on impact or timer for broad-area denial (15 ). Firing occurs via a dedicated , with targeting prioritizing the leading ship or manual aim; defensive play involves absorbing incoming with a mechanic to redirect back to the player's bar. , visualized as an on-screen meter, deplete from collisions or hits (triggering warnings at 10% remaining and destruction at 0%) and recharge via yellow pick-ups or by successfully absorbing enemy fire, adding a layer of risk-reward to aggressive positioning. Controls support steering for and yaw, with air-braking on left/right triggers to navigate turns without losing speed, and barrel rolls executed mid-jump for temporary shields or boosts. The game introduces optional motion controls, allowing tilt-based and full steering for immersive handling, adjustable in sensitivity from 0-100%. A Pilot Assist feature aids novices by automatically nudging the craft away from walls during near-crashes, toggleable in options to ease entry without overriding manual input. Visually, Wipeout HD renders at native 1080p resolution locked at 60 frames per second, incorporating dynamic lighting, reflective surfaces, and particle effects for speed lines and explosions that enhance the sense of velocity on HD tracks. This performance holds steady even in multiplayer, distinguishing the remake's technical fidelity.
TeamShip ModelSpeedThrustHandlingShields
AuricomFE-50190709070
AssegaiAX-7780809070
EG-XEGX-780907070
FeisarFR500708010080
Goteki 45G45701007080
HarimauFE-2280709070
IcarasI-9100707060
MirageSR80808080
PiranhaX20100606090
QirexQRX80708090
TriakisTR-2790606090
AG SystemsMX40070909080

Modes and features

Wipeout HD features eight tracks remastered from the titles and , including Altima VII, Anulpha Pass, Chenghou Project, Metropia, Sebenco Climb, Sol 2, Ubermall, and Vineta K. Each track supports reversible layouts and is playable across three speed classes—Vector, Flash, and Venom—with increasing lap counts typically ranging from three to five depending on the mode and class. Environmental elements such as jumps, loops, and tight corners add hazards that challenge pilot control at higher speeds. The single-player modes structure progression through a tiered campaign with eight levels of escalating difficulty and speed. Single Race allows individual track competitions against AI opponents to earn medals, while Tournament mode requires completing a series of eight races across all tracks for bronze, silver, or gold rankings. Time Trial mode enables ghost replays for setting personal bests on any track, and Speed Lap focuses on achieving the fastest single-lap time without weapons or AI interference. Zone Mode introduces a risk-reward dynamic where pilots enter designated blue zones for speed boosts, but sustained zone time depletes shields, risking crashes and elimination; scoring emphasizes zone occupation duration alongside race position. Multiplayer supports up to eight players online through in ranked or unranked lobbies, accommodating single races or full tournaments with seamless integration of voice chat. Local play is limited to two-player split-screen, selectable in horizontal or vertical orientations. Supplementary features enhance replayability, including Photo Mode for capturing screenshots from replays with adjustable filters like exposure and , savable in full resolution to the PS3's . The game integrates PlayStation 3's trophy system, awarding achievements for feats such as perfect races without crashes or completing tournaments at Venom speed.

Development

Production

Wipeout HD was developed by Studio Liverpool, a Sony Computer Entertainment studio formerly known as , with game director Tony Buckley overseeing the project alongside key team members including graphics engine lead Chris Roberts and lead programmer Stephen Taylor. The team, composed largely of newer talent building on the studio's legacy from prior entries, focused on exploiting the 3's hardware capabilities to deliver high-definition visuals that emphasized a clean, utopian aesthetic with enhanced particle effects and shader complexity. The game was first announced at the in July 2007 as a digital-only title exclusive to the , intended to highlight the platform's potential for delivering large-scale . Technically, the development involved remastering track assets from the titles (2005) and (2007), a process that required approximately eight months per track to upscale and refine for full resolution at 60 frames per second, while incorporating improved audio systems for immersive . Development faced significant challenges, including a delay from the initial late-2007 target to September 2008, primarily due to the game failing standard testing related to its flashing lights and high-speed , which necessitated re-engineering certain elements. The team also conducted iterative testing for the integration of motion controls, offering options for pitch and steering via the controller's tilt sensitivity, as well as ensuring stability for the eight-player online multiplayer mode. The soundtrack was produced through licensing a selection of contemporary and electronic tracks, featuring artists such as with "X-Project (100% Pure Mix)" and with "Seven Stitches (Wipeout Mix)," curated to synchronize dynamically with in-race action as a core element of the series' identity.

Release

launched as a digital-only title exclusive to the via the , emphasizing the console's high-definition capabilities with support for at 60 frames per second and integrated online multiplayer functionality. It became available for download on , 2008, in both and , priced at $19.99 USD as a premium PSN offering. The game also incorporated motion controls using the controller for intuitive ship steering, enhancing its showcase of PS3 hardware features. A physical Blu-ray disc edition followed over a year later, released exclusively in on October 16, 2009, bundled with the Wipeout HD expansion pack for £19.99. This retail version provided an alternative to for European players seeking a disc-based copy of the complete package. In response to the April , included Wipeout HD—along with its expansion—as one of the free downloadable titles in the "Welcome Back" program, available to all affected PSN account holders until July 3, 2011. This initiative significantly boosted the game's accessibility during the compensation effort for the service disruption.

Wipeout HD Fury

Added content

WipEout HD Fury, released as on July 23, 2009, for $9.99 via the , significantly expanded the original game's roster with four new tracks remastered from earlier games—Talon's Junction, The Amphiseum, Modesto Heights, and Vertigo Ridge—each accompanied by Zone variants, bringing the total to eight additional circuits. The also introduced 13 new ship models, increasing the overall fleet to 26, allowing players to select from enhanced options across various teams for improved in races. Among the key additions were three novel multiplayer modes designed to diversify competitive play: Zone Battle, a team-based variant emphasizing zone control for speed boosts while managing energy levels; Detonator, an elimination-style game involving bomb-tagging mechanics where players tag opponents with explosives to score points across 14 stages; and Eliminator, a format where the last surviving ship wins by accumulating destruction points against rivals. These modes integrated seamlessly with the base game's infrastructure, supporting cross-play between original and new content. Complementing these were an 80-event single-player that spanned all available tracks, including reverse variants and a mix of race types, providing a structured progression path for unlocking ships and achievements. The expansion delivered over two hours of fresh , encompassing the new , modes, and tracks, while maintaining compatibility with existing base game saves, leaderboards, and trophies to ensure uninterrupted player progression. On the technical front, Fury incorporated enhanced particle effects for more dynamic weather and collision visuals, alongside improved track lighting to elevate the high-definition aesthetic, all rendered at up to resolution and targeting 60 frames per second.

Advertising controversy

The Wipeout HD Fury expansion introduced in-game advertising through a software patch released in late July 2009, shortly after the pack's launch on , featuring dynamic video ads displayed during loading screens to help offset development costs. These ads, provided by the network Double Fusion, included promotions from real-world brands such as insurance, and were integrated into both single-player and multiplayer modes across the game's tracks. Unlike the series' traditional fictional sponsor billboards, these were unannounced additions that played automatically before races, breaking the futuristic immersion for many players. The advertisements significantly impacted performance, extending loading times by nearly double in affected instances—typically from around 8 seconds to 19 seconds or more due to the time required for video streaming and playback. This delay was particularly noticeable on the hardware, as the ads loaded additional textures and media content, frustrating users who expected seamless gameplay from the high-speed racer. The technical issue stemmed from the patch's implementation, which prioritized ad delivery over optimizing load efficiency, leading to complaints that the ads disrupted the core racing experience. Player backlash erupted almost immediately in late July 2009, with widespread criticism on forums like and WipEoutZone, as well as through feedback channels, highlighting the ads' intrusive nature and performance hit. Gamers argued that adding commercial content to a paid expansion undermined the premium feel of the title, especially since Wipeout HD had launched ad-free in , and many viewed the move as a tactic that prioritized revenue over user satisfaction. The outcry emphasized concerns over immersion in the game's aesthetic, with some users boycotting online play to avoid the delays. In response to the mounting complaints, issued a free patch on August 4, 2009, that completely removed the problematic advertisements, restoring original loading times across all modes. An official statement from acknowledged the issue, noting that the ads had been pulled "to further investigate the situation and ensure that any does not affect the gameplay experience," effectively serving as an apology while committing to better ad integration in future implementations. The brands involved, including , received credits in the resolution process, but no further real-world ads were reintroduced to Wipeout HD Fury following the patch.

Reception

Critical reviews

Wipeout HD received generally positive reviews from critics upon its release, earning an aggregate score of 87/100 on based on 52 reviews. Reviewers frequently praised the game's high-definition visuals and smooth performance, which ran at resolution and a consistent 60 frames per second, setting a benchmark for downloadable titles on the . IGN awarded it a 9.2/10, highlighting the "finest visuals yet seen in a downloadable title" and the addictive racing loop that made it "immensely polished from start to finish." Similarly, Eurogamer gave it a 9/10, commending the "crisp visuals and rock solid 60fps presentation" for elevating the series' signature high-speed gameplay. Some critics, however, pointed out a lack of significant compared to prior entries like the PSP titles and . scored it 7.5/10, describing it as a "compilation of PSP games running in " with "little new for fans" beyond the visual upgrade. Commercially, the game was a success, selling over 1 million units on the by March 2010. The Fury expansion pack, released in 2009, also garnered strong acclaim, achieving a Metacritic aggregate of 89/100 from 15 critic reviews, all positive. It was lauded for extending the base game's replayability through eight new tracks, thirteen additional ships, and three new modes: Eliminator, Zone Battle, and , which added strategic depth to multiplayer and single-player experiences. IGN reiterated its high praise with another 9.2/10, calling the expansion an "absolute triumph" that enhanced the core fun without major flaws at launch. Eurogamer scored it 9/10, noting the modes "transform and evolve the core experience" into a more complete package. While generally well-received, some outlets observed that the new tracks felt somewhat uneven in quality compared to the originals, though the overall additions were deemed essential for fans.

Awards and nominations

Wipeout HD earned multiple nominations at the 12th Annual , held in 2009 and now known as the D.I.C.E. Awards, recognizing its technical and artistic achievements. The game was nominated for Downloadable Game of the Year, highlighting its overall excellence as a title. It also received a nomination for Outstanding in Art Direction, celebrating its visually striking futuristic tracks and ship designs in high-definition. In audio categories, Wipeout HD was nominated for Outstanding Achievement in , praising the integration of soundtrack and effects that enhanced the high-speed experience. The title further earned a nomination for Outstanding Achievement in Art Direction. Despite these recognitions, Wipeout HD did not secure any wins at the ceremony. The expansion pack, released in 2009, received no standalone awards but contributed to the broader acclaim for Studio Liverpool's audio and design work in subsequent developer discussions.

Legacy

Remasters and re-releases

The , released in 2017 for , represents the main remaster and re-release of WipEout HD, integrating its core content alongside the HD Fury expansion and WipEout 2048 into a single enhanced package. Developed by XDEV Studio Europe in collaboration with Clever Beans and EPOS Game Studios, the collection launched on June 6, 2017, in and June 7 in , with an MSRP of $39.99 USD and support for cross-buy between PS4 and editions. This remaster addressed hardware limitations of the original PS3 release by delivering improved visuals, including dynamic , lighting, and reworked textures, while maintaining a locked 60 frames per second on PS4 Pro for smoother . Key technical upgrades focused on modern PlayStation capabilities, such as optimized controls tailored to the 4 controller for more responsive handling, expanded photo mode for capturing high-speed action, and synchronized online leaderboards to facilitate cross-game competition. The also resolved original PS3 online constraints by implementing dedicated PS4 and multiplayer support across all bundled titles, enabling up to eight-player races without the server shutdown issues that affected the 2008 . A free update released on March 28, 2018, introduced full integration, transforming the experience with a first-person view featuring head-tracking, effects for enhanced speed perception, and immersive 3D audio, all while preserving the 60 FPS target. Beyond the initial launch, the Omega Collection has appeared periodically in Plus offerings, notably as a free download for subscribers in August 2019, broadening access without additional cost. As of November 2025, no official ports or remasters of the Omega Collection—or WipEout HD specifically—have been made available for PC or platforms.

Availability and impact

The online multiplayer servers for the version of Wipeout HD and its expansion were discontinued on March 29, 2018, ending support for those legacy features. In contrast, the remaster for maintains active online servers as of November 2025, with no announcements of decommissioning from . This has enabled ongoing community-hosted events throughout the year, such as the "WipEout 2097 Scatter-Clash Event" in February, a five-team in , and celebrations in September, fostering continued multiplayer engagement. The base Wipeout HD is available for purchase and download on via the for $7.99 and playable on through cloud streaming backward compatibility for owned copies, accessible with a Plus Premium subscription. The Fury expansion is bundled within the , which is also available at no additional cost to Plus Extra and Premium subscribers, ensuring broad accessibility for new and returning players. By 2020, the Omega Collection had sold over 500,000 units worldwide, reflecting sustained interest in the series despite its age. Wipeout HD has exerted a notable influence on subsequent futuristic racing titles, such as Redout (2016), which developers explicitly modeled as a homage to the series' high-speed anti-gravity mechanics and track design. The Omega Collection remaster has played a key role in preserving the Wipeout legacy following the closure of Studio Liverpool in August 2012, compiling and updating core content from HD and Fury to keep the franchise viable without its original developer. In April 2024, former Wipeout developers founded Starlight Games, announcing a futuristic sports title that echoes elements of the series' anti-gravity style, though not a direct sequel. Active fan communities further sustain engagement, with speedrunning streams and challenges frequently appearing on Twitch, alongside third-party mods that expand gameplay options for enthusiasts. Despite this preservation, the series has seen no new mainline content since the 2017 Omega Collection , leaving gaps in expansion for console audiences. Potential ports to platforms like or PC remain unaddressed, underscoring Sony's strategy of maintaining exclusivity for the title and limiting broader accessibility.

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