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Assassin's Creed Origins

Assassin's Creed Origins is an action-adventure developed by and published by , released on October 27, 2017, for , , and Microsoft Windows. Set against the backdrop of Ptolemaic Egypt in the BCE, the game follows Bayek, a warrior from Siwa, whose quest for vengeance after his son's murder leads to the establishment of the Hidden Ones, the precursors to the Assassin's Brotherhood. The title marked a significant evolution in the series by incorporating role-playing game elements, including character leveling, skill trees, and randomized loot systems, alongside an expansive featuring deserts, pyramids, and the . The game's narrative intertwines historical figures like and with fictional events, emphasizing exploration of ancient Egyptian landmarks such as the Great Pyramids of Giza and the . Gameplay innovations included a revamped third-person system with directional blocking and hundreds of weapon varieties, as well as naval traversal and scouting via Bayek's companion bird, Senu. A distinctive feature was the Discovery Tour mode, an educational tool allowing players to freely explore the game's recreation of through guided historical tours curated by experts, free of or objectives. Assassin's Creed Origins achieved commercial success, with its launch sales doubling those of its predecessor, , and contributing to record quarterly revenues for . Critically, it garnered generally favorable reviews for its immersive world-building and narrative depth, earning scores around 81–84 across platforms, though some critiques noted repetitive side quests and technical issues at launch. The game revitalized the franchise after criticisms of annual releases, setting the template for subsequent entries like with its RPG-focused design.

Gameplay

Combat Mechanics

The combat system in Assassin's Creed Origins represents a complete overhaul from prior entries in the series, shifting from a counter-heavy mechanic to a more dynamic action-oriented approach influenced by games like Dark Souls, emphasizing player positioning, timing, and resource management through a hitbox-based model. Released on October 27, 2017, this system integrates RPG elements, allowing players to loot and equip hundreds of weapons across melee and ranged categories, each with unique characteristics, rarities ranging from common (white) to legendary (gold), and stats that scale with the protagonist's level. Weapons feature modular upgrades via blacksmiths, incorporating perks like increased critical damage or curses that impose penalties such as reduced health regeneration. Melee engagements rely on light and heavy attacks, with combos building adrenaline bars—up to three segments—for executing powerful special moves like overpowered strikes that can break enemy shields or knock foes down for follow-up executions. Players can block incoming attacks with shields to mitigate damage, parry timed strikes for counters (with shield grades from 1 to 5 determining parry windows and effectiveness), or dodge and roll to evade, including perfect dodges that enable brief counter opportunities against aggressive enemies. Lock-on targeting facilitates focus on individual foes amid groups, while weapon-specific stances automatically adapt movesets based on detected enemy types—such as dual-wielding swords for human soldiers, spear thrusts for armored brutes, or slashing animations for beasts—optimizing damage output and control. Dual weapon sets, unlocked via the skill tree, allow mid-combat switching for tactical flexibility, such as alternating between fast daggers for crowds and heavy scepters for single-target devastation. Ranged combat complements melee through four bow types: light bows for rapid fire, hunter bows for precision headshots, warrior bows for power shots, and heavy bows for explosive or fire arrows, with ammunition looted from enemies or environments. Abilities drawn from the Warrior skill tree enhance direct confrontations, including Rush Assassinate for closing distances on isolated targets, for area denial, or to summon animal allies like a for , all activated via adrenaline or ability points earned through experience. Health regenerates gradually outside but requires potions or abilities like Adrenaline Recovery for sustain during prolonged fights, where enemy levels and numbers demand strategic prioritization over button-mashing. This design promotes a risk-reward balance, where poor timing leads to stagger or death, but mastery yields efficient clears of fortified outposts or elite guards.

Stealth and Assassination

Stealth in Assassin's Creed Origins emphasizes player agency through environmental interactions and a revamped detection system that enables dynamic "" engagements with enemy , where guards exhibit patrol patterns and alert states rather than rigid instant detection. Players can crouch to reduce visibility, hide in tall grass or shadows, and use distractions such as throwing torches into haystacks to ignite diversions and manipulate guard movement. The companion , Senu, aids scouting by highlighting enemies, weak points, and points of interest from afar, facilitating pre-planned infiltrations. The Hunter skill tree in the RPG progression system unlocks stealth-focused abilities, including Shadow Blade for temporary hidden blade damage boosts, Stealth Kill Streak for XP bonuses on consecutive undetected kills, and Air Assassination for leaps from height onto targets. Double Assassination permits chaining two close-range kills without breaking cover, provided the player invests ability points earned from leveling up via experience from quests and kills. Gear rarities—common (one trait), rare (two), and legendary (three)—enhance stealth viability, with sets offering perks like reduced detection range or silent movement when crafted and upgraded at blacksmiths. Time manipulation allows fast-forwarding to night for darker conditions that improve hiding efficacy, though daytime crowds can provide natural cover amid NPC schedules. Assassination mechanics prioritize the hidden blade for close-quarters takedowns, executable from cover, ledges, or crowds, with smoother animations preventing previous entries' misplacements and enabling immediate follow-ups. The Chain Assassination skill extends this by allowing a thrown blade to target a nearby enemy post-kill, supporting multi-target eliminations in sequence, though success depends on proximity, line-of-sight, and unlocked upgrades rather than automatic execution. Ranged options like the predator bow enable silent headshots from afar, while creative kills incorporate fire arrows to ignite oil jars for area distractions or poison blades for delayed effects, rewarding environmental awareness over direct confrontation. Dedication to assassin playstyle via skill and gear investments is required for guaranteed one-hit kills on higher-level foes, as base mechanics scale damage with progression to avoid trivializing stealth.

Exploration and Open World

Assassin's Creed Origins features a seamless recreating Ptolemaic , encompassing regions from the to deserts and oases, allowing continuous exploration without loading screens between areas. The map includes major cities such as and , alongside rural villages, tombs, and coastal zones, promoting free-roaming traversal via enhanced , swimming, and mount systems including horses, camels, chariots, and boats for river and sea navigation. Players climb tall structures to activate synchronization points, which reveal portions of the map and enable , facilitating systematic discovery of hidden locations and resources. Exploration emphasizes verticality and environmental interaction, with Bayek scaling nearly any surface using fluid freerunning mechanics refined from prior entries, encouraging off-path deviations to uncover side quests, animal hunts, and collectibles. Distinct activities include delving into ancient featuring platforming puzzles and hieroglyph translations that reward ability points upon completion. Twelve stone circles scattered across the world require aligning rock formations with celestial constellations via camera manipulation, contributing to the "Bayek's Promise" questline and symbolizing astronomical knowledge of the era. Twenty-five papyrus scrolls, found on desks in camps and , present riddles directing players to concealed caches containing randomized gear, integrating poetic clues with geographical landmarks to reward attentive navigation. These elements, combined with dynamic wildlife encounters and time-of-day cycles affecting NPC routines, foster where exploration yields progression upgrades and lore insights, diverging from linear series precedents toward RPG-style world immersion.

RPG Progression Systems

Assassin's Creed Origins incorporates progression through a leveling system in which players accumulate experience points (XP) via main and side quests, encounters, activities such as synchronizing and papyrus puzzles, and completions. Leveling up enhances the Bayek's core attributes, including maximum health and /ranged , while awarding one ability point per level to allocate toward unlocks. The base game caps player level at 40, with the Hidden Ones downloadable content raising it to 45 and the Curse of the Pharaohs expansion extending it further to 55; post-cap XP continues to yield ability points for further customization. The skill tree comprises three interconnected branches—Hunter, , and —each emphasizing distinct playstyles while allowing hybrid builds through cross-branch paths. The Hunter tree prioritizes mechanics, such as improved assassinations, arrow variety for bows, and enhanced scouting via the companion eagle Senu. The Warrior tree bolsters direct combat with abilities like shield bashes, adrenaline-fueled strikes, and heavy weapon mastery. The Seer tree focuses on utility, including predator vision upgrades, tool deployments like firebombs and sleep darts, and passive bonuses such as increased shop inventories for rare gear. Skills are unlocked progressively along branches, requiring prerequisite abilities and costing 1 to 3 ability points each, with repeatable passives (e.g., damage boosts) scalable via multiple investments; approximately 85 points are needed to fully populate the tree, supplemented beyond leveling by 14 from , 5 from hermit locations, and other secrets, enabling complete unlocks through extended play. Gear progression integrates loot acquisition and crafting, where weapons, armor, and shields drop from foes or containers with level requirements, rarity tiers (common white, uncommon green, rare blue, epic purple, legendary gold), and randomized perks affecting stats like chance, health on hit, or . Higher-rarity items provide superior base values and unique abilities, such as area-of-effect attacks, and can be upgraded at forges using aluminum , wood, and other materials gathered from the world or enemy drops, scaling effectiveness to match advancing player levels and enemy difficulty. This system encourages inventory management and experimentation, as gear stats directly influence viability alongside investments.

Synopsis

Historical Setting

Assassin's Creed Origins is set in between 49 BCE and 43 BCE, during the declining years of the Hellenistic dynasty established by in 305 BCE after 's conquest of in 332 BCE. The kingdom functioned as a Greco-Egyptian state, with Macedonian Greek rulers adopting pharaonic titles and Egyptian religious practices to legitimize their authority over a predominantly native Egyptian population, while maintaining Greek as the administrative language and fostering Hellenistic culture in urban centers like . Economic prosperity derived from agriculture, trade, and monopolies on and exports to , but political instability mounted due to succession disputes and heavy tribute payments to Roman patrons to preserve nominal independence. The specific timeframe aligns with the power struggle between Cleopatra VII Philopator and her younger brother Ptolemy XIII Theos Philopator, who became co-rulers upon their father Ptolemy XII Auletes' death in 51 BCE. By 49 BCE, Ptolemy XIII, influenced by court eunuchs like Pothinus and Achillas, had driven Cleopatra into exile, sparking civil war as she assembled forces in Syria to reclaim the throne. This internal conflict intersected with Rome's civil war when Pompey Magnus sought refuge in Egypt after his defeat at Pharsalus in 48 BCE; Ptolemy XIII's advisors ordered his assassination to curry favor with Julius Caesar, but Caesar instead demanded repayment of Ptolemaic debts and reinstated Cleopatra as co-ruler. Caesar's nine-month stay in Egypt from 48 BCE escalated tensions into the , involving Roman legions against Ptolemaic forces, culminating in XIII's drowning in the in 47 BCE during the . subsequently ruled with her brother XIV until his suspicious death around 44 BCE, coinciding with Caesar's in , after which she elevated her son as co-ruler. The era marked intensifying Roman dominance, with 's alliances securing temporary autonomy amid cultural flourishing in —home to the Great Library and —juxtaposed against rural adherence to and the fading role of the traditional guardians.

Main Plot

The main plot of Assassin's Creed Origins unfolds in Ptolemaic Egypt between 49 BCE and 43 BCE, centering on , a warrior tasked with protecting his homeland, and his wife Aya. Their son, Khemu, is killed during an intrusion by masked members of the Order of the Ancients, a secretive seeking to control Egypt through influence over Ptolemy XIII and his court. The Order had coerced Bayek into aiding their access to an ancient vault beneath Siwa containing a Piece of Eden—a powerful Isu artifact—using Khemu as leverage; in the ensuing chaos as Bayek resisted, the boy fell to his death. Devastated by guilt and rage, Bayek and Aya separate to pursue the perpetrators across Egypt, assassinating Order members codenamed after insects and animals, such as the Scarab in and Berenike the Hyena in the . Bayek's journey takes him through regions like the , , and the White Desert, where he dismantles local corruption tied to the , including slave trades and extortion rackets, while honing his combat skills against soldiers, war elephants, and crocodiles. Paralleling historical events, Bayek encounters VII in exile and aids her clandestine return to , forging an alliance against XIII's regents, including the and general . This support culminates in Cleopatra's meeting with following the arrival of Pompey's head in 48 BCE, sparking the and the in 47 BCE, during which Bayek eliminates key Order figures like Hetepi the Scorpion and the . Aya, operating from the sea and , targets northern threats, including the , the priest directly responsible for Khemu's death. Upon converging in and slaying the final regional Order leader, Rudjek the Sparrow, Bayek and Aya uncover the group's broader ambition to subjugate through . Recognizing the need for a structured , they establish the Hidden Ones—a precursor to the Assassin Brotherhood—in a hidden bureau beneath the , crafting the first concealed blade from a modified and adopting the "Nothing is true, everything is permitted" to counter the Order's dogma of order above . Aya departs for as a spy under the alias to monitor Caesar's growing influence, while Bayek remains in to expand the Hidden Ones' network and safeguard against resurgent threats, marking the philosophical origins of the Assassin-Templar conflict.

Key Characters

Bayek of Siwa serves as the primary playable protagonist in Assassin's Creed Origins, depicted as a Medjay—a traditional protector of ancient Egyptian pharaohs and sacred sites—who hails from the village of Siwa and embarks on a quest for vengeance following the murder of his son Khemu in 49 BCE by members of the Order of the Ancients. As the narrative unfolds, Bayek systematically eliminates Order members across Egypt, uncovering a conspiracy threatening the region's stability, which propels him toward co-founding the Hidden Ones—the precursor organization to the Assassins—with his wife Aya. Voiced by Abubakar Salim, Bayek embodies a personable and caring protector devoted to Egypt's people, often forgoing the hood symbolic of later Assassins to maintain direct community ties. Aya, later known as Amunet, functions as Bayek's wife and a co-protagonist, playable in select missions including a pivotal naval sequence in the Mediterranean, where she advances the plot by forging alliances against Roman influences. Originating from Alexandria, Aya shares Bayek's grief over their son's death and drives the ideological shift toward establishing the Hidden Ones' creed of resisting tyranny, ultimately relocating to Rome to counter the Order's expansion there. Voiced by Alix Wilton Regan, her character arc emphasizes strategic ambition and renunciation of personal ties in service to the emerging Assassin philosophy. Cleopatra VII appears as a central historical ally to Bayek and Aya, portrayed as the exiled Ptolemaic queen scheming to reclaim her throne from her brother Ptolemy XIII amid Egypt's civil strife in 48 BCE. The protagonists aid her infiltration of and alliance with , aligning her restoration efforts against the Order's puppets in the Ptolemaic court. Voiced by Zora Bishop, Cleopatra's depiction highlights her political acumen and reliance on protection during key events like the . Layla Hassan anchors the modern-day framing narrative as an Abstergo Industries defector who, in 2016–2017, uses a portable Animus to relive Bayek's memories, seeking an artifact tied to ancient Isu technology amid pursuits by Templar forces. Her storyline intersects with the historical plot through visions and relic acquisitions, voiced by Safiya Kayali. features as a general and Cleopatra's consort, influencing Egypt's fate through support that bolsters her claim, while subtly entangled in the broader Assassin-Templar precursor conflict. Voiced by , his presence underscores the geopolitical tensions blending historical expansion with the game's fictional Order hunts.

Downloadable Content

Assassin's Creed Origins includes two major story expansions released as , along with additional cosmetic and packs accessible via the Season Pass. The Season Pass, priced at $39.99 USD, bundles both expansions, 500 Credits for in-game purchases, the Pack and Pack for customization items including outfits, weapons, and mounts, and the exclusive Calamity Blade weapon. The first expansion, The Hidden Ones, launched on January 23, 2018, for PlayStation 4, Xbox One, and Windows PC. Set shortly after the main game's events, it follows Bayek of Siwa as he establishes the Hidden Ones—precursors to the Assassins—in the Sinai Peninsula amid Roman occupation, introducing new missions, a fortified Roman fortress area for exploration, upgraded gear such as improved bows and bracers, and an increased level cap from 55 to 65. The content emphasizes Brotherhood formation themes, with gameplay building on the base game's RPG elements through expanded stealth, combat, and narrative quests. The second expansion, The Curse of the Pharaohs, released on March 13, 2018, for the same platforms. Occurring years later, it sends Bayek to and the Valley of the Kings to confront a resurrecting pharaohs from , blending historical sites with realms featuring surreal environments, new mythological enemies, and tombs to raid. This DLC further raises the level cap to 70, adds ability points for skill progression, and introduces mechanics like spirit realm navigation and challenging boss encounters tied to pharaonic lore. Additional free updates tied to DLC launches included the Discovery Tour by Assassin's Creed mode, a non-combat educational simulation of ancient Egypt released alongside The Hidden Ones, allowing guided tours of historical sites without combat or HUD elements. Both expansions were developed by and received praise for extending the core gameplay loop with fresh regions and narrative depth, though some critics noted their relatively modest scope compared to the base game.

Modern-Day Narrative

Layla Hassan, a genetic memory analyst formerly employed by Abstergo Industries, serves as the protagonist of the modern-day storyline in Assassin's Creed Origins. Disillusioned with Abstergo's exploitation of historical data for contemporary military applications, Hassan hacks into the company's systems in 2016, uncovering encrypted references to , a figure linked to ancient artifacts known as Pieces of Eden. She subsequently designs and steals a prototype portable Animus HR-8 to independently explore these genetic memories, enlisting colleagues Deena Geary and an engineer to assist in fieldwork. In 2017, Hassan's team establishes a base within Bayek's tomb at , , where she synchronizes with Bayek's DNA extracted from his mummified remains, reliving his experiences during Ptolemaic to trace the location of an Isu staff—a prehistoric artifact capable of interfacing directly with human neural pathways. During synchronization sessions, Hassan experiences the Bleeding Effect, absorbing combat proficiencies and heightened awareness from Bayek, which prove crucial when Abstergo dispatches a retrieval team to seize the technology and eliminate witnesses. Geary is captured during the confrontation, with her fate implied to be fatal, while Hassan evades pursuit using her acquired abilities. Upon retrieving the staff, Hassan activates it, enabling direct communication with Aya, Bayek's wife and co-founder of the Hidden Ones (precursor to the Assassin Brotherhood), who warns of an impending global cataclysm tied to Isu predictions. This revelation prompts Hassan to align with the Assassin Brotherhood, receiving recruitment overtures from William Miles, father of previous protagonist and a senior Assassin operative. The narrative frames the historical plot as a means to avert Templar (Abstergo's ideological forebears) acquisition of the , emphasizing Hassan's from corporate to reluctant operative in the ongoing Assassin-Templar conflict.

Development

Conception and Early Design

Development of Assassin's Creed Origins began in 2014 at , following the release of Assassin's Creed IV: Black Flag in 2013, with the project spanning approximately 3.5 to 4 years. The initiative stemmed from recognition that the series required a substantial reinvention amid criticisms of formulaic repetition and technical issues in entries like (2014) and (2015), prompting to forgo an annual release in 2016 to allocate more resources. Jean Guesdon described it as a "big-league refresh," emphasizing four core directives: demonstrating mastery of open-world design, harmonizing narrative with player agency, ensuring narrative indispensability within the franchise's , and capitalizing on accumulated player feedback. Game director Ashraf Ismail, who had contributed to , led the effort to craft a "proper experience" with innovations rather than a full , focusing on the historical origins of the Assassin Brotherhood during Ptolemaic Egypt around 49 BCE. The ancient Egyptian setting was selected for its untapped potential in the series, enabling ties to mystical elements and Isu precursors from earlier lore while necessitating technological advancements for seamless large-scale environments like . This choice aligned with the game's intent to explore foundational Assassin symbols, rituals, and philosophies, consistent with the hidden blade's origins depicted in the first (2007). Early design shifted toward RPG mechanics to enhance player progression and combat versatility, introducing hitbox-based fighting systems over scripted animations for more dynamic engagements, alongside interwoven environmental interactions like animal luring and fire-starting tools. The world adopted an "archipelago" model blending for breadth with handcrafted "islands" of detail, supported by global systems simulating purposeful NPC and animal behaviors across day-night cycles to foster . These elements aimed to address prior limitations in exploration and reactivity, prioritizing player experimentation over rigid linearity.

Historical Research and Accuracy

The development team for Assassin's Creed Origins conducted extensive historical research to depict Ptolemaic circa 49–43 BCE, consulting Egyptologists, archaeologists, and other specialists to inform world-building elements such as architecture, daily life, and cultural practices. organized multiple research trips to , including visits to sites like , the Valley, and the , where developers employed to scan real structures and artifacts for accurate . The team collaborated with experts including a Harvard Egyptologist and franchise historian Maxime Durand, who verified details on Ptolemaic-era clothing, weaponry, and urban layouts, resulting in recreations praised for fidelity to archaeological evidence. To enhance authenticity, integrated advanced tools like AI-driven analysis for deciphering and rendering hieroglyphics, ensuring inscriptions aligned with known Ptolemaic scripts rather than modern approximations. Environmental details, such as the layout of the and temple complexes, drew from peer-reviewed archaeological reconstructions, with over 80% of the game's explorable world based on documented historical sites. This research directly informed the free Discovery Tour mode, released in February 2018, which removes combat and allows guided tours of 75 historically focused exhibits narrated by experts, serving as an educational extension of the game's assets. Despite these efforts, developers acknowledged necessary deviations for gameplay and narrative cohesion, such as stylized melee combat systems that prioritize fluidity over precise historical , and fictionalized character arcs like Bayek's role in Cleopatra's rise, which compress timelines and invent events absent from primary sources like Plutarch's accounts. Anachronistic elements, including certain weapon balances and mechanism, were adapted from later eras in the series' lore to fit action-oriented mechanics, though core societal depictions—such as Greco-Egyptian and Ptolemaic administrative structures—remained grounded in evidence from papyri and inscriptions. Game director Ashraf Ismail emphasized that while the game aims for "historical " authenticity, it prioritizes engaging simulation over documentary precision, a stance corroborated by consulting historians who noted the balance avoids outright fabrication in favor of informed speculation where records are incomplete.

Production Process

Development of Assassin's Creed Origins began in 2014 under the leadership of , the company's largest studio with over 3,000 employees dedicated to production. The full production cycle extended over four years, culminating in the game's release on October 27, 2017, for , , and Windows. This timeframe allowed for a comprehensive overhaul, incorporating elements and an expansive representing Ptolemaic , built through iterative workflows involving level designers, artists, and quest teams. Central to the production was the creation of the game's vast environment, spanning cities, deserts, and oases, achieved via procedural tools integrated into the AnvilNext engine. The art department employed Houdini Engine for automated placement of assets like trees, cliffs, and fields, followed by C#-based validation scripts that ran daily tests on navigation meshes, gameplay elements such as ladders and collectibles, and potential obstructions to ensure seamless player interaction. An internal tool called Atlas provided a web-based overview akin to , enabling real-time monitoring of world data, memory usage, frame rates, and streaming efficiency across targeted chunks of the to optimize during development. Graphic technical directors focused on level-of-detail () systems, custom shaders, and dynamic lighting to maintain visual fidelity in the open world without compromising frame rates. Character animation and performance capture formed another key phase, conducted at Ubisoft Montreal's dedicated facilities. Full performance capture was utilized for principal characters, combining facial, body, and voice recording to achieve realistic portrayals, with actors performing in suits equipped for multi-layered data capture. Voice work involved collaboration with linguists and Egyptologists, who reconstructed an ancient based on historical grammars like Gardiner's, ensuring phonetic while diverse performers to reflect the setting's multicultural populace. Historians were embedded from pre-production, advising on demographics, architecture, and daily life to ground assets in empirical research, supplemented by technologies like AI-driven hieroglyph deciphering and scans of real sites. Production challenges included balancing historical fidelity with gameplay demands in a nonlinear world, addressed through cross-departmental feedback loops and automated testing pipelines that flagged issues in behavior or asset integration early. The studio's scale enabled parallel workflows, with external consultants like academic advisors contributing to authenticity without dictating creative decisions.

Technical Innovations

Assassin's Creed Origins utilized an evolved version of Ubisoft's proprietary AnvilNext 2.0 engine, which enabled enhanced of structures by adhering to predefined design rules and templates, thereby streamlining world-building efficiency compared to prior manual processes. This iteration supported larger-scale open-world rendering with improved draw distances and dynamic environmental interactions, addressing limitations in earlier Assassin's Creed titles. A key advancement was the introduction of a new terrain system paired with Houdini Engine integration for procedural asset placement, allowing automated distribution of vegetation, ruins, and other elements across expansive Egyptian landscapes while maintaining visual fidelity and performance. Complementing this, developers implemented a persistent AI system that enabled non-player characters (NPCs) to maintain consistent behaviors and states across sessions, reducing loading artifacts and enhancing immersion in densely populated areas like Alexandria. To manage the complexity of the open world, the team developed a daily automated monitoring and validation pipeline for world design data, generating reports on metrics such as terrain consistency, asset density, and collision integrity to preemptively identify issues during production. Additionally, the Meta AI framework governed object interactions and environmental logic, facilitating emergent gameplay like dynamic NPC responses to player actions without heavy scripting reliance. The NPC mission system was refactored from rigid scripting to a goal-oriented architecture, improving scalability for thousands of quests by leveraging modular behaviors over bespoke code. These systems collectively allowed Origins to handle a seamless 50+ square kilometer map with real-time day-night cycles and weather effects, marking a technical leap in handling RPG-scale content on the Anvil platform.

Release

Launch Details

Assassin's Creed Origins was released on October 27, 2017, for , , and Windows. The game launched simultaneously across these platforms worldwide, marking a return to annual releases for the series following a two-year hiatus after Assassin's Creed Syndicate. Ubisoft reported that sales in the first 10 days exceeded those of Assassin's Creed Syndicate by 100 percent, with 35 percent of units sold digitally compared to 15 percent for its predecessor. This performance contributed to the title being one of the top-selling games in its launch week across major markets. To promote the launch, organized events at colleges across the on October 26, 2017, offering and themed activities. also introduced S bundles featuring the game, available starting on the release date.

Marketing and Promotion

Assassin's Creed Origins was publicly revealed on June 11, 2017, during Microsoft's E3 press conference, featuring a cinematic world premiere trailer that introduced the ancient Egyptian setting, the protagonist Bayek, and core gameplay elements like combat and exploration. An extended gameplay trailer followed at Ubisoft's E3 showcase, demonstrating open-world traversal, eagle vision mechanics, and RPG-style progression. These trailers emphasized the game's shift to a role-playing format and historical fidelity, generating over 10 million views within weeks of release. Pre-order incentives included the exclusive "Secrets of the Pyramids" mission, allowing early access to pyramid interiors and hidden lore tied to the Assassins' origins. The Deluxe Edition ($70) bundled the Nightfall Crew Pack with weapons and outfits, while the Gold Edition ($100) added a season pass for two major expansions and 30 ability points. Ubisoft reported strong pre-order uptake, particularly in Europe and North America, driven by these bundles and digital storefront discounts. Ubisoft partnered with Monster Energy for a cross-promotion starting August 2017, where consumers purchasing marked cans could redeem in-game resources, starting currency, weapons, or entry into draws for Deluxe Edition codes; the campaign included experiential launch events on 45 U.S. college campuses from September onward. Additional tie-ins featured Republic of Gamers hardware bundles in EMEA regions, offering redeemable codes for exclusive mounts and armor sets with qualifying purchases through October 2017. A print and digital ad campaign titled "I Am," developed by , highlighted player agency in Egypt's chaos, running across gaming media and billboards.

Post-Launch Support and Updates

released two major story expansions for Assassin's Creed Origins following its October 27, 2017 launch. The first, The Hidden Ones, launched on January 23, 2018, and is set four years after the base game's events, with protagonist Bayek traveling to the to aid a rebellion against Roman occupation and establish the Hidden Ones, the precursors to the Assassin Brotherhood. This introduced new regions, missions emphasizing stealth and combat against fortified outposts, and expanding on the series' foundational of protecting freedom. The second expansion, The Curse of the Pharaohs, arrived on March 13, 2018, and shifted toward mythological elements, sending Bayek to an realm to confront cursed pharaohs and mythical creatures disrupting the living world. Larger in scope than The Hidden Ones, it featured elevated level requirements (starting at level 52), new weapons, mounts, and boss encounters against undead historical figures like , while incorporating Egyptian mythology without altering core historical accuracy. Complementing paid content, Ubisoft provided free updates, including Discovery Tour by Assassin's Creed: Ancient Egypt on February 20, 2018, which transformed the game's world into a non-combat educational experience with 30 guided tours narrated by historians, focusing on ancient Egyptian daily life, , and . This mode allowed free exploration for owners of the base game and was later released standalone. Additional free features via title updates included New Game+ mode in Title Update 1.3.0 (February 20, 2018), enabling replay with retained gear, skills, and increased enemy difficulty, plus a secret reward outfit for completion. Title updates addressed bugs, performance, and balance while adding gameplay options. Title Update 6 (December 11, 2017) introduced customizable difficulty sliders for damage and health, improved hippodrome racing rewards, and economy tweaks to reduce grinding. Subsequent patches, such as 1.1.0 (December 2017), added character customization for hoods, hair, and beards, plus map filters for uncompleted locations. Later enhancements included 60 FPS support for PS5 and Xbox Series X/S in Title Update 1.6.0 (June 2022) and compatibility fixes like Title Update 1.62 (January 14, 2025) for Windows 11 24H2. Over 60 patches were deployed across platforms, focusing on stability, quest fixes, and minor content like photo mode integration, ensuring long-term playability without major overhauls.

Reception

Critical Reviews

Assassin's Creed Origins garnered generally favorable critical reception upon its October 27, 2017 release, with aggregate scores reflecting praise for its overhaul and immersive ancient Egyptian setting alongside criticisms of repetitive content and technical shortcomings. On , the version scored 82 out of 100 based on 62 critic reviews, the version 84 out of 100 from 51 reviews, and the PC version 84 out of 100 from 25 reviews, indicating "generally favorable" consensus across platforms. Critics widely acclaimed the game's shift from linear action-adventure to open-world mechanics, crediting it with revitalizing the franchise after years of formulaic entries. IGN rated the game 9 out of 10, lauding its "stunning realization of " with rich cultures, genuine characters, tense combat blending stealth and melee, and expansive exploration that encouraged discovery over checklist progression. awarded it 4 out of 5 stars (Essential), emphasizing the "vast and evocative " that inspired wonder through detailed vistas, dynamic wildlife, and historical landmarks, though noting familiar tropes like cluttered side activities persisted. praised the "living, breathing ancient world" and protagonist Bayek's relatable , which grounded the series' in human-scale tragedy amid Ptolemaic turmoil. Conversely, assigned a 7 out of 10, arguing that while the setting and combat innovations achieved peaks, repetitive quest structures, excessive grinding for loot and levels, and performance bugs detracted from the experience, making it feel uneven despite visual fidelity. Some reviewers, including those at , highlighted Ubisoft's strengths in world-building and detail but critiqued the game's reliance on loot-driven progression and fetch quests, which diluted the core fantasy into generic busywork. Launch-period technical issues, such as instability on consoles and pop-in on PC, were commonly cited as undermining polish, though post-release patches addressed many. Overall, critics viewed Origins as a bold that prioritized and historical ambiance, earning it series-high acclaim for depth featuring Bayek's quest for , even if execution flaws prevented universal excellence.

Commercial Performance

Assassin's Creed Origins achieved robust initial sales following its October 27, 2017, launch across , , and platforms. Ubisoft reported that sales in the first 10 days doubled those of Assassin's Creed Syndicate from 2015, marking a significant rebound for the series after underwhelming performance from its predecessor. Retail estimates indicated approximately 1.51 million units sold in the first week globally, with accounting for 70% of physical copies. The title contributed substantially to Ubisoft's financial results, helping drive a 36% year-over-year revenue increase to €725 million in the quarter ending December 31, 2017, bolstered by a 69% surge in digital sales to €342.6 million. In the 2017-2018 fiscal year, Origins alongside Far Cry 5 propelled Ubisoft to a record profit of €139.5 million, up from €107.8 million the prior year. It also delivered the strongest fourth-quarter performance ever for an Assassin's Creed game, exceeding expectations and supporting ongoing live service elements like microtransactions. Lifetime unit sales have surpassed 10 million copies worldwide, positioning it among Ubisoft's top-selling titles and affirming the RPG overhaul's viability for the franchise. This figure reflects combined physical and , with sustained performance through expansions and discounts.

Awards and Recognition

Assassin's Creed Origins received multiple nominations at major industry awards but achieved limited wins in competitive categories. At the 2018 BAFTA Games Awards, it earned nominations for Best Game, , and Performer for Abubakar Salim's voice and work as Bayek. The game did not secure any BAFTA victories, with Hellblade: Senua's Sacrifice dominating several categories that year. In recognition of its technical achievements, Origins won ' Best Graphics award for , praised for its detailed recreation of ancient 's landscapes and architecture. It also claimed PC Gamer's Best Open-World Game award that year, highlighting the expansive Ptolemaic Egypt setting and seamless exploration mechanics. The game's Discovery Tour educational mode, released in 2018, fared better in specialized accolades, winning Best Learning Game and the People's Choice Award at the 2019 Games for Change Awards for its interactive historical simulations. These honors underscored the mode's value in blending entertainment with factual ancient Egyptian history, distinguishing it from core gameplay critiques.

Player Reactions and Controversies

Player reception to Assassin's Creed Origins was largely positive, with the game earning a "Very Positive" rating on Steam based on over 34,000 user reviews, averaging 4.5 out of 5 stars as of late 2024. Many players praised the shift to an open-world RPG structure, highlighting improved combat fluidity, expansive exploration of ancient Egypt, and the narrative focus on Bayek's personal story as revitalizing the series after criticisms of repetition in prior entries. However, a subset of longtime fans expressed dissatisfaction with the departure from the series' traditional linear, stealth-oriented gameplay toward more action-RPG elements, including leveling systems and side quests perceived as formulaic filler. At launch in October 2017, PC players reported frequent , crashes, and issues such as and optimization problems even on , leading to initial frustration documented in 's official known issues list and community forums. These technical hurdles were largely patched post-launch, but contributed to early negative feedback. A notable controversy centered on the introduction of microtransactions via Credits, a premium currency purchasable with real for XP boosters, crafting resources, and cosmetic items, which some argued artificially inflated the for high-level gear and progression in a single-player title. Critics contended this design encouraged unnecessary repetition in resource farming to push optional purchases, though maintained the items were not essential for completion and could be earned in-game, albeit slowly. Community discussions on platforms like and highlighted concerns that such mechanics degraded the core experience, with some users opting out entirely due to the perceived pay-for-convenience model. Another point of contention involved portrayals of ancient Egyptians, with some players accusing the game of "blackwashing" by depicting characters with skin tones darker than historical evidence typically supports, potentially to align with modern diversity preferences over archaeological accuracy. Proponents of this view cited genetic studies and ancient art showing lighter Mediterranean influences in Ptolemaic Egypt, arguing the ambiguity served to preempt backlash rather than reflect primary sources. Ubisoft did not directly address these claims, but the debate underscored tensions between historical fidelity and contemporary representation in video games. In December 2024, Origins experienced a surge of negative reviews unrelated to its original content, stemming from incompatibility with 's 24H2 update, which caused frequent crashes and rendered the game unplayable for affected PC users without workarounds. This review bombing temporarily dropped recent ratings, though it reflected external software issues rather than inherent flaws, with and issuing guidance on compatibility fixes.

Legacy

Influence on the Series

Assassin's Creed Origins introduced a foundational shift to action RPG mechanics, moving away from the series' prior emphasis on linear and toward expansive open-world exploration, character leveling, skill trees, loot systems, and weightier combat requiring precise parries and strategic engagements. This overhaul addressed criticisms of formulaic repetition in entries like (2014) and (2015), aiming to reinvigorate player investment through progression and customization. Game director Ashraf Ismail explained the RPG pivot as a deliberate evolution to foster deeper immersion and replayability, drawing partial inspiration from the exploratory freedom of (2013) while integrating modern genre expectations. The AnvilNext 2.0 engine upgrades enabled dynamic environments and NPC behaviors that became staples, with combat's shield mechanics and hit-box precision setting a for tactical depth over button-mashing. This blueprint directly shaped Odyssey (2018) and Valhalla (2020), which amplified Origins' systems—expanding to include branching narratives, mercenary alliances in Odyssey, and settlement-building in Valhalla—while maintaining historical settings and Isu lore ties. Developed in parallel or sequentially on refined engines, these titles scaled up map sizes to over 100 square kilometers and introduced naval elements echoing Black Flag but grounded in Origins' RPG core. Origins' narrative established the Hidden Ones' founding by Bayek around 47 BCE, providing continuity that influenced prequel elements in 's cult mechanics and 's Order of Ancients, while (2023) referenced this origin in depicting Basim's initiation into the . Though scaled back to a stealth-focused, city-bound structure akin to pre-Origins games, it retained technological advancements like fluid animations and callbacks, positioning it as a hybrid homage rather than full reversion.

Cultural and Historical Impact

Assassin's Creed Origins significantly advanced the use of video games as educational tools for exploring , particularly through its Discovery Tour mode released on February 20, 2018, which provides over 70 guided, violence-free tours of Ptolemaic Egypt, covering topics from pyramid construction to daily life and key historical figures. This mode, developed in collaboration with historians and Egyptologists, has been adopted by and institutions for teaching ancient and medieval history, with empirical studies showing positive learning outcomes in high school settings where students reported improved engagement and retention of historical facts after gameplay sessions. Academic analyses, including a 2023 edited volume, highlight the game's role in influencing pedagogical approaches, enabling interactive simulations that foster causal understanding of historical events over passive reading. The game's portrayal of Ptolemaic , set circa 49–44 BCE, drew praise from Egyptologists for its detailed reconstruction of architecture, urban layouts, and cultural practices, achieved through consultations with over 30 historical experts and extensive on-site research in . Features like accurate depictions of Giza's pyramids and Alexandria's lighthouse align closely with archaeological evidence, serving as virtual time machines that enhance public appreciation for empirical historical data. However, deviations exist for gameplay, such as anachronistic elements in combat and narrative liberties with figures like , which developers acknowledged as prioritizing entertainment over strict fidelity. Culturally, the game sparked discussions on identity and representation in , with some Egyptian players reporting a sense of validation from its immersive depiction of local customs and . Yet, it faced criticism for perceived racial simplifications, including portrayals of native with sub-Saharan features amid Ptolemaic rulers, which some scholars argue flattens historical ethnic —evident in genetic and artistic evidence showing a mix of North , Levantine, and Mediterranean ancestries—potentially influenced by modern rather than primary sources. These debates underscore the tension between artistic speculation and causal historical realism, though the game's overall effect has been to broaden interest in without verifiable boosts to physical tourism metrics.

Ongoing Relevance and Modding

Assassin's Creed Origins maintains a steady base on platforms like , with average concurrent players ranging from 2,000 to 4,000 in 2025, including a September 2025 monthly average of 2,839 and recent 30-day averages exceeding 3,700. issued a title update in January 2025 to resolve compatibility problems caused by the 24H2 update, which had previously rendered the game unplayable for some PC users, thereby sustaining accessibility for modern systems. The game's lifetime sales have reached an estimated 12 to 13 million units, contributing to its enduring appeal as a pivotal entry that shifted the series toward mechanics with open-world exploration and character progression. The title's relevance persists through retrospective analyses highlighting its satisfying combat, detailed ancient Egyptian setting, and narrative focus on protagonist Bayek, which continue to draw recommendations for play in 2025 despite subsequent series entries. No major remasters or sequels have supplanted it, allowing Origins to serve as a benchmark for the franchise's evolution from linear action-adventure to expansive RPGs, with its mechanics influencing later titles like Odyssey and Valhalla. Modding for Assassin's Creed Origins centers on -driven enhancements via platforms like , which hosts over 220 mods as of 2025, including visual overhauls such as PyramidHDR for improved lighting and texture packs for outfits and weapons. Tools like the AnvilToolkit, updated on July 28, 2025, enable deeper modifications by facilitating asset editing and new , though requires manual file placement in game directories, often discussed in user forums for versions. Popular mods also encompass tables for inventory editing and perk adjustments, extending replayability by allowing customization of gameplay elements like item stats and progression without official support from . This modding scene remains active but niche, limited by the AnvilNext engine's constraints compared to more mod-friendly titles, fostering a dedicated focused on graphical fidelity and quality-of-life tweaks rather than expansive overhauls.

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