Final Fantasy
Final Fantasy is a Japanese anthology role-playing video game franchise created by Hironobu Sakaguchi and developed and published primarily by Square Enix (formerly Square).[1][2] The series debuted in 1987 with its eponymous first installment on the Nintendo Entertainment System, marking Square's attempt to enter the burgeoning JRPG market inspired by titles like Dragon Quest.[3] Each mainline entry features self-contained stories set in expansive fantasy worlds, where protagonists typically embark on quests to thwart existential threats using magic, summons, and evolving combat systems.[3] As of July 2025, the franchise has sold over 203 million units worldwide across its numerous titles, establishing it as one of the best-selling video game series of all time.[4] The franchise's origins trace back to Hironobu Sakaguchi's vision at Square, where the original Final Fantasy was designed as an ambitious RPG to revive the company's fortunes amid financial struggles; its success not only saved the studio but launched a multimedia empire encompassing games, films, novels, and merchandise.[3] Over nearly four decades, the series has evolved from pixel-art, turn-based battles in early entries like Final Fantasy VI (1994) to cinematic, real-time action in modern releases such as Final Fantasy XVI (2023), incorporating innovations like the Active Time Battle system introduced in Final Fantasy IV (1991).[3] Key milestones include the groundbreaking Final Fantasy VII (1997), the first in the series to use full-motion video and 3D graphics on the PlayStation, which popularized JRPGs globally and sold over 15 million copies.[3][5] The massively multiplayer online entry, Final Fantasy XIV (relaunched as A Realm Reborn in 2013), has sustained a thriving community with ongoing expansions, contributing significantly to the series' enduring popularity.[6] Renowned for its thematic depth—exploring friendship, loss, environmentalism, and human ambition—Final Fantasy has influenced the gaming industry profoundly, earning the Guinness World Records title of "most prolific role-playing game videogame series" in 2017 with 87 titles at the time according to Square Enix, a number that has since grown with spin-offs in genres like tactical RPGs, fighting games, and mobile adventures.[7][8] The series' signature elements, including iconic summons like Chocobos and Ifrit, orchestral scores by composers such as Nobuo Uematsu, and recurring motifs of crystals and ancient civilizations, have fostered a dedicated fanbase worldwide.[3] While mainline games maintain narrative independence, interconnected sub-series like Fabula Nova Crystallis and compilations such as Final Fantasy VII Remake (2020) have expanded its lore, ensuring its relevance in the 2020s with remasters and new hardware ports.[3]Media Franchise
Video Games
The Final Fantasy video game series, developed primarily by Square (later Square Enix), encompasses a core numbered lineup that has defined the role-playing genre since its inception, alongside numerous spin-offs, remakes, massively multiplayer online titles, and ports that expand the franchise's reach across platforms. The main series games typically feature epic narratives centered on protagonists battling existential threats, often involving crystals, summons, and themes of heroism, with each entry introducing innovations in storytelling, world-building, or mechanics while maintaining loose connections through recurring motifs. Over 200 million units of the series have been sold worldwide as of July 2025, underscoring its commercial dominance. The inaugural title, Final Fantasy (1987), launched on the Nintendo Entertainment System (NES) in Japan, following four warriors tasked with restoring elemental crystals to avert global catastrophe; it sold over 1.5 million copies and established foundational RPG elements like turn-based combat and party progression.[9] Final Fantasy II (1988, NES) shifted focus to a rebellion against the Palamecian Empire, introducing an experience-point-less leveling system based on weapon use and spellcasting, though it achieved modest sales of around 300,000 units initially.[10] Final Fantasy III (1990, NES in Japan) emphasized a flexible job system allowing character class changes, centered on orphans summoning the power of light to balance the world's forces; its Western release came via a 2006 Nintendo DS remake.[9] Final Fantasy IV (1991, Super Nintendo Entertainment System; released in North America as Final Fantasy II) chronicled dark knight Cecil's redemption arc amid a lunar conflict, pioneering cinematic storytelling with over 3 million units sold across versions.[10] Final Fantasy V (1992, SNES) expanded the job system with deeper customization in a tale of four elemental fiends threatening the planet, selling approximately 2 million copies but delayed in Western markets until 1999.[9] Final Fantasy VI (1994, SNES) depicted an industrial empire's clash with magic-wielding rebels in a story split between two eras, renowned for its ensemble cast and emotional depth, with sales exceeding 3.5 million units.[10] The groundbreaking Final Fantasy VII (1997, PlayStation) followed eco-terrorist mercenary Cloud Strife and Avalanche's uprising against the Shinra Corporation's exploitation of the planet's life force, introducing 3D graphics, cinematic cutscenes, and a summon system; it sold over 14 million copies, becoming a cultural phenomenon that revitalized the RPG genre. Final Fantasy VIII (1999, PlayStation) centered on cadet Squall Leonhart and the mercenary group SeeD combating a sorceress's time-manipulating threat, featuring a junction system tying abilities to drawn magic; it amassed over 9.5 million sales.[9] Final Fantasy IX (2000, PlayStation) returned to medieval fantasy roots with thief Zidane and summoner Vivi uncovering a soul-devouring conspiracy, emphasizing character-driven tales and active time events, with around 6 million units sold.[10] Final Fantasy X (2001, PlayStation 2) introduced voice acting and a sphere grid progression system in the story of blitzball star Tidus aiding summoner Yuna against the dream-spawning Sin, achieving over 10.5 million sales as the first PS2 blockbuster. Final Fantasy XI (2002, PC and PlayStation 2) marked the series' entry into MMOs, set in the expansive world of Vana'diel where players cooperated against beastmen and cosmic horrors; it remains online with a 2025 tease of a new zone after 14 years, boasting over 5 million registered accounts.[11] Final Fantasy XII (2006, PlayStation 2) explored political intrigue in the Ivalice alliance through sky pirate Vaan, innovating with a real-time gambit AI scripting system; it sold more than 6.5 million copies.[9] Final Fantasy XIII (2009, PlayStation 3 and Xbox 360) followed branded l'Cie Lightning rebelling against divine fal'Cie in a linear odyssey to Cocoon's edge, with a paradigm shift combat mode, reaching over 7 million sales despite mixed reception.[10] Final Fantasy XIV (initially 2010 on PC and PlayStation 3, relaunched as A Realm Reborn in 2013) offered an Eorzea-based MMO with ongoing expansions, including Dawntrail (2024) introducing new jobs and zones; Patch 7.4 (Into the Mist, December 16, 2025) adds main scenario quests, dungeons, and glamour unlocks, with the game surpassing 30 million players.[12] Final Fantasy XV (2016, PlayStation 4 and Xbox One) depicted Crown Prince Noctis's road trip to reclaim his throne from an imperial invasion, blending open-world exploration with real-time action; it sold over 10 million units.[9] The most recent main entry, Final Fantasy XVI (2023, PlayStation 5), portrays slave warrior Clive Rosfield's vengeance in a medieval-inspired Valisthea ravaged by Eikons and their Dominants, emphasizing dark fantasy and combo-driven battles.| Title | Release Year | Initial Platform | Key Premise/Innovation | Pivotal Sales |
|---|---|---|---|---|
| Final Fantasy | 1987 | NES | Warriors restore crystals; foundational RPG tropes | 1.5+ million[9] |
| Final Fantasy II | 1988 | NES | Rebellion against empire; skill-based leveling | ~300,000 initial[10] |
| Final Fantasy III | 1990 | NES (JP) | Job system debut; light vs. darkness balance | N/A (remakes boosted)[9] |
| Final Fantasy IV | 1991 | SNES | Redemption of a dark knight; cinematic narrative | 3+ million[10] |
| Final Fantasy V | 1992 | SNES | Advanced jobs vs. elemental fiends | 2+ million[9] |
| Final Fantasy VI | 1994 | SNES | Empire vs. rebels in dual-world saga | 3.5+ million[10] |
| Final Fantasy VII | 1997 | PlayStation | Eco-revolt against Shinra; 3D shift | 14+ million |
| Final Fantasy VIII | 1999 | PlayStation | Mercenaries vs. sorceress; junction system | 9.5+ million[9] |
| Final Fantasy IX | 2000 | PlayStation | Fantasy souls conspiracy; active events | 6+ million[10] |
| Final Fantasy X | 2001 | PlayStation 2 | Summoner vs. Sin; sphere grid, voice acting | 10.5+ million |
| Final Fantasy XI | 2002 | PC/PS2 | Vana'diel MMO alliances | 5+ million accounts[11] |
| Final Fantasy XII | 2006 | PlayStation 2 | Ivalice politics; gambit AI | 6.5+ million[9] |
| Final Fantasy XIII | 2009 | PS3/Xbox 360 | L'Cie rebellion; paradigm shifts | 7+ million[10] |
| Final Fantasy XIV | 2010 (relaunched 2013) | PC/PS3 | Eorzea MMO saga | 30+ million players[12] |
| Final Fantasy XV | 2016 | PS4/Xbox One | Royal road trip; open-world action | 10+ million[9] |
| Final Fantasy XVI | 2023 | PlayStation 5 | Dominant vengeance; Eikon battles | 3+ million (initial) |