Bravely Default II
Bravely Default II is a turn-based role-playing video game developed by Claytechworks and co-published by Square Enix and Nintendo for the Nintendo Switch, with a later port for Microsoft Windows published by Square Enix.[1][2] The game was released worldwide on February 26, 2021, for the Switch and on September 2, 2021, for Windows via Steam.[3][4] Set on the continent of Excillant, it follows four protagonists—Seth, a young shield-bearing sailor; Gloria, a wandering princess from a distant land; Elvis, an aspiring scholar; and Adelle, a vagrant treasure hunter—as they embark on a quest to recover four elemental crystals and thwart the resurgence of an ancient evil.[3][4] The game's core gameplay revolves around its signature Brave and Default mechanics, which introduce risk-reward elements to turn-based combat by allowing characters to accumulate Brave Points (BP) for multiple actions in a single turn or bank turns for defensive boosts.[3][4] Players can extensively customize their party through a deep job system featuring over 20 classes, such as Freelancer, Warrior, and Black Mage, each offering unique abilities, equipment proficiencies, and skill trees that encourage strategic experimentation.[3][5] The narrative unfolds across a vibrant, hand-drawn world filled with towns, dungeons, and optional superbosses, accompanied by an orchestral soundtrack composed by Revo of Linked Horizon fame.[4][2] As the third main entry in the Bravely series—following Bravely Default (2012) and Bravely Second: End Layer (2015)—Bravely Default II presents a standalone story independent of its predecessors, though it retains their emphasis on traditional JRPG elements like visible encounters and grinding.[1][6] It received generally positive critical reception, earning a Metascore of 76/100 based on 116 reviews, with praise for its engaging battle system, charming visuals, and replayability, while some critiques noted a derivative plot and repetitive side content.[5] The title sold over 1 million units worldwide as of December 2021, contributing to the series' legacy of innovative JRPG design.[7]Gameplay
Combat system
The combat system in Bravely Default II employs a turn-based structure augmented by the core Brave and Default commands, which facilitate strategic resource management through Brave Points (BP).[8] The Default command enables a character to adopt a defensive posture, halving damage received from enemy attacks while accumulating 1 BP, effectively banking the turn for later expenditure.[9] In contrast, the Brave command expends accumulated BP to execute multiple actions within a single turn—up to three additional actions beyond the base turn, for a maximum of four total—allowing for rapid bursts of offense or support.[8] BP naturally regenerates to 0 at the start of each battle and increases by 1 per turn while in negative debt, but players must balance usage to avoid overextension.[8] This BP mechanic introduces significant risk-reward dynamics, as the gauge operates within limits of -3 to +3; depleting it into negative values incurs "BP debt," compelling the affected character to skip subsequent turns until the debt is cleared, during which they automatically recover 1 BP per skipped turn.[8][10] Overreliance on Brave can thus leave the party vulnerable, particularly against formidable foes, emphasizing the need for defensive Defaults to build reserves. Outside of combat, BP debt can be alleviated by resting at inns, which fully restore BP alongside HP and MP, or through specific items and support abilities that accelerate recovery.[11][12] Battles feature a party of four controllable characters confronting groups of enemies, with actions centered on exploiting vulnerabilities via physical strikes, magical spells, or job-specific abilities.[9] Weaknesses—often elemental or family-based—are scouted using commands like the Freelancer's Examine or the Salve-Maker's Survey and Analysis, which reveal enemy susceptibilities and enable amplified damage output, such as 40% increases against targeted elements.[12] Players select targets individually or in groups, prioritizing threats based on revealed intel to dismantle foes efficiently. Turn order operates via an Active Time Battle (ATB) system, a refinement from prior entries' simultaneous action selection, where a yellow turn gauge fills progressively according to each participant's speed stat, dictating action sequence in real-time.[13] This dynamic pacing heightens tension, as Brave and Default influence gauge progression—Defaulting slows advancement while Braving accelerates it for follow-ups. Enemy AI mirrors player capabilities, employing Brave for multi-action assaults or Default for defense, with behaviors telegraphed by visual cues like exclamation marks to signal impending moves, allowing proactive counters and adding layers of tactical depth over the series' earlier, more predictable encounters.[13][8]Job and progression mechanics
In Bravely Default II, the job system revolves around collecting asterisks from defeated bosses to unlock a total of 24 distinct jobs, each offering unique command abilities, stat growth modifiers, and equipment proficiencies.[14] Players begin with the Freelancer job, which provides balanced stats and basic abilities, and progressively acquire others such as the Vanguard for tanking roles with high defense and shield-based attacks, or the Black Mage for offensive spellcasting focused on fire, ice, and lightning elements.[15] These asterisks are obtained primarily through story progression by overcoming chapter-specific bosses, allowing the four protagonists—Seth, Gloria, Elvis, and Adelle—to adopt new roles that customize their playstyle.[16] While most jobs are tied to the main narrative, two additional ones, the Gambler and Salve-Maker, require completing specific side quests, such as "Taking a Gamble" in Chapter 1 for the former.[16] Each character can equip a primary job, which determines their visual appearance, base stat allocations, and access to that job's command menu abilities, alongside a secondary sub-job that grants access to its command abilities without altering appearance or base stats.[16] For instance, assigning Black Mage as a primary job boosts intelligence and magical attack while enabling spells like Fire, whereas using it as a sub-job on a Vanguard allows the tank to cast those spells in addition to defensive maneuvers. This dual-job setup promotes experimentation, as abilities from the sub-job integrate seamlessly into the primary job's toolkit, enabling hybrid builds like a healing-focused Ranger with White Mage sub-job abilities.[17] Job proficiencies further influence equipment management; each job has varying aptitude levels (from E to S) for specific weapon and armor types, affecting damage output and evasion—for example, the Thief job excels with daggers due to its S-rank proficiency, while restricting access to heavier swords.[16] Inventory is managed through a shared party system, where gear can be unequipped and reassigned freely, though limited slots encourage strategic choices in loadouts for different scenarios.[18] Progression occurs through job leveling, independent of character levels, using Job Points (JP) earned from battles, with all party members sharing experience points for unified character growth.[19] Jobs level up to a maximum of 15, unlocking new abilities at milestones (e.g., level 4 for basic commands, up to level 12 for specialties like the Black Mage's Staff Lore, which enhances spell damage).[16] Learned abilities carry over permanently via the sub-job system, but passive abilities—such as the Freelancer's "Late Bloomer," which provides stat boosts at low health—require investment in that job's levels to equip as specialties, limited to four per character.[17] Side quests not only unlock bonus jobs but also provide opportunities for resource gathering, such as rare items from monster encounters using the Beastmaster job's capture mechanic, which stores defeated foes for later deployment or item extraction.[20] This encourages grinding in optional areas accessible via the world map, balancing risk with rewards like enhanced gear acquisition through theft or drops.[21]Story
Setting and premise
Bravely Default II is set on the continent of Excillant, a diverse land divided into five kingdoms—Halcyonia, Savalon, Wiswald, Rimedhal, and territories under the Holograd Empire's influence—each with distinct cultures, landscapes, and historical influences that shape their societies. Halcyonia, known as the Country of Spring Breeze, features verdant forests and a tradition of equitable military leadership under its ruler, Placido Halcyonia, evoking a serene, nature-attuned realm. Savalon, the Drought Kingdom, presents a harsh desert environment scarred by ancient wars and excessive resource extraction two centuries prior, where underground water veins now threaten to submerge settlements, and a grand casino hall stands as a cultural landmark amid the arid expanse. Wiswald, the Water Kingdom, is a mystical domain of mages where rampant vegetation has intertwined with magical architecture, creating an overgrown, ethereal landscape that underscores the interplay between sorcery and nature. Rimedhal, the frozen north, is a theocratic society ruled by Archbishop Domenic, centered around faith and the Fire Crystal amid icy cathedrals and harsh winters. The Holograd Empire dominates central regions with militaristic conquests, seeking to subjugate the others.[22][23][24] The game's HD-2D art style blends classic 2D pixel sprites with dynamic 3D backgrounds, fostering a whimsical, fairy-tale aesthetic that immerses players in Excillant's enchanting yet perilous world, where foreground characters pop against layered, perspective-shifting environments.[25] At the heart of the premise lies the theft of four elemental crystals—representing water, wind, earth, and fire—from their guardian kingdoms, an act that shatters Excillant's equilibrium and unleashes the Night's Nexus, an ancient evil force intent on devouring the world's knowledge and memories. This cataclysmic event sets four protagonists—selected by fate as the new crystal bearers—on a quest to reclaim the artifacts and avert total chaos. The narrative delves into themes of destiny and the crystals' pivotal role in upholding cosmic balance, while hidden histories emerge through lore elements like the Book of Knowledge, a mystical tome that unveils visions of forgotten eras, and interdimensional threats that challenge the fabric of reality. Foundational concepts such as fairies, who are intrinsically linked to ancient professions and the world's mystical underpinnings, further enrich the lore, portraying a universe where ethereal beings and otherworldly dangers intertwine with mortal struggles.[26][27][28][29][22]Characters
The main playable characters in Bravely Default II form a party of four heroes who unite to restore balance to the continent of Excillant by recovering stolen crystals and Asterisks. Seth, the protagonist and a young sailor from a distant land, washes ashore after a shipwreck caused by mysterious forces; guided by fate, he exhibits strong leadership and joins the quest upon encountering Gloria, wielding the Freelancer job initially with balanced stats suited for frontline roles. Gloria, princess of the fallen kingdom of Musa and bearer of the Water Crystal, flees her homeland's destruction by the Holograd Empire and seeks to reclaim the four crystals, starting as a Vanguard with defensive capabilities and a sense of duty driving her motivations. Elvis, a boisterous scholar from the magical city of Wiswald, travels to collect Asterisks needed to unlock secrets in his late master's forbidden tome; possessing the Black Mage Asterisk, he favors offensive magic jobs and brings intellectual curiosity to the group. Adelle, a spirited treasure hunter and Elvis's initial companion, roams Excillant for riches while harboring a concealed heritage; her agile, physical prowess aligns with jobs like Thief, and her impulsive yet loyal nature adds levity to interactions. The primary antagonists are agents of the Holograd Empire, led by Emperor Adam, who seek the crystals to revive ancient evils; key among them are the four asterisk holders guarding the stolen elemental crystals, each wielding a powerful job that sows discord. Folgram, bearer of the Earth Asterisk and Ranger job, guards the Earth Crystal as a military enforcer with precise archery skills and a rigid sense of order, motivated by imperial loyalty. Folie, holder of the Wind Asterisk and Red Mage job, oversees the Wind Crystal with experimental magic that contributed to Musa's fall, blending arcane offenses in pursuit of forbidden knowledge. Archbishop Domenic, possessor of the Fire Asterisk and Oracle job, manipulates faith in Rimedhal to control the Fire Crystal, using divinatory buffs and debuffs for the empire's conquests under enigmatic religious zeal. Prince Castor, wielder of the Water Asterisk and Swordmaster job, betrays Halcyonia to seize the Water Crystal, employing precise blade counters driven by ambition. Their designs emphasize elemental themes—earthy tones for Folgram, flowing robes for Folie, fiery vestments for Domenic, and regal armor for Castor—highlighting their roles as formidable obstacles.[30][31][32] A major antagonist is Edna, Adelle's long-lost sister with fairy heritage from the realm of Mag Mell, who aids the empire as a cunning manipulator with enigmatic motives tied to personal vendettas and the Night's Nexus; she employs versatile dark tactics, including oracle-like divination and crystal-draining abilities, to accelerate the ancient evil's resurgence. Supporting the protagonists is Sylphie, a whimsical wind fairy companion who aids Gloria early on, providing guidance and minor magical assistance during travels; her ethereal, sprite-like design evokes the series' fairy motifs from prior entries. The party's dynamics revolve around complementary personalities: Seth's steady command balances Adelle's recklessness and Elvis's exuberance, while Gloria's poise fosters unity, allowing job assignments to enhance abilities like Seth's tanking or Elvis's spellcasting. As they journey, the characters develop deeper bonds through shared trials, emphasizing themes of trust and mutual growth without delving into specific events. The game features full voice acting in both English and Japanese dubs. In the English cast, Seth is voiced by Chris Lew Kum Hoi, Gloria by Charlotte Ritchie, Elvis by Steven Cree, and Adelle by Samantha Dakin, delivering nuanced performances that capture their distinct traits. The Japanese cast includes Shunsuke Takeuchi as Seth, Yu Shimamura as Gloria, Kazuhiko Inoue as Elvis, and Yukana as Adelle, with veteran actors adding emotional depth to dialogues and battles.Plot summary
The story of Bravely Default II unfolds across the continent of Excillant, where four heroes embark on a quest to reclaim four elemental crystals stolen by the Holograd Empire—led by Emperor Adam—to prevent the awakening of an ancient evil known as the Night's Nexus.[33] The narrative begins with Seth, a young sailor shipwrecked on the shores of Halcyonia, who encounters Princess Gloria, the last of Musa's royalty, and her guardian Sir Sloan; they are soon joined by scholar Elvis and thief Adelle, forming the core party after rescuing Gloria from imperial mercenaries and acquiring initial Asterisks—special abilities tied to the crystals' guardians.[32] As the group travels through regions like Savalon (reclaiming the Earth Crystal from Folgram) and Wiswald (recovering the Wind Crystal from Folie), they confront various Asterisk holders, such as the treacherous Prince Castor, who betrays them in a bid for power but ultimately perishes after a vision exposes his crimes, and Folie, a mage whose experiments contributed to Musa's downfall three years prior.[32] The journey escalates in Rimedhal, where Archbishop Domenic's cult manipulates faith to seize the Fire Crystal, leading to intense confrontations and the revelation of Adelle's hidden fairy heritage, connecting her to ancient lore about parallel worlds and the fairies' realm of Mag Mell.[33] Betrayals deepen when the party aids beleaguered towns against Holograd's forces, only to face Adam in his Flying Fortress; there, Edna—Adelle's long-lost sister and a manipulative oracle—intervenes, draining the Wind Crystal and accelerating the Night's Nexus's revival, an entity born from forbidden knowledge that threatens to consume all existence.[34] Revelations unfold in Musa, Gloria's ruined homeland, where scholar Gwilym explains the Nexus's origins as a parasitic force sealed by the crystals in ancient times, with glimpses of potential futures showing Gloria's sacrificial death to reseal it temporarily. The party then reclaims the Water Crystal from Castor in Halcyonia.[32] The climax shifts to Mag Mell, the fairies' hidden paradise, where Esmeralda and other fairies reveal the Nexus's core as the Book of Knowledge, a tome that absorbs realities and locks time in stasis; the party must navigate illusions and moral dilemmas, including choices that trap Adelle or force further sacrifices.[33] In the final act at the Isle of Nothingness, aided by the Fairy Queen Aileen, the heroes confront the Night's Nexus directly; Edna's role as its unwitting vessel culminates in a battle to destroy the book, with Seth's revival tied to the Wind Crystal's power, emphasizing themes of destiny versus free will and the perils of unchecked ambition.[34] The game features multiple endings based on player decisions, such as whether to engage the final battle immediately or seek alternatives like reuniting the fragmented Bravebearer Asterisk from Sir Sloan's legacy. The standard "bad" ending sees Gloria's sacrifice seal the Nexus temporarily, rolling credits after a poignant farewell, while the "true" ending requires reloading and pursuing fairy aid to save her, defeating a empowered Nexus with all Asterisks collected.[33] A secret ending demands obtaining hidden Asterisks early, including one from the prologue's gravesite, leading to a more redemptive resolution where the party averts total loss; an early ending can occur by defeating the seemingly unwinnable Adam in the prologue, and a "give up" variant ends the game prematurely via inaction.[34] New Game+ expands on these, hinting at broader connections to prior Bravely titles through subtle lore about crystal bearers and interdimensional threats, without resolving them fully.[34]Development
Production and design
Bravely Default II was announced at The Game Awards 2019 as the third main entry in the Bravely series, marking a return to the franchise after Bravely Second: End Layer.[35] The game was developed by the newly formed studio Claytechworks, in collaboration with Silicon Studio, and published by Square Enix, shifting from the primary development handled by Silicon Studio in prior titles.[35] The project was led by director Shunsuke Iwami, with Tomoya Asano serving as producer and Yura Kubota handling scenario writing.[36] Asano, who had produced the earlier Bravely games, emphasized drawing influences from the series' established mechanics like the Brave/Default system while introducing a completely standalone story set in a new world with fresh characters, avoiding direct ties to the protagonists of Bravely Default and Bravely Second to allow for independent narrative exploration.[37] This decision aimed to refresh the series for both returning fans and newcomers, focusing on themes of crystals and heroism without relying on prior lore continuity.[38] Technically, the game was built using Unreal Engine 4 to achieve its signature HD-2D visual style, blending pixel art with 3D environments and dynamic lighting for enhanced expressiveness in character models and battle animations.[39] Development incorporated feedback from two public demos released in 2020, leading to refinements such as adjustable battle speeds in three stages (slow, normal, fast) to improve pacing, options to skip introductory battle messages, and tweaks to the user interface for clearer visibility of buffs, debuffs, and enemy health bars.[40] Design choices prioritized a balanced job system with over 20 classes, each featuring unique ability synergies to encourage experimentation and strategic depth without overpowering early-game options, informed by lessons from the series' history of job progression.[37] Localization efforts focused on a simultaneous worldwide release, involving dual-language audio tracks and culturally neutral adaptations to ensure accessibility across regions, with producer Asano noting the team's commitment to preserving the original vision while accommodating global audiences.[38] The soundtrack, composed by Revo, was integrated early to align musical cues with gameplay rhythms, enhancing immersion without overshadowing mechanical design.[41]Soundtrack
The soundtrack for Bravely Default II was composed by Revo, the artist behind the music for the original Bravely Default, who returned to craft an orchestral score infused with rock elements characteristic of his work with Sound Horizon and Linked Horizon.[42] The composition features over 60 tracks, emphasizing emotional depth in narrative moments and intense, rhythmic energy in battle sequences to heighten the game's themes of fate and adventure.[43] Notable pieces include the main theme, "Once Again Onward Into the Light: An Overture," which sets a hopeful yet epic tone with sweeping strings and choral elements, alongside battle tracks such as "The Bells of Battle Ring Once Again" that blend driving percussion with electric guitar riffs.[44] Regional motifs reflect the cultures of the continent of Excillant, such as the desert-inspired "Savalon, An Oasis in a Desolate Desert" with its haunting flute melodies evoking isolation, and the ethereal "Halcyonia, Where the Sky Rests" incorporating airy harps to capture the floating islands' mystique.[42] In implementation, the soundtrack employs dynamic music layers during combat, where tracks intensify based on battle progression, integrating seamlessly with sound effects for Brave Points (BP) actions like the bold chime for "Brave" commands and the tense hush for "Default."[45] The game features full voice acting in both Japanese and English dubs, with performances enhancing emotional scenes and syncing with the score's crescendos. The official soundtrack album, BRAVELY DEFAULT II Original Soundtrack, was released on March 3, 2021, in Japan by Pony Canyon across three discs comprising 62 tracks with a total runtime of approximately 3 hours and 29 minutes.[42] It became available digitally worldwide on platforms like Spotify and Apple Music starting March 31, 2021, allowing fans to access the full composition outside the game.[44][43] Critics often praised the score for its evocative power, noting its role in elevating the game's atmospheric tension.Release
Platforms and dates
Bravely Default II was initially released for the Nintendo Switch on February 26, 2021, in both physical standard and digital editions, marking a simultaneous worldwide launch with no significant regional variations or censorship differences from the Japanese version.[3][46] A port for Microsoft Windows was released via Steam on September 2, 2021, also globally, offering enhanced technical features including support for resolutions up to 4K, frame rates exceeding 60 FPS (up to 120 FPS or higher depending on hardware), and customizable controller remapping.[47][48]| Platform | Release Date | Edition Types |
|---|---|---|
| Nintendo Switch | February 26, 2021 | Standard (physical/digital) |
| Microsoft Windows (Steam) | September 2, 2021 | Digital |