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References
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GDC: Square-Enix announces Crystal Tools - PlayStation UniverseCrystal Tools serves as the engine which will power up Final Fantasy XIII, Final Fantasy Versus XIII, and Square's upcoming MMORPG which few ...
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'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii - WIRED'Crystal Tools' is the new name of Square Enix's company-wide 3-D game development engine, and it'll support Wii.
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Square Enix Announces New Name and Capabilities for EngineOriginally called the White Engine, Square Enix has revealed the new name for the company-wide 3-D game development system is now Crystal Tools.
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Square Enix's Taku Murata speaks about Crystal Tools - DestructoidApr 15, 2008 · An interview over at Gamasutra with Taku Murata, Crystal Tools' General Manager, some detailed information about the project has finally come to light.
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Face-Off: Final Fantasy XIII | Eurogamer.netMar 5, 2010 · This presented two very difficult issues for the developers tasked with porting an already mature PS3 work-in-progress over to the Xbox 360.
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Face-Off: Final Fantasy 13-2 | Eurogamer.netFeb 12, 2012 · Although the Crystal Tools engine once again favours Sony's console, we are nevertheless impressed that the gap has narrowed this time. If the ...
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Face-Off: Final Fantasy 14 | Digital FoundrySep 29, 2013 · ... Crystal Tools is built to handle. The key focus here is centred around balancing the rendering load while maintaining a high level of detail ...
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Square Enix's Murata Talks Crystal Tools, Unreal Engine InitiativesApr 14, 2008 · Originally known as the White Engine, Square-Enix's Crystal Tools initiative has taken shape over the past few years as one of its key ...
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Game Engines - PS3 Developer wikiJul 14, 2017 · Crystal Tools is a game engine created and used internally by Square Enix. It combines standard libraries for elements such as graphics, sound ...
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GDC 08: Square Enix's White Engine renamed Crystal ToolsFeb 22, 2008 · Murata says that since September 2007, Square Enix has been using ver 1.0 of Crystal Tools to create Final Fantasy XIII, Final Fantasy Versus ...Missing: announcement | Show results with:announcement
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PlayStation 3 credits (2009) - Final Fantasy XIII - MobyGamesCrystal Tools. Crystal Tools Development Staff, Yoshinori Kitase, Taku Murata, Takashi Katano, Takeshi Aramaki, Atsushi Ebisawa, Yasunari Ohnishi, Koji Ohno ...<|separator|>
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Square and Enix Merge - IGNNov 25, 2002 · Japanese RPG giants Square and Enix announced today (11/26, Tokyo) a merger which will see the two companies operate as one starting April 1, 2003.<|separator|>
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Crystal Tools (Game engine) - IGDB.comSep 8, 2025 · Crystal Tools is a proprietary engine built for Square Enix's seventh-generation games, supporting the PlayStation 3, Xbox 360, Nintendo Wii, and Microsoft ...
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GDC08: Square Enix unveils Crystal Tools engine - EngadgetFeb 22, 2008 · " At GDC, Murata unveiled its official new name: Crystal Tools, which reached version 1.0 on September 2007. (Internally, the team is ...
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Lightning Returns: Final Fantasy XIII sees a new spin on an old engineAug 31, 2012 · Square Enix brings back the Crystal Tools engine tools to create a seemingly open-world, Final Fantasy take on Nintendo's Majora's Mask formula.<|separator|>
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Crystal Tools create “cool” Final Fantasy characters### Summary of Crystal Tools Details from 2008 Square Enix Presentation
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Exclusive: Behind The Scenes Of Square Enix's Final Fantasy XIIIOct 13, 2010 · Announced in 2006, Final Fantasy XIII was developed using Square-Enix's internal Crystal Tools engine, and launched for PS3 and Xbox 360 in ...Missing: goals | Show results with:goals
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Examining The Development of Final Fantasy XIII | RPGFanDec 1, 2017 · His name appears in the credits of Final Fantasy X-2, Final Fantasy ... Working on Crystal Tools devoured years of Final Fantasy XIII's ...
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Final Fantasy Face-Driven Technology - Game AnimJul 14, 2008 · Apparently, after one post-session questioner inquired, Murata admitted that Square Enix cannot currently license tools due to documentation, ...
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Face-Off: Final Fantasy XIII | Digital FoundryMar 4, 2010 · This presented two very difficult issues for the developers tasked with porting an already mature PS3 work-in-progress over to the Xbox 360.
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[21]
GDC '08: Final Fantasy XIII powered by Crystal Tools - GameSpotJun 2, 2009 · He added that some parts of the engine also support the Wii, but Square Enix isn't really touting it as a Wii engine because it's not fully ...<|control11|><|separator|>
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Evolution of Crystal Tools Engine Games 2009-2013 - YouTubeFeb 26, 2019 · Evolution/History of Crystal Tools Engine Games from 2009 to 2013. Crystal Tools is a game engine created and used internally by the ...
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SQUARE ENIX巨作《最终幻想13》制作流程全放送!(上)_FinalSQUARE ENIX巨作《最终幻想13》制作流程全放送! ... Crystal Tools,暂缓了其他的开发项目。这是一个把 ... 声音制作(Sound Maker). 这5个专用工具组成。从Maya ...
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【情報】[GDC08]SquareEnix村田塚談Crystal Tools(白色引擎) @FF ...【情報】[GDC08]SquareEnix村田塚談Crystal Tools(白色引擎) ... 到300人不等的Square Enix來說,如何有效利用這些 ... 下圖是功能方塊圖,作為中心的GRAPE2是一套通訊伺服器,
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Final Fantasy XIII going multiplatform changed nothing – Destructoid“There's a single engine [Crystal Tools] we're working on that can adapt to both platforms. It covers a lot of the design and visual elements so we don't ...
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Square-Enix talks more about Crystal Tools on Wii - GoNintendoFeb 26, 2008 · 1UP: You mentioned at the panel that Nintendo's Wii is partially supported by Crystal Tools, but not completely. Why is Wii development lagging ...
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GDC 2008: Final Fantasy Updates - IGNFeb 22, 2008 · First, Square Enix's "White Engine," the companywide technology platform, has been renamed Crystal Tools (and is designed for use with the PS3, ...
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Final Fantasy XIII-2: Bigger, Better - IGNNov 18, 2011 · "Choice" plays a huge role in the time travel and explorative mechanics of Final Fantasy XIII-2, but several other features exist to put you in ...
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Exploring the Beautiful World of Lightning Returns: Final Fantasy XIIIOct 15, 2013 · Stepping into The Grasslands, Lightning Returns felt more open than any of its predecessors. Instead of simply accepting a mission on one end of ...
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E3 2008: Square Enix Press Conference Live-Blog - IGNJul 14, 2008 · 1:15 - FF XIII is being developed using the Crystal Tools engine, which will be used for Versus, and the MMORPG. ... 1:31 - Can we expect a ...
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Dragon Quest 10: Rise of the Five Tribes Online | PolygonDragon Quest X Online ; Released: August 2, 2012 ; Developer(s): Square Enix ; Publisher(s): Square Enix ; Engine: Crystal Tools ; Multiplayer: Online Multiplayer.
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Dragon Quest X Online Guide - IGNMay 26, 2012 · Both versions of the game will offer cross-platform play, meaning that both Wii and Wii U owners of the game will access the same in-game world.<|control11|><|separator|>
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Final Fantasy's Key Developers Talk About Their Progress And ...Jun 20, 2013 · “The Crystal Tools which we've been using as the base engine, honestly, it wasn't made for an open-world game,” Toriyama admitted. “Hence ...
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FINAL FANTASY XIII - Steam CommunityA new update for FINAL FANTASY XIII was released on the 11th December 2014. Update contents: - Custom rendering features (720p, 1080p etc.) - New graphics ...
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Square Enix dates Final Fantasy XIII resolution update - PC GamerDec 5, 2014 · The patch will enable 1080p resolution and other selectable graphics options in the PC version of the game.
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Final Fantasy XIII - PCGamingWiki PCGW - bugs, fixes, crashes ...Aug 31, 2025 · FF XIII HD Full Motion Videos Replaces the heavily compressed PC port's 720p FMVs with higher-quality FMVs upscaled to 1080p; FFXIII Tools ...Final Fantasy XIII-2 · Lightning Returns · Talk:Final Fantasy XIIIMissing: scaling | Show results with:scaling
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Why Final Fantasy XIV failed, and how it recoveredOct 23, 2023 · One of the main road bumps in FFXIV's development was the engine it was built on - Square Enix's internally developed Crystal Tools. ... Burnout's ...
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Crystal Tools - WikipediaCrystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, ...
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Final Fantasy XIII review | Eurogamer.netRating 8/10 · Review by Oli WelshMar 5, 2010 · This is a stunning-looking game, especially the character models. It is absolutely, ruthlessly, single-mindedly populist. It's stripped down, streamlined and ...Missing: 9/10 rendering
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Stripped-Down Final Fantasy XIII Is More Movie Than Game - WIREDDec 23, 2009 · Much like Square Enix's films, the storytelling isn't exactly Shakespeare – but the visuals are exquisite. All this cinematic beauty came at ...
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Why Final Fantasy 14 failed (and how it was reborn) - Games RadarMar 26, 2014 · Not only did this make for a significantly unstable launch (FF14 suffered hundreds of daily crashes in addition to its underlying design ...
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Final Fantasy XIII: Endgame | Eurogamer.netMay 10, 2010 · These two chapters are indicative of the Crystal Tools engine being challenged with a series of different tasks - a crowd full of detailed ...
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Report: FFXIII On 360 "Isn't Anywhere Near As Impressive" As PS3 ...Digital Foundry notes that the game's framerate is consistently smoother on Microsoft's console, the 360 better able to stick to the game's target of 30 frames ...
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GC 2015: Final Fantasy VII Remake won't run on Luminous EngineAug 5, 2015 · the action-oriented engine was confirmed to be called Ebony. XV never used Crystal Tools, Versus XIII did. CocaineCowboyFF7 • 10 years ago.
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Final Fantasy VII Remake won't use Luminous Engine - GematsuAug 5, 2015 · Final Fantasy VII Remake won't use Square Enix's Luminous Engine, Final Fantasy XV director Hajime Tabata confirmed during a Gamescom interview ...
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Final Fantasy XIV: A Realm Reborn Developer Interview, Round 2Aug 22, 2012 · Yoshida: The graphics engine for A Realm Reborn is actually built by Hashimoto-san's team - and his team over there is about 40% non ...
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Understanding the successful relaunch of Final Fantasy XIVProducer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an ...
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[PDF] Square Enix Announces AGNI'S PHILOSOPHY, A Real Time Tech ...AGNI'S PHILOSOPHY is a real-time tech demo using the LUMINOUS STUDIO engine, showcasing high-quality graphics and the engine's aim for next-gen games.<|control11|><|separator|>