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Futuremark

Futuremark, originally known as Futuremark Oy, is a software development company founded in 1997 in by members of the group Future Crew, specializing in the creation of industry-standard benchmarking applications to measure and compare performance across desktops, laptops, tablets, smartphones, and servers. The company, which at the time of its acquisition employed 39 staff and maintained the world's largest hardware performance database with a new result submitted every four seconds on average, was acquired by global safety science UL (Underwriters Laboratories) on November 3, 2014, to expand into performance benchmarking services amid the rise of the . In 2018, Futuremark Corporation rebranded under its parent company as UL Benchmarks, integrating its operations into UL Solutions while continuing to develop and release innovative tools from its headquarters. Under UL Solutions, Futuremark's flagship products include , a comprehensive and performance benchmark available for , , and platforms, used by millions to test GPUs from entry-level to high-end configurations; PCMark 10, which evaluates overall system productivity for everyday tasks like office work and content creation; and specialized tests such as VRMark for readiness and UL for and performance. These benchmarks are widely adopted by hardware manufacturers, reviewers, and consumers, supporting free basic editions alongside advanced professional versions, and have evolved to incorporate cutting-edge technologies like ray tracing, image generation (e.g., the November 2025 launch of Labs with FLUX.1 demo), and compatibility with and beyond. Futuremark's contributions have been pivotal in standardizing hardware evaluations since its , originating from the demoscene's on pushing graphical limits, and its into UL Solutions has amplified its global reach, particularly in , while fostering sustainable innovation in performance testing for emerging technologies like and . As of 2025, UL Benchmarks continues to release updates, such as the August 2025 addition of 3DMark Solar Bay Extreme for next-generation 12 Ultimate testing, solidifying its role as a leader in the industry.

Overview

Company profile

UL Benchmarks, formerly known as Futuremark, is a specializing in performance tools designed to evaluate and compare capabilities across desktops, notebooks, tablets, smartphones, and systems. Headquartered in , , the company extends its global reach via an extensive online platform for benchmark submissions and results analysis, drawing participation from millions of users worldwide. Since its establishment in 1997, UL Benchmarks' core mission has centered on developing impartial, industry-standard benchmarks that enable users, manufacturers, and reviewers to accurately measure, understand, and manage hardware performance for , devices, and . The company's benchmarking ecosystem maintains the world's largest and most comprehensive hardware performance database, accumulating millions of validated results to provide reliable comparative data.

Current operations

Following its acquisition by UL (now UL Solutions) in 2014, Futuremark was rebranded as UL Benchmarks in 2018, with its tools and databases migrating to the primary platform at benchmarks.ul.com. UL Benchmarks operates as a of UL Solutions, integrated into the parent company's broader ecosystem for safety science and performance validation, particularly in , hardware, and AI-enabled devices. This integration supports standardized testing for reliability and , aligning with UL Solutions' global operations in and sustainability assessments. Headquartered near , , with international sales offices, UL Benchmarks maintains a focused team dedicated to creating impartial performance tests. Current services include cloud-based benchmarking through Testdriver Cloud Edition, which enables automated, remote testing and performance tracking across networked PCs without local server setup. Developers can access benchmark data and results via services, facilitating integration into custom applications and hardware validation workflows. UL Benchmarks maintains partnerships with major hardware manufacturers, including for features like DLSS 4 and Multi Frame Generation in tests, and for XeSS support, ensuring benchmarks reflect real-world advancements in graphics and compute technologies. As of 2025, UL Benchmarks continues developing benchmarks for emerging technologies, such as ray tracing via tests like and AI workloads through the AI Inference suite, with recent expansions including macOS compatibility for tools like Solar Bay Extreme. On November 4, 2025, Labs launched as an experimental platform featuring a demo for FLUX.1 AI image generation on hardware.

History

Founding and early development

Futuremark was founded in 1997 in , , as a spin-off from by members of the renowned demoscene group Future Crew, who had previously developed the benchmarking tool Final Reality. The company initially operated under the trading name MadOnion.com, focusing on providing PC performance information through online tech content and web services, including early benchmarking tools distributed via the internet. This media-oriented approach allowed the startup to build a community around hardware testing amid the rapid growth of 3D graphics in the late 1990s. The company's entry into dedicated performance testing software came with the launch of 3DMark99 in 1998, a 6-based benchmark that utilized Remedy's MAX-FX engine to evaluate graphics capabilities and marked Futuremark's shift toward specialized . Building on this, MadOnion.com introduced online result databases with 3DMark2000 the following year, enabling users to compare their systems against a growing repository of submitted scores and fostering competitive culture. In 2002, the company released PCMark2002, its first comprehensive system-wide for assessing overall PC performance across desktops, laptops, and workstations running to XP. That same year, MadOnion.com rebranded to Futuremark Corporation, reflecting its evolution from content provision to a primary focus on benchmark software innovation. Early growth was supported through via revenue from software licenses and on its web platforms, allowing the small team to expand operations without external investment during the dot-com era. By the mid-2000s, this foundation enabled further product advancements, solidifying Futuremark's role in the emerging field of standardized hardware evaluation.

Expansion and acquisitions

In the mid-2000s, Futuremark expanded its reach through strategic partnerships, notably developing performance analysis tools and online services to support and the forthcoming operating system under a dedicated . This enabled and compatibility for , aligning Futuremark's software with Microsoft's ecosystem to facilitate validation. Building on this growth, Futuremark ventured into , launching in as a dedicated benchmarking tool designed to assess PC readiness for headsets through three distinct tests and an experience mode. The benchmark supported 11 and later 12, providing scores to evaluate graphics performance in scenarios. A pivotal moment came on October 31, 2014, when UL (Underwriters Laboratories) acquired Futuremark to bolster its capabilities in performance amid rising demand for reliable data in a competitive global market and the era. The deal encompassed all of Futuremark's intellectual property, including its industry-standard benchmarking software like and PCMark, and integrated 39 employees, including CEO Jukka Mäkinen, into UL's operations. UL's motivation centered on enhancing product safety, performance validation, and privacy, leveraging Futuremark's expertise to expand benchmarking services, particularly in through UL's global resources. Following the acquisition, Futuremark underwent to UL Benchmarks on April 23, 2018, migrating its services, website, and operations to UL's infrastructure while retaining core benchmark brands like and PCMark. This integration streamlined development and distribution under UL's umbrella. By late , UL discontinued support for several non-core products, including PCMark 8, Sky Diver, the API Overhead feature test, and VRMark for , to focus resources on actively maintained benchmarks.

Products and services

PC and graphics benchmarks

Futuremark's 3DMark series represents the cornerstone of its PC and graphics benchmarking offerings, providing standardized tests to evaluate capabilities on desktop and laptop systems. Originating with 99 in 1999, which leveraged 6 and Remedy's MAX-FX engine to measure early graphics hardware performance, the suite has progressively advanced to accommodate modern APIs and features. By the mid-2010s, versions like 11 and Vantage introduced 11 support, while the unified application from 2013 onward expanded to include 12 tests. The latest iterations, as of 2025, incorporate 12 Ultimate capabilities, including tracing in benchmarks such as and Speed Way, as well as shaders in Speed Way, enabling assessment of cutting-edge GPU technologies like variable rate shading and sampler feedback. The scoring system in 3DMark benchmarks derives an overall score by combining sub-scores from dedicated graphics tests, physics simulations, and CPU workloads, weighted to reflect real-world gaming demands. For instance, graphics tests emphasize performance and rendering throughput, physics evaluations utilize multi-threaded simulations, and CPU tests stress single- and multi-core processing in game-like scenarios. This holistic approach ensures scores provide a balanced indicator of system capability rather than isolating individual components. Key tests within the suite cater to specific hardware profiles and API baselines. Time Spy, introduced as a 12 feature test in 2016, serves as the standard baseline for high-end gaming PCs, rendering complex scenes at 2560×1440 resolution to benchmark rasterization and compute performance. Fire Strike, a 11 from 2013, targets modern gaming desktops at , incorporating and advanced effects to evaluate mid-to-high-range GPUs. For portable systems, Steel Nomad—released in May 2024—delivers a 12 workload at without ray tracing, optimized for high-end laptops to assess sustained performance under thermal constraints. VRMark, introduced in 2016, evaluates virtual reality system readiness by simulating VR workloads to test GPU, CPU, and display compatibility for VR headsets, providing readiness levels from "VR Ready" to "VR Advanced+" based on performance thresholds. Widely adopted for GPU comparisons, 3DMark facilitates direct hardware evaluations by enthusiasts, reviewers, and manufacturers, with over 50 million benchmark results archived in its online database for cross-system analysis. The suite's integration with Steam enables seamless community submissions, automated validation, and leaderboard rankings, fostering a global ecosystem for performance tracking and overclocking competitions.

Mobile and cross-platform benchmarks

Futuremark has developed several benchmarks tailored for mobile devices, emphasizing graphics performance, battery efficiency, and cross-platform compatibility to address the unique constraints of smartphones and tablets, such as limited power budgets and thermal management. These tools enable standardized comparisons across and ecosystems, helping users and manufacturers evaluate hardware under realistic workloads. The Wild Life series represents a cornerstone of Futuremark's mobile graphics benchmarking efforts, launched in 2020 as a cross-platform test supporting 3.1 and APIs on and devices. It simulates demanding 3D rendering scenarios, like dynamic sci-fi environments, to measure GPU performance over short bursts and extended stress tests that reveal thermal throttling effects, where device temperatures rise and cause performance drops. Scores are normalized to facilitate direct comparisons between system-on-chip () architectures, such as Qualcomm's Snapdragon series versus Apple's A-series processors, providing insights into sustained graphics capabilities under mobile constraints. An enhanced variant, Wild Life Extreme introduced in 2021, escalates demands with advanced effects, denser geometry, and increased particle counts—making it over three times more intensive—to better stress high-end mobile GPUs. Complementing graphics-focused tests, PCMark for , first released in 2014, assesses overall device performance and life through simulations of common mobile tasks, including launches, browsing, photo editing, and video playback. This prioritizes real-world productivity scenarios rather than synthetic loads, running a workload that mimics daily usage to quantify how efficiently a device handles multitasking while tracking power consumption over time. Updates, such as the 2021 addition of 64-bit architecture support and Work 3.0 tests, have refined its relevance for modern smartphones and tablets, offering scores that highlight endurance alongside computational speed. Futuremark's cross-platform initiatives extend to specialized tools like the 2017-era benchmarks for entry-level devices, which targeted budget with lighter workloads to ensure broad accessibility, and more recent integrations with UL's suite. As of 2025, incorporates inference benchmarks for , evaluating processing on mobile NPUs and GPUs using models like MobileNet for tasks such as image classification, measuring both inference speed and accuracy to benchmark emerging hardware in smartphones. These tools collectively support comparisons across nearly 5,000 device models, with manufacturers leveraging them for pre-launch validation to verify performance claims and optimize .

Productivity and system benchmarks

Futuremark's productivity and system benchmarks evaluate overall PC performance for everyday office tasks, professional workflows, and hardware capabilities beyond rendering. The PCMark series, a of these tools, simulates real-world applications to assess system responsiveness in common scenarios. PCMark 10, released in 2017, includes dedicated tests for essentials like web browsing and video conferencing, productivity tasks such as spreadsheets and writing in applications, and creation involving photo editing, , and . These workloads draw from over 20 traces based on actual user activities, culminating in a composite overall score that reflects balanced system performance across CPU, storage, and memory utilization. Complementing the PCMark suite is the SystemInfo utility, which has provided hardware detection and reporting since the mid-2000s. Initially developed to support benchmark validation in tools like , SystemInfo scans and catalogs detailed system specifications, including CPU models, GPU configurations, memory capacity, and storage details, without collecting . By the 2020s, it became fully integrated with UL Solutions' (Futuremark's parent company since 2018) validation services, enabling automated exports of hardware profiles for score submissions to official databases. This ensures accurate, tamper-proof reporting, with recent versions like 5.88 (August 2025) enhancing compatibility for emerging hardware such as AI accelerators. For storage-specific evaluation, the PCMark series incorporates dedicated benchmarks like those in PCMark 10 and its predecessors, focusing on real-world I/O patterns rather than synthetic loads. PCMark 10's tests, for instance, measure throughput and across full-system drives, data partitions, and consistency scenarios using application traces from apps, , and file operations—yielding metrics comparable to and bandwidth in practical contexts. These help quantify how storage impacts , such as faster data manipulation in spreadsheets or quicker video exports. Earlier iterations, like PCMark 8 Storage 2.0 (), expanded to include specialized workloads for SSDs and HDDs, establishing a standardized approach still used in UL's ecosystem. In 2025, UL Benchmarks—continuing Futuremark's legacy—introduced AI-focused enhancements to productivity testing through the suite, integrating tasks simulating for office workflows. The Computer Vision and Image Generation benchmarks, updated in mid-2025, evaluate system performance on -driven tasks like in documents or generative editing in creative apps, reflecting emerging productivity demands. These additions build on PCMark's foundation by incorporating models (e.g., variants) to score speed and , with composite results highlighting readiness for -accelerated tools in professional environments. Systems with dedicated NPUs can achieve significantly faster completion times, often 1.2x to 5x depending on and workload, compared to CPU-only setups, underscoring the benchmarks' role in guiding adoption.

Legacy and impact

Industry influence

Futuremark's 3DMark benchmark has established itself as the for evaluating (GPU) performance since its early versions around 2000, serving as a foundational tool in the hardware industry. Widely adopted by technology review sites, including and , 3DMark provides consistent, synthetic testing scenarios that simulate gaming and graphics workloads, enabling reviewers to compare GPU capabilities across generations and architectures. This standardization has shaped how hardware performance is assessed and reported, promoting uniformity in evaluations that influence consumer decisions and manufacturer specifications. The benchmark's adoption extends to leading PC manufacturers, who frequently incorporate scores in marketing materials to substantiate performance claims for their systems and components. Additionally, Futuremark has contributed to industry standards through collaborations with the , developing conformance testing tools for APIs such as OpenKODE and integrating support into 3DMark's API Overhead feature test in 2017, which facilitates validation of cross-platform graphics implementations. These efforts have supported the broader for open graphics standards, ensuring reliable testing for developers and vendors. Futuremark's extensive database, comprising over 50 million user-submitted results, plays a pivotal role in enabling longitudinal of . This allows researchers and analysts to track metrics like GPU efficiency improvements, revealing patterns such as performance roughly doubling every 18-24 months in line with adaptations of for graphics processing. Such data-driven insights inform industry forecasts and optimizations, underscoring Futuremark's impact on understanding evolution. The company's benchmarks have garnered significant recognition, including endorsements from the for testing tools, and are frequently cited in academic literature evaluating hardware efficiency. For example, studies on platforms and GPU architectures reference workloads to characterize performance scaling and energy consumption, highlighting its utility in rigorous scientific analysis.

Notable developments and controversies

Futuremark's 3DMark Vantage, released in 2008, introduced scalable capabilities through multiple visual quality presets and dedicated GPU and CPU tests that simulated extreme workloads, enabling users to validate overclocked hardware stability under 10 conditions. These features, including complex effects, physics simulations, and multi-core , set a new standard for evaluating system limits in scenarios. In 2016, the company launched VRMark, an early dedicated virtual reality benchmark that assessed frame rate stability, latency, and headset compatibility for emerging VR platforms like the and . Developed in collaboration with hardware manufacturers, VRMark provided objective metrics for VR readiness, influencing industry standards for immersive technology evaluation during the initial consumer VR adoption phase. As smartphone hardware converged with PC capabilities in the early 2010s, Futuremark phased out legacy mobile benchmarks such as , which had become insufficiently demanding for contemporary devices, redirecting development toward cross-platform tests like 3DMark Wild Life. Similarly, the firm's experimental video game division, responsible for the 2009 zero-gravity shooter Shattered Horizon, was sold to Rovio in 2012, with the title delisted from digital storefronts by 2014 to streamline operations toward benchmarking expertise. A notable controversy arose in 2013 when Futuremark delisted high-profile devices, including the and HTC One, from its rankings due to detected hardware-level optimizations that boosted scores only during benchmark runs, violating fairness guidelines and igniting discussions on vendor-specific tuning in mobile graphics testing. This incident prompted stricter detection algorithms and policy updates to ensure equitable comparisons across hardware ecosystems. Earlier tensions surfaced in 2003 amid accusations that NVIDIA's graphics drivers exploited code paths in to inflate scores, leading Futuremark to issue a patch and affirm its commitment to unbiased testing methodologies. Following UL's 2014 acquisition of Futuremark, the division rebranded as UL Benchmarks in 2018, integrating its tools into broader safety and performance validation services. By 2020, UL ended support for outdated products like , PCMark 7, and certain mobile tests, ceasing sales and updates to prioritize innovative benchmarks aligned with modern hardware advancements such as and AI workloads. In August 2025, UL Benchmarks released Solar Bay Extreme, a new for testing next-generation 12 Ultimate features, including advanced ray tracing and mesh shaders, further solidifying its leadership in graphics performance evaluation. Additionally, in November 2025, the launch of Labs introduced AI-focused testing with a utilizing the FLUX.1 model for image generation, expanding capabilities to applications and supporting sustainable innovation in .

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