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Xenonauts 2

Xenonauts 2 is a developed by the independent studio Goldhawk Interactive and published by Hooded Horse. As the sequel to the 2014 strategy title , it entered on July 18, 2023, for Windows PC via platforms including , , and , with a full release planned for 2026. Set in an alternate 2009 timeline where the between and the endures, the game places players in command of the , a covert operating from hidden bases to repel a superior extraterrestrial invasion. Drawing inspiration from classic X-COM titles, Xenonauts 2 emphasizes deep strategic and tactical gameplay layers. On the Geoscape, players manage global operations by intercepting UFOs with customizable fighter jets, conducting ground missions, and allocating resources amid escalating geopolitical tensions between human factions. Tactical battles unfold in a grid-based system using Time Units for soldier actions, featuring destructible environments, line-of-sight mechanics, and persistent squads that gain experience and injuries across campaigns. Base management at facilities like the ATLAS in involves recruiting personnel, researching modular weapons and technologies, manufacturing equipment, and balancing alliances to prevent Earthside conflicts from undermining the alien war effort. The game's development originated from a 2018 Kickstarter campaign that raised over £191,000, unlocking features such as expanded weapon customization and locational injuries, though delays shifted the timeline from an initial 2018 target. Built in , it introduces new alien factions like Sebillians and Wraiths, alongside human and ground vehicles from 1950s to modern designs, fostering where players must adapt to evolving threats. Regular updates through 2025 have refined core systems, added content like air combat overhauls, and incorporated community feedback via Goldhawk's forums and .

Gameplay

Strategic management

The geoscape functions as the central strategic interface in Xenonauts 2, providing a rotating view that tracks global alien activity, including UFO incursions, terror sites, and alien base establishments, while displaying player bases and available interceptors for rapid deployment. This map allows commanders to monitor emerging threats across funding regions and respond by scrambling to intercept hostile craft before they can cause or damage . Alien UFOs often spawn in patterns that require proactive coverage, with some threats like resupply missions or attacks targeting player assets directly, emphasizing the need for expansive networks to detect incursions early. Base construction and management occur within a 6x6 grid layout for each of up to six bases, where facilities must connect adjacently to an access lift and benefit from placement bonuses for efficiency. Essential structures include hangars, which provide capacity at a of $100,000 and 15 days to build, laboratories that boost speed with +5 capacity (+2 from adjacency) for $250,000 and 20 days, and living quarters offering +10 personnel capacity (+4 adjacency) at $250,000 and 15 days. Resource costs encompass not only upfront expenses but also ongoing power demands, managed via generators ($200,000, 12 days, +50 power), and storage considerations for materials like alien alloys, with demolition recovering 50% of build to allow reconfiguration as technology advances. Optimal placement prioritizes adjacency to maximize capacities in , , and while extending range through arrays (+750 km detection) to cover more of the geoscape. The research tree structures technological progression from rudimentary 1970s-era human equipment to sophisticated alien-derived innovations, requiring captured artifacts and mission recoveries to unlock branches in weapons, armor, and aircraft. For instance, early research enables basic interceptors like the X-25 Angel, while advancing to Alenium-powered systems unlocks laser weaponry such as the Laser Autorifle and advanced aircraft like the X-55 Phantom Interceptor (150 HP, 3600 km/h speed), with further tiers incorporating plasma and gauss technologies for superior firepower. Laboratories staffed by scientists drive this process, generating idle income if underutilized, and plot-specific research like Xenobiology provides funding boosts (+$240,000 monthly) alongside tactical advancements. Interception mechanics center on assembling air squadrons of up to three interceptors from base hangars to pursue detected UFOs within radar range, engaging in aerial to down targets and enable ground recovery missions. Players maneuver craft using evasive rolls, afterburners, or retreats while managing ammunition for weapons like missiles (25 damage) or Laser Lance beams (15 damage), with success preventing regional panic spikes and yielding bounties or artifacts. Damaged interceptors require overhauls (9 days standard, or 24 hours for $75,000), and autoresolve options allow quick resolutions, though manual control is often necessary against evasive UFOs employing similar tactics. Geopolitical dynamics revolve around sustaining alliances with Cold War-era superpowers such as the and USSR, whose monthly funding forms the backbone of operations and is influenced by mission outcomes, research milestones, and UFO interception success rates. Failure to address threats leads to rising global panic, potentially triggering funding reductions or national defections that contract the geoscape's playable regions and limit resources; conversely, protecting key areas through base expansion and Cleaner organization disruptions maintains or increases support from these nations. The resource economy balances monthly national funding—which scales with performance—against expenditures for base expansion, personnel salaries, and upkeep ($100,000 per dropship). Players sustain operations by selling non-essential artifacts recovered from missions, while reserving critical materials like alloys and Alenium for ; manufacturing queues in workshops produce , equipment, and , leveraging capacity to equip troops without depleting stockpiles prematurely. This system encourages strategic sales and prioritization to fund global coverage without incurring deficits that could halt progress.

Tactical missions

Tactical missions in Xenonauts 2 consist of turn-based ground combat encounters where players command squads of soldiers and vehicles against forces on procedurally generated maps. These missions arise from successful interceptions of UFOs or responses to activities, requiring careful positioning and to secure objectives. The core revolve around a Time Units () system, where each soldier begins a turn with a fixed pool of TUs that govern actions such as movement, shooting, reloading, and using abilities; for instance, moving consumes TUs based on , while firing a deducts additional TUs depending on the mode, allowing multiple actions per turn if TUs permit. Line-of-sight and play central roles in , with soldiers possessing 90-degree vision cones that limit detection to visible areas, encouraging the use of hard and soft like walls or foliage to reduce incoming fire accuracy. mode enables soldiers to reserve TUs at the end of their turn for reaction fire, triggering automatic shots at enemies that move into view during the alien phase, which adds tension to advances and flanks. mechanics further complicate engagements, as soldiers under stress from wounds or attacks can enter states, resulting in lost TUs, fleeing, or berserk behavior where they attack indiscriminately, potentially harming allies or themselves. Mission types provide variety, including UFO crash sites where squads recover wreckage and eliminate survivors, terror attacks on civilian areas requiring the neutralization of alien bombs to prevent panic spikes, base defenses against direct assaults on Xenonaut facilities, ground assaults on alien installations, and VIP extractions involving the elimination or capture of key targets. Maps are procedurally generated across biomes like , , and tropical, ensuring replayability while incorporating destructible environments where grenades or heavy weapons can breach walls, destroy cover, or ignite fires that spread and inflict damage over time. Vehicles such as the MARS combat platform enhance mobility and firepower, serving as transport with mounted guns like autorifles or rocket pods to clear obstacles or suppress foes, though they occupy significant transport space and lack the adaptability of . Alien behaviors vary by faction, with Sebillians acting as aggressive rushers equipped with claws that cause bleeding wounds and benefiting from regeneration and scaled armor for close-quarters dominance, while Andromedans (Psyons) employ abilities like Mesmerize to inflict morale damage or temporarily mind-control soldiers. Other types, such as Sectoids, coordinate for accuracy bonuses in groups, and robotic units like Cyberdrones provide tank-like durability with energy weapons. Victory conditions typically involve eliminating all hostiles or achieving specific goals like holding a UFO for three turns or defusing bombs, with failure—often through soldier deaths or unachieved objectives—leading to increased global panic and resource losses that affect broader strategy.

Soldier and equipment progression

In Xenonauts 2, are recruited from a global pool that refreshes monthly, with an additional recruit added each time one is hired, allowing players to selectively enlist personnel based on their starting attributes. Each possesses six core stats—Time Units (TU) for action capacity per turn, for damage absorption, Accuracy for hit probability, Strength for and recoil control, Reflexes for reaction fire and effectiveness, and for resistance to panic and —which determine performance and can be viewed with base values plus modifiers. While recruits lack predefined backgrounds influencing initial skills, their randomized stat distributions encourage strategic hiring of high performers in key areas like Accuracy and Strength to build versatile squads early in the campaign. Soldier progression occurs through experience gained in tactical missions, where performing actions awards progress points allocated to improve stats, with costs escalating per level (e.g., 1000 points for +1 to +5, up to 4000 for +31 and beyond). Specific activities yield points efficiently: firing weapons grants 20 Accuracy points per spent, moving while over 80% encumbered provides 10 Strength points per (or 30 per ), ending turns with unspent builds 20 Reflexes points, and receiving suppression awards 50 Bravery points. Ranks advance based on total skill-ups, granting Bravery bonuses (e.g., +20 for ), while medals earned from feats like surviving 30 damage via the Crimson Heart universally boost all stats by 1. This system caps gains at +2 per stat per , emphasizing consistent deployment over rushed leveling, and integrates briefly with strategic that unlocks advanced gear for enhanced tactical roles. Injuries sustained in combat reduce and require recovery time in the Medical Center, which accelerates healing and improves survival rates for wounded soldiers, though severe cases may lead to permanent stat penalties if not managed promptly. Players must maintain a buffer of recruits to cover hospital stays, as new hires arrive after 48 hours and early-game losses are common without adequate medical facilities. Equipment customization allows tailoring soldiers to roles via a loadout system including armor, primary/secondary weapons, and a 5x5 tactical vest grid for accessories, constrained by Strength-based carrying capacity. Weapons progress through tiers unlocked via research: ballistic (Tier 1, e.g., rifles dealing 38 Kinetic damage), accelerated (Tier 2, e.g., stun variants for non-lethal captures), and advanced like (Tier 3, 40 Thermal damage) or for high-output thermal attacks. Armor types range from lightweight options like (18 HP, gas immune, 0 weight) for mobility to heavy (30 HP, 20 weight) for frontline durability, with modules such as reinforced plates adding up to +8 protection. Accessories include medikits for bleeding treatment, charges for remote , and grenades scaling from frag (35 Kinetic) to (75 Thermal), enabling specialized loadouts like for cover removal or support for sustained engagements. Vehicles form a complementary progression path, starting with basic units like the MARS combat platform (purchasable for $250,000 with $5,000 upkeep) and advancing through lab research to modular designs such as sentry guns ($40,000, $2,000 upkeep) or helicopters with rocket pods for area denial. Upgrades, including autorifles matching soldier firepower or jetpacks post-Buzzard research, enhance durability and utility, with dropships like the X-2 Skyhawk supporting 9 soldiers and 1 vehicle for mission deployment. Roster management involves maintaining 24 or more soldiers per for rotation, including transfers between facilities to optimize and deployment, while retiring veterans after prolonged service preserves high-ranking assets without risking further injury. This holistic approach ensures squad resilience across the campaign's escalating threats.

Plot

Historical setting

Xenonauts 2 is set in an alternate timeline where the between the , the , and other global powers never concluded, extending geopolitical tensions into 2009 and creating a multipolar world order marked by ideological divisions and military standoffs. In this reality, humanity's technological progress has been subtly hindered by extraterrestrial interference, resulting in a blend of late 20th-century aesthetics and early 21st-century hardware, such as assault rifles like the and fighter jets like the F-15 Eagle, without widespread adoption of modern computing or the . The world is divided into major factions, including the (led by nations), the (dominated by the USSR), and neutral powers like , each contributing unique aircraft, vehicles, and soldier equipment inspired by historical designs to the global defense effort. The Xenonauts organization emerges as a clandestine multinational force under United Nations oversight, formed in response to early alien incursions that were concealed from the public to prevent panic. A pivotal event, the 1963 Iceland Incident involving a crashed UFO, nearly escalated into a U.S.-Soviet nuclear confrontation and prompted the initial collaboration between superpowers, laying the groundwork for the Xenonauts as a unified planetary defense initiative sharing research and resources. This organization operates from hidden bases worldwide, drawing funding and personnel from aligned nations while navigating diplomatic strains amid the ongoing Cold War. As a spiritual sequel to the original —where the first major invasion occurred in 1979—the game's lore positions the 2009 events as a renewed extraterrestrial assault, building on the fragile human unity forged in prior conflicts. The alien threat in this setting stems from disparate extraterrestrial factions fleeing a greater cosmic adversary known as the "Great Enemy," which destroyed their civilizations and now drives them to conquer as a refuge. These invaders deploy advanced, radar-evading UFOs armed with energy weapons, initiating abductions and sightings that coincide with heightened international . The narrative emphasizes humanity's underdog status against this superior force, with the serving as the last bulwark through covert operations and technological adaptation. The era is evoked through visual design featuring sprites reminiscent of Cold War-era simulations and an audio soundtrack incorporating period-appropriate orchestral and electronic motifs to underscore the tense, analog atmosphere.

Narrative structure

The campaign of Xenonauts 2 presents a non-linear narrative of global resistance against a second alien invasion commencing in 2009, structured around a war lasting over 200 in-game days and divided into five invasion phases that delineate the aliens' escalating strategy from preliminary probes and reconnaissance to overwhelming assaults on human territories. Central plot beats revolve around the invasion's abrupt onset in an alternate timeline where tensions persist, the progressive revelation of disparate factions through captured and interrogations, and the mounting worldwide panic that threatens to fracture cooperation as activities disrupt economies and incite regional conflicts. Branching elements emerge from player decisions and performance, altering the story's trajectory; for example, neglecting key superpower regions like those aligned with the USSR can lead to alliance shifts or outright defection, while sustained high panic levels may cause funding withdrawals and premature conditions. The culminates in varied scenarios tied to prior choices, such as the two-part Operation Endgame assault on the alien high command aboard their or orbital , where paths emphasizing psionic abilities versus ballistic advancements influence tactical approaches and potential outcomes. Throughout the , narrative devices like revised briefings, dynamic reports on global events, and contextual soldier dialogues during tactical missions provide lore exposition and reinforce the ongoing story progression. While the core vanilla structure emphasizes this fixed yet reactive framework, the game includes built-in mod support that enables custom narrative expansions without altering the base campaign's integrity.

Development

Announcement and funding

Xenonauts 2 was officially announced on February 3, 2016, by developer Goldhawk Interactive as a sequel to the 2014 game , with an initial target release planned for 2017. The project aimed to evolve the formula by transitioning from the original's graphics to a 3D engine built in , enabling more dynamic tactical combat and strategic layers while retaining the Cold War-era theme. Goldhawk Interactive, led by studio head Chris England, initiated the sequel's development drawing from the community-driven success of the first , which had itself been funded through and garnered a dedicated fanbase for its homage to classic X-COM titles. To secure funding for expanded production, the team launched a campaign on June 20, 2018, setting a modest goal of £50,000 to support core development including improved air combat and ground tactics. The campaign exceeded expectations, raising £191,107 from 6,827 backers, unlocking several stretch goals such as modular weapon attachments, geoscape events for dynamic world simulation, locational injury mechanics, and MARS ground vehicles to enhance tactical depth. Early playable accompanied these efforts, starting with a single-mission alpha released alongside the to demonstrate basic turn-based . This was followed by the first public on March 14, 2019, which expanded on core gameplay elements like soldier movement and alien encounters, allowing broader community feedback. In September 2022, Goldhawk partnered with publisher Hooded Horse to bolster marketing and distribution ahead of , leveraging the publisher's expertise in strategy games to reach a wider audience. Pre- testing included closed betas throughout 2022, such as builds in April, June, and October, where select backers evaluated key systems like the geoscape strategic layer and tactical balance. These milestones helped refine the game's scope, funded initially by the success.

Production challenges and delays

The development of Xenonauts 2 encountered significant hurdles due to the studio's transition from a custom used for the first game to , enabling a shift from to visuals that demanded extensive new asset creation for sprites, animations, and environments. This change, intended to enhance tactical depth and visual fidelity, resulted in substantial as the team grappled with the 's , particularly in implementing perspectives and destructible terrain. Initial release targets were repeatedly postponed, with an ambitious launch date missed primarily owing to the challenges of adapting to Unity's workflow and building foundational systems from scratch. Further delays occurred in 2020, when the disrupted progress for Goldhawk Interactive's small team, limiting remote collaboration and slowing prototyping efforts. The debut, originally slated for the first half of 2023, was pushed to following closed testing that revealed the need for additional refinements to core mechanics. Technical challenges persisted throughout production, including persistent bugs in AI pathfinding that caused units to take inefficient routes or become stuck in environments, necessitating iterative fixes to improve navigation in both urban and alien terrains. Balance adjustments were equally demanding, with developers tweaking alien difficulty curves to ensure progressive threats without overwhelming players early on, alongside refinements to weapon accuracies and enemy behaviors informed by playtesting. Integrating the air and ground combat layers proved particularly complex, as real-time interception missions had to seamlessly feed into turn-based tactical encounters, requiring overhauls to UFO behaviors and aircraft damage models to maintain strategic cohesion. As an studio with a core team of 5-10 members, Goldhawk expanded selectively by art and sound production to freelancers, incorporating higher-quality animations and audio effects while preserving their hands-on approach to design. Community feedback loops played a crucial role in addressing these issues, with regular tests and discussions allowing players to suggest improvements such as streamlined elements and enhanced support, many of which were incorporated to refine usability. The project's milestone roadmap underwent several adjustments, with the planned nine-month early access period extended beyond initial expectations to accommodate new content like additional mission types and biomes, ensuring a more polished full release while responding to ongoing player input. Initial funding had supported early prototypes in , laying the groundwork despite these setbacks.

Early access phase

Xenonauts 2 entered on July 18, 2023, available on , , and the , featuring the initial phase of the alongside core strategic and tactical mechanics such as base management, soldier recruitment, and ground . The early access period has been structured around a series of milestone updates, each introducing significant expansions to gameplay systems. Milestone 1, released on July 18, 2023, with the launch, implemented the air combat system, allowing players to engage UFOs in real-time interception battles with customizable aircraft loadouts. Milestone 2, launched on November 29, 2023, overhauled the research tree, adding deeper technological progression paths and more manufacturing options to support mid-game strategies. Subsequent updates built on this foundation: Milestone 3 in February 2024 introduced new UFO types, additional ground missions, and weapon variants to enhance tactical variety; Milestone 4 in June 2024 expanded ground combat with new biomes and enemy behaviors; and Milestone 5 in March 2025 enabled completion of the campaign through the high-stakes Operation mission, an assault on the alien command structure. By 2025, development emphasized refinement over new features, with —deployed experimentally in August 2025 and initially slated for stable release in late October—focusing on completing writing, implementing the ending cinematic, polishing the , and adding the Soviet Town with new terror missions. However, the stable release was delayed, with experimental builds continuing into November 2025, including a patch on November 14, 2025. The November 10, 2025, development update confirmed ongoing focus on polish, endings, and Soviet content, with no full release as of November 15, 2025, and no firm date announced. Community involvement has been integral, with testing conducted through Steam's experimental beta branches and dedicated threads on the Goldhawk Interactive forums, where players report issues including performance optimizations for lower-end hardware. Feedback has influenced the roadmap, leading to additions such as dynamic weather effects in tactical combat and expanded soldier backstories to enrich role-playing elements. Goldhawk Interactive maintains transparency via monthly development updates posted on their forums and , outlining progress on priorities like gameplay balancing—such as adjusting funding multipliers and enemy scaling—alongside asset creation and bug resolution. These updates have extended the duration beyond initial estimates due to prior production delays, ensuring iterative improvements based on player input.

Release

Launch details

Xenonauts 2 entered on July 18, 2023, following several years of development delays that pushed back its original timeline from the 2016 campaign. The game launched digitally on PC via , , and at a base price of $39.99 USD, with a limited-time 25% launch discount reducing it to $29.99 USD for the first week ( launch on July 28, 2023). Marketing efforts ramped up in the lead-up to launch, including a release date trailer unveiled on June 19, 2023, and previews featured in outlets like , alongside demos showcased during Steam Next Fest events earlier in the year. The initial build provided a core campaign extending into the mid-game, offering over 10 hours of gameplay focused on early alien threats, base management, and tactical missions, with placeholders in place for later campaign phases to be expanded upon. A day-one hotfix was deployed shortly after launch on July 21, 2023, addressing key issues such as crash fixes related to loading screens and inventory management, along with improvements for better accessibility during tactical deployments and geoscape navigation. The game received an ESRB Mature rating for violence, including depictions of and encounters, and was available exclusively through platforms without a physical release. Fulfillment of Kickstarter backer rewards began at launch, granting supporters access to exclusive features such as custom soldier portraits, personalized names in the game's credits, and unique in-game soldier customizations akin to specialized skins or appearances. Subsequent expansions to other platforms occurred later in the early access period.

Platforms and updates

Xenonauts 2 is available exclusively on personal computers through digital distribution platforms , , and , with no console ports announced as of November 2025. The game requires or later (64-bit), at least 8 GB of , and 11 compatibility, alongside a processor such as an i5-4690 or equivalent and a like the GTX 770. Post-launch support has included a steady cadence of bi-weekly hotfixes for minor issues and monthly major patches, with over 25 documented milestones and updates released since began in 2023, emphasizing improvements to game stability, balance, and performance. By November 2025, Milestone 6 has been deployed to standard branches following its experimental release in August 2025, addressing visual bugs and adding content variety, while ongoing work on Milestone 7 continues to refine core mechanics in preparation for full release. Modding is possible through community-provided file editing tools, allowing custom content such as maps and alien designs, though official support including Workshop integration is planned after full release. These tools facilitate file editing and mod creation without requiring advanced technical knowledge. The game primarily launches in English, with full official localization support for , , , , , Simplified Chinese, Traditional Chinese, , and added progressively through updates, including expansions in 2024. Cloud enables cross-save functionality and synchronization across devices for users, while the GOG version supports fully offline play as a DRM-free title. Developers have outlined plans for a full release in early 2026 following Milestone 7, which will focus on final polish, performance optimizations, and additional content integration based on community feedback. and ports remain under consideration in developer discussions, though no firm commitments have been announced as of late 2025.

Reception

Critical response

Xenonauts 2 received generally positive reviews from professional critics following its launch in July 2023, with praise centered on its tactical depth and homage to X-COM-style games. Available scores averaged around 81/100 across a limited number of outlets, including God is a Geek's 8.5/10 and COGconnected's 80/100, reflecting appreciation for the game's complexities and engaging gameplay loop. Wargamer awarded it 8/10, commending the granular decision-making in and quality-of-life improvements like destructible and hit chance previews. Critics highlighted several strengths, including a brutal difficulty curve that demands careful planning and the strategic depth derived from base management, squad customization, and varied mission types. Reviewers frequently compared it favorably to the original X-COM and expansions like Long War, noting its rewarding tactical options such as diverse fire modes, vehicle integration, and logistical challenges that evoke the tension of 1990s turn-based strategy. The potential for modding was also seen as a boon, given the game's modular design and community-friendly structure on platforms like Steam. Common criticisms focused on the game's conservative approach, with calling it an "overly safe" tribute that lacks the dramatic flair or innovation found in modern successors like Firaxis' series. emphasized the absence of narrative bombast and superpowered elements, describing it as a straightforward modernization without revolutionary changes, while noting rough edges such as unfinished aerial combat and repetitive maps in the version. A steep for newcomers was another frequent point, stemming from minimal hand-holding and the need to master intricate systems without extensive guidance. Despite upgrades to visuals with vivid models and environments, some found the graphics dated compared to contemporary titles, prioritizing functionality over spectacle. As the phase progressed through 2024 and 2025 with updates adding content like expanded missions and refined mechanics, coverage evolved to acknowledge growing , though professional re-reviews remained sparse.

Community and sales

Xenonauts 2 has garnered a generally positive from its player base, reflected in its user reviews, which stand at 77% positive from 3,246 reviews as of November 2025. This approval rating has fluctuated with development milestones, peaking at around 85% following the release of Milestone 3 in early 2024, as players appreciated enhancements to gameplay mechanics and bug fixes. feedback often highlights the game's faithful recreation of classic X-COM-style , though some users note persistent technical issues in later stages. The game's community remains active across dedicated platforms, including the official Goldhawk Interactive forums, which feature extensive general discussion threads on strategies, feature suggestions, and development updates, amassing over 11,700 posts in the Xenonauts 2 section alone. Similarly, the r/Xenonauts subreddit serves as a hub for player interactions, with ongoing threads analyzing tactics, sharing custom content, and debating , drawing a dedicated audience of enthusiasts. Sales performance has been solid for an title, exceeding 100,000 copies sold by late 2024, largely driven by pricing and its appeal to longtime X-COM fans through wishlist conversions and promotional discounts. Player discussions in 2025 frequently express frustration over prolonged development timelines, with forum and Reddit threads labeling the project as entering "development hell" due to repeated delays in reaching full release. These concerns are tempered by commendations for the developers' responsiveness, as evidenced by frequent patches addressing community-reported bugs and incorporating feedback on balance adjustments. The modding scene has flourished, supported by official tools released in 2023, enabling community-created expansions such as additional campaigns and unit customizations available on the Steam Workshop and Nexus Mods, which have collectively seen tens of thousands of downloads. Engagement metrics indicate steady interest, with average concurrent players on Steam ranging from 100 to 300 throughout 2025, accompanied by notable spikes—up to several hundred more—during major update rollouts like Milestone 6 in August. As of November 2025, the game remains in early access, with Milestone 6 serving as the penultimate update before full release, and community feedback continues to focus on polish and final content additions.

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