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Assassin's Creed Syndicate

Assassin's Creed Syndicate is a 2015 action-adventure video game developed primarily by Ubisoft Quebec and published by Ubisoft. Released on October 23, 2015, for PlayStation 4 and Xbox One, with the Windows version following on November 19, 2015, it serves as the ninth major installment in the Assassin's Creed franchise. Set in Victorian-era London during the Second Industrial Revolution in 1868, the game centers on the twin Assassins Jacob Frye and Evie Frye, who arrive from Crawley to dismantle the Templars' control over the city by establishing a criminal syndicate known as the Rooks, recruiting allies, and engaging in gang warfare to liberate the oppressed working class. The game's narrative unfolds across a sprawling open-world recreation of , featuring iconic landmarks like the Houses of and the Thames , blending with the series' ongoing between the Assassin Brotherhood and the Templar Order. Players alternate between the playable protagonists—brash street fighter and stealth-focused Evie—each offering distinct playstyles, abilities, and mission approaches, while managing gang territories, hijacking horse-drawn carriages and early , and utilizing gadgets like the rope launcher for . emphasizes traversal, melee combat with weapons such as kukri knives and , stealth assassinations, and side activities including liberating boroughs from Templar influence and interacting with historical figures like , , and . The story progresses through sequenced memories accessed via an Animus device in the modern-day framing narrative, where a new Assassin recruit aids the Brotherhood against Abstergo Industries. Upon release, Assassin's Creed Syndicate received generally favorable reviews from critics, earning a score of 76 out of 100 for the version, with praise for its vibrant setting, improved combat and traversal mechanics compared to Assassin's Creed , dual protagonists, and engaging gang-building elements, though some criticized the repetitive mission structure and uneven storytelling. Commercially, it sold an estimated 864,000 units in its first week across consoles, though overall sales were lower than previous entries due to the backlash from Unity's launch issues, ultimately shipping over 5 million copies by late 2017. The game supports post-launch , including the expansion set in 1888, which shifts focus to a more mature Evie confronting her brother's dark turn, and single-player investigation missions such as The Dreadful Crimes.

Gameplay

Exploration and traversal

Assassin's Creed Syndicate features an expansive open-world recreation of Victorian London set in , divided into seven distinct boroughs including , , The Thames, The Strand, , the , and , each capturing the era's social and architectural diversity from impoverished East End slums to opulent government districts. Iconic landmarks such as the Palace of Westminster with its clock tower (commonly known as ), , the Thames River bridges, and are faithfully rendered, allowing players to synchronize viewpoints for enhanced navigation and map revelation. The design emphasizes historical accuracy blended with accessibility, enabling seamless exploration on foot, by rooftop, or along waterways to uncover the city's layered urban landscape. Traversal mechanics build on the series' signature system, refined for fluid movement across London's dense architecture, where players can scale building facades, leap between rooftops, and navigate narrow alleys with contextual animations for climbing, vaulting, and sliding. Ground travel incorporates horse-drawn carriages that players can hijack for faster transit, with dynamic chases involving rival vehicles or pedestrians, reflecting the bustling street life of the period. The rope launcher, a wrist-mounted introduced as a period-appropriate , enables rapid vertical ascents to high vantage points or horizontal ziplines across wide gaps, significantly accelerating navigation through the verticality of industrial-era structures like factories and train stations. This tool, usable by protagonists and Evie Frye, supports both solo traversal and tactical positioning, with Evie's version optimized for stealthy approaches. Players can hijack moving trains for elevated traversal, boarding via or rope launcher to access rooftop networks or engage in activities atop the rails, integrating rail travel into the city's interconnected transport web. Exploration is enriched by collectibles and side activities, such as the 180 Glitches—Animus anomalies that, when activated, reveal nearby hidden items like chests on the , encouraging thorough scouting of districts. Another key activity involves liberating Templar-controlled printing presses across boroughs like , which frees them to produce the Assassins' , Rooks' , thereby spreading and unlocking further content while tying into the game's themes of . These elements promote organic discovery, with synchronized viewpoints and glitches providing navigational aids to balance the open world's scale.

Combat and stealth

Assassin's Creed Syndicate emphasizes a dual approach to player engagement, allowing protagonists Jacob and Evie Frye to tackle missions through either direct or covert tactics. Jacob's playstyle favors aggressive brawling, leveraging heavy attacks and combo chains to overwhelm groups of enemies in close-quarters confrontations. His signature cane-sword enables powerful strikes and executions, making him ideal for chaotic gang skirmishes where he takes reduced damage and rapidly incapacitates foes. In contrast, Evie's agile, -oriented approach utilizes for precise takedowns and her cane-sword for defensive parries, emphasizing evasion and silent eliminations over brute force. This differentiation lets players switch between siblings to suit mission demands, with Jacob suiting mayhem-driven objectives and Evie excelling in undetected infiltrations. The core combat system introduces a free-aim mechanic for targeting multiple enemies with ranged weapons like pistols or throwing knives, enabling players to prioritize threats during heated exchanges. Melee encounters revolve around intuitive controls for attacks, counters, and stuns, where successful counters lead to lethal executions and combo multipliers that chain hits across several opponents for brutal finishers. Double assassinations allow simultaneous eliminations of nearby guards from ledges or ziplines, enhancing efficiency in crowded areas, while environmental interactions—such as dropping chandeliers or barrels—provide opportunistic kills to disrupt enemy formations. Stealth mechanics build on series traditions with enhanced tools for evasion and . highlights and tags up to 10 enemies within a pale gray overlay, revealing patrol routes and vulnerabilities for . Players can blend into crowds with as few as two civilians or hide in haystacks, benches, and horse-drawn carriages to avoid detection, while Evie's exclusive ability grants temporary when stationary. Distraction devices include smoke bombs for obscuring vision during escapes or assassinations, noisemakers like hallucinogenic darts to lure guards into ambushes, and ground-targeted throwing knives to divert attention without alerting reinforcements. Vehicle-based combat extends these systems to dynamic pursuits against Templar forces. Carriage chases involve rides mid-pursuit, boarding enemy vehicles for rooftop brawls, or using them as improvised hiding spots for bodies or captives. Fights on horseback allow mounted melee and ranged attacks, while train sequences feature intense onboard skirmishes where players counter waves of assailants and kick foes off moving cars to clear paths. These encounters blend traversal with takedowns, rewarding quick adaptations to the Victorian setting's modes of transport.

Gang and progression systems

In Assassin's Creed Syndicate, players lead the in liberating London's boroughs from the rival Blighters through a series of activities designed to expand territorial control and recruit members. These missions include assaulting gang strongholds for intense street fights against Blighter enforcers, moving trains to disrupt supply lines and seize control points, and rescuing children from exploitative gangs to bolster Rooks ranks. Completing these activities not only weakens Templar influence in specific boroughs but also integrates the liberated areas into the Rooks' network, enabling ongoing gang expansion across the city's boroughs. Trained Rooks recruits offer practical benefits that enhance gameplay efficiency and . Players can summon up to five Rooks for during encounters, where they engage enemies to provide distractions or direct assistance in fights, particularly useful in open brawls across reclaimed territories. Controlling unlocks shop discounts at allied vendors for cheaper gear and , while warehouse dominance generates passive income streams from operations, funding further upgrades and activities. Gang upgrades, categorized into ringleader (improving Rook combat prowess and carriage durability), (expanding discount networks and perks), and (boosting income and resource yields), allow customization of these advantages to suit aggressive expansion or economic strategies. Character progression revolves around dual skill trees tailored to the Frye twins' playstyles, with Jacob's tree prioritizing brawn-oriented abilities like enhanced melee combos, defensive counters, and firearm proficiency for direct confrontations, while Evie's emphasizes mechanics such as improved blending, silent takedowns, and efficiency for covert operations. Both share foundational upgrades in categories like (e.g., boosts and defense layers), (e.g., lockpicking and enhancements), and ecosystem (e.g., scavenging and companion perks), earned via experience points from missions and activities. Reaching the maximum level of 10 requires spending a total of 94 points, unlocking the game's 53 across the skill trees and advanced perks that improve , gathering, or potency; for instance, full upgrades grant additional hit points, while perks reduce cooldowns on smoke bombs or hallucinogenic darts. Outfit customization further refines progression by equipping attire that provides targeted stat boosts, such as increased throwable capacity or reduced enemy detection range, allowing players to adapt loadouts for specific mission demands. Helix Rift missions serve as optional side challenges, presenting holographic simulations of historical events featuring legendary Assassins like Ezio Auditore or Connor Kenway in abstracted, time-displaced scenarios. Accessed via anomalies on the map after story progression, these rift events require completing timed objectives—such as data fragment collection or combat trials—within altered versions of London's environments, often evoking past games' mechanics. Success rewards skill points to accelerate progression, encouraging players to engage with franchise lore without impacting the main narrative.

Synopsis

Setting and characters

Assassin's Creed Syndicate is primarily set in Victorian-era during 1868, at the height of the Second Industrial Revolution, a period marked by rapid industrialization, urban expansion, and profound social challenges including widespread poverty, child labor, and the exploitation of the . The game recreates a bustling metropolis divided into distinct boroughs such as and the , featuring smog-filled streets, emerging railways, factories, and opulent estates that highlight the era's stark class divides and technological advancements. A brief segment shifts to 1916 during in , where players control Lydia Frye, granddaughter of the protagonists, in a stealth mission involving against German forces at . The narrative weaves the fictional Assassin-Templar conflict into this historical tapestry, portraying London under the iron grip of Templar Grand Master Crawford Starrick, a ruthless industrialist whose Starrick Industries dominates key sectors including banking, breweries, and railways, enabling Templar control over the city's economy and . The Assassins, through their gang the Rooks, seek to liberate the city from this oppression by liberating boroughs, assassinating Templar leaders, and disrupting their operations, emphasizing themes of resistance against authoritarian control and social injustice. The dual protagonists are twin Assassins Jacob Frye, a brash and impulsive fighter skilled in combat and gang leadership, and Evie Frye, his strategic and stealth-oriented sister who prioritizes precision and historical preservation. They are guided by their mentor , a key figure in the British Brotherhood who coordinates their efforts from a hidden base in the sewers. Allies include Ned Wynert, who aids in criminal enterprises like train robberies and smuggling to bolster the Rooks' influence. Historical figures integrated as quest givers include naturalist , philosopher , detective , author , and , each providing missions that tie into the era's intellectual and social currents. In the modern-day framing, set in 2015, the Assassins infiltrate Abstergo Industries' Helix virtual reality system—a consumer version of the Animus—to relive the Frye twins' memories and locate the Shroud of Eden, a powerful Piece of Eden artifact capable of healing and resurrection that the Templars seek to exploit.

Plot

In 1868, twin Assassins Jacob and Evie Frye arrive in London from their home in Crawley after defying orders from the Assassin Council to liberate the city from Templar influence. Upon arrival, they encounter Henry Green, the sole remaining Assassin in London, who informs them of the Templar Order's control over the city's industries and underworld through Grand Master Crawford Starrick. To counter this, the Fryes establish the Rooks gang, recruiting allies from London's criminal elements and historical figures such as Charles Dickens, Karl Marx, and Queen Victoria for intelligence and support, while liberating boroughs like Whitechapel and the City of London from Templar-dominated gangs. The siblings systematically assassinate Starrick's key lieutenants, including the banker Philip Twopenny, the physician John Elliotson, the scientist David Brewster, and the antiquarian Lucy Thorne, thereby dismantling the Templars' economic stranglehold and expanding Rooks territory. Their efforts culminate in the retrieval of a Precursor music box, a Piece of Eden artifact that reveals the location of the Shroud of Eden, hidden in a vault beneath Buckingham Palace. Jacob and Evie infiltrate a royal ball at the palace, descend into the ancient Isu temple below, and confront Starrick, who dons the Shroud for enhanced regenerative abilities; the twins ultimately kill him in a joint strike, securing the artifact and restoring Assassin presence in London. In the modern day, Assassin initiate uses the Helix Animus in a safehouse, guided by field leader and technicians Shaun Hastings and Crane, to relive the ' memories and locate the Shroud before Abstergo Industries can claim it. During the simulation of the palace vault, a time anomaly glitch transports the initiate to 1916 amid , where they control Frye, Evie's granddaughter and a British Assassin, as she employs the Shroud to assassinate German Templar agent Friedrich von Hagen at , averting a plot to deploy chemical weapons and hinting at disruptions in the Assassin-Templar timeline.

Story expansions

The story expansions for Assassin's Creed Syndicate consist of three major packs that deliver standalone narratives centered on Evie Frye, expanding the Assassin-Templar conflict in Victorian while introducing time jumps and historical figures to enrich the franchise's without modifying the base game's core plot. These expansions emphasize Evie's investigative and stealth expertise, weaving in , criminal, and cultural themes that tie into the broader Assassin Brotherhood's struggle against Templar influence. The Dreadful Crimes, exclusive to the platform, presents a casebook of four interconnected mysteries set in 1868 , where Evie Frye employs to solve the cases alongside Inspector Frederick Abberline of . The storyline revolves around a series of occult-tinged killings and disappearances inspired by Victorian penny-dreadful tales, including schemes, ritualistic s, kidnappings with undertones, and a climactic revelation linking the crimes to hidden Templar machinations. Jack the Ripper, a sequel expansion set 20 years after the main events in 1888, brings Evie Frye back to a deteriorated London amid the Whitechapel murders, where she hunts the infamous serial killer amid a Templar-led purge targeting surviving Assassins. The narrative adopts a darker tone, exploring themes of betrayal and vengeance as the Ripper—revealed to be Jack, a former Rooks gang member trained as an Assassin by Jacob—orchestrates brutal killings to dismantle the Brotherhood's remnants, forcing Evie to confront her brother's legacy and the long-term consequences of their earlier victories. The Last Maharaja centers on the historical figure , the exiled last Maharaja of the , as Evie Frye assists him in 1868 to reclaim sacred heritage artifacts stolen by British colonial forces under Templar control. The story incorporates Sikh cultural elements, such as references to the diamond and Ranjit Singh's legacy, through missions involving , heists, and confrontations on moving trains, culminating in Duleep's efforts to restore his sovereignty and challenge Templar exploitation of imperial artifacts. Collectively, these expansions highlight Evie's pivotal role in the Assassin saga, bridging the 1868 setting of the base game with future events through temporal shifts, while deepening lore on Templar infiltration in , gang dynamics, and colonial history, all while maintaining narrative independence from the primary campaign.

Development

Production

Assassin's Creed Syndicate was primarily developed by , serving as the lead studio, with additional support from associate studios including and . The project was helmed by creative director Marc-Alexis Côté, who had previously contributed to earlier entries in the series such as and , and senior producer François Pelland, who oversaw the overall production efforts. The game's development began in the wake of Assassin's Creed Unity's troubled launch in November 2014, which was marred by widespread technical bugs, performance issues, and frame-rate problems that drew significant criticism. Ubisoft publicly acknowledged these shortcomings during the reveal event for on May 12, 2015, emphasizing a renewed focus on polish, stability, and a refined single-player experience to rebuild player trust. Initial details about the project, then under the Assassin's Creed Victory, first emerged publicly through leaks in early December 2014, including and setting information centered on Victorian-era London. The full official announcement followed in May 2015, confirming the title change to and highlighting the dual protagonists, twins Jacob and Evie Frye. Key design decisions centered on recreating Victorian London during the as the game's primary setting, capturing the era's themes of rapid urbanization, , and technological advancement to provide a dynamic, densely populated . The introduction of co-protagonists and Evie Frye was intended to offer players varied playstyles, with geared toward aggressive combat and gang warfare, while Evie emphasized stealth, precision, and reconnaissance, allowing for personalized approaches to missions and objectives. To enhance traversal and address feedback on the series' mechanics—particularly the frustrations with vertical navigation and pacing in prior titles—a new rope launcher tool was implemented, enabling rapid vertical movement, zip-line creation between buildings, and quicker access to high vantage points across the expansive cityscape. Production faced several challenges, including balancing historical accuracy with the franchise's fictional Assassin-Templar narrative, which required extensive research into landmarks, architecture, and social dynamics while integrating anachronistic elements like advanced weaponry and gang systems. presented another hurdle, as the team aimed to authentically capture period-specific British accents for the protagonists and supporting cast, moving away from the caricatured regional dialects criticized in Unity to achieve more natural and immersive performances. Ultimately, the developers opted against including multiplayer features, such as the co-op mode in Unity, to concentrate resources on elevating the core single-player campaign's quality, depth, and technical reliability.

Audio and music

The musical score for Assassin's Creed Syndicate was composed by , who crafted an original soundtrack blending orchestral with Victorian-era influences to capture the game's setting in . Wintory's approach drew from a "Neo-Mendelssohn" style, incorporating waltzes and dance-like rhythms to evoke a sense of elegance and sarcasm amid the era's social contrasts, while integrating melodic fragments of authentic folk tunes and period hymns for historical resonance. Recorded with a ensemble at , the score features prominent string soloists, including violinist Sandy Cameron and cellist , to highlight the duality of beauty and industrial grit in the narrative. Character-specific themes underscore the protagonists' personalities: Jacob Frye's , represented by energetic violin lines, conveys his rebellious and confident demeanor, while Evie Frye's employs lyrical passages for an elegant, stealth-oriented tone. These adapt interactively during , toggling based on the selected twin and syncing with actions like combat or traversal to maintain immersion. The soundtrack also includes licensed traditional elements, such as sea shanties like "Leave Her Johnny," which play in contextual settings to enhance the period atmosphere without direct historical replication. Voice acting brings depth to the cast, with Paul Amos portraying Jacob Frye in a performance noted for its charismatic intensity, and Victoria Atkin voicing Evie Frye with poised subtlety, including contributions to soundtrack vocals like the track "Family." Danny Wallace returns as Shaun Hastings in the modern-day segments, delivering his signature sardonic wit, while historical figures receive distinctive portrayals, such as Mark Rowley as Alexander Graham Bell, whose inventive zeal aligns with the game's thematic exploration of progress. Sound design emphasizes immersion in Victorian , layering ambient sounds of urban bustle—including crowd chatter, horse-drawn carriages, and distant factory hums—to create a dynamic, borough-specific that aids player navigation. audio provides crisp for impacts, with contextual Foley for weapons like canes and , ensuring readable and exhilarating encounters. is cued by subtle auditory shifts, such as echoing pulses and heightened spatial awareness, to signal enhanced perception without overwhelming the environment. For the downloadable content, composed a separate score that shifts to an ominous, horror-infused tone, using detuned percussive strings and repetitive ostinatos to evoke psychological tension and brutality, contrasting the base game's lighter orchestration. McCreary's work, including a reimagined Evie theme with harmonic and ethnic instruments like the yialli , intensifies the DLC's darker narrative focus.

Release

Platforms and launch

Assassin's Creed Syndicate was released for and on October 23, 2015, with the Microsoft Windows version following on November 19, 2015. The game skipped support for previous-generation consoles such as the and , as shifted focus to current-generation hardware to leverage advanced graphical and performance capabilities. The title launched in multiple editions to cater to different player preferences. The Standard Edition included the base game, while the Gold Edition bundled it with the Season Pass for access to . Special editions featured premium packaging, such as the Steelbook Edition with its metal case artwork, and bundles incorporating prior content like Freedom Cry from Assassin's Creed IV: Black Flag. Pre-order incentives across retailers included the Rooks HQ customization pack, allowing players to personalize their gang headquarters, along with missions involving historical figures and . Marketing efforts for Syndicate emphasized its Victorian London setting and dual protagonists, the twin assassins Jacob and Evie Frye. At E3 2015, Ubisoft unveiled a cinematic trailer highlighting the bustling streets of 1868 London, gang warfare, and the siblings' dynamic partnership, generating significant buzz for the game's industrial-era atmosphere. Promotional tie-ins extended to real-world historical tourism in the UK, with Ubisoft collaborating on guided tours of recreated locations like Spitalfields Market and Piccadilly Circus to immerse fans in authentic Victorian landmarks. Following the troubled launch of Assassin's Creed Unity in 2014, which prompted public apologies from Ubisoft for bugs and performance problems, the company positioned Syndicate as a redemption with enhanced stability, particularly assuring PC players of optimized performance. The console versions launched simultaneously worldwide, enabling a unified global rollout without regional delays. To build anticipation, Ubisoft hosted public hands-on events in cities across , , and in and 2015, allowing attendees to demo gameplay mechanics like carriage chases and gang recruitment. The PC release, however, encountered initial optimization challenges, including frame rate inconsistencies and compatibility issues on various hardware configurations, though issued rapid patches to address these shortly after launch.

Downloadable content

The Assassin's Creed Syndicate Season Pass, priced at $29.99, provided access to multiple expansions including the and The Last Maharaja packs, along with additional perks such as gear sets, 500 Helix credits, and a permanent 5% XP boost; it was bundled with the Gold Edition of the game. The Dreadful Crimes expansion, a PS4 timed exclusive released on November 3, 2015, before arriving on PC on April 11, 2016, cost $4.99 and featured four episodic cases incorporating deduction-based mini-games for investigating crimes in 1868 . Jack the Ripper launched on December 15, 2015, for PS4 and , followed by PC on December 22, 2015, at a price of $14.99, offering approximately 4-6 hours of that introduced new combat mechanics alongside its missions. The Last Maharaja, a shorter mission pack priced at $3.99 and centered on historical artifacts, became available on March 1, 2016, for consoles and PC, delivering about 1-2 hours of content. While some DLC like The Dreadful Crimes featured timed platform exclusivity on PS4, all expansions eventually released across PS4, , and PC platforms.

Updates and patches

Upon release, Assassin's Creed Syndicate received day-one patches totaling approximately 1.1 GB on PC to address initial stability issues, including crashes and performance optimization. Subsequent updates, such as the December 2015 PC patch, further improved overall stability and performance while introducing options for clothing physics. Cumulative patches throughout 2015 and 2016, including Update 1.21 and 1.31, resolved various rendering issues, geometry glitches, and frame rate inconsistencies inherited from the AnvilNext engine used in the prior title, . In March 2016, Patch 1.50 focused on additional performance enhancements, though it initially caused some loading problems that were quickly addressed in follow-up fixes. These updates also integrated support for downloadable content, ensuring seamless compatibility without separate installations. On November 18, 2024, Ubisoft released a free patch enabling 60 FPS gameplay and higher resolutions up to 4K on PlayStation 5, PlayStation 5 Pro, Xbox Series X, and Xbox Series S through backward compatibility enhancements, without requiring a full remaster. The PC version supports unofficial community mods for graphics tweaks, such as ReShade presets for improved lighting and color vibrancy, available through platforms like ; however, did not release official tools. Patches and compatibility guides have maintained functionality on modern operating systems, including , via built-in modes and driver updates, despite occasional issues with recent system versions like 24H2.

Reception

Critical response

Upon release, Assassin's Creed Syndicate received generally favorable reviews, with aggregate scores reflecting a solid but not exceptional reception across platforms. On , the version scored 76 out of 100 based on 86 critic reviews, the version earned 76 out of 100 based on 58 critic reviews, and the PC version received 72 out of 100. reported an average score of 77 out of 100 from 103 critics, classifying it as "Strong" with 63% recommending the game. These scores positioned Syndicate as an improvement over the buggy but short of the highs achieved by earlier entries like Assassin's Creed IV: Black Flag. Critics widely praised the game's stunning recreation of Victorian , which served as a vibrant, immersive filled with historical detail and atmospheric fog-shrouded streets that enhanced exploration. The dual protagonists, siblings and Evie Frye, were highlighted for their compelling dynamic and distinct playstyles— brawling aggression contrasting Evie's stealthy precision—adding depth to the narrative of gang warfare and Assassin-Templar conflict. Improvements in and traversal mechanics, including the new rope launcher for ziplining across rooftops, made navigation more fluid and engaging compared to Unity's cumbersome systems, while diverse side activities like carriage races and train heists injected variety into the gameplay loop. However, reviewers noted several shortcomings that tempered enthusiasm. Combat and gang war sequences often felt repetitive, relying on button-mashing brawls that lacked despite refinements over prior titles. Vehicle handling, particularly for horse-drawn carriages and , was criticized as clunky and imprecise, hindering missions. The story's pacing faltered in later acts, with a rushed conclusion undermining the strong setup, and the PC version suffered from launch bugs including crashes and optimization issues that marred the for months post-release. In retrospective analyses as of 2025, has gained appreciation as an underrated entry for its historical depth—capturing the Industrial Revolution's social upheavals—and focus on character-driven storytelling amid the series' shift toward elements in later games. The November 2024 patch enabling 60 FPS and on current-gen consoles has boosted replayability, prompting fresh praise for its polished action and London's enduring charm as a " to form" after Unity's missteps.

Commercial performance

Assassin's Creed Syndicate achieved solid commercial success despite a challenging launch impacted by the negative reception to its predecessor, Assassin's Creed Unity. Launch week sales were down compared to Unity, with Ubisoft attributing the decline to lingering consumer skepticism from Unity's technical problems. Estimates indicate approximately 864,000 units sold worldwide in the first week across consoles, with PlayStation 4 accounting for the majority at around 607,000 units. In the United Kingdom, it debuted at number one on the retail charts for the week ending October 25, 2015, marking the top-selling game of October in that market, though it represented the weakest launch for a major entry in the series. The game's performance contributed to the broader franchise, which surpassed 100 million units sold worldwide by September 2016. By February 2016, had sold over 4.12 million units globally. As of November 2017, total sales reached over 5.5 million units, reflecting steady accumulation through digital and back-catalog sales. Regional variations were notable; while console versions drove initial momentum, the PC release—delayed until November 19, 2015—resulted in initially lower sales that improved with performance patches addressing optimization issues. Long-term metrics show no publicly reported updates beyond 2017, positioning as a commercially viable but not record-breaking entry compared to later titles like , which doubled its launch sales pace. In November 2024, released a free patch enabling 60 and support on next-generation consoles, alongside a Black Friday discount up to 75% off, which may have encouraged renewed digital purchases, though no quantified impact has been disclosed.

Awards

Assassin's Creed Syndicate received numerous nominations and awards following its release, reflecting its critical recovery from the technical issues of its predecessor, . The game earned 18 nominations and 7 wins across various ceremonies, with particular recognition for its animation, audio, and art direction. At , the title was nominated for and Best Score and Music. The Canadian Videogame Awards 2015 provided significant accolades, where won Game of the Year, Best Animation, Best Audio, Best Visual Art, and Best Game Direction; it was also nominated for Best Character for Evie Frye. In the BAFTA Games Awards 2016, the game received nominations for Artistic Achievement, Audio Achievement, and Story. Additional honors included a win for Best Video Game Trailer at the 2016 for its London reveal trailer. The downloadable content was nominated for Best DLC by outlets such as , though it did not secure major wins.

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