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References
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[1]
[PDF] Collision Queries using Oriented Bounding Boxes - GAMMAThe most commonly used bounding volume types are axis-aligned bounding boxes (AABBs) and spheres, which have simple representations, compact storage, and are ...
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[2]
4.3 Bounding Volume Hierarchies - PBR Book4.3 Bounding Volume Hierarchies. Bounding volume hierarchies (BVHs) are an approach for ray intersection acceleration based on primitive subdivision, ...
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[3]
[PDF] A Survey on Bounding Volume Hierarchies for Ray TracingFigure 1: Bounding volume hierarchies (BVHs) are the ray tracing acceleration data structure of choice in many state of the art rendering applications.
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[4]
[PDF] Hierarchical Geometric Models for Visible Surface AlgorithmsThe images shown in this paper were all generated on a PDP-I 1/45 computer having a 256K-byte random access frame buffer which was used as the depth buffer.
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[5]
[PDF] Real-Time Collision DetectionChrister Ericson provides a practical and very accessible treatment of real-time collision detection. This includes a comprehensive set of C++ ...
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[6]
[PDF] Redalyc.A literature review of bounding volumes hierarchy focused ...However, specific areas of application include, but are not limited to: molecular modeling, physical-based simulation, computer animation, dynamic simulation, ...
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[7]
[PDF] OBB-Tree: A Hierarchical Structure for Rapid Interference DetectionThe simplest algorithms for collision detection are based on using bounding volumes and spatial decomposition techniques in a hierarchical manner. Typical ...
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[8]
[PDF] Chapter 3 Collision DetectionThe final major category of broad-phase collision detectors are those that use hierarchical bounding volumes (HBVs) as their representation. The bounding ...
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[9]
[PDF] Bullet 2.83 Physics SDK Manual - GitHubSeveral different broadphase acceleration structures are available: • btDbvtBroadphase uses a fast dynamic bounding volume hierarchy based on AABB tree.<|control11|><|separator|>
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[10]
[PDF] Collision Detection• Use a hierarchy of swept sphere bounding volumes (SSV). – Point Swept Volume. – Line Swept Volume. – Rectangular Swept Volume. Page 29. Point Swept Sphere.<|control11|><|separator|>
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[11]
(PDF) Optimized View Frustum Culling Algorithms for Bounding BoxesAug 5, 2025 · This paper presents optimizations for faster view frustum culling (VFC) for axis aligned bounding box (AABB) and oriented bounding box (OBB) hierarchies.
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[12]
[PDF] Dynamic Bounding Volume Hierarchies for Occlusion CullingWe present an algorithm for rendering complex scenes using occlusion queries to resolve visibility. To organize objects in the scene, the algorithm uses a ...
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[13]
[PDF] Visibility Culling using Hierarchical Occlusion MapsGiven an occlusion map hierarchy, the algorithm traverses the bounding volume hierarchy of the model database to perform visibility culling. The main ...
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[14]
Interactive Hierarchical Level of Detail Level Selection Algorithm for ...In this paper, we generate a hierarchical structure with tight-octree, and store the vertex and bounding box information for each level. Then we propose a new ...<|separator|>
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[15]
Chapter 29. Efficient Occlusion Culling - NVIDIA DeveloperSometimes, from certain viewpoints, an object is occluded but its bounding box is visible. This occurs when the bounding box is much bigger than the object.
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[16]
Chapter 6. Hardware Occlusion Queries Made UsefulWith this feature, applications can check whether or not the bounding boxes of complex objects are visible; if the bounds are occluded, the application can skip ...
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[17]
A 3-dimensional representation for fast rendering of complex scenesThis paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other ...
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[18]
Aligned Bounding Box - an overview | ScienceDirect TopicsAn axis-aligned bounding box (AABB) is simply a rectangular parallelepiped whose faces are each perpendicular to one of the basis vectors.
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[19]
3.7 Bounding BoxesFigure 3.9: An Axis-Aligned Bounding Box. The Bounds2 and Bounds3 classes store only the coordinates of the minimum and maximum points of the box; the other box ...
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[20]
3D collision detection - Game development - MDN Web DocsJul 11, 2025 · This article provides an introduction to the different bounding volume techniques used to implement collision detection in 3D environments.Missing: construction | Show results with:construction
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[21]
Calculating a BoundingBox from a set of points - Stack OverflowDec 7, 2012 · Computing AABB (Axis aligned bounding box) is fairly trivial. Just sort the points in each axis, find the min max on each axis. The ...How do I partition an oriented bounding box? - Stack OverflowFinding vertexes for construction of minimum size bounding box ...More results from stackoverflow.com
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[22]
Axis Aligned Bounding Box - Game Physics Cookbook - O'ReillyAn Axis Aligned Bounding Box (AABB) is the 3D version of a rectangle. We will define a 3D AABB by a center point (position) and a half extent (size).
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[23]
open3d.geometry.AxisAlignedBoundingBoxClass that defines an axis_aligned box that can be computed from 3D geometries. The axis aligned bounding box uses the coordinate axes for bounding box ...<|separator|>
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[24]
What is AABB - Collision detection? - Stack OverflowMar 19, 2014 · AABB stands for "Axis-Aligned Bounding Box." It is a fairly computationally- and memory-efficient way of representing a volume, typically used to see if two ...
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[25]
The Math Behind Bounding Box Collision Detection - AABB vs OBB ...Aug 31, 2025 · An Axis-Aligned Bounding Box (AABB) is the simplest bounding volume. It is a box aligned with the coordinate axes, which makes it very easy to ...
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[26]
New in CGAL: Optimal Bounding BoxApr 20, 2020 · Bounding Volumes One such structure is the AABB tree. The disadvantage is also clear: the box is usually poorly fitting most models.
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[27]
A Collision Detection Algorithm Using AABB and Octree Space ...Dividing the modeling space into space nodes using octree, building AABBs of objects to be tested and locating them at certain space nodes, only objects at the ...
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[28]
Octree-based Collision Detection in iMSTK - Kitware, Inc.Sep 9, 2019 · An octree is an axis-aligned hierarchical data structure that is generated by recursively subdividing the axis-aligned bounding box (AABB) into ...
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[29]
Oriented Bounding Box - an overview | ScienceDirect TopicsAn oriented bounding box is simply a bounding parallelepiped whose faces and edges are not parallel to the basis vectors of the frame in which they're defined.
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[30]
Game Physics Cookbook - Oriented Bounding Box - O'ReillyAn Oriented Bounding Box (OBB), is the 3D equivalent of the 2D oriented rectangle. An OBB is defined by a position, half-extents, and some orientation.
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[31]
[PDF] Fast and Tight Fitting Bounding Spheres - LiU Electronic PressBounding spheres, also called enclosing balls, are often used to accelerate computations in computer graphics, GIS, robotics, and computational geometry.Missing: construction | Show results with:construction
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[32]
Smallest enclosing disks (balls and ellipsoids) - SpringerLinkJun 26, 2005 · A simple randomized algorithm is developed which computes the smallest enclosing disk of a finite set of points in the plane in expected linear time.
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[33]
[PDF] OBBTree: A Hierarchical Structure for Rapid Interference DetectionThe algorithms compute a hierarchical repre- sentation using oriented bounding boxes (OBBs). An OBB is a rectangular bounding box at an arbitrary orientation in.
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[34]
[PDF] Optimized View Frustum Culling Algorithms for Bounding BoxesBounding volume hierarchies are commonly used to speed up the rendering of a scene by using a view frustum culling (VFC) algorithm on the hierarchy [Clark76].
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[35]
[PDF] Ray Tracing Deformable Scenes using Dynamic Bounding Volume ...As a result, a BVH can be quickly updated between frames thus avoiding a complete per- frame rebuilding phase. However, a barrier to exploiting the BVH's.Missing: precomputation | Show results with:precomputation
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[36]
[PDF] Efficient Collision Detection Using Bounding Volume Hierarchies of ...In this paper, we develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex ...
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[37]
[PDF] Ray Tracing Complex Scenes - CumInCADA new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can.
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[38]
[Bar92a] - Program of Computer GraphicsAug 21, 2002 · David Baraff. PhD thesis, Cornell University, 1992. This thesis examines the problems and difficulties in the forward dynamic simulation ...
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[39]
[PDF] Dynamic Simulation of Non-penetrating Flexible BodiesThe original printed paper is c 1992 by the ACM. Author address (May 1994): David Baraff, School of Computer Science,. Carnegie Mellon University, Pittburgh ...Missing: sort sweep
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[PDF] A Comparison of Acceleration Structures for GPU Assisted Ray ...Aug 1, 2005 · We provide a review of some of the best known acceleration structures: The uniform grid, kd-tree, and bounding volume hierarchy (BVH). Our aim ...<|separator|>
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[41]
[PDF] Fast Collision Detection between Massive Models using Dynamic ...In this section we present our conservative collision scheme which is used to guarantee that a query result using the. CHPM representation does not miss any ...
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[42]
[PDF] Robust BVH Ray TraversalJul 19, 2013 · The error in the floating point computed ˜t can be bounded by. |˜t−t|≤|δ1t|+|δ2t|+|δ3t|. (7). |˜t−t| ≤ 3ε|t|. (8). |˜t−t| ≤ 3 ulp(t). 2. ,. (9).