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Fighting EX Layer

Fighting EX Layer is a 2.5D fighting video game developed and published by Arika for PlayStation 4 and Microsoft Windows. It was initially released digitally worldwide for PlayStation 4 on June 28, 2018, followed by a PC version via Steam on November 29, 2018, and a physical PS4 edition in Japan on December 6, 2018. The game serves as a spiritual successor to Arika's earlier titles Street Fighter EX (1996–2000) and Fighting Layer (1998), reviving a roster of original characters such as Kairi, Skullomania, Blair Dame, and Pullum Purna with updated 3D graphics and cel-shaded visuals. A core innovation is the Gougi system, which enables players to unlock powerful techniques and story-driven abilities by fulfilling specific in-battle conditions, such as blocking attacks or performing aerial maneuvers, thereby adding layers of strategy beyond traditional combos. Development of Fighting EX Layer began as an internal project at , initially teased as an April Fool's joke in 2017 before being confirmed as a genuine release. Directed by co-founder , known for his work on the Street Fighter EX series, the game emphasizes aggressive, fast-paced 3D movement with sidestepping, parrying, and environmental interactions to differentiate it from 2D fighters. Post-launch, supported the title with free updates, including netcode for improved online play in 2020, new characters like (March 2019) and Area (July 2019), and a paid guest fighter, from Fatal Fury, also in March 2019. A mobile adaptation, Fighting EX Layer -α, launched for iOS and Android in April 2019 as a limited-time experiment, while a free-to-play spin-off, Fighting EX Layer: Another Dash, arrived for in May 2021, introducing simplified controls and additional modes like training and ranked matches. The game received generally positive reviews for its fluid gameplay, nostalgic character designs, and innovative mechanics, earning a "Very Positive" on from over 700 user reviews. However, it maintained a niche audience due to limited marketing and competition from major fighters like . In celebration of Arika's 30th anniversary, the price for Fighting EX Layer on PS4 and PC was permanently reduced to $0.99 starting November 2, 2025.

Gameplay

Core Mechanics

Fighting EX Layer employs a gameplay style, utilizing three-dimensional while adhering to two-dimensional plane-based for . Matches occur in closed arenas that vary in size and width, allowing characters limited three-dimensional movement such as sidestepping or depth-based positioning, though the fixed side-view camera maintains a traditional without free rotation. This setup emphasizes precise timing and spatial awareness in battles, where players control fighters in one-on-one encounters structured as best-of-five rounds, with the first to win three rounds claiming victory. Core controls follow a standard six-button layout for punches and kicks, divided into light (LP/LK), medium (MP/MK), and heavy (HP/HK) variants, enabling basic attacks, throws, and directional inputs via an eight-way for movement and blocking. Special moves are executed through directional commands combined with buttons, such as quarter-circle motions for projectiles or fireballs, while super arts—powerful cinematic attacks—require a filled super combo gauge (up to three levels) and specific inputs. The combo system supports ground chains, where lighter attacks can link into stronger ones (e.g., LP into MP into HP) for extended damage strings, alongside techniques to keep airborne opponents suspended for follow-ups and an auto-combo feature that automatically escalates button presses into simplified sequences for accessibility. To accommodate beginners, the game includes Progressive mode, which simplifies special move and super art inputs to single-button or directional presses without complex motions, alongside built-in assists like auto-guarding cues and reduced execution barriers, contrasting the Classic mode's traditional Street Fighter-style commands. In rounds, these mechanics integrate through , where successful chains and juggles deplete the opponent's health bar, and defensive tools like high/low blocking prevent easy counters.

Gougi System and Modes

The Gougi System, also known as Gougi Boost, is a core strategic mechanic in Fighting EX Layer that allows players to select preset decks of five Gougi cards each, providing temporary buffs and enhancements such as increased damage output, new special moves, or defensive advantages like armor during matches. These decks, with 15 available in the standard edition at launch and more added via updates, draw from over 100 individual Gougi options categorized into themes like "Aggro" for damage-focused play or "Grab Master" for command grab emphasis, enabling players to tailor their approach to aggressive, defensive, or combo-oriented styles without custom assembly. Each Gougi activates automatically upon meeting specific in-match conditions, such as landing a set number of hits, performing grabs, or suffering knockdowns, with no direct meter consumption required for triggering—though some Gougi effects may interact with the game's meter for enhanced utility. Limits include one deck per match, with all five Gougi in a deck able to activate sequentially across rounds but resetting per set, encouraging strategic play to fulfill triggers without overcommitting to risky setups that enable core combo extensions. Single-player modes emphasize practice and progression, starting with Arcade, a straightforward ladder of seven CPU opponents across easy, normal, or hard difficulties, culminating in a boss fight without narrative elements. Versus mode supports local offline battles between two players, while Training mode offers robust tools including dummy recording for AI mimicry, frame data display for timing analysis, and combo trial challenges to refine Gougi-integrated sequences. Survival play, known as Kumite, is an endless gauntlet accessible within Training settings, where players face waves of CPU foes until depletion, testing endurance and Gougi management without health recovery between bouts. Multiplayer extends to both local and online formats, with ranked and unranked matches facilitating competitive play; initially using delay-based for stable connections, post-launch updates in 2020 implemented rollback on PC and later platforms to reduce and improve responsiveness in cross-region lobbies. The mobile adaptation, Fighting EX Layer -α for and released in 2019 as a limited April Fool's edition, incorporates touch controls for simplified inputs alongside a streamlined Gougi system that reduces deck complexity to focus on quick activations, adapting the full game's buffs for portable, casual sessions without altering core triggers.

Characters

Initial Roster

The initial roster of Fighting EX Layer, released on June 28, 2018, consisted of 13 playable characters, all originating from the Street Fighter EX series developed by Arika in collaboration with Capcom during the late 1990s and early 2000s. These fighters were redesigned with modern visuals and audio cues powered by Unreal Engine 4, featuring high-fidelity 3D models, dynamic lighting, and updated sound effects that preserved their classic personalities while enhancing expressiveness in animations and voice lines. The roster's balance was refined through extensive beta testing phases, including adjustments to frame data, hitboxes, and special move properties announced prior to launch to ensure competitive viability across archetypes. Kairi, a wandering martial artist and spiritual successor to Ken Masters, debuted in Street Fighter EX as a young fighter seeking his path after a mysterious upbringing; his playstyle blends shoto-like fundamentals with zoning tools, using fire-infused projectiles and anti-air uppercuts for mid-range control. Shirase (the true identity of Hokuto from the Street Fighter EX series), a stoic sword fighter embracing her heritage after her bloodline seal is released, is the unsealed, darker form of her sibling character; she functions as a precise rushdown character, emphasizing quick dashes and blade-based combos for aggressive pressure. Garuda, the demonic alter ego of an amnesiac Indian warrior from the original Street Fighter EX, embodies rage-fueled destruction; his grappler archetype relies on command throws, teleport dashes, and aerial raves to close distances and punish. Skullomania, the cloth-manipulating hero formerly Genryusai from Street Fighter EX, fights corporate evil with theatrical flair; as a gimmick grappler, he deploys extending scarf attacks for unorthodox setups and mix-ups. Darun Mister, the proud Indian wrestler from Street Fighter EX, represents national honor in global tournaments; his power grappler style features massive throws, ground pounds, and stance changes for overwhelming close-range dominance. Allen Snider, a suave boxer debuting in Street Fighter EX, chases fame through underground fights; he excels as a footsies specialist with speedy jabs, counters, and ducking lows for patient, hit-confirming offense. Doctrine Dark (also known as D. Dark), the from Street Fighter EX, experiments with forbidden tech for ; his zoning archetype uses erratic teleports, laser traps, and summons to disrupt and control space unpredictably. Blair Dame, the vampire seductress from Street Fighter EX Plus, lures victims with hypnotic charm; she plays as a heavy with flight modes, unblockables, and soul-stealing grabs for evasive, oppressive close quarters. Jack (Jackie Prey), the rugged mercenary from Street Fighter EX, survives by his fists in war zones; his brawler archetype focuses on raw strikes, knee rushes, and guard breaks for straightforward, high-damage aggression. Shadowgeist, the cursed knight from Street Fighter EX2, haunts battlefields as an undead warrior; he operates as a teleport zoner with spectral projectiles and phase shifts for hit-and-run tactics. Sanane (Nanase), the cheerful schoolgirl from Street Fighter EX3, balances studies with martial arts passion; her speedy all-rounder style incorporates acrobatic flips, energy waves, and rekka series for versatile poking and combos. Hayate, an original creation for Fighting EX Layer inspired by Fighting Layer roots, is a masked ninja seeking lost memories; as a rushdown specialist, he employs wall jumps, kunai throws, and multi-hit chains for fluid, aerial mobility. Hokuto (the sealed form of Shirase from the Street Fighter EX series), the noble karateka upholding family legacy against darkness; her balanced shoto archetype offers hadokens, spinning kicks, and dragon punches for reliable tools in any range. The Gougi Boost system, integrated at launch, amplified these archetypes by granting temporary enhancements like increased damage or new properties to special moves upon meeting meter conditions, adding strategic depth without altering core identities.

DLC and Additional Characters

Following its launch, Fighting EX Layer received four free characters through quarterly updates spanning 2018 and 2019, expanding the roster with returning designs from EX series and original creations. These additions were integrated seamlessly into the game's Gougi system, allowing players to equip new decks tailored to each character's playstyle. The free characters included Vulcano Rosso and Pullum Purna, released together on September 6, 2018, via version 1.1.0; on March 26, 2019, with version 1.2.0; and Area on July 17, 2019, with version 1.3.0. Vulcano Rosso, an original Arika design, brought aggressive zoning tools with flame-based projectiles and close-range rushdown options, emphasizing combo extensions via the Gougi cards for sustained pressure. Pullum Purna, returning from , offered a zoning-focused kit with wind-manipulating specials that enhanced her mobility, allowing for adaptive Gougi builds that prioritized evasion and counter setups. , also from the EX series, featured unique bat-summoning attacks for mid-range pokes and traps, enabling weapon-based combos that rewarded precise timing and altered neutral dynamics by introducing unpredictable aerial threats. Area, another EX veteran, utilized her telekinetic abilities for versatile mix-ups, including command grabs and psychic blasts, which encouraged Gougi decks focused on high-risk, high-reward offense. The sole paid DLC was , a crossover guest from SNK's series, released on March 26, 2019, for $4.99. Terry's moveset adapted his iconic arsenal—such as Power Wave projectiles, Burn Knuckle charges, and Power Geyser supers—to the EX mechanics, incorporating Gougi enhancements for amplified damage output and reversal potential, making him a strong all-rounder in competitive play. These expansions shifted the game's by diversifying archetypes, with the free characters prompting balance adjustments in subsequent patches to maintain viability across the roster, while encouraging players to experiment with Gougi combinations for hybrid strategies that blended , rushdown, and mix-ups. The additions tied into the initial roster's EX by reviving classic fighters, fostering deeper community engagement through new viable options.

Development

Conception and Announcement

_Fighting EX Layer was developed by as a spiritual successor to the Street Fighter EX series, which it co-developed with starting in 1996, and its own original title from 1998. The project originated as a self-funded passion endeavor led by president and co-creator , who drew on the company's retained rights to EX series characters from a unique mid-1990s agreement with . Nishitani noted that had "just barely" sufficient funds to complete a playable version, underscoring the independent nature of the development. Conception began with an early prototype of a 3D fighting game, which recorded footage of characters like Kairi, Hokuto, and for a trailer released on , 2017, initially presented as an April Fools' joke teasing an EX revival. The trailer's polished visuals sparked widespread fan speculation and positive reactions, with many interpreting it as a potential real project rather than a prank, leading to evolve the prototype into a full game based on this demand. Key decisions included focusing exclusively on original characters to circumvent dependencies on Capcom's licensed cast, while emphasizing modernization of 3D fighting mechanics for competitive play; character designs were rooted in the EX series aesthetic. The game's legitimacy was confirmed at the (EVO) 2017 in July, where announced the game with a trailer featuring returning EX character Skullomania, eliciting enthusiastic responses from the audience including cheers and queries about the fighter's inclusion. Further details emerged at 2017 in September, with a new trailer presenting the first public gameplay footage of the untitled project, highlighting its models and combat system. The official title, Fighting EX Layer, was later revealed in November 2017.

Production and Technical Aspects

The development of Fighting EX Layer was led by , a small Japanese studio with fewer than 25 employees, under the direction of company president , who drew on input from alumni of the earlier series, including developers like Shyouichi Takano and Yoshitsugu Kato. This collaborative approach involved frequent debates on mechanics, such as adjustments to character moves like doubling the speed of Hayate's attack to maintain balance. The game was built using 4, which enabled high-fidelity models, detailed animations, and dynamic lighting effects while supporting the title's gameplay style. Arika's team made custom modifications to the engine to achieve the precision required for a , including refined input handling and frame data accuracy essential for competitive play. One key innovation was the hybrid movement system, which combined the planar, side-scrolling feel of traditional 2D fighters with spatial depth for enhanced visual and tactical layering. Development began with a basic prototype in early 2017 and progressed through mid-2017, culminating in a public beta test on from December 11 to 25, 2017, which focused on online connectivity and player feedback. The full launch occurred on June 28, 2018, for , self-funded by with limited resources that Nishitani described as "just barely enough" to complete the project. A major challenge was balancing the game's legacy mechanics from the Street Fighter EX and titles with the new Gougi system, which introduced conditional buffs like infinite Super Combos that required extensive trial-and-error adjustments to prevent exploits such as infinite mid-air chains. Developers rejected character-specific Gougi enhancements to ensure universal functionality across the roster, opting instead for standardized decks that activated under shared match conditions. Another hurdle involved maintaining cross-platform parity during ports to PC and , where the team prioritized identical versions across platforms to preserve competitive integrity, though this strained resources and delayed features like cross-play.

Release

Platforms and Versions

Fighting EX Layer was initially released digitally for worldwide on June 28, 2018. A physical edition for was released in on December 6, 2018. A PC version followed on on November 29, 2018. The arcade edition launched in on November 29, 2018. A titled Fighting EX Layer -α launched as a title for and worldwide on April 1, 2019, featuring touch-optimized controls that allow players to draw inputs with fingers for simplified command execution and includes in-app advertisements. The game received a port, Fighting EX Layer -Another Dash-, which became available in on March 31, 2021, and in and other western regions on May 20, 2021, emphasizing portable play with improved online netcode supporting rollback functionality. Version differences exist across platforms; the base PS4, PC, and releases share core systems including the full for customizable boosts, while the -α edition simplifies Gougi selections to basic presets for quicker matches on touchscreens. In contrast, -Another Dash- on Switch removes the Gougi system entirely, introducing experimental movement options like EX-Dash for rapid directional shifts and EX-Arrow for evasive maneuvers, alongside character balance adjustments to enhance plane dynamics. The game is distributed digitally on PS4, PC, mobile, and Switch, with a physical retail edition for PS4 in and limited arcade hardware; DLC characters and cosmetics are compatible between PS4 and PC versions.

Post-Launch Updates

Following its launch, Fighting EX Layer received several balance and quality-of-life updates in 2018 and 2019, primarily focused on refining mechanics and online functionality. Early patches addressed initial netplay issues and character adjustments, with version 1.3.0 released on July 17, 2019, introducing improvements to netplay matches, an Online Spectator Mode, and various game balance changes across the roster. A subsequent patch, version 1.3.1 on August 27, 2019, further tweaked balance elements and added features like EVO 2019 champion credits. The game's DLC rollout occurred primarily between late 2018 and 2019, with two free characters added to expand the roster without additional cost. Sharon was released as a free DLC character in March 2019, followed by Area in July 2019 alongside the 1.3.0 update. Terry Bogard, a paid crossover character from the Fatal Fury series, launched on March 25, 2019, for $4.99, marking the only monetized addition. No further DLC characters were released after 2019. In 2022, support continued with a focus on online play, particularly for the version titled Fighting EX Layer: Another Dash. Version 2.2.0, released on April 1, 2022, implemented an updated system to better handle suboptimal connections and reduce latency in matches. A major overhaul, version 3.0, was announced by on March 23, 2023, promising full 3D movement including sidestepping and air combos to evolve the game's fighting style. A playable demo was showcased at EVO Japan 2023 in late March, featuring beta builds with these mechanics. However, despite additional demo footage in April 2023, no full release occurred by November 2025, leading to speculation that the update was shelved. To mark Arika's 30th anniversary on November 1, 2025, the game underwent a permanent price reduction to $0.99 USD on and PC platforms, effective November 2, 2025, making it more accessible to new players.

Reception and Legacy

Critical Reviews

Fighting EX Layer received generally favorable reviews upon its 2018 launch, with critics praising its core fighting mechanics while critiquing its limited content and online performance. awarded the game an 8/10, lauding the smooth attack canceling, generous combo timing, and customizable Gougi system that added strategic depth to matches, though it noted spotty leading to lag and the absence of or arcade modes as significant drawbacks. gave it a 7/10, commending the innovative character designs, natural combo flow powered by 4, and progressive control scheme that simplified inputs for newcomers, but criticized the lack of a comprehensive , assuming prior knowledge, and sparse mode variety beyond basic versus and training options. Aggregate scores reflected this mixed reception, with reporting 73/100 for the version based on five critic reviews. The PC port, released in November 2018, was similarly praised for its accessible performance across hardware configurations and controller support, though it garnered fewer dedicated critic reviews; user feedback on highlighted its solid gameplay but echoed concerns over initial issues. The 2021 Nintendo Switch port, titled Fighting EX Layer -Another Dash-, earned a 7/10 from Nintendo Life, which appreciated the upgraded for reliable online matches and consistent 60 FPS , but pointed to hardware limitations causing visual downgrades like reduced textures and compared to prior versions. This iteration removed the Gougi system in favor of new mechanics, which some reviewers felt slowed pacing, though the core combo-friendly engine remained a highlight. The game earned a nomination for "Game, Original Fighting" at the 2018 National Academy of Video Game Trade Reviewers (NAVGTR) Awards. Across reviews, common praises centered on the Gougi system's tactical depth—allowing players to equip ability decks that evolved during fights—and vibrant, character-driven visuals reminiscent of the Street Fighter EX series. Criticisms frequently highlighted the steep without guided , barebones single-player content, and early online connectivity problems that were partially addressed in post-launch updates.

Community and Long-Term Impact

The competitive scene for Fighting EX Layer initially gained traction through side tournaments at major events like the (EVO), with dedicated brackets appearing from 2017 onward and continuing into 2025. However, participation declined after the game's final major update in 2020, as the lack of ongoing content led to reduced offline attendance and a shift toward smaller, grassroots efforts. By the mid-2020s, the scene persisted primarily through niche online communities, including servers for matchmaking and strategy discussions, alongside resources on the SuperCombo Wiki that document character guides and matchups. Fan-driven content has helped sustain engagement, particularly on the PC version, where players experiment with Gougi decks—customizable boost systems that alter character abilities during matches—to create unique playstyles and share builds via guides. Although formal remains limited, discussions within forums highlight interest in custom characters, reflecting the game's appeal to tinkerers. Offline fan tournaments emerged in and , such as single-elimination events at Japanese arcades like BIG-ONE 2nd, demonstrating dedicated regional play despite the absence of official Update 3.0. As a to Arika's series and , Fighting EX Layer has revived interest in the developer's 1990s heritage of innovative 3D fighters, positioning it as a bridge between classics and modern titles. In November 2025, Arika marked its 30th anniversary by dropping the game's price to $0.99 on and , significantly boosting accessibility and attracting newcomers to its mechanics. This move temporarily elevated concurrent players to an all-time peak of 211, though daily averages hovered below 100 by late 2025. The game's legacy endures as a passion project led by co-creator , celebrated for its experimental Gougi system and tease of advanced 3D movement that hinted at untapped potential in the genre. Its innovative mechanics, including customizable assists, have sustained a small but loyal player base, influencing discussions on preserving niche fighters amid a dominance of larger franchises.

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