Xiaolin Showdown
Xiaolin Showdown is an American animated television series created by Christy Hui that originally aired on Kids' WB from November 1, 2003, to May 13, 2006, spanning three seasons and 52 episodes.[1] Produced by Warner Bros. Animation, the show blends elements of martial arts, Eastern mysticism, and comedy, targeting a young audience with action-adventure storytelling.[2] The series centers on four young warriors-in-training—Omi, a determined monk; Kimiko, a tech-savvy inventor; Raimundo, a street-smart skateboarder; and Clay, a strong-willed cowboy—who are tasked with locating and safeguarding ancient magical artifacts known as Shen Gong Wu to prevent them from falling into evil hands.[2] Guided by their mentor Master Fung and the serpentine dragon Dojo Kanojo Cho, the protagonists engage in high-stakes challenges called Xiaolin Showdowns, where competitors wager their artifacts in gravity-defying battles that test skill, strategy, and supernatural powers.[3] Their primary adversaries include the bumbling yet inventive boy genius Jack Spicer, who commands a robot army, and the ancient witch Wuya, a ghostly force seeking domination.[2] Throughout its run, Xiaolin Showdown explored themes of teamwork, personal growth, and the balance between good and evil, with episodes often revolving around the discovery of new Shen Gong Wu that grant abilities like time manipulation or elemental control.[4] The show received critical acclaim for its dynamic animation and engaging fight sequences, earning a Daytime Emmy Award for Outstanding Sound Editing – Animation in 2005, along with nominations for additional Emmys, an Annie Award, and a Golden Reel Award.[5] Its cultural impact extended to merchandise, video games, and a sequel series titled Xiaolin Chronicles in 2013, cementing its place in early 2000s children's programming.[5]Plot
Overall synopsis
Xiaolin Showdown is an animated action-comedy series centered on four young apprentice monks—Omi, Kimiko, Raimundo, and Clay—who train rigorously under Master Fung at the Xiaolin Temple to safeguard the world from malevolent threats. Selected as the next generation of Xiaolin warriors, these teenagers embody elemental powers and must master martial arts, discipline, and teamwork to fulfill their destiny. The narrative unfolds in a fantastical realm blending Eastern mysticism with high-stakes adventure, where the young heroes embark on global quests to secure mystical relics before they can be exploited by dark forces.[6] At the heart of the series' world-building are the Shen Gong Wu, ancient magical artifacts scattered across the globe that awaken every 1,500 years, each granting specific supernatural abilities upon activation. For instance, the Sword of the Storm enables its wielder to summon and control weather phenomena, such as storms and winds, by rapidly spinning the blade. The Xiaolin monks race to collect these Wu, storing them safely in their temple to prevent catastrophic misuse, while emphasizing the importance of balance in wielding such power responsibly.[6] The core conflict pits the virtuous Xiaolin against the sinister Heylin forces, including antagonists like the power-hungry Chase Young, who seek to dominate the world by amassing the Shen Gong Wu for evil purposes. Disputes over these artifacts are resolved through Xiaolin Showdowns, ritualistic duels where competitors stake their possessions and employ strategy, skill, and Wu in a magical contest governed by supernatural rules. Throughout their battles, the series highlights key themes of moral equilibrium between good and evil, the personal development of the protagonists through trials, the strength of friendship amid adversity, and dynamic action rooted in martial arts traditions.[6][7]Season 1 (2003–2004)
The first season of Xiaolin Showdown introduces the core premise of young Xiaolin monks training to collect ancient magical artifacts known as Shen Gong Wu, which grant supernatural powers and must be kept from evil forces. The story begins with Omi, a young monk at the Xiaolin Temple, being tasked by Master Fung to recruit three other apprentices from around the world: Raimundo Pedrosa, a streetwise Brazilian teen; Kimiko Tohomiko, a tech-savvy Japanese girl; and Clay Bailey, a sturdy Texan cowboy. Together, they form the Xiaolin Warriors, embarking on a journey of training, discovery, and battles while residing at the temple under Master Fung's guidance.[6] As the season progresses, the team discovers their companion, Dojo Kanojo Cho, a shape-shifting dragon who serves as the map to emerging Shen Gong Wu and grows larger with each activation. Initial key events revolve around the activation of foundational artifacts, such as the Orb of Tornami, which controls water and is claimed in the monks' first major Xiaolin Showdown against the wannabe evil genius Jack Spicer, who deploys his robotic inventions in attempts to seize the Wu. These early confrontations highlight the monks' inexperience, with Omi's overconfidence leading to avoidable losses, Raimundo's laid-back attitude causing delays, Kimiko's impatience sparking rash decisions, and Clay's bullheadedness resulting in physical setbacks. Through these challenges, the group learns the importance of teamwork and balance in their elemental affinities—water for Omi, wind for Raimundo, fire for Kimiko, and earth for Clay.[8] Episode-spanning developments build tension as Jack Spicer repeatedly allies with the imprisoned ancient witch Wuya, whose spirit is trapped in a puzzle box and communicates telepathically to guide his schemes. The monks thwart several thefts of Wu like the Third Arm Sash, which enhances reach, and the Eyes of Dashi, which allows the user to shoot powerful beams of electrical energy, often through high-stakes Showdowns where losers wager their collected artifacts. These encounters expose and force growth in the monks' personal flaws, such as Omi's arrogance during a mission involving the Ring of the Nine Dragons, which amplifies dragon-related powers but overwhelms him due to his hubris. Dojo's role evolves from reluctant guide to loyal mentor, providing comic relief and strategic insight amid the escalating threats.[6][9] The season arc culminates in the discovery and activation of the Puzzle Box containing Wuya, leading to her release after a fierce battle where Jack unwittingly aids her escape. The Xiaolin Warriors, having strengthened their bonds and skills, engage in a climactic Showdown to prevent Wuya from fully manifesting her destructive potential, ultimately containing her immediate plans but leaving her as a freed antagonist for future conflicts. This resolution underscores the ongoing nature of their quest, with the team more united yet aware of the growing Heylin (evil) forces arrayed against them.[6]Season 2 (2004–2005)
Season 2 of Xiaolin Showdown advances the Xiaolin warriors—Omi, Raimundo, Kimiko, and Clay—to apprentice-level Dragons-in-Training, introducing over 50 new Shen Gong Wu with abilities including time travel, invisibility, and limb extension, while escalating the conflict against the Heylin forces.[10] The season, which aired from September 11, 2004, to May 21, 2005, on Kids' WB, shifts focus from the initial team formation seen in Season 1 to deeper explorations of moral temptations and power's corrupting influence.[1] A central arc revolves around the emergence of Chase Young as the preeminent Heylin antagonist, a former Xiaolin monk turned evil who seeks to manipulate and corrupt Omi through psychological ploys and displays of superior power.[10] This threat intensifies internal conflicts within the team, as the monks grapple with Heylin allure, leading to temporary alliances with unlikely figures like Jack Spicer and betrayals driven by frustration and ambition.[11] Key events highlight these tensions, such as the pursuit of the Serpent's Tail, a Wu enabling passage through solid matter, which becomes pivotal during Raimundo's defection to the Heylin side where he aids Wuya in reclaiming her physical form.[12][13] Battles escalate with artifacts like the Third-Arm Sash, providing an elastic third limb for combat advantage, and the Sands of Time, facilitating journeys through history and alternate realities that test the team's unity.[12][14] Throughout the 26 episodes, the monks demonstrate growth by combining multiple Shen Gong Wu for enhanced strategies, while Dojo's periodic instinct to hoard artifacts uncovers additional historical lore about ancient Xiaolin-Heylin rivalries.[10] These developments build to the season's climax in "Saving Omi," where Chase Young achieves a partial triumph by successfully turning Omi to the dark side, corrupting the young monk and amplifying the peril for future confrontations.[14]Season 3 (2005–2006)
Season 3 of Xiaolin Showdown begins in the aftermath of Chase Young's conquest, where he rules the world with Omi transformed into one of his feline minions, forcing the remaining Xiaolin monks—Raimundo, Kimiko, and Clay—to devise a plan to rescue their companion without capitulating to the Heylin forces.[15] This sets the stage for the season's central arc: a desperate final stand against Chase's domination, intertwined with the convergence of lingering threats from Wuya and Hannibal Bean, as the monks push toward ultimate mastery of the Shen Gong Wu to reclaim balance.[16] Throughout the season, the monks evolve into Wudai Warriors, gaining enhanced elemental abilities that amplify their combat prowess in showdowns against escalating Heylin incursions. Key events feature the strategic activation of potent Shen Gong Wu, such as the Eye of Dashi, which generates boundless electrical energy for decisive strikes in prolonged battles involving the full arsenal of collected artifacts. Epic confrontations span multiple episodes, including rescues and skirmishes that test the team's unity, while revelations unfold about the ancient Xiaolin-Heylin war's origins, tracing back to betrayals and mystical deceptions in Grand Master Dashi's era.[17] Dojo plays a pivotal role, achieving his full majestic dragon form to combat formidable foes like the Sapphire Dragon, bolstering the monks in their quest. Character developments culminate in significant milestones, with Raimundo earning promotion to Shoku Warrior and assuming leadership of the Xiaolin Dragons, reflecting his arc from impulsiveness to strategic command. Omi's redemption from Chase's influence drives emotional growth across the team, marked by heartfelt reunions and culminations of their training under Master Fung's guidance.[16][17] The season and series conclude in the two-part finale "Time After Time," where Omi employs the Sands of Time to journey to Dashi's time, intent on thwarting Hannibal Bean's manipulation that corrupts Chase with the Lao Mang Lone Soup—thus addressing the root of the Heylin threat. Initial timeline alterations unleash chaos, uniting all antagonists in a massive assault, but the monks' collective showdown prevails, vanquishing Chase, Wuya, and Hannibal to restore equilibrium. The narrative closes with the team's triumphant return, emphasizing ongoing vigilance against potential resurgences of darkness.[17][15]Characters
Main characters
The main characters of Xiaolin Showdown are the four young Xiaolin warriors, known as the Xiaolin Dragons, who train together at the Xiaolin Temple under the guidance of Master Fung. Each embodies one of the four classical elements—water, fire, wind, and earth—and specializes in associated Shen Gong Wu artifacts during battles called Xiaolin Showdowns. Their diverse backgrounds and personalities create a balanced team dynamic, where complementary elemental powers enhance their collective strength against evil forces.[6] Omi is the Xiaolin Dragon of Water, a young monk hailing from the temple itself, where he was raised as an orphan and trained in Xiaolin Kung Fu from birth. Physically small with yellow skin, a large round head, and beady black eyes, Omi possesses innate abilities to manipulate water and is often seen as the team's initial leader due to his early expertise. His personality is marked by arrogance and a high sense of self-importance, tempered by a pure-hearted nature and strong moral compass, positioning him for growth in humility and true leadership. He specializes in water-based Shen Gong Wu, using them to control liquids and defensive maneuvers in Showdowns.[18][19] Kimiko serves as the Xiaolin Dragon of Fire, a Japanese girl from a technologically advanced family background, bringing a modern, inventive edge to the ancient art of Xiaolin warriors. Tomboyish and fiercely independent, she is quick-tempered yet resourceful, often relying on her gadgeteering skills to hack systems or create tools that complement her fiery abilities. Kimiko handles fire-related Shen Gong Wu, channeling them for explosive attacks and precision strikes, while her tech-savvy approach allows her to adapt artifacts innovatively during team efforts. Her arc involves balancing her innovative spirit with the discipline of traditional Kung Fu.[20][21] Raimundo Pedrosa is the Xiaolin Dragon of Wind, a street-smart teenager from Brazil with a laid-back, carefree demeanor that masks his sharp instincts and agility honed from urban life. Featuring spiky brown hair, thick eyebrows, and a tanned complexion, he initially struggles with commitment but demonstrates natural talent in acrobatics and quick thinking. Raimundo masters wind-based Shen Gong Wu for speed and aerial maneuvers, making him ideal for evasion and rapid assaults in Showdowns. His development focuses on maturing from a reluctant participant into a reliable team pillar with strong leadership qualities.[22][21] Clay Bailey embodies the Xiaolin Dragon of Earth, a sturdy Texan cowboy raised on a ranch, exuding honor, patience, and unyielding strength in both body and character. Tall and broad-shouldered with a calm disposition, he becomes fiercely protective when his values—like respect for his cowboy hat—are challenged, revealing a gentle side beneath his tough exterior. Clay utilizes earth and strength-oriented Shen Gong Wu for defensive barriers, seismic impacts, and raw power in battles. His growth arc emphasizes harnessing his grounded reliability to support the team's emotional and strategic stability.[23] The interplay of the four elements forms the core of their team dynamics, with water's fluidity aiding defense, fire's intensity driving offense, wind's mobility enabling strategy, and earth's solidity providing endurance in Xiaolin Showdowns. This elemental harmony requires cooperation, as no single Dragon can wield all powers alone, fostering mutual reliance. Individually, each warrior undergoes non-linear growth: Omi learns empathy beyond ego, Kimiko integrates technology with tradition, Raimundo embraces responsibility, and Clay refines his quiet strength into proactive wisdom, evolving the group into a cohesive unit over time.[11]Supporting characters
Master Fung serves as the primary mentor and leader of the Xiaolin Temple, guiding the young monks in their training and quest to protect the world from evil forces. A former Xiaolin warrior himself, he possesses deep philosophical wisdom and often imparts lessons through riddles and proverbs, emphasizing balance, discipline, and inner strength. His backstory includes a history of battling darkness, which informs his role in preparing the protagonists for challenges involving the Shen Gong Wu.[24] Dojo Kanojo Cho is the sentient dragon companion to the Xiaolin team, capable of growing to immense sizes to transport the monks across the globe. As the guardian of the Shen Gong Wu, Dojo stores the artifacts within his body until they are needed and provides historical knowledge about their origins and powers, drawn from his 1,500-year lifespan. He offers comic relief through his gluttonous habits, sarcastic wit, and occasional reluctance to engage in battles, while his loyalty to Master Fung and the team underscores his supportive nature.[25] Among other allies, Clay's friend Jermaine provides episodic assistance rooted in their shared rural background, contributing practical help in specific adventures. These figures enhance the team's dynamics without taking central roles in combat.[20] Neutral entities such as the spirits or guardians of the Shen Gong Wu occasionally interact with the characters, offering brief insights or challenges that test the monks' resolve, but they remain impartial to the ongoing conflict.[21]Antagonists
Chase Young is the ultimate antagonist in Xiaolin Showdown, portrayed as an ancient evil sorcerer who achieved immortality through dark magic and possesses shape-shifting abilities, including transformation into a powerful lizard-like form. His primary motivation is to achieve total domination by collecting and misusing the Shen Gong Wu artifacts.[26] Wuya serves as the main foe in the first season, depicted as a cunning 1,500-year-old ghost witch driven by revenge against the Xiaolin order. Trapped for centuries in a magical puzzle box after her defeat by Grand Master Dashi, she can possess human bodies to interact with the physical world and manipulate events to her advantage.[27] Jack Spicer is a recurring comedic rival, a teenage self-proclaimed evil genius and inventor who builds armies of robots to aid his schemes. Aspiring to become the supreme evil overlord, he frequently partners with other villains but often undermines his own efforts through incompetence and overconfidence.[28] Other Heylin antagonists include Le Mime, a silent French performer with the ability to bring mimed objects to life through magical gestures, and Katnappe, a cat-obsessed thief who uses genetically enhanced kittens and agility for theft and combat. These minor foes occasionally form loose alliances with major villains like Jack Spicer or Chase Young to pursue Shen Gong Wu, each leveraging their unique powers in service of Heylin goals.[29]Production
Development and creation
Xiaolin Showdown was created by Christy Hui, a Chinese-American filmmaker who drew inspiration from martial arts, magic, and mythology to develop a series centered on young warriors training in an ancient temple. Hui served as both creator and producer, guiding the project's vision under Warner Bros. Animation. The concept evolved to incorporate a unique system of collectible magical artifacts known as Shen Gong Wu, each possessing distinct powers that drive the narrative of quests and battles between good and evil forces. This blend of Eastern cultural motifs with Western storytelling aimed to appeal to a broad audience of children interested in action and adventure. The series was co-produced by Warner Bros. Animation, with executive producer Sander Schwartz, supervising producer Eric Radomski, and producers Bill Motz and Bob Roth contributing to its early development. Development emphasized the fusion of martial arts battles with supernatural elements rooted in mythical traditions, such as those inspired by ancient Chinese monks and lore. The Shen Gong Wu were invented as central plot devices, functioning as powerful items that activate during "showdowns"—high-stakes magical duels that resolve conflicts and advance the characters' growth. Originally pitched and greenlit for the Kids' WB programming block, the show premiered in November 2003 after a development period that began in the early 2000s. The title "Xiaolin Showdown" reflects its thematic core, with "Xiaolin" evoking the temple's mystical origins and "showdown" highlighting the ritualistic confrontations. Early concepts focused on pilot ideas featuring the young monks' training and initial artifact hunts, setting the stage for the three-season run without major overhauls during pre-production.Animation and voice cast
The animation for Xiaolin Showdown was produced by Warner Bros. Animation in association with South Korean studios Dongwoo Animation, Digital eMation, and Koko Enterprise, utilizing traditional 2D cel animation to create dynamic martial arts sequences and fantastical elements central to the series' action-comedy format. The visual style blends modern Western cartoon aesthetics with influences from Asian art forms, employing a vibrant color palette that underscores the elemental powers of the protagonists—such as blues for water, reds for fire, and earth tones for the corresponding dragons. Episodes typically run 22 minutes, allowing for self-contained stories with room for escalating showdown battles.[30][11] The voice cast features prominent actors known for their work in animation, including Tara Strong as the young monk Omi (and additional roles), Grey DeLisle as the tech-savvy Kimiko Tohomiko, Jeff Bennett as the sturdy Clay Bailey, Tom Kenny as the laid-back Raimundo Pedrosa, Danny Cooksey as the bumbling villain Jack Spicer, and Wayne Knight as the sarcastic dragon Dojo Kanojo Cho. Master Fung, the wise temple leader, was voiced by René Auberjonois in season 1 and Maurice LaMarche in seasons 2 and 3, reflecting a seamless transition in performance style. Voice direction was overseen by Lisa Schaffer, with recording sessions conducted in Los Angeles to capture the ensemble's energetic deliveries suited to the characters' personalities.[31][32] The series' score was composed by Kevin Manthei, whose upbeat and orchestral tracks enhance the mystical and high-stakes showdowns, drawing from Eastern instrumentation blended with Western pop elements. Sound design emphasized immersive effects for Shen Gong Wu activations—such as glowing hums and explosive impacts—and intense battle choreography, earning the show a Daytime Emmy Award for Outstanding Sound Editing – Live Action and Animation in 2005.[5][33] Across its three seasons, the animation maintained a consistent 2D approach but evolved subtly, with later episodes showcasing smoother motion in fight scenes due to refined collaboration among the overseas studios and increased production polish. Later episodes incorporated slightly more detailed effects for magical transformations, though no major shift to CGI occurred during the original run.[15]Episodes
Broadcast history
Xiaolin Showdown premiered on the Kids' WB programming block of The WB Network on November 1, 2003, airing in the Saturday morning time slot at 9:30 a.m. ET/PT.[6] The series consisted of 52 episodes across three seasons, with Season 1 comprising 13 episodes from November 2003 to May 2004, Season 2 expanding to 26 episodes from September 2004 to May 2005, and Season 3 shortened to 13 episodes airing from September 2005 to May 2006, concluding with the series finale "Time After Time: Part II" on May 13, 2006.[34] There were no major production hiatuses during its run, though the third season's reduced episode count reflected scheduling adjustments typical of the era's broadcast television commitments.[15] The show achieved strong ratings performance on Kids' WB, debuting to approximately 850,000 viewers and ranking as the top-rated program among boys aged 6-11, tweens 9-14, and male tweens 9-14 during its early weeks. It consistently led Saturday morning competition in key youth demographics, contributing to its status as a flagship series for the block, though exact average viewership figures beyond premiere data are not publicly detailed in available records.[35] The series' conclusion after three seasons aligned with broader network transitions, including the impending merger of The WB and UPN into The CW in 2006, which reshaped children's programming strategies.[36] Internationally, Xiaolin Showdown began airing in 2004 on networks such as Jetix across Europe, introducing the series to global audiences shortly after its U.S. debut.[37] Following its original run, reruns commenced on Cartoon Network in the United States starting in 2006 and continuing until September 2007, with additional syndication on Boomerang from 2015 to 2018.[38] The program also received broadcasts on Cartoon Network channels in regions like the UK and Ireland during this period, extending its reach without significant gaps in availability.[39]Episode list
Xiaolin Showdown consists of 52 episodes across three seasons, with Season 1 comprising 13 episodes aired from November 2003 to May 2004, Season 2 comprising 26 episodes from September 2004 to May 2005, and Season 3 comprising 13 episodes from September 2005 to May 2006.[1] The episodes are listed below in tables organized by season, including overall episode number, season episode number, title, original U.S. air date on Kids' WB, production code where available, director, and a brief non-spoiler plot tease. Production codes and director credits are sourced from official episode information.[34]Season 1 (2003–2004)
| Overall | Season | Title | Air date | Prod. code | Director | Plot tease |
|---|---|---|---|---|---|---|
| 1 | 1 | The Journey of a Thousand Miles | November 1, 2003 | 101 | John Eng | Omi begins his training as a Xiaolin monk and encounters a rival inventor seeking ancient artifacts. |
| 2 | 2 | Like a Rock! | November 8, 2003 | 102 | John Eng | The monks compete for a powerful stone artifact while dealing with a deceptive ally's scheme. |
| 3 | 3 | Tangled Web | November 15, 2003 | 103 | Dave Simons | The team faces challenges from a cunning adversary during a quest for a new Shen Gong Wu. |
| 4 | 4 | Katnappe! | November 22, 2003 | 104 | John Eng | The team faces a cat burglar thief who steals magical items, leading to a high-stakes chase. |
| 5 | 5 | Shen Yi Bu | December 6, 2003 | 105 | Dave Simons | An ancient changing stone activates, causing transformations as the monks hunt it down. |
| 6 | 6 | Chameleon | December 13, 2003 | 106 | John Eng | A hidden traitor among friends emerges when a camouflage artifact reveals secrets. |
| 7 | 7 | Ring of the Nine Dragons | January 17, 2004 | 107 | Dave Simons | The monks journey to China to retrieve a dragon ring amid family legacy pressures. |
| 8 | 8 | Night of the Sapphire Dragon | January 24, 2004 | 108 | John Eng | A sapphire artifact draws the attention of powerful foes in a nighttime confrontation. |
| 9 | 9 | Dreamscape | January 31, 2004 | 109 | Dave Simons | Nightmares haunt the temple when a fear-manipulating Wu activates in dreams. |
| 10 | 10 | Nightmare | February 7, 2004 | 110 | John Eng | The monks confront inner demons after a shadow artifact amplifies their fears. |
| 11 | 11 | Enter the Dragon | February 14, 2004 | 111 | Dave Simons | Dojo's ancient hunger is unleashed, prompting a global race to secure the Wu.[40] |
| 12 | 12 | The Moons of Malvor | February 21, 2004 | 112 | John Eng | A video game world traps the team in a virtual battle for a hidden artifact. |
| 13 | 13 | Sibling Rivalry | May 1, 2004 | 113 | Dave Simons | Kimiko reunites with her brother, whose tech inventions clash with Xiaolin ways. |
Season 2 (2004–2005)
| Overall | Season | Title | Air date | Prod. code | Director | Plot tease |
|---|---|---|---|---|---|---|
| 14 | 1 | Days Past | September 11, 2004 | 201 | John Eng | The monks reflect on past events while pursuing a time-related Shen Gong Wu. |
| 15 | 2 | The Eye of Dashi | September 18, 2004 | 202 | Dave Simons | A telepathic eye artifact leads to mind-reading mishaps among the monks. |
| 16 | 3 | The Black Bag | September 25, 2004 | 203 | John Eng | A bag that hides anything inside draws thieves and forces stealthy pursuits. |
| 17 | 4 | The Crown of Tong-Ling | October 2, 2004 | 204 | Dave Simons | A mind-control crown pits the team against hypnotized foes. |
| 18 | 5 | Pandora's Box | October 9, 2004 | 205 | John Eng | Releasing evils from a mythical box requires the monks to recapture them all. |
| 19 | 6 | The Bane of Thundering Rhino | October 16, 2004 | 206 | Dave Simons | Clay's heritage is tested when a rhino horn amplifies strength uncontrollably. |
| 20 | 7 | The Three Visionaries | October 23, 2004 | 207 | John Eng | Inventors' visions clash in a contest for a future-seeing sphere. |
| 21 | 8 | The Crystal Ball | October 30, 2004 | 208 | Dave Simons | Prophetic visions from a ball lead to preemptive battles against villains. |
| 22 | 9 | Old Friends | November 6, 2004 | 209 | John Eng | Past connections resurface as the monks guard a friendship-revealing Wu. |
| 23 | 10 | The Priestess | November 13, 2004 | 210 | Dave Simons | A mystical priestess seeks the monks' help against a rising dark force. |
| 24 | 11 | The Life and Times of Jack Spicer | November 20, 2004 | 211 | John Eng | Jack's origin story unfolds during a hunt for a life-force draining artifact. |
| 25 | 12 | The Destroyer of All | November 27, 2004 | 212 | Dave Simons | An unstoppable warrior emerges, challenging the balance of Xiaolin and Heylin. |
| 26 | 13 | The Secret of the Moons | December 4, 2004 | 213 | John Eng | Lunar mysteries reveal hidden powers during a nighttime Wu activation. |
| 27 | 14 | The Star Han | December 11, 2004 | 214 | Dave Simons | A star map guides the team to celestial artifacts amid cosmic threats. |
| 28 | 15 | The Black Vipers | January 8, 2005 | 215 | John Eng | The monks battle venomous foes over a serpent-themed artifact. |
| 29 | 16 | The Emperor Scorpion Strikes Back | January 15, 2005 | 216 | Dave Simons | A scorpion villain returns seeking revenge and a powerful Wu. |
| 30 | 17 | The Deep Freeze | January 22, 2005 | 217 | John Eng | Icy conditions challenge the team during a winter artifact hunt. |
| 31 | 18 | The Snowman Cometh | January 29, 2005 | 218 | Dave Simons | A snow-based Wu brings blizzards and slippery showdowns. |
| 32 | 19 | Sizing Up the Competition | February 5, 2005 | 219 | John Eng | Size-altering magic leads to giant and tiny battles. |
| 33 | 20 | The Mushroom | February 12, 2005 | 220 | Dave Simons | Hallucinogenic spores create illusory challenges for the monks. |
| 34 | 21 | The Hope | February 19, 2005 | 221 | John Eng | A beacon of hope artifact is contested in a desperate struggle. |
| 35 | 22 | The Lawless | February 26, 2005 | 222 | Dave Simons | Outlaw antics surround a Wu that bends rules of justice. |
| 36 | 23 | The Flesh | March 5, 2005 | 223 | John Eng | Body-swapping chaos ensues from a transformative artifact. |
| 37 | 24 | Disco Inferno | March 12, 2005 | 224 | Dave Simons | Groovy vibes turn dangerous in a dance-floor showdown. |
| 38 | 25 | The Gauntlet | March 19, 2005 | 225 | John Eng | A perilous challenge tests the monks' endurance for a guarded Wu. |
| 39 | 26 | The Temple of the Dragon Emperor | May 21, 2005 | 226 | Dave Simons | Ancient imperial secrets unfold in the season's climactic quest. |
Season 3 (2005–2006)
| Overall | Season | Title | Air date | Prod. code | Director | Plot tease |
|---|---|---|---|---|---|---|
| 40 | 1 | Finding Omi | September 17, 2005 | 301 | Stephen Sandoval | The team searches for a captured Omi amid escalating Heylin threats. |
| 41 | 2 | Bird of Paradise | September 24, 2005 | 302 | Jeff Allen | A feathered artifact brings flight and freedom to the forefront. |
| 42 | 3 | The Life and Times of Hannibal Roy Bean | October 1, 2005 | 303 | Christopher Berkeley | The origins of a major villain are revealed in a bean-themed tale. |
| 43 | 4 | Time After Time: Part I | October 8, 2005 | 304 | Stephen Sandoval | Time manipulation leads to historical mishaps and urgent corrections. |
| 44 | 5 | Time After Time: Part II | October 15, 2005 | 305 | Jeff Allen | The time crisis continues with high-stakes temporal battles. |
| 45 | 6 | The Code of the East | October 22, 2005 | 306 | Christopher Berkeley | Eastern codes of honor are tested in a martial arts showdown. |
| 46 | 7 | The Saga of the Dragonborn | October 29, 2005 | 307 | Stephen Sandoval | Dragon lineage secrets empower the monks against dark forces. |
| 47 | 8 | The Evil Within | November 5, 2005 | 308 | Jeff Allen | Inner darkness tempts the warriors during a corrupting Wu hunt. |
| 48 | 9 | The Return of the Green Monkey | November 12, 2005 | 309 | Christopher Berkeley | A former ally's return complicates loyalties and artifact pursuits. |
| 49 | 10 | The Demon Seed | November 19, 2005 | 310 | Stephen Sandoval | Plant-based evil grows, requiring the team to uproot the threat. |
| 50 | 11 | The Dreamstone | December 3, 2005 | 311 | Jeff Allen | Dream-altering powers blur reality and nightmare for the monks. |
| 51 | 12 | The Return of Master Monk Guan | May 6, 2006 | 312 | Christopher Berkeley | A legendary figure's comeback aids in a pivotal confrontation. |
| 52 | 13 | The Splintered Universe | May 13, 2006 | 313 | Stephen Sandoval | Parallel worlds collide in the series finale showdown. |
Reception
Critical reception
Xiaolin Showdown received mixed critical reception during its original run, with praise centered on its energetic action sequences and humorous elements. IGN reviewer Jeremy Mullin awarded the first season a score of 6 out of 10, describing it as one of the better anime-inspired animated series of the early 2000s, particularly appealing to fans of martial arts battles and comedic rivalries reminiscent of shows like Dragon Ball.[42] The review highlighted the show's fast-paced choreography in showdowns involving mystical artifacts known as Shen Gong Wu, which added excitement to the episodic structure. Critics also noted some shortcomings, including formulaic storytelling and limited character depth. Common Sense Media's Sarah L. Thomson gave the series a 2 out of 5 rating in a 2013 analysis, commending the lighthearted comedy and lessons on teamwork but critiquing the emphasis on gags and violence—such as martial arts combat and character confrontations—over substantive plot or personal growth.[7] This included observations that female characters like Kimiko Tohomiko were often sidelined in favor of action-driven narratives, contributing to perceptions of underdevelopment. Audience reception was generally more favorable, with fans particularly enjoying the Wu battles for their replay value and strategic elements. The series holds an average user rating of 7.4 out of 10 on IMDb based on over 8,500 votes, reflecting enduring appreciation for its blend of humor, diversity in the international team of young warriors, and high-stakes showdowns.[6] In retrospective views from the 2010s, the show has been recognized for its influence on children's action animation, with outlets like Screen Rant citing it as a standout childhood favorite for its creative fusion of Eastern mythology and Western humor.[43]Awards and nominations
Xiaolin Showdown received recognition primarily for its technical achievements in sound and animation during its original run from 2003 to 2006. The series earned one Daytime Emmy Award and multiple nominations across various categories, highlighting its production quality.[5] The show won the Daytime Emmy Award for Outstanding Sound Editing – Live Action and Animation at the 32nd Annual Daytime Emmy Awards in 2005, shared with The Batman, for work by sound editors including Mark Keatts, Mike Garcia, and Kerry Iverson.[5][44] It was nominated for three additional Daytime Emmys in sound-related categories: in 2004 for Outstanding Sound Mixing – Live Action and Animation, in 2006 for Outstanding Sound Editing – Live Action and Animation, and in 2007 for the same sound editing category.[5] In animation design, Xiaolin Showdown received a nomination at the 31st Annie Awards in 2004 for Outstanding Character Design in an Animated Television Production, credited to Matt Danner.[5][45] For sound editing excellence, the series was nominated for a Golden Reel Award in 2005 for Best Sound Editing in Television Animation by the Motion Picture Sound Editors, recognizing supervising sound editors Thomas Syslo and Timothy J. Borquez, among others.[5]| Year | Award | Category | Result | Nominee(s) |
|---|---|---|---|---|
| 2004 | Daytime Emmy Awards | Outstanding Sound Mixing - Live Action and Animation | Nominated | Various sound team |
| 2004 | Annie Awards | Outstanding Character Design in an Animated Television Production | Nominated | Matt Danner |
| 2005 | Daytime Emmy Awards | Outstanding Sound Editing - Live Action and Animation | Won | Mark Keatts, Mike Garcia, Kerry Iverson et al. |
| 2005 | Golden Reel Awards | Best Sound Editing in Television Animation | Nominated | Thomas Syslo, Timothy J. Borquez et al. |
| 2006 | Daytime Emmy Awards | Outstanding Sound Editing - Live Action and Animation | Nominated | Mark Keefer et al. |
| 2007 | Daytime Emmy Awards | Outstanding Sound Editing - Live Action and Animation | Nominated | Mark Keefer et al. |