Fact-checked by Grok 2 weeks ago

Chess Symbols

Chess symbols encompass the standardized notations and graphical representations used in chess to denote pieces, moves, board positions, and game annotations, facilitating the recording, analysis, and communication of games worldwide. The primary system, algebraic notation, was officially adopted by the as the sole method for tournament scoresheets and literature, replacing earlier descriptive systems. In algebraic notation, the chessboard is divided into files (vertical columns labeled a through h from White's left to right) and ranks (horizontal rows numbered 1 through 8 from White's bottom to top), with each square identified by a unique coordinate such as e4. Pieces are represented by uppercase letters derived from their English names: K for king, Q for queen, R for rook, B for bishop, and N for knight (to avoid confusion with king), while pawns have no symbol and are implied. Moves are recorded by combining the piece symbol (if applicable), an optional file or rank for disambiguation, an x for captures, and the destination square; special cases include 0-0 for kingside castling and 0-0-0 for queenside castling, with promotions denoted like e8Q. Game states use symbols such as + for check and # (or ++) for checkmate, while an optional (=) indicates a draw offer. Beyond textual notation, chess symbols include Unicode characters for visual diagrams, standardized in the block (U+2654 to U+265F) for basic black and white pieces—such as ♔ (white king, U+2654) and ♚ (black king, U+265A)—and an expanded Chess Symbols block (U+1FA00 to U+1FA6F) introduced in 15.0 for rotated and variant pieces to support diverse board representations in . Annotation symbols, used in game analysis rather than official recording, evaluate move quality with conventions like ! for a good move, !! for brilliant, ? for a mistake, ?? for a blunder, !? for a speculative , and ?! for a dubious move; these originated in 19th-century chess literature and remain widely employed despite lacking formal codification.

Introduction

Definition and Purpose

Chess Symbols refer to a specialized set of glyphs within the standard designed to represent chess pieces in digital text environments. These symbols extend beyond simple textual notations to provide visual representations of game components, facilitating the creation of chess diagrams and positions directly in encoded text without relying on images or custom fonts. The block encompasses icons for and non-standard chess pieces used in variant games and other traditions, enabling precise depiction of complex board states in documents, software, and online platforms. The primary purpose of the Chess Symbols block is to establish a standardized encoding mechanism for chess-related content, particularly in figurine algebraic notation and problem-solving puzzles involving heterodox . This standardization ensures consistent rendering across diverse systems and applications, supporting the needs of chess enthusiasts, software developers, and publishers who work with extended game forms such as —where non-traditional pieces like nightriders or grasshoppers appear—and Xiangqi, the Chinese variant, which requires symbols for unique pieces like cannons. By providing these glyphs, the block addresses interoperability challenges in chess representation, allowing for seamless in tools like notation editors and game engines. This block was introduced in Unicode version 11.0 (2018) specifically to overcome the limitations of earlier Unicode assignments, such as the basic chess pieces in the Miscellaneous Symbols block (U+2654–U+265F), which were insufficient for encoding non-standard or variant pieces used in fairy chess problems and historical variants like shatranj. Prior to this, representations often relied on ad-hoc methods or limited symbols, hindering the accurate textual depiction of diverse chess traditions. The inclusion of rotated, compounded, and neutral piece symbols now supports a broader range of chess literature and computational applications, promoting accessibility and precision in global chess documentation.

Scope and Coverage

The Chess Symbols block in encompasses 112 code points, spanning the range U+1FA00 to U+1FA6F, dedicated to representing a wide array of chess-related symbols beyond the standard Western pieces. As of Unicode version 17.0, released in 2025, 110 of these code points are assigned, providing encodings for neutral, colored, rotated, and specialized pieces used in chess variants and . This allocation includes over 80 symbols specifically for pieces and other variant game elements, such as grasshoppers, nightriders, and hybrid compounds like the knight-queen, enabling digital representation of non-standard chess notations in text-based environments. In Unicode 17.0, four additional pieces—, , dabbaba, and —were assigned code points U+1FA54 to U+1FA57. A key feature of this block is the inclusion of mirrored pieces to distinguish from , as well as symbols in various orientations—such as 45°, 90°, 135°, 180°, 225°, 270°, and 315° rotations—for depicting turned or variant positions in chess problems and diagrams. Additionally, the block covers pieces like the and , as well as Xiangqi ( chess) pieces including generals, , elephants, horses, chariots, cannons, and soldiers in both red and black variants. The remaining code points are reserved for potential future expansions, ensuring flexibility for evolving standards. Notably excluded from the Chess Symbols block are the basic Western chess pieces—king, queen, rook, bishop, knight, and pawn in white and black—which are instead encoded in the block at U+2654 to U+265F. This separation avoids redundancy and aligns with Unicode's principle of distinct blocks for core versus extended symbol sets. The block also does not include board diagrams, move arrows, or other graphical elements, focusing solely on individual piece symbols to support textual chess composition.

Unicode Allocation

The Chess Symbols Block

The Chess Symbols block is a dedicated in the Supplementary Multilingual Plane (SMP), spanning the code point range U+1FA00 to U+1FA6F, which encompasses 112 positions in total. This block belongs to the "" script category and primarily encodes symbols for chess variants, including pieces, to standardize their representation in digital text. It was introduced in Unicode Version 12.0 in 2019 as part of efforts to extend support beyond the basic Western chess pieces found in the earlier block (U+2600–U+26FF). Out of the 112 code points, 102 are encoded as characters, while 10 remain unassigned, allowing for potential future expansions. The encoded characters are organized into several subranges focused on specific types of symbols, such as neutral pieces, rotated variants, hybrid pieces, and symbols from traditional games like and Xiangqi. This structure supports the notation needs of , a genre of chess problems and variants that employ non-standard pieces and movements, as proposed in submissions to the Technical Committee for standardization. The following table summarizes the assignment breakdown by subrange, including representative code points with glyph previews (using standard Unicode rendering):
SubrangeCode PointsNumber EncodedDescriptionExample Code Point and Glyph
Neutral Chess SymbolsU+1FA00–U+1FA056Neutral (uncolored) representations of standard chess pieces.U+1FA00 🨀 ()
Rotated Chess SymbolsU+1FA06–U+1FA4766White and black pieces rotated at 45°, 90°, 135°, 180°, 225°, 270°, and 315° for variant notations.U+1FA11 🨑 ()
Chess EquihoppersU+1FA48–U+1FA4D6Hybrid pieces combining knight-like leaps with hopper movements in .U+1FA48 🨈 ()
Hybrid Chess SymbolsU+1FA4E–U+1FA536Composite pieces, such as knight-queen hybrids, for advanced fairy variants.U+1FA4E 🨎 ()
Shatranj Chess SymbolsU+1FA54–U+1FA574Pieces from the historical game (predecessor to modern chess).U+1FA54 🨔 ()
Xiangqi SymbolsU+1FA60–U+1FA6D14Red and black pieces for Chinese chess (Xiangqi).U+1FA60 🨠 ()
UnassignedU+1FA58–U+1FA5F, U+1FA6E–U+1FA6F10Reserved for future allocations.N/A
This allocation prioritizes comprehensive coverage of fairy and variant chess elements while maintaining compatibility with existing Unicode conventions. The Chess Symbols block (U+1FA00–U+1FA6F), introduced in Unicode 12.0, significantly expands upon the limited provisions for chess notation found in earlier Unicode blocks, particularly the Miscellaneous Symbols block (U+2600–U+26FF). The latter includes only 12 characters specifically for standard Western chess pieces—six for white (U+2654 white chess king through U+2659 white chess pawn) and six for black (U+265A black chess king through U+265F black chess pawn)—which have been available since Unicode 1.1 and serve primarily for basic algebraic notation in international chess. In contrast, the Chess Symbols block allocates 112 code points to accommodate a broader array of representations, including neutral pieces, rotated variants, compound fairy pieces, and symbols for variant games, thereby addressing the shortcomings of the earlier block's narrow focus on unadorned Western pieces. Another relevant but distinct set of chess-related characters appears in the Supplement block (U+1CC00–U+1CEBF), added in Unicode 17.0 to preserve graphics from and home computers. This block contains 24 quadrant-based chess symbols (e.g., U+1CCBA upper left chess through U+1CCD1 lower right chess ), designed for low-resolution diagrammatic rendering of chessboards and pieces in legacy environments, such as block-character approximations on early displays. Unlike the Chess Symbols block, these quadrant symbols do not overlap with or variant pieces and instead emphasize compositional elements for ASCII-art-style diagrams, with no provisions for non-Western games. A key distinction of the Chess Symbols block lies in its inclusion of symbols for non-Western chess variants, filling a longstanding gap in Unicode's support for global chess traditions. For instance, it dedicates the range U+1FA60–U+1FA6D to 14 Xiangqi (Chinese chess) pieces, with red variants (e.g., U+1FA60 Xiangqi red general) and black variants (e.g., U+1FA67 Xiangqi black general), enabling accurate notation for this ancient game that features distinct pieces like cannons and advisors not representable in prior blocks. This expansion underscores the Chess Symbols block's role in promoting for diverse chess-like games, beyond the Eurocentric limitations of the characters.

Character Set

Standard and Extended Western Pieces

The standard Western chess pieces are represented in Unicode through a core set of twelve characters in the block (U+2654–U+265F), depicting the , , , , , and in white and black variants using the traditional Staunton design. These symbols, such as the white (♔, U+2654) and black (♚, U+265A), provide a compact, text-based method for denoting pieces in notation systems like algebraic . The Chess Symbols block (U+1FA00–U+1FA6F), introduced in Unicode 12.0 in 2019 with initial allocations and further additions in later versions up to 17.0, extends these representations with dozens of additional code points dedicated to chess pieces, incorporating , turned (mirrored or 180° rotated), and oriented variants to enhance flexibility in digital diagrams and variant games. For instance, versions include the (🨀, U+1FA00), while black turned variants like the black chess turned king (U+1FA24) offer a mirrored . Rotated extensions, such as the white rotated ninety degrees (U+1FA09) or the black rotated ninety degrees (U+1FA0F), allow for directional adjustments in board visualizations. These extensions were designed for consistency with the U+265x series, adopting similar Staunton-inspired outlines but adding stylistic variants to support rotated or mirrored diagrams without relying on image manipulation in software. Knights receive particularly extensive treatment, with eight orientations including 45-degree increments (e.g., white chess knight turned 45 degrees, U+1FA06), enabling precise alignment in complex layouts. Overall, these codes—spanning neutral (6), black turned (6), and over 50 rotated variants for white and black across the six piece types—facilitate richer textual chess content while maintaining backward compatibility. These variants are grouped as follows:
  • Neutral pieces (U+1FA00–U+1FA05): One for each type, suitable for colorless diagrams.
  • Black turned pieces (U+1FA24–U+1FA29): Mirrored versions for distinction.
  • Rotated white pieces (e.g., U+1FA09–U+1FA0E for 90° turns of to ).
  • Rotated black pieces (e.g., U+1FA0F–U+1FA14 for 90° turns).
For knights, additional 45° variants (U+1FA06, U+1FA07, U+1FA30, U+1FA31). This structure provides at least 70 codes for basic Western extensions, with more for knights.

Fairy and Variant Game Pieces

The Chess Symbols (U+1FA00–U+1FA6F) dedicates a substantial portion of its 112 code points to representations of pieces, exceeding 60 symbols in total when including variants, rotated forms, and specific compounds used in heterodox chess variants and problems. These symbols enable precise textual notation for imaginative pieces beyond the standard Western set, such as leapers, riders, and hybrids that move in non-orthodox patterns. pieces, neither nor black, are encoded at U+1FA00 through U+1FA05 for king, queen, rook, bishop, , and , providing impartial icons for multi-sided or problem-based games. Rotated symbols, often denoting directional leapers or riders, form the largest subgroup with 48 code points; for instance, the chess turned (U+1FA22 🨢) represents the nightrider, a piece that makes successive knight leaps in a straight line. Compound and promoted pieces further expand the fairy set, combining standard movements to create powerful hybrids common in variants like . Notable examples include the (knight-queen compound) at U+1FA4E 🩎 for white and U+1FA51 🩑 for black, the (knight-rook) at U+1FA4F 🩏 and U+1FA52 🩒, and the cardinal (knight-bishop) at U+1FA50 🩐 and U+1FA53 🩓. Additional fairy pieces encompass equihoppers (U+1FA48–U+1FA4D for white, black, and neutral), which hurdle over obstacles in a manner akin to grasshoppers but with equal steps, as well as the (U+1FA54 and U+1FA56) and (U+1FA55 and U+1FA57), short-range leapers from historical variants. These encodings support promoted forms in certain fairy games, where pawns advance to such compounds, facilitating diagrammed problems without custom graphics. Complementing the fairy symbols, the block includes 14 dedicated code points for pieces, distinguishing (U+1FA60–U+1FA66) and (U+1FA67–U+1FA6D) sides to match traditional piece coloring. The general (hóng shuài) is at U+1FA60 🩠, the (hóng jū) at U+1FA64 🩤, and corresponding variants follow sequentially, such as the at U+1FA6B 🩫. This separation allows accurate rendering of positions in digital notation, where pieces like the (a analog) and (U+1FA65 🩥 , U+1FA6C 🩬 ) have unique orthogonal movements. The inclusion of these fairy and variant symbols stems from proposals by experts in the fairy chess community, including , who advocated for standardized glyphs to encode complex problems involving non-standard pieces, drawing on conventions from publications like the Fairy Chess Review. This development, formalized in 12.0 and expanded in subsequent versions up to 17.0, addresses the infinite variety of fairy pieces by prioritizing widely used forms while enabling extensible notation for chess variants.

Historical Development

Pre-Unicode Representations

Before the advent of dedicated support, representations of chess symbols in relied on a patchwork of techniques limited by hardware constraints and the absence of standardized character encodings. In the early days of programming during the 1970s and 1980s, developers frequently employed to visualize boards and pieces on text-based terminals. Simple alphanumeric characters denoted pieces—such as 'K' for , 'Q' for , 'R' for , 'B' for , 'N' for , and lowercase or numbers for pawns—arranged within an marked by slashes or hyphens for borders, enabling basic position depiction without graphics hardware. Chess software pioneers like ChessBase, founded in the late 1980s, addressed these limitations by developing custom fonts for piece rendering. Initially targeting Atari ST systems with graphical interfaces, ChessBase transitioned to DOS-based PCs, where proprietary fonts such as early iterations of fonts displayed stylized pieces in databases and notation viewers. These fonts, akin to historical typefaces like the 1897 Chessmen from American Type Founders catalogs, allowed for scalable vector representations but required installation and were incompatible across platforms. From the through the early , printed and early chess often incorporated image files—such as bitmapped diagrams generated by tools like or scanned illustrations—for complex positions, as standard text systems lacked suitable glyphs. Chess databases similarly depended on proprietary encodings; for instance, ChessBase's CBH stored including positions via internal structures, while other programs like Chess Assistant used vendor-specific files to embed symbol , hindering until the rise of open formats like PGN in the mid-1990s. This fragmented landscape underscored the demand for universal encoding, culminating in the initial inclusion of basic chess symbols in Unicode version 1.1 in June 1993, which provided text-accessible glyphs for standard Western pieces and paved the way for broader expansions.

Evolution Across Unicode Versions

The Chess Symbols block was introduced in Unicode 11.0, released in June 2018, with the addition of 14 characters dedicated to pieces, including red and black variants of the general, mandarin, elephant, horse, , , and . These symbols, encoded at U+1FA60 through U+1FA6D, addressed the need for standardized representations of Xiangqi notation in digital text, proposed by the Unicode Technical Committee based on input from experts in East Asian gaming traditions. Unicode 12.0, released in March 2019, significantly expanded the block by adding 84 characters, bringing the total to 98, primarily for heterodox and pieces such as rotated variants, neutral pieces, knighted compounds (e.g., knight-rook or bishop-knight hybrids), and equihoppers. This expansion stemmed from a 2017 (ISO/IEC JTC1/SC2/WG2 N4784R2) submitted by Garth Wallace and Michael Everson to the Unicode Technical Committee, which highlighted the growing use of these symbols in communities for notation in problems and games. The drew influence from resources like the Chess Variant Pages, a key online hub for documenting non-standard chess pieces and their diagrammatic needs. Subsequent versions from Unicode 13.0 (2020) through 16.0 (2024) saw only minor updates to the block, such as glyph refinements or stability adjustments, without significant new character additions, allowing time for implementation and font support to mature. In Unicode 17.0, released in September 2025, four additional characters were incorporated, increasing the total to 102: shatranj pieces (the historical precursor to modern chess), including the counselor (ferz) and elephant (alfil) in white and black variants, encoded at U+1FA54 through U+1FA57. This latest refinement followed a 2023 proposal (L2/24-020) to the Unicode Technical Committee, extending support for ancient chess variants. The placement of the Chess Symbols block in the Supplementary Multilingual Plane (SMP, U+10000–U+1FFFF) was deliberate, providing ample space for future expansions amid the rising popularity of fairy chess and variant games, which have proliferated in online communities and publications since the early 2000s.

Applications and Implementation

Use in Chess Notation and Software

Chess symbols play a crucial role in modern chess notation systems, particularly through extensions that incorporate Unicode characters for enhanced readability and compatibility with variants. In algebraic notation, symbols extend the traditional letter-based system (e.g., "N" for knight) by using Unicode glyphs like U+265E (♞) for the black knight, enabling figurine algebraic notation (FAN) where pieces are represented visually rather than textually. This approach is supported in Portable Game Notation (PGN) files, which, while originally specified for ASCII, commonly use UTF-8 encoding in contemporary implementations to include Unicode symbols for both standard and fairy pieces, facilitating the recording of variant games. Online platforms integrate these symbols into their notation and display for fairy variants, allowing users to compose and share moves involving non-standard pieces like the or . Online chess platforms employ Unicode symbols in their variant interfaces to render elements, supporting algebraic extensions for problems and games. Similarly, engines such as , a variant of the engine, handle through UCI protocols that enable GUIs to render Unicode symbols for custom pieces in analysis and play. In document preparation, the chessboard package supports diagram creation by incorporating Unicode chess symbols to depict boards and pieces, including exotic ones from the Chess Symbols block, allowing for customizable visualizations in academic or publishing contexts. The availability of these symbols in notation and software enables the composition of accessible text-based problems entirely without images, as plain text can convey piece identities and positions using standardized glyphs for heterodox elements.

Font Support and Rendering Challenges

The chess symbols, particularly those in the block (U+2654–U+265F) for standard pieces and the Chess Symbols block (U+1FA00–U+1FA6F) in the Supplementary Multilingual Plane () for extended and variant pieces, require specific font support for proper rendering across platforms. Comprehensive coverage is provided by modern fonts such as Sans Symbols 2, which includes glyphs for both standard and fairy chess symbols as part of its 2,655-character repertoire. Similarly, Microsoft's UI Symbol font fully supports the original chess piece glyphs in the block, making it a default choice for applications like . In contrast, older fonts like the standard lack complete support for these symbols, often resulting in missing or substituted glyphs, though extended variants such as Unicode MS offer fuller compatibility. Rendering challenges arise primarily from the placement of extended chess symbols in the , which uses surrogate pairs and demands robust handling in operating systems and applications. Systems like and later provide full support for SMP characters following updates aligned with 12.0 in 2019, enabling proper display of variant pieces when compatible fonts are available. However, on legacy systems or in environments with incomplete implementation, unsupported glyphs frequently fallback to placeholder representations, such as black squares or generic boxes, disrupting visual consistency in displays. Platform-specific variations further complicate rendering; for instance, Apple's and later versions offer emoji-style presentation for the black chess pawn (♟️, U+265F FE0F) via color emoji fonts, enhancing accessibility in messaging and apps, but other chess symbols remain as monochrome text glyphs. Variant and pieces from the SMP block, such as rotated or mirrored (e.g., U+1FA33), may appear as empty boxes in legacy web browsers like older versions of due to limited font fallback mechanisms and surrogate pair processing. These issues underscore the need for developers to specify fallback fonts or use image alternatives in cross-platform chess software to ensure reliable symbol display.

References

  1. [1]
    Appendix C. Algebraic Notation - FIDE Rules Commission
    In the English language it is the first letter, a capital letter, of its name. Example: K=king, Q=queen, R=rook, B=bishop, N=knight. (N is used for a knight, in ...
  2. [2]
    [PDF] FIDE LAWS of CHESS
    2.2. At the beginning of the game one player has 16 light-coloured pieces (the 'white' pieces); the other has 16 dark-coloured pieces (the 'black' pieces).
  3. [3]
    [PDF] Chess Symbols - Unicode
    1FA33 🨳 WHITE CHESS KING ROTATED TWO HUNDRED. SEVENTY DEGREES. 1FA34 🨴 WHITE CHESS QUEEN ROTATED TWO. HUNDRED SEVENTY DEGREES. 1FA35 🨵 WHITE CHESS ROOK ROTATED ...
  4. [4]
    [PDF] ISO/IEC JTC1/SC2/WG2 N4784R L2/17-034R - Unicode
    Mar 28, 2017 · Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, ...
  5. [5]
    [PDF] Proposal to Encode Heterodox Chess Symbols in the UCS - Unicode
    Oct 25, 2016 · Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common ...<|control11|><|separator|>
  6. [6]
    [PDF] Chess Symbols - The Unicode Standard, Version 17.0
    The range 1FA00-1FA6F contains chess symbols, including chess pieces turned into other pieces, and rotated chess pieces.Missing: assigned | Show results with:assigned
  7. [7]
    Appendix:Unicode/Chess Symbols - Wiktionary, the free dictionary
    This page lists the characters in the Chess Symbols block of the Unicode standard (version 17.0), which covers 112 code points from U+1FA00 to U+1FA6F, ...
  8. [8]
  9. [9]
    [PDF] L2/16-255 - Unicode
    Sep 12, 2016 · A Tangut version of Xiangqi is attested by a single bronze chess piece discovered in Gansu in about 2002. This piece has the Chinese character ...
  10. [10]
    A brief history of computer chess | PCWorld
    May 6, 2013 · Games were displayed as notation or depicted as an ASCII-drawing of a chess board; later, users developed their own graphical front-end clients ...
  11. [11]
    ChessBase – A Look Back at the Early Days
    Aug 23, 2025 · In the late 1980s, a company was founded in Hamburg that created a revolutionary product for the chess world: a chess database program for ...<|separator|>
  12. [12]
    Chess fonts---Index Page
    ### Summary of Historical Chess Fonts Pre-Dating Unicode (Before 2005)
  13. [13]
    The history of Chess Databases - Opening Master
    Each chess database software uses their own file formats (Chess Base and Chess Assistant use their proprietary files) while PGN is widely free distributed ...Missing: symbols | Show results with:symbols
  14. [14]
  15. [15]
  16. [16]
    [PDF] Unicode request for shatranj symbols
    Dec 22, 2023 · This request is for four piece symbols for shatranj, the ancestor of chess. It follows on Unicode proposal L2/16-293, section 8 (Shatranj ...
  17. [17]
    Game Notation - Chessprogramming wiki
    Game notation refers to the recording of moves of the chess game including players or programs names, date, name of event and site.
  18. [18]
    PGN parsing and writing - python-chess - Read the Docs
    According to the specification PGN files should be ASCII. Also UTF-8 is common. So this is usually not a problem. >>> pgn = open("data/games/kasparov-deep ...<|control11|><|separator|>
  19. [19]
    Fairy chess on lichess?
    Mar 30, 2022 · Yes, Lichess has fairy chess pieces such as Amazon, camel, one point queen, elephant, Frez, grasshopper, and hawk.Missing: unicode symbols
  20. [20]
    Fairy-Stockfish | Open Source Chess Variant Engine
    Fairy-Stockfish is a chess variant engine derived from Stockfish designed for the support of fairy chess variants and easy extensibility with more games.Missing: rendering | Show results with:rendering
  21. [21]
    Chess notation - Overleaf, Online LaTeX Editor
    The Unicode specification encodes chess characters within the Miscellaneous Symbols set. The following table lists the Unicode value, name, and representative ...Contents · Español · Čeština<|separator|>
  22. [22]
    [PDF] ISO/IEC JTC1/SC2/WG2 N4784R L2/17-034R2 - Unicode
    Mar 28, 2017 · Fairy chess problems that differ from orthodox chess only in rule set, stipulation, or board do not require any symbols not also used for ...
  23. [23]
    Miscellaneous Symbols characters supported by the Segoe UI ...
    Miscellaneous Symbols characters supported by the Segoe UI Symbol font ; WHITE CHESS BISHOP (U+2657) ; WHITE CHESS KNIGHT (U+2658) ; WHITE CHESS PAWN (U+2659).
  24. [24]
    Add Chess Piece symbols to Word, PowerPoint and Office
    May 27, 2023 · Chess Pieces – the full list. Here's the full list of chess pieces available in Unicode plus the Pawn emoji along with their Hex code number to ...<|control11|><|separator|>
  25. [25]
    Unicode characters supported by the Arial Unicode MS font
    Unicode characters supported by the Arial Unicode MS font. Character ... U+2654, WHITE CHESS KING. U+2655, WHITE CHESS QUEEN. U+2656, WHITE CHESS ROOK. U+ ...
  26. [26]
    Chess symbols aren't displaying in command prompt - Stack Overflow
    Jun 11, 2024 · You have a text encoding mismatch. Your terminal is set up to expect KOI8-R text encoding (one byte per character), but the bytes that your ...Print chess symbols using UnicodeBlock? - java - Stack OverflowPrint chess unicode characters in C++, and make characters squareMore results from stackoverflow.comMissing: block unassigned
  27. [27]
    ♟️ Chess Pawn on Apple iOS 13.1 - Emojipedia
    This is how the ♟️ Chess Pawn appears on Apple iOS 13.1. It may ... All emoji names are official Unicode Character Database or CLDR names. Code ...
  28. [28]
    Is it just me, or do unicode pawns (♟) suddenly look very different in ...
    Nov 10, 2018 · I'm building a chess game that uses React for the UI and has a node back-end to evaluate legal moves (and eventually best moves).Missing: challenges SMP plane