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Final Fantasy XV

Final Fantasy XV is an action role-playing video game developed and published by as the fifteenth mainline installment in the long-running Final Fantasy series. Released worldwide for and on November 29, 2016, with a Windows port launching on March 6, 2018, the game centers on Crown Prince of the Kingdom of Lucis and his three lifelong companions—Gladiolus Amicitia, Ignis Scientia, and —as they embark on a across the of Eos to reclaim Noctis's homeland from the invading Empire. Featuring real-time combat, a vast explorable environment, and themes of friendship and destiny, the title emphasizes dynamic battles against mythical beasts and imperial forces while incorporating vehicular travel and camp-based bonding moments between the protagonists. Originally conceived in 2006 as Final Fantasy Versus XIII, a spin-off project directed by , the game underwent a significant transformation under director , shifting from a exclusive to a multi-platform release with a focus on open-world accessibility and photorealistic graphics powered by the . This evolution included extensive post-launch support through (DLC) expansions like Episode Gladiolus, Episode Ignis, Episode Prompto, and Episode Ardyn, which delve into the backstories of supporting characters and culminate in the narrative conclusion provided by the 2020 novel Final Fantasy XV: The Dawn of the Future. The game's multimedia universe extends beyond the core title to include the CG film Kingsglaive: Final Fantasy XV (2016), which explores the fall of Lucis's capital , and the mobile adaptation Final Fantasy XV Pocket Edition (2018), offering a chibi-style retelling of the main story. Critically, Final Fantasy XV received generally positive reviews upon launch, earning an aggregate score of 81 out of 100 on based on 113 critic reviews, with praise for its stunning visuals, engaging character dynamics, and innovative blend of action RPG elements in an expansive world, though some critiques noted an incomplete narrative and pacing issues in the latter chapters. Commercially, it achieved strong success, surpassing 10 million units sold worldwide by May 2022, marking it as one of the best-selling entries in the despite its protracted development spanning over a decade. The title's influence endures through its emphasis on brotherhood and exploration, influencing subsequent Final Fantasy games like in their approach to action and emotional storytelling.

Gameplay

Combat and battle system

The combat system in Final Fantasy XV employs the Active Cross Battle (AXB) system, a real-time action-oriented mechanic that permits free movement for the protagonist Noctis across the battlefield without entering a separate menu or turn-based interface. Players control Noctis directly, switching between up to four equipped weapons mid-combat via the to exploit enemy weaknesses, such as using daggers for quick strikes or greatswords for heavy damage. This fluidity extends to party dynamics, where companions , Ignis, and Prompto act semi-autonomously but contribute through link-strikes—opportunistic cooperative maneuvers triggered when Noctis positions near an ally during an attack window, resulting in enhanced combo finishers unique to each pairing. Magic in the system is crafted via elemancy, where players collect elemental energy from the environment to fill spherical flasks, combining them at rest points for spells like fire, ice, or thunder orbs that deliver area-of-effect blasts. These flasks impose limitations, including a finite inventory per spell level and risks such as friendly fire that can damage allies or Noctis himself, encouraging strategic deployment against clustered foes rather than indiscriminate use. Summoning astrals represents a climactic escalation in prolonged or dire battles, activated automatically under specific conditions like enemy count, battle duration, or crisis states, rather than manual selection. Entities such as , who hurls Noctis to crush distant targets, or Ramuh, who unleashes lightning barrages across the field, perform cinematic environmental attacks that ignore standard defenses and can alter terrain, providing decisive turns against formidable bosses. The techniques menu, accessible during , enables Noctis to trigger coordinated special moves from companions, such as Ignis's regal warp-strike or Prompto's gunfire barrage, which are unlocked and powered up through building affinity via shared travel and activities outside battle. These techniques consume a technique bar that replenishes over time, promoting balanced use alongside basic attacks to maintain momentum in engagements. Noctis possesses signature abilities including parrying, executed by precise timing to deflect incoming strikes and create opportunities, and , which consumes to teleport to designated points for repositioning or that scale damage with distance traveled. Royal arms, a set of lore-bound heirloom weapons acquired through quests, enhance these mechanics with unique properties like infinite durability but gradual drain on use, or multi-hit warp combos, integrating narrative elements into tactical depth without relying on progression unlocks. integrates briefly with exploration, allowing seamless transitions such as vehicle-based ramming attacks during pursuits.

Exploration and character progression

The world of Final Fantasy XV is set on the planet , featuring an open-world map divided into distinct regions such as the arid Leide, the lush wetlands of Duscae, and the coastal Accordo, which players can explore progressively as the story unfolds. These areas offer varied terrain, from deserts and forests to urban harbors, encouraging traversal to uncover hidden and resources without advancing the main narrative. Players navigate primarily via the , a customizable royal car that enables between discovered locations within Lucis and supports off-road driving in later upgrades. rentals, unlocked after a Chapter 2 side quest at Wiz Chocobo Post, provide agile mounts for traversing rough terrain like rocks and streams, costing 50 gil per day for up to seven days and callable via whistle. On-foot exploration remains viable for detailed scouting, though it is slower and exposes players to random encounters. Camping serves as a core mechanic for rest and progression, accessible at havens marked by icons, where the advances time to , tallies points, and receives minor stat boosts like increased recovery rates. Ignis, the party's chef, cooks meals using gathered ingredients from hunts or vendors, granting temporary buffs such as enhanced strength or resistance based on the recipe's quality and components; repeated cooking improves Ignis's skill level, unlocking more potent dishes. These sessions also yield ability points () through related unlocks, reinforcing exploration as a pathway to growth. Character progression occurs via the system, a skill tree divided into nexuses like Stats, , and , where —earned from battles, exploration activities, and —unlocks nodes for permanent enhancements. For instance, the nexus includes "Road-running" (32 ) to gain during drives and "Happy Camping" (32 ) for bonuses at campsites, while Stats nodes like " Level" (10 ) boost maximum per character level. These investments prioritize sustained development, such as EXP multipliers, over immediate combat tweaks. The leveling system relies on experience points (EXP) accumulated from defeating enemies and quests, applied only upon resting at camps or lodgings to increase stats like , strength, and vitality, with a maximum level cap of 120 requiring approximately 25-27 million EXP total. Royal arms, ancient weapons acquired from tombs and dungeons, provide unique perks like area-of-effect attacks or stat bonuses but continuously drain the user's with each strike, necessitating strategic use alongside items or cover mechanics to mitigate the risk. Side quests, accepted from NPCs marked by orange icons, involve tasks like delivery or exploration without progressing the , rewarding , gil, and items that enhance progression. , posted at diners and varying by hunter rank, challenge players to slay powerful monsters for substantial rewards including rare materials and entries on Eos's creatures. minigames, available at spots like Alstor using lures and rods, yield ingredients for cooking buffs and quest completions, such as Navyth's offering gear upgrades and backstory on regional fisheries.

Multiplayer features

Final Fantasy XV's multiplayer features are primarily embodied in the Multiplayer Expansion: Comrades, a free pack released on November 15, 2017, that introduces cooperative online play set in the game's universe. Players assume the role of customizable avatars from the Kingsglaive, the elite of Lucis who possess drawn from the Lucian , allowing them to fight against the encroaching darkness following the main story's events. The expansion bridges a 10-year time gap in the lore, depicting the Kingsglaive's efforts to resist the empire's occupation and restore light to the kingdom through quests involving meteor shard collection and activation. Gameplay centers on real-time cooperative hunts supporting up to four players, where teams tackle dynamic battles against monsters and imperial forces in familiar locations like Lestallum and Accordo, adapting the core action combat for group dynamics with shared objectives and AI companions for incomplete parties. Customization is key, with avatar creation offering options for appearance, weapons (such as daggers, shurikens, greatswords, and firearms), and royal sigils—relics from past kings that form an electrical grid for loadouts, granting abilities like enhanced aerial attacks, multicast spells, or stat boosts when unlocked and equipped. Sigil crafting and progression occur through mission rewards, elemental infusions, and leveling, with online-only servers enabling cross-region matchmaking for global play, though solo sessions with AI fill gaps in teams. The expansion's lifecycle included a transition to a standalone title on December 12, 2018, for and , incorporating all prior updates and new content like additional bosses while discontinuing integration with the base game to streamline . Online services ended on June 24, 2020, for console versions and June 23 for PC, prompted by maintenance costs amid declining player base; a farewell patch introduced offline mode, permitting solo play with AI-controlled comrades to preserve access to hunts, progression, and story elements without connectivity. Main story characters occasionally appear as non-playable allies, tying Comrades' narrative of Kingsglaive perseverance directly into the broader resistance against Niflheim's daemonic forces.

Story

World and setting

The world of Final Fantasy XV is set on the planet , a vast and diverse landmass divided between warring nations. The eastern kingdom of Lucis, with its capital city , is protected by a massive magical barrier known as , erected over a century ago to defend against invasions. In contrast, the western Empire of dominates much of the continent through its advanced mechanized technology, including magitek infantry and weaponry that harnesses both and . Other regions, such as the island nation of Accordo and the mountainous territory of , contribute to Eos's geopolitical tensions, with Accordo featuring Italian-inspired architecture reminiscent of and Tenebrae incorporating religious motifs tied to its ruling Oracle family. At the heart of Eos's cosmology lies the divine , a sacred artifact housed within Lucis that serves as the source of the kingdom's magic and selects the Chosen King from the Lucian royal lineage. This lineage, descending from the founder Somnus Lucis Caelum, wields the Ring of the Lucii—a mystical containing of past kings—and thirteen ancestral weapons passed down through generations to combat threats to the world. The Astrals, a of colossal gods including , Ramuh, , , , and , oversee Eos as divine guardians, bestowing boons and trials upon humanity while influencing its fate. These deities form the Hexatheon, embodying elemental forces and ancient pacts with mortal realms. Afflicting Eos is the Starscourge, a mysterious plague of microscopic organisms that absorbs and corrupts living beings, transforming them into daemons—ferocious monsters that proliferate after dark. This leads to a pronounced day-night cycle in the lore, where daylight allows safe traversal of the , but nightfall brings heightened danger, compelling inhabitants to seek refuge in havens like Leville hotels or wilderness camps illuminated by protective wards. The Oracle bloodline counters the Starscourge through prayers that temporarily ward off its advance, preserving fragile peace amid the encroaching darkness.

Characters

The main protagonist of Final Fantasy XV is , the Crown Prince of the Kingdom of Lucis, who possesses the ability to to distant locations and foresee events through a mystical vision granted by a childhood affliction. He is depicted as a reluctant royal who rejects traditional conventions, often acting brashly to protect his close allies. Noctis is voiced by Ray Chase in the English version. Noctis is accompanied by three lifelong companions who form the core playable party, each contributing distinct roles in combat and narrative. , heir to the noble House Amicitia sworn to protect the Lucis throne, serves as the group's shield and tank, emphasizing physical defense and brotherhood beyond mere duty. He is voiced by in English. Ignis Scientia acts as the party's strategist and royal advisor, raised from youth to counsel Noctis with logical precision and skilled cooking that boosts group morale and abilities. Ignis is voiced by in the English dub. Prompto Argentum, a former schoolmate and outsider to royal circles, specializes in ranged attacks with firearms and photography, capturing moments to strengthen party bonds. He is voiced by in English. Key antagonists include Emperor Iedolas Aldercapt, the ruler of the imperial Empire, who drives territorial expansion through advanced airship fleets and magitek armor technology. Supporting him is , the enigmatic Chancellor of , characterized by his immortal nature and manipulative presence that undermines the protagonists' efforts. Supporting figures include , the princess of and the youngest in history to hold the title, who communicates with the divine to preserve the world's balance and shares a betrothed connection with Noctis. She is voiced by Amy Shiels in English. Regis Lucis Caelum, Noctis's father and the 113th king of Lucis, wields the power of the to maintain a protective barrier around the capital, embodying steadfast leadership amid encroaching threats. He is voiced by in the English version. The party's dynamics revolve around a road trip across Eos, fostering relationships through casual banter in the Regalia vehicle and camp conversations that reveal personal histories and loyalties. An affinity system tracks these bonds, influenced by player choices like dialogue options and activities, which in turn unlocks unique techniques in battle, such as coordinated team attacks, and determines supportive behaviors like who revives Noctis during combat. Downloadable content episodes further explore individual arcs: Episode Gladiolus highlights his trial of strength and duty, Episode Ignis delves into his strategic sacrifices, and Episode Prompto examines his personal insecurities and marksmanship skills.

Plot summary

Final Fantasy XV follows , the crown prince of the kingdom of Lucis, as he embarks on a journey across the world of to reclaim his homeland from the invading Empire. Accompanied by his three lifelong friends—Gladiolus, Ignis, and Prompto—the story begins with Noctis departing the capital city of for a diplomatic to , the of , intended to seal a between Lucis and . However, the narrative quickly shifts following the unexpected fall of , forcing the group into exile and transforming their trip into a quest of survival, alliance-building, and destiny. The plot unfolds in three distinct acts, structured as a modern narrative that emphasizes exploration and interpersonal bonds. In Act 1, Noctis and his companions traverse the open landscapes of Lucis in their vehicle, the , gathering allies from various regions and reclaiming the thirteen ancestral Royal Arms— tied to the kings—to bolster Noctis's power as the Chosen King. This phase highlights the group's camaraderie through everyday activities like , , and photo-taking, while they confront imperial forces and ancient deities known as Astrals who test Noctis's worthiness. Act 2 intensifies the journey as the party heads toward the coastal city of Altissia for Lunafreya's pivotal ritual to invoke the world's light against the encroaching darkness of the Starscourge—a plague that spawns daemons and eternal night. Along the way, they face escalating confrontations with Niflheim's military and further trials from the Astrals, culminating in a dramatic mid-game time skip that propels the story forward by several years, altering the group's dynamics and the state of . This section transitions from open-world freedom to more linear progression, reflecting the game's decade-long in its evolving pacing and scope. In Act 3, following the time skip, Noctis pursues a quest to fully awaken his latent powers, reuniting with his companions to rally support and confront the root of the Starscourge threatening global salvation. The narrative builds to a climactic resolution centered on themes of , sacrifice, and destiny, where personal bonds and royal duty intersect to determine Eos's fate, with post-credits scenes providing closure. The base game's story was expanded through and the 2020 novel Final Fantasy XV: The Dawn of the Future, which provides an alternate conclusion (see Expansions and downloadable content).

Development

From Versus XIII to FFXV

Final Fantasy Versus XIII was announced at 2006 as an for the , directed by and envisioned as a dark, tale centered on revenge and political intrigue. The project was part of Square Enix's Fabula Nova Crystallis compilation, sharing a mythological framework with and , though set in a distinct urban environment with Noctis as the protagonist wielding a magical sword and crystal-related powers. Development progressed slowly, with the game entering full around 2010 after initial focused on the engine shared with . An initial release target of 2011 was missed due to technical challenges and resource allocation toward other titles, leading to sparse updates and growing fan frustration over the ensuing years. In 2013, stepped down as director to focus on , and was appointed as director to oversee the project. In June 2013, at , the game was rebranded as Final Fantasy XV, transitioning from a PlayStation 3 exclusive to a multi-platform open-world title for and , with a lighter tone emphasizing brotherhood and friendship among Noctis and his companions over the original's darker revenge narrative. explained that the rebranding decoupled the game from the Fabula Nova Crystallis mythology to allow standalone status, though core elements like the crystal lore and l'Cie concepts were retained in adapted forms. Significant concept shifts included the removal of the proposed female protagonist Stella Nox Fleuret, whose role was reimagined as the more distant Lunafreya Nox Lun Dusis, and adjustments to characters like Cor Leonis, who evolved from a party member to a supporting mentor figure. Further delays pushed the release from an initial 2015 target to , 2016, as the team rebuilt assets for the new and expanded the world into a seamless open environment. To build anticipation, released the playable demo Episode Duscae in March 2015 alongside , showcasing early and in the Duscae region, which received positive feedback but highlighted areas for refinement like driving and battle pacing. A follow-up Platinum Demo in 2016 further iterated on these systems, incorporating player input to finalize the friendship-driven dynamics central to the revised story.

Production team and technology

Hajime Tabata served as the director of Final Fantasy XV from 2013 until his departure from in 2018, overseeing the project's shift to an action-oriented JRPG while managing post-launch content. , the original concept creator from the game's Versus XIII origins, contributed as the main character designer, establishing the visual style for protagonists like . The scenario was written by Saori Itamuro, who expanded on an initial draft to craft the narrative focused on brotherhood and destiny. Producer coordinated the overall production, ensuring alignment across creative and technical teams. The game's soundtrack was primarily composed by , who developed around 80% of the tracks over a decade, blending orchestral elements with motifs of and ; notable pieces include the emotional "" and dynamic battle themes like "Wanderer." These compositions were performed by ensembles such as the London Philharmonic Orchestra in live settings, enhancing the immersive audio experience. Additional contributions came from composers like for select motifs, maintaining ties to the Final Fantasy series' musical heritage. Final Fantasy XV was built using the in-house , developed by Square Enix's Business Division 2 to deliver high-fidelity graphics with real-time rendering capabilities, enabling seamless transitions between exploration and combat in expansive open-world environments. The engine supported advanced features like detailed character models with 600 bones each and 30 MB textures, allowing for realistic animations and large-scale ecosystems such as dynamic weather and vast landscapes. Tabata's design philosophy emphasized accessibility for newcomers through an intuitive action-based system, where players control Noctis in battles involving weapon switching and ally support, while preserving core JRPG elements like character leveling, skill trees, and strategic party dynamics. This approach aimed to broaden appeal beyond traditional turn-based fans by simplifying controls without sacrificing depth, such as ring-based magic and summon mechanics. The game featured full in both and English, with the English dub recorded by a cast including Ray Chase as Noctis and as Prompto, ensuring global accessibility. technology was employed extensively for realistic facial expressions and body movements, capturing performances to integrate seamlessly with the Luminous Engine's animation pipeline.

Multimedia universe

The multimedia universe of Final Fantasy XV encompasses a series of interconnected media projects developed by to expand the game's lore and backstory through , building on the core narrative established during the title's reveal at 2013. This approach aimed to provide deeper context for the game's world and characters via films, anime, games, and supplementary materials, all coordinated to align with the main game's canonical events. A key component is Kingsglaive: Final Fantasy XV, a 2016 CGI-animated feature film directed by Takeshi Nozue that depicts the defense of the capital city against invading forces from , centering on the elite Kingsglaive unit led by Nyx Ulric and King Regis Lucis Caelum. The film explores themes of loyalty and sacrifice, serving as a that bridges events leading into the game's opening. It premiered in Japanese theaters on July 9, 2016, with limited international releases, and features multilingual dubs including English voice acting by talents such as and . Production involved close collaboration with the game's development team at Visual Works to ensure narrative consistency. Complementing the film is Brotherhood: Final Fantasy XV, a five-episode original net animation (ONA) series produced by and released episodically online from March to September 2016. Each episode focuses on the backstories and evolving friendships among the game's protagonists—Noctis Lucis Caelum and his companions Gladiolus Amicitia, Ignis Scientia, and —prior to the main story's events, emphasizing their bonds formed during adolescence. Directed by Soichi Masui, the series was scripted in tandem with the game's narrative to provide essential character development without altering core plot points. Additional tie-ins include A King's Tale: Final Fantasy XV, a free 2D side-scrolling brawler game bundled as a demo with Final Fantasy XV pre-orders in , set 30 years before the main events and featuring retro pixel-art graphics with fast-paced combat involving King Regis battling mythical creatures. Other expansions of the universe feature official novelizations, such as Final Fantasy XV: The Dawn of the Future (2019), which presents alternate character-driven scenarios extending the lore, and comprehensive art books like Final Fantasy XV Official Works (2021), compiling , world-building details, and developer insights. A mobile spin-off, Justice Monsters Five, integrates as a minigame within the game itself but originated as a iOS and title in , blending RPG elements with arcade-style monster battles. These elements collectively enrich the transmedia framework, with all productions overseen by to maintain canonical integrity.

Release

Launch and platforms

Final Fantasy XV was released worldwide on November 29, 2016, for and , following a delay from its originally announced September 30, 2016, date to allow additional time for polishing the open-world environment and overall gameplay experience. The delay was intended to integrate content that would otherwise require a large day-one , ensuring a more complete launch version. A day-one patch, known as the "Crown Update," was still released alongside the game, addressing various bugs, improving camera controls in narrow spaces, balancing side quests, and adding new abilities such as the Shift (Warp) Drop Kick and Shift (Warp) Magic, along with cutscenes inspired by the Kingsglaive film and trailer. In , the launch featured a limited edition Deluxe PS4 bundle with custom packaging and a 1TB console adorned with artwork from the game. The Windows port, titled Final Fantasy XV Windows Edition, launched on March 6, 2018, via , the platform, and the , supporting , , and community modding tools for enhanced customization. Concurrently, the Royal Edition was released for , , and PC on the same date, bundling the base game with all prior and new features like expanded spots and an in-game photo mode. A version followed on November 19, 2019, including the full Royal Edition content optimized for cloud streaming; however, the service was discontinued on January 18, 2023. No port was developed for the due to the console's hardware limitations, particularly in handling the Luminous Engine's demands for the game's expansive and real-time rendering. As of 2025, the game remains available digitally on supported platforms, with physical copies continuing to be distributed through retailers.

Expansions and

Following the launch of Final Fantasy XV, released several (DLC) expansions to expand the game's narrative and gameplay, primarily through character-focused episodes and a multiplayer mode. These additions were bundled in the Season Pass and later incorporated into re-release editions, enhancing the overall experience by providing deeper insights into supporting characters and side stories. The first major DLC, Episode Gladiolus, was released on March 28, 2017, and centers on Amicitia during a training excursion with Cor Leonis, the of the Crownsguard. Set shortly after Chapter 7 of the main game, it explores Gladio's determination to grow stronger as Noctis's shield, introducing survival mechanics such as for health regeneration via food and rest, and culminating in battles against the recurring antagonist . The episode emphasizes melee combat and endurance challenges in a dungeon-like environment, lasting approximately 1-2 hours. Episode Prompto followed on June 27, 2017, shifting to a perspective as players control in a desperate escape across frozen tundra after being separated from the party in Chapter 11. This installment reveals Prompto's origins as a product of Niflheim's magitek experiments, delving into themes of identity and humanity through encounters with imperial forces and android allies. It incorporates gunplay mechanics, including bullet-time aiming and environmental hazards like avalanches, while tying into the main plot's revelations about Prompto's and cloning program. In December 2017, Episode Ignis arrived on December 13, offering an alternate timeline exploration of Ignis Scientia's perspective during the chaotic events in Altissia from Chapter 9. Blinded by injury, Ignis navigates the flooded city using enhanced sensory abilities and dagger-based combat, including point-blank techniques and elemental daggers for . The episode examines Ignis's loyalty to Noctis, presenting branching narrative choices that lead to different endings, one of which aligns more closely with the base game's canon while others explore sacrificial themes. The multiplayer expansion, Comrades, launched in full on November 15, 2017, after an October , allowing up to four players to create customizable as Kingsglaive members fighting daemons during the ten-year darkness following 9. It features co-op quests for resource gathering and fights, with avatar progression through sigils and royal summons, briefly connecting to the main via on Lucis's efforts. Servers were eventually discontinued in 2020, converting it to a standalone single-player mode with companions. Episode Ardyn, released on March 26, 2019, served as the finale, presented as a set 30 years before the main game but flashing back over 2,000 years to Ardyn Izunia's origins as a healer rejected by the gods. Players control Ardyn in a mix of stealth, possession mechanics, and daemon-summoning combat, uncovering his transformation into the immortal antagonist through betrayals by his brother and the Astrals. This episode provides crucial backstory on the Starscourge plague and Ardyn's vendetta against Noctis's lineage. Originally, four additional episodes—Episode Aranea, Episode Lunafreya, and Episode Noctis—were planned for 2019 under the banner The Dawn of the Future, intended to offer alternate endings and resolutions to unresolved plot threads like Lunafreya's and Aranea's role in the resistance. These were canceled on November 7, 2018, following director Hajime Tabata's departure from , with their concepts repurposed into the novel Final Fantasy XV: The Dawn of the Future, released in on April 25, 2019, and in English on June 23, 2020. The book compiles interconnected stories from these episodes, emphasizing character-driven defiance against divine fate. No additional content or major updates have been released since Episode Ardyn in 2019, marking the conclusion of the game's post-launch support. Post-launch patches continued to refine the experience, with version 1.28 on December 20, 2018, delivering bug fixes, performance optimizations, and minor enhancements like a new trophy for defeating the Kenny Crow mascot in photo mode challenges. These updates, along with all , were integrated into the Windows Edition and Complete Edition re-releases starting in 2018-2019, which also added features such as a first-person mode and expanded photo viewer tools, culminating in a more polished "definitive" version of the game.

Reception

Critical reviews

Upon its release, Final Fantasy XV received generally favorable reviews, earning aggregate scores of 81/100 for the version based on 109 critics, 83/100 for the version based on 13 critics, and 85/100 for the Windows PC version based on 29 critics. Critics frequently praised the game's stunning visuals, which showcased a vast, immersive that blended photorealistic environments with fantastical elements, creating a sense of awe during exploration. The soundtrack, composed by , was lauded for its emotional depth and variety, incorporating orchestral swells, piano-driven themes, and rock-infused battle tracks that enhanced the road-trip narrative and character moments. Additionally, the real-time combat system was highlighted for its fluidity and accessibility, allowing seamless switching between party members and weapons to execute dynamic, spectacle-filled battles against formidable foes. Reviewers also commended the emotional bonds among the protagonists—Noctis and his companions—fostering a of camaraderie through banter-filled road trips and shared hardships, which provided heartfelt highs amid the adventure. However, the game faced significant criticisms for its rushed ending, which many felt undermined the buildup by resolving major threads too abruptly and leaving key motivations underdeveloped. Pacing issues plagued the late game, as the open-world structure transitioned unevenly into linear segments, causing momentum to falter after an expansive early act. Side content was often described as underdeveloped and repetitive, with fetch quests and monster hunts failing to integrate meaningfully with the or advance character arcs. At launch, technical glitches, including drops, texture pop-in, and save data corruption on consoles, further detracted from the experience, though patches addressed many of these over time. The Royal Edition, incorporating DLC expansions like Episode Gladiolus, Episode Prompto, Episode Ignis, and Episode Ardyn, garnered improved , with the PC version earning a score of 85/100 based on 29 reviews, as these additions filled story gaps, provided deeper character backstories, and refined the overall narrative cohesion. On PC, the version's community has continued to enhance the experience through graphical overhauls, quality-of-life improvements, and restored cut content, extending its longevity for enthusiasts. Reviews showed diversity across regions: Western outlets often lauded the game's accessibility, action, and open-world freedom, appealing to a broad audience beyond traditional fans, while critics emphasized the lore's depth and emotional resonance, though some noted frustrations with the incomplete-feeling plot.

Sales and commercial success

Final Fantasy XV achieved significant commercial success upon its launch, with announcing that day one shipments and digital sales exceeded 5 million units worldwide in December 2016. The game performed strongly in key markets, selling 694,262 physical units in during its first week and approximately 803,000 units in the US during its first week. Positive critical reception helped drive these initial sales figures. By May 2022, cumulative worldwide sales, including both digital and physical copies across all platforms, reached 10 million units. The Windows Edition, released in March 2018, contributed substantially to this growth, with estimates indicating over 1 million copies sold on by 2019, helping push total sales to 8.9 million units that year. Platform availability on PC further expanded the 's reach beyond consoles. Revenue from and bundled editions also surpassed expectations, as the title recouped its costs on day one and generated ongoing income through expansions. The Royal Edition, launched in March 2018 with all and additional content, provided a significant late sales boost, contributing to the climb toward 10 million units. As part of the broader Final Fantasy series, which exceeded 203 million units sold worldwide by June 2025 and over 204 million by September 2025, Final Fantasy XV played a key role in the franchise's cumulative commercial achievements. Marketing tie-ins with the multimedia universe, including the Kingsglaive film and related , enhanced promotion and visibility leading to sustained interest. Holiday promotions and deep discounts, such as up to 70% off on in 2025, have continued to support sales momentum. The game has demonstrated long-tail success via back-catalog availability on multiple platforms, maintaining steady revenue years after launch despite ongoing unconfirmed rumors of a as of early 2025.

Awards

Final Fantasy XV received numerous accolades following its release, reflecting its critical acclaim and commercial impact within the gaming industry. The game earned the Best (People's Choice) award at IGN's Best of 2016 Awards, based on public voting that highlighted its innovative open-world design and character-driven narrative. Similarly, it won the Best in RPG Site's 2016 Reader's Choice Awards, where community votes praised its blend of real-time combat and emotional storytelling. Prior to launch, Final Fantasy XV garnered pre-release honors, including the Best Role-Playing Game award at the 2016 during , selected by journalists for its compelling demo presentation. It also secured the People's Choice Award at 2016, amassing 14% of over 30,000 public votes for its anticipated scope and visual fidelity. In 2017, the game was nominated for Best Role-Playing Game at , recognizing its contributions to the genre amid strong competition. It received the Award for Excellence at the 2017, honoring its overall quality and technical achievements in the . The soundtrack, composed by , earned a nomination for Excellence in Original Score at the 2017. Commercially, Final Fantasy XV won the Platinum Prize at the PlayStation Awards 2017 for surpassing one million units sold in and , underscoring its regional success. These recognitions, often stemming from the game's positive critical reception, positioned it as a landmark entry in the Final Fantasy series.

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