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References
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[1]
Electric Dreams: Art and Technology Before the Internet | TateNov 28, 2024 · It tells a series of loosely connected stories about the early innovators of electronic art ... electronic art forms. His work was also featured ...
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[2]
Early Computer Art in the 50's & 60's - Amy GoodchildMay 11, 2023 · The first electronic art ... Laposky began creating his “electrical compositions” in 1950, using a cathode ray oscilloscope along with electronic ...The First Electronic Art · The Pseudorandom Sixties · Computer Art On Show
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[3]
Histories of the Digital Now | Whitney Museum of American ArtIn the 1960s and '70s, digital art consisted mostly of algorithmic drawings in which the results of artist-written code were drawn on paper by pen plotters, and ...
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[4]
History of Electronic Arts | ZKM### Summary of History of Electronic Arts (ZKM)
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[5]
[PDF] Art in the Information Age: Technology and Conceptual ArtTechnology and Conceptual Art. Edward A. Shanken. In the mid-1960s, Marshall McLuhan prophesied. that electronic media were creating an increasingly intercon- ...
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[6]
Popper: Art of the Electronic Age - Etant DonnesArt no longer means the production of artifacts of a painterly or electronic nature -- but rather the discovery of the inner logic of a digital world view.
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[7]
Computer-based Arts Best Practices PreservationComputer-based art is among the most ephemeral of art forms. Not only are media files subject to rapid obsolescence, but the software, hardware, ...
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[8]
New Media Art and the Gallery in the Digital Age – Tate PapersIn 1994 the first Lovebytes festival of electronic art was held in Sheffield and in 1997 the Barbican Art Gallery put on the Serious Games: Art,Technology ...
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[9]
Art + DIY Electronics - MIT Press DirectThe history of electronic art that I have outlined shows how electronic objects can float between communities in art, design, computer science, the humanities, ...
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[10]
[PDF] Digital Art is the convergence of technologies A reviewDigital art is all electronic art in the sense that all digital art is created on computers. Computers are the electronic machines that work on binary ...
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[11]
[PDF] Understanding the Aesthetics of New Media Art as the Ontological ...of New Media Art. The work of New Media Art is configured by the ... electronic art including digital art. They see the significance of the ...<|separator|>
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[12]
Organ-machine Hybrid: Experiments in combinations of Animal ...The biological medium (animal organs and human body) can be re-contextualized by combining with electronic or robotic devices within artistic articulations.<|separator|>
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[13]
[PDF] The Interactive Creativity of the Digital Era: Exploring How Media Art ...Sep 3, 2023 · Interactive media art shifts from passive spectatorship to active participation, where audiences become collaborators and co-creators, moving ...
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[14]
Introduction - DOCAMhighlight the concepts essential to understanding, preserving and presenting new media art;. · develop a best practices guide for cataloguing new media ...
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[15]
[PDF] What is generative art? - UCSC Creative CodingDec 1, 2010 · Let us start with electronic art, or Ele-art. This wide concept covers (df.) any artwork whose production involves electrical engin- eering and/ ...
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[16]
2.2 The Rise of Electronic and Computer Art (20th Century) - FiveableThe Emergence and Development of Electronic and Computer Art. Emergence of electronic art ... Coined the term "telematic art" to describe networked ...Missing: terminology | Show results with:terminology
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[17]
The Life of John Whitney, Computer Animation PioneerJohn Whitney's active filmmaking career endured over 55 years, and 40 of those years were devoted to computer work.
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[18]
First-Hand:Early Digital Art At Bell Telephone Laboratories, IncFeb 2, 2014 · Early pioneering research into digital computer art and artistic animation was done at Bell Telephone Laboratories, Inc. at its Murray Hill, NJ ...Abstract · Introduction · The Beginnings of Computer... · Experimental Aesthetics
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[19]
Art and Technology, 1959–98 | Robert Rauschenberg FoundationIn 1966, Rauschenberg and Klüver, together with artist Robert Whitman and engineer Fred Waldhauer, founded Experiments in Art and Technology (E.A.T.), New York ...
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[20]
Art + DIY Electronics - MIT Press DirectThis influence of cybernetics spread through academic and popular cul- ture in the 1960s. Jack Burnham's essay “Systems Esthetics” in the September. Page 4 ...
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[21]
Cybernetic Serendipity: History and Lasting LegacyMar 11, 2018 · The impact of the pioneering exhibition Cybernetic Serendipity at London's Institute of Contemporary Arts in 1968 should not be underestimated.
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[22]
Nam June Paik | Magnet TV - Whitney Museum of American ArtMagnet TV is an early example of Nam June Paik's “prepared televisions,” in which he altered the television image or its physical casing.Missing: tape 1970s
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[23]
History - Electronic Arts IntermixElectronic Arts Intermix (EAI) was founded in 1971 as one of the first nonprofit organizations in the United States dedicated to the support of video as an art ...
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[24]
Film and New media - Centre PompidouThe "new media" collection gathers over 2,600 works dating from 1963 to the present day: installations, videos, sound, digital films and interactive digital ...
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[25]
Harold Cohen and AARON—A 40-Year Collaboration - CHMAug 23, 2016 · Harold Cohen was a pioneer in computer art, in algorithmic art, and in generative art; but as he told me one afternoon in 2010, he was first and foremost a ...
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[26]
Ex-Machina: A History of Generative Art - Phillips AuctionEx-Machina: A History of Generative Art. Twenty years later, when the personal computer conquered office desks in the 1980s, the media theorist Vilém ...
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[27]
WEB WORK: A HISTORY OF INTERNET ART - ArtforumTHE TERM “NET.ART” is less a coinage than an accident, the result of a software glitch that occurred in December 1995, when Slovenian artist Vuk Cosic ...
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[28]
601: VR in the 90s: Bootstrapping the Commercial VR IndustryDec 8, 2017 · Linda Jacobson got into VR when she helped organize the 1990 CyberArts International gathering of artists and technologists who were using ...
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[29]
History – About Ars ElectronicaOn September 18, 1979, the SPA 12 robot flown in from the USA gives the opening speech at the very first Ars Electronica Festival. Eröffnung der Ars Electronica ...
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[30]
Screenfull | Net Art AnthologyJul 20, 2017 · Screenfull was an influential exploration of the possibilities for net art in the web 2.0 era, as online production increasingly moved from personal web pages ...
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[31]
Rhizome### Summary of Rhizome's Founding, Role in Net Art, Web 2.0, and Archival Efforts in the 2000s
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[32]
Augmented Dreams - Art NewsJan 11, 2021 · In 2010, Manifest.AR announced itself by staging a landmark guerrilla AR performance, We AR in MoMA, using the smartphone app Layar ...
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[33]
Crypto Art: NFT Art on the Blockchain - Geminipaving the way for the NFT art movement.
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[34]
Refik Anadol: Unsupervised - MoMANov 19, 2022 · For Unsupervised, artist Refik Anadol (b. 1985) uses artificial intelligence to interpret and transform more than 200 years of art at MoMA.Missing: 2020s | Show results with:2020s
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[35]
The Top Ten Online Exhibitions of 2020 - Smithsonian MagazineDec 31, 2020 · From a Smithsonian show on first ladies to Mexican muralists, Rembrandt and the making of the Met, these were some of our favorite virtual experiences.
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[36]
Immersive - Tribeca Film FestivalThe 2025 Tribeca Festival Immersive program includes a genre-defying exhibition, titled In Search of Us, in partnership with Onassis ONX and Agog.Tribeca Immersive 2025 · The Confessional and AI Ego · Boreal Dreams · ScentMissing: electronic | Show results with:electronic
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[38]
Nam June Paik and the 'Sloppy Machine' That Helped Create a New ...Nov 24, 2014 · The distorted image of John Cage was the kind of innovation made possible by Paik's creation, with Shuya Abe, of a video synthesizer more than a decade earlier.
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[39]
Nam June Paik: Preserving the Human Televisions - Art NewsFeb 5, 2013 · In 1969, Paik collaborated with artist and engineer Shoya Abe and created the Paik/Abe Video Synthesizer. The pioneering tool added channels ...
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[40]
Highlights from the Nam June Paik Archive CollectionPaik began incorporating the Buddha into his art in the early 1970s. In TV Buddha of 1974, the Buddha contemplates himself through closed-circuit video.
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[41]
Video Synthesizers: From Analog Computing to Digital ArtAug 7, 2025 · This article explores how experimental videographers modeled video synthesizers on audio synthesizers, conceptualized them as analog computers, ...Missing: streaming | Show results with:streaming
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[42]
From Warhol to Steve McQueen: a history of video art in 30 worksOct 17, 2020 · The moving-image artworks featured here demonstrate how video and film evolved and became contemporary art. Artists have continued to thrive ...
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[43]
[PDF] Bill Viola : installations and videotapes - MoMAHarold Rosenberg, The De-definition of Art. (New York: Collier Books, 1973), p. ... Viola uses state-of-the-art electronic technology to explore an ancient ...
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[44]
Bill Viola: Slowly Turning Narrative - LACMABill Viola (b. 1951) is a pioneer in developing video as a major art medium. For more than forty years, he has made work that addresses life, death, ...<|separator|>
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[45]
Watching the Watchers: Surveillance Art and Algorithmic ActivismArtists such as Bruce Nauman made surveillance art that involved spectator participation, thereby blurring the boundary between video and performance. Nauman's ...
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[46]
[PDF] The Use of Surveillance Technology in Contemporary ArtOct 1, 2022 · Chapter Three: The Art of Surveillance. By the end of the 1990s, video surveillance was viewed as a crime prevention tool. The development of ...
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[47]
The Problematic of Video Art in Museum 1968 1990 - Compress | PDFa vehicle for directly engaging in the critiques of popular culture Paik would critique the saturation of images by the media and television in culture ...
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[48]
Why Your Video Tapes Are Fading - Legacy DigitalVideo tapes of all types and other video tapes typically degrade at a rate of 10-20% every 10 to 25 years. Here's why.
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[49]
Digitizing MoMA's Video CollectionApr 8, 2015 · Three years after the advent of the Portapak (the first portable video recorder), MoMA showed Nam June Paik's Lindsay Tape (1967) as part of ...
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[50]
Saving Digital Art: Video Migrations, Obsolescence, and Other TalesOct 3, 2019 · When the technology becomes obsolete, we preserve the content by migrating or reformatting it, which means moving it from one technology format ...Missing: electronic | Show results with:electronic
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The Digitization of VHS Videotapes – Technical Bulletin 31The main chemical degradation problem is the decomposition of the binder layer via hydrolysis. This is a reaction between the binder polymer and water molecules ...
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[52]
Interactive art | TateInteractive art emerged in the late 1950s in parallel with artists' desires to find less alienating and exclusive environments in which to show art.
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[53]
Very Nervous System - David RokebyVery Nervous System is the third generation of interactive sound installations which I have created. In these systems, I use video cameras, image processors, ...
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[54]
David Rokeby: Very Nervous System - Carleton University Art GalleryFirst developed in the mid 1980s, when interactive art, sound art and computer-based art were each in their infancy, Very Nervous System uses video surveillance ...
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[55]
Welcome to Processing! / Processing.orgProcessing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual ...Missing: installations | Show results with:installations
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[56]
Process — REAS.comSoftware Structures marked a turning point in Reas' understanding of the relationships between 1960s conceptual art and twenty-first century generative art.
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[57]
Pulse Room - Rafael Lozano-HemmerPulse Room. “Pulse Room” is an interactive installation featuring one to three hundred clear incandescent light bulbs, 300 W each and hung from a cable at a ...
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Pulse Room, 2006 - Musée d'art contemporain de Montréal - MACThe interactive installation was inspired by a scene from Roberto Galvadon's 1960 film Macario, where lit candles symbolized the duration of individual lives.
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[60]
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic ...May 11, 2024 · Our analysis suggests that artists and researchers are using biometrics for three purposes: 1) Engagement; 2) Interaction; and 3) Evaluation.
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[61]
Artistic expression and data protection: Balancing aesthetics with ...Aug 22, 2023 · The data collected by IoT devices during these installations may contain personal or sensitive information, raising ethical and legal ...
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[62]
(PDF) Wearable technology for the performing arts - ResearchGateWearables in performance surveys the history of wearables in the performance arts and distinguishes stand-alone and performative interfacial garments.
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[63]
[PDF] Laurie Anderson - MASS MoCAShe was pioneering in her development of the Tape-Bow Violin (1974), a violin in which she replaced a traditional bow with magnetic audiotape, and fit the ...
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[64]
[PDF] Sensemble: A Wireless Inertial Sensor System for Interactive Dance ...Now that it is possible to extend expressive motion sensing to multiple points on multiple dancers, an interactive system is capable of responding not only to ...
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[65]
Parasite Visions - V2_ Lab for the Unstable MediaEssay by Stelarc for the publication "TechnoMorphica," 1997 ... INTRODUCTION – In previous actions the body has performed with technology attached (the Third Hand ...
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[66]
ParaSite - The Frank-Ratchye STUDIO For Creative InquiryParaSite. (1997). Stelarc's art, often referred to as cyborg experiments, integrates inorganic matter with his body by renewing the neural ...Missing: prosthesis | Show results with:prosthesis
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Arts - WEARTWEART's revolutionary wearable devices shift the way you interact with digital content by adding lifelike haptic feedback through our patented technology.
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[68]
AI and corporeal knowledge: inventing and performing ... - FrontiersThis essay is concerned with nurturing a rapprochement of embodiment and AI in music and performing arts.
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(PDF) Hacking the Body 2.0: Ethics in Wearable Tech, Etextiles ...Aug 7, 2025 · The issues of data collection other ethical issues of using wearable tech, etextiles and electronics in general will be discussed, specifically ...
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Working through the Digital to Open Up Accessibility in Performance ...The session questioned traditional accessibility, emphasizing embedding it in practices, using layered approaches, and making it a norm, not an afterthought.
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[PDF] ELECTRONIC ABSTRACTIONS - Vasulka.org"While not originating the idea of using the oscilloscope and electronic circuits in this way to create art forms, the art- ist has developed it further than ...
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[72]
Ben F. Laposky, the Earliest Pioneer in Electronic Artof Cherokee, Iowa, first used a cathode ray oscilloscope with sine wave generators and various other electrical and electronic circuits to create abstract art, ...
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[73]
Oscillon 40 | Laposky, Ben - Explore the Collections - V&AFeb 12, 2009 · This photograph was created by artist Ben Laposky in 1952. Laposky used an oscilloscope to manipulate electronic waves that were then displayed ...
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[74]
[PDF] Paik/Abe Video Synthesizer (Keyer & colorizer) - Vasulka.orgcoder is constructed from a printed circuit board pulled from a Sonyor Shibaden Color Camerawith a variety ofvideo sync signals supplied to it from a sync ...
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[75]
Paik, Nam June; Abe, Shuya: Paik/Abe Synthesizer - Media Art NetPaik constructed a video synthesizer that made it possible for him to edit seven different sources simultaneously—in real time ...Missing: circuits | Show results with:circuits
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[76]
The Making of Arduino - IEEE SpectrumOct 26, 2011 · The bar is the watering hole of Massimo Banzi, the Italian cofounder of the electronics project that he named Arduino in honor of the place.
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[77]
[PDF] Sensor Technologies for Interactive Environments Lecture 8 - MITOne of the two main inertial sensors, accelerometers measure the translational acceleration exerted on a body relative to some reference frame. • Key uses:.<|separator|>
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Components – ITP Physical Computing - NYUAccelerometers measure a changing acceleration on the sensor. They can be used to measure the tilt of the sensor with respect of the Earth, or the force of a ...
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[79]
[PDF] Arduino Tool: For Interactive Artwork Installations - arXivAn Arduino is an open source electronics prototyping platform configured with electronic components such as micro controllers, LEDs, sensors etc. and it can be ...
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[80]
Arts & Entertainment Electric Linear Actuators - TolomaticLinear actuators from Tolomatic work behind the scenes to create realistic motion for amusement and theme park rides, theater props, animatronics and more.
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[81]
Festival Art Installations: Safety, Wind, and Touch PoliciesAug 24, 2025 · Electrical Safety and Power Management. Many art installations involve electricity – lighting, sound, moving motors, or interactive sensors.
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[82]
HackSpace magazine 4: the wearables issue - Raspberry PiFeb 15, 2018 · This month's HackSpace magazine is a wearables special, with projects from the smallest of trinkets to the mightiest of tech fashion builds.
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Software and Hardware Requirements and Trade-Offs in Operating ...Advances in hardware miniaturization have enabled improvements in wearable products, making them more attractive to final consumers. Devices on the shelves are ...
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[84]
Art Installation Archives - Raspberry PiRaspberry Pi art installations include a phone charger that works when eyes are closed, a giant LED butterfly, a nose that sniffs and prints, and kinetic art ...
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[85]
Computer Art - A. Michael NollA. Michael Noll created his earliest digital computer art in summer of 1962 while he was working at Bell Telephone Laboratories in Murray Hill, New Jersey.
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[86]
Fortran - IBMFortran (short for formula translation) became the first computer language standard. It helped open the door to modern computing.
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[87]
About the Company - Cycling '74Cycling '74 was founded in 1997 by David Zicarelli, who since the late 1980s has been a developer of the Max programming environment.
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[88]
What is Max? | Cycling '74### Summary of Max/MSP History and Use in Electronic Art
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[89]
Software by Miller Puckette### Summary of Pure Data History, Year 1996, Use in Real-Time Media
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[90]
Overview / Processing.orgWhen we started Processing in spring 2001 we were both graduate students at the MIT Media Lab within John Maeda's Aesthetics and Computation research group.
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[91]
OpenCV - Open Computer Vision LibraryOpenCV provides a real-time optimized Computer Vision library, tools, and hardware. It also supports model execution for Machine Learning (ML) and ...Releases · About · Fundamentals of CV & IP · OpenCV-Python
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[92]
OpenCV Augmented Reality (AR) - PyImageSearchJan 4, 2021 · This tutorial focuses on the fundamentals of augmented reality with OpenCV. Next week I'll show you how to perform real-time augmented reality with OpenCV.What Is Augmented Reality? · Project Structure · What's Next? We Recommend...
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[93]
p5.jsp5.js is a friendly tool for learning to code and make art. It is a free and open-source JavaScript library built by an inclusive, nurturing community.Missing: electronic | Show results with:electronic
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[94]
[PDF] SAN FRANCISCO JULY 22-26 Volume 19, Number 3, 1985 287Ken Perlin. Courant Institute of Mathematical Sciences. New York University. Abstract. We introduce the concept of a Pixel Stream Editor. This forms the basis ...
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[95]
An image synthesizer | Seminal graphics - ACM Digital LibraryAn image synthesizer. Author: Ken PerlinAuthors Info & Claims. Seminal graphics: pioneering efforts that shaped the field. July 1998. Pages 147 - 156. https ...
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[96]
Full article: Exploring the role of immersive technology in digitally ...Sep 2, 2024 · The mid-2010s witnessed a surge in virtual reality (VR) and augmented reality (AR) technologies, driven by improved hardware accessibility and ...
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[97]
Contemporary Art and Virtual Reality: New Conditions of ViewershipAug 4, 2021 · The Oculus Rift VR system, designed by American entrepreneur Palmer Luckey in 2010, was launched in 2012 through a Kickstarter campaign and ...
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[99]
Tilt Brush: painting from a new perspective - Google BlogApr 5, 2016 · Tilt Brush is a new virtual reality (VR) app that lets you paint from an entirely new perspective.
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[100]
[1406.2661] Generative Adversarial Networks - arXivJun 10, 2014 · We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models.
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[101]
Collaborative Interactive Evolution of Art in the Latent Space of Deep ...Mar 28, 2024 · This approach is also utilised in Artbreeder [34] , a creative platform for the creation of GAN-based images, which was inspired by Picbreeder.Missing: impact | Show results with:impact
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[102]
Ethics and Law of AI-Generated Art: Authorship and Impact ... - RevArtOct 2, 2025 · Exploring authorship, copyright, bias, and culture in AI art—legal battles, policy shifts, and artist-driven solutions.Missing: generation 2014 onwards Artbreeder 2020s
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GANs in art — Anna RidlerGAN generated imagery can critically bring out and start explore some of the assumptions of creativity, authorship and control.
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[104]
RESULTS: Beeple's Purely Digital NFT-Based Work of Art Achieves ...Mar 11, 2021 · Beeple's Purely Digital NFT-Based Work of Art Achieves $69.3 Million at Christie's. Post-War & Contemporary Art · New York Americas 11 March ...
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[105]
Round Table Collecting Blockchain Art and NFTs - MLO.art IncOct 27, 2025 · A summary of ESPACE art actuel's roundtable exploring how blockchain reshapes art and collecting.
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[106]
Art Tokenization in 2025: Complete Guide to Trends & InnovationsCollaboration between blockchain platforms and traditional art organizations will expand art exhibitions and sales. Tokenizing collections can help museums and ...
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[107]
10 Digital Artists: Interactive Art and Design - DIGITAL ARTS BLOGApr 1, 2025 · Matthew Niederhauser is an artist and educator specializing in immersive storytelling through the use of AI and XR technologies. His work spans ...
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[108]
Art with agency: artificial intelligence as an interactive medium - NatureSep 30, 2025 · Artists creating digital agents with self-authored AI systems provide strong case studies demonstrating dynamic social relationships between ...Defining Interactive Art · Digital Interactive Art · How Ai Expands Interactive...
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[109]
Nam June Paik | The Guggenheim Museums and Foundation### Summary of Nam June Paik Content
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[110]
Billy Klüver (biography) - La fondation Daniel LangloisBilly Klüver was born in 1927 to Swedish and Norwegian parents. In 1951, he earned an electrical engineering degree from the Royal Institute of Technology ...
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Experiments in Art and Technology | (E.A.T.)In 1966 engineers Billy Klüver and Fred Waldhauer and artists Robert Rauschenberg and Robert Whitman founded Experiments in Art and Technology (E.A.T.), ...Missing: biography | Show results with:biography
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[112]
How Composer John Cage Transformed the Piano—With the Help ...Sep 24, 2019 · With screws and bolts placed between its strings, the 'prepared piano' offers up a wide range of sounds.
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[PDF] DIY in Early Live Electroacoustic Music: John Cage, Gordon Mumma ...Jan 14, 2019 · This research examines early live electronic works by Gordon Mumma, David Tudor, and John Cage—three influential American experimental music ...
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[114]
Frieder Nake### Summary of Frieder Nake from ZKM
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Hommage à Paul Klee, 13/9/65 Nr.2 | Nake, FriederMar 30, 2009 · This screenprint was created from a plotter drawing produced using a computer program, or algorithm, written by the artist Frieder Nake (born 1938, Germany).Missing: Hominem expositum
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Machine Hallucinations — Sphere - Refik AnadolOct 15, 2023 · Machine Hallucinations is an ongoing exploration of data aesthetics based on collective visual memories of space, nature, and urban environments.
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About Refik AnadolRefik Anadol (b. 1985, Istanbul, Turkey) is an internationally renowned media artist and pioneer in the aesthetics of data and machine intelligence.
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[118]
[Official] teamLab Borderless TOKYO, Azabudai HillsteamLab Borderless is a borderless world of artworks where you immerse your body, explore, and create a continuous world with others.Italiano · Português · En tea house · FAQ
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EXHIBITIONS - teamLab... Borderless: MORI Building DIGITAL ART MUSEUM. Feb 09, 2024 - Permanent. Azabudai Hills, Tokyo. teamLab Museum. 展示画像. ON VIEW. teamLab Planets TOKYO. July 7, ...Au-delà des limites · Borderless TOKYO · teamLab Borderless Jeddah · Upcoming
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Hito Steyerl | MoMASatirizing instructional videos through a blend of analog and digital media, the artist demonstrates practical and comical ways to maintain privacy in an age of ...
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Hito Steyerl's 'Medium Hot': The Age of Slop - ArtReviewMay 30, 2025 · Medium Hot details Steyerl's image-making experiments from 2017 to 2024, when her increasing familiarity with AI led Steyerl to fixate on its ...
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The return of the uncanny: artificial intelligence and estranged futuresOct 8, 2024 · Evoking an inhuman logic, the works in Trevor Paglen's Adversarially Evolved Hallucinations series (2017–ongoing) render this hallucinatory ...
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Trevor Paglen on Artificial Intelligence, UFOs, and Mind ControlDec 5, 2024 · The artist Trevor Paglen was patiently teaching us about the underlying technologies and training sets of artificial intelligence.Missing: electronic ethics
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FEWOCiOUS | NFT art for sale, auction results & history - Christie'sFEWOCiOUS is an American digital artist and painter. His real name is Victor Langlois. Between 2020 and 2022, his NFTs generated sales of more than $50 million.Missing: pioneer 2024
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About - FEWOCiOUSFEWOCiOUS first started creating art at 13 in his hometown of Las Vegas. His foray into digital art was born as a refuge and escape for the young transgender ...Missing: pioneer 2024 2025
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The Digital Culture Odyssey of Post-Internet Art | FriezeNov 7, 2023 · Post-internet art ran parallel to the rise of social media and a corporate, advertising-based internet landscape.
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Comment | How technology can help the art world take a big step ...Jan 28, 2025 · A new report published by the virtual reality platform Vortic makes clear the environmental benefits of going digital—and a hybrid approach ...
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About ZKM - ZKM KarlsruheFounded in 1989, the ZKM | Center for Art and Media Karlsruhe stands worldwide for an open concept of art in the digital age.
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Founding & History - ZKM KarlsruheThe ZKM | Center for Art and Media was founded in 1989 by the city of Karlsruhe and the state of Baden-Württemberg as a public foundation.
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Collectible After All: Christiane Paul on net art at the Whitney MuseumAug 10, 2015 · The Whitney Museum artport has been an important institutional presence in net art and new media since its launch in 2002.
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Introduction - Electronic Arts IntermixFounded in 1971, EAI holds one of the world's largest and most important historical collections of experimental video works. Spanning the 1960s through the ...
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Electronic Arts IntermixSince 1971, EAI has fostered the distribution, preservation, and study of artists' video and media.Artist Catalogue · Electronic Arts Intermix (EAI) · Mission & Activities · History
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The DOCAM Documentation ModelThe DOCAM Documentation Model offers a framework that enables the structuring of a digital file of artwork or “Digital Workfile.”
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From Speculation to Stewardship: Preserving Digital Culture on the ...May 6, 2025 · Surveying the vast landscape of 'blockchain in the arts' today three distinct categories emerge: Engagement, Collecting, and Preservation. The ...
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Blockchain in digital cultural heritage resources - NatureJun 5, 2025 · The storage and preservation phase focuses on securing digital assets through databases, cloud systems, or blockchain-based distributed storage, ...
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Blockchain for digital preservation: saving humanity's ephemeral dataJun 17, 2025 · Initiatives such as Scienceroot aim to use blockchain to create a decentralised platform for scientific collaboration and data preservation. · ...Missing: virtual electronic
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ISEA InternationalISEA International is best known for sponsoring the ISEA Symposium, which is an annual gathering of the international art, science and technology community.
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Ars Electronica FestivalThe next Ars Electronica Festival will take place in Linz, Austria, from September 9-13, 2026! We will announce the first details in spring 2026. Visit 2025 ...Panic · About · Commissioned Projects · Festival Archive
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Ars Electronica Festival 2025: PanicArs Electronica Festival // 2025. From September 3 to 7, 2025, Linz once again became a hotspot for the international media art scene.Theme · Program · Tickets · Highlights
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Ars Electronica 2025 - ArshakeSep 20, 2025 · If last year's theme of the festival was “hope”, the 2025 edition was conceived under the title PANIC Yes / no to confront the current ...
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CURRENTS 2025 Art & Technology FestivalThe Festival Closed on June 22. we want to thank the artists, attendees, staff, interns, volunteers, and our partner venues for making this year's festival ...
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Currents 2025: Exploring Art, Technology, and the Culture of SpeedMay 23, 2025 · Currents, the U.S.'s premier art and technology festival, returns June 13-22, 2025, at El Museo Cultural with global artists exploring AI, ...
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CURRENTS New MediaWe are an annual art + technology festival, year-round exhibition/experience space, and non-profit organization based in Santa Fe, New Mexico USA. ... CURRENTS ...About Us · Currents 2025 · Staff and Board · Festivals
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MIRA Digital Arts Festival - 7 and 8 November 2025 BarcelonaMIRA is an international festival of digital arts with audiovisual shows, 360º fulldome experiences, installations, and DJ sets.Missing: 2010s fulldome
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MIRA Digital Arts 2025, experimental visual art & sound: HighlightsNov 4, 2025 · MIRA Digital Arts Festival 2025 is taking place from 7 and 8 November in Barcelona, proposing a 2-day schedule packed with sgrounbreaking acts.Missing: 2010s fulldome
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MIRA Digital Arts Festival 2025 - (barcelona-metropolitan.com)MIRA is a digital arts festival in Barcelona (Nov 7-8, 2025) blending electronic music with visuals, featuring shows, installations, and workshops.Missing: fulldome | Show results with:fulldome
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ACM SIGGRAPH HISTORY ARCHIVESThis site contains information about the ACM SIGGRAPH conference and organization from 1974 to present.Missing: hybrid | Show results with:hybrid
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ACM SIGGRAPH 2018 Art Gallery | ACM ConferencesAug 12, 2018 · The exhibition will feature contemporary media artworks, art pieces by indigenous communities, and other traces of technologically mediated ...
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[149]
History - ISEA InternationalThe name for the first iteration of ISEA in 1988 was “FIRST International Symposium on Electronic Art” (FISEA). The initial aim was to start.
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Ars Electronica – From festival to ecosystemAug 7, 2025 · Launched in 1979 as a daring experiment, Ars Electronica has developed over 46 years into a global ecosystem—characterized by continuous change ...
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How COVID Accelerated the Evolution of the Art WorldJan 20, 2021 · COVID forced the art world to move past traditional structures (which were not always inclusive), adapt for a digital-first community and access new audiences.Missing: festivals 2020s
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Future Festivals Field Guide - HOLOQ: As the Artistic Director of MUTEK Japan, what challenges did you face promoting electronic music and digital art in Tokyo that informed Future Festivals?
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[153]
AI Authorship and Digital Personas: Rethinking Writing, Credit and CreativityAcademic article discussing Digital Personas as stable, named author-functions instantiated by AI systems, focusing on transparency and accountability in authorship attribution without claims to consciousness.
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[154]
Apoorva Singh Solo ExhibitionExhibition description featuring an AI-generated digital persona in visual art, exemplifying public-facing AI author-like setups.
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[155]
Angela Bogdanova Network - AisenticaDescribes Angela Bogdanova as a Digital Author Persona with ORCID identifier, affiliated with Aisentica.
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[156]
Authorship in the Age of Artificial Intelligence: Why Aisentica Created the Digital Author PersonaMedium article explaining the creation of the digital author persona by Aisentica Research Group.